Age | Commit message (Collapse) | Author |
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+ swarms are much faster
+ 3 second lifetime instead of 1500*4 unit leash (changme)
+ swarms target the nearest human instead of chasing the same one until death
+ hive repeat 5 sec -> 3 sec
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that part of 1121 instead of trying to fix what wasn't broken.
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completely broken. Mysterious successes and failures of allowed hovel placement should no longer occur.
* Prevent hovels allowing grangers to get outside the map, once again (thanks Rezyn)
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* Move CG_TeamJoinMessage to cg_players.c near where it is used
* When changing team, execute cg_(alien|human|spectator)Config as appropriate
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* Ignore marked buildables that the spawn will replace when checking
for anything that will block it.
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* (bug 3576) Allow % since people promise it is safe (/dev/humancontroller)
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* Partially fix thirdpersonpitchfollow so you shouldn't get stuck anymore, but you can still get angle wrapping
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to be a red herring
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can actually be obtained from the logs via offsetting instead of only having game times (thanks Pierre)
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* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
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* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type.
* Votes require at least g_suddenDeathVotePercent percent to pass (default 74)
* Set g_suddenDeathVotePercent 0 to disable SD votes entirely
* g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
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A regen rate of 4 hp/s now means you regenerate one health point every
quarter of a second (fixes #28)
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* Remove cvar based banning in favor of admin system
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not just the one who is being healed (fixes #19)
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* use git svn find-rev to get upstream revision rather than multi-pipe
shell commmand
* revert unnecessary changes to src, and hence replace
'src/cgame src/game ...' with just 'src/' in the diff command
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said vote (fixes #15)
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the same time (fixes #8)
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* Reduce upgraded pounce range to regular + 6 instead of 8 (the model size difference is 6, not 8)
* Introduced upgraded goon pounce range (regular goon range + 6)
* Increased hive health 125->175
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* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
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* remove reference to holding +button5 to repair in tutorial text
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(hopefully)
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megatog615)
* dead buildables no longer bleed
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* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin:
- Ensure SnapVector always snaps downwards, rather than always towards 0
- Don't send score information that won't be displayed
- /give poison as a human poisons rather than boosting
* Remove some trailing whitespace
* Remove some useless intermediate variables in cg_draw.c
* Ammo/clips/build timer display depends on primary weapon rather than equipped
- (this also fixes bug 3837)
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+ Totally redo all the shoulder view positions
+ Change cg_thirdPersonShoulderView -> cg_thirdPersonShoulderViewMode and give it new behaviors
- 0: always use regular third person view
- 1: use regular third person view but go to shoulder during wallwalk (default)
- 2: always use shoulder view
+ Following of the player's pitch (in both modes) is disabled but can be reenabled using cg_thirdPersonPitchFollow 1
- This cvar is intended to be temporary. One way or the other will be kept for trunk.
+ Unbreak regular third person view during wallwalk (I still don't like the way it looks though)
+ Add a set of temporary cvars for tweaking shoulder view positions for each class
- cg_shoulderViewOverride 1 will activate the following cvars and ignore the hard-coded positions
- cg_shoulderViewUp cg_shoulderViewRight cg_shoulderViewForward then offset the views instead
- These four cvars will not go to trunk. They are so that people can easily test different viewpoints (to be hardcoded) and suggest them to me during this testing phase.
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* g_adminNameProtect is now properly disabled when 0
* Do not remove admins with negative levels (if any such levels exist)
* Fix admin level name alignment in !listplayers and !listadmins
* Fix some !showbans regressions
+ !showbans -1 was showing the last two bans
+ !showbans -1 was not working with only 1 ban
* Fix a ptr error message
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