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The server software used for the Der Bunker Tremulous servers.
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Author
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-02
* Fixed a spectating bug introduced by the new weapon switching
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Fixed "sell upgrades" so it doesn't sell the medkit
Tim Angus
2005-08-31
* Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-10
* Fixed a last minute bug that allowed evolution after death
Tim Angus
2005-08-06
* Free frags are no longer awarded after the sudden death time
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-08-05
* Fixed a potential bug where build points might not have gotten reset follow...
Tim Angus
2005-08-05
* Added g_suddenDeathTime - when this time is passed all build points are tak...
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-08-05
* Disabled weapon dropping after buying ammo for now
Tim Angus
2005-08-04
* Added trigger_win
Tim Angus
2005-08-03
* Build timer does not go up so much when building repeaters
Tim Angus
2005-08-03
* Removed debug messages introduced in last commit :x
Tim Angus
2005-08-03
* Weapon switch forced when buying a weapon/ammo
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-23
* Lagometer now disabled on demo playback
Tim Angus
2005-07-23
* Added some code to complain if com_hunkMegs is set too low
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-19
* Added a sound to buying ammo
Tim Angus
2005-07-19
* Reduced human build timer again
Tim Angus
2005-07-18
* Humans spawn with max stamina
Tim Angus
2005-07-18
* Added a mechanism to buildable overrides to change model scale
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-17
* Plugged the "sell and buy gets you full ammo" exploit
Tim Angus
2005-07-17
* Hopefully fixed scoreboard issues
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-07-03
* Fixed the other [ 962477 ] Chasecam bug
Tim Angus
2005-07-03
* Booster needs to spawn before boosting
Tim Angus
2005-07-02
* Turrets can now be grabbed by lev1s, which slows them down
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-28
* Added ent->client->campingAtTheArmoury for the lamers
Tim Angus
2005-06-27
* Added missing MOD_GRENADE
Tim Angus
2005-06-27
* Fixed a minor bug with the change in spawn direction
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-06-07
* Human scanner blips now fade away after updates
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-02-02
* Fix to [ 1114414 ] Overmind - Evolution bug
Tim Angus
2005-02-01
* When buildables kill clients they no longer prevent the division of credits...
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
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