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2013-01-12Fix FBO_*() usage when framebuffers are unavailable or undesired.James Canete
2013-01-12Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.Zack Middleton
2013-01-12Split Rend2's printing OpenGL extensions string (> 1024 characters) into ↵Zack Middleton
separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2013-01-12Remove gfxmeminfo command when shuting down Rend2.Zack Middleton
2013-01-12Fix gcc warnings in Rend2.Zack Middleton
2013-01-12Fix restoring fs_game when default.cfg is missing.Zack Middleton
2013-01-12Added Rend2, an alternate renderer. (Bug #4358)James Canete
2013-01-12From /dev/humancontroller: to further reduce confusion, rename constants ↵Zack Middleton
like MAX_ENTITIES to MAX_REFENTITIES
2013-01-12From /dev/humancontroller: really fix the confusion with game entity and ↵Zack Middleton
refentity numbers for any natural number M, the following is logical as a whole: - the array size for refentities is M; - the refentity number limit is M-1, ie., each refentity number is in [0..M-1]; - the special number for the world is M. before r1429, the code was roughly the following: // constants related to the game, should not be used by the renderer // renderer stuff refEntity_t refEntities[MAX_ENTITIES]; int numRefEntities = 0; void addRefEntity(refEntity_t re) { if (numRefEntities >= ENTITYNUM_WORLD) return; // full refEntities[numRefEntities++] = re; } void render(int num) { if (num == ENTITYNUM_WORLD) renderWorld(); else renderRefEntity(refEntities[num]); } so before r1429, - the array size for refentities was 1023; - the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and - the special number for the world entity was 1022. this was a small waste of memory, as the last array element wasn't used. r1429 changed if (numRefEntities >= ENTITYNUM_WORLD) to if (numRefEntities >= MAX_ENTITIES). this creates the following configuration: - the array size for refentities is 1023; - the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and - the special number for the world entity is 1022. r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time. perhaps in XreaL, ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2013-01-12When in third person, don't play player's sounds as full volume in Base ↵Zack Middleton
sound system. OpenAL already does this. (Related to bug 5741.)
2013-01-12Check last listener number instead of clc.clientNum in ↵Zack Middleton
S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
2013-01-12Don't include client.h in sdl_glimp.c as it is part of the external renderer ↵Zack Middleton
lib.
2013-01-12Remove a redundant code statement.Zack Middleton
2013-01-12Oops, still need thisThilo Schulz
2013-01-12Move argument passing from VM to engine to global variables which allows to ↵Thilo Schulz
get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
2013-01-12Fix this for real now.Thilo Schulz
2013-01-12* Fix warningTim Angus
2013-01-12Fix windows as wellThilo Schulz
2013-01-12* (bug #5709) Fix crash when invoked with --versionTim Angus
2013-01-12We should not try to broadcast via the IPv4 socket if that socket is closed.Zack Middleton
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2013-01-12Revert pk3dir patch because some users report the code gets stuck in an ↵Thilo Schulz
infinite loop in the new code
2013-01-12Mark JPEG lib changes, file provided by Simon McVittieThilo Schulz
2013-01-12Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com)Thilo Schulz
2013-01-12r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch ↵Thilo Schulz
by Serge Belyshev
2013-01-12Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by ↵Thilo Schulz
Serge Belyshev
2013-01-12prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHCThilo Schulz
2013-01-12Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS ↵Zack Middleton
X powerpc (see r2031 and r2034).
2013-01-12- Have NET_Sleep work with Windows' INVALID_SOCKET again... - Use ↵Zack Middleton
SOCKET_ERROR in NET_Sleep.
2013-01-12#5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer.Zack Middleton
2013-01-12more '\n' businessZack Middleton
From /dev/humancontroller.
2013-01-12when interacting with QVMs, Clang/LLVM requires the standard use of the ↵Zack Middleton
va_*() macros instead of (fast) call hacks From /dev/humancontroller.
2013-01-12fix a WRONG size argument to a memset() call found by Clang/LLVMZack Middleton
From /dev/humancontroller.
2013-01-12Removed 0xAD character, from /dev/humancontroller.Zack Middleton
2013-01-12Fixed comment in server.h (ent->v.absmax to ent->r.absmax).Zack Middleton
2013-01-12REFACTOR [reletive -> relative]Zack Middleton
From /dev/humancontroller.
2013-01-12REFACTOR [a vs an]Zack Middleton
From /dev/humancontroller.
2013-01-12never set groundEntityNum to -1, use ENTITYNUM_NONE insteadZack Middleton
From /dev/humancontroller.
2013-01-12fix some typosZack Middleton
From /dev/humancontroller.
2013-01-12add a missing '\n', remove some unwanted onesZack Middleton
From /dev/humancontroller.
2013-01-12add the "execq" command, a more quiet version of the "exec" command in ↵Zack Middleton
exec/execq, always print the extension for the filename From /dev/humancontroller.
2013-01-12fix IPv6-only operation of Windows binariesZack Middleton
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'') From /dev/humancontroller.
2013-01-12fix wrong socket ID comparison, from /dev/humancontrollerZack Middleton
2013-01-12Call sound files 'audio' not 'wav' in debug messages.Zack Middleton
2013-01-12CVE-2012-3345Zachary Slater
2013-01-12Removed unnessicary "!!".Zack Middleton
2013-01-12#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).Zack Middleton
2013-01-12#5462 - do not require clients to have a matching qagame.qvm (adapted from ↵Zack Middleton
OpenArena)
2013-01-12Fix (#5312) introduced by rev 2103Thilo Schulz
2013-01-12Minor hack to SDL headers for building on Linux.Ryan C. Gordon
2013-01-12updating SDL includes to 1.2.15 Listen to this if this doesn't work out ↵Zachary Slater
properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf