| Age | Commit message (Collapse) | Author | 
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not just the one who is being healed (fixes #19)
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* use git svn find-rev to get upstream revision rather than multi-pipe
  shell commmand
* revert unnecessary changes to src, and hence replace
  'src/cgame src/game ...' with just 'src/' in the diff command
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said vote (fixes #15)
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the same time (fixes #8)
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* Reduce upgraded pounce range to regular + 6 instead of 8 (the model size difference is 6, not 8)
* Introduced upgraded goon pounce range (regular goon range + 6)
* Increased hive health 125->175
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* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
  instead, add them to a global queue and restore them slowly, as determined
  by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
  pretty much the same thing
This resolves issue #6
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* remove reference to holding +button5 to repair in tutorial text
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(hopefully)
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megatog615)
* dead buildables no longer bleed
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* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin:
  - Ensure SnapVector always snaps downwards, rather than always towards 0
  - Don't send score information that won't be displayed
  - /give poison as a human poisons rather than boosting
* Remove some trailing whitespace
* Remove some useless intermediate variables in cg_draw.c
* Ammo/clips/build timer display depends on primary weapon rather than equipped
  - (this also fixes bug 3837)
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+ Totally redo all the shoulder view positions 
  + Change cg_thirdPersonShoulderView -> cg_thirdPersonShoulderViewMode and give it new behaviors
    - 0: always use regular third person view
    - 1: use regular third person view but go to shoulder during wallwalk (default)
    - 2: always use shoulder view
  + Following of the player's pitch (in both modes) is disabled but can be reenabled using cg_thirdPersonPitchFollow 1
    - This cvar is intended to be temporary. One way or the other will be kept for trunk.
  + Unbreak regular third person view during wallwalk (I still don't like the way it looks though)
  + Add a set of temporary cvars for tweaking shoulder view positions for each class
    - cg_shoulderViewOverride 1 will activate the following cvars and ignore the hard-coded positions
    - cg_shoulderViewUp cg_shoulderViewRight cg_shoulderViewForward then offset the views instead
    - These four cvars will not go to trunk. They are so that people can easily test different viewpoints (to be hardcoded) and suggest them to me during this testing phase.
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* g_adminNameProtect is now properly disabled when 0
* Do not remove admins with negative levels (if any such levels exist)
* Fix admin level name alignment in !listplayers and !listadmins
* Fix some !showbans regressions
  + !showbans -1 was showing the last two bans
  + !showbans -1 was not working with only 1 ban
* Fix a ptr error message
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* Random fixes/rearrangements in deconstruct and PM_Weapon
* Merge tremulous r1137
  - noclipping specs
  - other noclip stuff
  - fix ammo check
  - maprotation fixes
  - no taunting when dead
  - code-level crap
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* Allow /noclip and /where to be used by spectators
* Allow /noclip and /setviewpos to be used by specs even when cheats are off
* Run PM_Weapon and set view height while noclipping
* Make player speed while spectating or noclipping configurable via cg_flySpeed
* Remove requirement for cgame's cvartable to have a non-null vmCvar pointer
* Make PM_Paralyzed a macro and add a similar category, PM_Live
* Stop dretches from biting dead buildings
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* Remove spec pitch tracking from case cam (until bugs it results in are fixed)
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* Create a shoulder-cam mode that replaces thirdperson when you have cg_thirdPersonShoulderView 1
* Automatically switch to shoulder view when following someone wallwalking
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* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
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the same shortcomings that it has in trunk though)
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players' pitch aim.
  * Known issue: actually PLAYING in third person is (still) broken at the moment
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* fix to next stage counter for stage 3 teams (hopefully)
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* Correct crouch check in ClientTimerActions
 * Ensure animation togglebit on buildables is only used once per frame
   (bug 3377)
 * Make G_FloodLimited more robust and with a pointlessly informative
   return value
 * Add a brief comment to the G_SayArg* functions to explain their purpose,
   which wasn't at all clear to me until I experimented with them
 * Remove more redundant va()s
 * Remove an unused variable and associated functions that were causing a
   compiler warning
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* Rename private message, admin message functions for consistency
 * Cancel a reload when switching weapons, and prevent reloading a full clip
 * Simplify admin command formatting and in doing so prevent some compiler
   warnings on OS X
 * Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
 * Have tremulous_alien_common_hud include tremulous_common_hud since they're
   always used together anyway
 * Remove some redundant uses of va()
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* Dretch value reduced 175*1.2 -> 150*1.2
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* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value
 * Removing references to an apparently useless escape character in chat
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