Age | Commit message (Expand) | Author |
2013-01-03 | * Increase repeater cost from 2 to 4 | Ben Millwood |
2013-01-03 | * fix misleading comment | Roman Tetelman |
2013-01-03 | * remove extra landing friction from dodge | Roman Tetelman |
2013-01-03 | Tweaks to cvar default values and flags | Ben Millwood |
2013-01-03 | fix maxZones dynamic allocation conditional | Ben Millwood |
2013-01-03 | Remove repeater overlap prevention code | Ben Millwood |
2013-01-03 | Reduce redundancy in Cmd_Build_f | Ben Millwood |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood |
2013-01-03 | show the BP of the main / reactor zone by default | Ben Millwood |
2013-01-03 | Default max repeater zones 3 -> 500 | Ben Millwood |
2013-01-03 | * Repeaters cost 2 BP that take away from the main (reactor's) pool. | Ben Millwood |
2013-01-03 | Display 0 BP during SD | Ben Millwood |
2013-01-03 | Ignore unpowered buildables when checking if too close to the enemy and remov... | Ben Millwood |
2013-01-03 | Don't unpower more than the BP a power source can supply correctly | Ben Millwood |
2013-01-03 | The reactor can only power as much BP as it can hold, and marked unpowered bu... | Ben Millwood |
2013-01-03 | Fixes to alien BP counting and markdecon | Ben Millwood |
2013-01-03 | Queue BP when incomplete buildables are destroyed | Ben Millwood |
2013-01-03 | Fix some bugs with Zone BP | Ben Millwood |
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood |
2013-01-03 | use alien queue for aliens | Roman Tetelman |
2013-01-03 | Initialisation fix in BP zone allocation code | Ben Millwood |
2013-01-03 | Queue buildpoints in main zone and unpowered buildables | Ben Millwood |
2013-01-03 | Minor cleanups to zone bp | Ben Millwood |
2013-01-03 | Zone BP | Ben Millwood |
2013-01-03 | Dead buildables are ignored on radar | Ben Millwood |
2013-01-03 | /give funds should accept non-integral arguments | Ben Millwood |
2013-01-03 | * Prevent spectating a player while alive (thanks Byron Johnson) | Christopher Schwarz |
2013-01-03 | * Fix some bugs with banning by client number introduced in revision 1189 | M. Kristall |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman |
2013-01-03 | * Revert last change... oops | Tim Angus |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz |
2013-01-03 | * Add "return" keyword to map rotation system, which causes a rotation to | Tim Angus |
2013-01-03 | * Fairly substantial restructuring of the map rotation system which hopefully | Tim Angus |
2013-01-03 | * Cut down map rotation system memory usage by concatenating commands | Tim Angus |
2013-01-03 | * Change grammar of map rotation system to support back to back conditions | Tim Angus |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus |
2013-01-03 | * Remove unused variable | Tim Angus |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac... | Tim Angus |
2013-01-03 | * Use the MN_ system for team lock and player limit messages | Tim Angus |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * Remove some redundant code introduced at some point during the merge | Tim Angus |
2013-01-03 | * shotgun pellets back up to 14 | Roman Tetelman |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz |
2013-01-03 | * fix previous commit to actually work (integer math...whoops) | Roman Tetelman |
2013-01-03 | * make build point return time shorter when more build points are missing | Roman Tetelman |
2013-01-03 | * Cheatprotect r_lightmap, because we finally got around to discussing it and... | Christopher Schwarz |
2013-01-03 | * Fix a new formatting issue from revision 1189 | M. Kristall |
2013-01-03 | * Make itemDef_t->typeData a union to avoid dirty typecasts | Ben Millwood |