Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus | |
* Dragoon pounce now incurs 400ms wait before other weapons may be used * Trapper cost down to 8 from 10 * Hovel is now free, but only one can be built * Teslagen damage up to 9 from 7 * Non locational damage does not apply locational armour anymore; instead it averages the armour regions together * Tweaks to pain blends * Added cg_animation.c, which apparently I forgot * Added generate-infopanes.sh and infopanes.def.h | |||
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2005-09-02 | * Added "Wallwalk Control Toggles" option | Tim Angus | |
2005-08-29 | * Added "Use Medkit" option | Tim Angus | |
* Removed antitox from infopanes * retabbed the .txt files | |||
2005-07-28 | * Changed "Object" to "Structure" in controls options | Tim Angus | |
2005-07-23 | * Changed lagometer from FILLED to EMPTY | Tim Angus | |
2005-07-21 | * Added columns for class icons | Tim Angus | |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus | |
* Fixed the bug where spectators saw team chat * Added ping display to the lagometer * Renormalised some balance variables * Fixed the bug where bodies would sometimes disappear immediately after death * Fixed the "dancing buildables" bug * Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS * Fixed a subtle stage bug * Added code to indicate which stage a team is on via the scoreboard | |||
2005-07-21 | * Fixed the lagometer colours | Tim Angus | |
* Added stage report to the scoreboard | |||
2005-07-17 | * Realigned scoreboard headings | Tim Angus | |
2005-07-14 | * Expanded human inventory size to 7 items | Tim Angus | |
* Changed code reference of grenade infopane | |||
2005-06-18 | * Some grammar/spelling fixes | Tim Angus | |
* Credits update | |||
2005-06-05 | * Some grammar touch ups to infopanes.def | Tim Angus | |
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced | |||
2004-11-30 | * Dialog for PTRC system | Tim Angus | |
2004-09-29 | * A smattering of fondulations | Tim Angus | |
2004-09-28 | * Changed the alpha on the class icons | Tim Angus | |
2004-09-27 | * Build timer pies | Tim Angus | |
* Alien class icons | |||
2004-07-23 | * Values update | Tim Angus | |
2004-05-29 | * Changes for the increased resolution fonts | Tim Angus | |
2004-03-19 | * Added "buy ammo" bind to options | Tim Angus | |
* Set default focus to the listbox for many of the trem menus | |||
2004-03-02 | * Added reload binding option | Tim Angus | |
* Added team auto-select option | |||
2004-01-30 | * Menu option for cg_disableBuildWarnings | Tim Angus | |
2004-01-12 | * Added doubleclick handles to the list boxes | Tim Angus | |
* Added crosshair names to the huds * Corrected some infopanes prices | |||
2004-01-12 | * Added CG_PLAYER_CROSSHAIRNAMES | Tim Angus | |
2003-10-10 | * Wall jumping for chimera | Tim Angus | |
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command | |||
2003-10-10 | * Tidied up the voting dialogs -- less ambiguous now | Tim Angus | |
2003-09-30 | * Changed cg_zsortLEs to cg_depthSortParticles | Tim Angus | |
2003-09-03 | * Removed bank and float UI stuff | Tim Angus | |
2003-08-19 | * Reintroduced alien sense after it mysteriously disappeared.. hmm | Tim Angus | |
2003-08-02 | * Spelling fixes | Tim Angus | |
* Jex's changes to the human hud (inventory + usable icon) | |||
2003-06-15 | * Added a few things back in to the human hud | Tim Angus | |
2003-06-13 | * Code support for the "new" huds | Tim Angus | |
2003-06-13 | * Updated default and human huds | Tim Angus | |
* Split alien hud into builder and general huds | |||
2003-03-26 | * Added CG_PLAYER_WEAPONICON ownerdraw at Jex's request | Tim Angus | |
2003-03-22 | * Updated the armoury menu to be somewhat more usable | Tim Angus | |
2003-02-12 | * Updated most of the scripts to play the new menu sounds | Tim Angus | |
2003-02-03 | * Added ownerdraws for alien sense, human scanner and usable buildable | Tim Angus | |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2003-01-11 | * Oops. Fixed the changes I backed out. | Tim Angus | |
2003-01-11 | * Alien hud changes | Tim Angus | |
2003-01-05 | * Hud changes | Tim Angus | |
2003-01-05 | * Various bits for the alien hud | Tim Angus | |
2002-12-01 | * New ownerdraws for the alien hud | Tim Angus | |
2002-11-30 | * New human hud | Tim Angus | |
2002-11-30 | * Various additions for the latest human hud | Tim Angus | |
2002-11-18 | * More infopanes | Tim Angus | |
* Hud updates | |||
2002-11-16 | * Added tremulous_alien_hud.menu | Tim Angus | |
2002-11-16 | * Added a bunch of infopanes | Tim Angus | |
* Jex's human hud | |||
2002-10-23 | * Added light flare performance option to GFX software | Tim Angus | |
2002-10-22 | * Punkbuster stuff for 1.32 point release | Tim Angus | |