Age | Commit message (Collapse) | Author |
|
|
|
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
|
|
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
|
|
depth prepass.
|
|
|
|
|
|
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
|
|
arches and made make-macosx.sh not build UB's but only standard binaries
|
|
|
|
autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
|
|
localhost check from reconnect command.
|
|
happens if someone modifies the engine. (#5449)
|
|
|
|
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
|
|
|
|
|
|
|
|
CL_ParseVoip() while flipping cl_voip off and on.
|
|
|
|
|
|
per-vertex light vectors. Fixes #5813.
|
|
|
|
separate depth texture and screen texture coordinates in glsl shaders.
|
|
|
|
|
|
|
|
|
|
number of FBOs and FBO blits when able.
|
|
|
|
Base sound system to warn not error when sound filename is empty or too long.
|
|
|
|
|
|
|
|
|
|
index like in server.
|
|
|
|
|
|
merged in R_MergeLeafSurfaces().
|
|
|
|
Ensiform.
|
|
|
|
|
|
|
|
|
|
modified by me.
|
|
|
|
|
|
|
|
separate function and merged into opengl1 renderer. (Fixes bug #5559.)
|
|
|