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path: root/src/renderergl2/tr_image.c
AgeCommit message (Collapse)Author
2015-03-17Don't set fog image border colorZack Middleton
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not applied to the fog image. GL_CLAMP is not used for fog image (in either renderer), so it would presumably not be used even if applied to the fog image.
2015-03-17OpenGL2: Fix invalid texture parameter.SmileTheory
2015-03-17Port COM_ParseExt fixes to CommaParseZack Middleton
2014-08-28OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in ↵SmileTheory
R_MipMapsRGB()
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵SmileTheory
defaults.
2014-08-28OpenGL2: Replace R_MipMapsRGB() with faster version.SmileTheory
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17Remove unused extern qboolean charSetZack Middleton
No variable even exists.
2014-06-17OpenGL2: Remove and force r_softOverbright.SmileTheory
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
RGB16F is not 4-byte aligned and not supported by certain hardware.
2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17OpenGL2: Fix for "unsupported framebuffer format" bugSmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Fix crash caused by too many surfaces in skinZack Middleton
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-19Move renderers a bit closer togetherTim Angus
2013-02-16Update copyright noticesTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus