Age | Commit message (Expand) | Author |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-23 | * Added some code to complain if com_hunkMegs is set too low | Tim Angus |
2005-07-22 | * Added a report of which stages each team had reached to the intermission sc... | Tim Angus |
2005-07-02 | * Fixed the PTRC system interfering with the observer mode | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-05-30 | * "itemact" no longer selects nothing when a weapon is not held | Tim Angus |
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus |
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus |
2004-02-29 | * Added zoom function to weapons | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-14 | * Fixed the bug where trem menus were ineffectual | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus |
2003-09-01 | * Exorcised gitem_t | Tim Angus |
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus |
2003-03-22 | * Code support for the new armoury menu | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ... | Tim Angus |
2002-09-19 | * Cleaned up redundant events | Tim Angus |
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-07 | * Various random stuff | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus |
2002-08-22 | * Fixed medistat bugs | Tim Angus |
2002-08-15 | * Bugfix to non-implemented infopane error | Tim Angus |
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus |
2002-08-07 | * Infopane text now drawn by "Item" autowrap code | Tim Angus |
2002-08-06 | * Changed dialog drawing method | Tim Angus |
2002-08-06 | * Bank menu code support | Tim Angus |
2002-08-04 | * Mispelling of "threshold" fixed | Tim Angus |
2002-08-02 | * Changed "Welcome to Team Arena!" message | Tim Angus |