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path: root/src/renderergl2/tr_surface.c
AgeCommit message (Collapse)Author
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵SmileTheory
normals/tangents/lightdirs
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Silence warnings about unused static functions in opengl2Zack Middleton
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Misc fixes to IBO code to correctly use sizeof(glIndex_t)Anthony Pesch
2013-05-31Fix null model axis disappearing if sky is in viewZack Middleton
2013-05-31drop some useless return statements/dev/humancontroller
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Some minor cleanup.SmileTheory
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus