Age | Commit message (Expand) | Author |
---|---|---|
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory |
2014-06-17 | Misc fixes to IBO code to correctly use sizeof(glIndex_t) | Anthony Pesch |
2013-02-16 | Remove a few name tags | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |