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AgeCommit message (Expand)Author
2013-01-03* add sprint bind to menuRoman Tetelman
2013-01-03* make sprinting take stamina againRoman Tetelman
2013-01-03* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...Roman Tetelman
2013-01-03Remove complimentary funds (closes #68)Ben Millwood
2013-01-03Merge most of the CalculateBuildPoints loopsBen Millwood
2013-01-03Simplify some power handling codeBen Millwood
2013-01-03Hive pain/death code cleaned upBen Millwood
2013-01-03* Fix death detection on medistation heal (bug 3981)Ben Millwood
2013-01-03* Fix negated condition introduced in r1060 (DevHC)Tim Angus
2013-01-03* Increase repeater cost from 2 to 4Ben Millwood
2013-01-03* fix misleading commentRoman Tetelman
2013-01-03* remove extra landing friction from dodgeRoman Tetelman
2013-01-03Tweaks to cvar default values and flagsBen Millwood
2013-01-03fix maxZones dynamic allocation conditionalBen Millwood
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03Reduce redundancy in Cmd_Build_fBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03show the BP of the main / reactor zone by defaultBen Millwood
2013-01-03Default max repeater zones 3 -> 500Ben Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Display 0 BP during SDBen Millwood
2013-01-03Ignore unpowered buildables when checking if too close to the enemy and remov...Ben Millwood
2013-01-03Don't unpower more than the BP a power source can supply correctlyBen Millwood
2013-01-03The reactor can only power as much BP as it can hold, and marked unpowered bu...Ben Millwood
2013-01-03Fixes to alien BP counting and markdeconBen Millwood
2013-01-03Queue BP when incomplete buildables are destroyedBen Millwood
2013-01-03Fix some bugs with Zone BPBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03use alien queue for aliensRoman Tetelman
2013-01-03Initialisation fix in BP zone allocation codeBen Millwood
2013-01-03Queue buildpoints in main zone and unpowered buildablesBen Millwood
2013-01-03Minor cleanups to zone bpBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03Dead buildables are ignored on radarBen Millwood
2013-01-03/give funds should accept non-integral argumentsBen Millwood
2013-01-03* Prevent spectating a player while alive (thanks Byron Johnson)Christopher Schwarz
2013-01-03* Fix some bugs with banning by client number introduced in revision 1189M. Kristall
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Revert last change... oopsTim Angus
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
2013-01-03* Fairly substantial restructuring of the map rotation system which hopefullyTim Angus
2013-01-03* Cut down map rotation system memory usage by concatenating commandsTim Angus
2013-01-03* Change grammar of map rotation system to support back to back conditionsTim Angus
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Remove unused variableTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus