Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-31 | reduce the amount of compiler warnings for variable shadowing | /dev/humancontroller | |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller | |
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c) | |||
2013-05-31 | Suppress warning | Tim Angus | |
2013-05-31 | Clarify comment for OpenGL2's RDF_NOFOG | Zack Middleton | |
2013-05-31 | Remove RF_SUNFLARE from OpenGL2 renderer | Zack Middleton | |
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s". | |||
2013-05-31 | Remove unused renderCommandList variable from renderers | Ensiform | |
2013-05-31 | Show surface names in excessive vertexes and triangles warnings | Zack Middleton | |
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings. | |||
2013-05-03 | Use specular texture RGB as specular reflectance, multiplied by per-material ↵ | SmileTheory | |
value. | |||
2013-05-03 | #5889: Do post-processing only on viewport portion of frame buffer. | SmileTheory | |
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory | |
2013-05-03 | Fix zone memory leak in OpenGL2 renderer | Zack Middleton | |
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command. | |||
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
2013-05-03 | Starting sunlight experimentation branch | SmileTheory | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-03-25 | s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t ↵ | Zachary Slater | |
MAN-AT-ARMS | |||
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory | |
2013-03-19 | Always initialize joint_names in R_LoadIQM | Zack Middleton | |
Reported by MAN-AT-ARMS | |||
2013-03-19 | Fix loading and rendering IQMs with no joints | Zack Middleton | |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus | |
2013-03-19 | Support more tcgens in lightall shader. | SmileTheory | |
2013-03-19 | Remove some more automatic sRGB image flags. | SmileTheory | |
2013-03-19 | Oops missed a bit | Tim Angus | |
2013-03-19 | Fix USE_FREETYPE breakage | Tim Angus | |
2013-03-19 | Move renderers a bit closer together | Tim Angus | |
2013-03-19 | Always reset vertex attrib pointers with animated meshes. | SmileTheory | |
2013-03-19 | Fix size reserved for IQM jointMats (allocated more than used) | Zack Middleton | |
2013-03-19 | Fix origin returned by IQM's LerpTag | Zack Middleton | |
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame. Patch by Axel Isouard and Zack Middleton. | |||
2013-03-19 | Fix clampmapped images being always treated as sRGB. | SmileTheory | |
2013-03-19 | Fix RAVENMD4 warnings in OpenGL2 | Zack Middleton | |
2013-03-19 | Some minor cleanup. | SmileTheory | |
2013-03-19 | Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). | SmileTheory | |
2013-03-19 | Oops, fix typo. | SmileTheory | |
2013-03-19 | Simplify previous patch. | SmileTheory | |
2013-03-19 | Calculate viewport and screen texture coordinates correctly for sun shadows. ↵ | SmileTheory | |
This fixes part of #5889. | |||
2013-03-19 | Move noise function declations to tr_common.h | Zack Middleton | |
tr_noise.c is in renderercommon directory, so declare them in header there too. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | Move some things into renderercommon | Tim Angus | |
2013-02-16 | 5097 - Menu corrupted on start (on IRIX) | Zack Middleton | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |