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2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-09-02* Added "Wallwalk Control Toggles" optionTim Angus
2005-08-29* Added "Use Medkit" optionTim Angus
* Removed antitox from infopanes * retabbed the .txt files
2005-07-28* Changed "Object" to "Structure" in controls optionsTim Angus
2005-07-23* Changed lagometer from FILLED to EMPTYTim Angus
2005-07-21* Added columns for class iconsTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
* Fixed the bug where spectators saw team chat * Added ping display to the lagometer * Renormalised some balance variables * Fixed the bug where bodies would sometimes disappear immediately after death * Fixed the "dancing buildables" bug * Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS * Fixed a subtle stage bug * Added code to indicate which stage a team is on via the scoreboard
2005-07-21* Fixed the lagometer coloursTim Angus
* Added stage report to the scoreboard
2005-07-17* Realigned scoreboard headingsTim Angus
2005-07-14* Expanded human inventory size to 7 itemsTim Angus
* Changed code reference of grenade infopane
2005-06-18* Some grammar/spelling fixesTim Angus
* Credits update
2005-06-05* Some grammar touch ups to infopanes.defTim Angus
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced
2004-11-30* Dialog for PTRC systemTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-09-28* Changed the alpha on the class iconsTim Angus
2004-09-27* Build timer piesTim Angus
* Alien class icons
2004-07-23* Values updateTim Angus
2004-05-29* Changes for the increased resolution fontsTim Angus
2004-03-19* Added "buy ammo" bind to optionsTim Angus
* Set default focus to the listbox for many of the trem menus
2004-03-02* Added reload binding optionTim Angus
* Added team auto-select option
2004-01-30* Menu option for cg_disableBuildWarningsTim Angus
2004-01-12* Added doubleclick handles to the list boxesTim Angus
* Added crosshair names to the huds * Corrected some infopanes prices
2004-01-12* Added CG_PLAYER_CROSSHAIRNAMESTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command
2003-10-10* Tidied up the voting dialogs -- less ambiguous nowTim Angus
2003-09-30* Changed cg_zsortLEs to cg_depthSortParticlesTim Angus
2003-09-03* Removed bank and float UI stuffTim Angus
2003-08-19* Reintroduced alien sense after it mysteriously disappeared.. hmmTim Angus
2003-08-02* Spelling fixesTim Angus
* Jex's changes to the human hud (inventory + usable icon)
2003-06-15* Added a few things back in to the human hudTim Angus
2003-06-13* Code support for the "new" hudsTim Angus
2003-06-13* Updated default and human hudsTim Angus
* Split alien hud into builder and general huds
2003-03-26* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's requestTim Angus
2003-03-22* Updated the armoury menu to be somewhat more usableTim Angus
2003-02-12* Updated most of the scripts to play the new menu soundsTim Angus
2003-02-03* Added ownerdraws for alien sense, human scanner and usable buildableTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2003-01-11* Oops. Fixed the changes I backed out.Tim Angus
2003-01-11* Alien hud changesTim Angus
2003-01-05* Hud changesTim Angus
2003-01-05* Various bits for the alien hudTim Angus
2002-12-01* New ownerdraws for the alien hudTim Angus
2002-11-30* New human hudTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-11-18* More infopanesTim Angus
* Hud updates
2002-11-16* Added tremulous_alien_hud.menuTim Angus
2002-11-16* Added a bunch of infopanesTim Angus
* Jex's human hud
2002-10-23* Added light flare performance option to GFX softwareTim Angus
2002-10-22* Punkbuster stuff for 1.32 point releaseTim Angus
2002-09-25* Loading menu altered for progress bar border thicknessTim Angus
* tremulous_human_hud.menu is CVS is currently cruft - waiting for Jex * Crosshair selection removed from options menu