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path: root/src/renderergl2/tr_shade.c
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2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17Remove vertexLightmap from textureBundle_t, it's never qtrueZack Middleton
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵SmileTheory
fixes and optimizations.
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Misc fixes to IBO code to correctly use sizeof(glIndex_t)Anthony Pesch
2014-06-17Fix r_speeds 4 in OpenGL2 rendererZack Middleton
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵SmileTheory
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
2013-05-03Starting sunlight experimentation branchSmileTheory
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus