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2017-02-07fix some usages of abs(), part 2: potentially gamelogic-changing changes/dev/humancontroller
2017-02-07fix some usages of abs(), part 1: non-gamelogic-changing changes/dev/humancontroller
2017-02-07fix some format specifiers in printf()-like function calls/dev/humancontroller
2017-02-07fix usage of the specularScale variable/dev/humancontroller
2017-02-07silence some MSVC warnings/dev/humancontroller
2017-02-07silence a bunch of compiler warnings/dev/humancontroller
2017-02-07fix compilation with MSVC/dev/humancontroller
2017-02-06MODERN(TM)ize the Makefile a bit/dev/humancontroller
2017-02-06fix compilation without USE_CURL/dev/humancontroller
2017-02-06use system libraries more properly; introduce a dependency on Minizip/dev/humancontroller
2017-01-26remove ChangeLog and botlib/dev/humancontroller
2017-01-26move menudef.h to src/ui/, update the include references appropriately/dev/humancontroller
2017-01-26remove most libraries from the source tree/dev/humancontroller
2016-04-09Merge branch 'master' into gppTim Angus
2016-04-07Make it compileTim Angus
2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ...SmileTheory
2016-04-07OpenGL2: Improve cubemap outside error.SmileTheory
2016-04-07Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()Zack Middleton
2016-04-07Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.Ryan C. Gordon
2016-04-07OpenGL2: Fix horribly broken metallic shader.SmileTheory
2016-04-07OpenGL2: Fix r_lightmap.SmileTheory
2016-04-07OpenGL2: More ssao/depth blur improvements.SmileTheory
2016-04-07OpenGL2: Fixes to depth blur and ssao.SmileTheory
2016-04-07OpenGL2: Create FBOs if target image exists, not cvar settings.SmileTheory
2016-04-07OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.SmileTheory
2016-04-07OpenGL2: Add r_glossType.SmileTheory
2016-04-07OpenGL2: Add r_shadowBlur.SmileTheory
2016-04-07OpenGL2: Shader optimization, and add dither to tonemap.SmileTheory
2016-04-07OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.SmileTheory
2016-04-07OpenGL2: Typos.SmileTheory
2016-04-07OpenGL2: Add named cubemaps and per-map env.json parsing.SmileTheory
2016-04-07OpenGL2: Merge several cvars into r_pbr.SmileTheory
2016-04-07Fix frame_msec possibly being zero in cl_input.c.SmileTheory
2016-04-07OpenGL2: Load existing per-map cubemaps.SmileTheory
2016-04-07OpenGL2: Some FBO related cleanup/fixes.SmileTheory
2016-04-07OpenGL2: Direct state access, part 3: Framebuffers.SmileTheory
2016-04-07OpenGL2: Direct state access, part 2: Uniforms.SmileTheory
2016-04-07OpenGL2: Direct state access, part 1: Texture bindsSmileTheory
2016-04-07OpenGL2: Remove specular ambient.SmileTheory
2016-04-07Fix some opus_decode issuesZack Middleton
2016-04-07Use Opus for VoIPZack Middleton
2016-04-07OpenGL2: Add r_cubemapSize.SmileTheory
2016-04-07OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.SmileTheory
2016-04-07OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.SmileTheory
2016-04-07OpenGL2: Support picmip for DDS textures.SmileTheory
2016-04-07Fix error handling in RE_SaveJPGToBuffer().SmileTheory
2016-04-07Make jpeg loading errors non-fatal.SmileTheory
2016-04-07OpenGL2: Add null dereference checks to DDS loader.SmileTheory
2016-04-07OpenGL2: DDS (compressed textures) support.SmileTheory