Age | Commit message (Collapse) | Author |
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error messages. (M. Kristall)
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cmd overflow by malicious clients
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project. Thanks to kevlarman and WolfWings for help with this
implementation for Tremulous.
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when using mode FS_READ
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unlagged project. kevlarman added automatic latency detection so the nudge
time doesn't have to be set manually. Defaults to 1 (on).
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a bad eventParm, but DO print a _useful_ warning.
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pain sounds from int8_t overflow/underrun ( Risujin )
* (bug 2934) prevent int8_t overflow/underrun on eventParm in G_AddEvent and
print WARNING when this occurs.
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* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change
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is in the inventory regardless of what weapon is selected
* (bug 2827) allow energy ammo to be purchased at an armoury
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the unlagged project. This gives a fairly decent FPS boost. (kevlarman)
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team is shown for specs in follow mode (thanks M. Kristall)
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to move those who are already spec, !listplayers uses pers.teamSelection
to prevent inconsistency with spec following. (thanks M. Kristall)
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when on aliens by running class command multiple times (Martin Doucha)
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positive float to adjust the amount of shoving.
(recommended value 15.0, default value 0.0)
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not to be necessary.
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check to make sure the id provided isn't higher than the max client
number (Martin Doucha)
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starts (Martin Doucha)
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time. (Marc H. Thoben)
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could remain active and new buildings could be built. (Christophe Cavalaria)
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the credits/kills of the client he was following.
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finishing instead of the one that was loading when invoked from the
maprotation system.
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Finally, the grammar police can sleep at night.
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cause some qvm weirdness. converted level.teamLocked[] into two seperate
qbooleans.
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* spectators in follow mode could envoke menus for the player they are
following at the time
* spectators in follow mode were allowed to vote
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cgame code causing client crash when pouncing (oops)
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