Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Remove unused models from server_t | Zack Middleton | |
2014-06-17 | Rate limit getchallenge | Tim Angus | |
2013-05-31 | reduce the amount of compiler warnings for variable shadowing | /dev/humancontroller | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Unify/cleanup max snapshot entities on client and server | Zack Middleton | |
2013-01-15 | Remove a bunch of LEGACY_PROTOCOL blocks | Tim Angus | |
2013-01-12 | Fix clients being able to reset their player state and respawn using donedl. | Zack Middleton | |
2013-01-12 | Fix server ignoring client move commands if voip data is included. | Zack Middleton | |
2013-01-12 | Add length check here as well, thanks Ensiform | Thilo Schulz | |
2013-01-12 | Change more operator commands to require sv_running to be usable. Patch by ↵ | Zack Middleton | |
Ensiform. | |||
2013-01-12 | prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC | Thilo Schulz | |
2013-01-12 | Fixed comment in server.h (ent->v.absmax to ent->r.absmax). | Zack Middleton | |
2013-01-12 | fix some typos | Zack Middleton | |
From /dev/humancontroller. | |||
2013-01-12 | add a missing '\n', remove some unwanted ones | Zack Middleton | |
From /dev/humancontroller. | |||
2013-01-12 | Add the new ioquake3 master server as standard for sv_master2 | Thilo Schulz | |
2013-01-10 | <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the ↵ | Thilo Schulz | |
server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles [18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah | |||
2013-01-10 | Allow VM_Restart to load unpure qagame.qvm so that local server won't crash ↵ | Thilo Schulz | |
after map_restart if server operator has qagame.qvm residing outside pak file (#5196) Thanks to "rg3" for providing a shell account | |||
2013-01-10 | Require gamename if not supporting legacy protocol. | Zack Middleton | |
2013-01-10 | - Switch master server protocol to dpmaster for better game separation. ↵ | Thilo Schulz | |
Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed. | |||
2013-01-10 | Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵ | Thilo Schulz | |
unused-but-set gcc warnings | |||
2013-01-10 | - Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵ | Thilo Schulz | |
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71 | |||
2013-01-10 | Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ↵ | Thilo Schulz | |
etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton | |||
2013-01-10 | Fix delta compression breaking due to packet queuing | Thilo Schulz | |
2013-01-10 | Fix legacy protocol with new packet queueing | Thilo Schulz | |
2013-01-10 | Fix compile for USE_VOIP=0 | Thilo Schulz | |
2013-01-10 | Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c | Thilo Schulz | |
2013-01-10 | Have server send protocol version in challengeResponse so protocol ↵ | Thilo Schulz | |
negotiation works. (Where did this one get lost?) | |||
2013-01-10 | - Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as ↵ | Thilo Schulz | |
Hunk_FreeTempMemory must be freed in LIFO order (#5079) - Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix | |||
2013-01-10 | - Forgot to mention: last rev (2077) bumped default protocol version to 70 - ↵ | Thilo Schulz | |
Fix queued packet rate control | |||
2013-01-10 | - Improve snapshot rate and data rate control - Make server send packet ↵ | Thilo Schulz | |
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths | |||
2013-01-10 | - Implement dual protocol support (#4962) - Fix several UDP spoofing ↵ | Thilo Schulz | |
security issues | |||
2013-01-10 | - Greatly improve UDP downloading speed for clients - Add download rate ↵ | Thilo Schulz | |
control cvar sv_dlRate - Don't send snapshots to downloading clients | |||
2013-01-10 | - Add better protection against DoSing connecting users from connecting - ↵ | Thilo Schulz | |
Have Com_sprintf return string length - add STR_LEN macro for static strings | |||
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-09 | - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵ | Thilo Schulz | |
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms | |||
2013-01-09 | Fix return values for several syscall functions, patch by Zack Middleton (#5018) | Thilo Schulz | |
2013-01-09 | - Remove Q_strrchr(), replace with standard, portable strrchr() - Add ↵ | Thilo Schulz | |
strrchr() to bg_lib.c, patch by DevHC | |||
2013-01-09 | Remove newlines from Com_Error message format strings, patch by DevHC | Thilo Schulz | |
2013-01-09 | Refactoring patch by DevHC | Thilo Schulz | |
2013-01-09 | - Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973) - ↵ | Thilo Schulz | |
Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c | |||
2013-01-09 | Do use the SV_Game{Error,Print} functions (#4972) | Thilo Schulz | |
2013-01-09 | Revert protocol 69 pending further discussion (#4962) | Thilo Schulz | |
2013-01-09 | - Harden the client and server protocol against UDP spoofing attacks. This ↵ | Thilo Schulz | |
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing | |||
2013-01-03 | * Merge ioq3-r1946 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1813 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1765 | Tim Angus | |
2013-01-03 | * Remove unnecessary security code introduced from ioq3 merge | M. Kristall | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Remove sv_www* cvars, which were in mgdev for 1.1 client compatibility and ↵ | Christopher Schwarz | |
shouldn't be in trunk | |||
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) |