Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
|
|
|
|
|
|
|
|
|
|
|
|
compressor as a workaround on Intel graphics.
|
|
|
|
|
|
|
|
|
|
The functions themselves are in code/renderercommon/tr_image_*.c
|
|
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
|
|
barely used and doing this compiles fewer shaders.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
defaults.
|
|
External GLSL should probably only be used for development testing,
not released products. The GLSL files are tied to the code, and the
code changes some what often.
Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
normals/tangents/lightdirs
|
|
|
|
Thanks Xycaleth for pointing out.
|
|
|
|
|
|
normalized byte arrays.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.
Heavily based on code by @zippers.
|
|
|
|
|
|
by shader.
|