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AgeCommit message (Expand)Author
2004-08-20* Slowed lasgun downTim Angus
2004-07-28* Bug fix to battlesuit/hydra interactionTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
2004-05-30* "itemact" no longer selects nothing when a weapon is not heldTim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
2004-05-19* Fix to the "can't select last menu item" bugTim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-28* Fixed bug where upgraded chimera's electrical attack sometimes didn't workTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-20* Fixed an infinite loop bug in the text wrapping codeTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-19* Fixed TA listbox bug where user could select beyond the length of the listTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-17* Fixed a fuckup with the game->cgame (don't ask) particle system listing codeTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-29* Added zoom function to weaponsTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* Stage thresholds aren't reset to 15 and 30 nowTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-30* Rethought custom footsteps a bit -- now includes clunk soundsTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-14* Fixed the bug where trem menus were ineffectualTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus