Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | Make next queue time calculation more consistent | Ben Millwood | |
2013-01-03 | * add sprint bind to menu | Roman Tetelman | |
2013-01-03 | * make sprinting take stamina again | Roman Tetelman | |
* FIXME: this is a hack | |||
2013-01-03 | * separate dodge and sprint onto their own keys (dodge +button6, sprint ↵ | Roman Tetelman | |
+button8) * hold the sprint key to move faster * FIXME: remove references to SS_SPEEDBOOST and cg_alwayssprint | |||
2013-01-03 | Remove complimentary funds (closes #68) | Ben Millwood | |
2013-01-03 | Merge most of the CalculateBuildPoints loops | Ben Millwood | |
It may be possible to do this further but as it is I've simplified and efficientised the code a good deal. Also some tiny irrelevant cleanups | |||
2013-01-03 | Simplify some power handling code | Ben Millwood | |
* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind * Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind | |||
2013-01-03 | Hive pain/death code cleaned up | Ben Millwood | |
* pain animation still used even without overmind * remove AHive_Die since it was broken and AHive_Pain attacks anyway - if a hive is killed in a single hit it will not react * alien buildables that die have self->powered set qfalse | |||
2013-01-03 | * Fix death detection on medistation heal (bug 3981) | Ben Millwood | |
2013-01-03 | * Fix negated condition introduced in r1060 (DevHC) | Tim Angus | |
2013-01-03 | * Increase repeater cost from 2 to 4 | Ben Millwood | |
* Repeaters will no longer suicide * If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct * A power source can no longer be replaced by one of its dependants * Dead repeaters will queue from the reactor | |||
2013-01-03 | * fix misleading comment | Roman Tetelman | |
2013-01-03 | * remove extra landing friction from dodge | Roman Tetelman | |
2013-01-03 | Tweaks to cvar default values and flags | Ben Millwood | |
2013-01-03 | fix maxZones dynamic allocation conditional | Ben Millwood | |
2013-01-03 | Remove repeater overlap prevention code | Ben Millwood | |
2013-01-03 | Reduce redundancy in Cmd_Build_f | Ben Millwood | |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood | |
2013-01-03 | show the BP of the main / reactor zone by default | Ben Millwood | |
2013-01-03 | Default max repeater zones 3 -> 500 | Ben Millwood | |
2013-01-03 | * Repeaters cost 2 BP that take away from the main (reactor's) pool. | Ben Millwood | |
* By default, repeater BP queue return is instant * Repeaters can be built at stage 1 * Increase the alien build point and build queue time defaults by 50% | |||
2013-01-03 | Display 0 BP during SD | Ben Millwood | |
2013-01-03 | Ignore unpowered buildables when checking if too close to the enemy and ↵ | Ben Millwood | |
remove extra newline in "This location is too close to the enemy to evolve" | |||
2013-01-03 | Don't unpower more than the BP a power source can supply correctly | Ben Millwood | |
2013-01-03 | The reactor can only power as much BP as it can hold, and marked unpowered ↵ | Ben Millwood | |
buildables don't give free BP | |||
2013-01-03 | Fixes to alien BP counting and markdecon | Ben Millwood | |
2013-01-03 | Queue BP when incomplete buildables are destroyed | Ben Millwood | |
2013-01-03 | Fix some bugs with Zone BP | Ben Millwood | |
* Repeaters can no longer be placed inside of another power zone * Temporarily use the nearest source of power instead of * combinations until shared power sources is correctly supported | |||
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood | |
* Add g_humanRepeaterAllowOverlap defaulting to 1 * Add a build error message when building a repeater would cause a power zone to overlap * Lower DC range from 10,000 -> 1,000 * Repeaters will suicide if they are *inside* of another power zone * Unpowered buildables no longer take away BP from the main reactor zone * Repeaters will only power the BP that can be built from them * Repeaters can now be moved * Don't set s.misc anymore since BP is calculated server-side * Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0 | |||
2013-01-03 | use alien queue for aliens | Roman Tetelman | |
2013-01-03 | Initialisation fix in BP zone allocation code | Ben Millwood | |
2013-01-03 | Queue buildpoints in main zone and unpowered buildables | Ben Millwood | |
2013-01-03 | Minor cleanups to zone bp | Ben Millwood | |
* Move power zones into level_locals_t * Dynamically allocate the array, removing MAX_ZONES restriction | |||
2013-01-03 | Zone BP | Ben Millwood | |
2013-01-03 | Dead buildables are ignored on radar | Ben Millwood | |
2013-01-03 | /give funds should accept non-integral arguments | Ben Millwood | |
woo one line commit woo | |||
2013-01-03 | * Prevent spectating a player while alive (thanks Byron Johnson) | Christopher Schwarz | |
2013-01-03 | * Fix some bugs with banning by client number introduced in revision 1189 | M. Kristall | |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman | |
2013-01-03 | * Revert last change... oops | Tim Angus | |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Add "return" keyword to map rotation system, which causes a rotation to | Tim Angus | |
return to its "caller" | |||
2013-01-03 | * Fairly substantial restructuring of the map rotation system which hopefully | Tim Angus | |
addresses most of the misgivings with it | |||
2013-01-03 | * Cut down map rotation system memory usage by concatenating commands | Tim Angus | |
2013-01-03 | * Change grammar of map rotation system to support back to back conditions | Tim Angus | |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Remove unused variable | Tim Angus | |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled ↵ | Tim Angus | |
BG_(Un)PackEntityNumbers | |||
2013-01-03 | * Use the MN_ system for team lock and player limit messages | Tim Angus | |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus | |