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2013-02-16Add renderercommon/tr_common.hTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)
2013-01-03* Never interpret the /me command as teamchatBen Millwood
2013-01-03* Remove redundant uses of String_AllocBen Millwood
* Comment String_Alloc regarding appropriate usage * Die with Com_Error if the string pool runs out
2013-01-03* (bug 4958) Add a menu to list/play demo files to the main menu ↵Christopher Schwarz
(jacklutz54@gmail.com)
2013-01-03* Remove unused variableM. Kristall
2013-01-03* Remove the protocol argument to globalServers, always use PROTOCOL_VERSIONBen Millwood
- This fixes the server list, thanks to Oopss for pointing out it was broken * Remove debug_protocol * Revert some getservers stuff accidentally merged from ioq3
2013-01-03* Fix text buffer from printing letters with the incorrect case in a rare ↵Christopher Schwarz
case (/dev/humancontroller/)
2013-01-03* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵Christopher Schwarz
Jackmcbarn, Risujin)
2013-01-03* Minor formatting changeM. Kristall
2013-01-03* More mild text rendering performance improvementsTim Angus
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* (bug #4541) Rewrite Item_Text_Wrap (again), to improve performanceTim Angus
2013-01-03* Mild performance improvements to callees of Item_Text_WrapTim Angus
2013-01-03* (bug 4541) Improvement to font rendering speed by removing an unneeded ↵Christopher Schwarz
function call (gimhael)
2013-01-03* (Bug 4649) Require reasons for votes (WilliamH, Chris "Lakitu7" Schwarz)M. Kristall
2013-01-03* Fix /me in teamsay menuBen Millwood
2013-01-03* Fix text width result and line wrap when encountering INDENT_MARKERJohn Ellis
* Fix line wrapping when encountering emoticons
2013-01-03* Don't confuse TYPE_* with ITEM_TYPE_*Ben Millwood
2013-01-03fix emoticon parser from allowing a partial matchJohn Ellis
2013-01-03* Print a warning when a menu file is not foundBen Millwood
* Remove references to menu files that no longer exist
2013-01-03* Separate namelog from adminM. Kristall
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr
2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* Make cursor hiding more consistentTim Angus
2013-01-03* add warnings for Menus_ReplaceActive() when there is a menu item mismatchTony J. White
between the active menu and the new one. * maintain the proper cursor state on menu items in Menus_ReplaceActive()
2013-01-03* Fix broken scoreboardTim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix draw order bug in r1922 resulting from differing qsort implementationsTim Angus
2013-01-03* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/Tim Angus
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* When ui_chatCommands is enabled, change the "Say:" or "Say to Team:" text ↵Christopher Schwarz
in the prompt to "Command:" when appropriate, so the user can tell that their text will not be sent as chat but executed instead. (tjw)
2013-01-03* Fix colour codes not being propogated across lines in some cases (Rezyn0)Tim Angus
2013-01-03* WhitespaceTim Angus
2013-01-03* (bug 4321) Resort in-game options menu; add more show/hide options (wireddd)Christopher Schwarz
2013-01-03* Fix text wrapping... againTim Angus
2013-01-03* OopsTim Angus
2013-01-03* Add ITEM_TYPE_SAYFIELD which is like ITEM_TYPE_EDITFIELD but with ↵Tim Angus
different focus behaviour
2013-01-03* Do 1879 (tabbing out of an editfield hides the mouse) in a different way ↵Christopher Schwarz
that doesn't partly break r1837 (tab, uparrow, downarrow sends chat text)
2013-01-03* Fix a bug with command concatenation with commands entered from the chat uiM. Kristall
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1)
2013-01-03* Fix tabbing away from an edit field hiding the mouse cursorTim Angus
2013-01-03* Fix news menu line wrapping to not break horribly when using a widescreen ↵Christopher Schwarz
resolution (thanks Tuples)
2013-01-03* Fix g_editingField and g_waitingForKey in the ui to be properly cleared ↵Christopher Schwarz
when you close all menus, preventing the cursor from being inappropriately hidden the next time you open one
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵Christopher Schwarz
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵Christopher Schwarz
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn)Christopher Schwarz
2013-01-03* (bug #3949) Paint menus in stack order (Amanieu)Tim Angus