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AgeCommit message (Expand)Author
2014-08-28The in_mouse stuff makes no sense in SDL2Tim Angus
2014-08-28Update bundled SDL headers/libsTim Angus
2014-08-28Improve console key situationTim Angus
2014-08-28Fix wacky patch for r_ignorehwgammaTim Angus
2014-08-28Convert SDL text input to UTF-32Tim Angus
2014-08-28Allow hardware gamma, in theoryTim Angus
2014-08-28Make the mousewheel workTim Angus
2014-08-28Use SDL 2 instead of SDL 1.2Tim Angus
2014-06-17Various adjustments so it compilesTim Angus
2014-06-17OpenGL2 don't try to dlight surfaces that had all dlights culledZack Middleton
2014-06-17OpenGL2: Really obvious optimization to previous commit.SmileTheory
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17Fix potential OOB in Windows Dedicated TTY CON_ShowZack Middleton
2014-06-17Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlaneZack Middleton
2014-06-17Fix potential buffer overflow caused by long tcMod argsZack Middleton
2014-06-17Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps tooZack Middleton
2014-06-17Don't use memset with non-zero value to fill intsZack Middleton
2014-06-17Fix potential out of bounds access caused by CM_GridPlaneZack Middleton
2014-06-17Make R_LerpTag return qfalse if MDR tag does not existZack Middleton
2014-06-17Rebuilt MSVC SDL 1.2.15 Revision 8040 import libsMAN-AT-ARMS
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17Add MSVC SDL 1.2.15 Revision 8040 import libsMAN-AT-ARMS
2014-06-17Remove unused extern qboolean charSetZack Middleton
2014-06-17#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.SmileTheory
2014-06-17Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3Zack Middleton
2014-06-17Revert "DMA 44100Hz needs more memory for sound buffers"Zack Middleton
2014-06-17OpenGL2: Parallax corrected cubemap (cheaper trick)SmileTheory
2014-06-17Bunch of comment fixesTequila
2014-06-17DMA 44100Hz needs more memory for sound buffersZack Middleton
2014-06-17Don't mix sfx with NULL soundDataZack Middleton
2014-06-17Parse q3map_sunExt in OpenGL1 tooZack Middleton
2014-06-17Fix typo in animMap and videoMap warningsZack Middleton
2014-06-17Fix R_GetEntityToken ending prematurelyZack Middleton
2014-06-17Don't say cubemap is outside lightgrid 6 timesZack Middleton
2014-06-17Fix error handling in R_ParseSpawnVarsZack Middleton
2014-06-17Update SDL 1.2.15 to Revision 8040MAN-AT-ARMS
2014-06-17Don't wash out HDR vertex lite surfaces in OpenGL2Zack Middleton
2014-06-17OpenGL2: Set default normal/specular in RE_RegisterShaderFromImageMAN-AT-ARMS
2014-06-17OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.SmileTheory
2014-06-17OpenGL2: Minor GLSL shader improvements.SmileTheory
2014-06-17Fix s_alDopplerSpeed default valueMAN-AT-ARMS
2014-06-17Release netowrk bindings on shutdownMAN-AT-ARMS
2014-06-17OpenGL2: Fix pshadows for MDR modelsMAN-AT-ARMS
2014-06-17Remove references to alDopplerVelocityZack Middleton
2014-06-17Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 specMAN-AT-ARMS
2014-06-17OpenGL2: Remove and force r_softOverbright.SmileTheory
2014-06-17OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1SmileTheory
2014-06-17Rebuilt Windows libcurl-7.35.0 static librariesZack Middleton
2014-06-17OpenGL2: Oops, set lightmap alpha to 1.SmileTheory
2014-06-17OpenGL2: Fix bug in ColorToRGBM().SmileTheory