Age | Commit message (Expand) | Author |
2015-03-17 | Fix more warnings | Tim Angus |
2015-03-17 | Fix renderergl2 warnings | Tim Angus |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton |
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version number... | Anthony Pesch |
2014-08-28 | Make it compile | Tim Angus |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton |
2014-08-28 | Fix incorrect rgbGen const reading uninitialized memory | Zack Middleton |
2014-08-28 | Fix OSX build | Tim Angus |
2014-08-28 | Fix assorted warnings | Tim Angus |
2014-08-28 | OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. | SmileTheory |
2014-08-28 | OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip... | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton |
2014-08-28 | OpenGL2: Replace R_MipMapsRGB() with faster version. | SmileTheory |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus |
2014-06-17 | Various adjustments so it compiles | Tim Angus |
2014-06-17 | OpenGL2 don't try to dlight surfaces that had all dlights culled | Zack Middleton |
2014-06-17 | OpenGL2: Really obvious optimization to previous commit. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement MD3 tangent space calculation. | SmileTheory |
2014-06-17 | Fix potential buffer overflow caused by long tcMod args | Zack Middleton |
2014-06-17 | Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too | Zack Middleton |
2014-06-17 | Don't use memset with non-zero value to fill ints | Zack Middleton |
2014-06-17 | Make R_LerpTag return qfalse if MDR tag does not exist | Zack Middleton |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | Remove unused extern qboolean charSet | Zack Middleton |
2014-06-17 | #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. | SmileTheory |
2014-06-17 | OpenGL2: Parallax corrected cubemap (cheaper trick) | SmileTheory |
2014-06-17 | Fix typo in animMap and videoMap warnings | Zack Middleton |
2014-06-17 | Fix R_GetEntityToken ending prematurely | Zack Middleton |
2014-06-17 | Don't say cubemap is outside lightgrid 6 times | Zack Middleton |
2014-06-17 | Fix error handling in R_ParseSpawnVars | Zack Middleton |
2014-06-17 | Don't wash out HDR vertex lite surfaces in OpenGL2 | Zack Middleton |
2014-06-17 | OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage | MAN-AT-ARMS |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory |
2014-06-17 | OpenGL2: Minor GLSL shader improvements. | SmileTheory |
2014-06-17 | OpenGL2: Fix pshadows for MDR models | MAN-AT-ARMS |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory |
2014-06-17 | OpenGL2: Oops, set lightmap alpha to 1. | SmileTheory |
2014-06-17 | OpenGL2: Fix bug in ColorToRGBM(). | SmileTheory |
2014-06-17 | OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. | SmileTheory |
2014-06-17 | Check for buffer overflow for rail/lightning surfaces | Zack Middleton |
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton |
2014-06-17 | don't call va each frame in GLSL_VertexAttribPointers | Anthony Pesch |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton |
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory |
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory |