Age | Commit message (Expand) | Author |
2014-06-17 | don't clear screen during CA_LOADING and CA_PRIMED | Anthony Pesch |
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton |
2014-06-17 | don't call va each frame in GLSL_VertexAttribPointers | Anthony Pesch |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | Remove unused code path from S_Base_StartBackgroundTrack | Zack Middleton |
2014-06-17 | Don't read clc.voipIncomingSequence until range checked sender | Zack Middleton |
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton |
2014-06-17 | Fix demoName Com_sprintf size larger than buffer | Zack Middleton |
2014-06-17 | Fix music studder in base sound when starting silent cinematics | Zack Middleton |
2014-06-17 | Remove extra client_t::csUpdated[] slot | Zack Middleton |
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton |
2014-06-17 | Fix PNG tRNS length checks | Zack Middleton |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory |
2014-06-17 | Fix playback of stereo sounds in Base sound system | Zack Middleton |
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory |
2014-06-17 | Fix crash in OpenAL when no input devices are available | Amanieu d'Antras |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | Support spatialized raw streams in base sound, e.g. for VoIP | Zack Middleton |
2014-06-17 | Add latch to r_centerWindow and r_allowResize | Zack Middleton |
2014-06-17 | r_noborder changes require a restart | IR4T4 |
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton |
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 |
2014-06-17 | Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes | Zack Middleton |
2014-06-17 | OpenGL2: Remove redundant GLS_* enum. | SmileTheory |
2014-06-17 | #6069: Remove md4 model support. | SmileTheory |
2014-06-17 | Silence warnings about unused static functions in opengl2 | Zack Middleton |
2014-06-17 | Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9 | Zack Middleton |
2014-06-17 | End current draw surface before drawing cinematic | Zack Middleton |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory |
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton |
2014-06-17 | Remove unused cvar_t variable cl_trn | Ensiform |
2014-06-17 | Fix cinematics often being silent on OS X | Zack Middleton |
2014-06-17 | Fix restoring loop sound position on OS X | Zack Middleton |
2014-06-17 | Make OpenAL buffer management work on OS X | Zack Middleton |
2014-06-17 | Fix flares being invisible after vid_restart | Zack Middleton |
2014-06-17 | Remove function prototypes for non-existant Sys_* DLL functions | Zack Middleton |
2014-06-17 | Remove old comment that FS_Seek doesn't work on zipped files | Zack Middleton |
2014-06-17 | Support FS_SEEK_END and negative offset for zipped files in FS_Seek | Zack Middleton |
2014-06-17 | Remove unused variable baseOffset from fsh[] | Zack Middleton |
2014-06-17 | Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek | Zack Middleton |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface m... | SmileTheory |
2014-06-17 | Fix running if built on OS X 10.9 | Zack Middleton |
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | OpenGL2: Some small shader optimizations. | SmileTheory |