summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2014-08-28Fix OSX buildTim Angus
2014-08-28Fix assorted warningsTim Angus
2014-08-28OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.SmileTheory
2014-08-28OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-08-28guard against out-of-bounds jump table targets/dev/humancontroller
2014-08-28Don't load external GLSL files by defaultZack Middleton
2014-08-28OpenGL2: Replace R_MipMapsRGB() with faster version.SmileTheory
2014-08-28Restore drawing a cut off client console line in 1920x1080Zack Middleton
2014-08-28Don't draw client console buffer past top of screenZack Middleton
2014-08-28Remove unused cvar in_joystickDebugZack Middleton
2014-08-28Remove unused array joy_pressedZack Middleton
2014-08-28Fix SkipRestOfLine going past end of stringZack Middleton
2014-08-28Disable key repeat if key catcher is 0Zack Middleton
2014-08-28Update SDL2 to 2.0.3MAN-AT-ARMS
2014-08-28Fix ctrl-c etc codes for edit fieldsZack Middleton
2014-08-28Fix multisampling on X11Zack Middleton
2014-08-28Don't crash when fail to create SDL windowZack Middleton
2014-08-28Update SDL2 to 2.0.2MAN-AT-ARMS
2014-08-28Readd backspace char event for UI VM text fieldsZack Middleton
2014-08-28Check #ifdef MACOS_X not #if MACOS_XZack Middleton
2014-08-28Use bundle icon on Mac OS X instead of internal 32x32 window iconZack Middleton
2014-08-28Ignore -psn* arguments on Mac OS XZack Middleton
2014-08-28Fix warning that SDL_GetKeyboardState return value is used non-constZack Middleton
2014-08-28Fix SDL2 losing event subsystemZack Middleton
2014-08-28Send key up events for the mouse wheelcmf028
2014-08-28Set com_minimized to 0 when the window is restoredcmf028
2014-08-28Don't set the window title twicecmf028
2014-08-28Various fixes from FumaTim Angus
2014-08-28Fix initial window position being top leftTim Angus
2014-08-28Update SDL2 headers... oopsTim Angus
2014-08-28More updates to SDL2 libs from MAN-AT-ARMSTim Angus
2014-08-28Update prebuilt SDL2 libs for WindowsTim Angus
2014-08-28SDL2 libs for OSX, thanks to MAN-AT-ARMSTim Angus
2014-08-28The in_mouse stuff makes no sense in SDL2Tim Angus
2014-08-28Update bundled SDL headers/libsTim Angus
2014-08-28Improve console key situationTim Angus
2014-08-28Fix wacky patch for r_ignorehwgammaTim Angus
2014-08-28Convert SDL text input to UTF-32Tim Angus
2014-08-28Allow hardware gamma, in theoryTim Angus
2014-08-28Make the mousewheel workTim Angus
2014-08-28Use SDL 2 instead of SDL 1.2Tim Angus
2014-06-17Various adjustments so it compilesTim Angus
2014-06-17OpenGL2 don't try to dlight surfaces that had all dlights culledZack Middleton
2014-06-17OpenGL2: Really obvious optimization to previous commit.SmileTheory
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17Fix potential OOB in Windows Dedicated TTY CON_ShowZack Middleton
2014-06-17Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlaneZack Middleton
2014-06-17Fix potential buffer overflow caused by long tcMod argsZack Middleton
2014-06-17Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps tooZack Middleton