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authorTim Angus <tim@ngus.net>2004-07-28 12:52:20 +0000
committerTim Angus <tim@ngus.net>2004-07-28 12:52:20 +0000
commit266d6696eb0659065bd9d605f91dd4e2e72eabe0 (patch)
tree7787ec7462c762726a18da20f6102d6fc5454d2f /src
parent8ff374ee05dc117e2f9d195969a0b7444954025f (diff)
* Most of the changes in the forum thread "Shake up"
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_event.c9
-rw-r--r--src/game/bg_misc.c46
-rw-r--r--src/game/bg_pmove.c2
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_active.c9
-rw-r--r--src/game/g_buildable.c13
-rw-r--r--src/game/g_cmds.c16
-rw-r--r--src/game/g_combat.c38
-rw-r--r--src/game/g_local.h3
-rw-r--r--src/game/tremulous.h8
10 files changed, 115 insertions, 31 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index ccad75a4..9b60df70 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -851,6 +851,15 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
break;
+ case EV_DCC_ATTACK:
+ DEBUGNAME( "EV_DCC_ATTACK" );
+ if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ {
+ //trap_S_StartLocalSound( cgs.media.humanDCCAttack, CHAN_ANNOUNCER );
+ CG_CenterPrint( "Our base is under attack!", 200, GIANTCHAR_WIDTH * 4 );
+ }
+ break;
+
case EV_OVERMIND_SPAWNS:
DEBUGNAME( "EV_OVERMIND_SPAWNS" );
if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 80186145..f39f1ec0 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3957,12 +3957,12 @@ upgradeAttributes_t bg_upgrades[ ] =
WUT_HUMANS //WUTeam_t team;
},
{
- UP_BATTLESUIT, //int upgradeNum;
- BSUIT_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ UP_BATTLESUIT, //int upgradeNum;
+ BSUIT_PRICE, //int price;
+ ( 1 << S3 ), //int stages
SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS|SLOT_BACKPACK, //int slots;
- "bsuit", //char *upgradeName;
- "Battlesuit", //char *upgradeHumanName;
+ "bsuit", //char *upgradeName;
+ "Battlesuit", //char *upgradeHumanName;
"icons/iconu_bsuit",
WUT_HUMANS //WUTeam_t team;
},
@@ -4347,6 +4347,8 @@ char *eventnames[ ] =
"EV_OVERMIND_DYING", //TA: overmind close to death
"EV_OVERMIND_SPAWNS", //TA: overmind needs spawns
+ "EV_DCC_ATTACK", //TA: dcc under attack
+
"EV_RPTUSE_SOUND" //TA: trigger a sound
};
@@ -4852,3 +4854,37 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
VectorMA( entityOrigin, 0.1f, playerNormal, outOrigin );
vectoangles( forward, outAngles );
}
+
+/*
+===============
+BG_GetValueOfHuman
+
+Returns the kills value of some human player
+===============
+*/
+int BG_GetValueOfHuman( playerState_t *ps )
+{
+ int i, worth = 0;
+ float portion;
+
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( BG_gotItem( i, ps->stats ) )
+ worth += BG_FindPriceForUpgrade( i );
+ }
+
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( BG_gotWeapon( i, ps->stats ) )
+ worth += BG_FindPriceForWeapon( i );
+ }
+
+ portion = worth / (float)HUMAN_MAXED;
+
+ if( portion < 0.01f )
+ portion = 0.01f;
+ else if( portion > 1.0f )
+ portion = 1.0f;
+
+ return ceil( ALIEN_MAX_SINGLE_KILLS * portion );
+}
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 2fc225c2..24e6940d 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -3132,7 +3132,7 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd )
ps->viewangles[ i ] = tempang[ i ];
//pull the view into the lock point
- if( ps->pm_type == PM_GRABBED )
+ if( ps->pm_type == PM_GRABBED && !BG_gotItem( UP_BATTLESUIT, ps->stats ) )
{
vec3_t dir, angles;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 17333648..3755c559 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -558,6 +558,8 @@ typedef enum
EV_OVERMIND_DYING, //TA: overmind close to death
EV_OVERMIND_SPAWNS, //TA: overmind needs spawns
+ EV_DCC_ATTACK, //TA: dcc under attack
+
EV_RPTUSE_SOUND //TA: trigger a sound
} entity_event_t;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index acd6a4f1..91f513d6 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1272,6 +1272,15 @@ void ClientThink_real( gentity_t *ent )
client->retriggerArmouryMenu = 0;
}
+ if( ent->suicideTime > 0 && ent->suicideTime < level.time )
+ {
+ ent->flags &= ~FL_GODMODE;
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
+ player_die( ent, ent, ent, 100000, MOD_SUICIDE );
+
+ ent->suicideTime = 0;
+ }
+
// perform once-a-second actions
ClientTimerActions( ent, msec );
}
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index b0586166..40604f6d 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1500,6 +1500,9 @@ void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
activator->client->lastRefilTime = level.time;
}
+
+#define DCC_ATTACK_PERIOD 10000
+
/*
================
HReactor_Think
@@ -1540,6 +1543,16 @@ void HReactor_Think( gentity_t *self )
tent->s.clientNum = enemy->s.number; //dest
}
}
+
+ //reactor under attack
+ if( self->health < self->lastHealth &&
+ level.time > self->dccAttackTimer && G_isDCC( ) )
+ {
+ self->dccAttackTimer = level.time + DCC_ATTACK_PERIOD;
+ G_BroadcastEvent( EV_DCC_ATTACK, 0 );
+ }
+
+ self->lastHealth = self->health;
}
self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index cbd10555..f10177d7 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -413,9 +413,17 @@ void Cmd_Kill_f( gentity_t *ent )
if( ent->health <= 0 )
return;
- ent->flags &= ~FL_GODMODE;
- ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
- player_die( ent, ent, ent, 100000, MOD_SUICIDE );
+ if( g_cheats.integer )
+ {
+ ent->flags &= ~FL_GODMODE;
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
+ player_die( ent, ent, ent, 100000, MOD_SUICIDE );
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 10 seconds.\n\"" );
+ ent->suicideTime = level.time + 10000;
+ }
}
/*
@@ -1302,7 +1310,7 @@ void Cmd_Destroy_f( gentity_t *ent, qboolean deconstruct )
G_FreeEntity( traceEnt );
ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 1;
+ BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 2;
}
}
}
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 0714eb8b..b90adde4 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -243,13 +243,10 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
else if( attacker->s.eType != ET_BUILDABLE )
AddScore( self, -1 );
- if( attacker && attacker->client &&
- attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( attacker && attacker->client )
{
int clientNum = attacker->client->ps.clientNum;
float denominator, numerator = self->credits[ clientNum ];
- int classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
int total = 0;
gentity_t *player;
@@ -263,27 +260,34 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
player = g_entities + i;
- if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
+ int classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
numerator = self->credits[ i ];
//add credit
- player->client->ps.persistant[ PERS_CREDIT ] += (int)( (float)classValue * ( numerator / denominator ) );
+ player->client->ps.persistant[ PERS_CREDIT ] +=
+ (int)( (float)classValue * ( numerator / denominator ) );
if( player->client->ps.persistant[ PERS_CREDIT ] > HUMAN_MAX_CREDITS )
player->client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS;
}
+ else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ {
+ int classValue = BG_GetValueOfHuman( self->client->ps );
+ numerator = self->credits[ i ];
+
+ //add kills
+ player->client->ps.persistant[ PERS_CREDIT ] +=
+ (int)round( (float)classValue * ( numerator / denominator ) );
+
+ if( player->client->ps.persistant[ PERS_CREDIT ] > ALIEN_MAX_KILLS )
+ player->client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS;
+ }
}
}
- else if( attacker && attacker->client &&
- attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- attacker->client->ps.persistant[ PERS_CREDIT ]++;
-
- if( attacker->client->ps.persistant[ PERS_CREDIT ] > ALIEN_MAX_KILLS )
- attacker->client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS;
- }
// Add team bonuses
//Team_FragBonuses(self, inflictor, attacker);
@@ -1030,9 +1034,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
//TA: add to the attackers "account" on the target
- if( targ->client && attacker->client &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( targ->client && attacker->client )
targ->credits[ attacker->client->ps.clientNum ] += take;
if( targ->health <= 0 )
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 5972c356..4073e2e4 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -201,6 +201,7 @@ struct gentity_s
int overmindAttackTimer;
int overmindDyingTimer;
int overmindSpawnsTimer;
+ int dccAttackTimer;
int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on
// every single frame.. so only do it periodically
int clientSpawnTime; //TA: the time until this spawn can spawn a client
@@ -224,6 +225,8 @@ struct gentity_s
upgrade_t uTriggers[ UP_NUM_UPGRADES ]; //TA: which upgrades are triggers
int triggerGravity; //TA: gravity for this trigger
+
+ int suicideTime; //TA: when the client will suicide
};
typedef enum
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 3c8f1cd5..fa4c131e 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -307,7 +307,7 @@
*
*/
-#define HUMAN_WDMG_MODIFIER 1.09f
+#define HUMAN_WDMG_MODIFIER 1.12f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
@@ -386,7 +386,7 @@
#define LCANNON_RADIUS 150
#define LCANNON_SECONDARY_DAMAGE HDM(30)
#define LCANNON_SECONDARY_RADIUS 75
-#define LCANNON_SPEED 250
+#define LCANNON_SPEED 350
#define LCANNON_CHARGE_TIME 2000
#define LCANNON_TOTAL_CHARGE 255
@@ -420,7 +420,7 @@
#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged
#define JETPACK_DISABLE_CHANCE 0.3f
-#define BSUIT_PRICE 200
+#define BSUIT_PRICE 400
#define MGCLIP_PRICE 0
@@ -542,5 +542,7 @@
#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
+#define HUMAN_MAXED 900 //a human with a strong selection of weapons/upgrades
#define HUMAN_MAX_CREDITS 2000
#define ALIEN_MAX_KILLS 9
+#define ALIEN_MAX_SINGLE_KILLS 3