Age | Commit message (Expand) | Author |
---|---|---|
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory |
2014-06-17 | Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes | Zack Middleton |
2013-05-31 | Show surface names in excessive vertexes and triangles warnings | Zack Middleton |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus |
2013-03-19 | Fix RAVENMD4 warnings in OpenGL2 | Zack Middleton |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |