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The server software used for the Der Bunker Tremulous servers.
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tr_local.h
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Author
2016-04-07
OpenGL2: Add r_glossType.
SmileTheory
2016-04-07
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-04-07
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-04-07
OpenGL2: Merge several cvars into r_pbr.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
OpenGL2: Add r_cubemapSize.
SmileTheory
2016-04-07
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory
2016-04-07
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
SmileTheory
2016-04-07
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress...
SmileTheory
2016-04-07
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2016-04-07
OpenGL2: Add r_glossIsRoughness.
SmileTheory
2016-04-07
OpenGL2: Add option in code for alternate overbright method.
SmileTheory
2016-04-07
OpenGL2: Remove some rendering options for simplicity.
SmileTheory
2016-04-07
Move image load function prototypes to tr_common.h
Zack Middleton
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
OpenGL2: remove lightmap support from generic glsl shader. This path was bare...
SmileTheory
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Bit of multidraw optimization.
SmileTheory
2015-03-17
OpenGL2: Interleave vertex data for static MD3s.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-08-28
Don't load external GLSL files by default
Zack Middleton
2014-06-17
OpenGL2: Reimplement MD3 tangent space calculation.
SmileTheory
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
SmileTheory
2014-06-17
OpenGL2: Parallax corrected cubemap (cheaper trick)
SmileTheory
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Remove and force r_softOverbright.
SmileTheory
2014-06-17
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
SmileTheory
2014-06-17
#6077: OpenGL2: Add r_ignoreDstAlpha.
SmileTheory
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...
SmileTheory
2014-06-17
Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes
Zack Middleton
2014-06-17
OpenGL2: Remove redundant GLS_* enum.
SmileTheory
2014-06-17
#6069: Remove md4 model support.
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
Remove vertexLightmap from textureBundle_t, it's never qtrue
Zack Middleton
2014-06-17
Remove unused shader state code from tr_local.h
Zack Middleton
2014-06-17
Merge last two commits into renderergl2
Zack Middleton
2014-06-17
Add support for IQM int blend indices and float blend weights
Zack Middleton
2014-06-17
Support IQMs with joints and no poses
Zack Middleton
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...
SmileTheory
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