Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Prevent projectiles from hitting map triggers (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Fix for lonely buildables dividing by zero | Ben Millwood | |
2013-01-03 | * Fix from ioq3-r1731 | Tim Angus | |
2013-01-03 | * Remove sv_www* cvars, which were in mgdev for 1.1 client compatibility and ↵ | Christopher Schwarz | |
shouldn't be in trunk | |||
2013-01-03 | * Indent wrapped chat lines to avoid potential imitation exploits | Tim Angus | |
2013-01-03 | * When ui_chatCommands is enabled, change the "Say:" or "Say to Team:" text ↵ | Christopher Schwarz | |
in the prompt to "Command:" when appropriate, so the user can tell that their text will not be sent as chat but executed instead. (tjw) | |||
2013-01-03 | * Fix colour codes not being propogated across lines in some cases (Rezyn0) | Tim Angus | |
2013-01-03 | * Whitespace | Tim Angus | |
2013-01-03 | * (bug 4321) Resort in-game options menu; add more show/hide options (wireddd) | Christopher Schwarz | |
2013-01-03 | * Don't send game statistics when cheats are enabled | Christopher Schwarz | |
2013-01-03 | * Merge ioq3-r1715 | Tim Angus | |
2013-01-03 | * Remove unused admin flag TEAMCHATCMD | M. Kristall | |
2013-01-03 | * Fix for listmaps command misbehaving when searching for something that ↵ | Christopher Schwarz | |
returns zero results (Rezyn) | |||
2013-01-03 | * Fix text wrapping... again | Tim Angus | |
2013-01-03 | * Fix changemap by moving it in the list so bsearch can find it | Christopher Schwarz | |
* Rename help to adminhelp to be less confusing now that admin commands look the same as regular commands * Rename admin flags "help"->"adminhelp" and "map"->"changemap" for consistency | |||
2013-01-03 | * Oops | Tim Angus | |
2013-01-03 | * Add /listmaps command so people can stop guessing when they're trying to ↵ | Christopher Schwarz | |
do /callvote map/nextmap (Rezyn) | |||
2013-01-03 | * Add ITEM_TYPE_SAYFIELD which is like ITEM_TYPE_EDITFIELD but with ↵ | Tim Angus | |
different focus behaviour | |||
2013-01-03 | * Remove the colours from the warmup warning | Tim Angus | |
2013-01-03 | * Do 1879 (tabbing out of an editfield hides the mouse) in a different way ↵ | Christopher Schwarz | |
that doesn't partly break r1837 (tab, uparrow, downarrow sends chat text) | |||
2013-01-03 | * Fix a bug with command concatenation with commands entered from the chat ui | M. Kristall | |
2013-01-03 | * And another | M. Kristall | |
2013-01-03 | * Correct some more messages | M. Kristall | |
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) | |||
2013-01-03 | * Stop using numeric constants in logs because they are unreliable (log parsers | M. Kristall | |
will need to be updated) | |||
2013-01-03 | * Remove unnecessary stuff | M. Kristall | |
2013-01-03 | * Fix a bug that would prevent banning by name in most cases | M. Kristall | |
* When banning by name and there are multiple matches, do not print every match for a given player * The message indicating a ban hit has been updated * Match namelog entries to players only by GUID, allowing for a single player reconnecting from a different IP address * Remove the remaining GUID stub display | |||
2013-01-03 | * Whitespace | Tim Angus | |
2013-01-03 | * Fix a bug that allowed building multiple reac/om (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Fix several broken/segfaulting cases of the !setlevel command (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix tabbing away from an edit field hiding the mouse cursor | Tim Angus | |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Request MOTD upon getting server list, instead of just when connecting to ↵ | Christopher Schwarz | |
a server, so that someone might actually see it sometime :) | |||
2013-01-03 | * Fix buffer-safety issues in the download prompt code | Christopher Schwarz | |
2013-01-03 | * Remove a redundant condition (thanks Ensiform) | M. Kristall | |
2013-01-03 | * Fix news menu line wrapping to not break horribly when using a widescreen ↵ | Christopher Schwarz | |
resolution (thanks Tuples) | |||
2013-01-03 | * Fix the client News menu function, broken by a new filesystem check ↵ | Christopher Schwarz | |
introduced in the ioq3 merge | |||
2013-01-03 | * Don't draw crosshair during intermission | Christopher Schwarz | |
2013-01-03 | * Fix projectiles being nudged incorrectly during demos (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Remove arbitrary limitations on admin data by replacing fixed-size arrays with | M. Kristall | |
linked lists This fixes memory leaks with most !readconfig errors | |||
2013-01-03 | * Properly hash % again | M. Kristall | |
2013-01-03 | * Fix !help only displaying information about custom commands when it should not | M. Kristall | |
2013-01-03 | * Merge ioq3-r1708 | Tim Angus | |
2013-01-03 | * Fix ability to mark the last spawn for deconstruction (Rezyn) | Christopher Schwarz | |
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game | |||
2013-01-03 | * Parse IRC-like /me in chat text | Ben Millwood | |
* Assorted minor cleanups of CG_Say | |||
2013-01-03 | * Fix holding sprint while walking from allowing you to walk slightly faster ↵ | Christopher Schwarz | |
(thanks Roman Tetelman) | |||
2013-01-03 | * reduced goon (both) pounce charge time 900 -> 800 | Asa Kravets | |
2013-01-03 | * Fix location hud item from truncating text when it shouldnt, which was ↵ | Christopher Schwarz | |
only happening on higher resolutions for some crazy reason | |||
2013-01-03 | * Change "kills" to "frags" on the alien "x until next stage" message ↵ | Christopher Schwarz | |
(Norfenstein) | |||
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) |