index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
renderergl2
/
tr_surface.c
Age
Commit message (
Collapse
)
Author
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵
SmileTheory
normalized byte arrays.
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
Anthony Pesch
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Remove RAVENMD4 #define
Tim Angus
2013-03-19
Some minor cleanup.
SmileTheory
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus