Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * fix maprotation conditionals to avoid infinite loops in some cases | Roman Tetelman | |
2013-01-03 | * fix hives | Roman Tetelman | |
2013-01-03 | * hive rework (closes #29): | Roman Tetelman | |
+ swarms are much faster + 3 second lifetime instead of 1500*4 unit leash (changme) + swarms target the nearest human instead of chasing the same one until death + hive repeat 5 sec -> 3 sec | |||
2013-01-03 | * Fix crashbug introduced last revision. This time I'm going to just revert ↵ | Christopher Schwarz | |
that part of 1121 instead of trying to fix what wasn't broken. | |||
2013-01-03 | * Fix broken spawn queue bug introduced in r1121 | Christopher Schwarz | |
2013-01-03 | * Fix the order of the arguments to APropHovel_Blocked so that it's not ↵ | Christopher Schwarz | |
completely broken. Mysterious successes and failures of allowed hovel placement should no longer occur. * Prevent hovels allowing grangers to get outside the map, once again (thanks Rezyn) | |||
2013-01-03 | * Don't display team join message if previous clientinfo was invalid (bug 3960) | Ben Millwood | |
* Move CG_TeamJoinMessage to cg_players.c near where it is used * When changing team, execute cg_(alien|human|spectator)Config as appropriate | |||
2013-01-03 | * Implementation of assert() in bg_lib.h | Ben Millwood | |
2013-01-03 | * Prevent changing names while muted | Christopher Schwarz | |
2013-01-03 | * Fix for building spawns over marked buildables (fixes #14) | Roman Tetelman | |
* Ignore marked buildables that the spawn will replace when checking for anything that will block it. | |||
2013-01-03 | * humans can no longer bunny hop right after dodging | Roman Tetelman | |
2013-01-03 | * Move some server commands into game and refactor game commands | M. Kristall | |
2013-01-03 | * (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq) | M. Kristall | |
* (bug 3576) Allow % since people promise it is safe (/dev/humancontroller) | |||
2013-01-03 | * (bug 3607) Hopefully fix the remaining hovel issues | M. Kristall | |
2013-01-03 | * Fix dead camera | Christopher Schwarz | |
* Partially fix thirdpersonpitchfollow so you shouldn't get stuck anymore, but you can still get angle wrapping | |||
2013-01-03 | * Remove cvars unused after revision 1143 | M. Kristall | |
2013-01-03 | * Mostly revert my change to SnapVector, since the bug it fixed turned out | Ben Millwood | |
to be a red herring | |||
2013-01-03 | * Print the real, current server time at start of games.log so real times ↵ | Christopher Schwarz | |
can actually be obtained from the logs via offsetting instead of only having game times (thanks Pierre) | |||
2013-01-03 | * make all buildables worth 0 credits/frags | Roman Tetelman | |
2013-01-03 | * Add Undeference's say_area command | Christopher Schwarz | |
* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk | |||
2013-01-03 | * redo hovel removal in a way that doesn't break log parsers (reported by msk) | Roman Tetelman | |
2013-01-03 | * Add SD votes (closes #11) | Christopher Schwarz | |
* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type. * Votes require at least g_suddenDeathVotePercent percent to pass (default 74) * Set g_suddenDeathVotePercent 0 to disable SD votes entirely * g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times. | |||
2013-01-03 | Only regenerate health while alive | Ben Millwood | |
2013-01-03 | Removing some unused variables and functions | Ben Millwood | |
2013-01-03 | Smooth regeneration | Ben Millwood | |
A regen rate of 4 hp/s now means you regenerate one health point every quarter of a second (fixes #28) | |||
2013-01-03 | * Change EXEC_NOW to EXEC_APPEND | M. Kristall | |
* Remove cvar based banning in favor of admin system | |||
2013-01-03 | * Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with... | Roman Tetelman | |
2013-01-03 | Fix dragoon barb display on widescreen | Ben Millwood | |
2013-01-03 | * Bring back g_maxGameClients (thanks kevlarman) | M. Kristall | |
2013-01-03 | * release build points from structures killed by deconstructed eggs instantly | Roman Tetelman | |
2013-01-03 | * fix for not being able to sell ckit while repairing (fixes #21) | Roman Tetelman | |
2013-01-03 | * Make medistation remove poison from all players that come in contact with it | Roman Tetelman | |
not just the one who is being healed (fixes #19) | |||
2013-01-03 | * remove hovel (fixes #26) (todo: go back and actually remove the code) | Roman Tetelman | |
2013-01-03 | Simplifications in generate-diff.sh | Ben Millwood | |
* use git svn find-rev to get upstream revision rather than multi-pipe shell commmand * revert unnecessary changes to src, and hence replace 'src/cgame src/game ...' with just 'src/' in the diff command | |||
2013-01-03 | * it's no longer possible to callteamvote admitdefeat after having passed | Roman Tetelman | |
said vote (fixes #15) | |||
2013-01-03 | * fix for stamina sometimes being drained when sprinting and walking at | Roman Tetelman | |
the same time (fixes #8) | |||
2013-01-03 | * Reduced pounce range 64->54 | Asa Kravets | |
* Reduce upgraded pounce range to regular + 6 instead of 8 (the model size difference is 6, not 8) * Introduced upgraded goon pounce range (regular goon range + 6) * Increased hive health 125->175 | |||
2013-01-03 | I am a proper noob. | Ben Millwood | |
2013-01-03 | BP Queuing system | Ben Millwood | |
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be * Ensure that alien buildables no longer count for BP after they exploded * Don't restore the BP for a destroyed building as soon as it is destroyed - instead, add them to a global queue and restore them slowly, as determined by g_<team>BuildQueueTime * Remove G_IsOvermindBuilt in favour of level.overmindPresent which did pretty much the same thing This resolves issue #6 | |||
2013-01-03 | * shut up annoying noise when aiming ckit on build timer at damaged buildables | Roman Tetelman | |
2013-01-03 | * fix compiler warning | Roman Tetelman | |
* remove reference to holding +button5 to repair in tutorial text | |||
2013-01-03 | * ckit repairs automatically without having to press mouse2 (fixes issue #3) | Roman Tetelman | |
2013-01-03 | * Revert stagedowns (fixes #2) | Roman Tetelman | |
2013-01-03 | * allow repeaters to be built in range of the reactor (but not other repeaters) | Roman Tetelman | |
2013-01-03 | * fix a race condition that causes a team to lose two stages instead of one ↵ | Roman Tetelman | |
(hopefully) | |||
2013-01-03 | * fix for location not updating while following a player (reported by ↵ | Roman Tetelman | |
megatog615) * dead buildables no longer bleed | |||
2013-01-03 | * Don't play EV_FALL_FAR sound if dead | Ben Millwood | |
* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin: - Ensure SnapVector always snaps downwards, rather than always towards 0 - Don't send score information that won't be displayed - /give poison as a human poisons rather than boosting * Remove some trailing whitespace * Remove some useless intermediate variables in cg_draw.c * Ammo/clips/build timer display depends on primary weapon rather than equipped - (this also fixes bug 3837) | |||
2013-01-03 | * aliens were getting the wrong hitsound when attacking human buildables | Roman Tetelman | |
2013-01-03 | * Fix out of bounds error | M. Kristall | |
2013-01-03 | * Fix a minor oops in thirdperson pitch angle clamping code. | Christopher Schwarz | |