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2013-01-12Fix win32 console partial print being overwrittenZack Middleton
2013-01-12Make win32 console cursor visibleZack Middleton
2013-01-12Fix win32 input left on buffer and overwrittenZack Middleton
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well.
2013-01-12Fix #5849 - broken snapvector inverts player speedMark
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-12#5866: Fix surface culling through portals, and use the correct number of ↵SmileTheory
frustum planes.
2013-01-12Don't look for colors past win32 input line lengthZack Middleton
2013-01-12Fix win32 dedicated input line printing to backlogZack Middleton
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-12Colorize text on win32 consoleZack Middleton
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-12#5863 - Use proper texture coordinates for alpha tested materials when doing ↵SmileTheory
depth prepass.
2013-01-12#5818 - Modular renderer and Rend2 support for MSVC.SmileTheory
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-12More fixes to the macosx buildsystem. This removes the SDL Framework and ↵Richard Allen
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2013-01-12Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵Richard Allen
arches and made make-macosx.sh not build UB's but only standard binaries
2013-01-12Missed a file in the previous commit.James Canete
2013-01-12Support r_srgb even without hardware support. Also tweak default ↵James Canete
autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2013-01-12Save all arguments from connect for reconnect command. Remove unnecessary ↵Zack Middleton
localhost check from reconnect command.
2013-01-12Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵Zack Middleton
happens if someone modifies the engine. (#5449)
2013-01-12Fix reconnect command to work after leaving server. (#5794)Zack Middleton
2013-01-12Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵Zack Middleton
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2013-01-12Fix clients being able to reset their player state and respawn using donedl.Zack Middleton
2013-01-12Fix a couple files not ending with a newline.James Canete
2013-01-12Only declare var_SampleToView in lightall shader when it is actually used.James Canete
2013-01-12- Allow changing cl_voip without restarting. - Fix assert failing in ↵Zack Middleton
CL_ParseVoip() while flipping cl_voip off and on.
2013-01-12Fix server ignoring client move commands if voip data is included.Zack Middleton
2013-01-12Fix writting voip data in demos (broke in r2102).Zack Middleton
2013-01-12Split light sample into direct and ambient parts when using deluxemaps or ↵James Canete
per-vertex light vectors. Fixes #5813.
2013-01-12From /dev/humancontroller: Typo.James Canete
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵James Canete
separate depth texture and screen texture coordinates in glsl shaders.
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete
2013-01-12Add length check here as well, thanks EnsiformThilo Schulz
2013-01-12Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.Zack Middleton
2013-01-12Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.Zack Middleton
2013-01-12Make software overbright optional (cvar r_softOverbright) and reduce the ↵James Canete
number of FBOs and FBO blits when able.
2013-01-12Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.Zack Middleton
2013-01-12- Check for invalid filename in OpenAL's RegisterSound function. - Changed ↵Zack Middleton
Base sound system to warn not error when sound filename is empty or too long.
2013-01-12Remove unneeded name buffer in S_Play_f.Zack Middleton
2013-01-12Improve "play" command, based on a patch from Ensiform.Zack Middleton
2013-01-12#5799 - Change messagemode text box to display colors like in console input box.Zack Middleton
2013-01-12Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.Zack Middleton
2013-01-12Change error message in CL_ConfigstringModified to specify out of range ↵Zack Middleton
index like in server.
2013-01-12Fix some "> MAX_*" to be ">= MAX_*".Zack Middleton
2013-01-12Various shader fixes and optimizations.James Canete
2013-01-12Fix bugs where some surfaces weren't merged and others were counted as ↵James Canete
merged in R_MergeLeafSurfaces().
2013-01-12When calling qglDrawRangeElementsEXT(), use proper start and end parameters.James Canete
2013-01-12Change more operator commands to require sv_running to be usable. Patch by ↵Zack Middleton
Ensiform.
2013-01-12Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)James Canete
2013-01-12Fix restoring old fs_game upon leaving a server. Patch by Ensiform.Zack Middleton
2013-01-12Clean up getting pshadowMap in Rend2's R_DecomposeSort().Zack Middleton
2013-01-12Show reason non-default renderer failed to load.Zack Middleton
2013-01-12Fix some non-ASCII characters. Patch originally by /dev/humancontroller, ↵James Canete
modified by me.