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path: root/src/ui/ui_shared.c
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2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
* Reworked the ammo/clips packing system to remove the confusion of concepts * Marauder lightning now requires aim, does damage over time and chains to other entities * Implemented the Medkit -- a means for a human to restore health and cure poison in the field * "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved * Disabled client side ET_MISSILE collision * Sped spectator move speed up * Implemented "step down" physics for all characters; no more jumping down stairs * Re-adjusted step time values * Increased frequency with which the Acid Tube deals damage * G_RadiusSelectiveDamage no longer applies locational damage * Moved some speed adjustment code into prediction; should prevent some prediction misses * Tyrant can no longer charge up forever and must pass a specific minimum charge level * Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit * Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands * Added LOS check to creep slowing * Overmind now only complains if there are 0 spawns * Spawns can no longer be built when there is no Overmind/Reactor * The spawn closest to the point of death is chosen preferably if available * Evolving no longer restores all health * "give weapons" and "give ammo" cheats removed * Fixed restoration of energy weapons bug * When selling the battery pack, max ammo is given * Fixed a bug where locational damage could sometimes scale damage to 0 * Added stage information to the end of game stats * Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed * Added G_ClosestEnt * Reduced Dragoon spitball damage from 120 to 110 * Reduced Tyrant claw damage from 120 to 100 * Reduced Tyrant charge damage from 160 to 110 * Increased Barricade regeneration rate from 12 to 14 * Increased Overmind health from 500 to 750 * Decreased Overmind regeneration rate from 10 to 6 * Doubled Blaster speed from 700 to 1400 * Reduced Painsaw damage from 18 to 15 * Reduced Painsaw range from 48.0 to 40.0 * Reduced Grenade price from 300 to 200 * Reduced Shotgun repeat rate from 1200 to 1000 * Increased Shotgun damage from 6 to 7 * Increased Mass driver damage from 35 to 38 * Increased Chaingun damage from 5 to 6 * Reduced Flamer repeat rate from 300 to 200 * Extended Flamer range * Increased ammo on all human weapons * Reduced splashdamage on MG Turrets * Moved build directory from tremulous to tremulous-dev
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2004-05-19* Fix to the "can't select last menu item" bugTim Angus
2004-03-20* Fixed an infinite loop bug in the text wrapping codeTim Angus
2004-03-19* Fixed TA listbox bug where user could select beyond the length of the listTim Angus
* Hitting K_ENTER when a listbox has focus now invokes its doubleClick handler * You can't use objects when dead any longer * Team change broadcast message fixed
2004-02-29* Added zoom function to weaponsTim Angus
* Added code for reload binding * Turrents now give up an out of range target * Reactor cannot be used once destroyed * Reduced effectiveness of acid tube, turret and hive * Raised advanced build times * Reduced overall alien damage slightly * Raised mofo health (again) * Raised dragoon projectile damage
2004-01-25* Fixed two serious particle system bugsTim Angus
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap
2003-08-12* Bug fix to listbox reset featureTim Angus
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
2002-10-22* 1.32 point release updateTim Angus
2002-10-11* Alien staging health modificationTim Angus
* Fixed a bunch of SIG_SEGV bugs
2002-09-24* Same as the last commit, except using a more simple obvious methodTim Angus
2002-09-24* Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ↵Tim Angus
performance improvement
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-07* Various random stuffTim Angus
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-22* Fixed medistat bugsTim Angus
* Forced focus on menu load
2002-08-15* Removed focus pulse effect (ick)Tim Angus
2002-08-09* Bind added for "deconstruct"Tim Angus
2002-08-01* Code support for joinserver menuTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-07-06Added sprint bind to ingame controlsTim Angus
2002-07-03Support for UI changesTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-18Switch to TA ui stuffTim Angus