Age | Commit message (Collapse) | Author |
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The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
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Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
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frustum planes.
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Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
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Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
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depth prepass.
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makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
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arches and made make-macosx.sh not build UB's but only standard binaries
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autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
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localhost check from reconnect command.
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happens if someone modifies the engine. (#5449)
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non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
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CL_ParseVoip() while flipping cl_voip off and on.
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per-vertex light vectors. Fixes #5813.
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separate depth texture and screen texture coordinates in glsl shaders.
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number of FBOs and FBO blits when able.
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Base sound system to warn not error when sound filename is empty or too long.
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index like in server.
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merged in R_MergeLeafSurfaces().
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Ensiform.
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modified by me.
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