Age | Commit message (Expand) | Author |
2016-04-07 | Fix alloc size for default skin and single shader skin | Zack Middleton |
2016-04-07 | Remove logically dead code in R_CheckFBO | Zack Middleton |
2016-04-07 | Backport ignoring values outside lightgrid to OpenGL1 | Zack Middleton |
2016-04-07 | Fix OpenGL2 ignoring last light grid point on each axis | Zack Middleton |
2016-04-07 | Don't fog 3D crosshair sprite | Zack Middleton |
2016-04-07 | Apply greyscaling to fog blocks | Zack Middleton |
2016-04-07 | Move image load function prototypes to tr_common.h | Zack Middleton |
2015-06-08 | fix initialization based on r_width and r_height | /dev/humancontroller |
2015-06-07 | OpenGL2: Use signed value in case value goes below 0. | SmileTheory |
2015-06-07 | Fix MDR surface indexes overflow check | Zack Middleton |
2015-06-07 | OpenGL2: Fix shadow cubemap segfault | Zack Middleton |
2015-06-07 | OpenGL2: Fix shadow cubemap size | Author: Xycaleth |
2015-03-17 | OpenGL2: Fix culling again. | SmileTheory |
2015-03-17 | OpenGL2: Remove unused function prototype from tr_fbo.c | Zack Middleton |
2015-03-17 | Inform how many shader stages the max is in the warning message | Ensiform |
2015-03-17 | OpenGL2: Fix face culling. | SmileTheory |
2015-03-17 | OpenGL2: Ensure tess VAO is bound before using it. | SmileTheory |
2015-03-17 | Fix stencil shadows not drawing if has 500 or more vertexes | Zack Middleton |
2015-03-17 | Don't set fog image border color | Zack Middleton |
2015-03-17 | Remove unfinished OpenGL display list code | Zack Middleton |
2015-03-17 | Correct a few OpenGL variable types | Zack Middleton |
2015-03-17 | OpenGL2: Bit more parallax optimization. | SmileTheory |
2015-03-17 | OpenGL2: Add support for parallax occlusion mapping. | SmileTheory |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | Remove accidentally added increment. | SmileTheory |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton |
2015-03-17 | OpenGL2: Change normal/tangent vertex encoding. | SmileTheory |
2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Bit of multidraw optimization. | SmileTheory |
2015-03-17 | Fix a bug in previous commit. | SmileTheory |
2015-03-17 | OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. | SmileTheory |
2015-03-17 | OpenGL2: Interleave vertex data for static MD3s. | SmileTheory |
2015-03-17 | OpenGL2: Fix invalid texture parameter. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2015-03-17 | OpenGL2: Better BSP surface merging. | SmileTheory |
2015-03-17 | OpenGL2: Don't segfault if r_ext_multitexture is disabled | Zack Middleton |
2015-03-17 | Add function for clearing global shader instead of duplicating the code | Zack Middleton |
2015-03-17 | Fix more warnings | Tim Angus |
2015-03-17 | Fix renderergl2 warnings | Tim Angus |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton |
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version number... | Anthony Pesch |
2014-08-28 | Make it compile | Tim Angus |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton |
2014-08-28 | Fix incorrect rgbGen const reading uninitialized memory | Zack Middleton |
2014-08-28 | Fix OSX build | Tim Angus |