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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-12
It seems rend2 needs more hunk
Tim Angus
2013-01-12
Changes to make rend2 work with Tremulous
Tim Angus
2013-01-12
Remove old FIXME, pmove_framecount isn't networked
Zack Middleton
2013-01-12
Fix win32 console partial print being overwritten
Zack Middleton
2013-01-12
Make win32 console cursor visible
Zack Middleton
2013-01-12
Fix win32 input left on buffer and overwritten
Zack Middleton
2013-01-12
Fix #5849 - broken snapvector inverts player speed
Mark
2013-01-12
#5866: Fix surface culling through portals, and use the correct number of fru...
SmileTheory
2013-01-12
Don't look for colors past win32 input line length
Zack Middleton
2013-01-12
Fix win32 dedicated input line printing to backlog
Zack Middleton
2013-01-12
Colorize text on win32 console
Zack Middleton
2013-01-12
#5863 - Use proper texture coordinates for alpha tested materials when doing ...
SmileTheory
2013-01-12
#5818 - Modular renderer and Rend2 support for MSVC.
SmileTheory
2013-01-12
Increase various arbitrary limits - Bug #5463
Zachary Slater
2013-01-12
More fixes to the macosx buildsystem. This removes the SDL Framework and make...
Richard Allen
2013-01-12
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arch...
Richard Allen
2013-01-12
Missed a file in the previous commit.
James Canete
2013-01-12
Support r_srgb even without hardware support. Also tweak default autoexposure...
James Canete
2013-01-12
Save all arguments from connect for reconnect command. Remove unnecessary loc...
Zack Middleton
2013-01-12
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happe...
Zack Middleton
2013-01-12
Fix reconnect command to work after leaving server. (#5794)
Zack Middleton
2013-01-12
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and n...
Zack Middleton
2013-01-12
Fix clients being able to reset their player state and respawn using donedl.
Zack Middleton
2013-01-12
Fix a couple files not ending with a newline.
James Canete
2013-01-12
Only declare var_SampleToView in lightall shader when it is actually used.
James Canete
2013-01-12
- Allow changing cl_voip without restarting. - Fix assert failing in CL_Parse...
Zack Middleton
2013-01-12
Fix server ignoring client move commands if voip data is included.
Zack Middleton
2013-01-12
Fix writting voip data in demos (broke in r2102).
Zack Middleton
2013-01-12
Split light sample into direct and ambient parts when using deluxemaps or per...
James Canete
2013-01-12
From /dev/humancontroller: Typo.
James Canete
2013-01-12
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separ...
James Canete
2013-01-12
#5808 - Include and use .glsl in source (rend2)
James Canete
2013-01-12
Add length check here as well, thanks Ensiform
Thilo Schulz
2013-01-12
Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.
Zack Middleton
2013-01-12
Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.
Zack Middleton
2013-01-12
Make software overbright optional (cvar r_softOverbright) and reduce the numb...
James Canete
2013-01-12
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
Zack Middleton
2013-01-12
- Check for invalid filename in OpenAL's RegisterSound function. - Changed Ba...
Zack Middleton
2013-01-12
Remove unneeded name buffer in S_Play_f.
Zack Middleton
2013-01-12
Improve "play" command, based on a patch from Ensiform.
Zack Middleton
2013-01-12
#5799 - Change messagemode text box to display colors like in console input box.
Zack Middleton
2013-01-12
Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.
Zack Middleton
2013-01-12
Change error message in CL_ConfigstringModified to specify out of range index...
Zack Middleton
2013-01-12
Fix some "> MAX_*" to be ">= MAX_*".
Zack Middleton
2013-01-12
Various shader fixes and optimizations.
James Canete
2013-01-12
Fix bugs where some surfaces weren't merged and others were counted as merged...
James Canete
2013-01-12
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
James Canete
2013-01-12
Change more operator commands to require sv_running to be usable. Patch by En...
Zack Middleton
2013-01-12
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
James Canete
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