diff options
author | Tim Angus <tim@ngus.net> | 2002-11-30 17:26:35 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-11-30 17:26:35 +0000 |
commit | b2fbc3d57230c38014d44fbda8a8e8f22609a994 (patch) | |
tree | f09c84539a3fcb0af7f2e7a287ff93d8bef7c7df /ui | |
parent | f7decf1775ffedacde877ef799821abb100cdc74 (diff) |
* New human hud
Diffstat (limited to 'ui')
-rw-r--r-- | ui/tremulous_human_hud.menu | 396 |
1 files changed, 209 insertions, 187 deletions
diff --git a/ui/tremulous_human_hud.menu b/ui/tremulous_human_hud.menu index a4dd3c31..98670b6b 100644 --- a/ui/tremulous_human_hud.menu +++ b/ui/tremulous_human_hud.menu @@ -7,19 +7,19 @@ { assetGlobalDef { - cursor "ui/assets/3_cursor2" // cursor - gradientBar "ui/assets/gradientbar2.tga" // gradient bar - fadeClamp 1.0 // sets the fadeup alpha - fadeCycle 1 // how often fade happens in milliseconds - fadeAmount 0.1 // amount to adjust alpha per cycle - - shadowX 5 // x amount for shadow offset - shadowY 5 // y amount for shadow offset - shadowColor 0.1 0.1 0.1 0.25 // shadow color - - font "fonts/font" 16 // font - smallFont "fonts/smallfont" 12 // font - bigFont "fonts/bigfont" 20 // font + cursor "ui/assets/3_cursor2" // cursor + gradientBar "ui/assets/gradientbar2.tga" // gradient bar + fadeClamp 1.0 // sets the fadeup alpha + fadeCycle 1 // how often fade happens in milliseconds + fadeAmount 0.1 // amount to adjust alpha per cycle + + shadowX 5 // x amount for shadow offset + shadowY 5 // y amount for shadow offset + shadowColor 0.1 0.1 0.1 0.25 // shadow color + + font "fonts/font" 16 // font + smallFont "fonts/smallfont" 12 // font + bigFont "fonts/bigfont" 20 // font } menuDef @@ -28,6 +28,7 @@ fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 + //CONSOLE itemDef { @@ -44,280 +45,301 @@ textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CONSOLE } - //FPS + + ////////////////// + //STATIC OBJECTS// + ////////////////// + + //LEFT CIRCLE itemDef { - name "fps" - rect 556 64 56 22 - style WINDOW_STYLE_EMPTY + name "left-circle" + rect 35 417.5 25 25 visible 1 decoration - forecolor 1 1 1 1 - align ITEM_ALIGN_RIGHT - textalignx 0 - textaligny 18 - textscale 0.4 - textstyle ITEM_TEXTSTYLE_NORMAL - ownerdraw CG_FPS + forecolor 0.0 0.8 1.0 0.25 + style WINDOW_STYLE_SHADER + background "ui/assets/circle.tga" } - //TIMER + + //LEFT ARM itemDef { - name "timer" - rect 500 64 56 22 - style WINDOW_STYLE_EMPTY + name "left-arm" + rect 68.25 420 94.5 35 visible 1 decoration - forecolor 1 1 1 1 - align ITEM_ALIGN_RIGHT - textalignx 0 - textaligny 18 - textscale 0.4 - textstyle ITEM_TEXTSTYLE_NORMAL - ownerdraw CG_TIMER + forecolor 0.0 0.8 1.0 0.25 + style WINDOW_STYLE_SHADER + background "ui/assets/left-arm.tga" } - //SNAPSHOT + + //LEFT CAP itemDef { - name "snapshot" - rect 300 96 200 22 - style WINDOW_STYLE_EMPTY + name "left-cap" + rect 49 387.75 81 27.5 visible 1 decoration - forecolor 1 1 1 1 - align ITEM_ALIGN_RIGHT - textalignx 0 - textaligny 18 - textscale 0.4 - textstyle ITEM_TEXTSTYLE_NORMAL - ownerdraw CG_SNAPSHOT + forecolor 0.0 0.8 1.0 0.25 + style WINDOW_STYLE_SHADER + background "ui/assets/left-cap.tga" } - //LAGOMETER + + //CREDITS LABEL itemDef { - name "lagometer" - rect 502 358 132 28 - visible 0 + name "credits-label" + rect 70 392.75 7 7.5 + visible 1 decoration - background "lagometer" - ownerdraw CG_LAGOMETER + forecolor 0.0 0.8 1.0 0.5 + style WINDOW_STYLE_SHADER + background "ui/assets/credits.tga" } - //CREDIT LABEL + + //RIGHT CIRCLE itemDef { - name credits - rect 489 30 57 10 + name "right-circle" + rect 580 417.5 25 25 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 + forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER - background "ui/assets/credits.tga" + background "ui/assets/circle.tga" } - //CREDIT + + //RIGHT ARM itemDef { - name "c" - rect 547 25 64 16 + name "right-arm" + rect 477.25 420 94.5 35 visible 1 decoration - forecolor 0.0 0.8 1.0 1.0 - ownerdraw CG_PLAYER_CREDITS_VALUE + forecolor 0.0 0.8 1.0 0.25 + style WINDOW_STYLE_SHADER + background "ui/assets/right-arm.tga" } - //BANK LABEL + + //RIGHT CAP itemDef { - name credits - rect 526 46 38 10 + name "right-cap" + rect 510 387.75 81 27.5 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 + forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER - background "ui/assets/bank.tga" + background "ui/assets/right-cap.tga" } - //BANK + + /////////////////// + //DYNAMIC OBJECTS// + /////////////////// + + //BOLT itemDef { - name "b" - rect 569 46 40 10 + name "bolt" + rect 40 420 15 20 visible 1 decoration - forecolor 0.0 0.8 1.0 1.0 - ownerdraw CG_PLAYER_BANK_VALUE - } - //AMMO + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/bolt.tga" + ownerdraw CG_PLAYER_STAMINA_BOLT + } + + //CROSS itemDef { - name "a" - rect 13 25 64 16 + name "cross" + rect 137.5 430 15 15 visible 1 decoration - forecolor 0.0 0.8 1.0 1.0 - ownerdraw CG_PLAYER_AMMO_VALUE - } - //SLASH + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/cross.tga" + ownerdraw CG_PLAYER_HEALTH_CROSS + } + + //STAMINA 1 itemDef { - name credits - rect 80 29 8 10 + name "stamina1" + //rect 34 403.25 9 11.5 + rect 34.5 403.5 9 11.5 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - style WINDOW_STYLE_SHADER - background "ui/assets/slash.tga" + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/stamina1.tga" + ownerdraw CG_PLAYER_STAMINA_1 } - //CLIPS + + //STAMINA 2 itemDef { - name "c" - rect 70 29 40 10 + name "stamina2" + //rect 23.75 410.75 11.5 10.5 + rect 24 410.75 11.5 10.5 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - ownerdraw CG_PLAYER_CLIPS_VALUE - } - //HEALTH + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/stamina2.tga" + ownerdraw CG_PLAYER_STAMINA_2 + } + + //STAMINA 3 itemDef { - name "healthok" - rect 13 430 64 16 - visible 0 + name "stamina3" + //rect 20.25 423 10.5 7 + rect 20.75 423.5 10.5 7 + visible 1 decoration - forecolor 0.0 0.8 1.0 1.0 - ownerdraw CG_PLAYER_HEALTH - } - //HEALTH BAR + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/stamina3.tga" + ownerdraw CG_PLAYER_STAMINA_3 + } + + //STAMINA 4 itemDef { - name "health" - rect 513 448 97 5 + name "stamina4" + rect 21 402.5 54 55 visible 1 decoration - align ITEM_ALIGN_RIGHT - special 0.0 - textScale 0.0 - forecolor 0.0 0.8 1.0 1.0 - ownerdraw CG_PLAYER_HEALTH_BAR - } - //HEALTH BORDER + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/stamina4.tga" + ownerdraw CG_PLAYER_STAMINA_4 + } + + //RING itemDef { - name healthborder - rect 511 446 101 9 + name "ring" + // rect 20 402.5 55 55 // Guide for Stamina alignment + rect 565 402.5 55 55 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - style WINDOW_STYLE_SHADER - background "ui/assets/healthborder.tga" - } - //CROSS + forecolor 0.0 0.8 1.0 0.5 + background "ui/assets/ring.tga" + ownerdraw CG_PLAYER_CLIPS_RING + } + + //CREDITS itemDef { - name cross - rect 500 446 9 9 + name "credits" + rect 77 392 40 10 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - style WINDOW_STYLE_SHADER - background "ui/assets/cross.tga" + forecolor 0.0 0.8 1.0 0.5 + ownerdraw CG_PLAYER_CREDITS_VALUE } - //CROSS BORDER + + //BANK itemDef { - name crossborder - rect 490 445 12 12 - visible 0 + name "bank" + rect 80 404 32 8 + visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - style WINDOW_STYLE_SHADER - background "ui/assets/crossborder.tga" - } - //STAMINA BAR + forecolor 0.0 0.8 1.0 0.5 + ownerdraw CG_PLAYER_BANK_VALUE + } + + //HEALTH itemDef { - name "s" - rect 548 435 62 5 + name "health" + rect 67 430 60 15 visible 1 decoration - align ITEM_ALIGN_RIGHT - special 0.0 - textScale 0.0 - forecolor 0.0 0.8 1.0 1.0 - ownerdraw CG_PLAYER_STAMINA + forecolor 0.0 0.8 1.0 .5 + ownerdraw CG_PLAYER_HEALTH } - //STAMINA BORDER + + //WEAPON ICON itemDef { - name staminaborder - rect 546 433 66 9 + name "weapon" + rect 482.5 425 25 25 visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - style WINDOW_STYLE_SHADER - background "ui/assets/staminaborder.tga" + forecolor 0.0 0.8 1.0 0.5 +// background "icons/iconw_rifle.tga" +// background "icons/iconw_construct.tga" +// background "icons/iconw_chaingun.tga" +// background "icons/iconw_flamer.tga" +// background "icons/iconw_lucifer.tga" +// background "icons/iconw_saw.tga" +// background "icons/iconw_pulse.tga" +// background "icons/iconw_lasgun.tga" +// background "icons/iconw_driver.tga" + ownerdraw CG_PLAYER_SELECT } - //PILL + + + //AMMO itemDef { - name pill - rect 533 434 10 7 - visible 0 + name "ammo" + rect 494 430 60 15 + visible 1 decoration - forecolor 1.0 1.0 1.0 1.0 - style WINDOW_STYLE_SHADER - background "ui/assets/pill.tga" - } - //SELECT + forecolor 0.0 0.8 1.0 .5 + ownerdraw CG_PLAYER_AMMO_VALUE + } + + + //CLIPS itemDef { - name "select" - rect 240 435 160 32 - visible 0 + name "clips" + rect 538 423 60 15 + visible 1 decoration - ownerdraw CG_PLAYER_SELECT + forecolor 0.0 0.8 1.0 .5 + ownerdraw CG_PLAYER_CLIPS_VALUE } - //SELECT TEXT + + //FPS itemDef { - name "selecttext" - rect 200 25 240 40 + name "fps" +// rect 540 392 20 5 + rect 520 390 30 10 + style WINDOW_STYLE_EMPTY visible 1 decoration - textScale .5 - ownerdraw CG_PLAYER_SELECTTEXT - } - //BANK LABEL + forecolor 0.0 0.8 1.0 .5 + ownerdraw CG_FPS_FIXED + } + + //TIMER itemDef { - name banklabel - text "Bank" - rect 500 92 53 30 + name "timer" +// rect 535 404 20 5 + rect 540 402 20 10 style WINDOW_STYLE_EMPTY - textalign ITEM_ALIGN_LEFT - textalignx 27 - textaligny 22 - textscale 0.45 - textstyle ITEM_TEXTSTYLE_NORMAL - forecolor 0.219608 0.933333 0 1 - backcolor 0 0 0 0 - visible 0 + visible 1 decoration - } - //CREDITS LABEL + forecolor 0.0 0.8 1.0 .5 + ownerdraw CG_TIMER_SECS + } + + //TIMER itemDef { - name creditslabel - text "Credits" - rect 400 14 53 30 + name "timer" +// rect 535 404 20 5 + rect 505 402 30 10 style WINDOW_STYLE_EMPTY - textalign ITEM_ALIGN_LEFT - textalignx 27 - textaligny 22 - textscale 0.6 - textstyle ITEM_TEXTSTYLE_NORMAL - forecolor 0.219608 0.933333 0 1 - backcolor 0 0 0 0 - visible 0 + visible 1 decoration - } + forecolor 0.0 0.8 1.0 .5 + ownerdraw CG_TIMER_MINS + } } } |