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The server software used for the Der Bunker Tremulous servers.
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Author
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2015-03-17
OpenGL2: Better BSP surface merging.
SmileTheory
2015-03-17
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
2015-03-17
Add function for clearing global shader instead of duplicating the code
Zack Middleton
2015-03-17
Fix more warnings
Tim Angus
2015-03-17
Fix renderergl2 warnings
Tim Angus
2015-03-17
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Zack Middleton
2015-03-17
Port COM_ParseExt fixes to CommaParse
Zack Middleton
2015-03-17
fixed formatting of a few GLSL float constants remove unneeded version number...
Anthony Pesch
2014-08-28
Make it compile
Tim Angus
2014-08-28
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
Zack Middleton
2014-08-28
Fix incorrect rgbGen const reading uninitialized memory
Zack Middleton
2014-08-28
Fix OSX build
Tim Angus
2014-08-28
Fix assorted warnings
Tim Angus
2014-08-28
OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
SmileTheory
2014-08-28
OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-08-28
Don't load external GLSL files by default
Zack Middleton
2014-08-28
OpenGL2: Replace R_MipMapsRGB() with faster version.
SmileTheory
2014-08-28
Use SDL 2 instead of SDL 1.2
Tim Angus
2014-06-17
Various adjustments so it compiles
Tim Angus
2014-06-17
OpenGL2 don't try to dlight surfaces that had all dlights culled
Zack Middleton
2014-06-17
OpenGL2: Really obvious optimization to previous commit.
SmileTheory
2014-06-17
OpenGL2: Reimplement MD3 tangent space calculation.
SmileTheory
2014-06-17
Fix potential buffer overflow caused by long tcMod args
Zack Middleton
2014-06-17
Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Zack Middleton
2014-06-17
Don't use memset with non-zero value to fill ints
Zack Middleton
2014-06-17
Make R_LerpTag return qfalse if MDR tag does not exist
Zack Middleton
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
Remove unused extern qboolean charSet
Zack Middleton
2014-06-17
#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
SmileTheory
2014-06-17
OpenGL2: Parallax corrected cubemap (cheaper trick)
SmileTheory
2014-06-17
Fix typo in animMap and videoMap warnings
Zack Middleton
2014-06-17
Fix R_GetEntityToken ending prematurely
Zack Middleton
2014-06-17
Don't say cubemap is outside lightgrid 6 times
Zack Middleton
2014-06-17
Fix error handling in R_ParseSpawnVars
Zack Middleton
2014-06-17
Don't wash out HDR vertex lite surfaces in OpenGL2
Zack Middleton
2014-06-17
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
MAN-AT-ARMS
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Minor GLSL shader improvements.
SmileTheory
2014-06-17
OpenGL2: Fix pshadows for MDR models
MAN-AT-ARMS
2014-06-17
OpenGL2: Remove and force r_softOverbright.
SmileTheory
2014-06-17
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
SmileTheory
2014-06-17
OpenGL2: Oops, set lightmap alpha to 1.
SmileTheory
2014-06-17
OpenGL2: Fix bug in ColorToRGBM().
SmileTheory
2014-06-17
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
SmileTheory
2014-06-17
Check for buffer overflow for rail/lightning surfaces
Zack Middleton
2014-06-17
Fix OpenGL2 non-HDR map surface over brighting
Zack Middleton
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