Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | OpenGL2: Typos. | SmileTheory | |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory | |
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma | |||
2016-04-07 | OpenGL2: Use correct sunlight color for sunlight specular. | SmileTheory | |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory | |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵ | SmileTheory | |
defaults. | |||
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |