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2013-01-03* Make itemDef_t->typeData a union to avoid dirty typecastsBen Millwood
* Refactor any ui_shared.c that gets in the way
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
* (bug 3952) display winning team string at the bottom of the scoreboard after a game * Prevent users from changing some ui communication cvars
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
* Remove cvar based banning in favor of admin system
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING * Remove ui_emoticons, using the value of cg_emoticons for both contexts. * Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons * Don't allow players to taunt while dead * Fix full ammo check in reload (oops) * Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs * Remove non-functional cgame command (thanks Amanieu for spotting)
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
* Correct crouch check in ClientTimerActions * Ensure animation togglebit on buildables is only used once per frame (bug 3377) * Make G_FloodLimited more robust and with a pointlessly informative return value * Add a brief comment to the G_SayArg* functions to explain their purpose, which wasn't at all clear to me until I experimented with them * Remove more redundant va()s * Remove an unused variable and associated functions that were causing a compiler warning
2013-01-03 * Remove extra trailing newline from admin chat commands (oops)Ben Millwood
* Rename private message, admin message functions for consistency * Cancel a reload when switching weapons, and prevent reloading a full clip * Simplify admin command formatting and in doing so prevent some compiler warnings on OS X * Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban) * Have tremulous_alien_common_hud include tremulous_common_hud since they're always used together anyway * Remove some redundant uses of va()
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03More improvements to Item_Text_Wrap, although I'm not finished :(Ben Millwood
2013-01-03 * Some SnapVector nonsenseBen Millwood
* A (perhaps) finally fixed Item_Text_Wrap
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03 * Replace Item_Text_Wrap with a version that actually makes senseBen Millwood
* compiler warning or something
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
* (bug 3645) Lag correction field in server info menus is always empty (Ben Millwood) * (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller) * (bug 3662) Players who fall of the edge of the world can block the spawn queue (/dev/humancontroller) * Remove unused argument to G_ClientNumberFromString() * Remove unused variables in G_admin_setlevel() * Remove a number of superfluous va()s * Shut up erroneous warnings about uninitialized variables
2013-01-03 * Revert risujin's colour fix since it's 'fixed' in SVN nowBen Millwood
* Fix for controls menu bindings * Add and delete files that were added and deleted in tremulous SVN and I missed in the merge
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
.tga in the /emoticons/ dir of fs_game, emoticon file names need to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga (square) or /emoticons/rifle_2x1.tga (double-wide)
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans
2013-01-03* (bug 3517) connect.menu isn't properly opened on connectionTim Angus
* Partially revert 772 * Strip off trailing '\n' from server denial messages
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
* Squad marking removed * Marauder walljump reverted to upstream * Minijump removed Enjoy!
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going ↵Michael Levin
blurry or glitching sometimes * New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near
2013-01-03* Commit notification testTim Angus
2013-01-03* s/r_custom/r_/Tim Angus
* Remove r_mode, making r_width and r_height the only way to choose resolution * Add UI code to parse the detected resolutions list * Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is populated by a feeder. A proper combobox widget would be better... in the future maybe * Improve keyboard/mouse button control on ITEM_TYPE_MULTI * Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by FEEDER_RESOLUTIONS
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
* Removed individual weapon build delay * Removed Advanced Construction Kit, everything is built by the normal kit * S2+ buildables cannot be built by regular grangers * Clicking to pick team during spectator mode fixed * New cvar: cg_printDuplicate, when set to 0 (default) prevents duplicate messages from being printed to screen (they still show up in console) * Pressing ESC while editing a UI item (esp. new Say menu) will not cause your cursor to disappear next time you open a menu
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
* Fixed a bug where regular Basilisk would not heal faster by a booster sometimes (found thanks to new GUI indicator!) * Un-reverted Lucifer Cannon sound heard by others, with Norf's blessing * Added a Help menu listing mod changes and other stuff (ESC -> Help), edit ui/help.txt * Human HUD item list will now wrap around so that it never hides items, also made it a little wider GUI cross changes: * Human GUI health cross glows when medkit is active * Alien GUI health cross glows when on creep * Double, triple healing rates show as multiple crosses
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ↵Michael Levin
when perfectly aligned * Also added two turret params: spin duration and spin down time which give finer control over turret behavior (set their values to minimum) * Fixed some patch problems, spacing and duplicate code * Fixed Sprint/Dodge binding through menu * Tutorial text size shrunk * ALL clients lose their credits entirely when switching teams
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
* Reloading a weapon and switching to blaster will not cause it to be "reloaded" * Removed "team change free" flag, all clients keep credits when changing teams * Human and Alien credits properly converted when switching teams (based on max) * Cannot open both say prompts at the same time anymore
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the ↵Michael Levin
dretch bounding box. Prevents spectators from getting stuck in the floor. * Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead * Removed the devmap credits hack I put in earlier * Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected * Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6) Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens: * BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later * CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve * Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too * Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!) * Aliens can only spend whole points * TK/Suicide penalties moved to tremulous.h and converted to credit values * Complex nasty Alien land goes bye-bye
2013-01-03Team say prompt now says "Say to team:".Michael Levin
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ↵Michael Levin
whether to close all menus or ignore menus that don't respond to CloseAll (via the new dontCloseAll MENU_TRUE attribute). * ui_messagemode2222 and the like won't activate the teamsay menu * Say menu will no longer close when the player dies
2013-01-03Fix for Ben Millwood
2013-01-03Added armour files to version control.Michael Levin
2007-11-28* Pass UI module through astyle nad some other filtersTim Angus
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
* (bug 3424) Add "noscrollbar" listbox widget property
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
* Add aspectBias to indicate alignment on non-4:3 video modes * Add "reset <item>" script command to reset an item * Compensate for aspect ratio in lots and lots and lots of places * Release edit field focus when tabbing away * Fix infinite loop bug in text wrapping code when rect is very narrow * Mung .menu scripts to line things up correctly on non-4:3 ratios
2007-11-03* Merge ioq3-r1204Tim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
* Hide cursor when using edit fields and binding keys * Remove client side chat handling, moving it to UI module * Remove target and last attacker message modes * Add ui_developer cvar * Fix edit field bug where cvar changes under it * Add onTextEntry UI script event * Give the user some feedback when binding keys * Stop doing a UI refresh when primed (and remove cgame ui_loading sets) * Move cg_drawSnapshot to bottom of the screen
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2007-10-01* Fix to bug where crouching and moving wouldn't replenish staminaTim Angus
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/ * When finding a player in the server browser, only list each server once
2007-09-28* Remove infopanes stuff, and just store the strings staticallyTim Angus
* (bug 3079) Display the number of kills required in the class information pane
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2007-08-24* Remove some fs_restrict codeTim Angus
* Say "Waiting for response" instead of "...-1 servers" * (bug 3054) After running a listen server, sv_killserver is not set
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White
overrides/classes/human_bsuit.cfg file can set all the goodies such as viewHeight and bounding box size. Also, bsuit corpses work now. * added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER, MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error dialogs you get when trying to do something that's not allowed with an active build timer. * added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for trying to buy/sell when not near the necessary buildables. * added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT * removed an unused variable from my recent big ui commit
2007-03-25* ingame menus redesignedTony J. White
* spectators can now participate in non-team votes * added teamvote "admitdefeat" * replaced "nextmap" vote with "draw" * removed vote "clientkick" vote (uses "kick" instead) * removed teamvote "teamclientkick" (uses "kick" instead) * renamed teamvote "teamkick" to teamvote "kick" * added teamvote "denybuild" and "allowbuild" * added vote "mute" and "unmute" * added !denybuild and !allowbuild g_admin commands * added /ignore and /unignore commands (and menu support) * Game -> Info (formerly About) shows server settings instead of local ones * Voting keys can now be configured in the Options menu * Voting key binds now display with the vote status (F3 and F4 will be the eventual default binds for "teamvote yes" and "teamvote no" respectively)
2007-03-22* Fixes to some GCC 4 warningsTim Angus
2007-03-03* in-game server browser: default to sorting by ping, refresh theTony J. White
server list automatically if the list is over 1 hour old or if there are no servers in the list