| Age | Commit message (Collapse) | Author | 
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error messages. (M. Kristall)
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cmd overflow by malicious clients
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project.  Thanks to kevlarman and WolfWings for help with this
  implementation for Tremulous.
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when using mode FS_READ
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unlagged project.  kevlarman added automatic latency detection so the nudge
  time doesn't have to be set manually.  Defaults to 1 (on).
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a bad eventParm, but DO print a _useful_ warning. 
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pain sounds from int8_t overflow/underrun ( Risujin )
* (bug 2934) prevent int8_t overflow/underrun on eventParm in G_AddEvent and
  print WARNING when this occurs.
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* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change
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is in the inventory regardless of what weapon is selected
* (bug 2827) allow energy ammo to be purchased at an armoury
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the unlagged project.  This gives a fairly decent FPS boost.  (kevlarman)
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team is shown for specs in follow mode (thanks M. Kristall)
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to move those who are already spec, !listplayers uses pers.teamSelection
  to prevent inconsistency with spec following.  (thanks M. Kristall)
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when on aliens by running class command multiple times (Martin Doucha) 
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positive float to adjust the amount of shoving.
  (recommended value  15.0, default value 0.0)
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not to be necessary.
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check to make sure the id provided isn't higher than the max client
  number (Martin Doucha)
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starts (Martin Doucha) 
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time.  (Marc H. Thoben)
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could remain active and new buildings could be built. (Christophe Cavalaria)
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the credits/kills of the client he was following.
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finishing instead of the one that was loading when invoked from the 
  maprotation system.
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Finally, the grammar police can sleep at night.
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cause some qvm weirdness.  converted level.teamLocked[] into two seperate
  qbooleans.
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* spectators in follow mode could envoke menus for the player they are
  following at the time
* spectators in follow mode were allowed to vote
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cgame code causing client crash when pouncing (oops) 
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