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The server software used for the Der Bunker Tremulous servers.
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2006-01-24
* Merged ioq3-r522
Tim Angus
2006-01-20
* Master server now logs version and renderer strings
Tim Angus
2006-01-20
* Fixed a couple of subtle bugs in the tutorial system
Tim Angus
2006-01-18
* Merged ioq3-r506
Tim Angus
2006-01-18
* Changed order of build errors
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2006-01-15
* Merged ioq3-r492
Tim Angus
2006-01-14
* s/i386/x86/
Tim Angus
2006-01-12
* Increase boost time to 30 seconds from 20 seconds
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2006-01-11
* Flamer damage down to 20 from 31
Tim Angus
2006-01-10
* Rename winquake.rc to win_resource.rc
Tim Angus
2006-01-10
* Removed Q3 icons
Tim Angus
2006-01-09
* Merged ioq3-468
Tim Angus
2006-01-06
* Added traps to query demo state
Tim Angus
2006-01-05
* Merged ioq3-460
Tim Angus
2005-12-29
* Oops
Tim Angus
2005-12-29
* Merged ioq3-r451 into trunk
Tim Angus
2005-12-28
* Some win32 fixes
Tim Angus
2005-12-28
* Use select instead of poll for the master server -- apparently windows has no
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-20
* Restore the say/team say display
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Copied ioq3 src to trunk
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-12-06
* Pain blends
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-18
* Fix to the multiple sound bug introduced through fixing the missing flamer bug
Tim Angus
2005-10-17
* Fixed a silly bug with using the reactor/repeater
Tim Angus
2005-10-16
* Extended STATS report to include the times when stages change
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-07
* Fixed bug where a server with only spectators would get stuck on games whic...
Tim Angus
2005-09-06
* cg_debugParticles >= 1 now prints to the console when particle systems are ...
Tim Angus
2005-09-05
* Reverted walk/run animation switching back to cmd.buttons instead of basing...
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-02
* Fixed a spectating bug introduced by the new weapon switching
Tim Angus
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