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2013-01-03* Fix a bug with command concatenation with commands entered from the chat uiM. Kristall
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1)
2013-01-03* Fix tabbing away from an edit field hiding the mouse cursorTim Angus
2013-01-03* Fix news menu line wrapping to not break horribly when using a widescreen ↵Christopher Schwarz
resolution (thanks Tuples)
2013-01-03* Fix g_editingField and g_waitingForKey in the ui to be properly cleared ↵Christopher Schwarz
when you close all menus, preventing the cursor from being inappropriately hidden the next time you open one
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵Christopher Schwarz
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵Christopher Schwarz
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn)Christopher Schwarz
2013-01-03* (bug #3949) Paint menus in stack order (Amanieu)Tim Angus
2013-01-03* Fix wonky say text field behavior when you press insert (Rezyn)Christopher Schwarz
* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn) * Fix typo on nextmap votes (Byron Johnson)
2013-01-03* That's the last time I trust myself to make even super-trivial fixes to ↵Christopher Schwarz
patches without testing them again :-(
2013-01-03* (bug 4303) Disallow blank hostnames and non-printing characters in the ↵Christopher Schwarz
server browser (thanks Khalsa)
2013-01-03* (bug 4300) Sort cvars in Server Info menu (Rezyn)Christopher Schwarz
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction - Show a key for the featured server type icons (Exclamation) * (bug 4303) Disallow (escape) emoticons in server hostnames
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* Whitespace/floating point tweaksTim Angus
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug 3713) Scoreboard marquee causes text display problemsChristopher Schwarz
2013-01-03* (bug 4296) Server browser fixesChristopher Schwarz
- Fix "refresh" creating duplicate servers - Fix featured server status not being cached - Fix not giving you the server you clicked on (Rezyn)
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
2013-01-03* (bug 3391) FF Cvar cleanupChristopher Schwarz
- Remove g_humanFriendlyFire and g_alienFriendlyFire - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
2013-01-03* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)Christopher Schwarz
- No more color bleeding / munching - No more premature wrapping of the last lines of ui text * Revert r1738 because it's no longer needed
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
* Remove outdated refrence to the "boost" command
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Provide helpful error messages when hardcoded limits are hit in the UIBen Millwood
parse code
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
feederID or window.borderSize where applicable.
2013-01-03* Prevent option controls and edit fields from twitching bizarrely when usedBen Millwood
(caused by r1173)
2013-01-03* Automatically prompt the user for what to do when files are needed from ↵Christopher Schwarz
the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
2013-01-03* add sprint bind to menuRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
* Fix a load of 1.f style floats to 1.0f
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Make itemDef_t->typeData a union to avoid dirty typecastsBen Millwood
* Refactor any ui_shared.c that gets in the way
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
* (bug 3952) display winning team string at the bottom of the scoreboard after a game * Prevent users from changing some ui communication cvars
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
* Remove cvar based banning in favor of admin system
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING * Remove ui_emoticons, using the value of cg_emoticons for both contexts. * Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons * Don't allow players to taunt while dead * Fix full ammo check in reload (oops) * Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs * Remove non-functional cgame command (thanks Amanieu for spotting)
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
* Correct crouch check in ClientTimerActions * Ensure animation togglebit on buildables is only used once per frame (bug 3377) * Make G_FloodLimited more robust and with a pointlessly informative return value * Add a brief comment to the G_SayArg* functions to explain their purpose, which wasn't at all clear to me until I experimented with them * Remove more redundant va()s * Remove an unused variable and associated functions that were causing a compiler warning
2013-01-03 * Remove extra trailing newline from admin chat commands (oops)Ben Millwood
* Rename private message, admin message functions for consistency * Cancel a reload when switching weapons, and prevent reloading a full clip * Simplify admin command formatting and in doing so prevent some compiler warnings on OS X * Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban) * Have tremulous_alien_common_hud include tremulous_common_hud since they're always used together anyway * Remove some redundant uses of va()
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03More improvements to Item_Text_Wrap, although I'm not finished :(Ben Millwood
2013-01-03 * Some SnapVector nonsenseBen Millwood
* A (perhaps) finally fixed Item_Text_Wrap
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03 * Replace Item_Text_Wrap with a version that actually makes senseBen Millwood
* compiler warning or something
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood