Age | Commit message (Collapse) | Author |
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normals/tangents/lightdirs
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Thanks Xycaleth for pointing out.
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normalized byte arrays.
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Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.
Heavily based on code by @zippers.
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by shader.
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fixes and optimizations.
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drops on some hardware
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sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
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MAN-AT-ARMS
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It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.
Patch by Axel Isouard and Zack Middleton.
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tr_noise.c is in renderercommon directory, so declare them in header there too.
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