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The server software used for the Der Bunker Tremulous servers.
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tr_local.h
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Author
2014-06-17
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...
SmileTheory
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
SmileTheory
2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
2014-06-17
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...
SmileTheory
2014-06-17
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-05-31
Remove unused renderCommandList variable from renderers
Ensiform
2013-05-03
Don't scale shadow multipliers by overbrightbits, and improve documentation.
SmileTheory
2013-05-03
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...
SmileTheory
2013-05-03
Starting sunlight experimentation branch
SmileTheory
2013-03-25
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-...
Zachary Slater
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Remove RAVENMD4 #define
Tim Angus
2013-03-19
Oops missed a bit
Tim Angus
2013-03-19
Fix USE_FREETYPE breakage
Tim Angus
2013-03-19
Move renderers a bit closer together
Tim Angus
2013-03-19
Fix origin returned by IQM's LerpTag
Zack Middleton
2013-03-19
Move noise function declations to tr_common.h
Zack Middleton
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Remove a few name tags
Tim Angus
2013-02-16
Add renderercommon/tr_common.h
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus
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