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2017-04-06implement the option to make evolution and equipment free/dev/humancontroller
2017-04-06import icculus.org/tremulous/trunk r1044/dev/humancontroller
2017-04-06fix a pointer going out of bounds, in the text width calculation code/dev/humancontroller
2017-04-06fix the incorrect calculation of string/line (display)widths/dev/humancontroller
2017-04-06implement setdisabled: a command to change the set of disabled buildables, cl.../dev/humancontroller
2017-03-11tell funny version information in status responses (and configstrings)/dev/humancontroller
2017-03-11use more descriptive -- and funny -- shutdown messages due to common system s.../dev/humancontroller
2017-03-09support GUIDless 1.1 clients/dev/humancontroller
2017-03-09pwn stock-ish clients with cl_allowDownload 1 and alike/dev/humancontroller
2017-03-09implement part 2 of the multi-protocol functionality: pk3 control/dev/humancontroller
2017-03-09implement part 1 of the multi-protocol functionality: protocols/dev/humancontroller
2017-03-09implement support for creating cgame&ui modules using the 1.1 interfaces/dev/humancontroller
2017-03-09alter menudef.h to be compatible with 1.1 clients/dev/humancontroller
2017-03-09use entityState_t::misc instead of entityState_t::generic1 in some rather imp.../dev/humancontroller
2017-03-09fix Info_SetValueForKey() for ("...", NULL) calls/dev/humancontroller
2017-03-09implement a function to safely remove any entity/dev/humancontroller
2017-03-09expose the zaps global variable/dev/humancontroller
2017-03-09theoretically allow non-player entities to telefrag other entities/dev/humancontroller
2017-03-09give buildable placeholders the "builder" classname; give the "func_door_mode.../dev/humancontroller
2017-03-09when spawning buildables, replace the "builder" entity with a buildable (inst.../dev/humancontroller
2017-03-09allow non-brushmodel movers to have no models at all, without resulting in dr.../dev/humancontroller
2017-03-09make some code more robust against disappearance of entities/dev/humancontroller
2017-03-09after spawning, do not charge the lucifer cannon until all buttons are up/dev/humancontroller
2017-03-09allow players to spawn at any origin (without spawn buildables); pull the tri.../dev/humancontroller
2017-03-09constize the input-only parameters of a bunch of functions/dev/humancontroller
2017-03-09do not "exit the level" multiple times when using admin/console commands/dev/humancontroller
2017-03-09fix the formulas in BG_EvaluateTrajectoryDelta()/dev/humancontroller
2017-03-09always use ent->clipmask as pm->tracemask; move special casing to setting ent.../dev/humancontroller
2017-03-09synchronize ent->health with ent->client->ps.stats[STAT_HEALTH]/dev/humancontroller
2017-03-09implement setivo: layout-based overriding of intermission views/dev/humancontroller
2017-03-09implement layout arithmetic and the addlayout command/dev/humancontroller
2017-03-09retain the developer mode setting across map changes/dev/humancontroller
2017-03-09allow calling for specific layouts in votes, where applicable/dev/humancontroller
2017-03-09implement setnextmap: an admin command to set the next map and layout/dev/humancontroller
2017-03-09add G_LayoutExists() and use it/dev/humancontroller
2017-03-09fix up G_MapExists(), and use it more/dev/humancontroller
2017-03-09rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_.../dev/humancontroller
2017-03-09execute map configuration scripts before loading the map/dev/humancontroller
2017-03-09begin rewriting the voting code to be structured in the representation of votes/dev/humancontroller
2017-03-09add G_PerformMapChange() and G_PerformMapRestart(), and use them/dev/humancontroller
2017-03-09remove some fancy hacks from the missile bounce code/dev/humancontroller
2017-03-09remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN/dev/humancontroller
2017-03-09fix mover placement bugs resulting in from the stupid use of InitMover()/dev/humancontroller
2017-03-09use r.currentAngles a bit more (for later use)/dev/humancontroller
2017-03-09try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the server/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the cgame mo.../dev/humancontroller
2017-03-09allow misc_particle_system entities to use the angles spawn variable/dev/humancontroller
2017-03-09also invalidate the buildable orientation cache if the angles or the buildabl.../dev/humancontroller