diff options
author | IronClawTrem <louie.nutman@gmail.com> | 2020-02-16 03:40:06 +0000 |
---|---|---|
committer | IronClawTrem <louie.nutman@gmail.com> | 2020-02-16 03:40:06 +0000 |
commit | 425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch) | |
tree | 6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /src/ui | |
parent | ccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff) |
create tremded branch
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/CMakeLists.txt | 67 | ||||
-rw-r--r-- | src/ui/menudef.h | 363 | ||||
-rw-r--r-- | src/ui/ui_atoms.c | 620 | ||||
-rw-r--r-- | src/ui/ui_gameinfo.c | 482 | ||||
-rw-r--r-- | src/ui/ui_local.h | 1455 | ||||
-rw-r--r-- | src/ui/ui_main.c | 9532 | ||||
-rw-r--r-- | src/ui/ui_players.c | 1369 | ||||
-rw-r--r-- | src/ui/ui_public.h | 303 | ||||
-rw-r--r-- | src/ui/ui_shared.c | 11444 | ||||
-rw-r--r-- | src/ui/ui_shared.h | 681 | ||||
-rw-r--r-- | src/ui/ui_syscalls.asm | 3 | ||||
-rw-r--r-- | src/ui/ui_syscalls.c | 413 | ||||
-rw-r--r-- | src/ui/ui_syscalls_11.asm | 2 |
13 files changed, 12004 insertions, 14730 deletions
diff --git a/src/ui/CMakeLists.txt b/src/ui/CMakeLists.txt new file mode 100644 index 0000000..18ddfe1 --- /dev/null +++ b/src/ui/CMakeLists.txt @@ -0,0 +1,67 @@ +# +## _ _ ___ ____ _ +## | | | |_ _| / ___|___ __| | ___ +## | | | || | | | / _ \ / _` |/ _ \ +## | |_| || | | |__| (_) | (_| | __/ +## \___/|___| \____\___/ \__,_|\___| +## +# + +set(CMAKE_INSTALL_NAME_DIR ${PROJECT_BINARY_DIR}/gpp) + +set(BG_SOURCE_DIR ../game) +set(QC_SOURCE_DIR ../qcommon) +set(RC_SOURCE_DIR ../renderercommon) +set(CLIENT_SOURCE_DIR ../client) + +add_definitions( -DUI ) + +#add_custom_command( +# OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/menudef.h +# COMMAND ${CMAKE_COMMAND} +# ARGS -E copy ${CMAKE_BINARY_DIR}/assets/ui/menudef.h ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/menudef.h +# DEPENDS ${CMAKE_BINARY_DIR}/assets/ui/menudef.h +# ) +#set_source_files_properties(menudef.h PROPERTIES GENERATED TRUE) + +set(UI_SOURCES + ui_main.c # Must be listed first! + ui_atoms.c + ui_gameinfo.c + ui_local.h + ui_shared.c + ui_shared.h + ${CMAKE_SOURCE_DIR}/assets/ui/menudef.h + ${BG_SOURCE_DIR}/bg_lib.h + ${BG_SOURCE_DIR}/bg_public.h + ${BG_SOURCE_DIR}/bg_alloc.c + ${BG_SOURCE_DIR}/bg_lib.c + ${BG_SOURCE_DIR}/bg_misc.c + ${BG_SOURCE_DIR}/bg_voice.c + ${QC_SOURCE_DIR}/q_shared.h + ${QC_SOURCE_DIR}/q_shared.c + ${QC_SOURCE_DIR}/q_math.c + ${RC_SOURCE_DIR}/tr_types.h + ${CLIENT_SOURCE_DIR}/keycodes.h + ) + +add_library( + ui SHARED + ${UI_SOURCES} + ui_syscalls.c + ) + +target_include_directories( + ui PUBLIC + ${QC_SOURCE_DIR} + ${BG_SOURCE_DIR} + ) + +include(${CMAKE_SOURCE_DIR}/cmake/AddQVM.cmake) +add_qvm( ui ${UI_SOURCES} ui_syscalls.asm ) + +add_custom_command( + TARGET ui POST_BUILD + COMMAND ${CMAKE_COMMAND} + ARGS -E copy ${CMAKE_CURRENT_BINARY_DIR}/libui${CMAKE_SHARED_LIBRARY_SUFFIX} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/gpp/ui${CMAKE_SHARED_LIBRARY_SUFFIX} + ) diff --git a/src/ui/menudef.h b/src/ui/menudef.h deleted file mode 100644 index dbd0996..0000000 --- a/src/ui/menudef.h +++ /dev/null @@ -1,363 +0,0 @@ - -#define ITEM_TYPE_TEXT 0 // simple text -#define ITEM_TYPE_BUTTON 1 // button, basically text with a border -#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped -#define ITEM_TYPE_CHECKBOX 3 // check box -#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar -#define ITEM_TYPE_SAYFIELD 5 // the chat field -#define ITEM_TYPE_COMBO 6 // drop down list -#define ITEM_TYPE_LISTBOX 7 // scrollable list -#define ITEM_TYPE_MODEL 8 // model -#define ITEM_TYPE_OWNERDRAW 9 // owner draw, name specs what it is -#define ITEM_TYPE_NUMERICFIELD 10 // editable text, associated with a cvar -#define ITEM_TYPE_SLIDER 11 // mouse speed, volume, etc. -#define ITEM_TYPE_YESNO 12 // yes no cvar setting -#define ITEM_TYPE_MULTI 13 // multiple list setting, enumerated -#define ITEM_TYPE_BIND 14 // multiple list setting, enumerated - -#define ITEM_ALIGN_LEFT 0 // left alignment -#define ITEM_ALIGN_CENTER 1 // center alignment -#define ITEM_ALIGN_RIGHT 2 // right alignment - -#define ITEM_TEXTSTYLE_NORMAL 0 // normal text -#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking -#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing -#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this ) - -#define WINDOW_BORDER_NONE 0 // no border -#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) -#define WINDOW_BORDER_HORZ 2 // horizontal borders only -#define WINDOW_BORDER_VERT 3 // vertical borders only -#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars - -#define WINDOW_STYLE_EMPTY 0 // no background -#define WINDOW_STYLE_FILLED 1 // filled with background color -#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color -#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color -#define WINDOW_STYLE_TEAMCOLOR 4 // team color -#define WINDOW_STYLE_CINEMATIC 5 // cinematic - -#define MENU_TRUE 1 // uh.. true -#define MENU_FALSE 0 // and false - -#define HUD_VERTICAL 0x00 -#define HUD_HORIZONTAL 0x01 - -// list box element types -#define LISTBOX_TEXT 0x00 -#define LISTBOX_IMAGE 0x01 - -// list feeders -#define FEEDER_HEADS 0x00 // model heads -#define FEEDER_MAPS 0x01 // text maps based on game type -#define FEEDER_SERVERS 0x02 // servers -#define FEEDER_CLANS 0x03 // clan names -#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format -#define FEEDER_ALIENTEAM_LIST 0x05 // red team members -#define FEEDER_HUMANTEAM_LIST 0x06 // blue team members -#define FEEDER_PLAYER_LIST 0x07 // players -#define FEEDER_TEAM_LIST 0x08 // team members for team voting -#define FEEDER_MODS 0x09 // team members for team voting -#define FEEDER_DEMOS 0x0a // team members for team voting -#define FEEDER_SCOREBOARD 0x0b // team members for team voting -#define FEEDER_Q3HEADS 0x0c // model heads -#define FEEDER_SERVERSTATUS 0x0d // server status -#define FEEDER_FINDPLAYER 0x0e // find player -#define FEEDER_CINEMATICS 0x0f // cinematics - -//TA: tremulous menus -#define FEEDER_TREMTEAMS 0x10 //teams -#define FEEDER_TREMALIENCLASSES 0x11 //alien classes -#define FEEDER_TREMHUMANITEMS 0x12 //human items -#define FEEDER_TREMHUMANARMOURYBUY 0x13 //human buy -#define FEEDER_TREMHUMANARMOURYSELL 0x14 //human sell -#define FEEDER_TREMALIENUPGRADE 0x15 //alien upgrade -#define FEEDER_TREMALIENBUILD 0x16 //alien buildables -#define FEEDER_TREMHUMANBUILD 0x17 //human buildables -//TA: tremulous menus -#define FEEDER_IGNORE_LIST 0x18 //ignored players - -// display flags -#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 -#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 -#define CG_SHOW_ANYTEAMGAME 0x00000004 -#define CG_SHOW_HARVESTER 0x00000008 -#define CG_SHOW_ONEFLAG 0x00000010 -#define CG_SHOW_CTF 0x00000020 -#define CG_SHOW_OBELISK 0x00000040 -#define CG_SHOW_HEALTHCRITICAL 0x00000080 -#define CG_SHOW_SINGLEPLAYER 0x00000100 -#define CG_SHOW_TOURNAMENT 0x00000200 -#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 -#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 -#define CG_SHOW_LANPLAYONLY 0x00001000 -#define CG_SHOW_MINED 0x00002000 -#define CG_SHOW_HEALTHOK 0x00004000 -#define CG_SHOW_TEAMINFO 0x00008000 -#define CG_SHOW_NOTEAMINFO 0x00010000 -#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 -#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 -#define CG_SHOW_ANYNONTEAMGAME 0x00080000 -#define CG_SHOW_2DONLY 0x10000000 - - -#define UI_SHOW_LEADER 0x00000001 -#define UI_SHOW_NOTLEADER 0x00000002 -#define UI_SHOW_FAVORITESERVERS 0x00000004 -#define UI_SHOW_ANYNONTEAMGAME 0x00000008 -#define UI_SHOW_ANYTEAMGAME 0x00000010 -#define UI_SHOW_NEWHIGHSCORE 0x00000020 -#define UI_SHOW_DEMOAVAILABLE 0x00000040 -#define UI_SHOW_NEWBESTTIME 0x00000080 -#define UI_SHOW_FFA 0x00000100 -#define UI_SHOW_NOTFFA 0x00000200 -#define UI_SHOW_NETANYNONTEAMGAME 0x00000400 -#define UI_SHOW_NETANYTEAMGAME 0x00000800 -#define UI_SHOW_NOTFAVORITESERVERS 0x00001000 - -#define UI_SHOW_VOTEACTIVE 0x00002000 -#define UI_SHOW_CANVOTE 0x00004000 -#define UI_SHOW_TEAMVOTEACTIVE 0x00008000 -#define UI_SHOW_CANTEAMVOTE 0x00010000 - -#define UI_SHOW_NOTSPECTATING 0x00020000 - -// owner draw types -// ideally these should be done outside of this file but -// this makes it much easier for the macro expansion to -// convert them for the designers ( from the .menu files ) -#define CG_OWNERDRAW_BASE 1 -#define CG_PLAYER_ARMOR_ICON 1 -#define CG_PLAYER_ARMOR_VALUE 2 -#define CG_PLAYER_HEAD 3 -#define CG_PLAYER_HEALTH 4 -#define CG_PLAYER_HEALTH_BAR 92 -#define CG_PLAYER_HEALTH_CROSS 99 -#define CG_PLAYER_AMMO_ICON 5 -#define CG_PLAYER_AMMO_VALUE 6 -#define CG_PLAYER_CLIPS_VALUE 70 -#define CG_PLAYER_BUILD_TIMER 115 -#define CG_PLAYER_CREDITS_VALUE 71 -#define CG_PLAYER_BANK_VALUE 72 -#define CG_PLAYER_CREDITS_VALUE_NOPAD 106 -#define CG_PLAYER_BANK_VALUE_NOPAD 107 -#define CG_PLAYER_STAMINA 73 -#define CG_PLAYER_STAMINA_1 93 -#define CG_PLAYER_STAMINA_2 94 -#define CG_PLAYER_STAMINA_3 95 -#define CG_PLAYER_STAMINA_4 96 -#define CG_PLAYER_STAMINA_BOLT 97 -#define CG_PLAYER_BOOST_BOLT 112 -#define CG_PLAYER_CLIPS_RING 98 -#define CG_PLAYER_BUILD_TIMER_RING 113 -#define CG_PLAYER_SELECT 74 -#define CG_PLAYER_SELECTTEXT 75 -#define CG_PLAYER_WEAPONICON 111 -#define CG_PLAYER_WALLCLIMBING 103 -#define CG_PLAYER_BOOSTED 104 -#define CG_PLAYER_POISON_BARBS 105 -#define CG_PLAYER_ALIEN_SENSE 108 -#define CG_PLAYER_HUMAN_SCANNER 109 -#define CG_PLAYER_USABLE_BUILDABLE 110 -#define CG_SELECTEDPLAYER_HEAD 7 -#define CG_SELECTEDPLAYER_NAME 8 -#define CG_SELECTEDPLAYER_LOCATION 9 -#define CG_SELECTEDPLAYER_STATUS 10 -#define CG_SELECTEDPLAYER_WEAPON 11 -#define CG_SELECTEDPLAYER_POWERUP 12 - -#define CG_FLAGCARRIER_HEAD 13 -#define CG_FLAGCARRIER_NAME 14 -#define CG_FLAGCARRIER_LOCATION 15 -#define CG_FLAGCARRIER_STATUS 16 -#define CG_FLAGCARRIER_WEAPON 17 -#define CG_FLAGCARRIER_POWERUP 18 - -#define CG_PLAYER_ITEM 19 -#define CG_PLAYER_SCORE 20 - -#define CG_BLUE_FLAGHEAD 21 -#define CG_BLUE_FLAGSTATUS 22 -#define CG_BLUE_FLAGNAME 23 -#define CG_RED_FLAGHEAD 24 -#define CG_RED_FLAGSTATUS 25 -#define CG_RED_FLAGNAME 26 - -#define CG_BLUE_SCORE 27 -#define CG_RED_SCORE 28 -#define CG_RED_NAME 29 -#define CG_BLUE_NAME 30 -#define CG_HARVESTER_SKULLS 31 // only shows in harvester -#define CG_ONEFLAG_STATUS 32 // only shows in one flag -#define CG_PLAYER_LOCATION 33 -#define CG_TEAM_COLOR 34 -#define CG_CTF_POWERUP 35 - -#define CG_AREA_POWERUP 36 -#define CG_AREA_LAGOMETER 37 // painted with old system -#define CG_PLAYER_HASFLAG 38 -#define CG_GAME_TYPE 39 // not done - -#define CG_SELECTEDPLAYER_ARMOR 40 -#define CG_SELECTEDPLAYER_HEALTH 41 -#define CG_PLAYER_STATUS 42 -#define CG_FRAGGED_MSG 43 // painted with old system -#define CG_PROXMINED_MSG 44 // painted with old system -#define CG_AREA_FPSINFO 45 // painted with old system -#define CG_GAME_STATUS 49 -#define CG_KILLER 50 -#define CG_PLAYER_ARMOR_ICON2D 51 -#define CG_PLAYER_AMMO_ICON2D 52 -#define CG_ACCURACY 53 -#define CG_ASSISTS 54 -#define CG_DEFEND 55 -#define CG_EXCELLENT 56 -#define CG_IMPRESSIVE 57 -#define CG_PERFECT 58 -#define CG_GAUNTLET 59 -#define CG_SPECTATORS 60 -#define CG_TEAMINFO 61 -#define CG_VOICE_HEAD 62 -#define CG_VOICE_NAME 63 -#define CG_PLAYER_HASFLAG2D 64 -#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester -#define CG_CAPFRAGLIMIT 66 -#define CG_1STPLACE 67 -#define CG_2NDPLACE 68 -#define CG_CAPTURES 69 - -//TA: loading screen -#define CG_LOAD_LEVELSHOT 76 -#define CG_LOAD_MEDIA 77 -#define CG_LOAD_MEDIA_LABEL 78 -#define CG_LOAD_BUILDABLES 79 -#define CG_LOAD_BUILDABLES_LABEL 80 -#define CG_LOAD_CHARMODEL 81 -#define CG_LOAD_CHARMODEL_LABEL 82 -#define CG_LOAD_OVERALL 83 -#define CG_LOAD_LEVELNAME 84 -#define CG_LOAD_MOTD 85 -#define CG_LOAD_HOSTNAME 86 - -#define CG_FPS 87 -#define CG_FPS_FIXED 100 -#define CG_TIMER 88 -#define CG_TIMER_MINS 101 -#define CG_TIMER_SECS 102 -#define CG_SNAPSHOT 89 -#define CG_LAGOMETER 90 -#define CG_PLAYER_CROSSHAIRNAMES 114 -#define CG_STAGE_REPORT_TEXT 116 -#define CG_DEMO_PLAYBACK 117 -#define CG_DEMO_RECORDING 118 - -#define CG_CONSOLE 91 -#define CG_TUTORIAL 119 -#define CG_CLOCK 120 - - - -#define UI_OWNERDRAW_BASE 200 -#define UI_HANDICAP 200 -#define UI_PLAYERMODEL 202 -#define UI_CLANNAME 203 -#define UI_CLANLOGO 204 -#define UI_GAMETYPE 205 -#define UI_MAPPREVIEW 206 -#define UI_SKILL 207 -#define UI_BLUETEAMNAME 208 -#define UI_REDTEAMNAME 209 -#define UI_BLUETEAM1 210 -#define UI_BLUETEAM2 211 -#define UI_BLUETEAM3 212 -#define UI_BLUETEAM4 213 -#define UI_BLUETEAM5 214 -#define UI_REDTEAM1 215 -#define UI_REDTEAM2 216 -#define UI_REDTEAM3 217 -#define UI_REDTEAM4 218 -#define UI_REDTEAM5 219 -#define UI_NETSOURCE 220 -#define UI_NETMAPPREVIEW 221 -#define UI_NETFILTER 222 -#define UI_TIER 223 -#define UI_OPPONENTMODEL 224 -#define UI_TIERMAP1 225 -#define UI_TIERMAP2 226 -#define UI_TIERMAP3 227 -#define UI_PLAYERLOGO 228 -#define UI_OPPONENTLOGO 229 -#define UI_PLAYERLOGO_METAL 230 -#define UI_OPPONENTLOGO_METAL 231 -#define UI_PLAYERLOGO_NAME 232 -#define UI_OPPONENTLOGO_NAME 233 -#define UI_TIER_MAPNAME 234 -#define UI_TIER_GAMETYPE 235 -#define UI_ALLMAPS_SELECTION 236 -#define UI_OPPONENT_NAME 237 -#define UI_VOTE_KICK 238 -#define UI_BOTNAME 239 -#define UI_BOTSKILL 240 -#define UI_REDBLUE 241 -#define UI_SELECTEDPLAYER 243 -#define UI_MAPCINEMATIC 244 -#define UI_NETGAMETYPE 245 -#define UI_NETMAPCINEMATIC 246 -#define UI_SERVERREFRESHDATE 247 -#define UI_SERVERMOTD 248 -#define UI_GLINFO 249 -#define UI_KEYBINDSTATUS 250 -#define UI_CLANCINEMATIC 251 -#define UI_MAP_TIMETOBEAT 252 -#define UI_JOINGAMETYPE 253 -#define UI_PREVIEWCINEMATIC 254 -#define UI_STARTMAPCINEMATIC 255 -#define UI_MAPS_SELECTION 256 - -//TA: -//#define UI_DIALOG 257 -#define UI_TEAMINFOPANE 258 -#define UI_ACLASSINFOPANE 259 -#define UI_AUPGRADEINFOPANE 260 -#define UI_HITEMINFOPANE 261 -#define UI_HBUYINFOPANE 262 -#define UI_HSELLINFOPANE 263 -#define UI_ABUILDINFOPANE 264 -#define UI_HBUILDINFOPANE 265 - -#define UI_PLAYERLIST_SELECTION 266 -#define UI_TEAMLIST_SELECTION 267 - -#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag -#define VOICECHAT_OFFENSE "offense" // command someone to go on offense -#define VOICECHAT_DEFEND "defend" // command someone to go on defense -#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag -#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) -#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) -#define VOICECHAT_FOLLOWME "followme" // command someone to follow you -#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag -#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier -#define VOICECHAT_YES "yes" // yes, affirmative, etc. -#define VOICECHAT_NO "no" // no, negative, etc. -#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag -#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense -#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense -#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) -#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere -#define VOICECHAT_ONFOLLOW "onfollow" // I'm following -#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier -#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag -#define VOICECHAT_INPOSITION "inposition" // I'm in position -#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag -#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack -#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) -#define VOICECHAT_STARTLEADER "startleader" // I'm the leader -#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership -#define VOICECHAT_TRASH "trash" // lots of trash talk -#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader -#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense -#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense diff --git a/src/ui/ui_atoms.c b/src/ui/ui_atoms.c index a3033c4..b70d34d 100644 --- a/src/ui/ui_atoms.c +++ b/src/ui/ui_atoms.c @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ @@ -28,43 +29,46 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA **********************************************************************/ #include "ui_local.h" -qboolean m_entersound; // after a frame, so caching won't disrupt the sound +qboolean m_entersound; // after a frame, so caching won't disrupt the sound -void QDECL Com_Error( int level, const char *error, ... ) { - va_list argptr; - char text[1024]; +void QDECL Com_Error(int level, const char *error, ...) +{ + va_list argptr; + char text[1024]; - va_start (argptr, error); - vsprintf (text, error, argptr); - va_end (argptr); + va_start(argptr, error); + Q_vsnprintf(text, sizeof(text), error, argptr); + va_end(argptr); - trap_Error( va("%s", text) ); + trap_Error(text); } -void QDECL Com_Printf( const char *msg, ... ) { - va_list argptr; - char text[1024]; +void QDECL Com_Printf(const char *msg, ...) +{ + va_list argptr; + char text[1024]; - va_start (argptr, msg); - vsprintf (text, msg, argptr); - va_end (argptr); + va_start(argptr, msg); + Q_vsnprintf(text, sizeof(text), msg, argptr); + va_end(argptr); - trap_Print( va("%s", text) ); + trap_Print(text); } -qboolean newUI = qfalse; - - /* ================= UI_ClampCvar ================= */ -float UI_ClampCvar( float min, float max, float value ) +float UI_ClampCvar(float min, float max, float value) { - if ( value < min ) return min; - if ( value > max ) return max; - return value; + if (value < min) + return min; + + if (value > max) + return max; + + return value; } /* @@ -72,418 +76,196 @@ float UI_ClampCvar( float min, float max, float value ) UI_StartDemoLoop ================= */ -void UI_StartDemoLoop( void ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); -} +void UI_StartDemoLoop(void) { trap_Cmd_ExecuteText(EXEC_APPEND, "d1\n"); } -char *UI_Argv( int arg ) { - static char buffer[MAX_STRING_CHARS]; +char *UI_Argv(int arg) +{ + static char buffer[MAX_STRING_CHARS]; - trap_Argv( arg, buffer, sizeof( buffer ) ); + trap_Argv(arg, buffer, sizeof(buffer)); - return buffer; + return buffer; } +char *UI_ConcatArgs(int arg, char *buf, int len) +{ + char *p; + int c; -char *UI_Cvar_VariableString( const char *var_name ) { - static char buffer[MAX_STRING_CHARS]; + if (len <= 0) + return buf; - trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); + p = buf; + c = trap_Argc(); - return buffer; -} + for (; arg < c; arg++) + { + char *argp = UI_Argv(arg); + while (*argp && p < &buf[len - 1]) + *p++ = *argp++; + if (p < &buf[len - 2]) + *p++ = ' '; + else + break; + } -void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) { - trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy)); - trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives)); - trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents)); - trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends)); - trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists)); - trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets)); - trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score)); - trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects)); - trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore)); - trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore)); - trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus)); - trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus)); - trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus)); - trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); - trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures)); - if (postGame) { - trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy)); - trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives)); - trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents)); - trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends)); - trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists)); - trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets)); - trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score)); - trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects)); - trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore)); - trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore)); - trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus)); - trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus)); - trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus)); - trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); - trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures)); - } -} + *p = '\0'; -void UI_LoadBestScores(const char *map, int game) { - char fileName[MAX_QPATH]; - fileHandle_t f; - postGameInfo_t newInfo; - memset(&newInfo, 0, sizeof(postGameInfo_t)); - Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); - if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { - int size = 0; - trap_FS_Read(&size, sizeof(int), f); - if (size == sizeof(postGameInfo_t)) { - trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f); - } - trap_FS_FCloseFile(f); - } - UI_SetBestScores(&newInfo, qfalse); - - Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol")); - uiInfo.demoAvailable = qfalse; - if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { - uiInfo.demoAvailable = qtrue; - trap_FS_FCloseFile(f); - } + return buf; } -/* -=============== -UI_ClearScores -=============== -*/ -void UI_ClearScores( void ) { - char gameList[4096]; - char *gameFile; - int i, len, count, size; - fileHandle_t f; - postGameInfo_t newInfo; - - count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) ); - - size = sizeof(postGameInfo_t); - memset(&newInfo, 0, size); - - if (count > 0) { - gameFile = gameList; - for ( i = 0; i < count; i++ ) { - len = strlen(gameFile); - if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) { - trap_FS_Write(&size, sizeof(int), f); - trap_FS_Write(&newInfo, size, f); - trap_FS_FCloseFile(f); - } - gameFile += len + 1; - } - } +char *UI_Cvar_VariableString(const char *var_name) +{ + static char buffer[MAX_STRING_CHARS]; - UI_SetBestScores(&newInfo, qfalse); + trap_Cvar_VariableStringBuffer(var_name, buffer, sizeof(buffer)); + return buffer; } +static void UI_Cache_f(void) { Display_CacheAll(); } - -static void UI_Cache_f( void ) { - Display_CacheAll(); +static void UI_Menu_f(void) +{ + if (Menu_Count() > 0) + { + trap_Key_SetCatcher(KEYCATCH_UI); + Menus_ActivateByName(UI_Argv(1)); + } } -/* -======================= -UI_CalcPostGameStats -======================= -*/ -static void UI_CalcPostGameStats( void ) { - char map[MAX_QPATH]; - char fileName[MAX_QPATH]; - char info[MAX_INFO_STRING]; - fileHandle_t f; - int size, game, time, adjustedTime; - postGameInfo_t oldInfo; - postGameInfo_t newInfo; - qboolean newHigh = qfalse; - - trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); - Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) ); - game = atoi(Info_ValueForKey(info, "g_gametype")); - - // compose file name - Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); - // see if we have one already - memset(&oldInfo, 0, sizeof(postGameInfo_t)); - if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { - // if so load it - size = 0; - trap_FS_Read(&size, sizeof(int), f); - if (size == sizeof(postGameInfo_t)) { - trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f); - } - trap_FS_FCloseFile(f); - } - - newInfo.accuracy = atoi(UI_Argv(3)); - newInfo.impressives = atoi(UI_Argv(4)); - newInfo.excellents = atoi(UI_Argv(5)); - newInfo.defends = atoi(UI_Argv(6)); - newInfo.assists = atoi(UI_Argv(7)); - newInfo.gauntlets = atoi(UI_Argv(8)); - newInfo.baseScore = atoi(UI_Argv(9)); - newInfo.perfects = atoi(UI_Argv(10)); - newInfo.redScore = atoi(UI_Argv(11)); - newInfo.blueScore = atoi(UI_Argv(12)); - time = atoi(UI_Argv(13)); - newInfo.captures = atoi(UI_Argv(14)); - - newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000; - adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game]; - if (newInfo.time < adjustedTime) { - newInfo.timeBonus = (adjustedTime - newInfo.time) * 10; - } else { - newInfo.timeBonus = 0; - } - - if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) { - newInfo.shutoutBonus = 100; - } else { - newInfo.shutoutBonus = 0; - } - - newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill"); - if (newInfo.skillBonus <= 0) { - newInfo.skillBonus = 1; - } - newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus; - newInfo.score *= newInfo.skillBonus; - - // see if the score is higher for this one - newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score); - - if (newHigh) { - // if so write out the new one - uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000; - if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) { - size = sizeof(postGameInfo_t); - trap_FS_Write(&size, sizeof(int), f); - trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f); - trap_FS_FCloseFile(f); +static void UI_CloseMenus_f(void) +{ + if (Menu_Count() > 0) + { + trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); + trap_Key_ClearStates(); + trap_Cvar_Set("cl_paused", "0"); + Menus_CloseAll(); } - } +} - if (newInfo.time < oldInfo.time) { - uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000; - } +static void UI_MessageMode_f(void) +{ + char *arg = UI_Argv(0); - // put back all the ui overrides - trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit")); - trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit")); - trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer")); - trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup")); - trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup")); - trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure")); - trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire")); + trap_Cvar_Set("ui_sayBuffer", ""); - UI_SetBestScores(&newInfo, qtrue); - UI_ShowPostGame(newHigh); + switch (arg[11]) + { + default: + case '\0': + // Global + uiInfo.chatTeam = qfalse; + break; + + case '2': + // Team + uiInfo.chatTeam = qtrue; + break; + } + trap_Key_SetCatcher(KEYCATCH_UI); + Menus_CloseByName("say"); + Menus_CloseByName("say_team"); + if (uiInfo.chatTeam) + Menus_ActivateByName("say_team"); + else + Menus_ActivateByName("say"); } -static void UI_MessageMode_f( void ) +static void UI_Me_f(void) { - char *arg = UI_Argv( 0 ); - - trap_Cvar_Set( "ui_sayBuffer", "" ); - - switch( arg[ 11 ] ) - { - default: - case '\0': - // Global - uiInfo.chatTeam = qfalse; - break; - - case '2': - // Team - uiInfo.chatTeam = qtrue; - break; - } - - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseByName( "say" ); - Menus_CloseByName( "say_team" ); - - if( uiInfo.chatTeam ) - Menus_ActivateByName( "say_team" ); - else - Menus_ActivateByName( "say" ); + char buf[MAX_SAY_TEXT - 4]; + + UI_ConcatArgs(1, buf, sizeof(buf)); + + trap_Cmd_ExecuteText(EXEC_APPEND, va("say \"/me %s\"\n", buf)); } +struct uicmd { + char *cmd; + void (*function)(void); +} commands[] = +{ + {"closemenus", UI_CloseMenus_f}, + {"me", UI_Me_f}, + {"menu", UI_Menu_f}, + {"messagemode", UI_MessageMode_f}, + {"messagemode2", UI_MessageMode_f}, + {"ui_cache", UI_Cache_f}, + {"ui_load", UI_Load}, + {"ui_report", UI_Report} +}; /* ================= UI_ConsoleCommand ================= */ -qboolean UI_ConsoleCommand( int realTime ) +qboolean UI_ConsoleCommand(int realTime) { - char *cmd; - char *arg1; - - uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; - uiInfo.uiDC.realTime = realTime; - - cmd = UI_Argv( 0 ); - - // ensure minimum menu data is available - //Menu_Cache(); - - if ( Q_stricmp (cmd, "ui_test") == 0 ) { - UI_ShowPostGame(qtrue); - } - - if ( Q_stricmp (cmd, "ui_report") == 0 ) { - UI_Report(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_load") == 0 ) { - UI_Load(); - return qtrue; - } - - if ( Q_stricmp (cmd, "remapShader") == 0 ) { - if (trap_Argc() == 4) { - char shader1[MAX_QPATH]; - char shader2[MAX_QPATH]; - Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); - Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); - trap_R_RemapShader(shader1, shader2, UI_Argv(3)); - return qtrue; - } - } - - if ( Q_stricmp (cmd, "postgame") == 0 ) { - UI_CalcPostGameStats(); - return qtrue; - } + struct uicmd *cmd = bsearch(UI_Argv(0), commands, ARRAY_LEN(commands), sizeof(commands[0]), cmdcmp); - if ( Q_stricmp (cmd, "ui_cache") == 0 ) { - UI_Cache_f(); - return qtrue; - } + uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realTime; - if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { - //UI_TeamOrdersMenu_f(); - return qtrue; - } - - if( Q_stricmp ( cmd, "menu" ) == 0 ) - { - arg1 = UI_Argv( 1 ); - - if( Menu_Count( ) > 0 ) + if (cmd) { - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_ActivateByName( arg1 ); - return qtrue; + cmd->function(); + return qtrue; } - } - - if( Q_stricmp ( cmd, "closemenus" ) == 0 ) - { - if( Menu_Count( ) > 0 ) - { - trap_Key_SetCatcher( trap_Key_GetCatcher( ) & ~KEYCATCH_UI ); - trap_Key_ClearStates( ); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll( ); - return qtrue; - } - } - - if( Q_stricmp ( cmd, "messagemode" ) == 0 || - Q_stricmp ( cmd, "messagemode2" ) == 0 ) - { - UI_MessageMode_f(); - return qtrue; - } - - return qfalse; -} -/* -================= -UI_Shutdown -================= -*/ -void UI_Shutdown( void ) { + return qfalse; } -/* -================ -UI_AdjustFrom640 - -Adjusted for resolution and screen aspect ratio -================ -*/ -void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { - // expect valid pointers -#if 0 - *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias; - *y *= uiInfo.uiDC.scale; - *w *= uiInfo.uiDC.scale; - *h *= uiInfo.uiDC.scale; -#endif - - *x *= uiInfo.uiDC.xscale; - *y *= uiInfo.uiDC.yscale; - *w *= uiInfo.uiDC.xscale; - *h *= uiInfo.uiDC.yscale; +void UI_DrawNamedPic(float x, float y, float width, float height, const char *picname) +{ + qhandle_t hShader; + hShader = trap_R_RegisterShaderNoMip(picname); + UI_AdjustFrom640(&x, &y, &width, &height); + trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader); } -void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { - qhandle_t hShader; +void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader) +{ + float s0; + float s1; + float t0; + float t1; + + if (w < 0) + { + // flip about vertical + w = -w; + s0 = 1; + s1 = 0; + } + else + { + s0 = 0; + s1 = 1; + } - hShader = trap_R_RegisterShaderNoMip( picname ); - UI_AdjustFrom640( &x, &y, &width, &height ); - trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); -} + if (h < 0) + { + // flip about horizontal + h = -h; + t0 = 1; + t1 = 0; + } + else + { + t0 = 0; + t1 = 1; + } -void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { - float s0; - float s1; - float t0; - float t1; - - if( w < 0 ) { // flip about vertical - w = -w; - s0 = 1; - s1 = 0; - } - else { - s0 = 0; - s1 = 1; - } - - if( h < 0 ) { // flip about horizontal - h = -h; - t0 = 1; - t1 = 0; - } - else { - t0 = 0; - t1 = 1; - } - - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); + UI_AdjustFrom640(&x, &y, &w, &h); + trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader); } /* @@ -493,64 +275,14 @@ UI_FillRect Coordinates are 640*480 virtual values ================= */ -void UI_FillRect( float x, float y, float width, float height, const float *color ) { - trap_R_SetColor( color ); - - UI_AdjustFrom640( &x, &y, &width, &height ); - trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - - trap_R_SetColor( NULL ); -} - -void UI_DrawSides(float x, float y, float w, float h) { - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); -} - -void UI_DrawTopBottom(float x, float y, float w, float h) { - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); -} -/* -================ -UI_DrawRect - -Coordinates are 640*480 virtual values -================= -*/ -void UI_DrawRect( float x, float y, float width, float height, const float *color ) { - trap_R_SetColor( color ); - - UI_DrawTopBottom(x, y, width, height); - UI_DrawSides(x, y, width, height); - - trap_R_SetColor( NULL ); -} - -void UI_SetColor( const float *rgba ) { - trap_R_SetColor( rgba ); -} - -void UI_UpdateScreen( void ) { - trap_UpdateScreen(); -} - - -void UI_DrawTextBox (int x, int y, int width, int lines) +void UI_FillRect(float x, float y, float width, float height, const float *color) { - UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); - UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); -} + trap_R_SetColor(color); -qboolean UI_CursorInRect (int x, int y, int width, int height) -{ - if (uiInfo.uiDC.cursorx < x || - uiInfo.uiDC.cursory < y || - uiInfo.uiDC.cursorx > x+width || - uiInfo.uiDC.cursory > y+height) - return qfalse; + UI_AdjustFrom640(&x, &y, &width, &height); + trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader); - return qtrue; + trap_R_SetColor(NULL); } + +void UI_SetColor(const float *rgba) { trap_R_SetColor(rgba); } diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c index 43639e5..92c8a7b 100644 --- a/src/ui/ui_gameinfo.c +++ b/src/ui/ui_gameinfo.c @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ @@ -27,72 +28,85 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "ui_local.h" - // // arena and bot info // +int ui_numBots; +static char *ui_botInfos[MAX_BOTS]; -int ui_numBots; -static char *ui_botInfos[MAX_BOTS]; - -static int ui_numArenas; -static char *ui_arenaInfos[MAX_ARENAS]; +static int ui_numArenas; +static char *ui_arenaInfos[MAX_ARENAS]; /* =============== UI_ParseInfos =============== */ -int UI_ParseInfos( char *buf, int max, char *infos[] ) { - char *token; - int count; - char key[MAX_TOKEN_CHARS]; - char info[MAX_INFO_STRING]; - - count = 0; - - while ( 1 ) { - token = COM_Parse( &buf ); - if ( !token[0] ) { - break; - } - if ( strcmp( token, "{" ) ) { - Com_Printf( "Missing { in info file\n" ); - break; - } +int UI_ParseInfos(char *buf, int max, char *infos[]) +{ + char *token; + int count; + char key[MAX_TOKEN_CHARS]; + char info[MAX_INFO_STRING]; - if ( count == max ) { - Com_Printf( "Max infos exceeded\n" ); - break; - } + count = 0; - info[0] = '\0'; - while ( 1 ) { - token = COM_ParseExt( &buf, qtrue ); - if ( !token[0] ) { - Com_Printf( "Unexpected end of info file\n" ); - break; - } - if ( !strcmp( token, "}" ) ) { - break; - } - Q_strncpyz( key, token, sizeof( key ) ); - - token = COM_ParseExt( &buf, qfalse ); - if ( !token[0] ) { - strcpy( token, "<NULL>" ); - } - Info_SetValueForKey( info, key, token ); - } - //NOTE: extra space for arena number - infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1); - if (infos[count]) { - strcpy(infos[count], info); - count++; + while (1) + { + token = COM_Parse(&buf); + + if (!token[0]) + break; + + if (strcmp(token, "{")) + { + Com_Printf("Missing { in info file\n"); + break; + } + + if (count == max) + { + Com_Printf("Max infos exceeded\n"); + break; + } + + info[0] = '\0'; + + while (1) + { + token = COM_ParseExt(&buf, qtrue); + + if (!token[0]) + { + Com_Printf("Unexpected end of info file\n"); + break; + } + + if (!strcmp(token, "}")) + break; + + Q_strncpyz(key, token, sizeof(key)); + + token = COM_ParseExt(&buf, qfalse); + + if (!token[0]) + strcpy(token, "<NULL>"); + + Info_SetValueForKey(info, key, token); + } + + // NOTE: extra space for arena number + infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1); + + if (infos[count]) + { + strcpy(infos[count], info); + count++; + } } - } - return count; + + return count; } /* @@ -100,27 +114,32 @@ int UI_ParseInfos( char *buf, int max, char *infos[] ) { UI_LoadArenasFromFile =============== */ -static void UI_LoadArenasFromFile( char *filename ) { - int len; - fileHandle_t f; - char buf[MAX_ARENAS_TEXT]; - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) ); - return; - } - if ( len >= MAX_ARENAS_TEXT ) { - trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) ); - trap_FS_FCloseFile( f ); - return; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - - ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] ); +static void UI_LoadArenasFromFile(char *filename) +{ + int len; + fileHandle_t f; + char buf[MAX_ARENAS_TEXT]; + + len = trap_FS_FOpenFile(filename, &f, FS_READ); + + if (!f) + { + trap_Print(va(S_COLOR_RED "file not found: %s\n", filename)); + return; + } + + if (len >= MAX_ARENAS_TEXT) + { + trap_Print(va(S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT)); + trap_FS_FCloseFile(f); + return; + } + + trap_FS_Read(buf, len, f); + buf[len] = 0; + trap_FS_FCloseFile(f); + + ui_numArenas += UI_ParseInfos(buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas]); } /* @@ -128,12 +147,12 @@ static void UI_LoadArenasFromFile( char *filename ) { UI_MapNameCompare ================= */ -static int UI_MapNameCompare( const void *a, const void *b ) +static int UI_MapNameCompare(const void *a, const void *b) { - mapInfo *A = (mapInfo *)a; - mapInfo *B = (mapInfo *)b; + mapInfo *A = (mapInfo *)a; + mapInfo *B = (mapInfo *)b; - return Q_stricmp( A->mapName, B->mapName ); + return Q_stricmp(A->mapName, B->mapName); } /* @@ -141,86 +160,86 @@ static int UI_MapNameCompare( const void *a, const void *b ) UI_LoadArenas =============== */ -void UI_LoadArenas( void ) { - int numdirs; - char filename[128]; - char dirlist[1024]; - char* dirptr; - int i, n; - int dirlen; - char *type; - - ui_numArenas = 0; - uiInfo.mapCount = 0; - - // get all arenas from .arena files - numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 ); - dirptr = dirlist; - for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { - dirlen = strlen(dirptr); - strcpy(filename, "scripts/"); - strcat(filename, dirptr); - UI_LoadArenasFromFile(filename); - } - trap_Print( va( "[skipnotify]%i arenas parsed\n", ui_numArenas ) ); - if (UI_OutOfMemory()) { - trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n"); - } - - for( n = 0; n < ui_numArenas; n++ ) - { - // determine type - type = Info_ValueForKey( ui_arenaInfos[ n ], "type" ); - // if no type specified, it will be treated as "ffa" - - if( *type && strstr( type, "tremulous" ) ) - uiInfo.mapList[ uiInfo.mapCount ].typeBits |= ( 1 << 0 ); - else - continue; //not a trem map +void UI_LoadArenas(void) +{ + int numdirs; + char filename[128]; + char dirlist[1024]; + char *dirptr; + int i, n; + int dirlen; + + ui_numArenas = 0; + uiInfo.mapCount = 0; + + // get all arenas from .arena files + numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024); + dirptr = dirlist; + + for (i = 0; i < numdirs; i++, dirptr += dirlen + 1) + { + dirlen = strlen(dirptr); + strcpy(filename, "scripts/"); + strcat(filename, dirptr); + UI_LoadArenasFromFile(filename); + } - uiInfo.mapList[uiInfo.mapCount].cinematic = -1; - uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map")); - uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname")); - uiInfo.mapList[uiInfo.mapCount].levelShot = -1; - uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName)); + trap_Print(va("[skipnotify]%i arenas parsed\n", ui_numArenas)); - uiInfo.mapCount++; - if( uiInfo.mapCount >= MAX_MAPS ) - break; - } + if (UI_OutOfMemory()) + trap_Print(S_COLOR_YELLOW "WARNING: not anough memory in pool to load all arenas\n"); - qsort( uiInfo.mapList, uiInfo.mapCount, sizeof( mapInfo ), UI_MapNameCompare ); -} + for (n = 0; n < ui_numArenas; n++) + { + uiInfo.mapList[uiInfo.mapCount].cinematic = -1; + uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map")); + uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname")); + uiInfo.mapList[uiInfo.mapCount].levelShot = -1; + uiInfo.mapList[uiInfo.mapCount].imageName = + String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName)); + + uiInfo.mapCount++; + if (uiInfo.mapCount >= MAX_MAPS) + break; + } + + qsort(uiInfo.mapList, uiInfo.mapCount, sizeof(mapInfo), UI_MapNameCompare); +} /* =============== UI_LoadBotsFromFile =============== */ -static void UI_LoadBotsFromFile( char *filename ) { - int len; - fileHandle_t f; - char buf[MAX_BOTS_TEXT]; - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) ); - return; - } - if ( len >= MAX_BOTS_TEXT ) { - trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) ); - trap_FS_FCloseFile( f ); - return; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - - COM_Compress(buf); - - ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] ); +static void UI_LoadBotsFromFile(char *filename) +{ + int len; + fileHandle_t f; + char buf[MAX_BOTS_TEXT]; + + len = trap_FS_FOpenFile(filename, &f, FS_READ); + + if (!f) + { + trap_Print(va(S_COLOR_RED "file not found: %s\n", filename)); + return; + } + + if (len >= MAX_BOTS_TEXT) + { + trap_Print(va(S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT)); + trap_FS_FCloseFile(f); + return; + } + + trap_FS_Read(buf, len, f); + buf[len] = 0; + trap_FS_FCloseFile(f); + + COM_Compress(buf); + + ui_numBots += UI_ParseInfos(buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots]); } /* @@ -228,106 +247,109 @@ static void UI_LoadBotsFromFile( char *filename ) { UI_LoadBots =============== */ -void UI_LoadBots( void ) { - vmCvar_t botsFile; - int numdirs; - char filename[128]; - char dirlist[1024]; - char* dirptr; - int i; - int dirlen; - - ui_numBots = 0; - - trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM ); - if( *botsFile.string ) { - UI_LoadBotsFromFile(botsFile.string); - } - else { - UI_LoadBotsFromFile("scripts/bots.txt"); - } - - // get all bots from .bot files - numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 ); - dirptr = dirlist; - for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { - dirlen = strlen(dirptr); - strcpy(filename, "scripts/"); - strcat(filename, dirptr); - UI_LoadBotsFromFile(filename); - } - trap_Print( va( "%i bots parsed\n", ui_numBots ) ); -} +void UI_LoadBots(void) +{ + vmCvar_t botsFile; + int numdirs; + char filename[128]; + char dirlist[1024]; + char *dirptr; + int i; + int dirlen; + + ui_numBots = 0; + trap_Cvar_Register(&botsFile, "g_botsFile", "", CVAR_INIT | CVAR_ROM); + + if (*botsFile.string) + UI_LoadBotsFromFile(botsFile.string); + else + UI_LoadBotsFromFile("scripts/bots.txt"); + + // get all bots from .bot files + numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024); + + dirptr = dirlist; + + for (i = 0; i < numdirs; i++, dirptr += dirlen + 1) + { + dirlen = strlen(dirptr); + strcpy(filename, "scripts/"); + strcat(filename, dirptr); + UI_LoadBotsFromFile(filename); + } + + trap_Print(va("%i bots parsed\n", ui_numBots)); +} /* =============== UI_GetBotInfoByNumber =============== */ -char *UI_GetBotInfoByNumber( int num ) { - if( num < 0 || num >= ui_numBots ) { - trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) ); - return NULL; - } - return ui_botInfos[num]; -} +char *UI_GetBotInfoByNumber(int num) +{ + if (num < 0 || num >= ui_numBots) + { + trap_Print(va(S_COLOR_RED "Invalid bot number: %i\n", num)); + return NULL; + } + return ui_botInfos[num]; +} /* =============== UI_GetBotInfoByName =============== */ -char *UI_GetBotInfoByName( const char *name ) { - int n; - char *value; - - for ( n = 0; n < ui_numBots ; n++ ) { - value = Info_ValueForKey( ui_botInfos[n], "name" ); - if ( !Q_stricmp( value, name ) ) { - return ui_botInfos[n]; +char *UI_GetBotInfoByName(const char *name) +{ + int n; + char *value; + + for (n = 0; n < ui_numBots; n++) + { + value = Info_ValueForKey(ui_botInfos[n], "name"); + + if (!Q_stricmp(value, name)) + return ui_botInfos[n]; } - } - return NULL; + return NULL; } -int UI_GetNumBots() { - return ui_numBots; -} +int UI_GetNumBots(void) { return ui_numBots; } + +char *UI_GetBotNameByNumber(int num) +{ + char *info = UI_GetBotInfoByNumber(num); + if (info) + return Info_ValueForKey(info, "name"); -char *UI_GetBotNameByNumber( int num ) { - char *info = UI_GetBotInfoByNumber(num); - if (info) { - return Info_ValueForKey( info, "name" ); - } - return "Sarge"; + return ""; } -void UI_ServerInfo( void ) +void UI_ServerInfo(void) { - char info[ MAX_INFO_VALUE ]; - - info[0] = '\0'; - if( trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ) ) - { - trap_Cvar_Set( "ui_serverinfo_mapname", - Info_ValueForKey( info, "mapname" ) ); - trap_Cvar_Set( "ui_serverinfo_timelimit", - Info_ValueForKey( info, "timelimit" ) ); - trap_Cvar_Set( "ui_serverinfo_sd", - Info_ValueForKey( info, "g_suddenDeathTime" ) ); - trap_Cvar_Set( "ui_serverinfo_hostname", - Info_ValueForKey( info, "sv_hostname" ) ); - trap_Cvar_Set( "ui_serverinfo_maxclients", - Info_ValueForKey( info, "sv_maxclients" ) ); - trap_Cvar_Set( "ui_serverinfo_version", - Info_ValueForKey( info, "version" ) ); - trap_Cvar_Set( "ui_serverinfo_unlagged", - Info_ValueForKey( info, "g_unlagged" ) ); - trap_Cvar_Set( "ui_serverinfo_ff", - Info_ValueForKey( info, "ff" ) ); - } + char info[MAX_INFO_VALUE]; + char hostname[MAX_HOSTNAME_LENGTH]; + + info[0] = '\0'; + + if (trap_GetConfigString(CS_SERVERINFO, info, sizeof(info))) + { + trap_Cvar_Set("ui_serverinfo_mapname", Info_ValueForKey(info, "mapname")); + trap_Cvar_Set("ui_serverinfo_timelimit", Info_ValueForKey(info, "timelimit")); + trap_Cvar_Set("ui_serverinfo_sd", Info_ValueForKey(info, "g_suddenDeathTime")); + UI_EscapeEmoticons(hostname, Info_ValueForKey(info, "sv_hostname"), sizeof(hostname)); + trap_Cvar_Set("ui_serverinfo_hostname", hostname); + trap_Cvar_Set("ui_serverinfo_maxclients", Info_ValueForKey(info, "sv_maxclients")); + trap_Cvar_Set("ui_serverinfo_version", Info_ValueForKey(info, "version")); + trap_Cvar_Set("ui_serverinfo_unlagged", Info_ValueForKey(info, "g_unlagged")); + trap_Cvar_Set("ui_serverinfo_friendlyFire", Info_ValueForKey(info, "g_friendlyFire")); + trap_Cvar_Set("ui_serverinfo_friendlyBuildableFire", Info_ValueForKey(info, "g_friendlyBuildableFire")); + trap_Cvar_Set("ui_serverinfo_allowdl", Info_ValueForKey(info, "sv_allowdownload")); + } } diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h index 0066593..936c414 100644 --- a/src/ui/ui_local.h +++ b/src/ui/ui_local.h @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,1195 +17,381 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ -#ifndef __UI_LOCAL_H__ -#define __UI_LOCAL_H__ +#ifndef UI_LOCAL_H +#define UI_LOCAL_H -#include "../qcommon/q_shared.h" -#include "../renderer/tr_types.h" +#include "client/keycodes.h" +#include "game/bg_public.h" +#include "qcommon/q_shared.h" +#include "renderercommon/tr_types.h" #include "ui_public.h" -#include "../client/keycodes.h" -#include "../game/bg_public.h" #include "ui_shared.h" -// global display context - -extern vmCvar_t ui_ffa_fraglimit; -extern vmCvar_t ui_ffa_timelimit; - -extern vmCvar_t ui_tourney_fraglimit; -extern vmCvar_t ui_tourney_timelimit; - -extern vmCvar_t ui_team_fraglimit; -extern vmCvar_t ui_team_timelimit; -extern vmCvar_t ui_team_friendly; - -extern vmCvar_t ui_ctf_capturelimit; -extern vmCvar_t ui_ctf_timelimit; -extern vmCvar_t ui_ctf_friendly; - -extern vmCvar_t ui_arenasFile; -extern vmCvar_t ui_botsFile; -extern vmCvar_t ui_spScores1; -extern vmCvar_t ui_spScores2; -extern vmCvar_t ui_spScores3; -extern vmCvar_t ui_spScores4; -extern vmCvar_t ui_spScores5; -extern vmCvar_t ui_spAwards; -extern vmCvar_t ui_spVideos; -extern vmCvar_t ui_spSkill; - -extern vmCvar_t ui_spSelection; - -extern vmCvar_t ui_browserMaster; -extern vmCvar_t ui_browserGameType; -extern vmCvar_t ui_browserSortKey; -extern vmCvar_t ui_browserShowFull; -extern vmCvar_t ui_browserShowEmpty; - -extern vmCvar_t ui_brassTime; -extern vmCvar_t ui_drawCrosshair; -extern vmCvar_t ui_drawCrosshairNames; -extern vmCvar_t ui_marks; - -extern vmCvar_t ui_server1; -extern vmCvar_t ui_server2; -extern vmCvar_t ui_server3; -extern vmCvar_t ui_server4; -extern vmCvar_t ui_server5; -extern vmCvar_t ui_server6; -extern vmCvar_t ui_server7; -extern vmCvar_t ui_server8; -extern vmCvar_t ui_server9; -extern vmCvar_t ui_server10; -extern vmCvar_t ui_server11; -extern vmCvar_t ui_server12; -extern vmCvar_t ui_server13; -extern vmCvar_t ui_server14; -extern vmCvar_t ui_server15; -extern vmCvar_t ui_server16; - -extern vmCvar_t ui_captureLimit; -extern vmCvar_t ui_fragLimit; -extern vmCvar_t ui_gameType; -extern vmCvar_t ui_netGameType; -extern vmCvar_t ui_actualNetGameType; -extern vmCvar_t ui_joinGameType; -extern vmCvar_t ui_netSource; -extern vmCvar_t ui_serverFilterType; -extern vmCvar_t ui_dedicated; -extern vmCvar_t ui_opponentName; -extern vmCvar_t ui_menuFiles; -extern vmCvar_t ui_currentTier; -extern vmCvar_t ui_currentMap; -extern vmCvar_t ui_currentNetMap; -extern vmCvar_t ui_mapIndex; -extern vmCvar_t ui_currentOpponent; -extern vmCvar_t ui_selectedPlayer; -extern vmCvar_t ui_selectedPlayerName; -extern vmCvar_t ui_lastServerRefresh_0; -extern vmCvar_t ui_lastServerRefresh_1; -extern vmCvar_t ui_lastServerRefresh_2; -extern vmCvar_t ui_lastServerRefresh_3; -extern vmCvar_t ui_singlePlayerActive; -extern vmCvar_t ui_scoreAccuracy; -extern vmCvar_t ui_scoreImpressives; -extern vmCvar_t ui_scoreExcellents; -extern vmCvar_t ui_scoreDefends; -extern vmCvar_t ui_scoreAssists; -extern vmCvar_t ui_scoreGauntlets; -extern vmCvar_t ui_scoreScore; -extern vmCvar_t ui_scorePerfect; -extern vmCvar_t ui_scoreTeam; -extern vmCvar_t ui_scoreBase; -extern vmCvar_t ui_scoreTimeBonus; -extern vmCvar_t ui_scoreSkillBonus; -extern vmCvar_t ui_scoreShutoutBonus; -extern vmCvar_t ui_scoreTime; -extern vmCvar_t ui_smallFont; -extern vmCvar_t ui_bigFont; -extern vmCvar_t ui_serverStatusTimeOut; - -//TA: bank values -extern vmCvar_t ui_bank; - -extern vmCvar_t ui_chatCommands; - -// -// ui_qmenu.c -// - -#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH ) -#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH ) - -#define SLIDER_RANGE 10 -#define MAX_EDIT_LINE 256 - -#define MAX_MENUDEPTH 8 -#define MAX_MENUITEMS 128 - -#define MTYPE_NULL 0 -#define MTYPE_SLIDER 1 -#define MTYPE_ACTION 2 -#define MTYPE_SPINCONTROL 3 -#define MTYPE_FIELD 4 -#define MTYPE_RADIOBUTTON 5 -#define MTYPE_BITMAP 6 -#define MTYPE_TEXT 7 -#define MTYPE_SCROLLLIST 8 -#define MTYPE_PTEXT 9 -#define MTYPE_BTEXT 10 - -#define QMF_BLINK 0x00000001 -#define QMF_SMALLFONT 0x00000002 -#define QMF_LEFT_JUSTIFY 0x00000004 -#define QMF_CENTER_JUSTIFY 0x00000008 -#define QMF_RIGHT_JUSTIFY 0x00000010 -#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers -#define QMF_HIGHLIGHT 0x00000040 -#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus -#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus -#define QMF_HASMOUSEFOCUS 0x00000200 -#define QMF_NOONOFFTEXT 0x00000400 -#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed -#define QMF_HIDDEN 0x00001000 // skips drawing -#define QMF_GRAYED 0x00002000 // grays and disables -#define QMF_INACTIVE 0x00004000 // disables any input -#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization -#define QMF_OWNERDRAW 0x00010000 -#define QMF_PULSE 0x00020000 -#define QMF_LOWERCASE 0x00040000 // edit field is all lower case -#define QMF_UPPERCASE 0x00080000 // edit field is all upper case -#define QMF_SILENT 0x00100000 - -// callback notifications -#define QM_GOTFOCUS 1 -#define QM_LOSTFOCUS 2 -#define QM_ACTIVATED 3 - -typedef struct _tag_menuframework -{ - int cursor; - int cursor_prev; - - int nitems; - void *items[MAX_MENUITEMS]; - - void (*draw) (void); - sfxHandle_t (*key) (int key); - - qboolean wrapAround; - qboolean fullscreen; - qboolean showlogo; -} menuframework_s; - -typedef struct -{ - int type; - const char *name; - int id; - int x, y; - int left; - int top; - int right; - int bottom; - menuframework_s *parent; - int menuPosition; - unsigned flags; - - void (*callback)( void *self, int event ); - void (*statusbar)( void *self ); - void (*ownerdraw)( void *self ); -} menucommon_s; - -typedef struct { - int cursor; - int scroll; - int widthInChars; - char buffer[MAX_EDIT_LINE]; - int maxchars; -} mfield_t; - -typedef struct -{ - menucommon_s generic; - mfield_t field; -} menufield_s; - -typedef struct -{ - menucommon_s generic; - - float minvalue; - float maxvalue; - float curvalue; - - float range; -} menuslider_s; - -typedef struct -{ - menucommon_s generic; - - int oldvalue; - int curvalue; - int numitems; - int top; - - const char **itemnames; - - int width; - int height; - int columns; - int seperation; -} menulist_s; - -typedef struct -{ - menucommon_s generic; -} menuaction_s; - -typedef struct -{ - menucommon_s generic; - int curvalue; -} menuradiobutton_s; - -typedef struct -{ - menucommon_s generic; - char* focuspic; - char* errorpic; - qhandle_t shader; - qhandle_t focusshader; - int width; - int height; - float* focuscolor; -} menubitmap_s; - -typedef struct -{ - menucommon_s generic; - char* string; - int style; - float* color; -} menutext_s; - -extern void Menu_Cache( void ); -extern void Menu_Focus( menucommon_s *m ); -extern void Menu_AddItem( menuframework_s *menu, void *item ); -extern void Menu_AdjustCursor( menuframework_s *menu, int dir ); -extern void Menu_Draw( menuframework_s *menu ); -extern void *Menu_ItemAtCursor( menuframework_s *m ); -extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item ); -extern void Menu_SetCursor( menuframework_s *s, int cursor ); -extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr ); -extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key ); -extern void Bitmap_Init( menubitmap_s *b ); -extern void Bitmap_Draw( menubitmap_s *b ); -extern void ScrollList_Draw( menulist_s *l ); -extern sfxHandle_t ScrollList_Key( menulist_s *l, int key ); -extern sfxHandle_t menu_in_sound; -extern sfxHandle_t menu_move_sound; -extern sfxHandle_t menu_out_sound; -extern sfxHandle_t menu_buzz_sound; -extern sfxHandle_t menu_null_sound; -extern sfxHandle_t weaponChangeSound; -extern vec4_t menu_text_color; -extern vec4_t menu_grayed_color; -extern vec4_t menu_dark_color; -extern vec4_t menu_highlight_color; -extern vec4_t menu_red_color; -extern vec4_t menu_black_color; -extern vec4_t menu_dim_color; -extern vec4_t color_black; -extern vec4_t color_white; -extern vec4_t color_yellow; -extern vec4_t color_blue; -extern vec4_t color_orange; -extern vec4_t color_red; -extern vec4_t color_dim; -extern vec4_t name_color; -extern vec4_t list_color; -extern vec4_t listbar_color; -extern vec4_t text_color_disabled; -extern vec4_t text_color_normal; -extern vec4_t text_color_highlight; - -extern char *ui_medalNames[]; -extern char *ui_medalPicNames[]; -extern char *ui_medalSounds[]; - -// -// ui_mfield.c -// -extern void MField_Clear( mfield_t *edit ); -extern void MField_KeyDownEvent( mfield_t *edit, int key ); -extern void MField_CharEvent( mfield_t *edit, int ch ); -extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color ); -extern void MenuField_Init( menufield_s* m ); -extern void MenuField_Draw( menufield_s *f ); -extern sfxHandle_t MenuField_Key( menufield_s* m, int* key ); - // // ui_main.c // -void UI_Report( void ); -void UI_Load( void ); +void UI_Report(void); +void UI_Load(void); void UI_LoadMenus(const char *menuFile, qboolean reset); -void _UI_SetActiveMenu( uiMenuCommand_t menu ); int UI_AdjustTimeByGame(int time); -void UI_ShowPostGame(qboolean newHigh); -void UI_ClearScores( void ); +void UI_ClearScores(void); void UI_LoadArenas(void); void UI_ServerInfo(void); +void UI_UpdateNews(qboolean); +void UI_UpdateGithubRelease(void); -// -// ui_menu.c -// -extern void MainMenu_Cache( void ); -extern void UI_MainMenu(void); -extern void UI_RegisterCvars( void ); -extern void UI_UpdateCvars( void ); - -// -// ui_credits.c -// -extern void UI_CreditMenu( void ); - -// -// ui_ingame.c -// -extern void InGame_Cache( void ); -extern void UI_InGameMenu(void); - -// -// ui_confirm.c -// -extern void ConfirmMenu_Cache( void ); -extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) ); - -// -// ui_setup.c -// -extern void UI_SetupMenu_Cache( void ); -extern void UI_SetupMenu(void); - -// -// ui_team.c -// -extern void UI_TeamMainMenu( void ); -extern void TeamMain_Cache( void ); - -// -// ui_connect.c -// -extern void UI_DrawConnectScreen( qboolean overlay ); - -// -// ui_controls2.c -// -extern void UI_ControlsMenu( void ); -extern void Controls_Cache( void ); - -// -// ui_demo2.c -// -extern void UI_DemosMenu( void ); -extern void Demos_Cache( void ); - -// -// ui_cinematics.c -// -extern void UI_CinematicsMenu( void ); -extern void UI_CinematicsMenu_f( void ); -extern void UI_CinematicsMenu_Cache( void ); - -// -// ui_mods.c -// -extern void UI_ModsMenu( void ); -extern void UI_ModsMenu_Cache( void ); - -// -// ui_playermodel.c -// -extern void UI_PlayerModelMenu( void ); -extern void PlayerModel_Cache( void ); - -// -// ui_playersettings.c -// -extern void UI_PlayerSettingsMenu( void ); -extern void PlayerSettings_Cache( void ); - -// -// ui_preferences.c -// -extern void UI_PreferencesMenu( void ); -extern void Preferences_Cache( void ); - -// -// ui_specifyleague.c -// -extern void UI_SpecifyLeagueMenu( void ); -extern void SpecifyLeague_Cache( void ); - -// -// ui_specifyserver.c -// -extern void UI_SpecifyServerMenu( void ); -extern void SpecifyServer_Cache( void ); - -// -// ui_servers2.c -// -#define MAX_FAVORITESERVERS 16 - -extern void UI_ArenaServersMenu( void ); -extern void ArenaServers_Cache( void ); - -// -// ui_startserver.c -// -extern void UI_StartServerMenu( qboolean multiplayer ); -extern void StartServer_Cache( void ); -extern void ServerOptions_Cache( void ); -extern void UI_BotSelectMenu( char *bot ); -extern void UI_BotSelectMenu_Cache( void ); - -// -// ui_serverinfo.c -// -extern void UI_ServerInfoMenu( void ); -extern void ServerInfo_Cache( void ); - -// -// ui_video.c -// -extern void UI_GraphicsOptionsMenu( void ); -extern void GraphicsOptions_Cache( void ); -extern void DriverInfo_Cache( void ); - -// -// ui_players.c -// - -//FIXME ripped from cg_local.h -typedef struct { - int oldFrame; - int oldFrameTime; // time when ->oldFrame was exactly on - - int frame; - int frameTime; // time when ->frame will be exactly on - - float backlerp; - - float yawAngle; - qboolean yawing; - float pitchAngle; - qboolean pitching; - - int animationNumber; // may include ANIM_TOGGLEBIT - animation_t *animation; - int animationTime; // time when the first frame of the animation will be exact -} lerpFrame_t; - -typedef struct { - // model info - qhandle_t legsModel; - qhandle_t legsSkin; - lerpFrame_t legs; - - qhandle_t torsoModel; - qhandle_t torsoSkin; - lerpFrame_t torso; - - qhandle_t headModel; - qhandle_t headSkin; - - animation_t animations[MAX_PLAYER_TOTALANIMATIONS]; - - qhandle_t weaponModel; - qhandle_t barrelModel; - qhandle_t flashModel; - vec3_t flashDlightColor; - int muzzleFlashTime; - - // currently in use drawing parms - vec3_t viewAngles; - vec3_t moveAngles; - weapon_t currentWeapon; - int legsAnim; - int torsoAnim; - - // animation vars - weapon_t weapon; - weapon_t lastWeapon; - weapon_t pendingWeapon; - int weaponTimer; - int pendingLegsAnim; - int torsoAnimationTimer; - - int pendingTorsoAnim; - int legsAnimationTimer; - - qboolean chat; - qboolean newModel; - - qboolean barrelSpinning; - float barrelAngle; - int barrelTime; - - int realWeapon; -} playerInfo_t; - -void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ); -void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName ); -void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat ); -qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName); - -// -// ui_atoms.c -// -// this is only used in the old ui, the new ui has it's own version -typedef struct { - int frametime; - int realtime; - int cursorx; - int cursory; - glconfig_t glconfig; - qboolean debug; - qhandle_t whiteShader; - qhandle_t charset; - qhandle_t charsetProp; - qhandle_t charsetPropGlow; - qhandle_t charsetPropB; - qhandle_t cursor; - qhandle_t rb_on; - qhandle_t rb_off; - float scale; - float bias; - qboolean demoversion; - qboolean firstdraw; -} uiStatic_t; - +void UI_RegisterCvars(void); +void UI_UpdateCvars(void); +void UI_DrawConnectScreen(void); // new ui stuff -#define UI_NUMFX 7 -#define MAX_HEADS 64 -#define MAX_ALIASES 64 -#define MAX_HEADNAME 32 -#define MAX_TEAMS 64 -#define MAX_GAMETYPES 16 #define MAX_MAPS 128 -#define MAX_SPMAPS 16 -#define PLAYERS_PER_TEAM 5 -#define MAX_PINGREQUESTS 32 -#define MAX_ADDRESSLENGTH 64 -#define MAX_HOSTNAMELENGTH 22 -#define MAX_MAPNAMELENGTH 16 -#define MAX_STATUSLENGTH 64 -#define MAX_LISTBOXWIDTH 59 -#define UI_FONT_THRESHOLD 0.1 -#define MAX_DISPLAY_SERVERS 2048 -#define MAX_SERVERSTATUS_LINES 128 -#define MAX_SERVERSTATUS_TEXT 1024 -#define MAX_FOUNDPLAYER_SERVERS 16 -#define TEAM_MEMBERS 5 -#define GAMES_ALL 0 -#define GAMES_FFA 1 -#define GAMES_TEAMPLAY 2 -#define GAMES_TOURNEY 3 -#define GAMES_CTF 4 -#define MAPS_PER_TIER 3 -#define MAX_TIERS 16 +#define MAX_PINGREQUESTS 32 +#define MAX_ADDRESSLENGTH 64 +#define MAX_DISPLAY_SERVERS 2048 +#define MAX_SERVERSTATUS_LINES 128 +#define MAX_SERVERSTATUS_TEXT 1024 +#define MAX_NEWS_LINES 50 +#define MAX_NEWS_LINEWIDTH 85 +#define MAX_FOUNDPLAYER_SERVERS 16 #define MAX_MODS 64 #define MAX_DEMOS 256 #define MAX_MOVIES 256 -#define MAX_PLAYERMODELS 256 - - -typedef struct { - const char *name; - const char *imageName; - qhandle_t headImage; - const char *base; - qboolean active; - int reference; -} characterInfo; - -typedef struct { - const char *name; - const char *ai; - const char *action; -} aliasInfo; - -typedef struct { - const char *teamName; - const char *imageName; - const char *teamMembers[TEAM_MEMBERS]; - qhandle_t teamIcon; - qhandle_t teamIcon_Metal; - qhandle_t teamIcon_Name; - int cinematic; -} teamInfo; - -typedef struct { - const char *gameType; - int gtEnum; -} gameTypeInfo; +#define MAX_HELP_INFOPANES 32 +#define MAX_RESOLUTIONS 32 typedef struct { - const char *mapName; - const char *mapLoadName; - const char *imageName; - const char *opponentName; - int teamMembers; - int typeBits; - int cinematic; - int timeToBeat[MAX_GAMETYPES]; - qhandle_t levelShot; - qboolean active; + const char *mapName; + const char *mapLoadName; + const char *imageName; + int cinematic; + qhandle_t levelShot; } mapInfo; -typedef struct { - const char *tierName; - const char *maps[MAPS_PER_TIER]; - int gameTypes[MAPS_PER_TIER]; - qhandle_t mapHandles[MAPS_PER_TIER]; -} tierInfo; - typedef struct serverFilter_s { - const char *description; - const char *basedir; + const char *description; + const char *basedir; } serverFilter_t; typedef struct { - char adrstr[MAX_ADDRESSLENGTH]; - int start; + char adrstr[MAX_ADDRESSLENGTH]; + int start; } pinglist_t; - typedef struct serverStatus_s { - pinglist_t pingList[MAX_PINGREQUESTS]; - int numqueriedservers; - int currentping; - int nextpingtime; - int maxservers; - int refreshtime; - int numServers; - int sortKey; - int sortDir; - qboolean sorted; - int lastCount; - qboolean refreshActive; - int currentServer; - int displayServers[MAX_DISPLAY_SERVERS]; - int numDisplayServers; - int numPlayersOnServers; - int nextDisplayRefresh; - int nextSortTime; - qhandle_t currentServerPreview; - int currentServerCinematic; - int motdLen; - int motdWidth; - int motdPaintX; - int motdPaintX2; - int motdOffset; - int motdTime; - char motd[MAX_STRING_CHARS]; + pinglist_t pingList[MAX_PINGREQUESTS]; + int numqueriedservers; + int currentping; + int nextpingtime; + int maxservers; + int refreshtime; + int numServers; + int sortKey; + int sortDir; + qboolean sorted; + int lastCount; + qboolean refreshActive; + int currentServer; + int displayServers[MAX_DISPLAY_SERVERS]; + int numDisplayServers; + int numDuplicateMultiprotocolServers; + int numDuplicateMultiprotocolServerClients; + int numPlayersOnServers; + int nextDisplayRefresh; + int nextSortTime; + qhandle_t currentServerPreview; + int currentServerCinematic; + int motdLen; + int motdWidth; + int motdPaintX; + int motdPaintX2; + int motdOffset; + int motdTime; + char motd[MAX_STRING_CHARS]; } serverStatus_t; - typedef struct { - char adrstr[MAX_ADDRESSLENGTH]; - char name[MAX_ADDRESSLENGTH]; - int startTime; - int serverNum; - qboolean valid; + char adrstr[MAX_ADDRESSLENGTH]; + char name[MAX_ADDRESSLENGTH]; + int startTime; + int serverNum; + qboolean valid; } pendingServer_t; typedef struct { - int num; - pendingServer_t server[MAX_SERVERSTATUSREQUESTS]; + int num; + pendingServer_t server[MAX_SERVERSTATUSREQUESTS]; } pendingServerStatus_t; typedef struct { - char address[MAX_ADDRESSLENGTH]; - char *lines[MAX_SERVERSTATUS_LINES][4]; - char text[MAX_SERVERSTATUS_TEXT]; - char pings[MAX_CLIENTS * 3]; - int numLines; + char address[MAX_ADDRESSLENGTH]; + char *lines[MAX_SERVERSTATUS_LINES][4]; + char text[MAX_SERVERSTATUS_TEXT]; + char pings[MAX_CLIENTS * 3]; + int numLines; } serverStatusInfo_t; typedef struct { - const char *modName; - const char *modDescr; -} modInfo_t; - -//TA: tremulous menus -#define MAX_INFOPANE_TEXT 4096 -#define MAX_INFOPANE_GRAPHICS 16 -#define MAX_INFOPANES 128 - -typedef enum -{ - INFOPANE_TOP, - INFOPANE_BOTTOM, - INFOPANE_LEFT, - INFOPANE_RIGHT -} tremIPSide_t; - -typedef struct -{ - qhandle_t graphic; - - tremIPSide_t side; - int offset; - - int width, height; -} tremIPGraphic_t; - -typedef struct -{ - const char *name; - char text[ MAX_INFOPANE_TEXT ]; - int align; - - tremIPGraphic_t graphics[ MAX_INFOPANE_GRAPHICS ]; - int numGraphics; -} tremInfoPane_t; - -typedef struct -{ - const char *text; - const char *cmd; - tremInfoPane_t *infopane; -} tremMenuItem_t; -//TA: tremulous menus + char text[MAX_NEWS_LINES][MAX_NEWS_LINEWIDTH]; + int numLines; + qboolean refreshActive; + int refreshtime; +} newsInfo_t; typedef struct { - displayContextDef_t uiDC; - int newHighScoreTime; - int newBestTime; - int showPostGameTime; - qboolean newHighScore; - qboolean demoAvailable; - qboolean soundHighScore; + char text[MAX_NEWS_LINES][MAX_NEWS_LINEWIDTH]; + int numLines; + qboolean refreshActive; + int nextTime; +} githubRelease_t; - int characterCount; - int botIndex; - characterInfo characterList[MAX_HEADS]; - - int aliasCount; - aliasInfo aliasList[MAX_ALIASES]; - - int teamCount; - teamInfo teamList[MAX_TEAMS]; - - int numGameTypes; - gameTypeInfo gameTypes[MAX_GAMETYPES]; - - int numJoinGameTypes; - gameTypeInfo joinGameTypes[MAX_GAMETYPES]; - - int redBlue; - int playerCount; - int myTeamCount; - int teamIndex; - int playerRefresh; - int playerIndex; - int playerNumber; - int myPlayerIndex; - int ignoreIndex; - qboolean teamLeader; - char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; - char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; - char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; - char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; - int clientNums[MAX_CLIENTS]; - int teamClientNums[MAX_CLIENTS]; - clientList_t ignoreList[MAX_CLIENTS]; - - int mapCount; - mapInfo mapList[MAX_MAPS]; - - - int tierCount; - tierInfo tierList[MAX_TIERS]; - - int skillIndex; - - modInfo_t modList[MAX_MODS]; - int modCount; - int modIndex; - - const char *demoList[MAX_DEMOS]; - int demoCount; - int demoIndex; - - const char *movieList[MAX_MOVIES]; - int movieCount; - int movieIndex; - int previewMovie; - - tremInfoPane_t tremInfoPanes[ MAX_INFOPANES ]; - int tremInfoPaneCount; - -//TA: tremulous menus - tremMenuItem_t tremTeamList[ 4 ]; - int tremTeamCount; - int tremTeamIndex; - - tremMenuItem_t tremAlienClassList[ 3 ]; - int tremAlienClassCount; - int tremAlienClassIndex; - - tremMenuItem_t tremHumanItemList[ 3 ]; - int tremHumanItemCount; - int tremHumanItemIndex; - - tremMenuItem_t tremHumanArmouryBuyList[ 32 ]; - int tremHumanArmouryBuyCount; - int tremHumanArmouryBuyIndex; - - tremMenuItem_t tremHumanArmourySellList[ 32 ]; - int tremHumanArmourySellCount; - int tremHumanArmourySellIndex; - - tremMenuItem_t tremAlienUpgradeList[ 16 ]; - int tremAlienUpgradeCount; - int tremAlienUpgradeIndex; - - tremMenuItem_t tremAlienBuildList[ 32 ]; - int tremAlienBuildCount; - int tremAlienBuildIndex; - - tremMenuItem_t tremHumanBuildList[ 32 ]; - int tremHumanBuildCount; - int tremHumanBuildIndex; -//TA: tremulous menus - - serverStatus_t serverStatus; - - // for the showing the status of a server - char serverStatusAddress[MAX_ADDRESSLENGTH]; - serverStatusInfo_t serverStatusInfo; - int nextServerStatusRefresh; - - // to retrieve the status of server to find a player - pendingServerStatus_t pendingServerStatus; - char findPlayerName[MAX_STRING_CHARS]; - char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; - char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; - int currentFoundPlayerServer; - int numFoundPlayerServers; - int nextFindPlayerRefresh; - - int currentCrosshair; - int startPostGameTime; - sfxHandle_t newHighScoreSound; +typedef struct { + const char *modName; + const char *modDescr; +} modInfo_t; - int q3HeadCount; - char q3HeadNames[MAX_PLAYERMODELS][64]; - qhandle_t q3HeadIcons[MAX_PLAYERMODELS]; - int q3SelectedHead; +typedef enum { + INFOTYPE_TEXT, + INFOTYPE_BUILDABLE, + INFOTYPE_CLASS, + INFOTYPE_WEAPON, + INFOTYPE_UPGRADE, + INFOTYPE_VOICECMD +} infoType_t; - int effectsColor; +typedef struct { + const char *text; + const char *cmd; + infoType_t type; + union { + const char *text; + buildable_t buildable; + class_t pclass; + weapon_t weapon; + upgrade_t upgrade; + } v; +} menuItem_t; - qboolean inGameLoad; +typedef struct { + int w; + int h; +} resolution_t; - qboolean chatTeam; -} uiInfo_t; +typedef struct { + displayContextDef_t uiDC; + + int playerCount; + int myTeamCount; + int teamPlayerIndex; + int playerRefresh; + int playerIndex; + int playerNumber; + int myPlayerIndex; + int ignoreIndex; + char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + int clientNums[MAX_CLIENTS]; + int teamClientNums[MAX_CLIENTS]; + clientList_t ignoreList[MAX_CLIENTS]; + + int mapCount; + mapInfo mapList[MAX_MAPS]; + + modInfo_t modList[MAX_MODS]; + int modCount; + int modIndex; + + const char *demoList[MAX_DEMOS]; + int demoCount; + int demoIndex; + + const char *movieList[MAX_MOVIES]; + int movieCount; + int movieIndex; + int previewMovie; + + menuItem_t teamList[4]; + int teamCount; + int teamIndex; + + menuItem_t alienClassList[3]; + int alienClassCount; + int alienClassIndex; + + menuItem_t humanItemList[3]; + int humanItemCount; + int humanItemIndex; + + menuItem_t humanArmouryBuyList[32]; + int humanArmouryBuyCount; + int humanArmouryBuyIndex; + + menuItem_t humanArmourySellList[32]; + int humanArmourySellCount; + int humanArmourySellIndex; + + menuItem_t alienUpgradeList[16]; + int alienUpgradeCount; + int alienUpgradeIndex; + + menuItem_t alienBuildList[32]; + int alienBuildCount; + int alienBuildIndex; + + menuItem_t humanBuildList[32]; + int humanBuildCount; + int humanBuildIndex; + + menuItem_t voiceCmdList[32]; + int voiceCmdCount; + int voiceCmdIndex; + + menuItem_t helpList[MAX_HELP_INFOPANES]; + int helpCount; + int helpIndex; + + int weapons; + int upgrades; + + serverStatus_t serverStatus; + + // for showing the game news window + newsInfo_t newsInfo; + + githubRelease_t githubRelease; + + // for the showing the status of a server + char serverStatusAddress[MAX_ADDRESSLENGTH]; + serverStatusInfo_t serverStatusInfo; + int nextServerStatusRefresh; + + // to retrieve the status of server to find a player + pendingServerStatus_t pendingServerStatus; + char findPlayerName[MAX_STRING_CHARS]; + char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; + char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; + int currentFoundPlayerServer; + int numFoundPlayerServers; + int nextFindPlayerRefresh; + + resolution_t resolutions[MAX_RESOLUTIONS]; + int numResolutions; + int resolutionIndex; + + voice_t *voices; + + qboolean inGameLoad; + + qboolean chatTeam; + qboolean voiceCmd; +} uiInfo_t; extern uiInfo_t uiInfo; - -extern void UI_Init( void ); -extern void UI_Shutdown( void ); -extern void UI_KeyEvent( int key ); -extern void UI_MouseEvent( int dx, int dy ); -extern void UI_Refresh( int realtime ); -extern qboolean UI_ConsoleCommand( int realTime ); -extern float UI_ClampCvar( float min, float max, float value ); -extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ); -extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); -extern void UI_FillRect( float x, float y, float width, float height, const float *color ); -extern void UI_DrawRect( float x, float y, float width, float height, const float *color ); -extern void UI_DrawTopBottom(float x, float y, float w, float h); -extern void UI_DrawSides(float x, float y, float w, float h); -extern void UI_UpdateScreen( void ); -extern void UI_SetColor( const float *rgba ); -extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); -extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ); -extern float UI_ProportionalSizeScale( int style ); -extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ); -extern int UI_ProportionalStringWidth( const char* str ); -extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color ); -extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ); -extern qboolean UI_CursorInRect (int x, int y, int width, int height); -extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h ); -extern void UI_DrawTextBox (int x, int y, int width, int lines); -extern qboolean UI_IsFullscreen( void ); -extern void UI_SetActiveMenu( uiMenuCommand_t menu ); -extern void UI_PushMenu ( menuframework_s *menu ); -extern void UI_PopMenu (void); -extern void UI_ForceMenuOff (void); -extern char *UI_Argv( int arg ); -extern char *UI_Cvar_VariableString( const char *var_name ); -extern void UI_Refresh( int time ); -extern void UI_KeyEvent( int key ); -extern void UI_StartDemoLoop( void ); -extern qboolean m_entersound; -void UI_LoadBestScores(const char *map, int game); -extern uiStatic_t uis; - -// -// ui_spLevel.c -// -void UI_SPLevelMenu_Cache( void ); -void UI_SPLevelMenu( void ); -void UI_SPLevelMenu_f( void ); -void UI_SPLevelMenu_ReInit( void ); - -// -// ui_spArena.c -// -void UI_SPArena_Start( const char *arenaInfo ); - -// -// ui_spPostgame.c -// -void UI_SPPostgameMenu_Cache( void ); -void UI_SPPostgameMenu_f( void ); - -// -// ui_spSkill.c -// -void UI_SPSkillMenu( const char *arenaInfo ); -void UI_SPSkillMenu_Cache( void ); +qboolean UI_ConsoleCommand(int realTime); +char *UI_Cvar_VariableString(const char *var_name); +void UI_SetColor(const float *rgba); +void UI_AdjustFrom640(float *x, float *y, float *w, float *h); +void UI_Refresh(int time); +void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader); +void UI_FillRect(float x, float y, float width, float height, const float *color); // // ui_syscalls.c // -void trap_Print( const char *string ); -void trap_Error( const char *string ); -int trap_Milliseconds( void ); -void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); -void trap_Cvar_Update( vmCvar_t *vmCvar ); -void trap_Cvar_Set( const char *var_name, const char *value ); -float trap_Cvar_VariableValue( const char *var_name ); -void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); -void trap_Cvar_SetValue( const char *var_name, float value ); -void trap_Cvar_Reset( const char *name ); -void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ); -void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ); -int trap_Argc( void ); -void trap_Argv( int n, char *buffer, int bufferLength ); -void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW! -int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); -void trap_FS_Read( void *buffer, int len, fileHandle_t f ); -void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); -void trap_FS_FCloseFile( fileHandle_t f ); -int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); -int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t -qhandle_t trap_R_RegisterModel( const char *name ); -qhandle_t trap_R_RegisterSkin( const char *name ); -qhandle_t trap_R_RegisterShaderNoMip( const char *name ); -void trap_R_ClearScene( void ); -void trap_R_AddRefEntityToScene( const refEntity_t *re ); -void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); -void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); -void trap_R_RenderScene( const refdef_t *fd ); -void trap_R_SetColor( const float *rgba ); -void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); -void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); -void trap_UpdateScreen( void ); -int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ); -void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ); -sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); -void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); -void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ); -void trap_Key_SetBinding( int keynum, const char *binding ); -qboolean trap_Key_IsDown( int keynum ); -qboolean trap_Key_GetOverstrikeMode( void ); -void trap_Key_SetOverstrikeMode( qboolean state ); -void trap_Key_ClearStates( void ); -int trap_Key_GetCatcher( void ); -void trap_Key_SetCatcher( int catcher ); -void trap_GetClipboardData( char *buf, int bufsize ); -void trap_GetClientState( uiClientState_t *state ); -void trap_GetGlconfig( glconfig_t *glconfig ); -int trap_GetConfigString( int index, char* buff, int buffsize ); -int trap_LAN_GetServerCount( int source ); -void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ); -void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ); -int trap_LAN_GetServerPing( int source, int n ); -int trap_LAN_GetPingQueueCount( void ); -void trap_LAN_ClearPing( int n ); -void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ); -void trap_LAN_GetPingInfo( int n, char *buf, int buflen ); -void trap_LAN_LoadCachedServers( void ); -void trap_LAN_SaveCachedServers( void ); -void trap_LAN_MarkServerVisible(int source, int n, qboolean visible); -int trap_LAN_ServerIsVisible( int source, int n); -qboolean trap_LAN_UpdateVisiblePings( int source ); -int trap_LAN_AddServer(int source, const char *name, const char *addr); -void trap_LAN_RemoveServer(int source, const char *addr); -void trap_LAN_ResetPings(int n); -int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ); -int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ); -int trap_MemoryRemaining( void ); -void trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font); -void trap_S_StopBackgroundTrack( void ); -void trap_S_StartBackgroundTrack( const char *intro, const char *loop); -int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits); -e_status trap_CIN_StopCinematic(int handle); -e_status trap_CIN_RunCinematic (int handle); -void trap_CIN_DrawCinematic (int handle); -void trap_CIN_SetExtents (int handle, int x, int y, int w, int h); -int trap_RealTime(qtime_t *qtime); -void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ); - -void trap_SetPbClStatus( int status ); - -// -// ui_addbots.c -// -void UI_AddBots_Cache( void ); -void UI_AddBotsMenu( void ); - -// -// ui_removebots.c -// -void UI_RemoveBots_Cache( void ); -void UI_RemoveBotsMenu( void ); - -// -// ui_teamorders.c -// -extern void UI_TeamOrdersMenu( void ); -extern void UI_TeamOrdersMenu_f( void ); -extern void UI_TeamOrdersMenu_Cache( void ); - -// -// ui_loadconfig.c -// -void UI_LoadConfig_Cache( void ); -void UI_LoadConfigMenu( void ); - -// -// ui_saveconfig.c -// -void UI_SaveConfigMenu_Cache( void ); -void UI_SaveConfigMenu( void ); - -// -// ui_display.c -// -void UI_DisplayOptionsMenu_Cache( void ); -void UI_DisplayOptionsMenu( void ); - -// -// ui_sound.c -// -void UI_SoundOptionsMenu_Cache( void ); -void UI_SoundOptionsMenu( void ); - -// -// ui_network.c -// -void UI_NetworkOptionsMenu_Cache( void ); -void UI_NetworkOptionsMenu( void ); - -// -// ui_gameinfo.c -// -typedef enum { - AWARD_ACCURACY, - AWARD_IMPRESSIVE, - AWARD_EXCELLENT, - AWARD_GAUNTLET, - AWARD_FRAGS, - AWARD_PERFECT -} awardType_t; - -const char *UI_GetArenaInfoByNumber( int num ); -const char *UI_GetArenaInfoByMap( const char *map ); -const char *UI_GetSpecialArenaInfo( const char *tag ); -int UI_GetNumArenas( void ); -int UI_GetNumSPArenas( void ); -int UI_GetNumSPTiers( void ); - -char *UI_GetBotInfoByNumber( int num ); -char *UI_GetBotInfoByName( const char *name ); -int UI_GetNumBots( void ); -void UI_LoadBots( void ); -char *UI_GetBotNameByNumber( int num ); - -void UI_GetBestScore( int level, int *score, int *skill ); -void UI_SetBestScore( int level, int score ); -int UI_TierCompleted( int levelWon ); -qboolean UI_ShowTierVideo( int tier ); -qboolean UI_CanShowTierVideo( int tier ); -int UI_GetCurrentGame( void ); -void UI_NewGame( void ); -void UI_LogAwardData( int award, int data ); -int UI_GetAwardLevel( int award ); - -void UI_SPUnlock_f( void ); -void UI_SPUnlockMedals_f( void ); - -void UI_InitGameinfo( void ); - -// -// ui_login.c -// -void Login_Cache( void ); -void UI_LoginMenu( void ); - -// -// ui_signup.c -// -void Signup_Cache( void ); -void UI_SignupMenu( void ); - -// -// ui_rankstatus.c -// -void RankStatus_Cache( void ); -void UI_RankStatusMenu( void ); - - -// new ui - -#define ASSET_BACKGROUND "uiBackground" - -// for tracking sp game info in Team Arena -typedef struct postGameInfo_s { - int score; - int redScore; - int blueScore; - int perfects; - int accuracy; - int impressives; - int excellents; - int defends; - int assists; - int gauntlets; - int captures; - int time; - int timeBonus; - int shutoutBonus; - int skillBonus; - int baseScore; -} postGameInfo_t; - - +void trap_Print(const char *string); +void trap_Error(const char *string) __attribute__((noreturn)); +int trap_Milliseconds(void); +void trap_Cvar_Register(vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags); +void trap_Cvar_Update(vmCvar_t *vmCvar); +void trap_Cvar_Set(const char *var_name, const char *value); +float trap_Cvar_VariableValue(const char *var_name); +void trap_Cvar_VariableStringBuffer(const char *var_name, char *buffer, int bufsize); +void trap_Cvar_SetValue(const char *var_name, float value); +void trap_Cvar_Reset(const char *name); +void trap_Cvar_Create(const char *var_name, const char *var_value, int flags); +void trap_Cvar_InfoStringBuffer(int bit, char *buffer, int bufsize); +int trap_Argc(void); +void trap_Argv(int n, char *buffer, int bufferLength); +void trap_Cmd_ExecuteText(int exec_when, const char *text); // don't use EXEC_NOW! +int trap_FS_FOpenFile(const char *qpath, fileHandle_t *f, enum FS_Mode mode); +void trap_FS_Read(void *buffer, int len, fileHandle_t f); +void trap_FS_Write(const void *buffer, int len, fileHandle_t f); +void trap_FS_FCloseFile(fileHandle_t f); +int trap_FS_GetFileList(const char *path, const char *extension, char *listbuf, int bufsize); +int trap_FS_Seek(fileHandle_t f, long offset, enum FS_Mode origin); // fsOrigin_t +qhandle_t trap_R_RegisterModel(const char *name); +qhandle_t trap_R_RegisterSkin(const char *name); +qhandle_t trap_R_RegisterShaderNoMip(const char *name); +void trap_R_ClearScene(void); +void trap_R_AddRefEntityToScene(const refEntity_t *re); +void trap_R_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t *verts); +void trap_R_AddLightToScene(const vec3_t org, float intensity, float r, float g, float b); +void trap_R_RenderScene(const refdef_t *fd); +void trap_R_SetColor(const float *rgba); +void trap_R_SetClipRegion(const float *region); +void trap_R_DrawStretchPic( + float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader); +void trap_R_ModelBounds(clipHandle_t model, vec3_t mins, vec3_t maxs); +void trap_UpdateScreen(void); +int trap_CM_LerpTag( + orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName); +void trap_S_StartLocalSound(sfxHandle_t sfx, int channelNum); +sfxHandle_t trap_S_RegisterSound(const char *sample, qboolean compressed); +void trap_Key_KeynumToStringBuf(int keynum, char *buf, int buflen); +void trap_Key_GetBindingBuf(int keynum, char *buf, int buflen); +void trap_Key_SetBinding(int keynum, const char *binding); +qboolean trap_Key_IsDown(int keynum); +qboolean trap_Key_GetOverstrikeMode(void); +void trap_Key_SetOverstrikeMode(qboolean state); +void trap_Key_ClearStates(void); +int trap_Key_GetCatcher(void); +void trap_Key_SetCatcher(int catcher); +void trap_GetClipboardData(char *buf, int bufsize); +void trap_GetClientState(uiClientState_t *state); +void trap_GetGlconfig(glconfig_t *glconfig); +int trap_GetConfigString(int index, char *buff, int buffsize); +int trap_LAN_GetServerCount(int source); +void trap_LAN_GetServerAddressString(int source, int n, char *buf, int buflen); +void trap_LAN_GetServerInfo(int source, int n, char *buf, int buflen); +int trap_LAN_GetServerPing(int source, int n); +int trap_LAN_GetPingQueueCount(void); +void trap_LAN_ClearPing(int n); +void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime); +void trap_LAN_GetPingInfo(int n, char *buf, int buflen); +void trap_LAN_LoadCachedServers(void); +void trap_LAN_SaveCachedServers(void); +void trap_LAN_MarkServerVisible(int source, int n, qboolean visible); +int trap_LAN_ServerIsVisible(int source, int n); +qboolean trap_LAN_UpdateVisiblePings(int source); +int trap_LAN_AddServer(int source, const char *name, const char *addr); +void trap_LAN_RemoveServer(int source, const char *addr); +void trap_LAN_ResetPings(int n); +int trap_LAN_ServerStatus(const char *serverAddress, char *serverStatus, int maxLen); +qboolean trap_GetNews(qboolean force); +int trap_LAN_CompareServers(int source, int sortKey, int sortDir, int s1, int s2); +int trap_MemoryRemaining(void); +void trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font); +void trap_S_StopBackgroundTrack(void); +void trap_S_StartBackgroundTrack(const char *intro, const char *loop); +int trap_CIN_PlayCinematic(const char *arg0, int xpos, int ypos, int width, int height, int bits); +e_status trap_CIN_StopCinematic(int handle); +e_status trap_CIN_RunCinematic(int handle); +void trap_CIN_DrawCinematic(int handle); +void trap_CIN_SetExtents(int handle, int x, int y, int w, int h); +int trap_RealTime(qtime_t *qtime); +void trap_R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset); + +void trap_SetPbClStatus(int status); + +int trap_CheckForUpdate(int script); +int trap_InstallUpdate(int script); #endif diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index e2396a9..ec7c0aa 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ @@ -29,9 +30,6 @@ USER INTERFACE MAIN ======================================================================= */ -// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build -//#define PRE_RELEASE_TADEMO - #include "ui_local.h" uiInfo_t uiInfo; @@ -39,80 +37,84 @@ uiInfo_t uiInfo; #ifdef MODULE_INTERFACE_11 #undef AS_GLOBAL #undef AS_LOCAL -#define AS_GLOBAL 2 -#define AS_LOCAL 0 +#define AS_GLOBAL 2 +#define AS_LOCAL 0 #endif -static const char *MonthAbbrev[] = { - "Jan","Feb","Mar", - "Apr","May","Jun", - "Jul","Aug","Sep", - "Oct","Nov","Dec" -}; - - -static const char *skillLevels[] = { - "I Can Win", - "Bring It On", - "Hurt Me Plenty", - "Hardcore", - "Nightmare" -}; - -static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); - - static const char *netSources[] = { #ifdef MODULE_INTERFACE_11 - "LAN", - "Mplayer", - "Internet", + "LAN", "Mplayer", "Internet", #else - "Internet", - "Mplayer", - "LAN", + "Internet", "Mplayer", "LAN", #endif - "Favorites" -}; -static const int numNetSources = sizeof(netSources) / sizeof(const char*); - -static const serverFilter_t serverFilters[] = { - {"All", "" }, - {"Quake 3 Arena", "" }, - {"Team Arena", "missionpack" }, - {"Rocket Arena", "arena" }, - {"Alliance", "alliance20" }, - {"Weapons Factory Arena", "wfa" }, - {"OSP", "osp" }, -}; - -static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t); - -static char* netnames[] = { - "???", - "UDP", - "IPX", - NULL -}; - -static int gamecodetoui[] = {4,2,3,0,5,1,6}; - - -static void UI_StartServerRefresh(qboolean full); -static void UI_StopServerRefresh( void ); -static void UI_DoServerRefresh( void ); -static void UI_FeederSelection(float feederID, int index); -static void UI_BuildServerDisplayList(int force); -static void UI_BuildServerStatus(qboolean force); -static void UI_BuildFindPlayerList(qboolean force); -static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ); -static int UI_MapCountByGameType(qboolean singlePlayer); -static int UI_HeadCountByTeam( void ); -static const char *UI_SelectedMap(int index, int *actual); -static const char *UI_SelectedHead(int index, int *actual); -static int UI_GetIndexFromSelection(int actual); - -int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ); + "Favorites"}; + +static const size_t numNetSources = ARRAY_LEN(netSources); + +static const char *netnames[] = {"???", "UDP", "IPX", NULL}; + +/* +================ +cvars +================ +*/ + +typedef struct { + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; +} + +cvarTable_t; + +vmCvar_t ui_browserShowFull; +vmCvar_t ui_browserShowEmpty; + +vmCvar_t ui_dedicated; +vmCvar_t ui_netSource; +vmCvar_t ui_selectedMap; +vmCvar_t ui_lastServerRefresh_0; +vmCvar_t ui_lastServerRefresh_1; +vmCvar_t ui_lastServerRefresh_2; +vmCvar_t ui_lastServerRefresh_3; +vmCvar_t ui_lastServerRefresh_0_time; +vmCvar_t ui_lastServerRefresh_1_time; +vmCvar_t ui_lastServerRefresh_2_time; +vmCvar_t ui_lastServerRefresh_3_time; +vmCvar_t ui_smallFont; +vmCvar_t ui_bigFont; +vmCvar_t ui_findPlayer; +vmCvar_t ui_serverStatusTimeOut; +vmCvar_t ui_textWrapCache; +vmCvar_t ui_developer; + +vmCvar_t ui_emoticons; +vmCvar_t ui_winner; +vmCvar_t ui_chatCommands; + +static cvarTable_t cvarTable[] = {{&ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE}, + {&ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE}, + + {&ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE}, {&ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE}, + {&ui_selectedMap, "ui_selectedMap", "0", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_0, "ui_lastServerRefresh_0_time", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_1, "ui_lastServerRefresh_1_time", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_2, "ui_lastServerRefresh_2_time", "", CVAR_ARCHIVE}, + {&ui_lastServerRefresh_3, "ui_lastServerRefresh_3_time", "", CVAR_ARCHIVE}, + {&ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE | CVAR_LATCH}, + {&ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE | CVAR_LATCH}, {&ui_findPlayer, "ui_findPlayer", "", CVAR_ARCHIVE}, + {&ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, + {&ui_textWrapCache, "ui_textWrapCache", "1", CVAR_ARCHIVE}, + {&ui_developer, "ui_developer", "0", CVAR_ARCHIVE | CVAR_CHEAT}, + {&ui_emoticons, "cg_emoticons", "1", CVAR_LATCH | CVAR_ARCHIVE}, {&ui_winner, "ui_winner", "", CVAR_ROM}, + {&ui_chatCommands, "ui_chatCommands", "1", CVAR_ARCHIVE}}; + +static size_t cvarTableSize = ARRAY_LEN(cvarTable); /* ================ @@ -122,100 +124,118 @@ This is the only way control passes into the module. This must be the very first function compiled into the .qvm file ================ */ -vmCvar_t ui_new; -vmCvar_t ui_debug; -vmCvar_t ui_initialized; -vmCvar_t ui_teamArenaFirstRun; - -void _UI_Init( qboolean ); -void _UI_Shutdown( void ); -void _UI_KeyEvent( int key, qboolean down ); -void _UI_MouseEvent( int dx, int dy ); -int _UI_MousePosition( void ); -void _UI_SetMousePosition( int x, int y ); -void _UI_Refresh( int realtime ); -qboolean _UI_IsFullscreen( void ); -Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, - int arg4, int arg5, int arg6, int arg7, - int arg8, int arg9, int arg10, int arg11 ) { - switch ( command ) { - case UI_GETAPIVERSION: - return UI_API_VERSION; - - case UI_INIT: - _UI_Init(arg0); - return 0; - - case UI_SHUTDOWN: - _UI_Shutdown(); - return 0; - - case UI_KEY_EVENT: - _UI_KeyEvent( arg0, arg1 ); - return 0; - - case UI_MOUSE_EVENT: - _UI_MouseEvent( arg0, arg1 ); - return 0; +void UI_Init(qboolean); +void UI_Shutdown(void); +void UI_KeyEvent(int key, qboolean down); +void UI_MouseEvent(int dx, int dy); +int UI_MousePosition(void); +void UI_SetMousePosition(int x, int y); +void UI_Refresh(int realtime); +qboolean UI_IsFullscreen(void); +void UI_SetActiveMenu(uiMenuCommand_t menu); + +Q_EXPORT intptr_t vmMain(int command, int arg0, int arg1, int arg2) +{ + switch (command) + { + case UI_GETAPIVERSION: + return UI_API_VERSION; + + case UI_INIT: + UI_Init(arg0); + return 0; + + case UI_SHUTDOWN: + UI_Shutdown(); + return 0; + + case UI_KEY_EVENT: + UI_KeyEvent(arg0, arg1); + return 0; + + case UI_MOUSE_EVENT: + UI_MouseEvent(arg0, arg1); + return 0; #ifndef MODULE_INTERFACE_11 - case UI_MOUSE_POSITION: - return _UI_MousePosition( ); + case UI_MOUSE_POSITION: + return UI_MousePosition(); - case UI_SET_MOUSE_POSITION: - _UI_SetMousePosition( arg0, arg1 ); - return 0; + case UI_SET_MOUSE_POSITION: + UI_SetMousePosition(arg0, arg1); + return 0; #endif - case UI_REFRESH: - _UI_Refresh( arg0 ); - return 0; + case UI_REFRESH: + UI_Refresh(arg0); + return 0; - case UI_IS_FULLSCREEN: - return _UI_IsFullscreen(); + case UI_IS_FULLSCREEN: + return UI_IsFullscreen(); - case UI_SET_ACTIVE_MENU: - _UI_SetActiveMenu( arg0 ); - return 0; + case UI_SET_ACTIVE_MENU: + UI_SetActiveMenu(arg0); + return 0; - case UI_CONSOLE_COMMAND: - return UI_ConsoleCommand(arg0); + case UI_CONSOLE_COMMAND: + return UI_ConsoleCommand(arg0); - case UI_DRAW_CONNECT_SCREEN: - UI_DrawConnectScreen( arg0 ); - return 0; - } + case UI_DRAW_CONNECT_SCREEN: + UI_DrawConnectScreen(); + return 0; + } - return -1; + return -1; } +void AssetCache(void) +{ + int i; + uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(ASSET_GRADIENTBAR); + uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip(ASSET_SCROLLBAR); + uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWDOWN); + uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWUP); + uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWLEFT); + uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWRIGHT); + uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip(ASSET_SCROLL_THUMB); + uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip(ASSET_SLIDER_BAR); + uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip(ASSET_SLIDER_THUMB); + + if (ui_emoticons.integer) + { + uiInfo.uiDC.Assets.emoticonCount = BG_LoadEmoticons(uiInfo.uiDC.Assets.emoticons, MAX_EMOTICONS); + } + else + uiInfo.uiDC.Assets.emoticonCount = 0; -void AssetCache( void ) { - uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); - uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); - uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); - uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); - uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); - uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); - uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); - uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); - uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); + for (i = 0; i < uiInfo.uiDC.Assets.emoticonCount; i++) + { + uiInfo.uiDC.Assets.emoticons[i].shader = trap_R_RegisterShaderNoMip( + va("emoticons/%s_%dx1.tga", uiInfo.uiDC.Assets.emoticons[i].name, uiInfo.uiDC.Assets.emoticons[i].width)); + } } -void _UI_DrawSides(float x, float y, float w, float h, float size) { - UI_AdjustFrom640( &x, &y, &w, &h ); - size *= uiInfo.uiDC.xscale; - trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +void UI_DrawSides(float x, float y, float w, float h, float size) +{ + float sizeY; + + UI_AdjustFrom640(&x, &y, &w, &h); + sizeY = size * uiInfo.uiDC.yscale; + size *= uiInfo.uiDC.xscale; + + trap_R_DrawStretchPic(x, y + sizeY, size, h - (sizeY * 2.0f), 0, 0, 0, 0, uiInfo.uiDC.whiteShader); + trap_R_DrawStretchPic(x + w - size, y + sizeY, size, h - (sizeY * 2.0f), 0, 0, 0, 0, uiInfo.uiDC.whiteShader); } -void _UI_DrawTopBottom(float x, float y, float w, float h, float size) { - UI_AdjustFrom640( &x, &y, &w, &h ); - size *= uiInfo.uiDC.yscale; - trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +void UI_DrawTopBottom(float x, float y, float w, float h, float size) +{ + UI_AdjustFrom640(&x, &y, &w, &h); + size *= uiInfo.uiDC.yscale; + trap_R_DrawStretchPic(x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader); + trap_R_DrawStretchPic(x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader); } + /* ================ UI_DrawRect @@ -223,2884 +243,2077 @@ UI_DrawRect Coordinates are 640*480 virtual values ================= */ -void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { - trap_R_SetColor( color ); +void UI_DrawRect(float x, float y, float width, float height, float size, const float *color) +{ + trap_R_SetColor(color); - _UI_DrawTopBottom(x, y, width, height, size); - _UI_DrawSides(x, y, width, height, size); + UI_DrawTopBottom(x, y, width, height, size); + UI_DrawSides(x, y, width, height, size); - trap_R_SetColor( NULL ); + trap_R_SetColor(NULL); } +/* +================== +UI_ServerInfoIsValid +Return false if the infostring contains nonprinting characters, + or if the hostname is blank/undefined +================== +*/ +static qboolean UI_ServerInfoIsValid(char *info) +{ + char *c; + int len = 0; - -int Text_Width(const char *text, float scale, int limit) { - int count,len; - float out; - glyphInfo_t *glyph; - float useScale; - const char *s = text; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - out = 0; - if (text) { - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - if ( Q_IsColorString(s) ) { - s += 2; - continue; - } else { - glyph = &font->glyphs[(int)*s]; - out += glyph->xSkip; - s++; - count++; - } + for (c = info; *c; c++) + { + if (!isprint(*c)) + return qfalse; } - } - return out * useScale; -} -int Text_Height(const char *text, float scale, int limit) { - int len, count; - float max; - glyphInfo_t *glyph; - float useScale; - const char *s = text; // bk001206 - unsigned - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - max = 0; - if (text) { - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - if ( Q_IsColorString(s) ) { - s += 2; - continue; - } else { - glyph = &font->glyphs[(int)*s]; - if (max < glyph->height) { - max = glyph->height; - } - s++; - count++; - } + for (c = Info_ValueForKey(info, "hostname"); *c; c++) + { + if (isgraph(*c)) + len++; } - } - return max * useScale; -} -void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) { - float w, h; - w = width * scale; - h = height * scale; - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); + if (len) + return qtrue; + else + return qfalse; } -void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) { - int len, count; - vec4_t newColor; - glyphInfo_t *glyph; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - if (text) { - const char *s = text; // bk001206 - unsigned - trap_R_SetColor( color ); - memcpy(&newColor[0], &color[0], sizeof(vec4_t)); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; - //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; - //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - float yadj = useScale * glyph->top; - if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - trap_R_SetColor( colorBlack ); - Text_PaintChar(x + ofs, y - yadj + ofs, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - trap_R_SetColor( newColor ); - colorBlack[3] = 1.0; - } - else if( style == ITEM_TEXTSTYLE_NEON ) - { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - trap_R_SetColor( glow ); - Text_PaintChar( x - 1.5, y - yadj - 1.5, - glyph->imageWidth + 3, - glyph->imageHeight + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( outer ); - Text_PaintChar( x - 1, y - yadj - 1, - glyph->imageWidth + 2, - glyph->imageHeight + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( inner ); - Text_PaintChar( x - 0.5, y - yadj - 0.5, - glyph->imageWidth + 1, - glyph->imageHeight + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( white ); - } - - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - - x += (glyph->xSkip * useScale) + adjust; - s++; - count++; - } +/* +================== +UI_SanitiseString + +Remove color codes and non-alphanumeric characters from a string +================== +*/ +void UI_SanitiseString( char *in, char *out, int len ) +{ + len--; + + while( *in && len > 0 ) + { + if( Q_IsColorString( in ) ) + { + in += 2; // skip color code + continue; + } + + if( isalnum( *in ) ) + { + *out++ = tolower( *in ); + len--; + } + in++; } - trap_R_SetColor( NULL ); - } + *out = 0; } -void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { - int len, count; - vec4_t newColor; - glyphInfo_t *glyph, *glyph2; - float yadj; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - if (text) { - const char *s = text; // bk001206 - unsigned - trap_R_SetColor( color ); - memcpy(&newColor[0], &color[0], sizeof(vec4_t)); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - yadj = useScale * glyph->top; - if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - trap_R_SetColor( colorBlack ); - Text_PaintChar(x + ofs, y - yadj + ofs, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - colorBlack[3] = 1.0; - trap_R_SetColor( newColor ); - } - else if( style == ITEM_TEXTSTYLE_NEON ) - { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - trap_R_SetColor( glow ); - Text_PaintChar( x - 1.5, y - yadj - 1.5, - glyph->imageWidth + 3, - glyph->imageHeight + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( outer ); - Text_PaintChar( x - 1, y - yadj - 1, - glyph->imageWidth + 2, - glyph->imageHeight + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( inner ); - Text_PaintChar( x - 0.5, y - yadj - 0.5, - glyph->imageWidth + 1, - glyph->imageHeight + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( white ); - } - - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - - // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph); - yadj = useScale * glyph2->top; - if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { - Text_PaintChar(x, y - yadj, - glyph2->imageWidth, - glyph2->imageHeight, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph); - } - - x += (glyph->xSkip * useScale); - s++; - count++; - } - } - // need to paint cursor at end of text - if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { - yadj = useScale * glyph2->top; - Text_PaintChar(x, y - yadj, - glyph2->imageWidth, - glyph2->imageHeight, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph); +/* +================== +UI_PortFromAddress +================== +*/ +static int UI_PortFromAddress(const char *adrStr) { + int i; + int portLength = 0; + char portStr[MAX_ADDRESSLENGTH] = ""; + qboolean foundPort = qfalse; + if (!adrStr || !adrStr[0]) { + return -1; } + for (i = 0; adrStr[i] && (adrStr[i] != ' '); i++) { + if (!foundPort) { + if (adrStr[i] == ':') { + foundPort = qtrue; + } - trap_R_SetColor( NULL ); - } + continue; + } + + portStr[portLength] = adrStr[i]; + portLength++; + } + + if (portLength) { + return atoi(portStr); + } else { + return -1; + } } +/* +================== +UI_ProtocolFromAddress -static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) { - int len, count; - vec4_t newColor; - glyphInfo_t *glyph; - if (text) { - const char *s = text; // bk001206 - unsigned - float max = *maxX; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale > ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - trap_R_SetColor( color ); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - float yadj = useScale * glyph->top; - if (Text_Width(s, useScale, 1) + x > max) { - *maxX = 0; - break; - } - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - x += (glyph->xSkip * useScale) + adjust; - *maxX = x; - count++; - s++; - } +returns 2 if 1.1 is detected, returns 1 if gpp is detected, otherwise returns 0 +================== +*/ +static int UI_ProtocolFromAddress(const char *adrStr) { + int i; + + if (!adrStr || !adrStr[0]) { + return 0; } - trap_R_SetColor( NULL ); - } -} + for (i = 0; adrStr[i]; i++) { + if (adrStr[i] == '-') { + if (adrStr[i+1]) { + switch (adrStr[i+1]) { + case '1': + return 2; + case 'g': + return 1; -void UI_ShowPostGame(qboolean newHigh) { - trap_Cvar_Set ("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set( "sv_killserver", "1" ); - uiInfo.soundHighScore = newHigh; - _UI_SetActiveMenu(UIMENU_POSTGAME); + default: + return 0; + } + } + } + } + + return 0; } + /* -================= -_UI_Refresh -================= +================== +UI_RemoveServerFromDisplayList +================== */ +static void UI_RemoveServerFromDisplayList(int num) +{ + int i, j; + static char info[MAX_STRING_CHARS]; -void UI_DrawCenteredPic(qhandle_t image, int w, int h) { - int x, y; - x = (SCREEN_WIDTH - w) / 2; - y = (SCREEN_HEIGHT - h) / 2; - UI_DrawHandlePic(x, y, w, h, image); -} + for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) + { + if (uiInfo.serverStatus.displayServers[i] == num) + { + uiInfo.serverStatus.numDisplayServers--; -int frameCount = 0; -int startTime; + trap_LAN_GetServerInfo(ui_netSource.integer, num, info, MAX_STRING_CHARS); -#define UI_FPS_FRAMES 4 -void _UI_Refresh( int realtime ) -{ - static int index; - static int previousTimes[UI_FPS_FRAMES]; - - //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { - // return; - //} - - uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; - uiInfo.uiDC.realTime = realtime; - - previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; - index++; - if ( index > UI_FPS_FRAMES ) { - int i, total; - // average multiple frames together to smooth changes out a bit - total = 0; - for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { - total += previousTimes[i]; - } - if ( !total ) { - total = 1; - } - uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; - } - - - - UI_UpdateCvars(); - - if (Menu_Count() > 0) { - // paint all the menus - Menu_PaintAll(); - // refresh server browser list - UI_DoServerRefresh(); - // refresh server status - UI_BuildServerStatus(qfalse); - // refresh find player list - UI_BuildFindPlayerList(qfalse); - } - - // draw cursor - UI_SetColor( NULL ); - - //TA: don't draw the cursor whilst loading - if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_loading" ) && !trap_Cvar_VariableValue( "ui_hideCursor" ) ) - UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor); - -#ifndef NDEBUG - if (uiInfo.uiDC.debug) - { - // cursor coordinates - //FIXME - //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); - } -#endif + for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) + uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; + return; + } + } } /* -================= -_UI_Shutdown -================= +================== +UI_InsertServerIntoDisplayList +================== */ -void _UI_Shutdown( void ) { - trap_LAN_SaveCachedServers(); -} +static qboolean UI_InsertServerIntoDisplayList(int num, int position) +{ + int i; + int hostnameLen; + int protocol; + int port; + char adrstr[MAX_ADDRESSLENGTH]; + char hostname[MAX_HOSTNAME_LENGTH]; + char basehostname[MAX_HOSTNAME_LENGTH]; + static char info[MAX_STRING_CHARS]; + + if (position < 0 || position > uiInfo.serverStatus.numDisplayServers) + return qfalse; -char *defaultMenu = NULL; - -char *GetMenuBuffer(const char *filename) { - int len; - fileHandle_t f; - static char buf[MAX_MENUFILE]; - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); - return defaultMenu; - } - if ( len >= MAX_MENUFILE ) { - trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); - trap_FS_FCloseFile( f ); - return defaultMenu; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - //COM_Compress(buf); - return buf; + trap_LAN_GetServerInfo(ui_netSource.integer, num, info, MAX_STRING_CHARS); -} + if (!UI_ServerInfoIsValid(info)) // don't list servers with invalid info + return qfalse; -qboolean Asset_Parse(int handle) { - pc_token_t token; - const char *tempStr; + Q_strncpyz(hostname, Info_ValueForKey(info, "hostname"), MAX_HOSTNAME_LENGTH); - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (Q_stricmp(token.string, "{") != 0) { - return qfalse; - } + hostnameLen = strlen(hostname); - while ( 1 ) { + trap_LAN_GetServerAddressString( + ui_netSource.integer, num, adrstr, MAX_ADDRESSLENGTH); - memset(&token, 0, sizeof(pc_token_t)); + protocol = UI_ProtocolFromAddress(adrstr); - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; + port = UI_PortFromAddress(adrstr); - if (Q_stricmp(token.string, "}") == 0) { - return qtrue; + if (protocol && hostnameLen > 6) { + // strip the protocol tags from the hostname + hostname[hostnameLen - 6] = '\0'; } - // font - if (Q_stricmp(token.string, "font") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); - uiInfo.uiDC.Assets.fontRegistered = qtrue; - continue; - } + UI_SanitiseString(hostname, basehostname, sizeof(basehostname)); - if (Q_stricmp(token.string, "smallFont") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); - continue; - } + // check if this is a duplicate listing of a multiprotocol server + for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { + int j; + int clients; + int protocol2; + int port2; + char info2[MAX_STRING_CHARS]; + char adrstr2[MAX_ADDRESSLENGTH]; - if (Q_stricmp(token.string, "bigFont") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); - continue; - } + trap_LAN_GetServerAddressString( + ui_netSource.integer, + uiInfo.serverStatus.displayServers[i], adrstr2, MAX_ADDRESSLENGTH); + protocol2 = UI_ProtocolFromAddress(adrstr2); - // gradientbar - if (Q_stricmp(token.string, "gradientbar") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); - continue; - } + port2 = UI_PortFromAddress(adrstr2); - // enterMenuSound - if (Q_stricmp(token.string, "menuEnterSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } + //compare the addresses + if (adrstr[0] != adrstr2[0]) { + continue; + } else { + qboolean skip = qfalse; + + for (j = 1; adrstr[j] && adrstr2[j]; j++) { + if(adrstr[j] != adrstr2[j]) { + skip = qtrue; + break; + } + + //don't compare ports + if (adrstr[j] == ':') { + break; + } + } - // exitMenuSound - if (Q_stricmp(token.string, "menuExitSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } + if (skip) { + continue; + } + } - // itemFocusSound - if (Q_stricmp(token.string, "itemFocusSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } + trap_LAN_GetServerInfo( + ui_netSource.integer, + uiInfo.serverStatus.displayServers[i], info2, MAX_STRING_CHARS); - // menuBuzzSound - if (Q_stricmp(token.string, "menuBuzzSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } + // if the ports are not the same, check to see if the host names are the + // same for older multiprotocol servers + if(port != port2) { + int hostnameLen2; + char hostname2[MAX_HOSTNAME_LENGTH]; + char basehostname2[MAX_HOSTNAME_LENGTH]; - if (Q_stricmp(token.string, "cursor") == 0) { - if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); - continue; - } + Q_strncpyz(hostname2, Info_ValueForKey(info2, "hostname"), MAX_HOSTNAME_LENGTH); - if (Q_stricmp(token.string, "fadeClamp") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { - return qfalse; - } - continue; - } + hostnameLen2 = strlen(hostname2); - if (Q_stricmp(token.string, "fadeCycle") == 0) { - if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) { - return qfalse; - } - continue; - } + if (protocol2 && hostnameLen2 > 6) { + // strip the protocol tags from the hostname + hostname2[hostnameLen2 - 7] = '\0'; + } - if (Q_stricmp(token.string, "fadeAmount") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) { - return qfalse; - } - continue; - } + UI_SanitiseString(hostname2, basehostname2, sizeof(basehostname2)); - if (Q_stricmp(token.string, "shadowX") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) { - return qfalse; - } - continue; - } + //compare the hostnames + if (Q_stricmp(basehostname, basehostname2)) { + continue; + } + } - if (Q_stricmp(token.string, "shadowY") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) { - return qfalse; - } - continue; - } + uiInfo.serverStatus.numDuplicateMultiprotocolServers++; - if (Q_stricmp(token.string, "shadowColor") == 0) { - if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) { - return qfalse; - } - uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; - continue; + //show only the most recent protocol for a given server + if (protocol >= protocol2) { + clients = atoi(Info_ValueForKey(info, "clients")); + uiInfo.serverStatus.numDuplicateMultiprotocolServerClients += clients; + return qfalse; + } else { + clients = atoi(Info_ValueForKey(info2, "clients")); + uiInfo.serverStatus.numDuplicateMultiprotocolServerClients += clients; + UI_RemoveServerFromDisplayList(uiInfo.serverStatus.displayServers[i]); + i--; + continue; + } } - } - return qfalse; -} + //insert the server + uiInfo.serverStatus.numDisplayServers++; -void Font_Report( void ) { - int i; - Com_Printf("Font Info\n"); - Com_Printf("=========\n"); - for ( i = 32; i < 96; i++) { - Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph); - } -} + for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) + uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i - 1]; -void UI_Report( void ) { - String_Report(); - //Font_Report(); + uiInfo.serverStatus.displayServers[position] = num; + return qtrue; } -void UI_ParseMenu(const char *menuFile) { - int handle; - pc_token_t token; - - /*Com_Printf("Parsing menu file:%s\n", menuFile);*/ +/* +================== +UI_BinaryServerInsertion +================== +*/ +static qboolean UI_BinaryServerInsertion(int num) +{ + int mid, offset, res, len; - handle = trap_Parse_LoadSource(menuFile); - if (!handle) { - return; - } + // use binary search to insert server + len = uiInfo.serverStatus.numDisplayServers; + mid = len; + offset = 0; + res = 0; - while ( 1 ) { - memset(&token, 0, sizeof(pc_token_t)); - if (!trap_Parse_ReadToken( handle, &token )) { - break; - } + while (mid > 0) + { + mid = len >> 1; + // + res = trap_LAN_CompareServers(ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, + num, uiInfo.serverStatus.displayServers[offset + mid]); + // if equal - //if ( Q_stricmp( token, "{" ) ) { - // Com_Printf( "Missing { in menu file\n" ); - // break; - //} + if (res == 0) + { + return UI_InsertServerIntoDisplayList(num, offset + mid); + } - //if ( menuCount == MAX_MENUS ) { - // Com_Printf( "Too many menus!\n" ); - // break; - //} + // if larger + else if (res == 1) + { + offset += mid; + len -= mid; + } - if ( token.string[0] == '}' ) { - break; + // if smaller + else + len -= mid; } - if (Q_stricmp(token.string, "assetGlobalDef") == 0) { - if (Asset_Parse(handle)) { - continue; - } else { - break; - } - } + if (res == 1) + offset++; - if (Q_stricmp(token.string, "menudef") == 0) { - // start a new menu - Menu_New(handle); - } - } - trap_Parse_FreeSource(handle); + return UI_InsertServerIntoDisplayList(num, offset); +} + +typedef struct { + char *name, *altName; } +serverStatusCvar_t; + +serverStatusCvar_t serverStatusCvars[] = {{"sv_hostname", "Name"}, {"Address", ""}, {"gamename", "Game name"}, + {"mapname", "Map"}, {"version", ""}, {"protocol", ""}, {"timelimit", ""}, {NULL, NULL}}; + /* -=============== -UI_FindInfoPaneByName -=============== +================== +UI_SortServerStatusInfo +================== */ -tremInfoPane_t *UI_FindInfoPaneByName( const char *name ) + +static int UI_SortServerStatusCompare(const void *a, const void *b) +{ + const char **la = (const char **)a; + const char **lb = (const char **)b; + + return strcmp(la[0], lb[0]); +} + +static void UI_SortServerStatusInfo(serverStatusInfo_t *info) { - int i; + int i, j, index; + char *tmp1, *tmp2; - for( i = 0; i < uiInfo.tremInfoPaneCount; i++ ) - { - if( !Q_stricmp( uiInfo.tremInfoPanes[ i ].name, name ) ) - return &uiInfo.tremInfoPanes[ i ]; - } + index = 0; - //create a dummy infopane demanding the user write the infopane - uiInfo.tremInfoPanes[ i ].name = String_Alloc( name ); - strncpy( uiInfo.tremInfoPanes[ i ].text, "Not implemented.\n\nui/infopanes.def\n", MAX_INFOPANE_TEXT ); - Q_strcat( uiInfo.tremInfoPanes[ i ].text, MAX_INFOPANE_TEXT, String_Alloc( name ) ); + for (i = 0; serverStatusCvars[i].name; i++) + { + for (j = 0; j < info->numLines; j++) + { + if (!info->lines[j][1] || info->lines[j][1][0]) + continue; - uiInfo.tremInfoPaneCount++; + if (!Q_stricmp(serverStatusCvars[i].name, info->lines[j][0])) + { + // swap lines + tmp1 = info->lines[index][0]; + tmp2 = info->lines[index][3]; + info->lines[index][0] = info->lines[j][0]; + info->lines[index][3] = info->lines[j][3]; + info->lines[j][0] = tmp1; + info->lines[j][3] = tmp2; + // + + if (strlen(serverStatusCvars[i].altName)) + info->lines[index][0] = serverStatusCvars[i].altName; + + index++; + } + } + } - return &uiInfo.tremInfoPanes[ i ]; + // sort remaining cvars + qsort(info->lines + index, info->numLines - index, sizeof(info->lines[0]), UI_SortServerStatusCompare); } /* -=============== -UI_LoadInfoPane -=============== +================== +UI_GetServerStatusInfo +================== */ -qboolean UI_LoadInfoPane( int handle ) +static int UI_GetServerStatusInfo(const char *serverAddress, serverStatusInfo_t *info) { - pc_token_t token; - qboolean valid = qfalse; + char *p, *score, *ping, *name; + int i, len; - while( 1 ) - { - memset( &token, 0, sizeof( pc_token_t ) ); + if (!info) + { + trap_LAN_ServerStatus(serverAddress, NULL, 0); + return qfalse; + } - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + memset(info, 0, sizeof(*info)); - if( !Q_stricmp( token.string, "name" ) ) + if (trap_LAN_ServerStatus(serverAddress, info->text, sizeof(info->text))) { - memset( &token, 0, sizeof( pc_token_t ) ); + Q_strncpyz(info->address, serverAddress, sizeof(info->address)); + p = info->text; + info->numLines = 0; + info->lines[info->numLines][0] = "Address"; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + info->lines[info->numLines][3] = info->address; + info->numLines++; + // get the cvars - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + while (p && *p) + { + p = strchr(p, '\\'); - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].name = String_Alloc( token.string ); - valid = qtrue; - } - else if( !Q_stricmp( token.string, "graphic" ) ) - { - int *graphic; + if (!p) + break; - memset( &token, 0, sizeof( pc_token_t ) ); + *p++ = '\0'; - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + if (*p == '\\') + break; - graphic = &uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].numGraphics; + info->lines[info->numLines][0] = p; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; - if( !Q_stricmp( token.string, "top" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_TOP; - else if( !Q_stricmp( token.string, "bottom" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_BOTTOM; - else if( !Q_stricmp( token.string, "left" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_LEFT; - else if( !Q_stricmp( token.string, "right" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_RIGHT; - else - break; + p = strchr(p, '\\'); - memset( &token, 0, sizeof( pc_token_t ) ); + if (!p) + break; - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + *p++ = '\0'; - if( !Q_stricmp( token.string, "center" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = -1; - else - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = token.intvalue; + info->lines[info->numLines][3] = p; + info->numLines++; - memset( &token, 0, sizeof( pc_token_t ) ); + if (info->numLines >= MAX_SERVERSTATUS_LINES) + break; + } - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + UI_SortServerStatusInfo(info); - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].graphic = - trap_R_RegisterShaderNoMip( token.string ); + // get the player list + if (info->numLines < MAX_SERVERSTATUS_LINES - 3) + { + // empty line + info->lines[info->numLines][0] = ""; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + info->lines[info->numLines][3] = ""; + info->numLines++; + // header + info->lines[info->numLines][0] = "num"; + info->lines[info->numLines][1] = "score"; + info->lines[info->numLines][2] = "ping"; + info->lines[info->numLines][3] = "name"; + info->numLines++; + // parse players + i = 0; + len = 0; + + while (p && *p) + { + if (*p == '\\') + *p++ = '\0'; - memset( &token, 0, sizeof( pc_token_t ) ); + if (!p) + break; - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + score = p; - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].width = token.intvalue; + p = strchr(p, ' '); - memset( &token, 0, sizeof( pc_token_t ) ); + if (!p) + break; - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + *p++ = '\0'; - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].height = token.intvalue; + ping = p; - //increment graphics - (*graphic)++; + p = strchr(p, ' '); - if( *graphic == MAX_INFOPANE_GRAPHICS ) - break; - } - else if( !Q_stricmp( token.string, "text" ) ) - { - memset( &token, 0, sizeof( pc_token_t ) ); + if (!p) + break; - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + *p++ = '\0'; - Q_strcat( uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].text, MAX_INFOPANE_TEXT, token.string ); - } - else if( !Q_stricmp( token.string, "align" ) ) - { - memset( &token, 0, sizeof( pc_token_t ) ); + name = p; - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + Com_sprintf(&info->pings[len], sizeof(info->pings) - len, "%d", i); - if( !Q_stricmp( token.string, "left" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_LEFT; - else if( !Q_stricmp( token.string, "right" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_RIGHT; - else if( !Q_stricmp( token.string, "center" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_CENTER; - } - else if( token.string[ 0 ] == '}' ) - { - //reached the end, break - break; + info->lines[info->numLines][0] = &info->pings[len]; + + len += strlen(&info->pings[len]) + 1; + + info->lines[info->numLines][1] = score; + info->lines[info->numLines][2] = ping; + info->lines[info->numLines][3] = name; + info->numLines++; + + if (info->numLines >= MAX_SERVERSTATUS_LINES) + break; + + p = strchr(p, '\\'); + + if (!p) + break; + + *p++ = '\0'; + + // + i++; + } + } + + return qtrue; } - else - break; - } - if( valid ) - { - uiInfo.tremInfoPaneCount++; - return qtrue; - } - else - { return qfalse; - } } /* -=============== -UI_LoadInfoPanes -=============== +================== +stristr +================== */ -void UI_LoadInfoPanes( const char *file ) +static char *stristr(char *str, char *charset) { - pc_token_t token; - int handle; - int count; + int i; - uiInfo.tremInfoPaneCount = count = 0; + while (*str) + { + for (i = 0; charset[i] && str[i]; i++) + if (toupper(charset[i]) != toupper(str[i])) + break; - handle = trap_Parse_LoadSource( file ); + if (!charset[i]) + return str; - if( !handle ) - { - trap_Error( va( S_COLOR_YELLOW "infopane file not found: %s\n", file ) ); - return; - } + str++; + } - while( 1 ) - { - if( !trap_Parse_ReadToken( handle, &token ) ) - break; + return NULL; +} - if( token.string[ 0 ] == 0 ) - break; +/* +================== +UI_BuildFindPlayerList +================== +*/ +static void UI_FeederSelection(int feederID, int index); - if( token.string[ 0 ] == '{' ) +static void UI_BuildFindPlayerList(qboolean force) +{ + static int numFound, numTimeOuts; + int i, j, k, resend; + serverStatusInfo_t info; + char name[MAX_NAME_LENGTH + 2]; + char infoString[MAX_STRING_CHARS]; + qboolean duplicate; + + if (!force) { - if( UI_LoadInfoPane( handle ) ) - count++; - - if( count == MAX_INFOPANES ) - break; + if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) + return; } - } + else + { + memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); + uiInfo.numFoundPlayerServers = 0; + uiInfo.currentFoundPlayerServer = 0; + trap_Cvar_VariableStringBuffer("ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); + Q_CleanStr(uiInfo.findPlayerName); + // should have a string of some length + + if (!strlen(uiInfo.findPlayerName)) + { + uiInfo.nextFindPlayerRefresh = 0; + return; + } - trap_Parse_FreeSource( handle ); -} + // set resend time + resend = ui_serverStatusTimeOut.integer / 2 - 10; -qboolean Load_Menu(int handle) { - pc_token_t token; + if (resend < 50) + resend = 50; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (token.string[0] != '{') { - return qfalse; - } + trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); + // reset all server status requests + trap_LAN_ServerStatus(NULL, NULL, 0); + // + uiInfo.numFoundPlayerServers = 1; + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1]), "searching %d...", + uiInfo.pendingServerStatus.num); + numFound = 0; + numTimeOuts++; + } - while ( 1 ) { + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) + { + // if this pending server is valid - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; + if (uiInfo.pendingServerStatus.server[i].valid) + { + // try to get the server status for this server - if ( token.string[0] == 0 ) { - return qfalse; - } + if (UI_GetServerStatusInfo(uiInfo.pendingServerStatus.server[i].adrstr, &info)) + { + // + numFound++; + // parse through the server status lines + + for (j = 0; j < info.numLines; j++) + { + // should have ping info + + if (!info.lines[j][2] || !info.lines[j][2][0]) + continue; + + // clean string first + Q_strncpyz(name, info.lines[j][3], sizeof(name)); + + Q_CleanStr(name); + + duplicate = qfalse; + + for (k = 0; k < uiInfo.numFoundPlayerServers - 1; k++) + { + if (Q_strncmp(uiInfo.foundPlayerServerAddresses[k], uiInfo.pendingServerStatus.server[i].adrstr, + MAX_ADDRESSLENGTH) == 0) + duplicate = qtrue; + } + + // if the player name is a substring + if (stristr(name, uiInfo.findPlayerName) && !duplicate) + { + // add to found server list if we have space (always leave space for a line with the number + // found) + + if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS - 1) + { + // + Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers - 1], + uiInfo.pendingServerStatus.server[i].adrstr, + sizeof(uiInfo.foundPlayerServerAddresses[0])); + Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], + uiInfo.pendingServerStatus.server[i].name, sizeof(uiInfo.foundPlayerServerNames[0])); + uiInfo.numFoundPlayerServers++; + } + else + { + // can't add any more so we're done + uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; + } + } + } + + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1]), "searching %d/%d...", + numFound, uiInfo.pendingServerStatus.num); + // retrieved the server status so reuse this spot + uiInfo.pendingServerStatus.server[i].valid = qfalse; + } + } - if ( token.string[0] == '}' ) { - return qtrue; - } + // if empty pending slot or timed out + if (!uiInfo.pendingServerStatus.server[i].valid || + uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) + { + if (uiInfo.pendingServerStatus.server[i].valid) + numTimeOuts++; - UI_ParseMenu(token.string); - } - return qfalse; -} + // reset server status request for this address + UI_GetServerStatusInfo(uiInfo.pendingServerStatus.server[i].adrstr, NULL); -void UI_LoadMenus(const char *menuFile, qboolean reset) { - pc_token_t token; - int handle; - int start; + // reuse pending slot + uiInfo.pendingServerStatus.server[i].valid = qfalse; - start = trap_Milliseconds(); + // if we didn't try to get the status of all servers in the main browser yet + if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) + { + uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; + trap_LAN_GetServerAddressString(ui_netSource.integer, + uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], + uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); + + trap_LAN_GetServerInfo(ui_netSource.integer, + uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); + + Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), + sizeof(uiInfo.pendingServerStatus.server[0].name)); + + uiInfo.pendingServerStatus.server[i].valid = qtrue; + uiInfo.pendingServerStatus.num++; + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1]), "searching %d/%d...", + numFound, uiInfo.pendingServerStatus.num); + } + } + } - handle = trap_Parse_LoadSource( menuFile ); - if (!handle) { - trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); - handle = trap_Parse_LoadSource( "ui/menus.txt" ); - if (!handle) { - trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n" ) ); + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) + { + if (uiInfo.pendingServerStatus.server[i].valid) + break; } - } - ui_new.integer = 1; + // if still trying to retrieve server status info + if (i < MAX_SERVERSTATUSREQUESTS) + uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; + else + { + // add a line that shows the number of servers found - if (reset) { - Menu_Reset(); - } + if (!uiInfo.numFoundPlayerServers) + { + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], + sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); + } + else + { + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], + sizeof(uiInfo.foundPlayerServerAddresses[0]), "%d server%s found with player %s", + uiInfo.numFoundPlayerServers - 1, uiInfo.numFoundPlayerServers == 2 ? "" : "s", uiInfo.findPlayerName); + } - while ( 1 ) { - if (!trap_Parse_ReadToken(handle, &token)) - break; - if( token.string[0] == 0 || token.string[0] == '}') { - break; + uiInfo.nextFindPlayerRefresh = 0; + // show the server status info for the selected server + UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); } +} - if ( token.string[0] == '}' ) { - break; - } +/* +================== +UI_BuildServerStatus +================== +*/ +static void UI_BuildServerStatus(qboolean force) +{ + if (uiInfo.nextFindPlayerRefresh) + return; - if (Q_stricmp(token.string, "loadmenu") == 0) { - if (Load_Menu(handle)) { - continue; - } else { - break; - } + if (!force) + { + if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) + return; + } + else + { + Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); + uiInfo.serverStatusInfo.numLines = 0; + // reset all server status requests + trap_LAN_ServerStatus(NULL, NULL, 0); } - } - Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); + if (uiInfo.serverStatus.currentServer < 0 || + uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || + uiInfo.serverStatus.numDisplayServers == 0) + return; - trap_Parse_FreeSource( handle ); + if (UI_GetServerStatusInfo(uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo)) + { + uiInfo.nextServerStatusRefresh = 0; + UI_GetServerStatusInfo(uiInfo.serverStatusAddress, NULL); + } + else + uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; } -void UI_Load( void ) { - char lastName[1024]; - menuDef_t *menu = Menu_GetFocused(); - char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menu && menu->window.name) { - strcpy(lastName, menu->window.name); - } - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } +/* +================== +UI_BuildServerDisplayList +================== +*/ +static void UI_BuildServerDisplayList(int force) +{ + int i, count, clients, maxClients, ping, len, visible; + char info[MAX_STRING_CHARS]; + static int numinvisible; - String_Init(); + if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) + return; -/* UI_ParseGameInfo("gameinfo.txt"); - UI_LoadArenas();*/ + // if we shouldn't reset + if (force == 2) + force = 0; - UI_LoadMenus(menuSet, qtrue); - Menus_CloseAll(); - Menus_ActivateByName(lastName); + // do motd updates here too + trap_Cvar_VariableStringBuffer("cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd)); -} + len = strlen(uiInfo.serverStatus.motd); -static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL}; + if (len != uiInfo.serverStatus.motdLen) + { + uiInfo.serverStatus.motdLen = len; + uiInfo.serverStatus.motdWidth = -1; + } -static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i, h; + if (force) + { + numinvisible = 0; + // clear number of displayed servers + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + uiInfo.serverStatus.numDuplicateMultiprotocolServers = 0; + uiInfo.serverStatus.numDuplicateMultiprotocolServerClients = 0; + // set list box index to zero + Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); + // mark all servers as visible so we store ping updates for them + trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); + } + + // get the server count (comes from the master) + count = trap_LAN_GetServerCount(ui_netSource.integer); + + if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0)) + { + // still waiting on a response from the master + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + uiInfo.serverStatus.numDuplicateMultiprotocolServers = 0; + uiInfo.serverStatus.numDuplicateMultiprotocolServerClients = 0; + uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; + return; + } - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - i = 20 - h / 5; + visible = qfalse; - Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle); -} + for (i = 0; i < count; i++) + { + // if we already got info for this server -static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle); -} + if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) + continue; + visible = qtrue; + // get the ping for this server + ping = trap_LAN_GetServerPing(ui_netSource.integer, i); -static void UI_SetCapFragLimits(qboolean uiVars) { - int cap = 5; - int frag = 10; - if (uiVars) { - trap_Cvar_Set("ui_captureLimit", va("%d", cap)); - trap_Cvar_Set("ui_fragLimit", va("%d", frag)); - } else { - trap_Cvar_Set("capturelimit", va("%d", cap)); - trap_Cvar_Set("fraglimit", va("%d", frag)); - } -} -// ui_gameType assumes gametype 0 is -1 ALL and will not show -static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle); -} + if (ping > 0 || ui_netSource.integer == AS_FAVORITES) + { + trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); -static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) { - trap_Cvar_Set("ui_netGameType", "0"); - trap_Cvar_Set("ui_actualNetGameType", "0"); - } - Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle); -} + clients = atoi(Info_ValueForKey(info, "clients")); + uiInfo.serverStatus.numPlayersOnServers += clients; -static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) { - trap_Cvar_Set("ui_joinGameType", "0"); - } - Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle); -} + if (ui_browserShowEmpty.integer == 0) + { + if (clients == 0) + { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + if (ui_browserShowFull.integer == 0) + { + maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); + if (clients == maxClients) + { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } -static int UI_TeamIndexFromName(const char *name) { - int i; + // make sure we never add a favorite server twice + if (ui_netSource.integer == AS_FAVORITES) + UI_RemoveServerFromDisplayList(i); - if (name && *name) { - for (i = 0; i < uiInfo.teamCount; i++) { - if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) { - return i; - } + // insert the server into the list + UI_BinaryServerInsertion(i); + + // done with this server + if (ping > 0) + { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + numinvisible++; + } + } } - } - return 0; + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; + + // if there were no servers visible for ping updates + if (!visible) + { + // UI_StopServerRefresh(); + // uiInfo.serverStatus.nextDisplayRefresh = 0; + } } -static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { - trap_R_SetColor( color ); +/* +================= +UI_StopServerRefresh +================= +*/ +static void UI_StopServerRefresh(void) +{ + int count; - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + if (!uiInfo.serverStatus.refreshActive) + { + // not currently refreshing + return; } - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); - trap_R_SetColor(NULL); - } + uiInfo.serverStatus.refreshActive = qfalse; + Com_Printf("%d servers listed in browser with %d players.\n", uiInfo.serverStatus.numDisplayServers, + uiInfo.serverStatus.numPlayersOnServers - + uiInfo.serverStatus.numDuplicateMultiprotocolServerClients); + count = trap_LAN_GetServerCount(ui_netSource.integer); + + if (count - uiInfo.serverStatus.numDisplayServers - uiInfo.serverStatus.numDuplicateMultiprotocolServers > 0) + { + Com_Printf( + "%d servers not listed due to packet loss, invalid info," + " or pings higher than %d\n", + count - uiInfo.serverStatus.numDisplayServers - uiInfo.serverStatus.numDuplicateMultiprotocolServers, + (int)trap_Cvar_VariableValue("cl_maxPing")); + } } -static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { +/* +================= +UI_DoServerRefresh +================= +*/ +static void UI_DoServerRefresh(void) +{ + qboolean wait = qfalse; + + if (!uiInfo.serverStatus.refreshActive) + return; - if (uiInfo.teamList[i].cinematic >= -2) { - if (uiInfo.teamList[i].cinematic == -1) { - uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic); - trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic); - } else { - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal); - trap_R_SetColor(NULL); - uiInfo.teamList[i].cinematic = -2; - } - } else { - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); - trap_R_SetColor(NULL); + if (ui_netSource.integer != AS_FAVORITES) + { + if (ui_netSource.integer == AS_LOCAL) + { + if (!trap_LAN_GetServerCount(ui_netSource.integer)) + wait = qtrue; + } + else + { + if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) + wait = qtrue; + } } - } -} + if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) + { + if (wait) + return; + } -static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.previewMovie > -2) { - uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - if (uiInfo.previewMovie >= 0) { - trap_CIN_RunCinematic(uiInfo.previewMovie); - trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.previewMovie); - } else { - uiInfo.previewMovie = -2; + // if still trying to retrieve pings + if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + else if (!wait) + { + // get the last servers in the list + UI_BuildServerDisplayList(2); + // stop the refresh + UI_StopServerRefresh(); } - } + // + UI_BuildServerDisplayList(qfalse); } +/* +================= +UI_UpdatePendingPings +================= +*/ +static void UI_UpdatePendingPings(void) +{ + trap_LAN_ResetPings(ui_netSource.integer); + uiInfo.serverStatus.refreshActive = qtrue; + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; +} -#define GRAPHIC_BWIDTH 8.0f /* -=============== -UI_DrawInfoPane -=============== +================= +UI_StartServerRefresh +================= */ -static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x, float text_y, - float scale, vec4_t color, int textStyle ) +static void UI_StartServerRefresh(qboolean full) { - int i; - float maxLeft = 0, maxTop = 0; - float maxRight = 0, maxBottom = 0; - float x = rect->x - text_x, y = rect->y - text_y, w, h; - float xoffset = 0, yoffset = 0; - menuDef_t dummyParent; - itemDef_t textItem; + int time; + qtime_t q; - //iterate through graphics - for( i = 0; i < pane->numGraphics; i++ ) - { - float width = pane->graphics[ i ].width; - float height = pane->graphics[ i ].height; - qhandle_t graphic = pane->graphics[ i ].graphic; + time = trap_RealTime(&q); + trap_Cvar_Set(va("ui_lastServerRefresh_%i_time", ui_netSource.integer), va("%i", time)); + trap_Cvar_Set(va("ui_lastServerRefresh_%i", ui_netSource.integer), + va("%04i-%02i-%02i %02i:%02i:%02i", q.tm_year + 1900, q.tm_mon + 1, q.tm_mday, q.tm_hour, q.tm_min, q.tm_sec)); - if( pane->graphics[ i ].side == INFOPANE_TOP || pane->graphics[ i ].side == INFOPANE_BOTTOM ) + if (!full) { - //set horizontal offset of graphic - if( pane->graphics[ i ].offset < 0 ) - xoffset = ( rect->w / 2 ) - ( pane->graphics[ i ].width / 2 ); - else - xoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH; + UI_UpdatePendingPings(); + return; } - else if( pane->graphics[ i ].side == INFOPANE_LEFT || pane->graphics[ i ].side == INFOPANE_RIGHT ) + + uiInfo.serverStatus.refreshActive = qtrue; + uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; + // clear number of displayed servers + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + uiInfo.serverStatus.numDuplicateMultiprotocolServers = 0; + uiInfo.serverStatus.numDuplicateMultiprotocolServerClients = 0; + // mark all servers as visible so we store ping updates for them + trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); + // reset all the pings + trap_LAN_ResetPings(ui_netSource.integer); + // + + if (ui_netSource.integer == AS_LOCAL) { - //set vertical offset of graphic - if( pane->graphics[ i ].offset < 0 ) - yoffset = ( rect->h / 2 ) - ( pane->graphics[ i ].height / 2 ); - else - yoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH; + trap_Cmd_ExecuteText(EXEC_APPEND, "localservers\n"); + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + return; } - if( pane->graphics[ i ].side == INFOPANE_LEFT ) - { - //set the horizontal offset of the text - if( pane->graphics[ i ].width > maxLeft ) - maxLeft = pane->graphics[ i ].width + GRAPHIC_BWIDTH; + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; - xoffset = GRAPHIC_BWIDTH; - } - else if( pane->graphics[ i ].side == INFOPANE_RIGHT ) + if (ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER) { - if( pane->graphics[ i ].width > maxRight ) - maxRight = pane->graphics[ i ].width + GRAPHIC_BWIDTH; + qboolean global = ui_netSource.integer == AS_GLOBAL; - xoffset = rect->w - width - GRAPHIC_BWIDTH; +#ifdef MODULE_INTERFACE_11 + trap_Cmd_ExecuteText(EXEC_APPEND, va("globalservers %d 69 full empty\n", +#else + trap_Cmd_ExecuteText(EXEC_APPEND, va("globalservers %d 70 full empty\n", +#endif + global ? 0 : 1)); } - else if( pane->graphics[ i ].side == INFOPANE_TOP ) +} + +int frameCount = 0; +int startTime; + +#define UI_FPS_FRAMES 4 +void UI_Refresh(int realtime) +{ + static int index; + static int previousTimes[UI_FPS_FRAMES]; + + // if( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + // return; + //} + + uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realtime; + + previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; + index++; + + if (index > UI_FPS_FRAMES) { - //set the vertical offset of the text - if( pane->graphics[ i ].height > maxTop ) - maxTop = pane->graphics[ i ].height + GRAPHIC_BWIDTH; + int i, total; + // average multiple frames together to smooth changes out a bit + total = 0; + + for (i = 0; i < UI_FPS_FRAMES; i++) + total += previousTimes[i]; - yoffset = GRAPHIC_BWIDTH; + if (!total) + total = 1; + + uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; } - else if( pane->graphics[ i ].side == INFOPANE_BOTTOM ) - { - if( pane->graphics[ i ].height > maxBottom ) - maxBottom = pane->graphics[ i ].height + GRAPHIC_BWIDTH; - yoffset = rect->h - height - GRAPHIC_BWIDTH; + UI_UpdateCvars(); + + if (Menu_Count() > 0) + { + Menu_UpdateAll(); + Menu_PaintAll(); + UI_DoServerRefresh(); + UI_BuildServerStatus(qfalse); + UI_BuildFindPlayerList(qfalse); + UI_UpdateNews(qfalse); + // FIXME: CHECK FOR "AUTOMATICALLLY CHECK FOR UPDATES == true" + // UI_UpdateGithubRelease( ); } - //draw the graphic - UI_DrawHandlePic( x + xoffset, y + yoffset, width, height, graphic ); - } + // draw cursor + UI_SetColor(NULL); - //offset the text - x = rect->x + maxLeft; - y = rect->y + maxTop; - w = rect->w - ( maxLeft + maxRight + 16 + ( 2 * text_x ) ); //16 to ensure text within frame - h = rect->h - ( maxTop + maxBottom ); + if (trap_Key_GetCatcher() == KEYCATCH_UI && !trap_Cvar_VariableValue("ui_hideCursor")) + { + UI_DrawHandlePic(uiInfo.uiDC.cursorx - (16.0f * uiInfo.uiDC.aspectScale), uiInfo.uiDC.cursory - 16.0f, + 32.0f * uiInfo.uiDC.aspectScale, 32.0f, uiInfo.uiDC.Assets.cursor); + } +} - textItem.text = pane->text; +/* +================= +UI_Shutdown +================= +*/ +void UI_Shutdown(void) { trap_LAN_SaveCachedServers(); } - textItem.parent = &dummyParent; - memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) ); - textItem.window.flags = 0; +qboolean Asset_Parse(int handle) +{ + pc_token_t token; + const char *tempStr; - switch( pane->align ) - { - case ITEM_ALIGN_LEFT: - textItem.window.rect.x = x; - break; + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; - case ITEM_ALIGN_RIGHT: - textItem.window.rect.x = x + w; - break; + if (Q_stricmp(token.string, "{") != 0) + return qfalse; - case ITEM_ALIGN_CENTER: - textItem.window.rect.x = x + ( w / 2 ); - break; + while (1) + { + memset(&token, 0, sizeof(pc_token_t)); - default: - textItem.window.rect.x = x; - break; - } + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; - textItem.window.rect.y = y; - textItem.window.rect.w = w; - textItem.window.rect.h = h; - textItem.window.borderSize = 0; - textItem.textRect.x = 0; - textItem.textRect.y = 0; - textItem.textRect.w = 0; - textItem.textRect.h = 0; - textItem.textalignment = pane->align; - textItem.textalignx = text_x; - textItem.textaligny = text_y; - textItem.textscale = scale; - textItem.textStyle = textStyle; + if (Q_stricmp(token.string, "}") == 0) + return qtrue; - textItem.enableCvar = NULL; - textItem.cvarTest = NULL; + // font + if (Q_stricmp(token.string, "font") == 0) + { + int pointSize; - //hack to utilise existing autowrap code - Item_Text_AutoWrapped_Paint( &textItem ); -} + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) + return qfalse; + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); + uiInfo.uiDC.Assets.fontRegistered = qtrue; + continue; + } -static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i; - i = trap_Cvar_VariableValue( "g_spSkill" ); - if (i < 1 || i > numSkillLevels) { - i = 1; - } - Text_Paint(rect->x, rect->y, scale, color, skillLevels[i-1],0, 0, textStyle); -} + if (Q_stricmp(token.string, "smallFont") == 0) + { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) + return qfalse; -static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle); - } -} + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); + continue; + } -static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) { - // 0 - None - // 1 - Human - // 2..NumCharacters - Bot - int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num)); - const char *text; - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - - if( value >= UI_GetNumBots( ) ) - value = 0; - - text = UI_GetBotNameByNumber(value); - } - Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); -} + if (Q_stricmp(token.string, "bigFont") == 0) + { + int pointSize; -static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map < 0 || map > uiInfo.mapCount) { - if (net) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } else { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - map = 0; - } + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) + return qfalse; - if (uiInfo.mapList[map].levelShot == -1) { - uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); - } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); + continue; + } - if (uiInfo.mapList[map].levelShot > 0) { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); - } else { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); - } -} + // gradientbar + if (Q_stricmp(token.string, "gradientbar") == 0) + { + if (!PC_String_Parse(handle, &tempStr)) + return qfalse; + uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); + continue; + } -static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int minutes, seconds, time; - if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } + // enterMenuSound + if (Q_stricmp(token.string, "menuEnterSound") == 0) + { + if (!PC_String_Parse(handle, &tempStr)) + return qfalse; - time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; + uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound(tempStr, qfalse); + continue; + } - minutes = time / 60; - seconds = time % 60; + // exitMenuSound + if (Q_stricmp(token.string, "menuExitSound") == 0) + { + if (!PC_String_Parse(handle, &tempStr)) + return qfalse; - Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle); -} + uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound(tempStr, qfalse); + continue; + } + // itemFocusSound + if (Q_stricmp(token.string, "itemFocusSound") == 0) + { + if (!PC_String_Parse(handle, &tempStr)) + return qfalse; + uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound(tempStr, qfalse); + continue; + } -static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) { + // menuBuzzSound + if (Q_stricmp(token.string, "menuBuzzSound") == 0) + { + if (!PC_String_Parse(handle, &tempStr)) + return qfalse; - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map < 0 || map > uiInfo.mapCount) { - if (net) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } else { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - map = 0; - } + uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound(tempStr, qfalse); + continue; + } - if (uiInfo.mapList[map].cinematic >= -1) { - if (uiInfo.mapList[map].cinematic == -1) { - uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - if (uiInfo.mapList[map].cinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); - trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); - } else { - uiInfo.mapList[map].cinematic = -2; - } - } else { - UI_DrawMapPreview(rect, scale, color, net); - } -} + if (Q_stricmp(token.string, "cursor") == 0) + { + if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) + return qfalse; + uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip(uiInfo.uiDC.Assets.cursorStr); + continue; + } + if (Q_stricmp(token.string, "fadeClamp") == 0) + { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) + return qfalse; -static qboolean updateModel = qtrue; -static qboolean q3Model = qfalse; - -static void UI_DrawPlayerModel(rectDef_t *rect) { - static playerInfo_t info; - char model[MAX_QPATH]; - char team[256]; - char head[256]; - vec3_t viewangles; - vec3_t moveangles; - - if (trap_Cvar_VariableValue("ui_Q3Model")) { - strcpy(model, UI_Cvar_VariableString("model")); - strcpy(head, UI_Cvar_VariableString("headmodel")); - if (!q3Model) { - q3Model = qtrue; - updateModel = qtrue; - } - team[0] = '\0'; - } else { - - strcpy(team, UI_Cvar_VariableString("ui_teamName")); - strcpy(model, UI_Cvar_VariableString("team_model")); - strcpy(head, UI_Cvar_VariableString("team_headmodel")); - if (q3Model) { - q3Model = qfalse; - updateModel = qtrue; - } - } - if (updateModel) { - memset( &info, 0, sizeof(playerInfo_t) ); - viewangles[YAW] = 180 - 10; - viewangles[PITCH] = 0; - viewangles[ROLL] = 0; - VectorClear( moveangles ); - UI_PlayerInfo_SetModel( &info, model, head, team); - UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); -// UI_RegisterClientModelname( &info, model, head, team); - updateModel = qfalse; - } - - UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2); + continue; + } -} + if (Q_stricmp(token.string, "fadeCycle") == 0) + { + if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) + return qfalse; -static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) { - ui_netSource.integer = 0; - } - Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle); -} + continue; + } -static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) { + if (Q_stricmp(token.string, "fadeAmount") == 0) + { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) + return qfalse; - if (uiInfo.serverStatus.currentServerPreview > 0) { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); - } else { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); - } -} + continue; + } -static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { - if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } - - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); - trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); - } else { - UI_DrawNetMapPreview(rect, scale, color); - } -} + if (Q_stricmp(token.string, "shadowX") == 0) + { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) + return qfalse; + + continue; + } + if (Q_stricmp(token.string, "shadowY") == 0) + { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) + return qfalse; + continue; + } -static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { - ui_serverFilterType.integer = 0; - } - Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle); -} + if (Q_stricmp(token.string, "shadowColor") == 0) + { + if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) + return qfalse; + uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; + continue; + } + } -static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle); + return qfalse; } -static void UI_DrawTierMap(rectDef_t *rect, int index) { - int i; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } +void UI_Report(void) { String_Report(); } - if (uiInfo.tierList[i].mapHandles[index] == -1) { - uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index])); - } +void UI_ParseMenu(const char *menuFile) +{ + int handle; + pc_token_t token; - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]); -} + handle = trap_Parse_LoadSource(menuFile); -static const char *UI_EnglishMapName(const char *map) { - int i; - for (i = 0; i < uiInfo.mapCount; i++) { - if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) { - return uiInfo.mapList[i].mapName; + if (!handle) + { + Com_Printf(S_COLOR_YELLOW "WARNING: Menu file %s not found\n", menuFile); + return; } - } - return ""; -} -static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i, j; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } - - Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle); -} + while (1) + { + memset(&token, 0, sizeof(pc_token_t)); -static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i, j; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } - - Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle); -} + if (!trap_Parse_ReadToken(handle, &token)) + break; + + // if( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + // if( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} -static const char *UI_AIFromName(const char *name) { - int j; - for (j = 0; j < uiInfo.aliasCount; j++) { - if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { - return uiInfo.aliasList[j].ai; + if (token.string[0] == '}') + break; + + if (Q_stricmp(token.string, "assetGlobalDef") == 0) + { + if (Asset_Parse(handle)) + continue; + else + break; + } + + if (Q_stricmp(token.string, "menudef") == 0) + { + // start a new menu + Menu_New(handle); + } } - } - return "James"; + + trap_Parse_FreeSource(handle); } -static qboolean updateOpponentModel = qtrue; -static void UI_DrawOpponent(rectDef_t *rect) { - static playerInfo_t info2; - char model[MAX_QPATH]; - char headmodel[MAX_QPATH]; - char team[256]; - vec3_t viewangles; - vec3_t moveangles; - - if (updateOpponentModel) { - - strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); - strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); - team[0] = '\0'; - - memset( &info2, 0, sizeof(playerInfo_t) ); - viewangles[YAW] = 180 - 10; - viewangles[PITCH] = 0; - viewangles[ROLL] = 0; - VectorClear( moveangles ); - UI_PlayerInfo_SetModel( &info2, model, headmodel, ""); - UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); - UI_RegisterClientModelname( &info2, model, headmodel, team); - updateOpponentModel = qfalse; - } - - UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2); +qboolean Load_Menu(int handle) +{ + pc_token_t token; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; -} + if (token.string[0] != '{') + return qfalse; -static void UI_NextOpponent( void ) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - i++; - if (i >= uiInfo.teamCount) { - i = 0; - } - if (i == j) { - i++; - if ( i >= uiInfo.teamCount) { - i = 0; - } - } - trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); -} + while (1) + { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; -static void UI_PriorOpponent( void ) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - i--; - if (i < 0) { - i = uiInfo.teamCount - 1; - } - if (i == j) { - i--; - if ( i < 0) { - i = uiInfo.teamCount - 1; - } - } - trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); -} + if (token.string[0] == 0) + return qfalse; -static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (token.string[0] == '}') + return qtrue; - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + UI_ParseMenu(token.string); + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); - trap_R_SetColor( NULL ); + return qfalse; } -static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); - trap_R_SetColor( NULL ); -} +void UI_LoadMenus(const char *menuFile, qboolean reset) +{ + pc_token_t token; + int handle; + int start; -static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); - trap_R_SetColor( NULL ); -} + start = trap_Milliseconds(); -static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); - trap_R_SetColor( NULL ); -} + handle = trap_Parse_LoadSource(menuFile); -static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); - trap_R_SetColor( NULL ); -} + if (!handle) + trap_Error(va(S_COLOR_RED "menu list '%s' not found, unable to continue!", menuFile)); -static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); - trap_R_SetColor( NULL ); -} + if (reset) + Menu_Reset(); -static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map >= 0 && map < uiInfo.mapCount) { - Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); - } -} + while (1) + { + if (!trap_Parse_ReadToken(handle, &token)) + break; -static void UI_DrawPlayerListSelection( rectDef_t *rect, float scale, - vec4_t color, int textStyle ) -{ - if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) - { - Text_Paint(rect->x, rect->y, scale, color, - uiInfo.rawPlayerNames[ uiInfo.playerIndex ], - 0, 0, textStyle); - } + if (token.string[0] == 0 || token.string[0] == '}') + break; + + if (token.string[0] == '}') + break; + + if (Q_stricmp(token.string, "loadmenu") == 0) + { + if (Load_Menu(handle)) + continue; + else + break; + } + } + + Com_Printf("UI menu file '%s' loaded in %d msec\n", menuFile, trap_Milliseconds() - start); + + trap_Parse_FreeSource(handle); } -static void UI_DrawTeamListSelection( rectDef_t *rect, float scale, - vec4_t color, int textStyle ) +void UI_LoadHelp(const char *helpFile) { - if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) - { - Text_Paint(rect->x, rect->y, scale, color, - uiInfo.rawTeamNames[ uiInfo.teamIndex ], - 0, 0, textStyle); - } -} + pc_token_t token; + int handle, start; + char title[32], buffer[1024]; -static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle); -} + start = trap_Milliseconds(); + handle = trap_Parse_LoadSource(helpFile); + if (!handle) + { + Com_Printf(S_COLOR_YELLOW "WARNING: help file '%s' not found!\n", helpFile); + return; + } -static int UI_OwnerDrawWidth(int ownerDraw, float scale) { - int i, h, value; - const char *text; - const char *s = NULL; - - switch( ownerDraw ) - { - case UI_HANDICAP: - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - i = 20 - h / 5; - s = handicapValues[i]; - break; - case UI_CLANNAME: - s = UI_Cvar_VariableString("ui_teamName"); - break; - case UI_GAMETYPE: - s = uiInfo.gameTypes[ui_gameType.integer].gameType; - break; - case UI_SKILL: - i = trap_Cvar_VariableValue( "g_spSkill" ); - if (i < 1 || i > numSkillLevels) { - i = 1; - } - s = skillLevels[i-1]; - break; - case UI_BLUETEAMNAME: - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName); - } - break; - case UI_REDTEAMNAME: - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - s = va("%s: %s", "Red", uiInfo.teamList[i].teamName); - } - break; - case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1)); - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - if (value >= uiInfo.aliasCount) { - value = 0; - } - text = uiInfo.aliasList[value].name; - } - s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text); - break; - case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1)); - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - if (value >= uiInfo.aliasCount) { - value = 0; - } - text = uiInfo.aliasList[value].name; - } - s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); - break; - case UI_NETSOURCE: - if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) { - ui_netSource.integer = 0; - } - s = va("Source: %s", netSources[ui_netSource.integer]); - break; - case UI_NETFILTER: - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { - ui_serverFilterType.integer = 0; - } - s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description ); - break; - case UI_TIER: - break; - case UI_TIER_MAPNAME: - break; - case UI_TIER_GAMETYPE: - break; - case UI_ALLMAPS_SELECTION: - break; - case UI_PLAYERLIST_SELECTION: - break; - case UI_TEAMLIST_SELECTION: - break; - case UI_OPPONENT_NAME: - break; - case UI_KEYBINDSTATUS: - if (Display_KeyBindPending()) { - s = "Waiting for new key... Press ESCAPE to cancel"; - } else { - s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; - } - break; - case UI_SERVERREFRESHDATE: - s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)); - break; - default: - break; - } - - if (s) { - return Text_Width(s, scale, 0); - } - return 0; -} + if (!trap_Parse_ReadToken(handle, &token) || token.string[0] == 0 || token.string[0] != '{') + { + Com_Printf(S_COLOR_YELLOW + "WARNING: help file '%s' does not start with " + "'{'\n", + helpFile); + return; + } -static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int value = uiInfo.botIndex; - const char *text = ""; + uiInfo.helpCount = 0; + title[0] = 0; + while (1) + { + if (!trap_Parse_ReadToken(handle, &token) || token.string[0] == 0 || token.string[0] == '}') + break; - if( value >= UI_GetNumBots( ) ) - value = 0; + if (token.string[0] == '{') + { + buffer[0] = 0; + Q_strcat(buffer, sizeof(buffer), title); + Q_strcat(buffer, sizeof(buffer), "\n\n"); + while (trap_Parse_ReadToken(handle, &token) && token.string[0] != 0 && token.string[0] != '}') + { + Q_strcat(buffer, sizeof(buffer), token.string); + } - text = UI_GetBotNameByNumber( value ); + uiInfo.helpList[uiInfo.helpCount].text = String_Alloc(title); + uiInfo.helpList[uiInfo.helpCount].v.text = String_Alloc(buffer); + uiInfo.helpList[uiInfo.helpCount].type = INFOTYPE_TEXT; + uiInfo.helpCount++; + title[0] = 0; + } + else + Q_strcat(title, sizeof(title), token.string); + } - Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); -} + trap_Parse_FreeSource(handle); -static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) { - Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle); - } + Com_Printf("UI help file '%s' loaded in %d msec (%d infopanes)\n", helpFile, trap_Milliseconds() - start, + uiInfo.helpCount); } -static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle); +void UI_Load(void) +{ + char lastName[1024]; + menuDef_t *menu = Menu_GetFocused(); + + if (menu && menu->window.name) + strcpy(lastName, menu->window.name); + + String_Init(); + + UI_LoadMenus("ui/menus.txt", qtrue); + UI_LoadMenus("ui/ingame.txt", qfalse); + UI_LoadMenus("ui/tremulous.txt", qfalse); + UI_LoadHelp("ui/help.txt"); + Menus_CloseAll(); + Menus_ActivateByName(lastName); } /* =============== -UI_BuildPlayerList +UI_GetCurrentAlienStage =============== */ -static void UI_BuildPlayerList( void ) { - uiClientState_t cs; - int n, count, team, team2, playerTeamNumber; - char info[MAX_INFO_STRING]; - - trap_GetClientState( &cs ); - trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); - uiInfo.playerNumber = cs.clientNum; - uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl")); - team = atoi(Info_ValueForKey(info, "t")); - trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); - count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); - uiInfo.playerCount = 0; - uiInfo.myTeamCount = 0; - uiInfo.myPlayerIndex = 0; - playerTeamNumber = 0; - for( n = 0; n < count; n++ ) { - trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); - - if (info[0]) { - BG_ClientListParse( &uiInfo.ignoreList[ uiInfo.playerCount ], - Info_ValueForKey( info, "ig" ) ); - Q_strncpyz( uiInfo.rawPlayerNames[uiInfo.playerCount], - Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], - Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); - uiInfo.clientNums[uiInfo.playerCount] = n; - if( n == uiInfo.playerNumber ) - uiInfo.myPlayerIndex = uiInfo.playerCount; - uiInfo.playerCount++; - team2 = atoi(Info_ValueForKey(info, "t")); - if (team2 == team) { - Q_strncpyz( uiInfo.rawTeamNames[uiInfo.myTeamCount], - Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], - Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); - uiInfo.teamClientNums[uiInfo.myTeamCount] = n; - if (uiInfo.playerNumber == n) { - playerTeamNumber = uiInfo.myTeamCount; - } - uiInfo.myTeamCount++; - } - } - } +static stage_t UI_GetCurrentAlienStage(void) +{ + char buffer[MAX_TOKEN_CHARS]; + stage_t stage, dummy; - if (!uiInfo.teamLeader) { - trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber)); - } + trap_Cvar_VariableStringBuffer("ui_stages", buffer, sizeof(buffer)); + sscanf(buffer, "%d %d", (int *)&stage, (int *)&dummy); - n = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (n < 0 || n > uiInfo.myTeamCount) { - n = 0; - } - if (n < uiInfo.myTeamCount) { - trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]); - } + return stage; } +/* +=============== +UI_GetCurrentHumanStage +=============== +*/ +static stage_t UI_GetCurrentHumanStage(void) +{ + char buffer[MAX_TOKEN_CHARS]; + stage_t stage, dummy; -static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - char name[ MAX_NAME_LENGTH ]; - char *s; - - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - if( uiInfo.teamLeader ) - s = UI_Cvar_VariableString("cg_selectedPlayerName"); - else - s = UI_Cvar_VariableString("name"); - Q_strncpyz( name, s, sizeof( name ) ); - Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, textStyle); -} + trap_Cvar_VariableStringBuffer("ui_stages", buffer, sizeof(buffer)); + sscanf(buffer, "%d %d", (int *)&dummy, (int *)&stage); -static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.serverStatus.refreshActive) { - vec4_t lowLight, newColor; - lowLight[0] = 0.8 * color[0]; - lowLight[1] = 0.8 * color[1]; - lowLight[2] = 0.8 * color[2]; - lowLight[3] = 0.8 * color[3]; - LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR)); - Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle); - } else { - char buff[64]; - Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64); - Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle); - } + return stage; } -static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.serverStatus.motdLen) { - float maxX; +/* +=============== +UI_DrawInfoPane +=============== +*/ +static void UI_DrawInfoPane(menuItem_t *item, rectDef_t *rect, float text_x, float text_y, float scale, int textalign, + int textvalign, vec4_t color, int textStyle) +{ + int value = 0; + const char *s = ""; + char *string = ""; - if (uiInfo.serverStatus.motdWidth == -1) { - uiInfo.serverStatus.motdWidth = 0; - uiInfo.serverStatus.motdPaintX = rect->x + 1; - uiInfo.serverStatus.motdPaintX2 = -1; - } + int class, credits; + char ui_currentClass[MAX_STRING_CHARS]; - if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdOffset = 0; - uiInfo.serverStatus.motdPaintX = rect->x + 1; - uiInfo.serverStatus.motdPaintX2 = -1; - } + trap_Cvar_VariableStringBuffer("ui_currentClass", ui_currentClass, MAX_STRING_CHARS); - if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) { - uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10; - if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) { - if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1; - uiInfo.serverStatus.motdOffset++; - } else { - uiInfo.serverStatus.motdOffset = 0; - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2; - } else { - uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2; - } - uiInfo.serverStatus.motdPaintX2 = -1; - } - } else { - //serverStatus.motdPaintX--; - uiInfo.serverStatus.motdPaintX -= 2; - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - //serverStatus.motdPaintX2--; - uiInfo.serverStatus.motdPaintX2 -= 2; - } - } - } + sscanf(ui_currentClass, "%d %d", &class, &credits); - maxX = rect->x + rect->w - 2; - Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0); - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - float maxX2 = rect->x + rect->w - 2; - Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset); - } - if (uiInfo.serverStatus.motdOffset && maxX > 0) { - // if we have an offset ( we are skipping the first part of the string ) and we fit the string - if (uiInfo.serverStatus.motdPaintX2 == -1) { - uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2; - } - } else { - uiInfo.serverStatus.motdPaintX2 = -1; - } + switch (item->type) + { + case INFOTYPE_TEXT: + case INFOTYPE_VOICECMD: + s = item->v.text; + break; - } -} + case INFOTYPE_CLASS: + value = (BG_ClassCanEvolveFromTo(class, item->v.pclass, credits, UI_GetCurrentAlienStage(), 0) + + ALIEN_CREDITS_PER_KILL - 1) / + ALIEN_CREDITS_PER_KILL; -static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) { -// int ofs = 0; TTimo: unused - if (Display_KeyBindPending()) { - Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle); - } else { - Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle); - } -} + if (value < 1) + { + s = va("%s\n\n%s", BG_ClassConfig(item->v.pclass)->humanName, BG_Class(item->v.pclass)->info); + } + else + { + s = va("%s\n\n%s\n\nFrags: %d", BG_ClassConfig(item->v.pclass)->humanName, + BG_Class(item->v.pclass)->info, value); + } -static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - char * eptr; - char buff[1024]; - const char *lines[64]; - int y, numLines, i; + break; - Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle); - Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle); - Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle); + case INFOTYPE_WEAPON: + value = BG_Weapon(item->v.weapon)->price; - // build null terminated extension strings - // TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399 - // in TA this was not directly crashing, but displaying a nasty broken shader right in the middle - // brought down the string size to 1024, there's not much that can be shown on the screen anyway - Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024); - eptr = buff; - y = rect->y + 45; - numLines = 0; - while ( y < rect->y + rect->h && *eptr ) - { - while ( *eptr && *eptr == ' ' ) - *eptr++ = '\0'; + if (value == 0) + { + s = va( + "%s\n\n%s\n\nCredits: Free", BG_Weapon(item->v.weapon)->humanName, BG_Weapon(item->v.weapon)->info); + } + else + { + s = va("%s\n\n%s\n\nCredits: %d", BG_Weapon(item->v.weapon)->humanName, BG_Weapon(item->v.weapon)->info, + value); + } - // track start of valid string - if (*eptr && *eptr != ' ') { - lines[numLines++] = eptr; - } + break; - while ( *eptr && *eptr != ' ' ) - eptr++; - } + case INFOTYPE_UPGRADE: + value = BG_Upgrade(item->v.upgrade)->price; - i = 0; - while (i < numLines) { - Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle); - if (i < numLines) { - Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle); - } - y += 10; - if (y > rect->y + rect->h - 11) { - break; - } - } + if (value == 0) + { + s = va("%s\n\n%s\n\nCredits: Free", BG_Upgrade(item->v.upgrade)->humanName, + BG_Upgrade(item->v.upgrade)->info); + } + else + { + s = va("%s\n\n%s\n\nCredits: %d", BG_Upgrade(item->v.upgrade)->humanName, + BG_Upgrade(item->v.upgrade)->info, value); + } + break; -} + case INFOTYPE_BUILDABLE: + value = BG_Buildable(item->v.buildable)->buildPoints; -// FIXME: table drive -// -static void UI_OwnerDraw( float x, float y, float w, float h, - float text_x, float text_y, int ownerDraw, - int ownerDrawFlags, int align, float special, - float scale, vec4_t color, qhandle_t shader, int textStyle ) -{ - rectDef_t rect; - tremInfoPane_t *pane = NULL; - - rect.x = x + text_x; - rect.y = y + text_y; - rect.w = w; - rect.h = h; - - switch( ownerDraw ) - { - case UI_TEAMINFOPANE: - if( ( pane = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_ACLASSINFOPANE: - if( ( pane = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_AUPGRADEINFOPANE: - if( ( pane = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HITEMINFOPANE: - if( ( pane = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HBUYINFOPANE: - if( ( pane = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HSELLINFOPANE: - if( ( pane = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_ABUILDINFOPANE: - if( ( pane = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HBUILDINFOPANE: - if( ( pane = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HANDICAP: - UI_DrawHandicap(&rect, scale, color, textStyle); - break; - case UI_PLAYERMODEL: - UI_DrawPlayerModel(&rect); - break; - case UI_CLANNAME: - UI_DrawClanName(&rect, scale, color, textStyle); - break; - case UI_CLANLOGO: - UI_DrawClanLogo(&rect, scale, color); - break; - case UI_CLANCINEMATIC: - UI_DrawClanCinematic(&rect, scale, color); - break; - case UI_PREVIEWCINEMATIC: - UI_DrawPreviewCinematic(&rect, scale, color); - break; - case UI_GAMETYPE: - UI_DrawGameType(&rect, scale, color, textStyle); - break; - case UI_NETGAMETYPE: - UI_DrawNetGameType(&rect, scale, color, textStyle); - break; - case UI_JOINGAMETYPE: - UI_DrawJoinGameType(&rect, scale, color, textStyle); - break; - case UI_MAPPREVIEW: - UI_DrawMapPreview(&rect, scale, color, qtrue); - break; - case UI_MAP_TIMETOBEAT: - UI_DrawMapTimeToBeat(&rect, scale, color, textStyle); - break; - case UI_MAPCINEMATIC: - UI_DrawMapCinematic(&rect, scale, color, qfalse); - break; - case UI_STARTMAPCINEMATIC: - UI_DrawMapCinematic(&rect, scale, color, qtrue); - break; - case UI_SKILL: - UI_DrawSkill(&rect, scale, color, textStyle); - break; - case UI_BLUETEAMNAME: - UI_DrawTeamName(&rect, scale, color, qtrue, textStyle); - break; - case UI_REDTEAMNAME: - UI_DrawTeamName(&rect, scale, color, qfalse, textStyle); - break; - case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle); - break; - case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle); - break; - case UI_NETSOURCE: - UI_DrawNetSource(&rect, scale, color, textStyle); - break; - case UI_NETMAPPREVIEW: - UI_DrawNetMapPreview(&rect, scale, color); - break; - case UI_NETMAPCINEMATIC: - UI_DrawNetMapCinematic(&rect, scale, color); - break; - case UI_NETFILTER: - UI_DrawNetFilter(&rect, scale, color, textStyle); - break; - case UI_TIER: - UI_DrawTier(&rect, scale, color, textStyle); - break; - case UI_OPPONENTMODEL: - UI_DrawOpponent(&rect); - break; - case UI_TIERMAP1: - UI_DrawTierMap(&rect, 0); - break; - case UI_TIERMAP2: - UI_DrawTierMap(&rect, 1); - break; - case UI_TIERMAP3: - UI_DrawTierMap(&rect, 2); - break; - case UI_PLAYERLOGO: - UI_DrawPlayerLogo(&rect, color); - break; - case UI_PLAYERLOGO_METAL: - UI_DrawPlayerLogoMetal(&rect, color); - break; - case UI_PLAYERLOGO_NAME: - UI_DrawPlayerLogoName(&rect, color); - break; - case UI_OPPONENTLOGO: - UI_DrawOpponentLogo(&rect, color); - break; - case UI_OPPONENTLOGO_METAL: - UI_DrawOpponentLogoMetal(&rect, color); - break; - case UI_OPPONENTLOGO_NAME: - UI_DrawOpponentLogoName(&rect, color); - break; - case UI_TIER_MAPNAME: - UI_DrawTierMapName(&rect, scale, color, textStyle); - break; - case UI_TIER_GAMETYPE: - UI_DrawTierGameType(&rect, scale, color, textStyle); - break; - case UI_ALLMAPS_SELECTION: - UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue); - break; - case UI_MAPS_SELECTION: - UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse); - break; - case UI_PLAYERLIST_SELECTION: - UI_DrawPlayerListSelection(&rect, scale, color, textStyle); - break; - case UI_TEAMLIST_SELECTION: - UI_DrawTeamListSelection(&rect, scale, color, textStyle); - break; - case UI_OPPONENT_NAME: - UI_DrawOpponentName(&rect, scale, color, textStyle); - break; - case UI_BOTNAME: - UI_DrawBotName(&rect, scale, color, textStyle); - break; - case UI_BOTSKILL: - UI_DrawBotSkill(&rect, scale, color, textStyle); - break; - case UI_REDBLUE: - UI_DrawRedBlue(&rect, scale, color, textStyle); - break; - case UI_SELECTEDPLAYER: - UI_DrawSelectedPlayer(&rect, scale, color, textStyle); - break; - case UI_SERVERREFRESHDATE: - UI_DrawServerRefreshDate(&rect, scale, color, textStyle); - break; - case UI_SERVERMOTD: - UI_DrawServerMOTD(&rect, scale, color); - break; - case UI_GLINFO: - UI_DrawGLInfo(&rect,scale, color, textStyle); - break; - case UI_KEYBINDSTATUS: - UI_DrawKeyBindStatus(&rect,scale, color, textStyle); - break; - default: - break; - } + switch (BG_Buildable(item->v.buildable)->team) + { + case TEAM_ALIENS: + string = "Sentience"; + break; -} + case TEAM_HUMANS: + string = "Power"; + break; -static qboolean UI_OwnerDrawVisible(int flags) { - qboolean vis = qtrue; - uiClientState_t cs; - pTeam_t team; - char info[ MAX_INFO_STRING ]; + default: + break; + } - trap_GetClientState( &cs ); - trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); - team = atoi( Info_ValueForKey( info, "t" ) ); + if (value == 0) + { + s = va("%s\n\n%s", BG_Buildable(item->v.buildable)->humanName, BG_Buildable(item->v.buildable)->info); + } + else + { + s = va("%s\n\n%s\n\n%s: %d", BG_Buildable(item->v.buildable)->humanName, + BG_Buildable(item->v.buildable)->info, string, value); + } + break; + } - while (flags) { + UI_DrawTextBlock(rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, s); +} - if( flags & UI_SHOW_NOTSPECTATING ) +static void UI_DrawServerMapPreview(rectDef_t *rect, float scale, vec4_t color) +{ + if (uiInfo.serverStatus.currentServerCinematic >= 0) { - if( team == PTE_NONE ) - vis = qfalse; - - flags &= ~UI_SHOW_NOTSPECTATING; + trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); + trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); } + else if (uiInfo.serverStatus.currentServerPreview > 0) + UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); + else + UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); +} - if( flags & UI_SHOW_VOTEACTIVE ) - { - if( !trap_Cvar_VariableValue( "ui_voteActive" ) ) - vis = qfalse; - - flags &= ~UI_SHOW_VOTEACTIVE; - } +static void UI_DrawSelectedMapPreview(rectDef_t *rect, float scale, vec4_t color) +{ + int map = ui_selectedMap.integer; - if( flags & UI_SHOW_CANVOTE ) + if (map < 0 || map > uiInfo.mapCount) { - if( trap_Cvar_VariableValue( "ui_voteActive" ) ) - vis = qfalse; - - flags &= ~UI_SHOW_CANVOTE; + ui_selectedMap.integer = 0; + trap_Cvar_Set("ui_selectedMap", "0"); + map = 0; } - if( flags & UI_SHOW_TEAMVOTEACTIVE ) + if (uiInfo.mapList[map].cinematic >= -1) { - if( team == PTE_ALIENS ) - { - if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) - vis = qfalse; - } - else if( team == PTE_HUMANS ) - { - if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) - vis = qfalse; - } + if (uiInfo.mapList[map].cinematic == -1) + uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic( + va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent)); - flags &= ~UI_SHOW_TEAMVOTEACTIVE; + if (uiInfo.mapList[map].cinematic >= 0) + { + trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); + trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); + } + else + uiInfo.mapList[map].cinematic = -2; } - - if( flags & UI_SHOW_CANTEAMVOTE ) + else { - if( team == PTE_ALIENS ) - { - if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) - vis = qfalse; - } - else if( team == PTE_HUMANS ) - { - if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) - vis = qfalse; - } - - flags &= ~UI_SHOW_CANTEAMVOTE; - } + if (uiInfo.mapList[map].levelShot == -1) + uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); - if (flags & UI_SHOW_LEADER) { - // these need to show when this client can give orders to a player or a group - if (!uiInfo.teamLeader) { - vis = qfalse; - } else { - // if showing yourself - if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { - vis = qfalse; - } - } - flags &= ~UI_SHOW_LEADER; - } - if (flags & UI_SHOW_NOTLEADER) { - // these need to show when this client is assigning their own status or they are NOT the leader - if (uiInfo.teamLeader) { - // if not showing yourself - if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { - vis = qfalse; - } - // these need to show when this client can give orders to a player or a group - } - flags &= ~UI_SHOW_NOTLEADER; - } - if (flags & UI_SHOW_FAVORITESERVERS) { - // this assumes you only put this type of display flag on something showing in the proper context - if (ui_netSource.integer != AS_FAVORITES) { - vis = qfalse; - } - flags &= ~UI_SHOW_FAVORITESERVERS; - } - if (flags & UI_SHOW_NOTFAVORITESERVERS) { - // this assumes you only put this type of display flag on something showing in the proper context - if (ui_netSource.integer == AS_FAVORITES) { - vis = qfalse; - } - flags &= ~UI_SHOW_NOTFAVORITESERVERS; - } - if (flags & UI_SHOW_NEWHIGHSCORE) { - if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { - vis = qfalse; - } else { - if (uiInfo.soundHighScore) { - if (trap_Cvar_VariableValue("sv_killserver") == 0) { - // wait on server to go down before playing sound - trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); - uiInfo.soundHighScore = qfalse; - } - } - } - flags &= ~UI_SHOW_NEWHIGHSCORE; - } - if (flags & UI_SHOW_NEWBESTTIME) { - if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { - vis = qfalse; - } - flags &= ~UI_SHOW_NEWBESTTIME; - } - if (flags & UI_SHOW_DEMOAVAILABLE) { - if (!uiInfo.demoAvailable) { - vis = qfalse; - } - flags &= ~UI_SHOW_DEMOAVAILABLE; - } else { - flags = 0; + if (uiInfo.mapList[map].levelShot > 0) + UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); + else + UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); } - } - return vis; } -static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int h; - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - if (key == K_MOUSE2) { - h -= 5; - } else { - h += 5; - } - if (h > 100) { - h = 5; - } else if (h < 0) { - h = 100; - } - trap_Cvar_Set( "handicap", va( "%i", h) ); - return qtrue; - } - return qfalse; -} +static void UI_DrawSelectedMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) +{ + int map = ui_selectedMap.integer; -static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); - uiInfo.teamList[i].cinematic = -1; - } - if (key == K_MOUSE2) { - i--; - } else { - i++; - } - if (i >= uiInfo.teamCount) { - i = 0; - } else if (i < 0) { - i = uiInfo.teamCount - 1; - } - trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); - UI_HeadCountByTeam(); - UI_FeederSelection(FEEDER_HEADS, 0); - updateModel = qtrue; - return qtrue; - } - return qfalse; + if (map >= 0 && map < uiInfo.mapCount) + UI_Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); } -static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int oldCount = UI_MapCountByGameType(qtrue); - - // hard coded mess here - if (key == K_MOUSE2) { - ui_gameType.integer--; - if (ui_gameType.integer == 2) { - ui_gameType.integer = 1; - } else if (ui_gameType.integer < 2) { - ui_gameType.integer = uiInfo.numGameTypes - 1; - } - } else { - ui_gameType.integer++; - if (ui_gameType.integer >= uiInfo.numGameTypes) { - ui_gameType.integer = 1; - } else if (ui_gameType.integer == 2) { - ui_gameType.integer = 3; - } - } +static const char *UI_OwnerDrawText(int ownerDraw) +{ + const char *s = NULL; - trap_Cvar_Set("ui_Q3Model", "0"); + switch (ownerDraw) + { + case UI_NETSOURCE: + if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) + ui_netSource.integer = 0; - trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); - UI_SetCapFragLimits(qtrue); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { - trap_Cvar_Set( "ui_currentMap", "0"); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); - } - return qtrue; - } - return qfalse; -} + s = netSources[ui_netSource.integer]; + break; -static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + case UI_KEYBINDSTATUS: + if (Display_KeyBindPending()) + s = "Waiting for new key... Press ESCAPE to cancel"; + else + s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; - if (key == K_MOUSE2) { - ui_netGameType.integer--; - } else { - ui_netGameType.integer++; - } + break; - if (ui_netGameType.integer < 0) { - ui_netGameType.integer = uiInfo.numGameTypes - 1; - } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { - ui_netGameType.integer = 0; - } + case UI_SERVERREFRESHDATE: + if (uiInfo.serverStatus.refreshActive) + { +#define MAX_DOTS 5 + int numServers = trap_LAN_GetServerCount(ui_netSource.integer); + int numDots = (uiInfo.uiDC.realTime / 500) % (MAX_DOTS + 1); + char dots[MAX_DOTS + 1]; + int i; - trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); - trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); - trap_Cvar_Set( "ui_currentNetMap", "0"); - UI_MapCountByGameType(qfalse); - Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); - return qtrue; - } - return qfalse; -} + for (i = 0; i < numDots; i++) + dots[i] = '.'; -static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + dots[i] = '\0'; - if (key == K_MOUSE2) { - ui_joinGameType.integer--; - } else { - ui_joinGameType.integer++; - } + s = numServers < 0 ? va("Waiting for response%s", dots) + : va("Getting info for %d servers (ESC to cancel)%s", numServers, dots); + } + else + s = va("Refresh Time: %s", UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer))); - if (ui_joinGameType.integer < 0) { - ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; - } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) { - ui_joinGameType.integer = 0; + break; + + case UI_SERVERMOTD: + s = uiInfo.serverStatus.motd; + break; + + default: + break; } - trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); - UI_BuildServerDisplayList(qtrue); - return qtrue; - } - return qfalse; + return s; } +static int UI_OwnerDrawWidth(int ownerDraw, float scale) +{ + const char *s = NULL; + switch (ownerDraw) + { + case UI_NETSOURCE: + case UI_KEYBINDSTATUS: + case UI_SERVERREFRESHDATE: + case UI_SERVERMOTD: + s = UI_OwnerDrawText(ownerDraw); + break; -static qboolean UI_Skill_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i = trap_Cvar_VariableValue( "g_spSkill" ); - - if (key == K_MOUSE2) { - i--; - } else { - i++; + default: + break; } - if (i < 1) { - i = numSkillLevels; - } else if (i > numSkillLevels) { - i = 1; - } + if (s) + return UI_Text_Width(s, scale); - trap_Cvar_Set("g_spSkill", va("%i", i)); - return qtrue; - } - return qfalse; + return 0; } -static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); +/* +=============== +UI_BuildPlayerList +=============== +*/ +static void UI_BuildPlayerList(void) +{ + uiClientState_t cs; + int n, count, team, team2; + char info[MAX_INFO_STRING]; + + trap_GetClientState(&cs); + trap_GetConfigString(CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING); + uiInfo.playerNumber = cs.clientNum; + team = atoi(Info_ValueForKey(info, "t")); + trap_GetConfigString(CS_SERVERINFO, info, sizeof(info)); + count = atoi(Info_ValueForKey(info, "sv_maxclients")); + uiInfo.playerCount = 0; + uiInfo.myTeamCount = 0; + uiInfo.myPlayerIndex = 0; + + for (n = 0; n < count; n++) + { + trap_GetConfigString(CS_PLAYERS + n, info, MAX_INFO_STRING); - if (key == K_MOUSE2) { - i--; - } else { - i++; - } + if (info[0]) + { + Com_ClientListParse(&uiInfo.ignoreList[uiInfo.playerCount], Info_ValueForKey(info, "ig")); + Q_strncpyz(uiInfo.rawPlayerNames[uiInfo.playerCount], Info_ValueForKey(info, "n"), MAX_NAME_LENGTH); + Q_strncpyz(uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey(info, "n"), MAX_NAME_LENGTH); + Q_CleanStr(uiInfo.playerNames[uiInfo.playerCount]); + uiInfo.clientNums[uiInfo.playerCount] = n; - if (i >= uiInfo.teamCount) { - i = 0; - } else if (i < 0) { - i = uiInfo.teamCount - 1; - } + if (n == uiInfo.playerNumber) + uiInfo.myPlayerIndex = uiInfo.playerCount; - trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); + uiInfo.playerCount++; - return qtrue; - } - return qfalse; -} + team2 = atoi(Info_ValueForKey(info, "t")); -static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - // 0 - None - // 1 - Human - // 2..NumCharacters - Bot - char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); - int value = trap_Cvar_VariableValue(cvar); + if (team2 == team) + { + Q_strncpyz(uiInfo.rawTeamNames[uiInfo.myTeamCount], Info_ValueForKey(info, "n"), MAX_NAME_LENGTH); + Q_strncpyz(uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey(info, "n"), MAX_NAME_LENGTH); + Q_CleanStr(uiInfo.teamNames[uiInfo.myTeamCount]); + uiInfo.teamClientNums[uiInfo.myTeamCount] = n; - if (key == K_MOUSE2) { - value--; - } else { - value++; + uiInfo.myTeamCount++; + } + } } +} - if( value >= UI_GetNumBots( ) + 2 ) - value = 0; - else if( value < 0 ) - value = UI_GetNumBots( ) + 2 - 1; +static void UI_DrawGLInfo(rectDef_t *rect, float scale, int textalign, int textvalign, vec4_t color, int textStyle, + float text_x, float text_y) +{ + char buffer[4096]; - trap_Cvar_Set(cvar, va("%i", value)); - return qtrue; - } - return qfalse; + Com_sprintf(buffer, sizeof(buffer), + "VENDOR: %s\nVERSION: %s\n" + "PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)\n%s", + uiInfo.uiDC.glconfig.vendor_string, uiInfo.uiDC.glconfig.renderer_string, uiInfo.uiDC.glconfig.colorBits, + uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits, uiInfo.uiDC.glconfig.extensions_string); + + UI_DrawTextBlock(rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, buffer); } -static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { +// FIXME: table drive +// +static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, + int ownerDrawFlags, int align, int textalign, int textvalign, float borderSize, float scale, vec4_t foreColor, + vec4_t backColor, qhandle_t shader, int textStyle) +{ + rectDef_t rect; - if (key == K_MOUSE2) { - ui_netSource.integer--; - if (ui_netSource.integer == AS_MPLAYER) - ui_netSource.integer--; - } else { - ui_netSource.integer++; - if (ui_netSource.integer == AS_MPLAYER) - ui_netSource.integer++; - } + rect.x = x; + rect.y = y; + rect.w = w; + rect.h = h; - if (ui_netSource.integer >= numNetSources) { - ui_netSource.integer = 0; - } else if (ui_netSource.integer < 0) { - ui_netSource.integer = numNetSources - 1; - } + switch (ownerDraw) + { + case UI_TEAMINFOPANE: + UI_DrawInfoPane(&uiInfo.teamList[uiInfo.teamIndex], &rect, text_x, text_y, scale, textalign, textvalign, + foreColor, textStyle); + break; + + case UI_VOICECMDINFOPANE: + UI_DrawInfoPane(&uiInfo.voiceCmdList[uiInfo.voiceCmdIndex], &rect, text_x, text_y, scale, textalign, + textvalign, foreColor, textStyle); + break; + + case UI_ACLASSINFOPANE: + UI_DrawInfoPane(&uiInfo.alienClassList[uiInfo.alienClassIndex], &rect, text_x, text_y, scale, textalign, + textvalign, foreColor, textStyle); + break; + + case UI_AUPGRADEINFOPANE: + UI_DrawInfoPane(&uiInfo.alienUpgradeList[uiInfo.alienUpgradeIndex], &rect, text_x, text_y, scale, textalign, + textvalign, foreColor, textStyle); + break; + + case UI_HITEMINFOPANE: + UI_DrawInfoPane(&uiInfo.humanItemList[uiInfo.humanItemIndex], &rect, text_x, text_y, scale, textalign, + textvalign, foreColor, textStyle); + break; + + case UI_HBUYINFOPANE: + UI_DrawInfoPane(&uiInfo.humanArmouryBuyList[uiInfo.humanArmouryBuyIndex], &rect, text_x, text_y, scale, + textalign, textvalign, foreColor, textStyle); + break; + + case UI_HSELLINFOPANE: + UI_DrawInfoPane(&uiInfo.humanArmourySellList[uiInfo.humanArmourySellIndex], &rect, text_x, text_y, scale, + textalign, textvalign, foreColor, textStyle); + break; + + case UI_ABUILDINFOPANE: + UI_DrawInfoPane(&uiInfo.alienBuildList[uiInfo.alienBuildIndex], &rect, text_x, text_y, scale, textalign, + textvalign, foreColor, textStyle); + break; + + case UI_HBUILDINFOPANE: + UI_DrawInfoPane(&uiInfo.humanBuildList[uiInfo.humanBuildIndex], &rect, text_x, text_y, scale, textalign, + textvalign, foreColor, textStyle); + break; + + case UI_HELPINFOPANE: + UI_DrawInfoPane(&uiInfo.helpList[uiInfo.helpIndex], &rect, text_x, text_y, scale, textalign, textvalign, + foreColor, textStyle); + break; + + case UI_NETMAPPREVIEW: + UI_DrawServerMapPreview(&rect, scale, foreColor); + break; + + case UI_SELECTEDMAPPREVIEW: + UI_DrawSelectedMapPreview(&rect, scale, foreColor); + break; + + case UI_SELECTEDMAPNAME: + UI_DrawSelectedMapName(&rect, scale, foreColor, textStyle); + break; + + case UI_GLINFO: + UI_DrawGLInfo(&rect, scale, textalign, textvalign, foreColor, textStyle, text_x, text_y); + break; - UI_BuildServerDisplayList(qtrue); - if (ui_netSource.integer != AS_GLOBAL) { - UI_StartServerRefresh(qtrue); + default: + break; } - trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); - return qtrue; - } - return qfalse; } -static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { +static qboolean UI_OwnerDrawVisible(int flags) +{ + qboolean vis = qtrue; + uiClientState_t cs; + team_t team; + char info[MAX_INFO_STRING]; - if (key == K_MOUSE2) { - ui_serverFilterType.integer--; - } else { - ui_serverFilterType.integer++; - } + trap_GetClientState(&cs); + trap_GetConfigString(CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING); + team = atoi(Info_ValueForKey(info, "t")); - if (ui_serverFilterType.integer >= numServerFilters) { - ui_serverFilterType.integer = 0; - } else if (ui_serverFilterType.integer < 0) { - ui_serverFilterType.integer = numServerFilters - 1; - } - UI_BuildServerDisplayList(qtrue); - return qtrue; - } - return qfalse; -} + while (flags) + { + if (flags & UI_SHOW_NOTSPECTATING) + { + if (team == TEAM_NONE) + vis = qfalse; -static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - UI_PriorOpponent(); - } else { - UI_NextOpponent(); - } - return qtrue; - } - return qfalse; -} + flags &= ~UI_SHOW_NOTSPECTATING; + } -static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int value = uiInfo.botIndex; + if (flags & UI_SHOW_VOTEACTIVE) + { + if (!trap_Cvar_VariableValue("ui_voteActive")) + vis = qfalse; - if (key == K_MOUSE2) { - value--; - } else { - value++; - } + flags &= ~UI_SHOW_VOTEACTIVE; + } + if (flags & UI_SHOW_CANVOTE) + { + if (trap_Cvar_VariableValue("ui_voteActive")) + vis = qfalse; - if( value >= UI_GetNumBots( ) + 2 ) - value = 0; - else if( value < 0 ) - value = UI_GetNumBots( ) + 2 - 1; + flags &= ~UI_SHOW_CANVOTE; + } - uiInfo.botIndex = value; - return qtrue; - } - return qfalse; -} + if (flags & UI_SHOW_TEAMVOTEACTIVE) + { + if (team == TEAM_ALIENS) + { + if (!trap_Cvar_VariableValue("ui_alienTeamVoteActive")) + vis = qfalse; + } + else if (team == TEAM_HUMANS) + { + if (!trap_Cvar_VariableValue("ui_humanTeamVoteActive")) + vis = qfalse; + } -static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.skillIndex--; - } else { - uiInfo.skillIndex++; - } - if (uiInfo.skillIndex >= numSkillLevels) { - uiInfo.skillIndex = 0; - } else if (uiInfo.skillIndex < 0) { - uiInfo.skillIndex = numSkillLevels-1; - } - return qtrue; - } - return qfalse; -} + flags &= ~UI_SHOW_TEAMVOTEACTIVE; + } -static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - uiInfo.redBlue ^= 1; - return qtrue; - } - return qfalse; -} + if (flags & UI_SHOW_CANTEAMVOTE) + { + if (team == TEAM_ALIENS) + { + if (trap_Cvar_VariableValue("ui_alienTeamVoteActive")) + vis = qfalse; + } + else if (team == TEAM_HUMANS) + { + if (trap_Cvar_VariableValue("ui_humanTeamVoteActive")) + vis = qfalse; + } + flags &= ~UI_SHOW_CANTEAMVOTE; + } + if (flags & UI_SHOW_FAVORITESERVERS) + { + // this assumes you only put this type of display flag on something showing in the proper context -static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int selected; + if (ui_netSource.integer != AS_FAVORITES) + vis = qfalse; - UI_BuildPlayerList(); - if (!uiInfo.teamLeader) { - return qfalse; - } - selected = trap_Cvar_VariableValue("cg_selectedPlayer"); + flags &= ~UI_SHOW_FAVORITESERVERS; + } - if (key == K_MOUSE2) { - selected--; - } else { - selected++; - } + if (flags & UI_SHOW_NOTFAVORITESERVERS) + { + // this assumes you only put this type of display flag on something showing in the proper context - if (selected > uiInfo.myTeamCount) { - selected = 0; - } else if (selected < 0) { - selected = uiInfo.myTeamCount; - } + if (ui_netSource.integer == AS_FAVORITES) + vis = qfalse; - if (selected == uiInfo.myTeamCount) { - trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); - } else { - trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); + flags &= ~UI_SHOW_NOTFAVORITESERVERS; + } + else + flags = 0; } - trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); - } - return qfalse; + + return vis; } +static qboolean UI_NetSource_HandleKey(int key) +{ + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) + { + if (key == K_MOUSE2) + { + ui_netSource.integer--; -static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { - switch (ownerDraw) { - case UI_HANDICAP: - return UI_Handicap_HandleKey(flags, special, key); - break; - case UI_CLANNAME: - return UI_ClanName_HandleKey(flags, special, key); - break; - case UI_GAMETYPE: - return UI_GameType_HandleKey(flags, special, key, qtrue); - break; - case UI_NETGAMETYPE: - return UI_NetGameType_HandleKey(flags, special, key); - break; - case UI_JOINGAMETYPE: - return UI_JoinGameType_HandleKey(flags, special, key); - break; - case UI_SKILL: - return UI_Skill_HandleKey(flags, special, key); - break; - case UI_BLUETEAMNAME: - return UI_TeamName_HandleKey(flags, special, key, qtrue); - break; - case UI_REDTEAMNAME: - return UI_TeamName_HandleKey(flags, special, key, qfalse); - break; - case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1); - break; - case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1); - break; - case UI_NETSOURCE: - UI_NetSource_HandleKey(flags, special, key); - break; - case UI_NETFILTER: - UI_NetFilter_HandleKey(flags, special, key); - break; - case UI_OPPONENT_NAME: - UI_OpponentName_HandleKey(flags, special, key); - break; - case UI_BOTNAME: - return UI_BotName_HandleKey(flags, special, key); - break; - case UI_BOTSKILL: - return UI_BotSkill_HandleKey(flags, special, key); - break; - case UI_REDBLUE: - UI_RedBlue_HandleKey(flags, special, key); - break; - case UI_SELECTEDPLAYER: - UI_SelectedPlayer_HandleKey(flags, special, key); - break; - default: - break; - } - - return qfalse; + if (ui_netSource.integer == AS_MPLAYER) + ui_netSource.integer--; + } + else + { + ui_netSource.integer++; + + if (ui_netSource.integer == AS_MPLAYER) + ui_netSource.integer++; + } + + if (ui_netSource.integer < 0) + ui_netSource.integer = numNetSources - 1; + else if (ui_netSource.integer >= numNetSources) + ui_netSource.integer = 0; + + UI_BuildServerDisplayList(qtrue); + + if (ui_netSource.integer != AS_GLOBAL) + UI_StartServerRefresh(qtrue); + + trap_Cvar_Set("ui_netSource", va("%d", ui_netSource.integer)); + return qtrue; + } + + return qfalse; } +static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int key) +{ + switch (ownerDraw) + { + case UI_NETSOURCE: + UI_NetSource_HandleKey(key); + break; -static float UI_GetValue(int ownerDraw) { - return 0; + default: + break; + } + + return qfalse; } /* @@ -3108,446 +2321,462 @@ static float UI_GetValue(int ownerDraw) { UI_ServersQsortCompare ================= */ -static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { - return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2); +static int QDECL UI_ServersQsortCompare(const void *arg1, const void *arg2) +{ + return trap_LAN_CompareServers( + ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int *)arg1, *(int *)arg2); } - /* ================= UI_ServersSort ================= */ -void UI_ServersSort(int column, qboolean force) { - - if ( !force ) { - if ( uiInfo.serverStatus.sortKey == column ) { - return; +void UI_ServersSort(int column, qboolean force) +{ + if (!force) + { + if (uiInfo.serverStatus.sortKey == column) + return; } - } - uiInfo.serverStatus.sortKey = column; - qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); + uiInfo.serverStatus.sortKey = column; + qsort(&uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), + UI_ServersQsortCompare); } - /* =============== -UI_GetCurrentAlienStage +UI_LoadTeams =============== */ -static stage_t UI_GetCurrentAlienStage( void ) +static void UI_LoadTeams(void) { - char buffer[ MAX_TOKEN_CHARS ]; - stage_t stage, dummy; - - trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); - sscanf( buffer, "%d %d", (int *)&stage , (int *)&dummy ); - - return stage; + uiInfo.teamCount = 4; + + uiInfo.teamList[0].text = "Aliens"; + uiInfo.teamList[0].cmd = "cmd team aliens\n"; + uiInfo.teamList[0].type = INFOTYPE_TEXT; + uiInfo.teamList[0].v.text = + "The Alien Team\n\n" + "The Aliens' strengths are in movement and the ability to " + "quickly construct new bases quickly. They possess a range " + "of abilities including basic melee attacks, movement-" + "crippling poisons and more."; + + uiInfo.teamList[1].text = "Humans"; + uiInfo.teamList[1].cmd = "cmd team humans\n"; + uiInfo.teamList[1].type = INFOTYPE_TEXT; + uiInfo.teamList[1].v.text = + "The Human Team\n\n" + "The humans are the masters of technology. Although their " + "bases take long to construct, their automated defense " + "ensures they stay built. A wide range of upgrades and " + "weapons are available to the humans, each contributing " + "to eradicate the alien threat."; + + uiInfo.teamList[2].text = "Spectate"; + uiInfo.teamList[2].cmd = "cmd team spectate\n"; + uiInfo.teamList[2].type = INFOTYPE_TEXT; + uiInfo.teamList[2].v.text = "Watch the game without playing."; + + uiInfo.teamList[3].text = "Auto select"; + uiInfo.teamList[3].cmd = "cmd team auto\n"; + uiInfo.teamList[3].type = INFOTYPE_TEXT; + uiInfo.teamList[3].v.text = "Join the team with the least players."; } /* =============== -UI_GetCurrentHumanStage +UI_AddClass =============== */ -static stage_t UI_GetCurrentHumanStage( void ) + +static void UI_AddClass(class_t class) { - char buffer[ MAX_TOKEN_CHARS ]; - stage_t stage, dummy; + uiInfo.alienClassList[uiInfo.alienClassCount].text = BG_ClassConfig(class)->humanName; + uiInfo.alienClassList[uiInfo.alienClassCount].cmd = String_Alloc(va("cmd class %s\n", BG_Class(class)->name)); + uiInfo.alienClassList[uiInfo.alienClassCount].type = INFOTYPE_CLASS; - trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); - sscanf( buffer, "%d %d", (int *)&dummy, (int *)&stage ); + uiInfo.alienClassList[uiInfo.alienClassCount].v.pclass = class; - return stage; + uiInfo.alienClassCount++; } /* =============== -UI_LoadTremTeams +UI_LoadAlienClasses =============== */ -static void UI_LoadTremTeams( void ) +static void UI_LoadAlienClasses(void) { - uiInfo.tremTeamCount = 4; + uiInfo.alienClassCount = 0; - uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" ); - uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" ); - uiInfo.tremTeamList[ 0 ].infopane = UI_FindInfoPaneByName( "alienteam" ); + if (BG_ClassIsAllowed(PCL_ALIEN_LEVEL0)) + UI_AddClass(PCL_ALIEN_LEVEL0); - uiInfo.tremTeamList[ 1 ].text = String_Alloc( "Humans" ); - uiInfo.tremTeamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" ); - uiInfo.tremTeamList[ 1 ].infopane = UI_FindInfoPaneByName( "humanteam" ); - - uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" ); - uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" ); - uiInfo.tremTeamList[ 2 ].infopane = UI_FindInfoPaneByName( "spectateteam" ); - - uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" ); - uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" ); - uiInfo.tremTeamList[ 3 ].infopane = UI_FindInfoPaneByName( "autoteam" ); + if (BG_ClassIsAllowed(PCL_ALIEN_BUILDER0_UPG) && + BG_ClassAllowedInStage(PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage())) + UI_AddClass(PCL_ALIEN_BUILDER0_UPG); + else if (BG_ClassIsAllowed(PCL_ALIEN_BUILDER0)) + UI_AddClass(PCL_ALIEN_BUILDER0); } /* =============== -UI_AddClass +UI_AddItem =============== */ -static void UI_AddClass( pClass_t class ) +static void UI_AddItem(weapon_t weapon) { - uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].text = - String_Alloc( BG_FindHumanNameForClassNum( class ) ); - uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); - uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].infopane = - UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( class ) ) ); - - uiInfo.tremAlienClassCount++; + uiInfo.humanItemList[uiInfo.humanItemCount].text = BG_Weapon(weapon)->humanName; + uiInfo.humanItemList[uiInfo.humanItemCount].cmd = String_Alloc(va("cmd class %s\n", BG_Weapon(weapon)->name)); + uiInfo.humanItemList[uiInfo.humanItemCount].type = INFOTYPE_WEAPON; + uiInfo.humanItemList[uiInfo.humanItemCount].v.weapon = weapon; + + uiInfo.humanItemCount++; } /* =============== -UI_LoadTremAlienClasses +UI_LoadHumanItems =============== */ -static void UI_LoadTremAlienClasses( void ) +static void UI_LoadHumanItems(void) { - uiInfo.tremAlienClassCount = 0; + uiInfo.humanItemCount = 0; - if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) - UI_AddClass( PCL_ALIEN_LEVEL0 ); + if (BG_WeaponIsAllowed(WP_MACHINEGUN)) + UI_AddItem(WP_MACHINEGUN); - if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && - BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) - UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); - else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) - UI_AddClass( PCL_ALIEN_BUILDER0 ); + if (BG_WeaponIsAllowed(WP_HBUILD)) + UI_AddItem(WP_HBUILD); } /* =============== -UI_AddItem +UI_ParseCarriageList =============== */ -static void UI_AddItem( weapon_t weapon ) +static void UI_ParseCarriageList(void) { - uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text = - String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); - uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); - uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) ); - - uiInfo.tremHumanItemCount++; -} + int i; + char carriageCvar[MAX_TOKEN_CHARS]; + char *iterator; + char buffer[MAX_TOKEN_CHARS]; + char *bufPointer; -/* -=============== -UI_LoadTremHumanItems -=============== -*/ -static void UI_LoadTremHumanItems( void ) -{ - uiInfo.tremHumanItemCount = 0; + trap_Cvar_VariableStringBuffer("ui_carriage", carriageCvar, sizeof(carriageCvar)); + iterator = carriageCvar; - if( BG_WeaponIsAllowed( WP_MACHINEGUN ) ) - UI_AddItem( WP_MACHINEGUN ); + uiInfo.weapons = 0; + uiInfo.upgrades = 0; + + // simple parser to give rise to weapon/upgrade list + + while (iterator && iterator[0] != '$') + { + bufPointer = buffer; + + if (iterator[0] == 'W') + { + iterator++; + + while (iterator[0] != ' ') + *bufPointer++ = *iterator++; + + *bufPointer++ = '\n'; + + i = atoi(buffer); + + uiInfo.weapons |= (1 << i); + } + else if (iterator[0] == 'U') + { + iterator++; + + while (iterator[0] != ' ') + *bufPointer++ = *iterator++; + + *bufPointer++ = '\n'; + + i = atoi(buffer); + + uiInfo.upgrades |= (1 << i); + } - if( BG_WeaponIsAllowed( WP_HBUILD2 ) && - BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) ) - UI_AddItem( WP_HBUILD2 ); - else if( BG_WeaponIsAllowed( WP_HBUILD ) ) - UI_AddItem( WP_HBUILD ); + iterator++; + } } /* =============== -UI_ParseCarriageList +UI_LoadHumanArmouryBuys =============== */ -static void UI_ParseCarriageList( int *weapons, int *upgrades ) +static void UI_LoadHumanArmouryBuys(void) { - int i; - char carriageCvar[ MAX_TOKEN_CHARS ]; - char *iterator; - char buffer[ MAX_TOKEN_CHARS ]; - char *bufPointer; + int i, j = 0; + stage_t stage = UI_GetCurrentHumanStage(); + int slots = 0; - trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) ); - iterator = carriageCvar; + UI_ParseCarriageList(); - if( weapons ) - *weapons = 0; + for (i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++) + { + if (uiInfo.weapons & (1 << i)) + slots |= BG_Weapon(i)->slots; + } - if( upgrades ) - *upgrades = 0; + for (i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++) + { + if (uiInfo.upgrades & (1 << i)) + slots |= BG_Upgrade(i)->slots; + } - //simple parser to give rise to weapon/upgrade list - while( iterator && iterator[ 0 ] != '$' ) - { - bufPointer = buffer; + uiInfo.humanArmouryBuyCount = 0; - if( iterator[ 0 ] == 'W' ) + for (i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++) { - iterator++; + if (BG_Weapon(i)->team == TEAM_HUMANS && BG_Weapon(i)->purchasable && BG_WeaponAllowedInStage(i, stage) && + BG_WeaponIsAllowed(i) && !(BG_Weapon(i)->slots & slots) && !(uiInfo.weapons & (1 << i))) + { + uiInfo.humanArmouryBuyList[j].text = BG_Weapon(i)->humanName; + uiInfo.humanArmouryBuyList[j].cmd = String_Alloc(va("cmd buy %s\n", BG_Weapon(i)->name)); + uiInfo.humanArmouryBuyList[j].type = INFOTYPE_WEAPON; + uiInfo.humanArmouryBuyList[j].v.weapon = i; - while( iterator[ 0 ] != ' ' ) - *bufPointer++ = *iterator++; + j++; - *bufPointer++ = '\n'; + uiInfo.humanArmouryBuyCount++; + } + } - i = atoi( buffer ); + for (i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++) + { + if (BG_Upgrade(i)->team == TEAM_HUMANS && BG_Upgrade(i)->purchasable && BG_UpgradeAllowedInStage(i, stage) && + BG_UpgradeIsAllowed(i) && !(BG_Upgrade(i)->slots & slots) && !(uiInfo.upgrades & (1 << i))) + { + uiInfo.humanArmouryBuyList[j].text = BG_Upgrade(i)->humanName; + uiInfo.humanArmouryBuyList[j].cmd = String_Alloc(va("cmd buy %s\n", BG_Upgrade(i)->name)); + uiInfo.humanArmouryBuyList[j].type = INFOTYPE_UPGRADE; + uiInfo.humanArmouryBuyList[j].v.upgrade = i; - if( weapons ) - *weapons |= ( 1 << i ); + j++; + + uiInfo.humanArmouryBuyCount++; + } } - else if( iterator[ 0 ] == 'U' ) - { - iterator++; +} - while( iterator[ 0 ] != ' ' ) - *bufPointer++ = *iterator++; +/* +=============== +UI_LoadHumanArmourySells +=============== +*/ +static void UI_LoadHumanArmourySells(void) +{ + int i, j = 0; - *bufPointer++ = '\n'; + uiInfo.humanArmourySellCount = 0; + UI_ParseCarriageList(); - i = atoi( buffer ); + for (i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++) + { + if (uiInfo.weapons & (1 << i)) + { + uiInfo.humanArmourySellList[j].text = BG_Weapon(i)->humanName; + uiInfo.humanArmourySellList[j].cmd = String_Alloc(va("cmd sell %s\n", BG_Weapon(i)->name)); + uiInfo.humanArmourySellList[j].type = INFOTYPE_WEAPON; + uiInfo.humanArmourySellList[j].v.weapon = i; + + j++; - if( upgrades ) - *upgrades |= ( 1 << i ); + uiInfo.humanArmourySellCount++; + } } - iterator++; - } + for (i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++) + { + if (uiInfo.upgrades & (1 << i)) + { + uiInfo.humanArmourySellList[j].text = BG_Upgrade(i)->humanName; + uiInfo.humanArmourySellList[j].cmd = String_Alloc(va("cmd sell %s\n", BG_Upgrade(i)->name)); + uiInfo.humanArmourySellList[j].type = INFOTYPE_UPGRADE; + uiInfo.humanArmourySellList[j].v.upgrade = i; + + j++; + + uiInfo.humanArmourySellCount++; + } + } } /* =============== -UI_LoadTremHumanArmouryBuys +UI_ArmouryRefreshCb =============== */ -static void UI_LoadTremHumanArmouryBuys( void ) +static void UI_ArmouryRefreshCb(void *data) { - int i, j = 0; - stage_t stage = UI_GetCurrentHumanStage( ); - int weapons, upgrades; - int slots = 0; - - UI_ParseCarriageList( &weapons, &upgrades ); - - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( weapons & ( 1 << i ) ) - slots |= BG_FindSlotsForWeapon( i ); - } - - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( upgrades & ( 1 << i ) ) - slots |= BG_FindSlotsForUpgrade( i ); - } - - uiInfo.tremHumanArmouryBuyCount = 0; - - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && - BG_FindPurchasableForWeapon( i ) && - BG_FindStagesForWeapon( i, stage ) && - BG_WeaponIsAllowed( i ) && - !( BG_FindSlotsForWeapon( i ) & slots ) && - !( weapons & ( 1 << i ) ) ) - { - uiInfo.tremHumanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForWeapon( i ) ); - uiInfo.tremHumanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForWeapon( i ) ) ); - uiInfo.tremHumanArmouryBuyList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); - - j++; - - uiInfo.tremHumanArmouryBuyCount++; - } - } - - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && - BG_FindPurchasableForUpgrade( i ) && - BG_FindStagesForUpgrade( i, stage ) && - BG_UpgradeIsAllowed( i ) && - !( BG_FindSlotsForUpgrade( i ) & slots ) && - !( upgrades & ( 1 << i ) ) ) - { - uiInfo.tremHumanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForUpgrade( i ) ); - uiInfo.tremHumanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForUpgrade( i ) ) ); - uiInfo.tremHumanArmouryBuyList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); - - j++; - - uiInfo.tremHumanArmouryBuyCount++; - } - } + int oldWeapons = uiInfo.weapons; + int oldUpgrades = uiInfo.upgrades; + + UI_ParseCarriageList(); + + if (uiInfo.weapons != oldWeapons || uiInfo.upgrades != oldUpgrades) + { + UI_LoadHumanArmouryBuys(); + UI_LoadHumanArmourySells(); + UI_RemoveCaptureFunc(); + } } /* =============== -UI_LoadTremHumanArmourySells +UI_LoadAlienUpgrades =============== */ -static void UI_LoadTremHumanArmourySells( void ) +static void UI_LoadAlienUpgrades(void) { - int weapons, upgrades; - int i, j = 0; + int i, j = 0; - uiInfo.tremHumanArmourySellCount = 0; - UI_ParseCarriageList( &weapons, &upgrades ); + int class, credits; + char ui_currentClass[MAX_STRING_CHARS]; + stage_t stage = UI_GetCurrentAlienStage(); - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( weapons & ( 1 << i ) ) - { - uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); - uiInfo.tremHumanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForWeapon( i ) ) ); - uiInfo.tremHumanArmourySellList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); + trap_Cvar_VariableStringBuffer("ui_currentClass", ui_currentClass, MAX_STRING_CHARS); - j++; + sscanf(ui_currentClass, "%d %d", &class, &credits); - uiInfo.tremHumanArmourySellCount++; - } - } + uiInfo.alienUpgradeCount = 0; - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( upgrades & ( 1 << i ) ) + for (i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++) { - uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); - uiInfo.tremHumanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForUpgrade( i ) ) ); - uiInfo.tremHumanArmourySellList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); + if (BG_ClassCanEvolveFromTo(class, i, credits, stage, 0) >= 0) + { + uiInfo.alienUpgradeList[j].text = BG_ClassConfig(i)->humanName; + uiInfo.alienUpgradeList[j].cmd = String_Alloc(va("cmd class %s\n", BG_Class(i)->name)); + uiInfo.alienUpgradeList[j].type = INFOTYPE_CLASS; + uiInfo.alienUpgradeList[j].v.pclass = i; - j++; + j++; - uiInfo.tremHumanArmourySellCount++; + uiInfo.alienUpgradeCount++; + } } - } } /* =============== -UI_LoadTremAlienUpgrades +UI_LoadAlienBuilds =============== */ -static void UI_LoadTremAlienUpgrades( void ) +static void UI_LoadAlienBuilds(void) { - int i, j = 0; - int class, credits; - char ui_currentClass[ MAX_STRING_CHARS ]; - stage_t stage = UI_GetCurrentAlienStage( ); + int i, j = 0; + stage_t stage; - trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); - sscanf( ui_currentClass, "%d %d", &class, &credits ); + UI_ParseCarriageList(); + stage = UI_GetCurrentAlienStage(); - uiInfo.tremAlienUpgradeCount = 0; + uiInfo.alienBuildCount = 0; - for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) - { - if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 && - BG_FindStagesForClass( i, stage ) && - BG_ClassIsAllowed( i ) ) + for (i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++) { - uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); - uiInfo.tremAlienUpgradeList[ j ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) ); - uiInfo.tremAlienUpgradeList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( i ) ) ); + if (BG_Buildable(i)->team == TEAM_ALIENS && BG_Buildable(i)->buildWeapon & uiInfo.weapons && + BG_BuildableAllowedInStage(i, stage) && BG_BuildableIsAllowed(i)) + { + uiInfo.alienBuildList[j].text = BG_Buildable(i)->humanName; + uiInfo.alienBuildList[j].cmd = String_Alloc(va("cmd build %s\n", BG_Buildable(i)->name)); + uiInfo.alienBuildList[j].type = INFOTYPE_BUILDABLE; + uiInfo.alienBuildList[j].v.buildable = i; - j++; + j++; - uiInfo.tremAlienUpgradeCount++; + uiInfo.alienBuildCount++; + } } - } } /* =============== -UI_LoadTremAlienBuilds +UI_LoadHumanBuilds =============== */ -static void UI_LoadTremAlienBuilds( void ) +static void UI_LoadHumanBuilds(void) { - int weapons; - int i, j = 0; - stage_t stage; + int i, j = 0; + stage_t stage; - UI_ParseCarriageList( &weapons, NULL ); - stage = UI_GetCurrentAlienStage( ); + UI_ParseCarriageList(); + stage = UI_GetCurrentHumanStage(); - uiInfo.tremAlienBuildCount = 0; + uiInfo.humanBuildCount = 0; - for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) - { - if( BG_FindTeamForBuildable( i ) == BIT_ALIENS && - BG_FindBuildWeaponForBuildable( i ) & weapons && - BG_FindStagesForBuildable( i, stage ) && - BG_BuildableIsAllowed( i ) ) + for (i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++) { - uiInfo.tremAlienBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); - uiInfo.tremAlienBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); - uiInfo.tremAlienBuildList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) ); + if (BG_Buildable(i)->team == TEAM_HUMANS && BG_Buildable(i)->buildWeapon & uiInfo.weapons && + BG_BuildableAllowedInStage(i, stage) && BG_BuildableIsAllowed(i)) + { + uiInfo.humanBuildList[j].text = BG_Buildable(i)->humanName; + uiInfo.humanBuildList[j].cmd = String_Alloc(va("cmd build %s\n", BG_Buildable(i)->name)); + uiInfo.humanBuildList[j].type = INFOTYPE_BUILDABLE; + uiInfo.humanBuildList[j].v.buildable = i; - j++; + j++; - uiInfo.tremAlienBuildCount++; + uiInfo.humanBuildCount++; + } } - } } /* =============== -UI_LoadTremHumanBuilds +UI_LoadVoiceCmds =============== */ -static void UI_LoadTremHumanBuilds( void ) +static void UI_LoadVoiceCmds(void) { - int weapons; - int i, j = 0; - stage_t stage; + voice_t *v; + voiceCmd_t *c; + + const char *cmd; + char mode[2]; + char ui_voice[MAX_VOICE_CMD_LEN]; - UI_ParseCarriageList( &weapons, NULL ); - stage = UI_GetCurrentHumanStage( ); + trap_Cvar_VariableStringBuffer("ui_voicemenu", mode, sizeof(mode)); + trap_Cvar_VariableStringBuffer("voice", ui_voice, sizeof(ui_voice)); - uiInfo.tremHumanBuildCount = 0; + uiInfo.voiceCmdCount = 0; - for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) - { - if( BG_FindTeamForBuildable( i ) == BIT_HUMANS && - BG_FindBuildWeaponForBuildable( i ) & weapons && - BG_FindStagesForBuildable( i, stage ) && - BG_BuildableIsAllowed( i ) ) + switch (mode[0]) { - uiInfo.tremHumanBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); - uiInfo.tremHumanBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); - uiInfo.tremHumanBuildList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) ); + default: + case '1': + cmd = "vsay"; + break; + case '2': + cmd = "vsay_team"; + break; + case '3': + cmd = "vsay_local"; + break; + }; + + v = BG_VoiceByName(uiInfo.voices, ui_voice); + if (!v) + return; - j++; + for (c = v->cmds; c; c = c->next) + { + uiInfo.voiceCmdList[uiInfo.voiceCmdCount].text = c->cmd; + uiInfo.voiceCmdList[uiInfo.voiceCmdCount].cmd = String_Alloc(va("cmd %s %s\n", cmd, c->cmd)); + uiInfo.voiceCmdList[uiInfo.voiceCmdCount].type = INFOTYPE_VOICECMD; + uiInfo.voiceCmdList[uiInfo.voiceCmdCount].v.text = c->tracks[0].text; - uiInfo.tremHumanBuildCount++; + uiInfo.voiceCmdCount++; } - } } /* @@ -3555,2156 +2784,1545 @@ static void UI_LoadTremHumanBuilds( void ) UI_LoadMods =============== */ -static void UI_LoadMods( void ) { - int numdirs; - char dirlist[2048]; - char *dirptr; - char *descptr; - int i; - int dirlen; - - uiInfo.modCount = 0; - numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); - dirptr = dirlist; - for( i = 0; i < numdirs; i++ ) { - dirlen = strlen( dirptr ) + 1; - descptr = dirptr + dirlen; - uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); - uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr); - dirptr += dirlen + strlen(descptr) + 1; - uiInfo.modCount++; - if (uiInfo.modCount >= MAX_MODS) { - break; - } - } +static void UI_LoadMods(void) +{ + int numdirs; + char dirlist[2048]; + char *dirptr; + char *descptr; + int i; + int dirlen; -} + uiInfo.modCount = 0; + numdirs = trap_FS_GetFileList("$modlist", "", dirlist, sizeof(dirlist)); + dirptr = dirlist; + + for (i = 0; i < numdirs; i++) + { + dirlen = strlen(dirptr) + 1; + uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); + dirptr += dirlen; + uiInfo.modCount++; + if (uiInfo.modCount >= MAX_MODS) + break; + } +} /* =============== UI_LoadMovies =============== */ -static void UI_LoadMovies( void ) { - char movielist[4096]; - char *moviename; - int i, len; - - uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); - - if (uiInfo.movieCount) { - if (uiInfo.movieCount > MAX_MOVIES) { - uiInfo.movieCount = MAX_MOVIES; - } - moviename = movielist; - for ( i = 0; i < uiInfo.movieCount; i++ ) { - len = strlen( moviename ); - if (!Q_stricmp(moviename + len - 4,".roq")) { - moviename[len-4] = '\0'; - } - Q_strupr(moviename); - uiInfo.movieList[i] = String_Alloc(moviename); - moviename += len + 1; - } - } +static void UI_LoadMovies(void) +{ + char movielist[4096]; + char *moviename; + int i, len; -} + uiInfo.movieCount = trap_FS_GetFileList("video", "roq", movielist, 4096); + + if (uiInfo.movieCount) + { + if (uiInfo.movieCount > MAX_MOVIES) + uiInfo.movieCount = MAX_MOVIES; + + moviename = movielist; + + for (i = 0; i < uiInfo.movieCount; i++) + { + len = strlen(moviename); + if (!Q_stricmp(moviename + len - 4, ".roq")) + moviename[len - 4] = '\0'; + Q_strupr(moviename); + uiInfo.movieList[i] = String_Alloc(moviename); + moviename += len + 1; + } + } +} /* =============== UI_LoadDemos =============== */ -static void UI_LoadDemos( void ) { - char demolist[4096]; - char demoExt[32]; - char *demoname; - int i, len; +static void UI_LoadDemos(void) +{ + char demolist[4096]; + char demoExt[32]; + char *demoname; + int i = 0; + int len, protocol; - Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol")); + uiInfo.demoCount = 0; - uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); + for(protocol = 0; protocol < 3; protocol++) { + Com_sprintf( + demoExt, sizeof(demoExt), "%s%d", DEMOEXT, + protocol == 2 ? 69 : protocol == 1 ? 70 : 71); - Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol")); + uiInfo.demoCount += trap_FS_GetFileList("demos", demoExt, demolist, 4096); - if (uiInfo.demoCount) { - if (uiInfo.demoCount > MAX_DEMOS) { - uiInfo.demoCount = MAX_DEMOS; - } - demoname = demolist; - for ( i = 0; i < uiInfo.demoCount; i++ ) { - len = strlen( demoname ); - if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) { - demoname[len-strlen(demoExt)] = '\0'; - } - Q_strupr(demoname); - uiInfo.demoList[i] = String_Alloc(demoname); - demoname += len + 1; - } - } + Com_sprintf( + demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, + protocol == 2 ? 69 : protocol == 1 ? 70 : 71); -} + if (uiInfo.demoCount) + { + if (uiInfo.demoCount > MAX_DEMOS) + uiInfo.demoCount = MAX_DEMOS; + demoname = demolist; -static qboolean UI_SetNextMap(int actual, int index) { - int i; - for (i = actual + 1; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); - return qtrue; - } - } - return qfalse; -} - + for (; i < uiInfo.demoCount; i++) + { + len = strlen(demoname); -static void UI_StartSkirmish(qboolean next) { - int i, k, g, delay, temp; - float skill; - char buff[MAX_STRING_CHARS]; + if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) + demoname[len - strlen(demoExt)] = '\0'; - if (next) { - int actual; - int index = trap_Cvar_VariableValue("ui_mapIndex"); - UI_MapCountByGameType(qtrue); - UI_SelectedMap(index, &actual); - if (UI_SetNextMap(actual, index)) { - } else { - UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); - UI_MapCountByGameType(qtrue); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); - } - } - - g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; - trap_Cvar_SetValue( "g_gametype", g ); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName); - - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - - trap_Cvar_Set("ui_singlePlayerActive", "1"); - - // set up sp overrides, will be replaced on postgame - temp = trap_Cvar_VariableValue( "capturelimit" ); - trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp)); - temp = trap_Cvar_VariableValue( "fraglimit" ); - trap_Cvar_Set("ui_saveFragLimit", va("%i", temp)); - - UI_SetCapFragLimits(qfalse); - - temp = trap_Cvar_VariableValue( "cg_drawTimer" ); - trap_Cvar_Set("ui_drawTimer", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_doWarmup" ); - trap_Cvar_Set("ui_doWarmup", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_friendlyFire" ); - trap_Cvar_Set("ui_friendlyFire", va("%i", temp)); - temp = trap_Cvar_VariableValue( "sv_maxClients" ); - trap_Cvar_Set("ui_maxClients", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_warmup" ); - trap_Cvar_Set("ui_Warmup", va("%i", temp)); - temp = trap_Cvar_VariableValue( "sv_pure" ); - trap_Cvar_Set("ui_pure", va("%i", temp)); - - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_drawTimer", "1"); - trap_Cvar_Set("g_doWarmup", "1"); - trap_Cvar_Set("g_warmup", "15"); - trap_Cvar_Set("sv_pure", "0"); - trap_Cvar_Set("g_friendlyFire", "0"); - trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); - trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); - - if (trap_Cvar_VariableValue("ui_recordSPDemo")) { - Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g); - trap_Cvar_Set("ui_recordSPDemoName", buff); - } - - delay = 500; - - { - temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; - trap_Cvar_Set("sv_maxClients", va("%d", temp)); - for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - delay += 500; - } - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - delay += 500; - } - } -} - -static void UI_Update(const char *name) { - int val = trap_Cvar_VariableValue(name); - - if (Q_stricmp(name, "ui_SetName") == 0) { - trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); - } else if (Q_stricmp(name, "ui_setRate") == 0) { - float rate = trap_Cvar_VariableValue("rate"); - if (rate >= 5000) { - trap_Cvar_Set("cl_maxpackets", "30"); - trap_Cvar_Set("cl_packetdup", "1"); - } else if (rate >= 4000) { - trap_Cvar_Set("cl_maxpackets", "15"); - trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss - } else { - trap_Cvar_Set("cl_maxpackets", "15"); - trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth - } - } else if (Q_stricmp(name, "ui_GetName") == 0) { - trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); - } else if (Q_stricmp(name, "r_colorbits") == 0) { - switch (val) { - case 0: - trap_Cvar_SetValue( "r_depthbits", 0 ); - trap_Cvar_SetValue( "r_stencilbits", 0 ); - break; - case 16: - trap_Cvar_SetValue( "r_depthbits", 16 ); - trap_Cvar_SetValue( "r_stencilbits", 0 ); - break; - case 32: - trap_Cvar_SetValue( "r_depthbits", 24 ); - break; - } - } else if (Q_stricmp(name, "r_lodbias") == 0) { - switch (val) { - case 0: - trap_Cvar_SetValue( "r_subdivisions", 4 ); - break; - case 1: - trap_Cvar_SetValue( "r_subdivisions", 12 ); - break; - case 2: - trap_Cvar_SetValue( "r_subdivisions", 20 ); - break; - } - } else if (Q_stricmp(name, "ui_glCustom") == 0) { - switch (val) { - case 0: // high quality - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 4 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 0 ); - trap_Cvar_SetValue( "r_colorbits", 32 ); - trap_Cvar_SetValue( "r_depthbits", 24 ); - trap_Cvar_SetValue( "r_picmip", 0 ); - trap_Cvar_SetValue( "r_mode", 4 ); - trap_Cvar_SetValue( "r_texturebits", 32 ); - trap_Cvar_SetValue( "r_fastSky", 0 ); - trap_Cvar_SetValue( "r_inGameVideo", 1 ); - trap_Cvar_SetValue( "cg_shadows", 1 ); - trap_Cvar_SetValue( "cg_brassTime", 2500 ); - trap_Cvar_SetValue( "cg_bounceParticles", 1 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - break; - case 1: // normal - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 12 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 0 ); - trap_Cvar_SetValue( "r_colorbits", 0 ); - trap_Cvar_SetValue( "r_depthbits", 24 ); - trap_Cvar_SetValue( "r_picmip", 1 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_texturebits", 0 ); - trap_Cvar_SetValue( "r_fastSky", 0 ); - trap_Cvar_SetValue( "r_inGameVideo", 1 ); - trap_Cvar_SetValue( "cg_brassTime", 2500 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "cg_bounceParticles", 0 ); - break; - case 2: // fast - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 8 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 1 ); - trap_Cvar_SetValue( "r_colorbits", 0 ); - trap_Cvar_SetValue( "r_depthbits", 0 ); - trap_Cvar_SetValue( "r_picmip", 1 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_texturebits", 0 ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "r_fastSky", 1 ); - trap_Cvar_SetValue( "r_inGameVideo", 0 ); - trap_Cvar_SetValue( "cg_brassTime", 0 ); - trap_Cvar_SetValue( "cg_bounceParticles", 0 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); - break; - case 3: // fastest - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 20 ); - trap_Cvar_SetValue( "r_vertexlight", 1 ); - trap_Cvar_SetValue( "r_lodbias", 2 ); - trap_Cvar_SetValue( "r_colorbits", 16 ); - trap_Cvar_SetValue( "r_depthbits", 16 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_picmip", 2 ); - trap_Cvar_SetValue( "r_texturebits", 16 ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "cg_brassTime", 0 ); - trap_Cvar_SetValue( "r_fastSky", 1 ); - trap_Cvar_SetValue( "r_inGameVideo", 0 ); - trap_Cvar_SetValue( "cg_bounceParticles", 0 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); - break; - } - } else if (Q_stricmp(name, "ui_mousePitch") == 0) { - if (val == 0) { - trap_Cvar_SetValue( "m_pitch", 0.022f ); - } else { - trap_Cvar_SetValue( "m_pitch", -0.022f ); + uiInfo.demoList[i] = String_Alloc(demoname); + demoname += len + 1; + } + } } - } } -static void UI_RunMenuScript(char **args) { - const char *name, *name2; - char buff[1024]; - const char *cmd; - - if (String_Parse(args, &name)) { - if (Q_stricmp(name, "StartServer") == 0) { - int i, clients, oldclients; - float skill; - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("ui_singlePlayerActive", "0"); - trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); - trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); - trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); - trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - // set max clients based on spots - oldclients = trap_Cvar_VariableValue( "sv_maxClients" ); - clients = 0; - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); - if (bot >= 0) { - clients++; - } - bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); - if (bot >= 0) { - clients++; - } - } - if (clients == 0) { - clients = 8; - } - - if (oldclients > clients) { - clients = oldclients; - } +static void UI_Update(const char *name) +{ + int val = trap_Cvar_VariableValue(name); - trap_Cvar_Set("sv_maxClients", va("%d",clients)); + if (Q_stricmp(name, "ui_SetName") == 0) + trap_Cvar_Set("name", UI_Cvar_VariableString("ui_Name")); + else if (Q_stricmp(name, "ui_setRate") == 0) + { + float rate = trap_Cvar_VariableValue("rate"); - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); - if (bot > 1) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + if (rate >= 5000) + { + trap_Cvar_Set("cl_maxpackets", "30"); + trap_Cvar_Set("cl_packetdup", "1"); } - bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); - if (bot > 1) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + else if (rate >= 4000) + { + trap_Cvar_Set("cl_maxpackets", "15"); + trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss + } + else + { + trap_Cvar_Set("cl_maxpackets", "15"); + trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth } - } - } else if (Q_stricmp(name, "updateSPMenu") == 0) { - UI_SetCapFragLimits(qtrue); - UI_MapCountByGameType(qtrue); - ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); - trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); - UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); - UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse); - } else if (Q_stricmp(name, "resetDefaults") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); - trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); - Controls_SetDefaults(); - trap_Cvar_Set("com_introPlayed", "1" ); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); - } else if (Q_stricmp(name, "loadArenas") == 0) { - UI_LoadArenas(); - UI_MapCountByGameType(qfalse); - Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver"); - } else if (Q_stricmp(name, "loadServerInfo") == 0) { - UI_ServerInfo(); - } else if (Q_stricmp(name, "saveControls") == 0) { - Controls_SetConfig(qtrue); - } else if (Q_stricmp(name, "loadControls") == 0) { - Controls_GetConfig(); - } else if (Q_stricmp(name, "clearError") == 0) { - trap_Cvar_Set("com_errorMessage", ""); - } else if (Q_stricmp(name, "loadGameInfo") == 0) { -/* UI_ParseGameInfo("gameinfo.txt"); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);*/ - } else if (Q_stricmp(name, "resetScores") == 0) { - UI_ClearScores(); - } else if (Q_stricmp(name, "RefreshServers") == 0) { - UI_StartServerRefresh(qtrue); - UI_BuildServerDisplayList(qtrue); - } else if (Q_stricmp(name, "InitServerList") == 0) { - int time = trap_RealTime( NULL ); - int last; - int sortColumn; - - // set up default sorting - if(!uiInfo.serverStatus.sorted && Int_Parse(args, &sortColumn)) - { - uiInfo.serverStatus.sortKey = sortColumn; - uiInfo.serverStatus.sortDir = 0; - } - - // refresh if older than 3 days or if list is empty - last = atoi( UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i_time", - ui_netSource.integer ) ) ); - if( trap_LAN_GetServerCount( ui_netSource.integer ) < 1 || - ( time - last ) > 3600 ) - { - UI_StartServerRefresh(qtrue); - UI_BuildServerDisplayList(qtrue); - } - } else if (Q_stricmp(name, "RefreshFilter") == 0) { - UI_StartServerRefresh(qfalse); - UI_BuildServerDisplayList(qtrue); - } else if (Q_stricmp(name, "RunSPDemo") == 0) { - if (uiInfo.demoAvailable) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum)); - } - } else if (Q_stricmp(name, "LoadDemos") == 0) { - UI_LoadDemos(); - } else if (Q_stricmp(name, "LoadMovies") == 0) { - UI_LoadMovies(); - } else if (Q_stricmp(name, "LoadMods") == 0) { - UI_LoadMods(); - } - -//TA: tremulous menus - else if( Q_stricmp( name, "LoadTeams" ) == 0 ) - UI_LoadTremTeams( ); - else if( Q_stricmp( name, "JoinTeam" ) == 0 ) - { - if( ( cmd = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadHumanItems" ) == 0 ) - UI_LoadTremHumanItems( ); - else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 ) - { - if( ( cmd = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 ) - UI_LoadTremAlienClasses( ); - else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 ) - { - if( ( cmd = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadHumanArmouryBuys" ) == 0 ) - UI_LoadTremHumanArmouryBuys( ); - else if( Q_stricmp( name, "BuyFromArmoury" ) == 0 ) - { - if( ( cmd = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } - else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 ) - UI_LoadTremHumanArmourySells( ); - else if( Q_stricmp( name, "SellToArmoury" ) == 0 ) + else if (Q_stricmp(name, "ui_GetName") == 0) + trap_Cvar_Set("ui_Name", UI_Cvar_VariableString("name")); + else if (Q_stricmp(name, "r_colorbits") == 0) { - if( ( cmd = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + switch (val) + { + case 0: + trap_Cvar_SetValue("r_depthbits", 0); + trap_Cvar_SetValue("r_stencilbits", 0); + break; + + case 16: + trap_Cvar_SetValue("r_depthbits", 16); + trap_Cvar_SetValue("r_stencilbits", 0); + break; + + case 32: + trap_Cvar_SetValue("r_depthbits", 24); + break; + } } - else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 ) + else if (Q_stricmp(name, "r_lodbias") == 0) { - UI_LoadTremAlienUpgrades( ); + switch (val) + { + case 0: + trap_Cvar_SetValue("r_subdivisions", 4); + break; - //disallow the menu if it would be empty - if( uiInfo.tremAlienUpgradeCount <= 0 ) - Menus_CloseAll( ); - } - else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 ) - { - if( ( cmd = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + case 1: + trap_Cvar_SetValue("r_subdivisions", 12); + break; + + case 2: + trap_Cvar_SetValue("r_subdivisions", 20); + break; + } } - else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 ) - UI_LoadTremAlienBuilds( ); - else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 ) + else if (Q_stricmp(name, "ui_glCustom") == 0) { - if( ( cmd = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + switch (val) + { + case 0: // high quality + trap_Cvar_SetValue("r_subdivisions", 4); + trap_Cvar_SetValue("r_vertexlight", 0); + trap_Cvar_SetValue("r_lodbias", 0); + trap_Cvar_SetValue("r_colorbits", 32); + trap_Cvar_SetValue("r_depthbits", 24); + trap_Cvar_SetValue("r_picmip", 0); + trap_Cvar_SetValue("r_texturebits", 32); + trap_Cvar_SetValue("r_fastSky", 0); + trap_Cvar_SetValue("r_inGameVideo", 1); + trap_Cvar_SetValue("cg_shadows", 1); + trap_Cvar_SetValue("cg_bounceParticles", 1); + trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR"); + break; + + case 1: // normal + trap_Cvar_SetValue("r_subdivisions", 12); + trap_Cvar_SetValue("r_vertexlight", 0); + trap_Cvar_SetValue("r_lodbias", 0); + trap_Cvar_SetValue("r_colorbits", 0); + trap_Cvar_SetValue("r_depthbits", 24); + trap_Cvar_SetValue("r_picmip", 1); + trap_Cvar_SetValue("r_texturebits", 0); + trap_Cvar_SetValue("r_fastSky", 0); + trap_Cvar_SetValue("r_inGameVideo", 1); + trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR"); + trap_Cvar_SetValue("cg_shadows", 0); + trap_Cvar_SetValue("cg_bounceParticles", 0); + break; + + case 2: // fast + trap_Cvar_SetValue("r_subdivisions", 8); + trap_Cvar_SetValue("r_vertexlight", 0); + trap_Cvar_SetValue("r_lodbias", 1); + trap_Cvar_SetValue("r_colorbits", 0); + trap_Cvar_SetValue("r_depthbits", 0); + trap_Cvar_SetValue("r_picmip", 1); + trap_Cvar_SetValue("r_texturebits", 0); + trap_Cvar_SetValue("cg_shadows", 0); + trap_Cvar_SetValue("r_fastSky", 1); + trap_Cvar_SetValue("r_inGameVideo", 0); + trap_Cvar_SetValue("cg_bounceParticles", 0); + trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_NEAREST"); + break; + + case 3: // fastest + trap_Cvar_SetValue("r_subdivisions", 20); + trap_Cvar_SetValue("r_vertexlight", 1); + trap_Cvar_SetValue("r_lodbias", 2); + trap_Cvar_SetValue("r_colorbits", 16); + trap_Cvar_SetValue("r_depthbits", 16); + trap_Cvar_SetValue("r_picmip", 2); + trap_Cvar_SetValue("r_texturebits", 16); + trap_Cvar_SetValue("cg_shadows", 0); + trap_Cvar_SetValue("r_fastSky", 1); + trap_Cvar_SetValue("r_inGameVideo", 0); + trap_Cvar_SetValue("cg_bounceParticles", 0); + trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_NEAREST"); + break; + } } - else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 ) - UI_LoadTremHumanBuilds( ); - else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 ) + else if (Q_stricmp(name, "ui_mousePitch") == 0) { - if( ( cmd = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + if (val == 0) + trap_Cvar_SetValue("m_pitch", 0.022f); + else + trap_Cvar_SetValue("m_pitch", -0.022f); } - else if( Q_stricmp( name, "Say" ) == 0 ) - { - char buffer[ MAX_CVAR_VALUE_STRING ]; - trap_Cvar_VariableStringBuffer( "ui_sayBuffer", buffer, sizeof( buffer ) ); +} - if( !buffer[ 0 ] ) - ; - else if( ui_chatCommands.integer && ( buffer[ 0 ] == '/' || - buffer[ 0 ] == '\\' ) ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "%s\n", buffer + 1 ) ); - } - else if( uiInfo.chatTeam ) - trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", buffer ) ); - else - trap_Cmd_ExecuteText( EXEC_APPEND, va( "say \"%s\"\n", buffer ) ); - } - else if( Q_stricmp( name, "PTRCRestore" ) == 0 ) +// FIXME: lookup table +static void UI_RunMenuScript(char **args) +{ + const char *name, *name2; + char buff[1024]; + const char *cmd; + + if (String_Parse(args, &name)) { - int len; - char text[ 16 ]; - fileHandle_t f; - char command[ 32 ]; + if (Q_stricmp(name, "StartServer") == 0) + { + trap_Cvar_SetValue("dedicated", Com_Clamp(0, 2, ui_dedicated.integer)); + trap_Cmd_ExecuteText( + EXEC_APPEND, va("wait ; wait ; map \"%s\"\n", uiInfo.mapList[ui_selectedMap.integer].mapLoadName)); + } + else if (Q_stricmp(name, "resetDefaults") == 0) + { + trap_Cmd_ExecuteText(EXEC_APPEND, "exec default.cfg\n"); + trap_Cmd_ExecuteText(EXEC_APPEND, "cvar_restart\n"); + Controls_SetDefaults(); + trap_Cvar_Set("com_introPlayed", "1"); + trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); + } + else if (Q_stricmp(name, "loadArenas") == 0) + { + UI_LoadArenas(); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "createserver"); + } + else if (Q_stricmp(name, "loadServerInfo") == 0) + UI_ServerInfo(); + else if (Q_stricmp(name, "getNews") == 0) + UI_UpdateNews(qtrue); + else if (Q_stricmp(name, "checkForUpdate") == 0) + UI_UpdateGithubRelease(); + else if (Q_stricmp(name, "downloadUpdate") == 0) + trap_Cmd_ExecuteText(EXEC_APPEND, "downloadUpdate"); + else if (Q_stricmp(name, "installUpdate") == 0) + trap_Cmd_ExecuteText(EXEC_APPEND, "installUpdate"); + else if (Q_stricmp(name, "saveControls") == 0) + Controls_SetConfig(qtrue); + else if (Q_stricmp(name, "loadControls") == 0) + Controls_GetConfig(); + else if (Q_stricmp(name, "clearError") == 0) + { + trap_Cvar_Set("com_errorMessage", ""); + } + else if (Q_stricmp(name, "clearDemoError") == 0) + { + trap_Cvar_Set("com_demoErrorMessage", ""); + } + else if (Q_stricmp(name, "downloadIgnore") == 0) + { + trap_Cvar_Set("com_downloadPrompt", va("%d", DLP_IGNORE)); + } + else if (Q_stricmp(name, "downloadCURL") == 0) + { + trap_Cvar_Set("com_downloadPrompt", va("%d", DLP_CURL)); + } + else if (Q_stricmp(name, "downloadUDP") == 0) + { + trap_Cvar_Set("com_downloadPrompt", va("%d", DLP_UDP)); + } + else if (Q_stricmp(name, "RefreshServers") == 0) + { + UI_StartServerRefresh(qtrue); + UI_BuildServerDisplayList(qtrue); + } + else if (Q_stricmp(name, "InitServerList") == 0) + { + int time = trap_RealTime(NULL); + int last; + int sortColumn; - // load the file - len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ ); + // set up default sorting - if( len > 0 && ( len < sizeof( text ) - 1 ) ) - { - trap_FS_Read( text, len, f ); - text[ len ] = 0; - trap_FS_FCloseFile( f ); + if (!uiInfo.serverStatus.sorted && Int_Parse(args, &sortColumn)) + { + uiInfo.serverStatus.sortKey = sortColumn; + uiInfo.serverStatus.sortDir = 0; + } - Com_sprintf( command, 32, "ptrcrestore %s", text ); + // refresh if older than 3 days or if list is empty + last = atoi(UI_Cvar_VariableString(va("ui_lastServerRefresh_%i_time", ui_netSource.integer))); - trap_Cmd_ExecuteText( EXEC_APPEND, command ); - } - } -//TA: tremulous menus + if (trap_LAN_GetServerCount(ui_netSource.integer) < 1 || (time - last) > 3600) + { + UI_StartServerRefresh(qtrue); + UI_BuildServerDisplayList(qtrue); + } + } + else if (Q_stricmp(name, "RefreshFilter") == 0) + { + UI_StartServerRefresh(qfalse); + UI_BuildServerDisplayList(qtrue); + } + else if (Q_stricmp(name, "LoadDemos") == 0) + UI_LoadDemos(); + else if (Q_stricmp(name, "LoadMovies") == 0) + UI_LoadMovies(); + else if (Q_stricmp(name, "LoadMods") == 0) + UI_LoadMods(); + else if (Q_stricmp(name, "LoadTeams") == 0) + UI_LoadTeams(); + else if (Q_stricmp(name, "JoinTeam") == 0) + { + if ((cmd = uiInfo.teamList[uiInfo.teamIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); + } + else if (Q_stricmp(name, "LoadHumanItems") == 0) + UI_LoadHumanItems(); + else if (Q_stricmp(name, "SpawnWithHumanItem") == 0) + { + if ((cmd = uiInfo.humanItemList[uiInfo.humanItemIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); + } + else if (Q_stricmp(name, "LoadAlienClasses") == 0) + UI_LoadAlienClasses(); + else if (Q_stricmp(name, "SpawnAsAlienClass") == 0) + { + if ((cmd = uiInfo.alienClassList[uiInfo.alienClassIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); + } + else if (Q_stricmp(name, "LoadHumanArmouryBuys") == 0) + UI_LoadHumanArmouryBuys(); + else if (Q_stricmp(name, "BuyFromArmoury") == 0) + { + if ((cmd = uiInfo.humanArmouryBuyList[uiInfo.humanArmouryBuyIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); - else if (Q_stricmp(name, "playMovie") == 0) { - if (uiInfo.previewMovie >= 0) { - trap_CIN_StopCinematic(uiInfo.previewMovie); - } - trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex])); - } else if (Q_stricmp(name, "RunMod") == 0) { - trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); - } else if (Q_stricmp(name, "RunDemo") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); - } else if (Q_stricmp(name, "Tremulous") == 0) { - trap_Cvar_Set( "fs_game", ""); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); - } else if (Q_stricmp(name, "closeJoin") == 0) { - if (uiInfo.serverStatus.refreshActive) { - UI_StopServerRefresh(); - uiInfo.serverStatus.nextDisplayRefresh = 0; - uiInfo.nextServerStatusRefresh = 0; - uiInfo.nextFindPlayerRefresh = 0; - UI_BuildServerDisplayList(qtrue); - } else { - Menus_CloseByName("joinserver"); - Menus_OpenByName("main"); - } - } else if (Q_stricmp(name, "StopRefresh") == 0) { - UI_StopServerRefresh(); - uiInfo.serverStatus.nextDisplayRefresh = 0; - uiInfo.nextServerStatusRefresh = 0; - uiInfo.nextFindPlayerRefresh = 0; - } else if (Q_stricmp(name, "UpdateFilter") == 0) { - if (ui_netSource.integer == AS_LOCAL) { - UI_StartServerRefresh(qtrue); - } - UI_BuildServerDisplayList(qtrue); - UI_FeederSelection(FEEDER_SERVERS, 0); - } else if (Q_stricmp(name, "ServerStatus") == 0) { - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress)); - UI_BuildServerStatus(qtrue); - } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) { - Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); - UI_BuildServerStatus(qtrue); - Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); - } else if (Q_stricmp(name, "FindPlayer") == 0) { - UI_BuildFindPlayerList(qtrue); - // clear the displayed server status info - uiInfo.serverStatusInfo.numLines = 0; - Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); - } else if (Q_stricmp(name, "JoinServer") == 0) { - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("ui_singlePlayerActive", "0"); - if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) { - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); - } - } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) { - trap_Cvar_Set("ui_singlePlayerActive", "0"); - if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); - } - } else if (Q_stricmp(name, "Quit") == 0) { - trap_Cvar_Set("ui_singlePlayerActive", "0"); - trap_Cmd_ExecuteText( EXEC_NOW, "quit"); - } else if (Q_stricmp(name, "Controls") == 0) { - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseAll(); - Menus_ActivateByName("setup_menu2"); - } else if (Q_stricmp(name, "Leave") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseAll(); - Menus_ActivateByName("main"); - } else if (Q_stricmp(name, "ServerSort") == 0) { - int sortColumn; - if (Int_Parse(args, &sortColumn)) { - // if same column we're already sorting on then flip the direction - if (sortColumn == uiInfo.serverStatus.sortKey) { - uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; - } - // make sure we sort again - UI_ServersSort(sortColumn, qtrue); - uiInfo.serverStatus.sorted = qtrue; - } - } else if (Q_stricmp(name, "nextSkirmish") == 0) { - UI_StartSkirmish(qtrue); - } else if (Q_stricmp(name, "SkirmishStart") == 0) { - UI_StartSkirmish(qfalse); - } else if (Q_stricmp(name, "closeingame") == 0) { - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } else if (Q_stricmp(name, "voteMap") == 0) { - if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) ); - } - } - else if( Q_stricmp( name, "voteKick" ) == 0 ) - { - if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote kick %d\n", - uiInfo.clientNums[ uiInfo.playerIndex ] ) ); - } - } - else if( Q_stricmp( name, "voteMute" ) == 0 ) - { - if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote mute %d\n", - uiInfo.clientNums[ uiInfo.playerIndex ] ) ); - } - } - else if( Q_stricmp( name, "voteUnMute" ) == 0 ) - { - if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote unmute %d\n", - uiInfo.clientNums[ uiInfo.playerIndex ] ) ); - } - } - else if( Q_stricmp( name, "voteTeamKick" ) == 0 ) - { - if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote kick %d\n", - uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); - } - } - else if( Q_stricmp( name, "voteTeamDenyBuild" ) == 0 ) - { - if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote denybuild %d\n", - uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); - } - } - else if( Q_stricmp( name, "voteTeamAllowBuild" ) == 0 ) - { - if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote allowbuild %d\n", - uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); - } - } - else if (Q_stricmp(name, "addFavorite") == 0) { - if (ui_netSource.integer != AS_FAVORITES) { - char name[MAX_NAME_LENGTH]; - char addr[MAX_NAME_LENGTH]; - int res; - - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); - name[0] = addr[0] = '\0'; - Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); - Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); - if (strlen(name) > 0 && strlen(addr) > 0) { - res = trap_LAN_AddServer(AS_FAVORITES, name, addr); - if (res == 0) { - // server already in the list - Com_Printf("Favorite already in list\n"); - } - else if (res == -1) { - // list full - Com_Printf("Favorite list full\n"); - } - else { - // successfully added - Com_Printf("Added favorite server %s\n", addr); - } + UI_InstallCaptureFunc(UI_ArmouryRefreshCb, NULL, 1000); } - } - } else if (Q_stricmp(name, "deleteFavorite") == 0) { - if (ui_netSource.integer == AS_FAVORITES) { - char addr[MAX_NAME_LENGTH]; - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); - addr[0] = '\0'; - Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); - if (strlen(addr) > 0) { - trap_LAN_RemoveServer(AS_FAVORITES, addr); + else if (Q_stricmp(name, "LoadHumanArmourySells") == 0) + UI_LoadHumanArmourySells(); + else if (Q_stricmp(name, "SellToArmoury") == 0) + { + if ((cmd = uiInfo.humanArmourySellList[uiInfo.humanArmourySellIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); + + UI_InstallCaptureFunc(UI_ArmouryRefreshCb, NULL, 1000); } - } - } else if (Q_stricmp(name, "createFavorite") == 0) { - if (ui_netSource.integer == AS_FAVORITES) { - char name[MAX_NAME_LENGTH]; - char addr[MAX_NAME_LENGTH]; - int res; - - name[0] = addr[0] = '\0'; - Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); - Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); - if (strlen(name) > 0 && strlen(addr) > 0) { - res = trap_LAN_AddServer(AS_FAVORITES, name, addr); - if (res == 0) { - // server already in the list - Com_Printf("Favorite already in list\n"); - } - else if (res == -1) { - // list full - Com_Printf("Favorite list full\n"); - } - else { - // successfully added - Com_Printf("Added favorite server %s\n", addr); - } + else if (Q_stricmp(name, "LoadAlienUpgrades") == 0) + { + UI_LoadAlienUpgrades(); } - } - } else if (Q_stricmp(name, "orders") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } else { - int i; - for (i = 0; i < uiInfo.myTeamCount; i++) { - if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { - continue; - } - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } + else if (Q_stricmp(name, "UpgradeToNewClass") == 0) + { + if ((cmd = uiInfo.alienUpgradeList[uiInfo.alienUpgradeIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer == uiInfo.myTeamCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, orders ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "voiceOrders") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "glCustom") == 0) { - trap_Cvar_Set("ui_glCustom", "4"); - } else if (Q_stricmp(name, "update") == 0) { - if (String_Parse(args, &name2)) - UI_Update(name2); - } else if (Q_stricmp(name, "InitIgnoreList") == 0) { - UI_BuildPlayerList(); - } else if (Q_stricmp(name, "ToggleIgnore") == 0) { - if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) - { - if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) + else if (Q_stricmp(name, "LoadAlienBuilds") == 0) + UI_LoadAlienBuilds(); + else if (Q_stricmp(name, "BuildAlienBuildable") == 0) { - BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ); - trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + if ((cmd = uiInfo.alienBuildList[uiInfo.alienBuildIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); } - else + else if (Q_stricmp(name, "LoadHumanBuilds") == 0) + UI_LoadHumanBuilds(); + else if (Q_stricmp(name, "BuildHumanBuildable") == 0) { - BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ); - trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + if ((cmd = uiInfo.humanBuildList[uiInfo.humanBuildIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); } - } - } else if (Q_stricmp(name, "IgnorePlayer") == 0) { - if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) - { - if( !BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) + else if (Q_stricmp(name, "LoadVoiceCmds") == 0) { - BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ); - trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + UI_LoadVoiceCmds(); } - } - } else if (Q_stricmp(name, "UnIgnorePlayer") == 0) { - if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) - { - if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) + else if (Q_stricmp(name, "ExecuteVoiceCmd") == 0) { - BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ uiInfo.ignoreIndex ] ); - trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", - uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + if ((cmd = uiInfo.voiceCmdList[uiInfo.voiceCmdIndex].cmd)) + trap_Cmd_ExecuteText(EXEC_APPEND, cmd); } - } - } else if (Q_stricmp(name, "setPbClStatus") == 0) { - int stat; - if ( Int_Parse( args, &stat ) ) - trap_SetPbClStatus( stat ); - } - else { - Com_Printf("unknown UI script %s\n", name); - } - } -} + else if (Q_stricmp(name, "Say") == 0) + { + char buffer[MAX_CVAR_VALUE_STRING]; + trap_Cvar_VariableStringBuffer("ui_sayBuffer", buffer, sizeof(buffer)); -static void UI_GetTeamColor(vec4_t *color) { -} + if (!buffer[0]) + ; + else if (ui_chatCommands.integer && (buffer[0] == '/' || buffer[0] == '\\')) + { + trap_Cmd_ExecuteText(EXEC_APPEND, va("%s\n", buffer + 1)); + } + else if (uiInfo.chatTeam) + trap_Cmd_ExecuteText(EXEC_APPEND, va("say_team \"%s\"\n", buffer)); + else + trap_Cmd_ExecuteText(EXEC_APPEND, va("say \"%s\"\n", buffer)); + } + else if (Q_stricmp(name, "SayKeydown") == 0) + { + if (ui_chatCommands.integer) + { + char buffer[MAX_CVAR_VALUE_STRING]; + trap_Cvar_VariableStringBuffer("ui_sayBuffer", buffer, sizeof(buffer)); + + if (buffer[0] == '/' || buffer[0] == '\\') + Menus_ReplaceActiveByName("say_command"); + else if (uiInfo.chatTeam) + Menus_ReplaceActiveByName("say_team"); + else + Menus_ReplaceActiveByName("say"); + } + } + else if (Q_stricmp(name, "playMovie") == 0) + { + if (uiInfo.previewMovie >= 0) + trap_CIN_StopCinematic(uiInfo.previewMovie); -/* -================== -UI_MapCountByGameType -================== -*/ -static int UI_MapCountByGameType(qboolean singlePlayer) { - int i, c, game; - c = 0; - game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; - - for (i = 0; i < uiInfo.mapCount; i++) { - uiInfo.mapList[i].active = qfalse; - if ( uiInfo.mapList[i].typeBits & (1 << game)) { - if (singlePlayer) { - if (!(uiInfo.mapList[i].typeBits & (1 << 2))) { - continue; + trap_Cmd_ExecuteText(EXEC_APPEND, va("cinematic \"%s.roq\" 2\n", uiInfo.movieList[uiInfo.movieIndex])); } - } - c++; - uiInfo.mapList[i].active = qtrue; - } - } - return c; -} + else if (Q_stricmp(name, "RunMod") == 0) + { + trap_Cvar_Set("fs_game", uiInfo.modList[uiInfo.modIndex].modName); + trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); + } + else if (Q_stricmp(name, "RunDemo") == 0) + { + if(uiInfo.demoList[uiInfo.demoIndex]) + { + trap_Cmd_ExecuteText(EXEC_APPEND, va("demo \"%s\"\n", uiInfo.demoList[uiInfo.demoIndex])); + } else { + trap_Cvar_Set("com_demoErrorMessage", "No demo selected."); + Menus_ActivateByName("demo_error_popmenu"); + } + } + else if (Q_stricmp(name, "Tremulous") == 0) + { + trap_Cvar_Set("fs_game", ""); + trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); + } + else if (Q_stricmp(name, "closeJoin") == 0) + { + if (uiInfo.serverStatus.refreshActive) + { + UI_StopServerRefresh(); + uiInfo.serverStatus.nextDisplayRefresh = 0; + uiInfo.nextServerStatusRefresh = 0; + uiInfo.nextFindPlayerRefresh = 0; + UI_BuildServerDisplayList(qtrue); + } + else + { + Menus_CloseByName("joinserver"); + Menus_ActivateByName("main"); + } + } + else if (Q_stricmp(name, "StopRefresh") == 0) + { + UI_StopServerRefresh(); + uiInfo.serverStatus.nextDisplayRefresh = 0; + uiInfo.nextServerStatusRefresh = 0; + uiInfo.nextFindPlayerRefresh = 0; + } + else if (Q_stricmp(name, "UpdateFilter") == 0) + { + if (ui_netSource.integer == AS_LOCAL) + UI_StartServerRefresh(qtrue); -qboolean UI_hasSkinForBase(const char *base, const char *team) { - char test[1024]; + UI_BuildServerDisplayList(qtrue); + UI_FeederSelection(FEEDER_SERVERS, 0); + } + else if (Q_stricmp(name, "ServerStatus") == 0) + { + trap_LAN_GetServerAddressString(ui_netSource.integer, + uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, + sizeof(uiInfo.serverStatusAddress)); + UI_BuildServerStatus(qtrue); + } + else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) + { + Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], + sizeof(uiInfo.serverStatusAddress)); + UI_BuildServerStatus(qtrue); + Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); + } + else if (Q_stricmp(name, "FindPlayer") == 0) + { + UI_BuildFindPlayerList(qtrue); + // clear the displayed server status info + uiInfo.serverStatusInfo.numLines = 0; + Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); + } + else if (Q_stricmp(name, "JoinServer") == 0) + { + if (uiInfo.serverStatus.currentServer >= 0 && + uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) + { + trap_LAN_GetServerAddressString(ui_netSource.integer, + uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); + trap_Cmd_ExecuteText(EXEC_APPEND, va("connect %s\n", buff)); + } + } + else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) + { + if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) + { + trap_Cmd_ExecuteText(EXEC_APPEND, + va("connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer])); + } + } + else if (Q_stricmp(name, "Quit") == 0) + trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n"); + else if (Q_stricmp(name, "Leave") == 0) + { + trap_Cmd_ExecuteText(EXEC_APPEND, "disconnect\n"); + trap_Key_SetCatcher(KEYCATCH_UI); + Menus_CloseAll(); + Menus_ActivateByName("main"); + } + else if (Q_stricmp(name, "ServerSort") == 0) + { + int sortColumn; - Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); + if (Int_Parse(args, &sortColumn)) + { + // if same column we're already sorting on then flip the direction - if (trap_FS_FOpenFile(test, NULL, FS_READ)) { - return qtrue; - } - Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); + if (sortColumn == uiInfo.serverStatus.sortKey) + uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; - if (trap_FS_FOpenFile(test, NULL, FS_READ)) { - return qtrue; - } - return qfalse; -} + // make sure we sort again + UI_ServersSort(sortColumn, qtrue); -/* -================== -UI_MapCountByTeam -================== -*/ -static int UI_HeadCountByTeam( void ) { - static int init = 0; - int i, j, k, c, tIndex; - - c = 0; - if (!init) { - for (i = 0; i < uiInfo.characterCount; i++) { - uiInfo.characterList[i].reference = 0; - for (j = 0; j < uiInfo.teamCount; j++) { - if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) { - uiInfo.characterList[i].reference |= (1<<j); + uiInfo.serverStatus.sorted = qtrue; + } } - } - } - init = 1; - } + else if (Q_stricmp(name, "closeingame") == 0) + { + trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); + trap_Key_ClearStates(); + trap_Cvar_Set("cl_paused", "0"); + Menus_CloseAll(); + } + else if (Q_stricmp(name, "voteMap") == 0) + { + if (ui_selectedMap.integer >= 0 && ui_selectedMap.integer < uiInfo.mapCount) + { + trap_Cmd_ExecuteText( + EXEC_APPEND, va("callvote map \"%s\"\n", uiInfo.mapList[ui_selectedMap.integer].mapLoadName)); + } + } + else if (Q_stricmp(name, "voteNextMap") == 0) + { + if (ui_selectedMap.integer >= 0 && ui_selectedMap.integer < uiInfo.mapCount) + { + trap_Cmd_ExecuteText( + EXEC_APPEND, va("callvote nextmap \"%s\"\n", uiInfo.mapList[ui_selectedMap.integer].mapLoadName)); + } + } + else if (Q_stricmp(name, "voteKick") == 0) + { + if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) + { + char buffer[MAX_CVAR_VALUE_STRING]; + trap_Cvar_VariableStringBuffer("ui_reason", buffer, sizeof(buffer)); - tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + trap_Cmd_ExecuteText(EXEC_APPEND, va("callvote kick %d%s\n", uiInfo.clientNums[uiInfo.playerIndex], + (buffer[0] ? va(" \"%s\"", buffer) : ""))); + trap_Cvar_Set("ui_reason", ""); + } + } + else if (Q_stricmp(name, "voteMute") == 0) + { + if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) + { + char buffer[MAX_CVAR_VALUE_STRING]; + trap_Cvar_VariableStringBuffer("ui_reason", buffer, sizeof(buffer)); - // do names - for (i = 0; i < uiInfo.characterCount; i++) { - uiInfo.characterList[i].active = qfalse; - for(j = 0; j < TEAM_MEMBERS; j++) { - if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) { - if (uiInfo.characterList[i].reference&(1<<tIndex)) {// && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) { - uiInfo.characterList[i].active = qtrue; - c++; - break; + trap_Cmd_ExecuteText(EXEC_APPEND, va("callvote mute %d%s\n", uiInfo.clientNums[uiInfo.playerIndex], + (buffer[0] ? va(" \"%s\"", buffer) : ""))); + trap_Cvar_Set("ui_reason", ""); + } } - } - } - } - - // and then aliases - for(j = 0; j < TEAM_MEMBERS; j++) { - for(k = 0; k < uiInfo.aliasCount; k++) { - if (uiInfo.aliasList[k].name != NULL) { - if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name)==0) { - for (i = 0; i < uiInfo.characterCount; i++) { - if (uiInfo.characterList[i].headImage != -1 && uiInfo.characterList[i].reference&(1<<tIndex) && Q_stricmp(uiInfo.aliasList[k].ai, uiInfo.characterList[i].name)==0) { - if (uiInfo.characterList[i].active == qfalse) { - uiInfo.characterList[i].active = qtrue; - c++; - } - break; + else if (Q_stricmp(name, "voteUnMute") == 0) + { + if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) + { + trap_Cmd_ExecuteText(EXEC_APPEND, va("callvote unmute %d\n", uiInfo.clientNums[uiInfo.playerIndex])); } - } } - } - } - } - return c; -} + else if (Q_stricmp(name, "voteTeamKick") == 0) + { + if (uiInfo.teamPlayerIndex >= 0 && uiInfo.teamPlayerIndex < uiInfo.myTeamCount) + { + char buffer[MAX_CVAR_VALUE_STRING]; + trap_Cvar_VariableStringBuffer("ui_reason", buffer, sizeof(buffer)); -/* -================== -UI_InsertServerIntoDisplayList -================== -*/ -static void UI_InsertServerIntoDisplayList(int num, int position) { - int i; - - if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) { - return; - } - // - uiInfo.serverStatus.numDisplayServers++; - for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) { - uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; - } - uiInfo.serverStatus.displayServers[position] = num; -} + trap_Cmd_ExecuteText( + EXEC_APPEND, va("callteamvote kick %d%s\n", uiInfo.teamClientNums[uiInfo.teamPlayerIndex], + (buffer[0] ? va(" \"%s\"", buffer) : ""))); + trap_Cvar_Set("ui_reason", ""); + } + } + else if (Q_stricmp(name, "voteTeamDenyBuild") == 0) + { + if (uiInfo.teamPlayerIndex >= 0 && uiInfo.teamPlayerIndex < uiInfo.myTeamCount) + { + char buffer[MAX_CVAR_VALUE_STRING]; + trap_Cvar_VariableStringBuffer("ui_reason", buffer, sizeof(buffer)); -/* -================== -UI_RemoveServerFromDisplayList -================== -*/ -static void UI_RemoveServerFromDisplayList(int num) { - int i, j; - - for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { - if (uiInfo.serverStatus.displayServers[i] == num) { - uiInfo.serverStatus.numDisplayServers--; - for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) { - uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; - } - return; + trap_Cmd_ExecuteText( + EXEC_APPEND, va("callteamvote denybuild %d%s\n", uiInfo.teamClientNums[uiInfo.teamPlayerIndex], + (buffer[0] ? va(" \"%s\"", buffer) : ""))); + trap_Cvar_Set("ui_reason", ""); + } + } + else if (Q_stricmp(name, "voteTeamAllowBuild") == 0) + { + if (uiInfo.teamPlayerIndex >= 0 && uiInfo.teamPlayerIndex < uiInfo.myTeamCount) + { + trap_Cmd_ExecuteText( + EXEC_APPEND, va("callteamvote allowbuild %d\n", uiInfo.teamClientNums[uiInfo.teamPlayerIndex])); + } + } + else if (Q_stricmp(name, "addFavorite") == 0) + { + if (ui_netSource.integer != AS_FAVORITES) + { + char name[MAX_NAME_LENGTH]; + char addr[MAX_NAME_LENGTH]; + int res; + + trap_LAN_GetServerInfo(ui_netSource.integer, + uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); + name[0] = addr[0] = '\0'; + Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); + Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); + + if (strlen(name) > 0 && strlen(addr) > 0) + { + res = trap_LAN_AddServer(AS_FAVORITES, name, addr); + + if (res == 0) + { + // server already in the list + Com_Printf("Favorite already in list\n"); + } + else if (res == -1) + { + // list full + Com_Printf("Favorite list full\n"); + } + else + { + // successfully added + Com_Printf("Added favorite server %s\n", addr); + } + } + } + } + else if (Q_stricmp(name, "deleteFavorite") == 0) + { + if (ui_netSource.integer == AS_FAVORITES) + { + char addr[MAX_NAME_LENGTH]; + trap_LAN_GetServerInfo(ui_netSource.integer, + uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); + addr[0] = '\0'; + Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); + + if (strlen(addr) > 0) + trap_LAN_RemoveServer(AS_FAVORITES, addr); + } + } + else if (Q_stricmp(name, "createFavorite") == 0) + { + if (ui_netSource.integer == AS_FAVORITES) + { + char name[MAX_NAME_LENGTH]; + char addr[MAX_NAME_LENGTH]; + int res; + + name[0] = addr[0] = '\0'; + Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); + Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); + + if (strlen(name) > 0 && strlen(addr) > 0) + { + res = trap_LAN_AddServer(AS_FAVORITES, name, addr); + + if (res == 0) + { + // server already in the list + Com_Printf("Favorite already in list\n"); + } + else if (res == -1) + { + // list full + Com_Printf("Favorite list full\n"); + } + else + { + // successfully added + Com_Printf("Added favorite server %s\n", addr); + } + } + } + } + else if (Q_stricmp(name, "glCustom") == 0) + trap_Cvar_Set("ui_glCustom", "4"); + else if (Q_stricmp(name, "update") == 0) + { + if (String_Parse(args, &name2)) + UI_Update(name2); + } + else if (Q_stricmp(name, "InitIgnoreList") == 0) + UI_BuildPlayerList(); + else if (Q_stricmp(name, "ToggleIgnore") == 0) + { + if (uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount) + { + if (Com_ClientListContains( + &uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex])) + { + Com_ClientListRemove( + &uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex]); + trap_Cmd_ExecuteText(EXEC_APPEND, va("unignore %i\n", uiInfo.clientNums[uiInfo.ignoreIndex])); + } + else + { + Com_ClientListAdd(&uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex]); + trap_Cmd_ExecuteText(EXEC_APPEND, va("ignore %i\n", uiInfo.clientNums[uiInfo.ignoreIndex])); + } + } + } + else if (Q_stricmp(name, "IgnorePlayer") == 0) + { + if (uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount) + { + if (!Com_ClientListContains( + &uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex])) + { + Com_ClientListAdd(&uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex]); + trap_Cmd_ExecuteText(EXEC_APPEND, va("ignore %i\n", uiInfo.clientNums[uiInfo.ignoreIndex])); + } + } + } + else if (Q_stricmp(name, "UnIgnorePlayer") == 0) + { + if (uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount) + { + if (Com_ClientListContains( + &uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex])) + { + Com_ClientListRemove( + &uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[uiInfo.ignoreIndex]); + trap_Cmd_ExecuteText(EXEC_APPEND, va("unignore %i\n", uiInfo.clientNums[uiInfo.ignoreIndex])); + } + } + } + else + Com_Printf("unknown UI script %s\n", name); } - } } -/* -================== -UI_BinaryServerInsertion -================== -*/ -static void UI_BinaryServerInsertion(int num) { - int mid, offset, res, len; - - // use binary search to insert server - len = uiInfo.serverStatus.numDisplayServers; - mid = len; - offset = 0; - res = 0; - while(mid > 0) { - mid = len >> 1; - // - res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, - uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]); - // if equal - if (res == 0) { - UI_InsertServerIntoDisplayList(num, offset+mid); - return; - } - // if larger - else if (res == 1) { - offset += mid; - len -= mid; - } - // if smaller - else { - len -= mid; - } - } - if (res == 1) { - offset++; - } - UI_InsertServerIntoDisplayList(num, offset); -} +static int UI_FeederInitialise(int feederID); /* ================== -UI_BuildServerDisplayList +UI_FeederCount ================== */ -static void UI_BuildServerDisplayList(int force) { - int i, count, clients, maxClients, ping, game, len, visible; - char info[MAX_STRING_CHARS]; -// qboolean startRefresh = qtrue; TTimo: unused - static int numinvisible; - - if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) { - return; - } - // if we shouldn't reset - if ( force == 2 ) { - force = 0; - } - - // do motd updates here too - trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) ); - len = strlen(uiInfo.serverStatus.motd); - if (len != uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdLen = len; - uiInfo.serverStatus.motdWidth = -1; - } - - if (force) { - numinvisible = 0; - // clear number of displayed servers - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - // set list box index to zero - Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); - // mark all servers as visible so we store ping updates for them - trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); - } +static int UI_FeederCount(int feederID) +{ + if (feederID == FEEDER_CINEMATICS) + return uiInfo.movieCount; + else if (feederID == FEEDER_MAPS) + return uiInfo.mapCount; + else if (feederID == FEEDER_SERVERS) + return uiInfo.serverStatus.numDisplayServers; + else if (feederID == FEEDER_SERVERSTATUS) + return uiInfo.serverStatusInfo.numLines; + else if (feederID == FEEDER_NEWS) + return uiInfo.newsInfo.numLines; + else if (feederID == FEEDER_GITHUB_RELEASE) + return uiInfo.githubRelease.numLines; + else if (feederID == FEEDER_FINDPLAYER) + return uiInfo.numFoundPlayerServers; + else if (feederID == FEEDER_PLAYER_LIST) + { + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) + { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } - // get the server count (comes from the master) - count = trap_LAN_GetServerCount(ui_netSource.integer); - if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) { - // still waiting on a response from the master - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; - return; - } + return uiInfo.playerCount; + } + else if (feederID == FEEDER_TEAM_LIST) + { + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) + { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } - visible = qfalse; - for (i = 0; i < count; i++) { - // if we already got info for this server - if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) { - continue; + return uiInfo.myTeamCount; + } + else if (feederID == FEEDER_IGNORE_LIST) + return uiInfo.playerCount; + else if (feederID == FEEDER_HELP_LIST) + return uiInfo.helpCount; + else if (feederID == FEEDER_MODS) + return uiInfo.modCount; + else if (feederID == FEEDER_DEMOS) + return uiInfo.demoCount; + else if (feederID == FEEDER_TREMTEAMS) + return uiInfo.teamCount; + else if (feederID == FEEDER_TREMHUMANITEMS) + return uiInfo.humanItemCount; + else if (feederID == FEEDER_TREMALIENCLASSES) + return uiInfo.alienClassCount; + else if (feederID == FEEDER_TREMHUMANARMOURYBUY) + return uiInfo.humanArmouryBuyCount; + else if (feederID == FEEDER_TREMHUMANARMOURYSELL) + return uiInfo.humanArmourySellCount; + else if (feederID == FEEDER_TREMALIENUPGRADE) + return uiInfo.alienUpgradeCount; + else if (feederID == FEEDER_TREMALIENBUILD) + return uiInfo.alienBuildCount; + else if (feederID == FEEDER_TREMHUMANBUILD) + return uiInfo.humanBuildCount; + else if (feederID == FEEDER_RESOLUTIONS) + { + if (UI_FeederInitialise(feederID) == uiInfo.numResolutions) + return uiInfo.numResolutions + 1; + else + return uiInfo.numResolutions; } - visible = qtrue; - // get the ping for this server - ping = trap_LAN_GetServerPing(ui_netSource.integer, i); - if (ping > 0 || ui_netSource.integer == AS_FAVORITES) { + else if (feederID == FEEDER_TREMVOICECMD) + return uiInfo.voiceCmdCount; - trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); + return 0; +} - clients = atoi(Info_ValueForKey(info, "clients")); - uiInfo.serverStatus.numPlayersOnServers += clients; +static const char *UI_SelectedMap(int index, int *actual) +{ + int i, c; + c = 0; + *actual = 0; - if (ui_browserShowEmpty.integer == 0) { - if (clients == 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; + for (i = 0; i < uiInfo.mapCount; i++) + { + if (c == index) + { + *actual = i; + return uiInfo.mapList[i].mapName; } - } + else + c++; + } - if (ui_browserShowFull.integer == 0) { - maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); - if (clients == maxClients) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } + return ""; +} - if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { - game = atoi(Info_ValueForKey(info, "gametype")); - if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } +static int GCD(int a, int b) +{ + int c; - // make sure we never add a favorite server twice - if (ui_netSource.integer == AS_FAVORITES) { - UI_RemoveServerFromDisplayList(i); - } - // insert the server into the list - UI_BinaryServerInsertion(i); - // done with this server - if (ping > 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - numinvisible++; - } + while (b != 0) + { + c = a % b; + a = b; + b = c; } - } - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; - - // if there were no servers visible for ping updates - if (!visible) { -// UI_StopServerRefresh(); -// uiInfo.serverStatus.nextDisplayRefresh = 0; - } + return a; } -typedef struct +static const char *UI_DisplayAspectString(int w, int h) { - char *name, *altName; -} serverStatusCvar_t; - -serverStatusCvar_t serverStatusCvars[] = { - {"sv_hostname", "Name"}, - {"Address", ""}, - {"gamename", "Game name"}, - {"g_gametype", "Game type"}, - {"mapname", "Map"}, - {"version", ""}, - {"protocol", ""}, - {"timelimit", ""}, - {"fraglimit", ""}, - {NULL, NULL} -}; + int gcd = GCD(w, h); -/* -================== -UI_SortServerStatusInfo -================== -*/ -static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { - int i, j, index; - char *tmp1, *tmp2; - - // FIXME: if "gamename" == "baseq3" or "missionpack" then - // replace the gametype number by FFA, CTF etc. - // - index = 0; - for (i = 0; serverStatusCvars[i].name; i++) { - for (j = 0; j < info->numLines; j++) { - if ( !info->lines[j][1] || info->lines[j][1][0] ) { - continue; - } - if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) { - // swap lines - tmp1 = info->lines[index][0]; - tmp2 = info->lines[index][3]; - info->lines[index][0] = info->lines[j][0]; - info->lines[index][3] = info->lines[j][3]; - info->lines[j][0] = tmp1; - info->lines[j][3] = tmp2; - // - if ( strlen(serverStatusCvars[i].altName) ) { - info->lines[index][0] = serverStatusCvars[i].altName; - } - index++; - } + w /= gcd; + h /= gcd; + + // For some reason 8:5 is usually referred to as 16:10 + if (w == 8 && h == 5) + { + w = 16; + h = 10; } - } + + return va("%d:%d", w, h); } -/* -================== -UI_GetServerStatusInfo -================== -*/ -static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { - char *p, *score, *ping, *name; - int i, len; +static const char *UI_FeederItemText(int feederID, int index, int column, qhandle_t *handle) +{ + if (handle) + *handle = -1; - if (!info) { - trap_LAN_ServerStatus( serverAddress, NULL, 0); - return qfalse; - } - memset(info, 0, sizeof(*info)); - if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) { - Q_strncpyz(info->address, serverAddress, sizeof(info->address)); - p = info->text; - info->numLines = 0; - info->lines[info->numLines][0] = "Address"; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - info->lines[info->numLines][3] = info->address; - info->numLines++; - // get the cvars - while (p && *p) { - p = strchr(p, '\\'); - if (!p) break; - *p++ = '\0'; - if (*p == '\\') - break; - info->lines[info->numLines][0] = p; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - p = strchr(p, '\\'); - if (!p) break; - *p++ = '\0'; - info->lines[info->numLines][3] = p; - - info->numLines++; - if (info->numLines >= MAX_SERVERSTATUS_LINES) - break; - } - // get the player list - if (info->numLines < MAX_SERVERSTATUS_LINES-3) { - // empty line - info->lines[info->numLines][0] = ""; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - info->lines[info->numLines][3] = ""; - info->numLines++; - // header - info->lines[info->numLines][0] = "num"; - info->lines[info->numLines][1] = "score"; - info->lines[info->numLines][2] = "ping"; - info->lines[info->numLines][3] = "name"; - info->numLines++; - // parse players - i = 0; - len = 0; - while (p && *p) { - if (*p == '\\') - *p++ = '\0'; - if (!p) - break; - score = p; - p = strchr(p, ' '); - if (!p) - break; - *p++ = '\0'; - ping = p; - p = strchr(p, ' '); - if (!p) - break; - *p++ = '\0'; - name = p; - Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i); - info->lines[info->numLines][0] = &info->pings[len]; - len += strlen(&info->pings[len]) + 1; - info->lines[info->numLines][1] = score; - info->lines[info->numLines][2] = ping; - info->lines[info->numLines][3] = name; - info->numLines++; - if (info->numLines >= MAX_SERVERSTATUS_LINES) - break; - p = strchr(p, '\\'); - if (!p) - break; - *p++ = '\0'; - // - i++; - } + if (feederID == FEEDER_MAPS) + { + int actual; + return UI_SelectedMap(index, &actual); } - UI_SortServerStatusInfo( info ); - return qtrue; - } - return qfalse; -} + else if (feederID == FEEDER_SERVERS) + { + if (index >= 0 && index < UI_FeederCount(feederID)) + { + static char info[MAX_STRING_CHARS]; + static char clientBuff[32]; + static char cleaned[MAX_STRING_CHARS]; + static int lastColumn = -1; + static int lastTime = 0; + int ping; + + if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) + { + trap_LAN_GetServerInfo( + ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); + lastColumn = column; + lastTime = uiInfo.uiDC.realTime; + } -/* -================== -stristr -================== -*/ -static char *stristr(char *str, char *charset) { - int i; + ping = atoi(Info_ValueForKey(info, "ping")); - while(*str) { - for (i = 0; charset[i] && str[i]; i++) { - if (toupper(charset[i]) != toupper(str[i])) break; - } - if (!charset[i]) return str; - str++; - } - return NULL; -} + UI_EscapeEmoticons(cleaned, Info_ValueForKey(info, "hostname"), sizeof(cleaned)); -/* -================== -UI_BuildFindPlayerList -================== -*/ -static void UI_BuildFindPlayerList(qboolean force) { - static int numFound, numTimeOuts; - int i, j, resend; - serverStatusInfo_t info; - char name[MAX_NAME_LENGTH+2]; - char infoString[MAX_STRING_CHARS]; - - if (!force) { - if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) { - return; - } - } - else { - memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); - uiInfo.numFoundPlayerServers = 0; - uiInfo.currentFoundPlayerServer = 0; - trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); - Q_CleanStr(uiInfo.findPlayerName); - // should have a string of some length - if (!strlen(uiInfo.findPlayerName)) { - uiInfo.nextFindPlayerRefresh = 0; - return; - } - // set resend time - resend = ui_serverStatusTimeOut.integer / 2 - 10; - if (resend < 50) { - resend = 50; - } - trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); - // reset all server status requests - trap_LAN_ServerStatus( NULL, NULL, 0); - // - uiInfo.numFoundPlayerServers = 1; - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d...", uiInfo.pendingServerStatus.num); - numFound = 0; - numTimeOuts++; - } - for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { - // if this pending server is valid - if (uiInfo.pendingServerStatus.server[i].valid) { - // try to get the server status for this server - if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { - // - numFound++; - // parse through the server status lines - for (j = 0; j < info.numLines; j++) { - // should have ping info - if ( !info.lines[j][2] || !info.lines[j][2][0] ) { - continue; - } - // clean string first - Q_strncpyz(name, info.lines[j][3], sizeof(name)); - Q_CleanStr(name); - // if the player name is a substring - if (stristr(name, uiInfo.findPlayerName)) { - // add to found server list if we have space (always leave space for a line with the number found) - if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) { - // - Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], - uiInfo.pendingServerStatus.server[i].adrstr, - sizeof(uiInfo.foundPlayerServerAddresses[0])); - Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - uiInfo.pendingServerStatus.server[i].name, - sizeof(uiInfo.foundPlayerServerNames[0])); - uiInfo.numFoundPlayerServers++; + switch (column) + { + case SORT_HOST: + if (ping <= 0) + return Info_ValueForKey(info, "addr"); + else + { + static char hostname[1024]; + + if (ui_netSource.integer == AS_LOCAL) + { + Com_sprintf(hostname, sizeof(hostname), "%s [%s]", cleaned, + netnames[atoi(Info_ValueForKey(info, "nettype"))]); + return hostname; + } + else + { + char *text; + char *label; + + label = Info_ValueForKey(info, "label"); + if (label[0]) + { + // First char of the label response is a sorting tag. Skip it. + label += 1; + + Com_sprintf(hostname, sizeof(hostname), "%s %s", label, cleaned); + } + else + { + Com_sprintf(hostname, sizeof(hostname), "%s", cleaned); + } + + // Strip leading whitespace + text = hostname; + + while (*text != '\0' && *text == ' ') + text++; + + return text; + } + } + + case SORT_GAME: + return Info_ValueForKey(info, "game"); + + case SORT_MAP: + return Info_ValueForKey(info, "mapname"); + + case SORT_CLIENTS: + Com_sprintf(clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), + Info_ValueForKey(info, "sv_maxclients")); + return clientBuff; + + case SORT_PING: + if (ping <= 0) + return "..."; + else + return Info_ValueForKey(info, "ping"); } - else { - // can't add any more so we're done - uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; + } + } + else if (feederID == FEEDER_SERVERSTATUS) + { + if (index >= 0 && index < uiInfo.serverStatusInfo.numLines) + { + if (column >= 0 && column < 4) + return uiInfo.serverStatusInfo.lines[index][column]; + } + } + else if (feederID == FEEDER_NEWS) + { + if (index >= 0 && index < uiInfo.newsInfo.numLines) + return uiInfo.newsInfo.text[index]; + } + else if (feederID == FEEDER_GITHUB_RELEASE) + { + if (index >= 0 && index < uiInfo.githubRelease.numLines) + return uiInfo.githubRelease.text[index]; + } + else if (feederID == FEEDER_FINDPLAYER) + { + if (index >= 0 && index < uiInfo.numFoundPlayerServers) + return uiInfo.foundPlayerServerNames[index]; + } + else if (feederID == FEEDER_PLAYER_LIST) + { + if (index >= 0 && index < uiInfo.playerCount) + return uiInfo.playerNames[index]; + } + else if (feederID == FEEDER_TEAM_LIST) + { + if (index >= 0 && index < uiInfo.myTeamCount) + return uiInfo.teamNames[index]; + } + else if (feederID == FEEDER_IGNORE_LIST) + { + if (index >= 0 && index < uiInfo.playerCount) + { + switch (column) + { + case 1: + // am I ignoring him + return Com_ClientListContains(&uiInfo.ignoreList[uiInfo.myPlayerIndex], uiInfo.clientNums[index]) + ? "X" + : ""; + + case 2: + // is he ignoring me + return Com_ClientListContains(&uiInfo.ignoreList[index], uiInfo.playerNumber) ? "X" : ""; + + default: + return uiInfo.playerNames[index]; } - } } - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); - // retrieved the server status so reuse this spot - uiInfo.pendingServerStatus.server[i].valid = qfalse; - } } - // if empty pending slot or timed out - if (!uiInfo.pendingServerStatus.server[i].valid || - uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) { - if (uiInfo.pendingServerStatus.server[i].valid) { - numTimeOuts++; - } - // reset server status request for this address - UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); - // reuse pending slot - uiInfo.pendingServerStatus.server[i].valid = qfalse; - // if we didn't try to get the status of all servers in the main browser yet - if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) { - uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], - uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); - Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name)); - uiInfo.pendingServerStatus.server[i].valid = qtrue; - uiInfo.pendingServerStatus.num++; - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); - } + else if (feederID == FEEDER_HELP_LIST) + { + if (index >= 0 && index < uiInfo.helpCount) + return uiInfo.helpList[index].text; } - } - for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { - if (uiInfo.pendingServerStatus.server[i].valid) { - break; - } - } - // if still trying to retrieve server status info - if (i < MAX_SERVERSTATUSREQUESTS) { - uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; - } - else { - // add a line that shows the number of servers found - if (!uiInfo.numFoundPlayerServers) { - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); - } - else { - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), - "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1, - uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName); - } - uiInfo.nextFindPlayerRefresh = 0; - // show the server status info for the selected server - UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); - } -} + else if (feederID == FEEDER_MODS) + { + if (index >= 0 && index < uiInfo.modCount) + { + if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) + return uiInfo.modList[index].modDescr; + else + return uiInfo.modList[index].modName; + } + } + else if (feederID == FEEDER_CINEMATICS) + { + if (index >= 0 && index < uiInfo.movieCount) + return uiInfo.movieList[index]; + } + else if (feederID == FEEDER_DEMOS) + { + if (index >= 0 && index < uiInfo.demoCount) + return uiInfo.demoList[index]; + } + else if (feederID == FEEDER_TREMTEAMS) + { + if (index >= 0 && index < uiInfo.teamCount) + return uiInfo.teamList[index].text; + } + else if (feederID == FEEDER_TREMHUMANITEMS) + { + if (index >= 0 && index < uiInfo.humanItemCount) + return uiInfo.humanItemList[index].text; + } + else if (feederID == FEEDER_TREMALIENCLASSES) + { + if (index >= 0 && index < uiInfo.alienClassCount) + return uiInfo.alienClassList[index].text; + } + else if (feederID == FEEDER_TREMHUMANARMOURYBUY) + { + if (index >= 0 && index < uiInfo.humanArmouryBuyCount) + return uiInfo.humanArmouryBuyList[index].text; + } + else if (feederID == FEEDER_TREMHUMANARMOURYSELL) + { + if (index >= 0 && index < uiInfo.humanArmourySellCount) + return uiInfo.humanArmourySellList[index].text; + } + else if (feederID == FEEDER_TREMALIENUPGRADE) + { + if (index >= 0 && index < uiInfo.alienUpgradeCount) + return uiInfo.alienUpgradeList[index].text; + } + else if (feederID == FEEDER_TREMALIENBUILD) + { + if (index >= 0 && index < uiInfo.alienBuildCount) + return uiInfo.alienBuildList[index].text; + } + else if (feederID == FEEDER_TREMHUMANBUILD) + { + if (index >= 0 && index < uiInfo.humanBuildCount) + return uiInfo.humanBuildList[index].text; + } + else if (feederID == FEEDER_RESOLUTIONS) + { + static char resolution[MAX_STRING_CHARS]; + int w, h; -/* -================== -UI_BuildServerStatus -================== -*/ -static void UI_BuildServerStatus(qboolean force) { - - if (uiInfo.nextFindPlayerRefresh) { - return; - } - if (!force) { - if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) { - return; - } - } - else { - Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); - uiInfo.serverStatusInfo.numLines = 0; - // reset all server status requests - trap_LAN_ServerStatus( NULL, NULL, 0); - } - if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) { - return; - } - if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { - uiInfo.nextServerStatusRefresh = 0; - UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); - } - else { - uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; - } -} + if (index >= 0 && index < uiInfo.numResolutions) + { + w = uiInfo.resolutions[index].w; + h = uiInfo.resolutions[index].h; -/* -================== -UI_FeederCount -================== -*/ -static int UI_FeederCount(float feederID) { - - if (feederID == FEEDER_HEADS) { - return UI_HeadCountByTeam(); - } else if (feederID == FEEDER_Q3HEADS) { - return uiInfo.q3HeadCount; - } else if (feederID == FEEDER_CINEMATICS) { - return uiInfo.movieCount; - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse); - } else if (feederID == FEEDER_SERVERS) { - return uiInfo.serverStatus.numDisplayServers; - } else if (feederID == FEEDER_SERVERSTATUS) { - return uiInfo.serverStatusInfo.numLines; - } else if (feederID == FEEDER_FINDPLAYER) { - return uiInfo.numFoundPlayerServers; - } else if (feederID == FEEDER_PLAYER_LIST) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - return uiInfo.playerCount; - } else if (feederID == FEEDER_TEAM_LIST) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - return uiInfo.myTeamCount; - } else if (feederID == FEEDER_IGNORE_LIST) { - return uiInfo.playerCount; - } else if (feederID == FEEDER_MODS) { - return uiInfo.modCount; - } else if (feederID == FEEDER_DEMOS) { - return uiInfo.demoCount; - } - -//TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - return uiInfo.tremTeamCount; - else if( feederID == FEEDER_TREMHUMANITEMS ) - return uiInfo.tremHumanItemCount; - else if( feederID == FEEDER_TREMALIENCLASSES ) - return uiInfo.tremAlienClassCount; - else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) - return uiInfo.tremHumanArmouryBuyCount; - else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) - return uiInfo.tremHumanArmourySellCount; - else if( feederID == FEEDER_TREMALIENUPGRADE ) - return uiInfo.tremAlienUpgradeCount; - else if( feederID == FEEDER_TREMALIENBUILD ) - return uiInfo.tremAlienBuildCount; - else if( feederID == FEEDER_TREMHUMANBUILD ) - return uiInfo.tremHumanBuildCount; -//TA: tremulous menus - - return 0; -} + Com_sprintf(resolution, sizeof(resolution), "%dx%d (%s)", w, h, UI_DisplayAspectString(w, h)); -static const char *UI_SelectedMap(int index, int *actual) { - int i, c; - c = 0; - *actual = 0; - for (i = 0; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - if (c == index) { - *actual = i; - return uiInfo.mapList[i].mapName; - } else { - c++; - } - } - } - return ""; -} + return resolution; + } -static const char *UI_SelectedHead(int index, int *actual) { - int i, c; - c = 0; - *actual = 0; - for (i = 0; i < uiInfo.characterCount; i++) { - if (uiInfo.characterList[i].active) { - if (c == index) { - *actual = i; - return uiInfo.characterList[i].name; - } else { - c++; - } - } - } - return ""; -} + w = (int)trap_Cvar_VariableValue("r_width"); + h = (int)trap_Cvar_VariableValue("r_height"); + Com_sprintf(resolution, sizeof(resolution), "Custom (%dx%d)", w, h); -static int UI_GetIndexFromSelection(int actual) { - int i, c; - c = 0; - for (i = 0; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - if (i == actual) { - return c; - } - c++; + return resolution; } - } - return 0; + else if (feederID == FEEDER_TREMVOICECMD) + { + if (index >= 0 && index < uiInfo.voiceCmdCount) + return uiInfo.voiceCmdList[index].text; + } + + return ""; } -static void UI_UpdatePendingPings( void ) { - trap_LAN_ResetPings(ui_netSource.integer); - uiInfo.serverStatus.refreshActive = qtrue; - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; +static qhandle_t UI_FeederItemImage(int feederID, int index) +{ + if (feederID == FEEDER_MAPS) + { + int actual; + UI_SelectedMap(index, &actual); + index = actual; + + if (index >= 0 && index < uiInfo.mapCount) + { + if (uiInfo.mapList[index].levelShot == -1) + uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); + + return uiInfo.mapList[index].levelShot; + } + } + return 0; } -static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { - static char info[MAX_STRING_CHARS]; - static char hostname[1024]; - static char clientBuff[32]; - static int lastColumn = -1; - static int lastTime = 0; - *handle = -1; - if (feederID == FEEDER_HEADS) { - int actual; - return UI_SelectedHead(index, &actual); - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - return uiInfo.q3HeadNames[index]; - } - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - int actual; - return UI_SelectedMap(index, &actual); - } else if (feederID == FEEDER_SERVERS) { - if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) { - int ping; - if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) { - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); - lastColumn = column; - lastTime = uiInfo.uiDC.realTime; - } +static void UI_FeederSelection(int feederID, int index) +{ + static char info[MAX_STRING_CHARS]; - ping = atoi(Info_ValueForKey(info, "ping")); - if (ping == -1) { - // if we ever see a ping that is out of date, do a server refresh - // UI_UpdatePendingPings(); - } - switch (column) { - case SORT_HOST : - if (ping <= 0) { - return Info_ValueForKey(info, "addr"); - } else { - if ( ui_netSource.integer == AS_LOCAL ) { - Com_sprintf( hostname, sizeof(hostname), "%s [%s]", - Info_ValueForKey(info, "hostname"), - netnames[atoi(Info_ValueForKey(info, "nettype"))] ); - return hostname; - } - else - { - char *text; + if (feederID == FEEDER_MAPS) + { + int actual, map; + map = ui_selectedMap.integer; - Com_sprintf( hostname, sizeof(hostname), "%s", Info_ValueForKey(info, "hostname")); + if (uiInfo.mapList[map].cinematic >= 0) + { + trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); + uiInfo.mapList[map].cinematic = -1; + } - // Strip leading whitespace - text = hostname; - while( *text != '\0' && *text == ' ' ) - text++; + UI_SelectedMap(index, &actual); - return text; - } - } - case SORT_MAP : - return Info_ValueForKey(info, "mapname"); - case SORT_CLIENTS : - Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients")); - return clientBuff; - case SORT_PING : - if (ping <= 0) { - return "..."; - } else { - return Info_ValueForKey(info, "ping"); - } - } - } - } else if (feederID == FEEDER_SERVERSTATUS) { - if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { - if ( column >= 0 && column < 4 ) { - return uiInfo.serverStatusInfo.lines[index][column]; - } - } - } else if (feederID == FEEDER_FINDPLAYER) { - if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { - //return uiInfo.foundPlayerServerAddresses[index]; - return uiInfo.foundPlayerServerNames[index]; + ui_selectedMap.integer = actual; + trap_Cvar_Set("ui_selectedMap", va("%d", actual)); + uiInfo.mapList[ui_selectedMap.integer].cinematic = trap_CIN_PlayCinematic( + va("%s.roq", uiInfo.mapList[ui_selectedMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent)); } - } else if (feederID == FEEDER_PLAYER_LIST) { - if (index >= 0 && index < uiInfo.playerCount) { - return uiInfo.playerNames[index]; + else if (feederID == FEEDER_SERVERS) + { + const char *mapName = NULL; + + uiInfo.serverStatus.currentServer = index; + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); + uiInfo.serverStatus.currentServerPreview = + trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); + + if (uiInfo.serverStatus.currentServerCinematic >= 0) + { + trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); + uiInfo.serverStatus.currentServerCinematic = -1; + } + + mapName = Info_ValueForKey(info, "mapname"); + + if (mapName && *mapName) + { + uiInfo.serverStatus.currentServerCinematic = + trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent)); + } } - } else if (feederID == FEEDER_TEAM_LIST) { - if (index >= 0 && index < uiInfo.myTeamCount) { - return uiInfo.teamNames[index]; + else if (feederID == FEEDER_SERVERSTATUS) + { } - } else if (feederID == FEEDER_IGNORE_LIST) { - if (index >= 0 && index < uiInfo.playerCount) { - switch( column ) - { - case 1: - // am I ignoring him - return ( BG_ClientListTest(&uiInfo.ignoreList[ uiInfo.myPlayerIndex ], - uiInfo.clientNums[ index ] ) ) ? "X" : ""; - case 2: - // is he ignoring me - return ( BG_ClientListTest( &uiInfo.ignoreList[ index ], - uiInfo.playerNumber ) ) ? "X" : ""; - default: - return uiInfo.playerNames[index]; - } + else if (feederID == FEEDER_FINDPLAYER) + { + uiInfo.currentFoundPlayerServer = index; + // + + if (index < uiInfo.numFoundPlayerServers - 1) + { + // build a new server status for this server + Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], + sizeof(uiInfo.serverStatusAddress)); + Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); + UI_BuildServerStatus(qtrue); + } } - } else if (feederID == FEEDER_MODS) { - if (index >= 0 && index < uiInfo.modCount) { - if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { - return uiInfo.modList[index].modDescr; - } else { - return uiInfo.modList[index].modName; - } + else if (feederID == FEEDER_PLAYER_LIST) + uiInfo.playerIndex = index; + else if (feederID == FEEDER_TEAM_LIST) + uiInfo.teamPlayerIndex = index; + else if (feederID == FEEDER_IGNORE_LIST) + uiInfo.ignoreIndex = index; + else if (feederID == FEEDER_HELP_LIST) + uiInfo.helpIndex = index; + else if (feederID == FEEDER_MODS) + uiInfo.modIndex = index; + else if (feederID == FEEDER_CINEMATICS) + { + uiInfo.movieIndex = index; + + if (uiInfo.previewMovie >= 0) + trap_CIN_StopCinematic(uiInfo.previewMovie); + + uiInfo.previewMovie = -1; + } + else if (feederID == FEEDER_DEMOS) + uiInfo.demoIndex = index; + else if (feederID == FEEDER_TREMTEAMS) + uiInfo.teamIndex = index; + else if (feederID == FEEDER_TREMHUMANITEMS) + uiInfo.humanItemIndex = index; + else if (feederID == FEEDER_TREMALIENCLASSES) + uiInfo.alienClassIndex = index; + else if (feederID == FEEDER_TREMHUMANARMOURYBUY) + uiInfo.humanArmouryBuyIndex = index; + else if (feederID == FEEDER_TREMHUMANARMOURYSELL) + uiInfo.humanArmourySellIndex = index; + else if (feederID == FEEDER_TREMALIENUPGRADE) + uiInfo.alienUpgradeIndex = index; + else if (feederID == FEEDER_TREMALIENBUILD) + uiInfo.alienBuildIndex = index; + else if (feederID == FEEDER_TREMHUMANBUILD) + uiInfo.humanBuildIndex = index; + else if (feederID == FEEDER_RESOLUTIONS) + { + if (index >= 0 && index < uiInfo.numResolutions) + { + trap_Cvar_Set("r_width", va("%d", uiInfo.resolutions[index].w)); + trap_Cvar_Set("r_height", va("%d", uiInfo.resolutions[index].h)); + } + + uiInfo.resolutionIndex = index; } - } else if (feederID == FEEDER_CINEMATICS) { - if (index >= 0 && index < uiInfo.movieCount) { - return uiInfo.movieList[index]; - } - } else if (feederID == FEEDER_DEMOS) { - if (index >= 0 && index < uiInfo.demoCount) { - return uiInfo.demoList[index]; - } - } - -//TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - { - if( index >= 0 && index < uiInfo.tremTeamCount ) - return uiInfo.tremTeamList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANITEMS ) - { - if( index >= 0 && index < uiInfo.tremHumanItemCount ) - return uiInfo.tremHumanItemList[ index ].text; - } - else if( feederID == FEEDER_TREMALIENCLASSES ) - { - if( index >= 0 && index < uiInfo.tremAlienClassCount ) - return uiInfo.tremAlienClassList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) - { - if( index >= 0 && index < uiInfo.tremHumanArmouryBuyCount ) - return uiInfo.tremHumanArmouryBuyList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) - { - if( index >= 0 && index < uiInfo.tremHumanArmourySellCount ) - return uiInfo.tremHumanArmourySellList[ index ].text; - } - else if( feederID == FEEDER_TREMALIENUPGRADE ) - { - if( index >= 0 && index < uiInfo.tremAlienUpgradeCount ) - return uiInfo.tremAlienUpgradeList[ index ].text; - } - else if( feederID == FEEDER_TREMALIENBUILD ) - { - if( index >= 0 && index < uiInfo.tremAlienBuildCount ) - return uiInfo.tremAlienBuildList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANBUILD ) - { - if( index >= 0 && index < uiInfo.tremHumanBuildCount ) - return uiInfo.tremHumanBuildList[ index ].text; - } -//TA: tremulous menus - - return ""; + else if (feederID == FEEDER_TREMVOICECMD) + uiInfo.voiceCmdIndex = index; } +static int UI_FeederInitialise(int feederID) +{ + if (feederID == FEEDER_RESOLUTIONS) + { + int i; + int w = trap_Cvar_VariableValue("r_width"); + int h = trap_Cvar_VariableValue("r_height"); -static qhandle_t UI_FeederItemImage(float feederID, int index) { - if (feederID == FEEDER_HEADS) { - int actual; - UI_SelectedHead(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.characterCount) { - if (uiInfo.characterList[index].headImage == -1) { - uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); - } - return uiInfo.characterList[index].headImage; - } - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - return uiInfo.q3HeadIcons[index]; - } - } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { - int actual; - UI_SelectedMap(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.mapCount) { - if (uiInfo.mapList[index].levelShot == -1) { - uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); - } - return uiInfo.mapList[index].levelShot; - } - } - return 0; -} + for (i = 0; i < uiInfo.numResolutions; i++) + { + if (w == uiInfo.resolutions[i].w && h == uiInfo.resolutions[i].h) + return i; + } -static void UI_FeederSelection(float feederID, int index) { - static char info[MAX_STRING_CHARS]; - if (feederID == FEEDER_HEADS) { - int actual; - UI_SelectedHead(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.characterCount) { - trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base)); - trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name)); - updateModel = qtrue; - } - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]); - trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]); - updateModel = qtrue; - } - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - int actual, map; - map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (uiInfo.mapList[map].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); - uiInfo.mapList[map].cinematic = -1; - } - UI_SelectedMap(index, &actual); - trap_Cvar_Set("ui_mapIndex", va("%d", index)); - ui_mapIndex.integer = index; - - if (feederID == FEEDER_MAPS) { - ui_currentMap.integer = actual; - trap_Cvar_Set("ui_currentMap", va("%d", actual)); - uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName); - updateOpponentModel = qtrue; - } else { - ui_currentNetMap.integer = actual; - trap_Cvar_Set("ui_currentNetMap", va("%d", actual)); - uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + return uiInfo.numResolutions; } - } else if (feederID == FEEDER_SERVERS) { - const char *mapName = NULL; - uiInfo.serverStatus.currentServer = index; - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); - uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); - uiInfo.serverStatus.currentServerCinematic = -1; - } - mapName = Info_ValueForKey(info, "mapname"); - if (mapName && *mapName) { - uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + return 0; +} + +static void UI_Pause(qboolean b) +{ + if (b) + { + // pause the game and set the ui keycatcher + trap_Cvar_Set("cl_paused", "1"); + trap_Key_SetCatcher(KEYCATCH_UI); } - } else if (feederID == FEEDER_SERVERSTATUS) { - // - } else if (feederID == FEEDER_FINDPLAYER) { - uiInfo.currentFoundPlayerServer = index; - // - if ( index < uiInfo.numFoundPlayerServers-1) { - // build a new server status for this server - Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); - Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); - UI_BuildServerStatus(qtrue); - } - } else if (feederID == FEEDER_PLAYER_LIST) { - uiInfo.playerIndex = index; - } else if (feederID == FEEDER_TEAM_LIST) { - uiInfo.teamIndex = index; - } else if (feederID == FEEDER_IGNORE_LIST) { - uiInfo.ignoreIndex = index; - } else if (feederID == FEEDER_MODS) { - uiInfo.modIndex = index; - } else if (feederID == FEEDER_CINEMATICS) { - uiInfo.movieIndex = index; - if (uiInfo.previewMovie >= 0) { - trap_CIN_StopCinematic(uiInfo.previewMovie); + else + { + // unpause the game and clear the ui keycatcher + trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); + trap_Key_ClearStates(); + trap_Cvar_Set("cl_paused", "0"); } - uiInfo.previewMovie = -1; - } else if (feederID == FEEDER_DEMOS) { - uiInfo.demoIndex = index; - } - -//TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - uiInfo.tremTeamIndex = index; - else if( feederID == FEEDER_TREMHUMANITEMS ) - uiInfo.tremHumanItemIndex = index; - else if( feederID == FEEDER_TREMALIENCLASSES ) - uiInfo.tremAlienClassIndex = index; - else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) - uiInfo.tremHumanArmouryBuyIndex = index; - else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) - uiInfo.tremHumanArmourySellIndex = index; - else if( feederID == FEEDER_TREMALIENUPGRADE ) - uiInfo.tremAlienUpgradeIndex = index; - else if( feederID == FEEDER_TREMALIENBUILD ) - uiInfo.tremAlienBuildIndex = index; - else if( feederID == FEEDER_TREMHUMANBUILD ) - uiInfo.tremHumanBuildIndex = index; -//TA: tremulous menus } -static void UI_Pause(qboolean b) { - if (b) { - // pause the game and set the ui keycatcher - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - } else { - // unpause the game and clear the ui keycatcher - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - } +static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) +{ + return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); } -static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) { - return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); -} +static void UI_StopCinematic(int handle) +{ + if (handle >= 0) + trap_CIN_StopCinematic(handle); + else + { + handle = abs(handle); -static void UI_StopCinematic(int handle) { - if (handle >= 0) { - trap_CIN_StopCinematic(handle); - } else { - handle = abs(handle); - if (handle == UI_MAPCINEMATIC) { - if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); - uiInfo.mapList[ui_currentMap.integer].cinematic = -1; - } - } else if (handle == UI_NETMAPCINEMATIC) { - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); - uiInfo.serverStatus.currentServerCinematic = -1; - } - } else if (handle == UI_CLANCINEMATIC) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); - uiInfo.teamList[i].cinematic = -1; + if (handle == UI_NETMAPCINEMATIC) + { + if (uiInfo.serverStatus.currentServerCinematic >= 0) + { + trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); + uiInfo.serverStatus.currentServerCinematic = -1; + } } - } } - } } -static void UI_DrawCinematic(int handle, float x, float y, float w, float h) { - trap_CIN_SetExtents(handle, x, y, w, h); - trap_CIN_DrawCinematic(handle); +static void UI_DrawCinematic(int handle, float x, float y, float w, float h) +{ + trap_CIN_SetExtents(handle, x, y, w, h); + trap_CIN_DrawCinematic(handle); } -static void UI_RunCinematicFrame(int handle) { - trap_CIN_RunCinematic(handle); -} +static void UI_RunCinematicFrame(int handle) { trap_CIN_RunCinematic(handle); } +static float UI_GetValue(int ownerDraw) { return 0.0f; } /* ================= -UI_Init +UI_ParseResolutions ================= */ -void _UI_Init( qboolean inGameLoad ) { - const char *menuSet; - int start; - - BG_InitClassOverrides( ); - BG_InitAllowedGameElements( ); - - //uiInfo.inGameLoad = inGameLoad; - - UI_RegisterCvars(); - UI_InitMemory(); - - // cache redundant calulations - trap_GetGlconfig( &uiInfo.uiDC.glconfig ); - - // for 640x480 virtualized screen - uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0); - uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0); - if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { - // wide screen - uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); - } - else { - // no wide screen - uiInfo.uiDC.bias = 0; - } - - - //UI_Load(); - uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; - uiInfo.uiDC.setColor = &UI_SetColor; - uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; - uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; - uiInfo.uiDC.drawText = &Text_Paint; - uiInfo.uiDC.textWidth = &Text_Width; - uiInfo.uiDC.textHeight = &Text_Height; - uiInfo.uiDC.registerModel = &trap_R_RegisterModel; - uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; - uiInfo.uiDC.fillRect = &UI_FillRect; - uiInfo.uiDC.drawRect = &_UI_DrawRect; - uiInfo.uiDC.drawSides = &_UI_DrawSides; - uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; - uiInfo.uiDC.clearScene = &trap_R_ClearScene; - uiInfo.uiDC.drawSides = &_UI_DrawSides; - uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; - uiInfo.uiDC.renderScene = &trap_R_RenderScene; - uiInfo.uiDC.registerFont = &trap_R_RegisterFont; - uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; - uiInfo.uiDC.getValue = &UI_GetValue; - uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; - uiInfo.uiDC.runScript = &UI_RunMenuScript; - uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; - uiInfo.uiDC.setCVar = trap_Cvar_Set; - uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; - uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; - uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; - uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; - uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; - uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; - uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; - uiInfo.uiDC.feederCount = &UI_FeederCount; - uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; - uiInfo.uiDC.feederItemText = &UI_FeederItemText; - uiInfo.uiDC.feederSelection = &UI_FeederSelection; - uiInfo.uiDC.setBinding = &trap_Key_SetBinding; - uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; - uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; - uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; - uiInfo.uiDC.Error = &Com_Error; - uiInfo.uiDC.Print = &Com_Printf; - uiInfo.uiDC.Pause = &UI_Pause; - uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; - uiInfo.uiDC.registerSound = &trap_S_RegisterSound; - uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; - uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; - uiInfo.uiDC.playCinematic = &UI_PlayCinematic; - uiInfo.uiDC.stopCinematic = &UI_StopCinematic; - uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; - uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; - - Init_Display(&uiInfo.uiDC); - - String_Init(); - - uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); - - AssetCache(); - - start = trap_Milliseconds(); - - uiInfo.teamCount = 0; - uiInfo.characterCount = 0; - uiInfo.aliasCount = 0; - -/* UI_ParseTeamInfo("teaminfo.txt"); - UI_LoadTeams(); - UI_ParseGameInfo("gameinfo.txt");*/ - - menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } - -#if 0 - if (uiInfo.inGameLoad) { - UI_LoadMenus("ui/ingame.txt", qtrue); - } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue); - } -#else - UI_LoadMenus(menuSet, qtrue); - UI_LoadMenus("ui/ingame.txt", qfalse); - UI_LoadMenus("ui/tremulous.txt", qfalse); - - UI_LoadInfoPanes( "ui/infopanes.def" ); +void UI_ParseResolutions(void) +{ + char buf[MAX_STRING_CHARS]; + char w[16], h[16]; + char *p; + const char *out; + char *s = NULL; - if( uiInfo.uiDC.debug ) - { - int i, j; + trap_Cvar_VariableStringBuffer("r_availableModes", buf, sizeof(buf)); + p = buf; + uiInfo.numResolutions = 0; - for( i = 0; i < uiInfo.tremInfoPaneCount; i++ ) + while (uiInfo.numResolutions < MAX_RESOLUTIONS && String_Parse(&p, &out)) { - Com_Printf( "name: %s\n", uiInfo.tremInfoPanes[ i ].name ); + Q_strncpyz(w, out, sizeof(w)); + s = strchr(w, 'x'); + if (!s) + return; - Com_Printf( "text: %s\n", uiInfo.tremInfoPanes[ i ].text ); + *s++ = '\0'; + Q_strncpyz(h, s, sizeof(h)); - for( j = 0; j < uiInfo.tremInfoPanes[ i ].numGraphics; j++ ) - Com_Printf( "graphic %d: %d %d %d %d\n", j, uiInfo.tremInfoPanes[ i ].graphics[ j ].side, - uiInfo.tremInfoPanes[ i ].graphics[ j ].offset, - uiInfo.tremInfoPanes[ i ].graphics[ j ].width, - uiInfo.tremInfoPanes[ i ].graphics[ j ].height ); + uiInfo.resolutions[uiInfo.numResolutions].w = atoi(w); + uiInfo.resolutions[uiInfo.numResolutions].h = atoi(h); + uiInfo.numResolutions++; } - } -#endif +} - Menus_CloseAll(); +/* +================= +UI_Init +================= +*/ +void UI_Init(qboolean inGameLoad) +{ + BG_InitClassConfigs(); + BG_InitAllowedGameElements(); - trap_LAN_LoadCachedServers(); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + uiInfo.inGameLoad = inGameLoad; - // sets defaults for ui temp cvars - uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; - uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); - trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); + UI_RegisterCvars(); + UI_InitMemory(); + BG_InitMemory(); // FIXIT-M: Merge with UI_InitMemory or something - uiInfo.serverStatus.currentServerCinematic = -1; - uiInfo.previewMovie = -1; + // cache redundant calulations + trap_GetGlconfig(&uiInfo.uiDC.glconfig); - if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { - trap_Cvar_Set("s_volume", "0.8"); - trap_Cvar_Set("s_musicvolume", "0.5"); - trap_Cvar_Set("ui_TeamArenaFirstRun", "1"); - } + // for 640x480 virtualized screen + uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0f / 480.0f); + uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0f / 640.0f); - trap_Cvar_Register(NULL, "debug_protocol", "", 0 ); + // wide screen + uiInfo.uiDC.aspectScale = ((640.0f * uiInfo.uiDC.glconfig.vidHeight) / (480.0f * uiInfo.uiDC.glconfig.vidWidth)); + + uiInfo.uiDC.smallFontScale = trap_Cvar_VariableValue("ui_smallFont"); + uiInfo.uiDC.bigFontScale = trap_Cvar_VariableValue("ui_bigFont"); + + uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; + uiInfo.uiDC.setColor = &UI_SetColor; + uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; + uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; + uiInfo.uiDC.registerModel = &trap_R_RegisterModel; + uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; + uiInfo.uiDC.fillRect = &UI_FillRect; + uiInfo.uiDC.drawRect = &UI_DrawRect; + uiInfo.uiDC.drawSides = &UI_DrawSides; + uiInfo.uiDC.drawTopBottom = &UI_DrawTopBottom; + uiInfo.uiDC.clearScene = &trap_R_ClearScene; + uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; + uiInfo.uiDC.renderScene = &trap_R_RenderScene; + uiInfo.uiDC.registerFont = &trap_R_RegisterFont; + uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; + uiInfo.uiDC.getValue = &UI_GetValue; + uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; + uiInfo.uiDC.runScript = &UI_RunMenuScript; + uiInfo.uiDC.setCVar = trap_Cvar_Set; + uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; + uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; + uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; + uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; + uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; + uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; + uiInfo.uiDC.feederCount = &UI_FeederCount; + uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; + uiInfo.uiDC.feederItemText = &UI_FeederItemText; + uiInfo.uiDC.feederSelection = &UI_FeederSelection; + uiInfo.uiDC.feederInitialise = &UI_FeederInitialise; + uiInfo.uiDC.setBinding = &trap_Key_SetBinding; + uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; + uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; + uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; + uiInfo.uiDC.Error = &Com_Error; + uiInfo.uiDC.Print = &Com_Printf; + uiInfo.uiDC.Pause = &UI_Pause; + uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; + uiInfo.uiDC.ownerDrawText = &UI_OwnerDrawText; + uiInfo.uiDC.registerSound = &trap_S_RegisterSound; + uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; + uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; + uiInfo.uiDC.playCinematic = &UI_PlayCinematic; + uiInfo.uiDC.stopCinematic = &UI_StopCinematic; + uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; + uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; + + Init_Display(&uiInfo.uiDC); + + String_Init(); + + uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip("white"); + + AssetCache(); + + UI_LoadMenus("ui/menus.txt", qtrue); + UI_LoadMenus("ui/ingame.txt", qfalse); + UI_LoadMenus("ui/tremulous.txt", qfalse); + UI_LoadHelp("ui/help.txt"); + + Menus_CloseAll(); + + trap_LAN_LoadCachedServers(); + + // sets defaults for ui temp cvars + trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); + + uiInfo.serverStatus.currentServerCinematic = -1; + uiInfo.previewMovie = -1; - trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); + UI_ParseResolutions(); + uiInfo.voices = BG_VoiceInit(); } - /* ================= UI_KeyEvent ================= */ -void _UI_KeyEvent( int key, qboolean down ) { +void UI_KeyEvent(int key, qboolean down) +{ + if (Menu_Count() > 0) + { + menuDef_t *menu = Menu_GetFocused(); - if (Menu_Count() > 0) { - menuDef_t *menu = Menu_GetFocused(); - if (menu) { - if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { - Menus_CloseAll(); - } else { - Menu_HandleKey(menu, key, down ); - } - } else { - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); + if (menu) + { + if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) + Menus_CloseAll(); + else + Menu_HandleKey(menu, key, down); + } + else + { + trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); + trap_Key_ClearStates(); + trap_Cvar_Set("cl_paused", "0"); + } } - } - - //if ((s > 0) && (s != menu_null_sound)) { - // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); - //} } /* @@ -5712,27 +4330,25 @@ void _UI_KeyEvent( int key, qboolean down ) { UI_MouseEvent ================= */ -void _UI_MouseEvent( int dx, int dy ) +void UI_MouseEvent(int dx, int dy) { - // update mouse screen position - uiInfo.uiDC.cursorx += dx; - if (uiInfo.uiDC.cursorx < 0) - uiInfo.uiDC.cursorx = 0; - else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) - uiInfo.uiDC.cursorx = SCREEN_WIDTH; - - uiInfo.uiDC.cursory += dy; - if (uiInfo.uiDC.cursory < 0) - uiInfo.uiDC.cursory = 0; - else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) - uiInfo.uiDC.cursory = SCREEN_HEIGHT; - - if (Menu_Count() > 0) { - //menuDef_t *menu = Menu_GetFocused(); - //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); - Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); - } + // update mouse screen position + uiInfo.uiDC.cursorx += (dx * uiInfo.uiDC.aspectScale); + + if (uiInfo.uiDC.cursorx < 0) + uiInfo.uiDC.cursorx = 0; + else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) + uiInfo.uiDC.cursorx = SCREEN_WIDTH; + + uiInfo.uiDC.cursory += dy; + + if (uiInfo.uiDC.cursory < 0) + uiInfo.uiDC.cursory = 0; + else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) + uiInfo.uiDC.cursory = SCREEN_HEIGHT; + if (Menu_Count() > 0) + Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); } /* @@ -5740,791 +4356,523 @@ void _UI_MouseEvent( int dx, int dy ) UI_MousePosition ================= */ -int _UI_MousePosition( void ) -{ - return (int)rint( uiInfo.uiDC.cursorx ) | - (int)rint( uiInfo.uiDC.cursory ) << 16; -} +int UI_MousePosition(void) { return (int)rint(uiInfo.uiDC.cursorx) | (int)rint(uiInfo.uiDC.cursory) << 16; } /* ================= UI_SetMousePosition ================= */ -void _UI_SetMousePosition( int x, int y ) +void UI_SetMousePosition(int x, int y) { - uiInfo.uiDC.cursorx = x; - uiInfo.uiDC.cursory = y; + uiInfo.uiDC.cursorx = x; + uiInfo.uiDC.cursory = y; - if( Menu_Count( ) > 0 ) - Display_MouseMove( NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory ); + if (Menu_Count() > 0) + Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); } -void UI_LoadNonIngame( void ) { - const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } - UI_LoadMenus(menuSet, qfalse); - uiInfo.inGameLoad = qfalse; -} +void UI_SetActiveMenu(uiMenuCommand_t menu) +{ + char buf[256]; -void _UI_SetActiveMenu( uiMenuCommand_t menu ) { - char buf[256]; - - // this should be the ONLY way the menu system is brought up - // enusure minumum menu data is cached - if (Menu_Count() > 0) { - vec3_t v; - v[0] = v[1] = v[2] = 0; - switch ( menu ) { - case UIMENU_NONE: - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - - return; - case UIMENU_MAIN: - //trap_Cvar_Set( "sv_killserver", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); - //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); - if (uiInfo.inGameLoad) { - UI_LoadNonIngame(); - } - Menus_CloseAll(); - Menus_ActivateByName("main"); - trap_Cvar_Set( "ui_loading", "0" ); - trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); - if (strlen(buf)) { - if (!ui_singlePlayerActive.integer) { - if( trap_Cvar_VariableValue( "com_errorCode" ) == ERR_SERVERDISCONNECT ) - Menus_ActivateByName("drop_popmenu"); - else - Menus_ActivateByName("error_popmenu"); - } else { - trap_Cvar_Set("com_errorMessage", ""); - } - } - return; - case UIMENU_TEAM: - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_ActivateByName("team"); - return; - case UIMENU_POSTGAME: - //trap_Cvar_Set( "sv_killserver", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - if (uiInfo.inGameLoad) { - UI_LoadNonIngame(); - } - Menus_CloseAll(); - Menus_ActivateByName("endofgame"); - return; - case UIMENU_INGAME: - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - UI_BuildPlayerList(); - Menus_CloseAll(); - Menus_ActivateByName("ingame"); - return; - } - } -} + // this should be the ONLY way the menu system is brought up + // enusure minumum menu data is cached -qboolean _UI_IsFullscreen( void ) { - return Menus_AnyFullScreenVisible(); -} + if (Menu_Count() > 0) + { + vec3_t v; + v[0] = v[1] = v[2] = 0; + switch (menu) + { + case UIMENU_NONE: + trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); + trap_Key_ClearStates(); + trap_Cvar_Set("cl_paused", "0"); + Menus_CloseAll(); + return; + + case UIMENU_MAIN: + trap_Cvar_Set("sv_killserver", "1"); + trap_Key_SetCatcher(KEYCATCH_UI); + Menus_CloseAll(); + Menus_ActivateByName("main"); + trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); + + if (strlen(buf)) + { + if (trap_Cvar_VariableValue("com_errorCode") == ERR_SERVERDISCONNECT) + Menus_ActivateByName("drop_popmenu"); + else + Menus_ActivateByName("error_popmenu"); + } + return; + + case UIMENU_INGAME: + trap_Cvar_Set("cl_paused", "1"); + trap_Key_SetCatcher(KEYCATCH_UI); + UI_BuildPlayerList(); + Menus_CloseAll(); + Menus_ActivateByName("ingame"); + return; + } + } +} +qboolean UI_IsFullscreen(void) { return Menus_AnyFullScreenVisible(); } -static connstate_t lastConnState; -static char lastLoadingText[MAX_INFO_VALUE]; +static connstate_t lastConnState; +static char lastLoadingText[MAX_INFO_VALUE]; -static void UI_ReadableSize ( char *buf, int bufsize, int value ) +static void UI_ReadableSize(char *buf, int bufsize, int value) { - if (value > 1024*1024*1024 ) { // gigs - Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); - Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", - (value % (1024*1024*1024))*100 / (1024*1024*1024) ); - } else if (value > 1024*1024 ) { // megs - Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); - Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", - (value % (1024*1024))*100 / (1024*1024) ); - } else if (value > 1024 ) { // kilos - Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); - } else { // bytes - Com_sprintf( buf, bufsize, "%d bytes", value ); - } + if (value > 1024 * 1024 * 1024) + { // gigs + Com_sprintf(buf, bufsize, "%d", value / (1024 * 1024 * 1024)); + Com_sprintf(buf + strlen(buf), bufsize - strlen(buf), ".%02d GB", + (value % (1024 * 1024 * 1024)) * 100 / (1024 * 1024 * 1024)); + } + else if (value > 1024 * 1024) + { // megs + Com_sprintf(buf, bufsize, "%d", value / (1024 * 1024)); + Com_sprintf( + buf + strlen(buf), bufsize - strlen(buf), ".%02d MB", (value % (1024 * 1024)) * 100 / (1024 * 1024)); + } + else if (value > 1024) + { // kilos + Com_sprintf(buf, bufsize, "%d KB", value / 1024); + } + else + { // bytes + Com_sprintf(buf, bufsize, "%d bytes", value); + } } // Assumes time is in msec -static void UI_PrintTime ( char *buf, int bufsize, int time ) { - time /= 1000; // change to seconds - - if (time > 3600) { // in the hours range - Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); - } else if (time > 60) { // mins - Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); - } else { // secs - Com_sprintf( buf, bufsize, "%d sec", time ); - } -} - -void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) { - int len = Text_Width(text, scale, 0); - Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); -} +static void UI_PrintTime(char *buf, int bufsize, int time) +{ + time /= 1000; // change to seconds -void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) { - int width; - char *s1,*s2,*s3; - char c_bcp; - char buf[1024]; - - if (!str || str[0]=='\0') - return; - - Q_strncpyz(buf, str, sizeof(buf)); - s1 = s2 = s3 = buf; - - while (1) { - do { - s3++; - } while (*s3!=' ' && *s3!='\0'); - c_bcp = *s3; - *s3 = '\0'; - width = Text_Width(s1, scale, 0); - *s3 = c_bcp; - if (width > xmax) { - if (s1==s2) - { - // fuck, don't have a clean cut, we'll overflow - s2 = s3; - } - *s2 = '\0'; - Text_PaintCenter(x, y, scale, color, s1, adjust); - y += ystep; - if (c_bcp == '\0') - { - // that was the last word - // we could start a new loop, but that wouldn't be much use - // even if the word is too long, we would overflow it (see above) - // so just print it now if needed - s2++; - if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 - Text_PaintCenter(x, y, scale, color, s2, adjust); - break; - } - s2++; - s1 = s2; - s3 = s2; + if (time > 3600) + { // in the hours range + Com_sprintf(buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60); + } + else if (time > 60) + { // mins + Com_sprintf(buf, bufsize, "%d min %d sec", time / 60, time % 60); } else - { - s2 = s3; - if (c_bcp == '\0') // we reached the end - { - Text_PaintCenter(x, y, scale, color, s1, adjust); - break; - } + { // secs + Com_sprintf(buf, bufsize, "%d sec", time); } - } } +// FIXME: move to ui_shared.c? +void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) +{ + int len = UI_Text_Width(text, scale); + UI_Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); +} -static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) { - static char dlText[] = "Downloading:"; - static char etaText[] = "Estimated time left:"; - static char xferText[] = "Transfer rate:"; +void Text_PaintCenter_AutoWrapped( + float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) +{ + int width; + char *s1, *s2, *s3; + char c_bcp; + char buf[1024]; - int downloadSize, downloadCount, downloadTime; - char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; - int xferRate; - int leftWidth; - const char *s; + if (!str || str[0] == '\0') + return; + + Q_strncpyz(buf, str, sizeof(buf)); - downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); - downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); - downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); + s1 = s2 = s3 = buf; - leftWidth = 320; + while (1) + { + do + s3++; + while (*s3 != ' ' && *s3 != '\0'); - UI_SetColor(colorWhite); - Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); - Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); - Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); + c_bcp = *s3; - if (downloadSize > 0) { - s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); - } else { - s = downloadName; - } + *s3 = '\0'; - Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0); + width = UI_Text_Width(s1, scale); - UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); - UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); + *s3 = c_bcp; - if (downloadCount < 4096 || !downloadTime) { - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - if ((uiInfo.uiDC.realTime - downloadTime) / 1000) { - xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); - } else { - xferRate = 0; + if (width > xmax) + { + if (s1 == s2) + { + // fuck, don't have a clean cut, we'll overflow + s2 = s3; + } + + *s2 = '\0'; + Text_PaintCenter(x, y, scale, color, s1, adjust); + y += ystep; + + if (c_bcp == '\0') + { + // that was the last word + // we could start a new loop, but that wouldn't be much use + // even if the word is too long, we would overflow it (see above) + // so just print it now if needed + s2++; + + if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 + Text_PaintCenter(x, y, scale, color, s2, adjust); + + break; + } + + s2++; + s1 = s2; + s3 = s2; + } + else + { + s2 = s3; + + if (c_bcp == '\0') // we reached the end + { + Text_PaintCenter(x, y, scale, color, s1, adjust); + break; + } + } } - UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); +} - // Extrapolate estimated completion time - if (downloadSize && xferRate) { - int n = downloadSize / xferRate; // estimated time for entire d/l in secs +static void UI_DisplayDownloadInfo(const char *downloadName, float centerPoint, float yStart, float scale) +{ + static char dlText[] = "Downloading:"; + static char etaText[] = "Estimated time left:"; + static char xferText[] = "Transfer rate:"; - // We do it in K (/1024) because we'd overflow around 4MB - UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, - (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); + int downloadSize, downloadCount, downloadTime; + char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; + int xferRate; + int leftWidth; + const char *s; - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0); - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); - if (downloadSize) { - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); - } + downloadSize = trap_Cvar_VariableValue("cl_downloadSize"); + downloadCount = trap_Cvar_VariableValue("cl_downloadCount"); + downloadTime = trap_Cvar_VariableValue("cl_downloadTime"); + + leftWidth = 320; + + UI_SetColor(colorWhite); + Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); + Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); + Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); + + if (downloadSize > 0) + s = va("%s (%d%%)", downloadName, (int)((float)downloadCount * 100.0f / downloadSize)); + else + s = downloadName; + + Text_PaintCenter(centerPoint, yStart + 136, scale, colorWhite, s, 0); + + UI_ReadableSize(dlSizeBuf, sizeof dlSizeBuf, downloadCount); + UI_ReadableSize(totalSizeBuf, sizeof totalSizeBuf, downloadSize); + + if (downloadCount < 4096 || !downloadTime) + { + Text_PaintCenter(leftWidth, yStart + 216, scale, colorWhite, "estimating", 0); + Text_PaintCenter( + leftWidth, yStart + 160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); } + else + { + if ((uiInfo.uiDC.realTime - downloadTime) / 1000) + xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); + else + xferRate = 0; + + UI_ReadableSize(xferRateBuf, sizeof xferRateBuf, xferRate); + + // Extrapolate estimated completion time + + if (downloadSize && xferRate) + { + int n = downloadSize / xferRate; // estimated time for entire d/l in secs - if (xferRate) { - Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); + // We do it in K (/1024) because we'd overflow around 4MB + UI_PrintTime( + dlTimeBuf, sizeof dlTimeBuf, (n - (((downloadCount / 1024) * n) / (downloadSize / 1024))) * 1000); + + Text_PaintCenter(leftWidth, yStart + 216, scale, colorWhite, dlTimeBuf, 0); + Text_PaintCenter( + leftWidth, yStart + 160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } + else + { + Text_PaintCenter(leftWidth, yStart + 216, scale, colorWhite, "estimating", 0); + + if (downloadSize) + Text_PaintCenter( + leftWidth, yStart + 160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + else + Text_PaintCenter(leftWidth, yStart + 160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); + } + + if (xferRate) + Text_PaintCenter(leftWidth, yStart + 272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); } - } } /* ======================== UI_DrawConnectScreen - -This will also be overlaid on the cgame info screen during loading -to prevent it from blinking away too rapidly on local or lan games. ======================== */ -void UI_DrawConnectScreen( qboolean overlay ) { - char *s; - uiClientState_t cstate; - char info[MAX_INFO_VALUE]; - char text[256]; - float centerPoint, yStart, scale; - - menuDef_t *menu = Menus_FindByName("Connect"); - - - if ( !overlay && menu ) { - Menu_Paint(menu, qtrue); - } - - if (!overlay) { - centerPoint = 320; - yStart = 130; - scale = 0.5f; - } else { - centerPoint = 320; - yStart = 32; - scale = 0.6f; - return; - } - - // see what information we should display - trap_GetClientState( &cstate ); - - info[0] = '\0'; - if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { - Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0); - } - - if (!Q_stricmp(cstate.servername,"localhost")) { - Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE); - } else { - strcpy(text, va("Connecting to %s", cstate.servername)); - Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); - } - - - // display global MOTD at bottom - Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0); - // print any server info (server full, bad version, etc) - if ( cstate.connState < CA_CONNECTED ) { - Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0); - } - - if ( lastConnState > cstate.connState ) { - lastLoadingText[0] = '\0'; - } - lastConnState = cstate.connState; - - switch ( cstate.connState ) { - case CA_CONNECTING: - s = va("Awaiting connection...%i", cstate.connectPacketCount); - break; - case CA_CHALLENGING: - s = va("Awaiting challenge...%i", cstate.connectPacketCount); - break; - case CA_CONNECTED: { - char downloadName[MAX_INFO_VALUE]; - - trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); - if (*downloadName) { - UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); - return; - } +void UI_DrawConnectScreen() +{ + const char *s; + uiClientState_t cstate; + char info[MAX_INFO_VALUE]; + char text[256]; + float centerPoint = 320, yStart = 130, scale = 0.5f; + + menuDef_t *menu = Menus_FindByName("Connect"); + + if ( menu ) + Menu_Paint(menu, qtrue); + + // see what information we should display + trap_GetClientState(&cstate); + + info[0] = '\0'; + + if (trap_GetConfigString(CS_SERVERINFO, info, sizeof(info))) + Text_PaintCenter( + centerPoint, yStart, scale, colorWhite, va("Loading %s", Info_ValueForKey(info, "mapname")), 0); + + if (!Q_stricmp(cstate.servername, "localhost")) + Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, "Starting up...", ITEM_TEXTSTYLE_SHADOWEDMORE); + else + { + Com_sprintf(text, sizeof(text), "Connecting to %s", cstate.servername); + Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, text, ITEM_TEXTSTYLE_SHADOWEDMORE); } - s = "Awaiting gamestate..."; - break; - case CA_LOADING: - return; - case CA_PRIMED: - return; - default: - return; - } + // display global MOTD at bottom + Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey(cstate.updateInfoString, "motd"), 0); - if (Q_stricmp(cstate.servername,"localhost")) { - Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); - } + // print any server info (server full, bad version, etc) + if (cstate.connState < CA_CONNECTED) + Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0); - // password required / connection rejected information goes here -} + if (lastConnState > cstate.connState) + lastLoadingText[0] = '\0'; + lastConnState = cstate.connState; -/* -================ -cvars -================ -*/ + switch (cstate.connState) + { + case CA_CONNECTING: + s = va("Awaiting connection...%i", cstate.connectPacketCount); + break; -typedef struct { - vmCvar_t *vmCvar; - char *cvarName; - char *defaultString; - int cvarFlags; -} cvarTable_t; - -vmCvar_t ui_ffa_fraglimit; -vmCvar_t ui_ffa_timelimit; - -vmCvar_t ui_tourney_fraglimit; -vmCvar_t ui_tourney_timelimit; - -vmCvar_t ui_team_fraglimit; -vmCvar_t ui_team_timelimit; -vmCvar_t ui_team_friendly; - -vmCvar_t ui_ctf_capturelimit; -vmCvar_t ui_ctf_timelimit; -vmCvar_t ui_ctf_friendly; - -vmCvar_t ui_arenasFile; -vmCvar_t ui_botsFile; -vmCvar_t ui_spScores1; -vmCvar_t ui_spScores2; -vmCvar_t ui_spScores3; -vmCvar_t ui_spScores4; -vmCvar_t ui_spScores5; -vmCvar_t ui_spAwards; -vmCvar_t ui_spVideos; -vmCvar_t ui_spSkill; - -vmCvar_t ui_spSelection; - -vmCvar_t ui_browserMaster; -vmCvar_t ui_browserGameType; -vmCvar_t ui_browserSortKey; -vmCvar_t ui_browserShowFull; -vmCvar_t ui_browserShowEmpty; - -vmCvar_t ui_brassTime; -vmCvar_t ui_drawCrosshair; -vmCvar_t ui_drawCrosshairNames; -vmCvar_t ui_marks; - -vmCvar_t ui_server1; -vmCvar_t ui_server2; -vmCvar_t ui_server3; -vmCvar_t ui_server4; -vmCvar_t ui_server5; -vmCvar_t ui_server6; -vmCvar_t ui_server7; -vmCvar_t ui_server8; -vmCvar_t ui_server9; -vmCvar_t ui_server10; -vmCvar_t ui_server11; -vmCvar_t ui_server12; -vmCvar_t ui_server13; -vmCvar_t ui_server14; -vmCvar_t ui_server15; -vmCvar_t ui_server16; - -vmCvar_t ui_redteam; -vmCvar_t ui_redteam1; -vmCvar_t ui_redteam2; -vmCvar_t ui_redteam3; -vmCvar_t ui_redteam4; -vmCvar_t ui_redteam5; -vmCvar_t ui_blueteam; -vmCvar_t ui_blueteam1; -vmCvar_t ui_blueteam2; -vmCvar_t ui_blueteam3; -vmCvar_t ui_blueteam4; -vmCvar_t ui_blueteam5; -vmCvar_t ui_teamName; -vmCvar_t ui_dedicated; -vmCvar_t ui_gameType; -vmCvar_t ui_netGameType; -vmCvar_t ui_actualNetGameType; -vmCvar_t ui_joinGameType; -vmCvar_t ui_netSource; -vmCvar_t ui_serverFilterType; -vmCvar_t ui_opponentName; -vmCvar_t ui_menuFiles; -vmCvar_t ui_currentTier; -vmCvar_t ui_currentMap; -vmCvar_t ui_currentNetMap; -vmCvar_t ui_mapIndex; -vmCvar_t ui_currentOpponent; -vmCvar_t ui_selectedPlayer; -vmCvar_t ui_selectedPlayerName; -vmCvar_t ui_lastServerRefresh_0; -vmCvar_t ui_lastServerRefresh_1; -vmCvar_t ui_lastServerRefresh_2; -vmCvar_t ui_lastServerRefresh_3; -vmCvar_t ui_lastServerRefresh_0_time; -vmCvar_t ui_lastServerRefresh_1_time; -vmCvar_t ui_lastServerRefresh_2_time; -vmCvar_t ui_lastServerRefresh_3_time; -vmCvar_t ui_singlePlayerActive; -vmCvar_t ui_scoreAccuracy; -vmCvar_t ui_scoreImpressives; -vmCvar_t ui_scoreExcellents; -vmCvar_t ui_scoreCaptures; -vmCvar_t ui_scoreDefends; -vmCvar_t ui_scoreAssists; -vmCvar_t ui_scoreGauntlets; -vmCvar_t ui_scoreScore; -vmCvar_t ui_scorePerfect; -vmCvar_t ui_scoreTeam; -vmCvar_t ui_scoreBase; -vmCvar_t ui_scoreTimeBonus; -vmCvar_t ui_scoreSkillBonus; -vmCvar_t ui_scoreShutoutBonus; -vmCvar_t ui_scoreTime; -vmCvar_t ui_captureLimit; -vmCvar_t ui_fragLimit; -vmCvar_t ui_smallFont; -vmCvar_t ui_bigFont; -vmCvar_t ui_findPlayer; -vmCvar_t ui_Q3Model; -vmCvar_t ui_hudFiles; -vmCvar_t ui_recordSPDemo; -vmCvar_t ui_realCaptureLimit; -vmCvar_t ui_realWarmUp; -vmCvar_t ui_serverStatusTimeOut; - -//TA: bank values -vmCvar_t ui_bank; -vmCvar_t ui_winner; - -vmCvar_t ui_chatCommands; - - -// bk001129 - made static to avoid aliasing -static cvarTable_t cvarTable[] = { - { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, - { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, - - { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, - { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, - - { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, - { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, - { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, - - { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, - { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, - { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, - - { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM }, - { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM }, - { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE }, - - { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, - { &ui_winner, "ui_winner", "", CVAR_ROM }, - - { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, - { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, - { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, - { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, - { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, - - { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, - { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, - { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, - { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, - - { &ui_server1, "server1", "", CVAR_ARCHIVE }, - { &ui_server2, "server2", "", CVAR_ARCHIVE }, - { &ui_server3, "server3", "", CVAR_ARCHIVE }, - { &ui_server4, "server4", "", CVAR_ARCHIVE }, - { &ui_server5, "server5", "", CVAR_ARCHIVE }, - { &ui_server6, "server6", "", CVAR_ARCHIVE }, - { &ui_server7, "server7", "", CVAR_ARCHIVE }, - { &ui_server8, "server8", "", CVAR_ARCHIVE }, - { &ui_server9, "server9", "", CVAR_ARCHIVE }, - { &ui_server10, "server10", "", CVAR_ARCHIVE }, - { &ui_server11, "server11", "", CVAR_ARCHIVE }, - { &ui_server12, "server12", "", CVAR_ARCHIVE }, - { &ui_server13, "server13", "", CVAR_ARCHIVE }, - { &ui_server14, "server14", "", CVAR_ARCHIVE }, - { &ui_server15, "server15", "", CVAR_ARCHIVE }, - { &ui_server16, "server16", "", CVAR_ARCHIVE }, - { &ui_new, "ui_new", "0", CVAR_TEMP }, - { &ui_debug, "ui_debug", "0", CVAR_TEMP }, - { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, - { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE }, - { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE }, - { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE }, - { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE }, - { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, - { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, - { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, - { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, - { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE }, - { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE }, - { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE }, - { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE }, - { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE }, - { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE }, - { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE }, - { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE }, - { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE }, - { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE }, - { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE }, - { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, - { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, - { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE }, - { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, - { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, - { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, - { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE }, - { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, - { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0_time", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1_time", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2_time", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3_time", "", CVAR_ARCHIVE}, - { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0}, - { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE}, - { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE}, - { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE}, - { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE}, - { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE}, - { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE}, - { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE}, - { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE}, - { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE}, - { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE}, - { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE}, - { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE}, - { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE}, - { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE}, - { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE}, - { &ui_fragLimit, "ui_fragLimit", "10", 0}, - { &ui_captureLimit, "ui_captureLimit", "5", 0}, - { &ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, - { &ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, - { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE}, - { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE}, - { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, - { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, - { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE}, - { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE}, - { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART}, - { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, - - { &ui_bank, "ui_bank", "0", 0 }, - - { &ui_chatCommands, "ui_chatCommands", "1", CVAR_ARCHIVE}, -}; - -// bk001129 - made static to avoid aliasing -static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); + case CA_CHALLENGING: + s = va("Awaiting challenge...%i", cstate.connectPacketCount); + break; + case CA_CONNECTED: + { + char downloadName[MAX_INFO_VALUE]; + int prompt = trap_Cvar_VariableValue("com_downloadPrompt"); -/* -================= -UI_RegisterCvars -================= -*/ -void UI_RegisterCvars( void ) { - int i; - cvarTable_t *cv; + if (prompt & DLP_SHOW) + { + trap_Key_SetCatcher(KEYCATCH_UI); + Menus_ActivateByName("download_popmenu"); + trap_Cvar_Set("com_downloadPrompt", "0"); + } + + trap_Cvar_VariableStringBuffer("cl_downloadName", downloadName, sizeof(downloadName)); + + if (*downloadName) + { + UI_DisplayDownloadInfo(downloadName, centerPoint, yStart, scale); + return; + } + } - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); - } + s = "Awaiting gamestate..."; + break; + + case CA_LOADING: + return; + + case CA_PRIMED: + return; + + default: + return; + } + + if (Q_stricmp(cstate.servername, "localhost")) + Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); + + // password required / connection rejected information goes here } /* ================= -UI_UpdateCvars +UI_RegisterCvars ================= */ -void UI_UpdateCvars( void ) { - int i; - cvarTable_t *cv; +void UI_RegisterCvars(void) +{ + size_t i; + cvarTable_t *cv; - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Update( cv->vmCvar ); - } + for (i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++) + trap_Cvar_Register(cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags); } - /* ================= -ArenaServers_StopRefresh +UI_UpdateCvars ================= */ -static void UI_StopServerRefresh( void ) +void UI_UpdateCvars(void) { - int count; - - if (!uiInfo.serverStatus.refreshActive) { - // not currently refreshing - return; - } - uiInfo.serverStatus.refreshActive = qfalse; - Com_Printf("%d servers listed in browser with %d players.\n", - uiInfo.serverStatus.numDisplayServers, - uiInfo.serverStatus.numPlayersOnServers); - count = trap_LAN_GetServerCount(ui_netSource.integer); - if (count - uiInfo.serverStatus.numDisplayServers > 0) { - Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n", - count - uiInfo.serverStatus.numDisplayServers, - (int) trap_Cvar_VariableValue("cl_maxPing")); - } + size_t i; + cvarTable_t *cv; + for (i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++) + trap_Cvar_Update(cv->vmCvar); } /* ================= -UI_DoServerRefresh +UI_UpdateNews ================= */ -static void UI_DoServerRefresh( void ) +void UI_UpdateNews(qboolean begin) { - qboolean wait = qfalse; - - if (!uiInfo.serverStatus.refreshActive) { - return; - } - if (ui_netSource.integer != AS_FAVORITES) { - if (ui_netSource.integer == AS_LOCAL) { - if (!trap_LAN_GetServerCount(ui_netSource.integer)) { - wait = qtrue; - } - } else { - if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) { - wait = qtrue; - } + char newsString[MAX_NEWS_STRING]; + const char *c; + const char *wrapped; + int line = 0; + int linePos = 0; + qboolean finished; + + if (begin && !uiInfo.newsInfo.refreshActive) + { + uiInfo.newsInfo.refreshtime = uiInfo.uiDC.realTime + 10000; + uiInfo.newsInfo.refreshActive = qtrue; + } + else if (!uiInfo.newsInfo.refreshActive) // do nothing + { + return; } - } + else if (uiInfo.uiDC.realTime > uiInfo.newsInfo.refreshtime) + { + strcpy(uiInfo.newsInfo.text[0], "^1Error: Timed out while contacting the server."); + uiInfo.newsInfo.numLines = 1; + return; + } + + // start the news fetching + finished = trap_GetNews(begin); - if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) { - if (wait) { - return; + // parse what comes back. Parse newlines and otherwise chop when necessary + trap_Cvar_VariableStringBuffer("cl_newsString", newsString, sizeof(newsString)); + + // FIXME remove magic width constant + wrapped = Item_Text_Wrap(newsString, 0.25f, 325 * uiInfo.uiDC.aspectScale); + + for (c = wrapped; *c != '\0'; ++c) + { + if (linePos == (MAX_NEWS_LINEWIDTH - 1) || *c == '\n') + { + uiInfo.newsInfo.text[line][linePos] = '\0'; + + if (line == (MAX_NEWS_LINES - 1)) + break; + + linePos = 0; + line++; + + if (*c != '\n') + { + uiInfo.newsInfo.text[line][linePos] = *c; + linePos++; + } + } + else if (isprint(*c)) + { + uiInfo.newsInfo.text[line][linePos] = *c; + linePos++; + } } - } - // if still trying to retrieve pings - if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) { - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - } else if (!wait) { - // get the last servers in the list - UI_BuildServerDisplayList(2); - // stop the refresh - UI_StopServerRefresh(); - } - // - UI_BuildServerDisplayList(qfalse); + uiInfo.newsInfo.text[line][linePos] = '\0'; + uiInfo.newsInfo.numLines = line + 1; + + if (finished) + uiInfo.newsInfo.refreshActive = qfalse; } -/* -================= -UI_StartServerRefresh -================= -*/ -static void UI_StartServerRefresh(qboolean full) +void UI_UpdateGithubRelease() { - int i; - char *ptr; - int time; - qtime_t q; - - time = trap_RealTime(&q); - trap_Cvar_Set( va("ui_lastServerRefresh_%i_time", ui_netSource.integer ), - va( "%i", time ) ); - trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), - va("%s-%i, %i at %i:%02i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); - - if (!full) { - UI_UpdatePendingPings(); - return; - } - - uiInfo.serverStatus.refreshActive = qtrue; - uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; - // clear number of displayed servers - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - // mark all servers as visible so we store ping updates for them - trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); - // reset all the pings - trap_LAN_ResetPings(ui_netSource.integer); - // - if( ui_netSource.integer == AS_LOCAL ) { - trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - return; - } + char newsString[MAX_NEWS_STRING]; + const char *c; + const char *wrapped; + int line = 0, linePos = 0; + int nexttime = uiInfo.githubRelease.nextTime; - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; - if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { - if( ui_netSource.integer == AS_GLOBAL ) { - i = 0; - } - else { - i = 1; - } + if (nexttime && !(nexttime > uiInfo.uiDC.realTime)) + return; - ptr = UI_Cvar_VariableString("debug_protocol"); - if (strlen(ptr)) { - trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr)); - } - else { - trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); + // Limit checks to 1x every 10seconds + uiInfo.githubRelease.nextTime = uiInfo.uiDC.realTime + 10000; + trap_Cmd_ExecuteText(EXEC_INSERT, "checkForUpdate"); + + // parse what comes back. Parse newlines and otherwise chop when necessary + trap_Cvar_VariableStringBuffer("cl_latestRelease", newsString, sizeof(newsString)); + + // FIXME remove magic width constant + wrapped = Item_Text_Wrap(newsString, 0.33f, 450 * uiInfo.uiDC.aspectScale); + + for (c = wrapped; *c != '\0'; ++c) + { + if (linePos == (MAX_NEWS_LINEWIDTH - 1) || *c == '\n') + { + uiInfo.githubRelease.text[line][linePos] = '\0'; + + if (line == (MAX_NEWS_LINES - 1)) + break; + + linePos = 0; + line++; + + if (*c != '\n') + { + uiInfo.githubRelease.text[line][linePos] = *c; + linePos++; + } + } + else if (isprint(*c)) + { + uiInfo.githubRelease.text[line][linePos] = *c; + linePos++; + } } - } + + uiInfo.githubRelease.text[line][linePos] = '\0'; + uiInfo.githubRelease.numLines = line + 1; } +#ifdef MODULE_INTERFACE_11 +void trap_R_SetClipRegion(const float *region) {} + +qboolean trap_GetNews(qboolean force) { return qtrue; } +#endif diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c deleted file mode 100644 index 55fce51..0000000 --- a/src/ui/ui_players.c +++ /dev/null @@ -1,1369 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus - -This file is part of Tremulous. - -Tremulous is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Tremulous is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -// ui_players.c - -#include "ui_local.h" - - -#define UI_TIMER_GESTURE 2300 -#define UI_TIMER_JUMP 1000 -#define UI_TIMER_LAND 130 -#define UI_TIMER_WEAPON_SWITCH 300 -#define UI_TIMER_ATTACK 500 -#define UI_TIMER_MUZZLE_FLASH 20 -#define UI_TIMER_WEAPON_DELAY 250 - -#define JUMP_HEIGHT 56 - -#define SWINGSPEED 0.3f - -#define SPIN_SPEED 0.9f -#define COAST_TIME 1000 - - -static int dp_realtime; -static float jumpHeight; -sfxHandle_t weaponChangeSound; - - -/* -=============== -UI_PlayerInfo_SetWeapon -=============== -*/ -static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum ) -{ - //TA: FIXME: this is probably useless for trem -/* gitem_t * item; - char path[MAX_QPATH]; - - pi->currentWeapon = weaponNum; -tryagain: - pi->realWeapon = weaponNum; - pi->weaponModel = 0; - pi->barrelModel = 0; - pi->flashModel = 0; - - if ( weaponNum == WP_NONE ) { - return; - } - - if ( item->classname ) { - pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); - } - - if( pi->weaponModel == 0 ) { - if( weaponNum == WP_MACHINEGUN ) { - weaponNum = WP_NONE; - goto tryagain; - } - weaponNum = WP_MACHINEGUN; - goto tryagain; - } - - if ( weaponNum == WP_MACHINEGUN ) { - strcpy( path, item->world_model[0] ); - COM_StripExtension( path, path ); - strcat( path, "_barrel.md3" ); - pi->barrelModel = trap_R_RegisterModel( path ); - } - - strcpy( path, item->world_model[0] ); - COM_StripExtension( path, path ); - strcat( path, "_flash.md3" ); - pi->flashModel = trap_R_RegisterModel( path ); - - switch( weaponNum ) { - case WP_GAUNTLET: - MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 ); - break; - - case WP_MACHINEGUN: - MAKERGB( pi->flashDlightColor, 1, 1, 0 ); - break; - - case WP_SHOTGUN: - MAKERGB( pi->flashDlightColor, 1, 1, 0 ); - break; - - case WP_GRENADE_LAUNCHER: - MAKERGB( pi->flashDlightColor, 1, 0.7f, 0.5f ); - break; - - case WP_ROCKET_LAUNCHER: - MAKERGB( pi->flashDlightColor, 1, 0.75f, 0 ); - break; - - case WP_TESLAGEN: - MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 ); - break; - - case WP_RAILGUN: - MAKERGB( pi->flashDlightColor, 1, 0.5f, 0 ); - break; - - case WP_BFG: - MAKERGB( pi->flashDlightColor, 1, 0.7f, 1 ); - break; - - case WP_GRAPPLING_HOOK: - MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 ); - break; - - default: - MAKERGB( pi->flashDlightColor, 1, 1, 1 ); - break; - }*/ -} - - -/* -=============== -UI_ForceLegsAnim -=============== -*/ -static void UI_ForceLegsAnim( playerInfo_t *pi, int anim ) { - pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; - - if ( anim == LEGS_JUMP ) { - pi->legsAnimationTimer = UI_TIMER_JUMP; - } -} - - -/* -=============== -UI_SetLegsAnim -=============== -*/ -static void UI_SetLegsAnim( playerInfo_t *pi, int anim ) { - if ( pi->pendingLegsAnim ) { - anim = pi->pendingLegsAnim; - pi->pendingLegsAnim = 0; - } - UI_ForceLegsAnim( pi, anim ); -} - - -/* -=============== -UI_ForceTorsoAnim -=============== -*/ -static void UI_ForceTorsoAnim( playerInfo_t *pi, int anim ) { - pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; - - if ( anim == TORSO_GESTURE ) { - pi->torsoAnimationTimer = UI_TIMER_GESTURE; - } - - if ( anim == TORSO_ATTACK || anim == TORSO_ATTACK2 ) { - pi->torsoAnimationTimer = UI_TIMER_ATTACK; - } -} - - -/* -=============== -UI_SetTorsoAnim -=============== -*/ -static void UI_SetTorsoAnim( playerInfo_t *pi, int anim ) { - if ( pi->pendingTorsoAnim ) { - anim = pi->pendingTorsoAnim; - pi->pendingTorsoAnim = 0; - } - - UI_ForceTorsoAnim( pi, anim ); -} - - -/* -=============== -UI_TorsoSequencing -=============== -*/ -static void UI_TorsoSequencing( playerInfo_t *pi ) { - int currentAnim; - - currentAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; - - if ( pi->weapon != pi->currentWeapon ) { - if ( currentAnim != TORSO_DROP ) { - pi->torsoAnimationTimer = UI_TIMER_WEAPON_SWITCH; - UI_ForceTorsoAnim( pi, TORSO_DROP ); - } - } - - if ( pi->torsoAnimationTimer > 0 ) { - return; - } - - if( currentAnim == TORSO_GESTURE ) { - UI_SetTorsoAnim( pi, TORSO_STAND ); - return; - } - - if( currentAnim == TORSO_ATTACK || currentAnim == TORSO_ATTACK2 ) { - UI_SetTorsoAnim( pi, TORSO_STAND ); - return; - } - - if ( currentAnim == TORSO_DROP ) { - UI_PlayerInfo_SetWeapon( pi, pi->weapon ); - pi->torsoAnimationTimer = UI_TIMER_WEAPON_SWITCH; - UI_ForceTorsoAnim( pi, TORSO_RAISE ); - return; - } - - if ( currentAnim == TORSO_RAISE ) { - UI_SetTorsoAnim( pi, TORSO_STAND ); - return; - } -} - - -/* -=============== -UI_LegsSequencing -=============== -*/ -static void UI_LegsSequencing( playerInfo_t *pi ) { - int currentAnim; - - currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; - - if ( pi->legsAnimationTimer > 0 ) { - if ( currentAnim == LEGS_JUMP ) { - jumpHeight = JUMP_HEIGHT * sin( M_PI * ( UI_TIMER_JUMP - pi->legsAnimationTimer ) / UI_TIMER_JUMP ); - } - return; - } - - if ( currentAnim == LEGS_JUMP ) { - UI_ForceLegsAnim( pi, LEGS_LAND ); - pi->legsAnimationTimer = UI_TIMER_LAND; - jumpHeight = 0; - return; - } - - if ( currentAnim == LEGS_LAND ) { - UI_SetLegsAnim( pi, LEGS_IDLE ); - return; - } -} - - -/* -====================== -UI_PositionEntityOnTag -====================== -*/ -static void UI_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *parent, - clipHandle_t parentModel, char *tagName ) { - int i; - orientation_t lerped; - - // lerp the tag - trap_CM_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame, - 1.0 - parent->backlerp, tagName ); - - // FIXME: allow origin offsets along tag? - VectorCopy( parent->origin, entity->origin ); - for ( i = 0 ; i < 3 ; i++ ) { - VectorMA( entity->origin, lerped.origin[i], parent->axis[i], entity->origin ); - } - - // cast away const because of compiler problems - MatrixMultiply( lerped.axis, ((refEntity_t*)parent)->axis, entity->axis ); - entity->backlerp = parent->backlerp; -} - - -/* -====================== -UI_PositionRotatedEntityOnTag -====================== -*/ -static void UI_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent, - clipHandle_t parentModel, char *tagName ) { - int i; - orientation_t lerped; - vec3_t tempAxis[3]; - - // lerp the tag - trap_CM_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame, - 1.0 - parent->backlerp, tagName ); - - // FIXME: allow origin offsets along tag? - VectorCopy( parent->origin, entity->origin ); - for ( i = 0 ; i < 3 ; i++ ) { - VectorMA( entity->origin, lerped.origin[i], parent->axis[i], entity->origin ); - } - - // cast away const because of compiler problems - MatrixMultiply( entity->axis, ((refEntity_t *)parent)->axis, tempAxis ); - MatrixMultiply( lerped.axis, tempAxis, entity->axis ); -} - - -/* -=============== -UI_SetLerpFrameAnimation -=============== -*/ -static void UI_SetLerpFrameAnimation( playerInfo_t *ci, lerpFrame_t *lf, int newAnimation ) { - animation_t *anim; - - lf->animationNumber = newAnimation; - newAnimation &= ~ANIM_TOGGLEBIT; - - if ( newAnimation < 0 || newAnimation >= MAX_PLAYER_ANIMATIONS ) { - trap_Error( va("Bad animation number: %i", newAnimation) ); - } - - anim = &ci->animations[ newAnimation ]; - - lf->animation = anim; - lf->animationTime = lf->frameTime + anim->initialLerp; -} - - -/* -=============== -UI_RunLerpFrame -=============== -*/ -static void UI_RunLerpFrame( playerInfo_t *ci, lerpFrame_t *lf, int newAnimation ) { - int f; - animation_t *anim; - - // see if the animation sequence is switching - if ( newAnimation != lf->animationNumber || !lf->animation ) { - UI_SetLerpFrameAnimation( ci, lf, newAnimation ); - } - - // if we have passed the current frame, move it to - // oldFrame and calculate a new frame - if ( dp_realtime >= lf->frameTime ) { - lf->oldFrame = lf->frame; - lf->oldFrameTime = lf->frameTime; - - // get the next frame based on the animation - anim = lf->animation; - if ( dp_realtime < lf->animationTime ) { - lf->frameTime = lf->animationTime; // initial lerp - } else { - lf->frameTime = lf->oldFrameTime + anim->frameLerp; - } - f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp; - if ( f >= anim->numFrames ) { - f -= anim->numFrames; - if ( anim->loopFrames ) { - f %= anim->loopFrames; - f += anim->numFrames - anim->loopFrames; - } else { - f = anim->numFrames - 1; - // the animation is stuck at the end, so it - // can immediately transition to another sequence - lf->frameTime = dp_realtime; - } - } - lf->frame = anim->firstFrame + f; - if ( dp_realtime > lf->frameTime ) { - lf->frameTime = dp_realtime; - } - } - - if ( lf->frameTime > dp_realtime + 200 ) { - lf->frameTime = dp_realtime; - } - - if ( lf->oldFrameTime > dp_realtime ) { - lf->oldFrameTime = dp_realtime; - } - // calculate current lerp value - if ( lf->frameTime == lf->oldFrameTime ) { - lf->backlerp = 0; - } else { - lf->backlerp = 1.0 - (float)( dp_realtime - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); - } -} - - -/* -=============== -UI_PlayerAnimation -=============== -*/ -static void UI_PlayerAnimation( playerInfo_t *pi, int *legsOld, int *legs, float *legsBackLerp, - int *torsoOld, int *torso, float *torsoBackLerp ) { - - // legs animation - pi->legsAnimationTimer -= uiInfo.uiDC.frameTime; - if ( pi->legsAnimationTimer < 0 ) { - pi->legsAnimationTimer = 0; - } - - UI_LegsSequencing( pi ); - - if ( pi->legs.yawing && ( pi->legsAnim & ~ANIM_TOGGLEBIT ) == LEGS_IDLE ) { - UI_RunLerpFrame( pi, &pi->legs, LEGS_TURN ); - } else { - UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); - } - *legsOld = pi->legs.oldFrame; - *legs = pi->legs.frame; - *legsBackLerp = pi->legs.backlerp; - - // torso animation - pi->torsoAnimationTimer -= uiInfo.uiDC.frameTime; - if ( pi->torsoAnimationTimer < 0 ) { - pi->torsoAnimationTimer = 0; - } - - UI_TorsoSequencing( pi ); - - UI_RunLerpFrame( pi, &pi->torso, pi->torsoAnim ); - *torsoOld = pi->torso.oldFrame; - *torso = pi->torso.frame; - *torsoBackLerp = pi->torso.backlerp; -} - - -/* -================== -UI_SwingAngles -================== -*/ -static void UI_SwingAngles( float destination, float swingTolerance, float clampTolerance, - float speed, float *angle, qboolean *swinging ) { - float swing; - float move; - float scale; - - if ( !*swinging ) { - // see if a swing should be started - swing = AngleSubtract( *angle, destination ); - if ( swing > swingTolerance || swing < -swingTolerance ) { - *swinging = qtrue; - } - } - - if ( !*swinging ) { - return; - } - - // modify the speed depending on the delta - // so it doesn't seem so linear - swing = AngleSubtract( destination, *angle ); - scale = fabs( swing ); - if ( scale < swingTolerance * 0.5 ) { - scale = 0.5; - } else if ( scale < swingTolerance ) { - scale = 1.0; - } else { - scale = 2.0; - } - - // swing towards the destination angle - if ( swing >= 0 ) { - move = uiInfo.uiDC.frameTime * scale * speed; - if ( move >= swing ) { - move = swing; - *swinging = qfalse; - } - *angle = AngleMod( *angle + move ); - } else if ( swing < 0 ) { - move = uiInfo.uiDC.frameTime * scale * -speed; - if ( move <= swing ) { - move = swing; - *swinging = qfalse; - } - *angle = AngleMod( *angle + move ); - } - - // clamp to no more than tolerance - swing = AngleSubtract( destination, *angle ); - if ( swing > clampTolerance ) { - *angle = AngleMod( destination - (clampTolerance - 1) ); - } else if ( swing < -clampTolerance ) { - *angle = AngleMod( destination + (clampTolerance - 1) ); - } -} - - -/* -====================== -UI_MovedirAdjustment -====================== -*/ -static float UI_MovedirAdjustment( playerInfo_t *pi ) { - vec3_t relativeAngles; - vec3_t moveVector; - - VectorSubtract( pi->viewAngles, pi->moveAngles, relativeAngles ); - AngleVectors( relativeAngles, moveVector, NULL, NULL ); - if ( Q_fabs( moveVector[0] ) < 0.01 ) { - moveVector[0] = 0.0; - } - if ( Q_fabs( moveVector[1] ) < 0.01 ) { - moveVector[1] = 0.0; - } - - if ( moveVector[1] == 0 && moveVector[0] > 0 ) { - return 0; - } - if ( moveVector[1] < 0 && moveVector[0] > 0 ) { - return 22; - } - if ( moveVector[1] < 0 && moveVector[0] == 0 ) { - return 45; - } - if ( moveVector[1] < 0 && moveVector[0] < 0 ) { - return -22; - } - if ( moveVector[1] == 0 && moveVector[0] < 0 ) { - return 0; - } - if ( moveVector[1] > 0 && moveVector[0] < 0 ) { - return 22; - } - if ( moveVector[1] > 0 && moveVector[0] == 0 ) { - return -45; - } - - return -22; -} - - -/* -=============== -UI_PlayerAngles -=============== -*/ -static void UI_PlayerAngles( playerInfo_t *pi, vec3_t legs[3], vec3_t torso[3], vec3_t head[3] ) { - vec3_t legsAngles, torsoAngles, headAngles; - float dest; - float adjust; - - VectorCopy( pi->viewAngles, headAngles ); - headAngles[YAW] = AngleMod( headAngles[YAW] ); - VectorClear( legsAngles ); - VectorClear( torsoAngles ); - - // --------- yaw ------------- - - // allow yaw to drift a bit - if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE - || ( pi->torsoAnim & ~ANIM_TOGGLEBIT ) != TORSO_STAND ) { - // if not standing still, always point all in the same direction - pi->torso.yawing = qtrue; // always center - pi->torso.pitching = qtrue; // always center - pi->legs.yawing = qtrue; // always center - } - - // adjust legs for movement dir - adjust = UI_MovedirAdjustment( pi ); - legsAngles[YAW] = headAngles[YAW] + adjust; - torsoAngles[YAW] = headAngles[YAW] + 0.25 * adjust; - - - // torso - UI_SwingAngles( torsoAngles[YAW], 25, 90, SWINGSPEED, &pi->torso.yawAngle, &pi->torso.yawing ); - UI_SwingAngles( legsAngles[YAW], 40, 90, SWINGSPEED, &pi->legs.yawAngle, &pi->legs.yawing ); - - torsoAngles[YAW] = pi->torso.yawAngle; - legsAngles[YAW] = pi->legs.yawAngle; - - // --------- pitch ------------- - - // only show a fraction of the pitch angle in the torso - if ( headAngles[PITCH] > 180 ) { - dest = (-360 + headAngles[PITCH]) * 0.75; - } else { - dest = headAngles[PITCH] * 0.75; - } - UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); - torsoAngles[PITCH] = pi->torso.pitchAngle; - - // pull the angles back out of the hierarchial chain - AnglesSubtract( headAngles, torsoAngles, headAngles ); - AnglesSubtract( torsoAngles, legsAngles, torsoAngles ); - AnglesToAxis( legsAngles, legs ); - AnglesToAxis( torsoAngles, torso ); - AnglesToAxis( headAngles, head ); -} - - -/* -=============== -UI_PlayerFloatSprite -=============== -*/ -static void UI_PlayerFloatSprite( playerInfo_t *pi, vec3_t origin, qhandle_t shader ) { - refEntity_t ent; - - memset( &ent, 0, sizeof( ent ) ); - VectorCopy( origin, ent.origin ); - ent.origin[2] += 48; - ent.reType = RT_SPRITE; - ent.customShader = shader; - ent.radius = 10; - ent.renderfx = 0; - trap_R_AddRefEntityToScene( &ent ); -} - - -/* -====================== -UI_MachinegunSpinAngle -====================== -*/ -float UI_MachinegunSpinAngle( playerInfo_t *pi ) { - int delta; - float angle; - float speed; - int torsoAnim; - - delta = dp_realtime - pi->barrelTime; - if ( pi->barrelSpinning ) { - angle = pi->barrelAngle + delta * SPIN_SPEED; - } else { - if ( delta > COAST_TIME ) { - delta = COAST_TIME; - } - - speed = 0.5 * ( SPIN_SPEED + (float)( COAST_TIME - delta ) / COAST_TIME ); - angle = pi->barrelAngle + delta * speed; - } - - torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; - if( torsoAnim == TORSO_ATTACK2 ) { - torsoAnim = TORSO_ATTACK; - } - if ( pi->barrelSpinning == !(torsoAnim == TORSO_ATTACK) ) { - pi->barrelTime = dp_realtime; - pi->barrelAngle = AngleMod( angle ); - pi->barrelSpinning = !!(torsoAnim == TORSO_ATTACK); - } - - return angle; -} - - -/* -=============== -UI_DrawPlayer -=============== -*/ -void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ) { - refdef_t refdef; - refEntity_t legs; - refEntity_t torso; - refEntity_t head; - refEntity_t gun; - refEntity_t barrel; - refEntity_t flash; - vec3_t origin; - int renderfx; - vec3_t mins = {-16, -16, -24}; - vec3_t maxs = {16, 16, 32}; - float len; - float xx; - - if ( !pi->legsModel || !pi->torsoModel || !pi->headModel || !pi->animations[0].numFrames ) { - return; - } - - // this allows the ui to cache the player model on the main menu - if (w == 0 || h == 0) { - return; - } - - dp_realtime = time; - - if ( pi->pendingWeapon != WP_NUM_WEAPONS && dp_realtime > pi->weaponTimer ) { - pi->weapon = pi->pendingWeapon; - pi->lastWeapon = pi->pendingWeapon; - pi->pendingWeapon = WP_NUM_WEAPONS; - pi->weaponTimer = 0; - if( pi->currentWeapon != pi->weapon ) { - trap_S_StartLocalSound( weaponChangeSound, CHAN_LOCAL ); - } - } - - UI_AdjustFrom640( &x, &y, &w, &h ); - - y -= jumpHeight; - - memset( &refdef, 0, sizeof( refdef ) ); - memset( &legs, 0, sizeof(legs) ); - memset( &torso, 0, sizeof(torso) ); - memset( &head, 0, sizeof(head) ); - - refdef.rdflags = RDF_NOWORLDMODEL; - - AxisClear( refdef.viewaxis ); - - refdef.x = x; - refdef.y = y; - refdef.width = w; - refdef.height = h; - - refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f); - xx = refdef.width / tan( refdef.fov_x / 360 * M_PI ); - refdef.fov_y = atan2( refdef.height, xx ); - refdef.fov_y *= ( 360 / (float)M_PI ); - - // calculate distance so the player nearly fills the box - len = 0.7 * ( maxs[2] - mins[2] ); - origin[0] = len / tan( DEG2RAD(refdef.fov_x) * 0.5 ); - origin[1] = 0.5 * ( mins[1] + maxs[1] ); - origin[2] = -0.5 * ( mins[2] + maxs[2] ); - - refdef.time = dp_realtime; - - trap_R_ClearScene(); - - // get the rotation information - UI_PlayerAngles( pi, legs.axis, torso.axis, head.axis ); - - // get the animation state (after rotation, to allow feet shuffle) - UI_PlayerAnimation( pi, &legs.oldframe, &legs.frame, &legs.backlerp, - &torso.oldframe, &torso.frame, &torso.backlerp ); - - renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; - - // - // add the legs - // - legs.hModel = pi->legsModel; - legs.customSkin = pi->legsSkin; - - VectorCopy( origin, legs.origin ); - - VectorCopy( origin, legs.lightingOrigin ); - legs.renderfx = renderfx; - VectorCopy (legs.origin, legs.oldorigin); - - trap_R_AddRefEntityToScene( &legs ); - - if (!legs.hModel) { - return; - } - - // - // add the torso - // - torso.hModel = pi->torsoModel; - if (!torso.hModel) { - return; - } - - torso.customSkin = pi->torsoSkin; - - VectorCopy( origin, torso.lightingOrigin ); - - UI_PositionRotatedEntityOnTag( &torso, &legs, pi->legsModel, "tag_torso"); - - torso.renderfx = renderfx; - - trap_R_AddRefEntityToScene( &torso ); - - // - // add the head - // - head.hModel = pi->headModel; - if (!head.hModel) { - return; - } - head.customSkin = pi->headSkin; - - VectorCopy( origin, head.lightingOrigin ); - - UI_PositionRotatedEntityOnTag( &head, &torso, pi->torsoModel, "tag_head"); - - head.renderfx = renderfx; - - trap_R_AddRefEntityToScene( &head ); - - // - // add the gun - // - if ( pi->currentWeapon != WP_NONE ) { - memset( &gun, 0, sizeof(gun) ); - gun.hModel = pi->weaponModel; - VectorCopy( origin, gun.lightingOrigin ); - UI_PositionEntityOnTag( &gun, &torso, pi->torsoModel, "tag_weapon"); - gun.renderfx = renderfx; - trap_R_AddRefEntityToScene( &gun ); - } - - // - // add the spinning barrel - // - if ( pi->realWeapon == WP_MACHINEGUN ) { - vec3_t angles; - - memset( &barrel, 0, sizeof(barrel) ); - VectorCopy( origin, barrel.lightingOrigin ); - barrel.renderfx = renderfx; - - barrel.hModel = pi->barrelModel; - angles[YAW] = 0; - angles[PITCH] = 0; - angles[ROLL] = UI_MachinegunSpinAngle( pi ); -/* if( pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG ) { - angles[PITCH] = angles[ROLL]; - angles[ROLL] = 0; - }*/ - AnglesToAxis( angles, barrel.axis ); - - UI_PositionRotatedEntityOnTag( &barrel, &gun, pi->weaponModel, "tag_barrel"); - - trap_R_AddRefEntityToScene( &barrel ); - } - - // - // add muzzle flash - // - if ( dp_realtime <= pi->muzzleFlashTime ) { - if ( pi->flashModel ) { - memset( &flash, 0, sizeof(flash) ); - flash.hModel = pi->flashModel; - VectorCopy( origin, flash.lightingOrigin ); - UI_PositionEntityOnTag( &flash, &gun, pi->weaponModel, "tag_flash"); - flash.renderfx = renderfx; - trap_R_AddRefEntityToScene( &flash ); - } - - // make a dlight for the flash - if ( pi->flashDlightColor[0] || pi->flashDlightColor[1] || pi->flashDlightColor[2] ) { - trap_R_AddLightToScene( flash.origin, 200 + (rand()&31), pi->flashDlightColor[0], - pi->flashDlightColor[1], pi->flashDlightColor[2] ); - } - } - - // - // add the chat icon - // - if ( pi->chat ) { - UI_PlayerFloatSprite( pi, origin, trap_R_RegisterShaderNoMip( "sprites/balloon3" ) ); - } - - // - // add an accent light - // - origin[0] -= 100; // + = behind, - = in front - origin[1] += 100; // + = left, - = right - origin[2] += 100; // + = above, - = below - trap_R_AddLightToScene( origin, 500, 1.0, 1.0, 1.0 ); - - origin[0] -= 100; - origin[1] -= 100; - origin[2] -= 100; - trap_R_AddLightToScene( origin, 500, 1.0, 0.0, 0.0 ); - - trap_R_RenderScene( &refdef ); -} - -/* -========================== -UI_FileExists -========================== -*/ -static qboolean UI_FileExists(const char *filename) { - int len; - - len = trap_FS_FOpenFile( filename, NULL, FS_READ ); - if (len>0) { - return qtrue; - } - return qfalse; -} - -/* -========================== -UI_FindClientHeadFile -========================== -*/ -static qboolean UI_FindClientHeadFile( char *filename, int length, const char *teamName, const char *headModelName, const char *headSkinName, const char *base, const char *ext ) { - char *team, *headsFolder; - int i; - - team = "default"; - - if ( headModelName[0] == '*' ) { - headsFolder = "heads/"; - headModelName++; - } - else { - headsFolder = ""; - } - while(1) { - for ( i = 0; i < 2; i++ ) { - if ( i == 0 && teamName && *teamName ) { - Com_sprintf( filename, length, "models/players/%s%s/%s/%s%s_%s.%s", headsFolder, headModelName, headSkinName, teamName, base, team, ext ); - } - else { - Com_sprintf( filename, length, "models/players/%s%s/%s/%s_%s.%s", headsFolder, headModelName, headSkinName, base, team, ext ); - } - if ( UI_FileExists( filename ) ) { - return qtrue; - } - if ( i == 0 && teamName && *teamName ) { - Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", headsFolder, headModelName, teamName, base, headSkinName, ext ); - } - else { - Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", headsFolder, headModelName, base, headSkinName, ext ); - } - if ( UI_FileExists( filename ) ) { - return qtrue; - } - if ( !teamName || !*teamName ) { - break; - } - } - // if tried the heads folder first - if ( headsFolder[0] ) { - break; - } - headsFolder = "heads/"; - } - - return qfalse; -} - -/* -========================== -UI_RegisterClientSkin -========================== -*/ -static qboolean UI_RegisterClientSkin( playerInfo_t *pi, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName , const char *teamName) { - char filename[MAX_QPATH*2]; - - if (teamName && *teamName) { - Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/lower_%s.skin", modelName, teamName, skinName ); - } else { - Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower_%s.skin", modelName, skinName ); - } - pi->legsSkin = trap_R_RegisterSkin( filename ); - if (!pi->legsSkin) { - if (teamName && *teamName) { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/%s/lower_%s.skin", modelName, teamName, skinName ); - } else { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/lower_%s.skin", modelName, skinName ); - } - pi->legsSkin = trap_R_RegisterSkin( filename ); - } - - if (teamName && *teamName) { - Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/upper_%s.skin", modelName, teamName, skinName ); - } else { - Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper_%s.skin", modelName, skinName ); - } - pi->torsoSkin = trap_R_RegisterSkin( filename ); - if (!pi->torsoSkin) { - if (teamName && *teamName) { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/%s/upper_%s.skin", modelName, teamName, skinName ); - } else { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/upper_%s.skin", modelName, skinName ); - } - pi->torsoSkin = trap_R_RegisterSkin( filename ); - } - - if ( UI_FindClientHeadFile( filename, sizeof(filename), teamName, headModelName, headSkinName, "head", "skin" ) ) { - pi->headSkin = trap_R_RegisterSkin( filename ); - } - - if ( !pi->legsSkin || !pi->torsoSkin || !pi->headSkin ) { - return qfalse; - } - - return qtrue; -} - - -/* -====================== -UI_ParseAnimationFile -====================== -*/ -static qboolean UI_ParseAnimationFile( const char *filename, animation_t *animations ) { - char *text_p, *prev; - int len; - int i; - char *token; - float fps; - int skip; - char text[20000]; - fileHandle_t f; - - memset( animations, 0, sizeof( animation_t ) * MAX_PLAYER_ANIMATIONS ); - - // load the file - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( len <= 0 ) { - return qfalse; - } - if ( len >= ( sizeof( text ) - 1 ) ) { - Com_Printf( "File %s too long\n", filename ); - trap_FS_FCloseFile( f ); - return qfalse; - } - trap_FS_Read( text, len, f ); - text[len] = 0; - trap_FS_FCloseFile( f ); - - COM_Compress(text); - - // parse the text - text_p = text; - skip = 0; // quite the compiler warning - - // read optional parameters - while ( 1 ) { - prev = text_p; // so we can unget - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - if ( !Q_stricmp( token, "footsteps" ) ) { - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - continue; - } else if ( !Q_stricmp( token, "headoffset" ) ) { - for ( i = 0 ; i < 3 ; i++ ) { - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - } - continue; - } else if ( !Q_stricmp( token, "sex" ) ) { - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - continue; - } - - // if it is a number, start parsing animations - if ( token[0] >= '0' && token[0] <= '9' ) { - text_p = prev; // unget the token - break; - } - - Com_Printf( "unknown token '%s' is %s\n", token, filename ); - } - - // read information for each frame - for ( i = 0 ; i < MAX_PLAYER_ANIMATIONS ; i++ ) { - - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - animations[i].firstFrame = atoi( token ); - // leg only frames are adjusted to not count the upper body only frames - if ( i == LEGS_WALKCR ) { - skip = animations[LEGS_WALKCR].firstFrame - animations[TORSO_GESTURE].firstFrame; - } - if ( i >= LEGS_WALKCR ) { - animations[i].firstFrame -= skip; - } - - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - animations[i].numFrames = atoi( token ); - - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - animations[i].loopFrames = atoi( token ); - - token = COM_Parse( &text_p ); - if ( !token ) { - break; - } - fps = atof( token ); - if ( fps == 0 ) { - fps = 1; - } - animations[i].frameLerp = 1000 / fps; - animations[i].initialLerp = 1000 / fps; - } - - if ( i != MAX_PLAYER_ANIMATIONS ) { - Com_Printf( "Error parsing animation file: %s", filename ); - return qfalse; - } - - return qtrue; -} - -/* -========================== -UI_RegisterClientModelname -========================== -*/ -qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName, const char *headModelSkinName, const char *teamName ) { - char modelName[MAX_QPATH]; - char skinName[MAX_QPATH]; - char headModelName[MAX_QPATH]; - char headSkinName[MAX_QPATH]; - char filename[MAX_QPATH]; - char *slash; - - pi->torsoModel = 0; - pi->headModel = 0; - - if ( !modelSkinName[0] ) { - return qfalse; - } - - Q_strncpyz( modelName, modelSkinName, sizeof( modelName ) ); - - slash = strchr( modelName, '/' ); - if ( !slash ) { - // modelName did not include a skin name - Q_strncpyz( skinName, "default", sizeof( skinName ) ); - } else { - Q_strncpyz( skinName, slash + 1, sizeof( skinName ) ); - *slash = '\0'; - } - - Q_strncpyz( headModelName, headModelSkinName, sizeof( headModelName ) ); - slash = strchr( headModelName, '/' ); - if ( !slash ) { - // modelName did not include a skin name - Q_strncpyz( headSkinName, "default", sizeof( skinName ) ); - } else { - Q_strncpyz( headSkinName, slash + 1, sizeof( skinName ) ); - *slash = '\0'; - } - - // load cmodels before models so filecache works - - Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower.md3", modelName ); - pi->legsModel = trap_R_RegisterModel( filename ); - if ( !pi->legsModel ) { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/lower.md3", modelName ); - pi->legsModel = trap_R_RegisterModel( filename ); - if ( !pi->legsModel ) { - Com_Printf( "Failed to load model file %s\n", filename ); - return qfalse; - } - } - - Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper.md3", modelName ); - pi->torsoModel = trap_R_RegisterModel( filename ); - if ( !pi->torsoModel ) { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/upper.md3", modelName ); - pi->torsoModel = trap_R_RegisterModel( filename ); - if ( !pi->torsoModel ) { - Com_Printf( "Failed to load model file %s\n", filename ); - return qfalse; - } - } - - if (headModelName[0] == '*' ) { - Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", &headModelName[1], &headModelName[1] ); - } - else { - Com_sprintf( filename, sizeof( filename ), "models/players/%s/head.md3", headModelName ); - } - pi->headModel = trap_R_RegisterModel( filename ); - if ( !pi->headModel && headModelName[0] != '*') { - Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", headModelName, headModelName ); - pi->headModel = trap_R_RegisterModel( filename ); - } - - if (!pi->headModel) { - Com_Printf( "Failed to load model file %s\n", filename ); - return qfalse; - } - - // if any skins failed to load, fall back to default - if ( !UI_RegisterClientSkin( pi, modelName, skinName, headModelName, headSkinName, teamName) ) { - if ( !UI_RegisterClientSkin( pi, modelName, "default", headModelName, "default", teamName ) ) { - Com_Printf( "Failed to load skin file: %s : %s\n", modelName, skinName ); - return qfalse; - } - } - - // load the animations - Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", modelName ); - if ( !UI_ParseAnimationFile( filename, pi->animations ) ) { - Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/animation.cfg", modelName ); - if ( !UI_ParseAnimationFile( filename, pi->animations ) ) { - Com_Printf( "Failed to load animation file %s\n", filename ); - return qfalse; - } - } - - return qtrue; -} - - -/* -=============== -UI_PlayerInfo_SetModel -=============== -*/ -void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName ) { - memset( pi, 0, sizeof(*pi) ); - UI_RegisterClientModelname( pi, model, headmodel, teamName ); - pi->weapon = WP_MACHINEGUN; - pi->currentWeapon = pi->weapon; - pi->lastWeapon = pi->weapon; - pi->pendingWeapon = -1; - pi->weaponTimer = 0; - pi->chat = qfalse; - pi->newModel = qtrue; - UI_PlayerInfo_SetWeapon( pi, pi->weapon ); -} - - -/* -=============== -UI_PlayerInfo_SetInfo -=============== -*/ -void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNumber, qboolean chat ) { - int currentAnim; - weapon_t weaponNum; - - pi->chat = chat; - - // view angles - VectorCopy( viewAngles, pi->viewAngles ); - - // move angles - VectorCopy( moveAngles, pi->moveAngles ); - - if ( pi->newModel ) { - pi->newModel = qfalse; - - jumpHeight = 0; - pi->pendingLegsAnim = 0; - UI_ForceLegsAnim( pi, legsAnim ); - pi->legs.yawAngle = viewAngles[YAW]; - pi->legs.yawing = qfalse; - - pi->pendingTorsoAnim = 0; - UI_ForceTorsoAnim( pi, torsoAnim ); - pi->torso.yawAngle = viewAngles[YAW]; - pi->torso.yawing = qfalse; - - if ( weaponNumber != WP_NUM_WEAPONS ) { - pi->weapon = weaponNumber; - pi->currentWeapon = weaponNumber; - pi->lastWeapon = weaponNumber; - pi->pendingWeapon = WP_NUM_WEAPONS; - pi->weaponTimer = 0; - UI_PlayerInfo_SetWeapon( pi, pi->weapon ); - } - - return; - } - - // weapon - if ( weaponNumber == WP_NUM_WEAPONS ) { - pi->pendingWeapon = WP_NUM_WEAPONS; - pi->weaponTimer = 0; - } - else if ( weaponNumber != WP_NONE ) { - pi->pendingWeapon = weaponNumber; - pi->weaponTimer = dp_realtime + UI_TIMER_WEAPON_DELAY; - } - weaponNum = pi->lastWeapon; - pi->weapon = weaponNum; - - if ( torsoAnim == BOTH_DEATH1 || legsAnim == BOTH_DEATH1 ) { - torsoAnim = legsAnim = BOTH_DEATH1; - pi->weapon = pi->currentWeapon = WP_NONE; - UI_PlayerInfo_SetWeapon( pi, pi->weapon ); - - jumpHeight = 0; - pi->pendingLegsAnim = 0; - UI_ForceLegsAnim( pi, legsAnim ); - - pi->pendingTorsoAnim = 0; - UI_ForceTorsoAnim( pi, torsoAnim ); - - return; - } - - // leg animation - currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; - if ( legsAnim != LEGS_JUMP && ( currentAnim == LEGS_JUMP || currentAnim == LEGS_LAND ) ) { - pi->pendingLegsAnim = legsAnim; - } - else if ( legsAnim != currentAnim ) { - jumpHeight = 0; - pi->pendingLegsAnim = 0; - UI_ForceLegsAnim( pi, legsAnim ); - } - - // torso animation - if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { - if ( weaponNum == WP_NONE ) { - torsoAnim = TORSO_STAND2; - } - else { - torsoAnim = TORSO_STAND; - } - } - - if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { - if ( weaponNum == WP_NONE ) { - torsoAnim = TORSO_ATTACK2; - } - else { - torsoAnim = TORSO_ATTACK; - } - pi->muzzleFlashTime = dp_realtime + UI_TIMER_MUZZLE_FLASH; - //FIXME play firing sound here - } - - currentAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; - - if ( weaponNum != pi->currentWeapon || currentAnim == TORSO_RAISE || currentAnim == TORSO_DROP ) { - pi->pendingTorsoAnim = torsoAnim; - } - else if ( ( currentAnim == TORSO_GESTURE || currentAnim == TORSO_ATTACK ) && ( torsoAnim != currentAnim ) ) { - pi->pendingTorsoAnim = torsoAnim; - } - else if ( torsoAnim != currentAnim ) { - pi->pendingTorsoAnim = 0; - UI_ForceTorsoAnim( pi, torsoAnim ); - } -} diff --git a/src/ui/ui_public.h b/src/ui/ui_public.h index f62b8b9..2f85e10 100644 --- a/src/ui/ui_public.h +++ b/src/ui/ui_public.h @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,195 +17,189 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ -#ifndef __UI_PUBLIC_H__ -#define __UI_PUBLIC_H__ +#ifndef UI_PUBLIC_H +#define UI_PUBLIC_H + +#include "qcommon/q_shared.h" -#define UI_API_VERSION 6 +#define UI_API_VERSION 6 typedef struct { - connstate_t connState; - int connectPacketCount; - int clientNum; - char servername[MAX_STRING_CHARS]; - char updateInfoString[MAX_STRING_CHARS]; - char messageString[MAX_STRING_CHARS]; + connstate_t connState; + int connectPacketCount; + int clientNum; + char servername[MAX_STRING_CHARS]; + char updateInfoString[MAX_STRING_CHARS]; + char messageString[MAX_STRING_CHARS]; } uiClientState_t; typedef enum { - UI_ERROR, - UI_PRINT, - UI_MILLISECONDS, - UI_CVAR_SET, - UI_CVAR_VARIABLEVALUE, - UI_CVAR_VARIABLESTRINGBUFFER, - UI_CVAR_SETVALUE, - UI_CVAR_RESET, - UI_CVAR_CREATE, - UI_CVAR_INFOSTRINGBUFFER, - UI_ARGC, - UI_ARGV, - UI_CMD_EXECUTETEXT, - UI_FS_FOPENFILE, - UI_FS_READ, - UI_FS_WRITE, - UI_FS_FCLOSEFILE, - UI_FS_GETFILELIST, - UI_R_REGISTERMODEL, - UI_R_REGISTERSKIN, - UI_R_REGISTERSHADERNOMIP, - UI_R_CLEARSCENE, - UI_R_ADDREFENTITYTOSCENE, - UI_R_ADDPOLYTOSCENE, - UI_R_ADDLIGHTTOSCENE, - UI_R_RENDERSCENE, - UI_R_SETCOLOR, + UI_ERROR, + UI_PRINT, + UI_MILLISECONDS, + UI_CVAR_SET, + UI_CVAR_VARIABLEVALUE, + UI_CVAR_VARIABLESTRINGBUFFER, + UI_CVAR_SETVALUE, + UI_CVAR_RESET, + UI_CVAR_CREATE, + UI_CVAR_INFOSTRINGBUFFER, + UI_ARGC, + UI_ARGV, + UI_CMD_EXECUTETEXT, + UI_FS_FOPENFILE, + UI_FS_READ, + UI_FS_WRITE, + UI_FS_FCLOSEFILE, + UI_FS_GETFILELIST, + UI_R_REGISTERMODEL, + UI_R_REGISTERSKIN, + UI_R_REGISTERSHADERNOMIP, + UI_R_CLEARSCENE, + UI_R_ADDREFENTITYTOSCENE, + UI_R_ADDPOLYTOSCENE, + UI_R_ADDLIGHTTOSCENE, + UI_R_RENDERSCENE, + UI_R_SETCOLOR, #ifndef MODULE_INTERFACE_11 - UI_R_SETCLIPREGION, + UI_R_SETCLIPREGION, #endif - UI_R_DRAWSTRETCHPIC, - UI_UPDATESCREEN, - UI_CM_LERPTAG, - UI_CM_LOADMODEL, - UI_S_REGISTERSOUND, - UI_S_STARTLOCALSOUND, - UI_KEY_KEYNUMTOSTRINGBUF, - UI_KEY_GETBINDINGBUF, - UI_KEY_SETBINDING, - UI_KEY_ISDOWN, - UI_KEY_GETOVERSTRIKEMODE, - UI_KEY_SETOVERSTRIKEMODE, - UI_KEY_CLEARSTATES, - UI_KEY_GETCATCHER, - UI_KEY_SETCATCHER, - UI_GETCLIPBOARDDATA, - UI_GETGLCONFIG, - UI_GETCLIENTSTATE, - UI_GETCONFIGSTRING, - UI_LAN_GETPINGQUEUECOUNT, - UI_LAN_CLEARPING, - UI_LAN_GETPING, - UI_LAN_GETPINGINFO, - UI_CVAR_REGISTER, - UI_CVAR_UPDATE, - UI_MEMORY_REMAINING, - UI_R_REGISTERFONT, - UI_R_MODELBOUNDS, + UI_R_DRAWSTRETCHPIC, + UI_UPDATESCREEN, + UI_CM_LERPTAG, + UI_CM_LOADMODEL, + UI_S_REGISTERSOUND, + UI_S_STARTLOCALSOUND, + UI_KEY_KEYNUMTOSTRINGBUF, + UI_KEY_GETBINDINGBUF, + UI_KEY_SETBINDING, + UI_KEY_ISDOWN, + UI_KEY_GETOVERSTRIKEMODE, + UI_KEY_SETOVERSTRIKEMODE, + UI_KEY_CLEARSTATES, + UI_KEY_GETCATCHER, + UI_KEY_SETCATCHER, + UI_GETCLIPBOARDDATA, + UI_GETGLCONFIG, + UI_GETCLIENTSTATE, + UI_GETCONFIGSTRING, + UI_LAN_GETPINGQUEUECOUNT, + UI_LAN_CLEARPING, + UI_LAN_GETPING, + UI_LAN_GETPINGINFO, + UI_CVAR_REGISTER, + UI_CVAR_UPDATE, + UI_MEMORY_REMAINING, + UI_R_REGISTERFONT, + UI_R_MODELBOUNDS, #ifdef MODULE_INTERFACE_11 - UI_PARSE_ADD_GLOBAL_DEFINE, - UI_PARSE_LOAD_SOURCE, - UI_PARSE_FREE_SOURCE, - UI_PARSE_READ_TOKEN, - UI_PARSE_SOURCE_FILE_AND_LINE, + UI_PARSE_ADD_GLOBAL_DEFINE, + UI_PARSE_LOAD_SOURCE, + UI_PARSE_FREE_SOURCE, + UI_PARSE_READ_TOKEN, + UI_PARSE_SOURCE_FILE_AND_LINE, #endif - UI_S_STOPBACKGROUNDTRACK, - UI_S_STARTBACKGROUNDTRACK, - UI_REAL_TIME, - UI_LAN_GETSERVERCOUNT, - UI_LAN_GETSERVERADDRESSSTRING, - UI_LAN_GETSERVERINFO, - UI_LAN_MARKSERVERVISIBLE, - UI_LAN_UPDATEVISIBLEPINGS, - UI_LAN_RESETPINGS, - UI_LAN_LOADCACHEDSERVERS, - UI_LAN_SAVECACHEDSERVERS, - UI_LAN_ADDSERVER, - UI_LAN_REMOVESERVER, - UI_CIN_PLAYCINEMATIC, - UI_CIN_STOPCINEMATIC, - UI_CIN_RUNCINEMATIC, - UI_CIN_DRAWCINEMATIC, - UI_CIN_SETEXTENTS, - UI_R_REMAP_SHADER, - UI_LAN_SERVERSTATUS, - UI_LAN_GETSERVERPING, - UI_LAN_SERVERISVISIBLE, - UI_LAN_COMPARESERVERS, - // 1.32 - UI_FS_SEEK, - UI_SET_PBCLSTATUS, + UI_S_STOPBACKGROUNDTRACK, + UI_S_STARTBACKGROUNDTRACK, + UI_REAL_TIME, + UI_LAN_GETSERVERCOUNT, + UI_LAN_GETSERVERADDRESSSTRING, + UI_LAN_GETSERVERINFO, + UI_LAN_MARKSERVERVISIBLE, + UI_LAN_UPDATEVISIBLEPINGS, + UI_LAN_RESETPINGS, + UI_LAN_LOADCACHEDSERVERS, + UI_LAN_SAVECACHEDSERVERS, + UI_LAN_ADDSERVER, + UI_LAN_REMOVESERVER, + UI_CIN_PLAYCINEMATIC, + UI_CIN_STOPCINEMATIC, + UI_CIN_RUNCINEMATIC, + UI_CIN_DRAWCINEMATIC, + UI_CIN_SETEXTENTS, + UI_R_REMAP_SHADER, + UI_LAN_SERVERSTATUS, + UI_LAN_GETSERVERPING, + UI_LAN_SERVERISVISIBLE, + UI_LAN_COMPARESERVERS, + // 1.32 + UI_FS_SEEK, + UI_SET_PBCLSTATUS, #ifndef MODULE_INTERFACE_11 - UI_PARSE_ADD_GLOBAL_DEFINE, - UI_PARSE_LOAD_SOURCE, - UI_PARSE_FREE_SOURCE, - UI_PARSE_READ_TOKEN, - UI_PARSE_SOURCE_FILE_AND_LINE, - UI_GETNEWS, + UI_PARSE_ADD_GLOBAL_DEFINE, + UI_PARSE_LOAD_SOURCE, + UI_PARSE_FREE_SOURCE, + UI_PARSE_READ_TOKEN, + UI_PARSE_SOURCE_FILE_AND_LINE, + UI_GETNEWS, #endif - UI_MEMSET = 100, - UI_MEMCPY, - UI_STRNCPY, - UI_SIN, - UI_COS, - UI_ATAN2, - UI_SQRT, - UI_FLOOR, - UI_CEIL + // XXX THERE IS ROOM FOR _1_ (or 2? Did i count from 0?) + // SYSCALL BETWEEN UI_GETNEWS and UI_MEMSET + // UI_RESERVED_SYSCALL = 99, + + UI_MEMSET = 100, + UI_MEMCPY, + UI_STRNCPY, + UI_SIN, + UI_COS, + UI_ATAN2, + UI_SQRT, + UI_FLOOR, + UI_CEIL, } uiImport_t; -typedef enum { - UIMENU_NONE, - UIMENU_MAIN, - UIMENU_INGAME, - UIMENU_TEAM, - UIMENU_POSTGAME -} uiMenuCommand_t; - -typedef enum -{ - SORT_HOST, - SORT_MAP, - SORT_CLIENTS, - SORT_PING -} serverSortField_t; +typedef enum { UIMENU_NONE, UIMENU_MAIN, UIMENU_INGAME } uiMenuCommand_t; + +typedef enum { SORT_HOST, SORT_GAME, SORT_MAP, SORT_CLIENTS, SORT_PING } serverSortField_t; typedef enum { - UI_GETAPIVERSION = 0, // system reserved + UI_GETAPIVERSION = 0, // system reserved - UI_INIT, -// void UI_Init( void ); + UI_INIT, + // void UI_Init( void ); - UI_SHUTDOWN, -// void UI_Shutdown( void ); + UI_SHUTDOWN, + // void UI_Shutdown( void ); - UI_KEY_EVENT, -// void UI_KeyEvent( int key ); + UI_KEY_EVENT, + // void UI_KeyEvent( int key ); - UI_MOUSE_EVENT, + UI_MOUSE_EVENT, // void UI_MouseEvent( int dx, int dy ); #ifndef MODULE_INTERFACE_11 - UI_MOUSE_POSITION, -// int UI_MousePosition( void ); + UI_MOUSE_POSITION, + // int UI_MousePosition( void ); - UI_SET_MOUSE_POSITION, + UI_SET_MOUSE_POSITION, // void UI_SetMousePosition( int x, int y ); #endif - UI_REFRESH, -// void UI_Refresh( int time ); + UI_REFRESH, + // void UI_Refresh( int time ); - UI_IS_FULLSCREEN, -// qboolean UI_IsFullscreen( void ); + UI_IS_FULLSCREEN, + // qboolean UI_IsFullscreen( void ); - UI_SET_ACTIVE_MENU, -// void UI_SetActiveMenu( uiMenuCommand_t menu ); + UI_SET_ACTIVE_MENU, + // void UI_SetActiveMenu( uiMenuCommand_t menu ); - UI_CONSOLE_COMMAND, -// qboolean UI_ConsoleCommand( int realTime ); + UI_CONSOLE_COMMAND, + // qboolean UI_ConsoleCommand( int realTime ); - UI_DRAW_CONNECT_SCREEN -// void UI_DrawConnectScreen( qboolean overlay ); + UI_DRAW_CONNECT_SCREEN + // void UI_DrawConnectScreen( qboolean overlay ); -// if !overlay, the background will be drawn, otherwise it will be -// overlayed over whatever the cgame has drawn. -// a GetClientState syscall will be made to get the current strings + // if !overlay, the background will be drawn, otherwise it will be + // overlayed over whatever the cgame has drawn. + // a GetClientState syscall will be made to get the current strings } uiExport_t; #endif diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 5640e0e..8b6225e 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,38 +17,40 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ #include "ui_shared.h" -#define SCROLL_TIME_START 500 -#define SCROLL_TIME_ADJUST 150 -#define SCROLL_TIME_ADJUSTOFFSET 40 -#define SCROLL_TIME_FLOOR 20 - -typedef struct scrollInfo_s { - int nextScrollTime; - int nextAdjustTime; - int adjustValue; - int scrollKey; - float xStart; - float yStart; - itemDef_t *item; - qboolean scrollDir; +#define SCROLL_TIME_START 500 +#define SCROLL_TIME_ADJUST 150 +#define SCROLL_TIME_ADJUSTOFFSET 40 +#define SCROLL_TIME_FLOOR 20 + +typedef struct { + int nextScrollTime; + int nextAdjustTime; + int adjustValue; + int scrollKey; + float xStart; + float yStart; + itemDef_t *item; + qboolean scrollDir; } scrollInfo_t; static scrollInfo_t scrollInfo; -//TA: hack to prevent compiler warnings -void voidFunction( void *var ) { return; } -qboolean voidFunction2( itemDef_t *var1, int var2 ) { return qfalse; } +// prevent compiler warnings +void voidFunction(void *var) { return; } -static void (*captureFunc) (void *p) = voidFunction; +qboolean voidFunction2(itemDef_t *var1, int var2) { return qfalse; } + +static CaptureFunc *captureFunc = voidFunction; +static int captureFuncExpiry = 0; static void *captureData = NULL; -static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any ) +static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any ) displayContextDef_t *DC = NULL; @@ -56,20 +59,23 @@ static qboolean g_editingField = qfalse; static itemDef_t *g_bindItem = NULL; static itemDef_t *g_editItem = NULL; +static itemDef_t *g_comboBoxItem = NULL; -menuDef_t Menus[MAX_MENUS]; // defined menus -int menuCount = 0; // how many +menuDef_t Menus[MAX_MENUS]; // defined menus +int menuCount = 0; // how many menuDef_t *menuStack[MAX_OPEN_MENUS]; int openMenuCount = 0; -static qboolean debugMode = qfalse; - #define DOUBLE_CLICK_DELAY 300 static int lastListBoxClickTime = 0; +itemDataType_t Item_DataType(itemDef_t *item); void Item_RunScript(itemDef_t *item, const char *s); void Item_SetupKeywordHash(void); +static ID_INLINE qboolean Item_IsEditField(itemDef_t *item); +static ID_INLINE qboolean Item_IsListBox(itemDef_t *item); +static void Item_ListBox_SetStartPos(itemDef_t *item, int startPos); void Menu_SetupKeywordHash(void); int BindingIDFromName(const char *name); qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down); @@ -77,40 +83,68 @@ itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu); itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu); static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y); +/* +=============== +UI_InstallCaptureFunc +=============== +*/ +void UI_InstallCaptureFunc(CaptureFunc *f, void *data, int timeout) +{ + captureFunc = f; + captureData = data; + + if (timeout > 0) + captureFuncExpiry = DC->realTime + timeout; + else + captureFuncExpiry = 0; +} + +/* +=============== +UI_RemoveCaptureFunc +=============== +*/ +void UI_RemoveCaptureFunc(void) +{ + captureFunc = voidFunction; + captureData = NULL; + captureFuncExpiry = 0; +} + #ifdef CGAME -#define MEM_POOL_SIZE 128 * 1024 +#define MEM_POOL_SIZE 128 * 1024 #else -#define MEM_POOL_SIZE 1024 * 1024 +#define MEM_POOL_SIZE 1024 * 1024 #endif -//TA: hacked variable name to avoid conflict with new cgame Alloc -static char UI_memoryPool[MEM_POOL_SIZE]; -static int allocPoint, outOfMemory; +static char UI_memoryPool[MEM_POOL_SIZE]; +static int allocPoint, outOfMemory; /* =============== UI_Alloc =============== */ -void *UI_Alloc( int size ) +void *UI_Alloc(int size) { - char *p; + char *p; + + if (allocPoint + size > MEM_POOL_SIZE) + { + outOfMemory = qtrue; - if( allocPoint + size > MEM_POOL_SIZE ) - { - outOfMemory = qtrue; + if (DC->Print) + DC->Print("UI_Alloc: Failure. Out of memory!\n"); - if( DC->Print ) - DC->Print( "UI_Alloc: Failure. Out of memory!\n" ); - //DC->trap_Print(S_COLOR_YELLOW"WARNING: UI Out of Memory!\n"); - return NULL; - } + // DC->trap_Print(S_COLOR_YELLOW"WARNING: UI Out of Memory!\n"); + return NULL; + } - p = &UI_memoryPool[ allocPoint ]; + p = &UI_memoryPool[allocPoint]; - allocPoint += ( size + 15 ) & ~15; + allocPoint += (size + 15) & ~15; - return p; + return p; } /* @@ -118,20 +152,13 @@ void *UI_Alloc( int size ) UI_InitMemory =============== */ -void UI_InitMemory( void ) +void UI_InitMemory(void) { - allocPoint = 0; - outOfMemory = qfalse; + allocPoint = 0; + outOfMemory = qfalse; } -qboolean UI_OutOfMemory( ) -{ - return outOfMemory; -} - - - - +qboolean UI_OutOfMemory() { return outOfMemory; } #define HASH_TABLE_SIZE 2048 /* @@ -139,25 +166,29 @@ qboolean UI_OutOfMemory( ) return a hash value for the string ================ */ -static long hashForString(const char *str) { - int i; - long hash; - char letter; - - hash = 0; - i = 0; - while (str[i] != '\0') { - letter = tolower(str[i]); - hash+=(long)(letter)*(i+119); - i++; - } - hash &= (HASH_TABLE_SIZE-1); - return hash; +static long hashForString(const char *str) +{ + int i; + long hash; + char letter; + + hash = 0; + i = 0; + + while (str[i] != '\0') + { + letter = tolower(str[i]); + hash += (long)(letter) * (i + 119); + i++; + } + + hash &= (HASH_TABLE_SIZE - 1); + return hash; } typedef struct stringDef_s { - struct stringDef_s *next; - const char *str; + struct stringDef_s *next; + const char *str; } stringDef_t; static int strPoolIndex = 0; @@ -166,69 +197,81 @@ static char strPool[STRING_POOL_SIZE]; static int strHandleCount = 0; static stringDef_t *strHandle[HASH_TABLE_SIZE]; +// Make a copy of a string for later use. Can safely be called on the +// same string repeatedly. Redundant on string literals or global +// constants. +const char *String_Alloc(const char *p) +{ + int len; + long hash; + stringDef_t *str, *last; -const char *String_Alloc(const char *p) { - int len; - long hash; - stringDef_t *str, *last; - static const char *staticNULL = ""; + if (p == NULL) + return NULL; - if (p == NULL) { - return NULL; - } + if (*p == 0) + return ""; - if (*p == 0) { - return staticNULL; - } + hash = hashForString(p); - hash = hashForString(p); + str = strHandle[hash]; + + while (str) + { + if (strcmp(p, str->str) == 0) + return str->str; - str = strHandle[hash]; - while (str) { - if (strcmp(p, str->str) == 0) { - return str->str; + str = str->next; } - str = str->next; - } - len = strlen(p); - if (len + strPoolIndex + 1 < STRING_POOL_SIZE) { - int ph = strPoolIndex; - strcpy(&strPool[strPoolIndex], p); - strPoolIndex += len + 1; + len = strlen(p); - str = strHandle[hash]; - last = str; - while (str && str->next) { - last = str; - str = str->next; - } - - str = UI_Alloc(sizeof(stringDef_t)); - str->next = NULL; - str->str = &strPool[ph]; - if (last) { - last->next = str; - } else { - strHandle[hash] = str; - } - return &strPool[ph]; - } - return NULL; -} - -void String_Report( void ) { - float f; - Com_Printf("Memory/String Pool Info\n"); - Com_Printf("----------------\n"); - f = strPoolIndex; - f /= STRING_POOL_SIZE; - f *= 100; - Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE); - f = allocPoint; - f /= MEM_POOL_SIZE; - f *= 100; - Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); + if (len + strPoolIndex + 1 < STRING_POOL_SIZE) + { + int ph = strPoolIndex; + strcpy(&strPool[strPoolIndex], p); + strPoolIndex += len + 1; + + str = strHandle[hash]; + last = str; + + while (str && str->next) + { + last = str; + str = str->next; + } + + str = UI_Alloc(sizeof(stringDef_t)); + str->next = NULL; + str->str = &strPool[ph]; + + if (last) + last->next = str; + else + strHandle[hash] = str; + + return &strPool[ph]; + } + else + { + Com_Error(ERR_DROP, "String_Alloc( %s ): string pool full!", p); + return NULL; // not that we return at all + } +} + +void String_Report(void) +{ + float f; + Com_Printf("Memory/String Pool Info\n"); + Com_Printf("----------------\n"); + f = strPoolIndex; + f /= STRING_POOL_SIZE; + f *= 100; + Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE); + f = allocPoint; + f /= MEM_POOL_SIZE; + f *= 100; + Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); } /* @@ -236,22 +279,29 @@ void String_Report( void ) { String_Init ================= */ -void String_Init( void ) +void String_Init(void) { - int i; - for( i = 0; i < HASH_TABLE_SIZE; i++ ) - strHandle[ i ] = 0; + int i; - strHandleCount = 0; - strPoolIndex = 0; - menuCount = 0; - openMenuCount = 0; - UI_InitMemory( ); - Item_SetupKeywordHash( ); - Menu_SetupKeywordHash( ); + for (i = 0; i < HASH_TABLE_SIZE; i++) + strHandle[i] = 0; - if( DC && DC->getBindingBuf ) - Controls_GetConfig( ); + strHandleCount = 0; + + strPoolIndex = 0; + + menuCount = 0; + + openMenuCount = 0; + + UI_InitMemory(); + + Item_SetupKeywordHash(); + + Menu_SetupKeywordHash(); + + if (DC && DC->getBindingBuf) + Controls_GetConfig(); } /* @@ -259,21 +309,22 @@ void String_Init( void ) PC_SourceWarning ================= */ -void PC_SourceWarning(int handle, char *format, ...) { - int line; - char filename[128]; - va_list argptr; - static char string[4096]; +__attribute__((format(printf, 2, 3))) void PC_SourceWarning(int handle, char *format, ...) +{ + int line; + char filename[128]; + va_list argptr; + static char string[4096]; - va_start (argptr, format); - vsprintf (string, format, argptr); - va_end (argptr); + va_start(argptr, format); + Q_vsnprintf(string, sizeof(string), format, argptr); + va_end(argptr); - filename[0] = '\0'; - line = 0; - trap_Parse_SourceFileAndLine(handle, filename, &line); + filename[0] = '\0'; + line = 0; + trap_Parse_SourceFileAndLine(handle, filename, &line); - Com_Printf(S_COLOR_YELLOW "WARNING: %s, line %d: %s\n", filename, line, string); + Com_Printf(S_COLOR_YELLOW "WARNING: %s, line %d: %s\n", filename, line, string); } /* @@ -281,21 +332,22 @@ void PC_SourceWarning(int handle, char *format, ...) { PC_SourceError ================= */ -void PC_SourceError(int handle, char *format, ...) { - int line; - char filename[128]; - va_list argptr; - static char string[4096]; +__attribute__((format(printf, 2, 3))) void PC_SourceError(int handle, char *format, ...) +{ + int line; + char filename[128]; + va_list argptr; + static char string[4096]; - va_start (argptr, format); - vsprintf (string, format, argptr); - va_end (argptr); + va_start(argptr, format); + Q_vsnprintf(string, sizeof(string), format, argptr); + va_end(argptr); - filename[0] = '\0'; - line = 0; - trap_Parse_SourceFileAndLine(handle, filename, &line); + filename[0] = '\0'; + line = 0; + trap_Parse_SourceFileAndLine(handle, filename, &line); - Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string); + Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string); } /* @@ -305,17 +357,19 @@ LerpColor */ void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) { - int i; + int i; - // lerp and clamp each component - for (i=0; i<4; i++) - { - c[i] = a[i] + t*(b[i]-a[i]); - if (c[i] < 0) - c[i] = 0; - else if (c[i] > 1.0) - c[i] = 1.0; - } + // lerp and clamp each component + + for (i = 0; i < 4; i++) + { + c[i] = a[i] + t * (b[i] - a[i]); + + if (c[i] < 0) + c[i] = 0; + else if (c[i] > 1.0) + c[i] = 1.0; + } } /* @@ -323,15 +377,271 @@ void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) Float_Parse ================= */ -qboolean Float_Parse(char **p, float *f) { - char *token; - token = COM_ParseExt(p, qfalse); - if (token && token[0] != 0) { - *f = atof(token); +qboolean Float_Parse(char **p, float *f) +{ + char *token; + token = COM_ParseExt(p, qfalse); + + if (token && token[0] != 0) + { + *f = atof(token); + return qtrue; + } + else + return qfalse; +} + +#define MAX_EXPR_ELEMENTS 32 + +typedef enum { EXPR_OPERATOR, EXPR_VALUE } exprType_t; + +typedef struct exprToken_s { + exprType_t type; + union { + char op; + float val; + } u; +} exprToken_t; + +typedef struct exprList_s { + exprToken_t l[MAX_EXPR_ELEMENTS]; + int f, b; +} exprList_t; + +/* +================= +OpPrec + +Return a value reflecting operator precedence +================= +*/ +static ID_INLINE int OpPrec(char op) +{ + switch (op) + { + case '*': + return 4; + + case '/': + return 3; + + case '+': + return 2; + + case '-': + return 1; + + case '(': + return 0; + + default: + return -1; + } +} + +/* +================= +PC_Expression_Parse +================= +*/ +static qboolean PC_Expression_Parse(int handle, float *f) +{ + pc_token_t token; + int unmatchedParentheses = 0; + exprList_t stack, fifo; + exprToken_t value; + qboolean expectingNumber = qtrue; + +#define FULL(a) (a.b >= (MAX_EXPR_ELEMENTS - 1)) +#define EMPTY(a) (a.f > a.b) + +#define PUSH_VAL(a, v) \ + { \ + if (FULL(a)) \ + return qfalse; \ + a.b++; \ + a.l[a.b].type = EXPR_VALUE; \ + a.l[a.b].u.val = v; \ + } + +#define PUSH_OP(a, o) \ + { \ + if (FULL(a)) \ + return qfalse; \ + a.b++; \ + a.l[a.b].type = EXPR_OPERATOR; \ + a.l[a.b].u.op = o; \ + } + +#define POP_STACK(a) \ + { \ + if (EMPTY(a)) \ + return qfalse; \ + value = a.l[a.b]; \ + a.b--; \ + } + +#define PEEK_STACK_OP(a) (a.l[a.b].u.op) +#define PEEK_STACK_VAL(a) (a.l[a.b].u.val) + +#define POP_FIFO(a) \ + { \ + if (EMPTY(a)) \ + return qfalse; \ + value = a.l[a.f]; \ + a.f++; \ + } + + stack.f = fifo.f = 0; + stack.b = fifo.b = -1; + + while (trap_Parse_ReadToken(handle, &token)) + { + if (!unmatchedParentheses && token.string[0] == ')') + break; + + // Special case to catch negative numbers + if (expectingNumber && token.string[0] == '-') + { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + token.floatvalue = -token.floatvalue; + } + + if (token.type == TT_NUMBER) + { + if (!expectingNumber) + return qfalse; + + expectingNumber = !expectingNumber; + + PUSH_VAL(fifo, token.floatvalue); + } + else + { + switch (token.string[0]) + { + case '(': + unmatchedParentheses++; + PUSH_OP(stack, '('); + break; + + case ')': + unmatchedParentheses--; + + if (unmatchedParentheses < 0) + return qfalse; + + while (!EMPTY(stack) && PEEK_STACK_OP(stack) != '(') + { + POP_STACK(stack); + PUSH_OP(fifo, value.u.op); + } + + // Pop the '(' + POP_STACK(stack); + + break; + + case '*': + case '/': + case '+': + case '-': + if (expectingNumber) + return qfalse; + + expectingNumber = !expectingNumber; + + if (EMPTY(stack)) + { + PUSH_OP(stack, token.string[0]); + } + else + { + while (!EMPTY(stack) && OpPrec(token.string[0]) < OpPrec(PEEK_STACK_OP(stack))) + { + POP_STACK(stack); + PUSH_OP(fifo, value.u.op); + } + + PUSH_OP(stack, token.string[0]); + } + + break; + + default: + // Unknown token + return qfalse; + } + } + } + + while (!EMPTY(stack)) + { + POP_STACK(stack); + PUSH_OP(fifo, value.u.op); + } + + while (!EMPTY(fifo)) + { + POP_FIFO(fifo); + + if (value.type == EXPR_VALUE) + { + PUSH_VAL(stack, value.u.val); + } + else if (value.type == EXPR_OPERATOR) + { + char op = value.u.op; + float operand1, operand2, result; + + POP_STACK(stack); + operand2 = value.u.val; + POP_STACK(stack); + operand1 = value.u.val; + + switch (op) + { + case '*': + result = operand1 * operand2; + break; + + case '/': + result = operand1 / operand2; + break; + + case '+': + result = operand1 + operand2; + break; + + case '-': + result = operand1 - operand2; + break; + + default: + Com_Error(ERR_FATAL, "Unknown operator '%c' in postfix string", op); + return qfalse; + } + + PUSH_VAL(stack, result); + } + } + + POP_STACK(stack); + + *f = value.u.val; + return qtrue; - } else { - return qfalse; - } + +#undef FULL +#undef EMPTY +#undef PUSH_VAL +#undef PUSH_OP +#undef POP_STACK +#undef PEEK_STACK_OP +#undef PEEK_STACK_VAL +#undef POP_FIFO } /* @@ -339,26 +649,37 @@ qboolean Float_Parse(char **p, float *f) { PC_Float_Parse ================= */ -qboolean PC_Float_Parse(int handle, float *f) { - pc_token_t token; - int negative = qfalse; +qboolean PC_Float_Parse(int handle, float *f) +{ + pc_token_t token; + int negative = qfalse; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (token.string[0] == '-') { if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - negative = qtrue; - } - if (token.type != TT_NUMBER) { - PC_SourceError(handle, "expected float but found %s\n", token.string); - return qfalse; - } - if (negative) - *f = -token.floatvalue; - else - *f = token.floatvalue; - return qtrue; + return qfalse; + + if (token.string[0] == '(') + return PC_Expression_Parse(handle, f); + + if (token.string[0] == '-') + { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + negative = qtrue; + } + + if (token.type != TT_NUMBER) + { + PC_SourceError(handle, "expected float but found %s\n", token.string); + return qfalse; + } + + if (negative) + *f = -token.floatvalue; + else + *f = token.floatvalue; + + return qtrue; } /* @@ -366,17 +687,20 @@ qboolean PC_Float_Parse(int handle, float *f) { Color_Parse ================= */ -qboolean Color_Parse(char **p, vec4_t *c) { - int i; - float f; +qboolean Color_Parse(char **p, vec4_t *c) +{ + int i; + float f; - for (i = 0; i < 4; i++) { - if (!Float_Parse(p, &f)) { - return qfalse; + for (i = 0; i < 4; i++) + { + if (!Float_Parse(p, &f)) + return qfalse; + + (*c)[i] = f; } - (*c)[i] = f; - } - return qtrue; + + return qtrue; } /* @@ -384,17 +708,20 @@ qboolean Color_Parse(char **p, vec4_t *c) { PC_Color_Parse ================= */ -qboolean PC_Color_Parse(int handle, vec4_t *c) { - int i; - float f; +qboolean PC_Color_Parse(int handle, vec4_t *c) +{ + int i; + float f; + + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; + (*c)[i] = f; } - (*c)[i] = f; - } - return qtrue; + + return qtrue; } /* @@ -402,16 +729,18 @@ qboolean PC_Color_Parse(int handle, vec4_t *c) { Int_Parse ================= */ -qboolean Int_Parse(char **p, int *i) { - char *token; - token = COM_ParseExt(p, qfalse); +qboolean Int_Parse(char **p, int *i) +{ + char *token; + token = COM_ParseExt(p, qfalse); - if (token && token[0] != 0) { - *i = atoi(token); - return qtrue; - } else { - return qfalse; - } + if (token && token[0] != 0) + { + *i = atoi(token); + return qtrue; + } + else + return qfalse; } /* @@ -419,25 +748,47 @@ qboolean Int_Parse(char **p, int *i) { PC_Int_Parse ================= */ -qboolean PC_Int_Parse(int handle, int *i) { - pc_token_t token; - int negative = qfalse; +qboolean PC_Int_Parse(int handle, int *i) +{ + pc_token_t token; + int negative = qfalse; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (token.string[0] == '-') { if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - negative = qtrue; - } - if (token.type != TT_NUMBER) { - PC_SourceError(handle, "expected integer but found %s\n", token.string); - return qfalse; - } - *i = token.intvalue; - if (negative) - *i = - *i; - return qtrue; + return qfalse; + + if (token.string[0] == '(') + { + float f; + + if (PC_Expression_Parse(handle, &f)) + { + *i = (int)f; + return qtrue; + } + else + return qfalse; + } + + if (token.string[0] == '-') + { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + negative = qtrue; + } + + if (token.type != TT_NUMBER) + { + PC_SourceError(handle, "expected integer but found %s\n", token.string); + return qfalse; + } + + *i = token.intvalue; + + if (negative) + *i = -*i; + + return qtrue; } /* @@ -445,17 +796,21 @@ qboolean PC_Int_Parse(int handle, int *i) { Rect_Parse ================= */ -qboolean Rect_Parse(char **p, rectDef_t *r) { - if (Float_Parse(p, &r->x)) { - if (Float_Parse(p, &r->y)) { - if (Float_Parse(p, &r->w)) { - if (Float_Parse(p, &r->h)) { - return qtrue; +qboolean Rect_Parse(char **p, rectDef_t *r) +{ + if (Float_Parse(p, &r->x)) + { + if (Float_Parse(p, &r->y)) + { + if (Float_Parse(p, &r->w)) + { + if (Float_Parse(p, &r->h)) + return qtrue; + } } - } } - } - return qfalse; + + return qfalse; } /* @@ -463,17 +818,21 @@ qboolean Rect_Parse(char **p, rectDef_t *r) { PC_Rect_Parse ================= */ -qboolean PC_Rect_Parse(int handle, rectDef_t *r) { - if (PC_Float_Parse(handle, &r->x)) { - if (PC_Float_Parse(handle, &r->y)) { - if (PC_Float_Parse(handle, &r->w)) { - if (PC_Float_Parse(handle, &r->h)) { - return qtrue; +qboolean PC_Rect_Parse(int handle, rectDef_t *r) +{ + if (PC_Float_Parse(handle, &r->x)) + { + if (PC_Float_Parse(handle, &r->y)) + { + if (PC_Float_Parse(handle, &r->w)) + { + if (PC_Float_Parse(handle, &r->h)) + return qtrue; + } } - } } - } - return qfalse; + + return qfalse; } /* @@ -481,15 +840,19 @@ qboolean PC_Rect_Parse(int handle, rectDef_t *r) { String_Parse ================= */ -qboolean String_Parse(char **p, const char **out) { - char *token; +qboolean String_Parse(char **p, const char **out) +{ + char *token; - token = COM_ParseExt(p, qfalse); - if (token && token[0] != 0) { - *(out) = String_Alloc(token); - return qtrue; - } - return qfalse; + token = COM_ParseExt(p, qfalse); + + if (token && token[0] != 0) + { + *(out) = String_Alloc(token); + return qtrue; + } + + return qfalse; } /* @@ -497,13 +860,15 @@ qboolean String_Parse(char **p, const char **out) { PC_String_Parse ================= */ -qboolean PC_String_Parse(int handle, const char **out) { - pc_token_t token; +qboolean PC_String_Parse(int handle, const char **out) +{ + pc_token_t token; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + *(out) = String_Alloc(token.string); - *(out) = String_Alloc(token.string); return qtrue; } @@ -512,37 +877,41 @@ qboolean PC_String_Parse(int handle, const char **out) { PC_Script_Parse ================= */ -qboolean PC_Script_Parse(int handle, const char **out) { - char script[1024]; - pc_token_t token; - - memset(script, 0, sizeof(script)); - // scripts start with { and have ; separated command lists.. commands are command, arg.. - // basically we want everything between the { } as it will be interpreted at run time +qboolean PC_Script_Parse(int handle, const char **out) +{ + char script[1024]; + pc_token_t token; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (Q_stricmp(token.string, "{") != 0) { - return qfalse; - } + memset(script, 0, sizeof(script)); + // scripts start with { and have ; separated command lists.. commands are command, arg.. + // basically we want everything between the { } as it will be interpreted at run time - while ( 1 ) { if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; + return qfalse; - if (Q_stricmp(token.string, "}") == 0) { - *out = String_Alloc(script); - return qtrue; - } + if (Q_stricmp(token.string, "{") != 0) + return qfalse; + + while (1) + { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; - if (token.string[1] != '\0') { - Q_strcat(script, 1024, va("\"%s\"", token.string)); - } else { - Q_strcat(script, 1024, token.string); + if (Q_stricmp(token.string, "}") == 0) + { + *out = String_Alloc(script); + return qtrue; + } + + if (token.string[1] != '\0') + Q_strcat(script, 1024, va("\"%s\"", token.string)); + else + Q_strcat(script, 1024, token.string); + + Q_strcat(script, 1024, " "); } - Q_strcat(script, 1024, " "); - } - return qfalse; // bk001105 - LCC missing return value + + return qfalse; } // display, window, menu, item code @@ -555,4123 +924,5279 @@ Init_Display Initializes the display with a structure to all the drawing routines ================== */ -void Init_Display( displayContextDef_t *dc ) -{ - DC = dc; -} - - +void Init_Display(displayContextDef_t *dc) { DC = dc; } // type and style painting -void GradientBar_Paint( rectDef_t *rect, vec4_t color ) +void GradientBar_Paint(rectDef_t *rect, vec4_t color) { - // gradient bar takes two paints - DC->setColor( color ); - DC->drawHandlePic( rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar ); - DC->setColor( NULL ); + // gradient bar takes two paints + DC->setColor(color); + DC->drawHandlePic(rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar); + DC->setColor(NULL); } - /* ================== Window_Init -Initializes a window structure ( windowDef_t ) with defaults - +Initializes a window structure ( Window ) with defaults ================== */ -void Window_Init(Window *w) { - memset(w, 0, sizeof(windowDef_t)); - w->borderSize = 1; - w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0; - w->cinematic = -1; -} - -void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { - if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) { - if (DC->realTime > *nextTime) { - *nextTime = DC->realTime + offsetTime; - if (*flags & WINDOW_FADINGOUT) { - *f -= fadeAmount; - if (bFlags && *f <= 0.0) { - *flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE); - } - } else { - *f += fadeAmount; - if (*f >= clamp) { - *f = clamp; - if (bFlags) { - *flags &= ~WINDOW_FADINGIN; - } - } - } - } - } -} - - - -void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { - //float bordersize = 0; - vec4_t color; - rectDef_t fillRect = w->rect; - - - if (debugMode) { - color[0] = color[1] = color[2] = color[3] = 1; - DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color); - } - - if (w == NULL || (w->style == 0 && w->border == 0)) { - return; - } - - if (w->border != 0) { - fillRect.x += w->borderSize; - fillRect.y += w->borderSize; - fillRect.w -= w->borderSize + 1; - fillRect.h -= w->borderSize + 1; - } - - if (w->style == WINDOW_STYLE_FILLED) { - // box, but possible a shader that needs filled - if (w->background) { - Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount); - DC->setColor(w->backColor); - DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); - DC->setColor(NULL); - } else { - DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor); - } - } else if (w->style == WINDOW_STYLE_GRADIENT) { - GradientBar_Paint(&fillRect, w->backColor); - // gradient bar - } else if (w->style == WINDOW_STYLE_SHADER) { - if (w->flags & WINDOW_FORECOLORSET) { - DC->setColor(w->foreColor); - } - DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); - DC->setColor(NULL); - } else if (w->style == WINDOW_STYLE_TEAMCOLOR) { - if (DC->getTeamColor) { - DC->getTeamColor(&color); - DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, color); - } - } else if (w->style == WINDOW_STYLE_CINEMATIC) { - if (w->cinematic == -1) { - w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h); - if (w->cinematic == -1) { - w->cinematic = -2; - } - } - if (w->cinematic >= 0) { - DC->runCinematicFrame(w->cinematic); - DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h); - } - } - - if (w->border == WINDOW_BORDER_FULL) { - // full - // HACK HACK HACK - if (w->style == WINDOW_STYLE_TEAMCOLOR) { - if (color[0] > 0) { - // red - color[0] = 1; - color[1] = color[2] = .5; - - } else { - color[2] = 1; - color[0] = color[1] = .5; - } - color[3] = 1; - DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color); - } else { - DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor); - } - } else if (w->border == WINDOW_BORDER_HORZ) { - // top/bottom - DC->setColor(w->borderColor); - DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); - DC->setColor( NULL ); - } else if (w->border == WINDOW_BORDER_VERT) { - // left right - DC->setColor(w->borderColor); - DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); - DC->setColor( NULL ); - } else if (w->border == WINDOW_BORDER_KCGRADIENT) { - // this is just two gradient bars along each horz edge - rectDef_t r = w->rect; - r.h = w->borderSize; - GradientBar_Paint(&r, w->borderColor); - r.y = w->rect.y + w->rect.h - 1; - GradientBar_Paint(&r, w->borderColor); - } - -} - - -void Item_SetScreenCoords(itemDef_t *item, float x, float y) { - - if (item == NULL) { - return; - } - - if (item->window.border != 0) { - x += item->window.borderSize; - y += item->window.borderSize; - } - - item->window.rect.x = x + item->window.rectClient.x; - item->window.rect.y = y + item->window.rectClient.y; - item->window.rect.w = item->window.rectClient.w; - item->window.rect.h = item->window.rectClient.h; - - // force the text rects to recompute - item->textRect.w = 0; - item->textRect.h = 0; +void Window_Init(Window *w) +{ + memset(w, 0, sizeof(Window)); + w->borderSize = 1; + w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0; + w->cinematic = -1; } -// FIXME: consolidate this with nearby stuff -void Item_UpdatePosition(itemDef_t *item) { - float x, y; - menuDef_t *menu; +void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) +{ + if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) + { + if (DC->realTime > *nextTime) + { + *nextTime = DC->realTime + offsetTime; - if (item == NULL || item->parent == NULL) { - return; - } + if (*flags & WINDOW_FADINGOUT) + { + *f -= fadeAmount; - menu = item->parent; + if (bFlags && *f <= 0.0) + *flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE); + } + else + { + *f += fadeAmount; - x = menu->window.rect.x; - y = menu->window.rect.y; + if (*f >= clamp) + { + *f = clamp; - if (menu->window.border != 0) { - x += menu->window.borderSize; - y += menu->window.borderSize; - } + if (bFlags) + *flags &= ~WINDOW_FADINGIN; + } + } + } + } +} - Item_SetScreenCoords(item, x, y); +static void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) +{ + vec4_t color; + rectDef_t fillRect = w->rect; -} + if (DC->getCVarValue("ui_developer")) + { + color[0] = color[1] = color[2] = color[3] = 1; + DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color); + } -// menus -void Menu_UpdatePosition(menuDef_t *menu) { - int i; - float x, y; - - if (menu == NULL) { - return; - } - - x = menu->window.rect.x; - y = menu->window.rect.y; - if (menu->window.border != 0) { - x += menu->window.borderSize; - y += menu->window.borderSize; - } - - for (i = 0; i < menu->itemCount; i++) { - Item_SetScreenCoords(menu->items[i], x, y); - } -} - -void Menu_PostParse(menuDef_t *menu) { - if (menu == NULL) { - return; - } - if (menu->fullScreen) { - menu->window.rect.x = 0; - menu->window.rect.y = 0; - menu->window.rect.w = 640; - menu->window.rect.h = 480; - } - Menu_UpdatePosition(menu); -} - -itemDef_t *Menu_ClearFocus(menuDef_t *menu) { - int i; - itemDef_t *ret = NULL; - - if (menu == NULL) { - return NULL; - } + if (w == NULL || (w->style == 0 && w->border == 0)) + return; - for (i = 0; i < menu->itemCount; i++) { - if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { - ret = menu->items[i]; + if (w->border != 0) + { + fillRect.x += w->borderSize; + fillRect.y += w->borderSize; + fillRect.w -= w->borderSize + 1; + fillRect.h -= w->borderSize + 1; } - menu->items[i]->window.flags &= ~WINDOW_HASFOCUS; - if (menu->items[i]->leaveFocus) { - Item_RunScript(menu->items[i], menu->items[i]->leaveFocus); + + if (w->style == WINDOW_STYLE_FILLED) + { + // box, but possible a shader that needs filled + + if (w->background) + { + Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount); + DC->setColor(w->backColor); + DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); + DC->setColor(NULL); + } + else + DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor); } - } + else if (w->style == WINDOW_STYLE_GRADIENT) + { + GradientBar_Paint(&fillRect, w->backColor); + // gradient bar + } + else if (w->style == WINDOW_STYLE_SHADER) + { + if (w->flags & WINDOW_FORECOLORSET) + DC->setColor(w->foreColor); + + DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); + DC->setColor(NULL); + } + else if (w->style == WINDOW_STYLE_CINEMATIC) + { + if (w->cinematic == -1) + { + w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h); - return ret; + if (w->cinematic == -1) + w->cinematic = -2; + } + + if (w->cinematic >= 0) + { + DC->runCinematicFrame(w->cinematic); + DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h); + } + } } -qboolean IsVisible(int flags) { - return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT)); +static void Border_Paint(Window *w) +{ + if (w == NULL || (w->style == 0 && w->border == 0)) + return; + + if (w->border == WINDOW_BORDER_FULL) + { + // full + DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor); + } + else if (w->border == WINDOW_BORDER_HORZ) + { + // top/bottom + DC->setColor(w->borderColor); + DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); + DC->setColor(NULL); + } + else if (w->border == WINDOW_BORDER_VERT) + { + // left right + DC->setColor(w->borderColor); + DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); + DC->setColor(NULL); + } + else if (w->border == WINDOW_BORDER_KCGRADIENT) + { + // this is just two gradient bars along each horz edge + rectDef_t r = w->rect; + r.h = w->borderSize; + GradientBar_Paint(&r, w->borderColor); + r.y = w->rect.y + w->rect.h - 1; + GradientBar_Paint(&r, w->borderColor); + } } -qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) { - if (rect) { - if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) { - return qtrue; +void Item_SetScreenCoords(itemDef_t *item, float x, float y) +{ + if (item == NULL) + return; + + if (item->window.border != 0) + { + x += item->window.borderSize; + y += item->window.borderSize; } - } - return qfalse; + + item->window.rect.x = x + item->window.rectClient.x; + item->window.rect.y = y + item->window.rectClient.y; + item->window.rect.w = item->window.rectClient.w; + item->window.rect.h = item->window.rectClient.h; + + // force the text rects to recompute + item->textRect.w = 0; + item->textRect.h = 0; } -int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) { - int i; - int count = 0; - for (i = 0; i < menu->itemCount; i++) { - if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) { - count++; +// FIXME: consolidate this with nearby stuff +void Item_UpdatePosition(itemDef_t *item) +{ + float x, y; + menuDef_t *menu; + + if (item == NULL || item->parent == NULL) + return; + + menu = item->parent; + + x = menu->window.rect.x; + y = menu->window.rect.y; + + if (menu->window.border != 0) + { + x += menu->window.borderSize; + y += menu->window.borderSize; } - } - return count; + + Item_SetScreenCoords(item, x, y); } -itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) { - int i; - int count = 0; - for (i = 0; i < menu->itemCount; i++) { - if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) { - if (count == index) { - return menu->items[i]; - } - count++; +// menus +void Menu_UpdatePosition(menuDef_t *menu) +{ + int i; + float x, y; + + if (menu == NULL) + return; + + x = menu->window.rect.x; + y = menu->window.rect.y; + + if (menu->window.border != 0) + { + x += menu->window.borderSize; + y += menu->window.borderSize; } - } - return NULL; + + for (i = 0; i < menu->itemCount; i++) + Item_SetScreenCoords(menu->items[i], x, y); } +static void Menu_AspectiseRect(int bias, Rectangle *rect) +{ + switch (bias) + { + case ALIGN_LEFT: + rect->x *= DC->aspectScale; + rect->w *= DC->aspectScale; + break; + case ALIGN_CENTER: + rect->x = (rect->x * DC->aspectScale) + (320.0f - (320.0f * DC->aspectScale)); + rect->w *= DC->aspectScale; + break; -void Script_SetColor(itemDef_t *item, char **args) { - const char *name; - int i; - float f; - vec4_t *out; - // expecting type of color to set and 4 args for the color - if (String_Parse(args, &name)) { - out = NULL; - if (Q_stricmp(name, "backcolor") == 0) { - out = &item->window.backColor; - item->window.flags |= WINDOW_BACKCOLORSET; - } else if (Q_stricmp(name, "forecolor") == 0) { - out = &item->window.foreColor; - item->window.flags |= WINDOW_FORECOLORSET; - } else if (Q_stricmp(name, "bordercolor") == 0) { - out = &item->window.borderColor; - } + case ALIGN_RIGHT: + rect->x = 640.0f - ((640.0f - rect->x) * DC->aspectScale); + rect->w *= DC->aspectScale; + break; - if (out) { - for (i = 0; i < 4; i++) { - if (!Float_Parse(args, &f)) { - return; - } - (*out)[i] = f; + default: + + case ASPECT_NONE: + break; + } +} + +void Menu_AspectCompensate(menuDef_t *menu) +{ + int i; + + if (menu->window.aspectBias != ASPECT_NONE) + { + Menu_AspectiseRect(menu->window.aspectBias, &menu->window.rect); + + for (i = 0; i < menu->itemCount; i++) + { + menu->items[i]->window.rectClient.x *= DC->aspectScale; + menu->items[i]->window.rectClient.w *= DC->aspectScale; + menu->items[i]->textalignx *= DC->aspectScale; } - } - } + } + else + { + for (i = 0; i < menu->itemCount; i++) + { + Menu_AspectiseRect(menu->items[i]->window.aspectBias, &menu->items[i]->window.rectClient); + + if (menu->items[i]->window.aspectBias != ASPECT_NONE) + menu->items[i]->textalignx *= DC->aspectScale; + } + } } -void Script_SetAsset(itemDef_t *item, char **args) { - const char *name; - // expecting name to set asset to - if (String_Parse(args, &name)) { - // check for a model - if (item->type == ITEM_TYPE_MODEL) { +void Menu_PostParse(menuDef_t *menu) +{ + int i, j; + + if (menu == NULL) + return; + + if (menu->fullScreen) + { + menu->window.rect.x = 0; + menu->window.rect.y = 0; + menu->window.rect.w = 640; + menu->window.rect.h = 480; + } + + Menu_AspectCompensate(menu); + Menu_UpdatePosition(menu); + + // Push lists to the end of the array as they can potentially be drawn on top + // of other elements + for (i = 0; i < menu->itemCount; i++) + { + itemDef_t *item = menu->items[i]; + + if (Item_IsListBox(item)) + { + for (j = i; j < menu->itemCount - 1; j++) + menu->items[j] = menu->items[j + 1]; + + menu->items[j] = item; + } } - } } -void Script_SetBackground(itemDef_t *item, char **args) { - const char *name; - // expecting name to set asset to - if (String_Parse(args, &name)) { - item->window.background = DC->registerShaderNoMip(name); - } +itemDef_t *Menu_ClearFocus(menuDef_t *menu) +{ + int i; + itemDef_t *ret = NULL; + + if (menu == NULL) + return NULL; + + for (i = 0; i < menu->itemCount; i++) + { + if (menu->items[i]->window.flags & WINDOW_HASFOCUS) + ret = menu->items[i]; + + menu->items[i]->window.flags &= ~WINDOW_HASFOCUS; + + if (menu->items[i]->leaveFocus) + Item_RunScript(menu->items[i], menu->items[i]->leaveFocus); + } + + return ret; } +qboolean IsVisible(int flags) { return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT)); } +qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) +{ + if (rect) + { + if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) + return qtrue; + } + return qfalse; +} -itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) { - int i; - if (menu == NULL || p == NULL) { - return NULL; - } +int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) +{ + int i; + int count = 0; - for (i = 0; i < menu->itemCount; i++) { - if (Q_stricmp(p, menu->items[i]->window.name) == 0) { - return menu->items[i]; + for (i = 0; i < menu->itemCount; i++) + { + if (Q_stricmp(menu->items[i]->window.name, name) == 0 || + (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) + { + count++; + } } - } - return NULL; + return count; } -void Script_SetTeamColor(itemDef_t *item, char **args) { - if (DC->getTeamColor) { +itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) +{ int i; - vec4_t color; - DC->getTeamColor(&color); - for (i = 0; i < 4; i++) { - item->window.backColor[i] = color[i]; - } - } -} - -void Script_SetItemColor(itemDef_t *item, char **args) { - const char *itemname; - const char *name; - vec4_t color; - int i; - vec4_t *out; - // expecting type of color to set and 4 args for the color - if (String_Parse(args, &itemname) && String_Parse(args, &name)) { - itemDef_t *item2; - int j; - int count = Menu_ItemsMatchingGroup(item->parent, itemname); + int count = 0; + + for (i = 0; i < menu->itemCount; i++) + { + if (Q_stricmp(menu->items[i]->window.name, name) == 0 || + (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) + { + if (count == index) + return menu->items[i]; - if (!Color_Parse(args, &color)) { - return; + count++; + } } - for (j = 0; j < count; j++) { - item2 = Menu_GetMatchingItemByNumber(item->parent, j, itemname); - if (item2 != NULL) { + return NULL; +} + +void Script_SetColor(itemDef_t *item, char **args) +{ + const char *name; + int i; + float f; + vec4_t *out; + // expecting type of color to set and 4 args for the color + + if (String_Parse(args, &name)) + { out = NULL; - if (Q_stricmp(name, "backcolor") == 0) { - out = &item2->window.backColor; - } else if (Q_stricmp(name, "forecolor") == 0) { - out = &item2->window.foreColor; - item2->window.flags |= WINDOW_FORECOLORSET; - } else if (Q_stricmp(name, "bordercolor") == 0) { - out = &item2->window.borderColor; + + if (Q_stricmp(name, "backcolor") == 0) + { + out = &item->window.backColor; + item->window.flags |= WINDOW_BACKCOLORSET; + } + else if (Q_stricmp(name, "forecolor") == 0) + { + out = &item->window.foreColor; + item->window.flags |= WINDOW_FORECOLORSET; } + else if (Q_stricmp(name, "bordercolor") == 0) + out = &item->window.borderColor; + + if (out) + { + for (i = 0; i < 4; i++) + { + if (!Float_Parse(args, &f)) + return; - if (out) { - for (i = 0; i < 4; i++) { - (*out)[i] = color[i]; - } + (*out)[i] = f; + } } - } } - } } +void Script_SetAsset(itemDef_t *item, char **args) +{ + const char *name; + // expecting name to set asset to -void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) { - itemDef_t *item; - int i; - int count = Menu_ItemsMatchingGroup(menu, p); - for (i = 0; i < count; i++) { - item = Menu_GetMatchingItemByNumber(menu, i, p); - if (item != NULL) { - if (bShow) { - item->window.flags |= WINDOW_VISIBLE; - } else { - item->window.flags &= ~WINDOW_VISIBLE; - // stop cinematics playing in the window - if (item->window.cinematic >= 0) { - DC->stopCinematic(item->window.cinematic); - item->window.cinematic = -1; + if (String_Parse(args, &name)) + { + // check for a model + if (item->type == ITEM_TYPE_MODEL) + { } - } } - } } -void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) { - itemDef_t *item; - int i; - int count = Menu_ItemsMatchingGroup(menu, p); - for (i = 0; i < count; i++) { - item = Menu_GetMatchingItemByNumber(menu, i, p); - if (item != NULL) { - if (fadeOut) { - item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE); - item->window.flags &= ~WINDOW_FADINGIN; - } else { - item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN); - item->window.flags &= ~WINDOW_FADINGOUT; - } +void Script_SetBackground(itemDef_t *item, char **args) +{ + const char *name; + // expecting name to set asset to + + if (String_Parse(args, &name)) + item->window.background = DC->registerShaderNoMip(name); +} + +itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) +{ + int i; + + if (menu == NULL || p == NULL) + return NULL; + + for (i = 0; i < menu->itemCount; i++) + { + if (Q_stricmp(p, menu->items[i]->window.name) == 0) + return menu->items[i]; } - } + + return NULL; } -menuDef_t *Menus_FindByName(const char *p) { - int i; - for (i = 0; i < menuCount; i++) { - if (Q_stricmp(Menus[i].window.name, p) == 0) { - return &Menus[i]; +void Script_SetItemColor(itemDef_t *item, char **args) +{ + const char *itemname; + const char *name; + vec4_t color; + int i; + vec4_t *out; + // expecting type of color to set and 4 args for the color + + if (String_Parse(args, &itemname) && String_Parse(args, &name)) + { + itemDef_t *item2; + int j; + int count = Menu_ItemsMatchingGroup(item->parent, itemname); + + if (!Color_Parse(args, &color)) + return; + + for (j = 0; j < count; j++) + { + item2 = Menu_GetMatchingItemByNumber(item->parent, j, itemname); + + if (item2 != NULL) + { + out = NULL; + + if (Q_stricmp(name, "backcolor") == 0) + out = &item2->window.backColor; + else if (Q_stricmp(name, "forecolor") == 0) + { + out = &item2->window.foreColor; + item2->window.flags |= WINDOW_FORECOLORSET; + } + else if (Q_stricmp(name, "bordercolor") == 0) + out = &item2->window.borderColor; + + if (out) + { + for (i = 0; i < 4; i++) + (*out)[i] = color[i]; + } + } + } } - } - return NULL; } -void Menus_ShowByName(const char *p) { - menuDef_t *menu = Menus_FindByName(p); - if (menu) { - Menus_Activate(menu); - } +void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) +{ + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + + for (i = 0; i < count; i++) + { + item = Menu_GetMatchingItemByNumber(menu, i, p); + + if (item != NULL) + { + if (bShow) + item->window.flags |= WINDOW_VISIBLE; + else + { + item->window.flags &= ~WINDOW_VISIBLE; + // stop cinematics playing in the window + + if (item->window.cinematic >= 0) + { + DC->stopCinematic(item->window.cinematic); + item->window.cinematic = -1; + } + } + } + } } -void Menus_OpenByName(const char *p) { - Menus_ActivateByName(p); +void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) +{ + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + + for (i = 0; i < count; i++) + { + item = Menu_GetMatchingItemByNumber(menu, i, p); + + if (item != NULL) + { + if (fadeOut) + { + item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE); + item->window.flags &= ~WINDOW_FADINGIN; + } + else + { + item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN); + item->window.flags &= ~WINDOW_FADINGOUT; + } + } + } } -static void Menu_RunCloseScript(menuDef_t *menu) { - if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) { - itemDef_t item; - item.parent = menu; - Item_RunScript(&item, menu->onClose); - } +menuDef_t *Menus_FindByName(const char *p) +{ + int i; + + for (i = 0; i < menuCount; i++) + { + if (Q_stricmp(Menus[i].window.name, p) == 0) + return &Menus[i]; + } + + return NULL; } -void Menus_CloseByName(const char *p) { - menuDef_t *menu = Menus_FindByName(p); - if (menu != NULL) { - Menu_RunCloseScript(menu); - menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS); - } +static void Menu_RunCloseScript(menuDef_t *menu) +{ + if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) + { + itemDef_t item; + item.parent = menu; + Item_RunScript(&item, menu->onClose); + } } -void Menus_CloseAll( void ) { - int i; - for (i = 0; i < menuCount; i++) { - Menu_RunCloseScript(&Menus[i]); - Menus[i].window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); - } +static void Menus_Close(menuDef_t *menu) +{ + if (menu != NULL) + { + Menu_RunCloseScript(menu); + menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS); - g_editingField = qfalse; - g_waitingForKey = qfalse; + if (openMenuCount > 0) + openMenuCount--; + + if (openMenuCount > 0) + Menus_Activate(menuStack[openMenuCount - 1]); + } } +void Menus_CloseByName(const char *p) { Menus_Close(Menus_FindByName(p)); } -void Script_Show(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - Menu_ShowItemByName(item->parent, name, qtrue); - } +void Menus_CloseAll(void) +{ + int i; + + // Close any menus on the stack first + if (openMenuCount > 0) + { + for (i = openMenuCount; i > 0; i--) + Menus_Close(menuStack[i - 1]); + + openMenuCount = 0; + } + + // Close all other menus + for (i = 0; i < menuCount; i++) + Menus_Close(&Menus[i]); + + g_editingField = qfalse; + g_waitingForKey = qfalse; + g_comboBoxItem = NULL; } -void Script_Hide(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - Menu_ShowItemByName(item->parent, name, qfalse); - } +void Script_Show(itemDef_t *item, char **args) +{ + const char *name; + + if (String_Parse(args, &name)) + Menu_ShowItemByName(item->parent, name, qtrue); } -void Script_FadeIn(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - Menu_FadeItemByName(item->parent, name, qfalse); - } +void Script_Hide(itemDef_t *item, char **args) +{ + const char *name; + + if (String_Parse(args, &name)) + Menu_ShowItemByName(item->parent, name, qfalse); } -void Script_FadeOut(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - Menu_FadeItemByName(item->parent, name, qtrue); - } +void Script_FadeIn(itemDef_t *item, char **args) +{ + const char *name; + + if (String_Parse(args, &name)) + Menu_FadeItemByName(item->parent, name, qfalse); } +void Script_FadeOut(itemDef_t *item, char **args) +{ + const char *name; + if (String_Parse(args, &name)) + Menu_FadeItemByName(item->parent, name, qtrue); +} -void Script_Open(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - Menus_OpenByName(name); - } +void Script_Open(itemDef_t *item, char **args) +{ + const char *name; + + if (String_Parse(args, &name)) + Menus_ActivateByName(name); } -void Script_ConditionalOpen(itemDef_t *item, char **args) { - const char *cvar; - const char *name1; - const char *name2; - float val; +void Script_ConditionalOpen(itemDef_t *item, char **args) +{ + const char *cvar; + const char *name1; + const char *name2; + float val; + + if (String_Parse(args, &cvar) && String_Parse(args, &name1) && String_Parse(args, &name2)) + { + val = DC->getCVarValue(cvar); - if ( String_Parse(args, &cvar) && String_Parse(args, &name1) && String_Parse(args, &name2) ) { - val = DC->getCVarValue( cvar ); - if ( val == 0.f ) { - Menus_OpenByName(name2); - } else { - Menus_OpenByName(name1); + if (val == 0.0f) + Menus_ActivateByName(name2); + else + Menus_ActivateByName(name1); } - } } -void Script_Close(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - Menus_CloseByName(name); - } +void Script_Close(itemDef_t *item, char **args) +{ + const char *name; + + (void)item; + + if (String_Parse(args, &name)) + Menus_CloseByName(name); } -void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFrom, rectDef_t rectTo, int time, float amt) { - itemDef_t *item; - int i; - int count = Menu_ItemsMatchingGroup(menu, p); - for (i = 0; i < count; i++) { - item = Menu_GetMatchingItemByNumber(menu, i, p); - if (item != NULL) { - item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE); - item->window.offsetTime = time; - memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t)); - memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t)); - item->window.rectEffects2.x = fabs(rectTo.x - rectFrom.x) / amt; - item->window.rectEffects2.y = fabs(rectTo.y - rectFrom.y) / amt; - item->window.rectEffects2.w = fabs(rectTo.w - rectFrom.w) / amt; - item->window.rectEffects2.h = fabs(rectTo.h - rectFrom.h) / amt; - Item_UpdatePosition(item); +void Menu_TransitionItemByName( + menuDef_t *menu, const char *p, rectDef_t rectFrom, rectDef_t rectTo, int time, float amt) +{ + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + + for (i = 0; i < count; i++) + { + item = Menu_GetMatchingItemByNumber(menu, i, p); + + if (item != NULL) + { + item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE); + item->window.offsetTime = time; + memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t)); + memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t)); + item->window.rectEffects2.x = fabs(rectTo.x - rectFrom.x) / amt; + item->window.rectEffects2.y = fabs(rectTo.y - rectFrom.y) / amt; + item->window.rectEffects2.w = fabs(rectTo.w - rectFrom.w) / amt; + item->window.rectEffects2.h = fabs(rectTo.h - rectFrom.h) / amt; + Item_UpdatePosition(item); + } + } +} + +void Script_Transition(itemDef_t *item, char **args) +{ + const char *name; + rectDef_t rectFrom, rectTo; + int time; + float amt; + + if (String_Parse(args, &name)) + { + if (Rect_Parse(args, &rectFrom) && Rect_Parse(args, &rectTo) && Int_Parse(args, &time) && + Float_Parse(args, &amt)) + { + Menu_TransitionItemByName(item->parent, name, rectFrom, rectTo, time, amt); + } } - } } +void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time) +{ + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); -void Script_Transition(itemDef_t *item, char **args) { - const char *name; - rectDef_t rectFrom, rectTo; - int time; - float amt; + for (i = 0; i < count; i++) + { + item = Menu_GetMatchingItemByNumber(menu, i, p); - if (String_Parse(args, &name)) { - if ( Rect_Parse(args, &rectFrom) && Rect_Parse(args, &rectTo) && Int_Parse(args, &time) && Float_Parse(args, &amt)) { - Menu_TransitionItemByName(item->parent, name, rectFrom, rectTo, time, amt); + if (item != NULL) + { + item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE); + item->window.offsetTime = time; + item->window.rectEffects.x = cx; + item->window.rectEffects.y = cy; + item->window.rectClient.x = x; + item->window.rectClient.y = y; + Item_UpdatePosition(item); + } } - } } +void Script_Orbit(itemDef_t *item, char **args) +{ + const char *name; + float cx, cy, x, y; + int time; -void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time) { - itemDef_t *item; - int i; - int count = Menu_ItemsMatchingGroup(menu, p); - for (i = 0; i < count; i++) { - item = Menu_GetMatchingItemByNumber(menu, i, p); - if (item != NULL) { - item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE); - item->window.offsetTime = time; - item->window.rectEffects.x = cx; - item->window.rectEffects.y = cy; - item->window.rectClient.x = x; - item->window.rectClient.y = y; - Item_UpdatePosition(item); + if (String_Parse(args, &name)) + { + if (Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && + Int_Parse(args, &time)) + { + Menu_OrbitItemByName(item->parent, name, x, y, cx, cy, time); + } } - } } +void Script_SetFocus(itemDef_t *item, char **args) +{ + const char *name; + itemDef_t *focusItem; + + if (String_Parse(args, &name)) + { + focusItem = Menu_FindItemByName(item->parent, name); + + if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION)) + { + Menu_ClearFocus(item->parent); + focusItem->window.flags |= WINDOW_HASFOCUS; -void Script_Orbit(itemDef_t *item, char **args) { - const char *name; - float cx, cy, x, y; - int time; + if (focusItem->onFocus) + Item_RunScript(focusItem, focusItem->onFocus); - if (String_Parse(args, &name)) { - if ( Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && Int_Parse(args, &time) ) { - Menu_OrbitItemByName(item->parent, name, x, y, cx, cy, time); + // Edit fields get activated too + if (Item_IsEditField(focusItem)) + { + g_editingField = qtrue; + g_editItem = focusItem; + } + + if (DC->Assets.itemFocusSound) + DC->startLocalSound(DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND); + } } - } } +void Script_Reset(itemDef_t *item, char **args) +{ + const char *name; + itemDef_t *resetItem; + if (String_Parse(args, &name)) + { + resetItem = Menu_FindItemByName(item->parent, name); -void Script_SetFocus(itemDef_t *item, char **args) { - const char *name; - itemDef_t *focusItem; - - if (String_Parse(args, &name)) { - focusItem = Menu_FindItemByName(item->parent, name); - if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION)) { - Menu_ClearFocus(item->parent); - focusItem->window.flags |= WINDOW_HASFOCUS; - if (focusItem->onFocus) { - Item_RunScript(focusItem, focusItem->onFocus); - } - if (focusItem->type == ITEM_TYPE_EDITFIELD || focusItem->type == ITEM_TYPE_SAYFIELD || focusItem->type == ITEM_TYPE_NUMERICFIELD) { - focusItem->cursorPos = 0; - g_editingField = qtrue; - g_editItem = focusItem; - if (focusItem->type == ITEM_TYPE_SAYFIELD) { - DC->setOverstrikeMode(qfalse); + if (resetItem) + { + if (Item_IsListBox(resetItem)) + { + resetItem->cursorPos = DC->feederInitialise(resetItem->feederID); + Item_ListBox_SetStartPos(resetItem, 0); + DC->feederSelection(resetItem->feederID, resetItem->cursorPos); + } } - } - if (DC->Assets.itemFocusSound) { - DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND ); - } } - } -} - -void Script_SetPlayerModel(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - DC->setCVar("team_model", name); - } -} - -void Script_SetPlayerHead(itemDef_t *item, char **args) { - const char *name; - if (String_Parse(args, &name)) { - DC->setCVar("team_headmodel", name); - } } -void Script_SetCvar(itemDef_t *item, char **args) { - const char *cvar, *val; - if (String_Parse(args, &cvar) && String_Parse(args, &val)) { - DC->setCVar(cvar, val); - } +void Script_SetPlayerModel(itemDef_t *item, char **args) +{ + const char *name; + (void)item; + + if (String_Parse(args, &name)) + DC->setCVar("model", name); } -void Script_Exec(itemDef_t *item, char **args) { - const char *val; - if (String_Parse(args, &val)) { - DC->executeText(EXEC_APPEND, va("%s ; ", val)); - } +void Script_SetPlayerHead(itemDef_t *item, char **args) +{ + const char *name; + + (void)item; + + if (String_Parse(args, &name)) + DC->setCVar("headmodel", name); } -void Script_Play(itemDef_t *item, char **args) { - const char *val; - if (String_Parse(args, &val)) { - DC->startLocalSound(DC->registerSound(val, qfalse), CHAN_LOCAL_SOUND); - } +void Script_SetCvar(itemDef_t *item, char **args) +{ + const char *cvar, *val; + + (void)item; + + if (String_Parse(args, &cvar) && String_Parse(args, &val)) + DC->setCVar(cvar, val); } -void Script_playLooped(itemDef_t *item, char **args) { - const char *val; - if (String_Parse(args, &val)) { - DC->stopBackgroundTrack(); - DC->startBackgroundTrack(val, val); - } -} - - -commandDef_t commandList[] = +void Script_Exec(itemDef_t *item, char **args) { - {"fadein", &Script_FadeIn}, // group/name - {"fadeout", &Script_FadeOut}, // group/name - {"show", &Script_Show}, // group/name - {"hide", &Script_Hide}, // group/name - {"setcolor", &Script_SetColor}, // works on this - {"open", &Script_Open}, // menu - {"conditionalopen", &Script_ConditionalOpen}, // menu - {"close", &Script_Close}, // menu - {"setasset", &Script_SetAsset}, // works on this - {"setbackground", &Script_SetBackground}, // works on this - {"setitemcolor", &Script_SetItemColor}, // group/name - {"setteamcolor", &Script_SetTeamColor}, // sets this background color to team color - {"setfocus", &Script_SetFocus}, // sets this background color to team color - {"setplayermodel", &Script_SetPlayerModel}, // sets this background color to team color - {"setplayerhead", &Script_SetPlayerHead}, // sets this background color to team color - {"transition", &Script_Transition}, // group/name - {"setcvar", &Script_SetCvar}, // group/name - {"exec", &Script_Exec}, // group/name - {"play", &Script_Play}, // group/name - {"playlooped", &Script_playLooped}, // group/name - {"orbit", &Script_Orbit} // group/name -}; + const char *val; -int scriptCommandCount = sizeof(commandList) / sizeof(commandDef_t); - - -void Item_RunScript(itemDef_t *item, const char *s) { - char script[1024], *p; - int i; - qboolean bRan; - memset(script, 0, sizeof(script)); - if (item && s && s[0]) { - Q_strcat(script, 1024, s); - p = script; - while (1) { - const char *command; - // expect command then arguments, ; ends command, NULL ends script - if (!String_Parse(&p, &command)) { - return; - } + (void)item; - if (command[0] == ';' && command[1] == '\0') { - continue; - } + if (String_Parse(args, &val)) + DC->executeText(EXEC_APPEND, va("%s\n", val)); +} - bRan = qfalse; - for (i = 0; i < scriptCommandCount; i++) { - if (Q_stricmp(command, commandList[i].name) == 0) { - (commandList[i].handler(item, &p)); - bRan = qtrue; - break; - } - } - // not in our auto list, pass to handler - if (!bRan) { - DC->runScript(&p); - } +void Script_Play(itemDef_t *item, char **args) +{ + const char *val; + + (void)item; + + if (String_Parse(args, &val)) + DC->startLocalSound(DC->registerSound(val, qfalse), CHAN_LOCAL_SOUND); +} + +void Script_playLooped(itemDef_t *item, char **args) +{ + const char *val; + + (void)item; + + if (String_Parse(args, &val)) + { + DC->stopBackgroundTrack(); + DC->startBackgroundTrack(val, val); } - } } +static ID_INLINE float UI_EmoticonHeight(fontInfo_t *font, float scale) +{ + return font->glyphs[(int)'['].height * scale * font->glyphScale; +} -qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) { - char script[1024], *p; - memset(script, 0, sizeof(script)); - if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) { - char buff[1024]; - DC->getCVarString(item->cvarTest, buff, sizeof(buff)); - - Q_strcat(script, 1024, item->enableCvar); - p = script; - while (1) { - const char *val; - // expect value then ; or NULL, NULL ends list - if (!String_Parse(&p, &val)) { - return (item->cvarFlags & flag) ? qfalse : qtrue; - } +static ID_INLINE float UI_EmoticonWidth(fontInfo_t *font, float scale) +{ + return UI_EmoticonHeight(font, scale) * DC->aspectScale; +} - if (val[0] == ';' && val[1] == '\0') { - continue; - } +void UI_EscapeEmoticons(char *dest, const char *src, int destsize) +{ + int len; + qboolean escaped; - // enable it if any of the values are true - if (item->cvarFlags & flag) { - if (Q_stricmp(buff, val) == 0) { - return qtrue; - } - } else { - // disable it if any of the values are true - if (Q_stricmp(buff, val) == 0) { - return qfalse; + for (; *src && destsize > 1; src++, destsize--) + { + if (UI_Text_IsEmoticon(src, &escaped, &len, NULL, NULL) && !escaped) + { + *dest++ = '['; + destsize--; } - } + *dest++ = *src; } - return (item->cvarFlags & flag) ? qfalse : qtrue; - } - return qtrue; + + *dest++ = '\0'; } +qboolean UI_Text_IsEmoticon(const char *s, qboolean *escaped, int *length, qhandle_t *h, int *width) +{ + const char *p = s; + char emoticon[MAX_EMOTICON_NAME_LEN]; + int i; -// will optionaly set focus to this item -qboolean Item_SetFocus(itemDef_t *item, float x, float y) { - int i; - itemDef_t *oldFocus; - sfxHandle_t *sfx = &DC->Assets.itemFocusSound; - qboolean playSound = qfalse; - menuDef_t *parent; // bk001206: = (menuDef_t*)item->parent; - // sanity check, non-null, not a decoration and does not already have the focus - if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE)) { - return qfalse; - } + if (*p != '[') + return qfalse; + p++; - // bk001206 - this can be NULL. - parent = (menuDef_t*)item->parent; + if (*p == '[') + { + *escaped = qtrue; + p++; + } + else + *escaped = qfalse; - // items can be enabled and disabled based on cvars - if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { - return qfalse; - } + for (*length = 0; p[*length] != ']'; (*length)++) + { + if (!p[*length] || *length == MAX_EMOTICON_NAME_LEN - 1) + return qfalse; - if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) { - return qfalse; - } + emoticon[*length] = p[*length]; + } + emoticon[*length] = '\0'; - oldFocus = Menu_ClearFocus(item->parent); + for (i = 0; i < DC->Assets.emoticonCount; i++) + if (!Q_stricmp(DC->Assets.emoticons[i].name, emoticon)) + break; - if (item->type == ITEM_TYPE_TEXT) { - rectDef_t r; - r = item->textRect; - r.y -= r.h; - if (Rect_ContainsPoint(&r, x, y)) { - item->window.flags |= WINDOW_HASFOCUS; - if (item->focusSound) { - sfx = &item->focusSound; - } - playSound = qtrue; - } else { - if (oldFocus) { - oldFocus->window.flags |= WINDOW_HASFOCUS; - if (oldFocus->onFocus) { - Item_RunScript(oldFocus, oldFocus->onFocus); - } - } - } - } else { - item->window.flags |= WINDOW_HASFOCUS; - if (item->onFocus) { - Item_RunScript(item, item->onFocus); - } - if (item->focusSound) { - sfx = &item->focusSound; - } - playSound = qtrue; - } - - if (playSound && sfx) { - DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND ); - } - - for (i = 0; i < parent->itemCount; i++) { - if (parent->items[i] == item) { - parent->cursorItem = i; - break; - } - } - - return qtrue; -} - -int Item_ListBox_MaxScroll(itemDef_t *item) { - listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; - int count = DC->feederCount(item->special); - int max; - - if (item->window.flags & WINDOW_HORIZONTAL) { - max = count - (item->window.rect.w / listPtr->elementWidth) + 1; - } - else { - max = count - (item->window.rect.h / listPtr->elementHeight) + 1; - } - if (max < 0) { - return 0; - } - return max; -} - -int Item_ListBox_ThumbPosition(itemDef_t *item) { - float max, pos, size; - listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; - - max = Item_ListBox_MaxScroll(item); - if (item->window.flags & WINDOW_HORIZONTAL) { - size = item->window.rect.w - (SCROLLBAR_SIZE * 2) - 2; - if (max > 0) { - pos = (size-SCROLLBAR_SIZE) / (float) max; - } else { - pos = 0; - } - pos *= listPtr->startPos; - return item->window.rect.x + 1 + SCROLLBAR_SIZE + pos; - } - else { - size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2; - if (max > 0) { - pos = (size-SCROLLBAR_SIZE) / (float) max; - } else { - pos = 0; - } - pos *= listPtr->startPos; - return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos; - } -} - -int Item_ListBox_ThumbDrawPosition(itemDef_t *item) { - int min, max; - - if (itemCapture == item) { - if (item->window.flags & WINDOW_HORIZONTAL) { - min = item->window.rect.x + SCROLLBAR_SIZE + 1; - max = item->window.rect.x + item->window.rect.w - 2*SCROLLBAR_SIZE - 1; - if (DC->cursorx >= min + SCROLLBAR_SIZE/2 && DC->cursorx <= max + SCROLLBAR_SIZE/2) { - return DC->cursorx - SCROLLBAR_SIZE/2; - } - else { - return Item_ListBox_ThumbPosition(item); - } - } - else { - min = item->window.rect.y + SCROLLBAR_SIZE + 1; - max = item->window.rect.y + item->window.rect.h - 2*SCROLLBAR_SIZE - 1; - if (DC->cursory >= min + SCROLLBAR_SIZE/2 && DC->cursory <= max + SCROLLBAR_SIZE/2) { - return DC->cursory - SCROLLBAR_SIZE/2; - } - else { - return Item_ListBox_ThumbPosition(item); - } - } - } - else { - return Item_ListBox_ThumbPosition(item); - } + if (i == DC->Assets.emoticonCount) + return qfalse; + + if (h) + *h = DC->Assets.emoticons[i].shader; + if (width) + *width = DC->Assets.emoticons[i].width; + + (*length) += 2; + + if (*escaped) + (*length)++; + + return qtrue; } -float Item_Slider_ThumbPosition(itemDef_t *item) { - float value, range, x; - editFieldDef_t *editDef = item->typeData; +static float UI_Parse_Indent(const char **text) +{ + char indentWidth[32]; + char *indentWidthPtr; + const char *p = *text; + int numDigits; + float pixels; - if (item->text) { - x = item->textRect.x + item->textRect.w + 8; - } else { - x = item->window.rect.x; - } + while (isdigit(*p) || *p == '.') + p++; - if (editDef == NULL && item->cvar) { - return x; - } - - value = DC->getCVarValue(item->cvar); - - if (value < editDef->minVal) { - value = editDef->minVal; - } else if (value > editDef->maxVal) { - value = editDef->maxVal; - } - - range = editDef->maxVal - editDef->minVal; - value -= editDef->minVal; - value /= range; - //value /= (editDef->maxVal - editDef->minVal); - value *= SLIDER_WIDTH; - x += value; - // vm fuckage - //x = x + (((float)value / editDef->maxVal) * SLIDER_WIDTH); - return x; -} - -int Item_Slider_OverSlider(itemDef_t *item, float x, float y) { - rectDef_t r; - - r.x = Item_Slider_ThumbPosition(item) - (SLIDER_THUMB_WIDTH / 2); - r.y = item->window.rect.y - 2; - r.w = SLIDER_THUMB_WIDTH; - r.h = SLIDER_THUMB_HEIGHT; - - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_THUMB; - } - return 0; -} - -int Item_ListBox_OverLB(itemDef_t *item, float x, float y) { - rectDef_t r; - listBoxDef_t *listPtr; - int thumbstart; - int count; - - count = DC->feederCount(item->special); - listPtr = (listBoxDef_t*)item->typeData; - if (item->window.flags & WINDOW_HORIZONTAL) { - // check if on left arrow - r.x = item->window.rect.x; - r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE; - r.h = r.w = SCROLLBAR_SIZE; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_LEFTARROW; - } - // check if on right arrow - r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_RIGHTARROW; - } - // check if on thumb - thumbstart = Item_ListBox_ThumbPosition(item); - r.x = thumbstart; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_THUMB; - } - r.x = item->window.rect.x + SCROLLBAR_SIZE; - r.w = thumbstart - r.x; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_PGUP; - } - r.x = thumbstart + SCROLLBAR_SIZE; - r.w = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_PGDN; - } - } else { - r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE; - r.y = item->window.rect.y; - r.h = r.w = SCROLLBAR_SIZE; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_LEFTARROW; - } - r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_RIGHTARROW; - } - thumbstart = Item_ListBox_ThumbPosition(item); - r.y = thumbstart; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_THUMB; - } - r.y = item->window.rect.y + SCROLLBAR_SIZE; - r.h = thumbstart - r.y; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_PGUP; - } - r.y = thumbstart + SCROLLBAR_SIZE; - r.h = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE; - if (Rect_ContainsPoint(&r, x, y)) { - return WINDOW_LB_PGDN; - } - } - return 0; + if (*p != INDENT_MARKER) + return 0.0f; + + numDigits = (p - *text); + + if (numDigits > sizeof(indentWidth) - 1) + return 0.0f; + + strncpy(indentWidth, *text, numDigits); + + indentWidth[numDigits] = '\0'; + indentWidthPtr = indentWidth; + + if (!Float_Parse(&indentWidthPtr, &pixels)) + return 0.0f; + + (*text) += (numDigits + 1); + + return pixels; } +static ID_INLINE fontInfo_t *UI_FontForScale(float scale) +{ + if (scale <= DC->smallFontScale) + return &DC->Assets.smallFont; + else if (scale >= DC->bigFontScale) + return &DC->Assets.bigFont; + else + return &DC->Assets.textFont; +} -void Item_ListBox_MouseEnter(itemDef_t *item, float x, float y) +float UI_Char_Width(const char **text, float scale) { - rectDef_t r; - listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; - - item->window.flags &= ~(WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN); - item->window.flags |= Item_ListBox_OverLB(item, x, y); - - if (item->window.flags & WINDOW_HORIZONTAL) { - if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) { - // check for selection hit as we have exausted buttons and thumb - if (listPtr->elementStyle == LISTBOX_IMAGE) { - r.x = item->window.rect.x; - r.y = item->window.rect.y; - r.h = item->window.rect.h - SCROLLBAR_SIZE; - r.w = item->window.rect.w - listPtr->drawPadding; - if (Rect_ContainsPoint(&r, x, y)) { - listPtr->cursorPos = (int)((x - r.x) / listPtr->elementWidth) + listPtr->startPos; - if (listPtr->cursorPos >= listPtr->endPos) { - listPtr->cursorPos = listPtr->endPos; - } - } - } else { - // text hit.. - } - } - } else if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) { - r.x = item->window.rect.x; - r.y = item->window.rect.y; - r.w = item->window.rect.w - SCROLLBAR_SIZE; - r.h = item->window.rect.h - listPtr->drawPadding; - if (Rect_ContainsPoint(&r, x, y)) { - listPtr->cursorPos = (int)((y - 2 - r.y) / listPtr->elementHeight) + listPtr->startPos; - if (listPtr->cursorPos > listPtr->endPos) { - listPtr->cursorPos = listPtr->endPos; - } - } - } -} - -void Item_MouseEnter(itemDef_t *item, float x, float y) { - rectDef_t r; - if (item) { - r = item->textRect; - r.y -= r.h; - // in the text rect? + glyphInfo_t *glyph; + fontInfo_t *font; + int emoticonLen; + qboolean emoticonEscaped; + int emoticonWidth; - // items can be enabled and disabled based on cvars - if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { - return; - } + if (text && *text) + { + if (Q_IsColorString(*text)) + { + *text += 2; + return 0.0f; + } - if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) { - return; - } + if (**text == INDENT_MARKER) + { + (*text)++; + return 0.0f; + } - if (Rect_ContainsPoint(&r, x, y)) { - if (!(item->window.flags & WINDOW_MOUSEOVERTEXT)) { - Item_RunScript(item, item->mouseEnterText); - item->window.flags |= WINDOW_MOUSEOVERTEXT; - } - if (!(item->window.flags & WINDOW_MOUSEOVER)) { - Item_RunScript(item, item->mouseEnter); - item->window.flags |= WINDOW_MOUSEOVER; - } + font = UI_FontForScale(scale); - } else { - // not in the text rect - if (item->window.flags & WINDOW_MOUSEOVERTEXT) { - // if we were - Item_RunScript(item, item->mouseExitText); - item->window.flags &= ~WINDOW_MOUSEOVERTEXT; - } - if (!(item->window.flags & WINDOW_MOUSEOVER)) { - Item_RunScript(item, item->mouseEnter); - item->window.flags |= WINDOW_MOUSEOVER; - } + if (UI_Text_IsEmoticon(*text, &emoticonEscaped, &emoticonLen, NULL, &emoticonWidth)) + { + if (emoticonEscaped) + (*text)++; + else + { + *text += emoticonLen; + return emoticonWidth * UI_EmoticonWidth(font, scale); + } + } + + (*text)++; - if (item->type == ITEM_TYPE_LISTBOX) { - Item_ListBox_MouseEnter(item, x, y); - } + glyph = &font->glyphs[(int)**text]; + return glyph->xSkip * DC->aspectScale * scale * font->glyphScale; } - } + + return 0.0f; } -void Item_MouseLeave(itemDef_t *item) { - if (item) { - if (item->window.flags & WINDOW_MOUSEOVERTEXT) { - Item_RunScript(item, item->mouseExitText); - item->window.flags &= ~WINDOW_MOUSEOVERTEXT; +float UI_Text_Width(const char *text, float scale) +{ + float out; + const char *s = text; + float indentWidth = 0.0f; + + out = 0.0f; + + if (text) + { + indentWidth = UI_Parse_Indent(&s); + + while (*s) + out += UI_Char_Width(&s, scale); } - Item_RunScript(item, item->mouseExit); - item->window.flags &= ~(WINDOW_LB_RIGHTARROW | WINDOW_LB_LEFTARROW); - } + + return out + indentWidth; } -itemDef_t *Menu_HitTest(menuDef_t *menu, float x, float y) { - int i; - for (i = 0; i < menu->itemCount; i++) { - if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) { - return menu->items[i]; +float UI_Text_Height(const char *text, float scale) +{ + float max; + glyphInfo_t *glyph; + float useScale; + const char *s = text; + fontInfo_t *font = UI_FontForScale(scale); + + useScale = scale * font->glyphScale; + max = 0; + + if (text) + { + while (s && *s) + { + if (Q_IsColorString(s)) + { + s += 2; + continue; + } + else + { + glyph = &font->glyphs[(int)*s]; + + if (max < glyph->height) + max = glyph->height; + + s++; + } + } } - } - return NULL; + + return max * useScale; } -void Item_SetMouseOver(itemDef_t *item, qboolean focus) { - if (item) { - if (focus) { - item->window.flags |= WINDOW_MOUSEOVER; - } else { - item->window.flags &= ~WINDOW_MOUSEOVER; - } - } +float UI_Text_EmWidth(float scale) { return UI_Text_Width("M", scale); } + +float UI_Text_EmHeight(float scale) { return UI_Text_Height("M", scale); } + +/* +================ +UI_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void UI_AdjustFrom640(float *x, float *y, float *w, float *h) +{ + *x *= DC->xscale; + *y *= DC->yscale; + *w *= DC->xscale; + *h *= DC->yscale; } +/* +================ +UI_SetClipRegion +================= +*/ +void UI_SetClipRegion(float x, float y, float w, float h) +{ + vec4_t clip; + + UI_AdjustFrom640(&x, &y, &w, &h); -qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) { - if (item && DC->ownerDrawHandleKey) { - return DC->ownerDrawHandleKey(item->window.ownerDraw, item->window.ownerDrawFlags, &item->special, key); - } - return qfalse; + clip[0] = x; + clip[1] = y; + clip[2] = x + w; + clip[3] = y + h; + + trap_R_SetClipRegion(clip); } -qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) { - listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; - int count = DC->feederCount(item->special); - int max, viewmax; +/* +================ +UI_ClearClipRegion +================= +*/ +void UI_ClearClipRegion(void) { trap_R_SetClipRegion(NULL); } - if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) { - max = Item_ListBox_MaxScroll(item); - if (item->window.flags & WINDOW_HORIZONTAL) { - viewmax = (item->window.rect.w / listPtr->elementWidth); - if ( key == K_LEFTARROW || key == K_KP_LEFTARROW ) - { - if (!listPtr->notselectable) { - listPtr->cursorPos--; - if (listPtr->cursorPos < 0) { - listPtr->cursorPos = 0; - } - if (listPtr->cursorPos < listPtr->startPos) { - listPtr->startPos = listPtr->cursorPos; - } - if (listPtr->cursorPos >= listPtr->startPos + viewmax) { - listPtr->startPos = listPtr->cursorPos - viewmax + 1; - } - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - else { - listPtr->startPos--; - if (listPtr->startPos < 0) - listPtr->startPos = 0; +static void UI_Text_PaintChar(float x, float y, float scale, glyphInfo_t *glyph, float size) +{ + float w, h; + + w = glyph->imageWidth; + h = glyph->imageHeight; + + if (size > 0.0f) + { + float half = size * 0.5f * scale; + x -= half; + y -= half; + w += size; + h += size; + } + + w *= (DC->aspectScale * scale); + h *= scale; + y -= (glyph->top * scale); + UI_AdjustFrom640(&x, &y, &w, &h); + + DC->drawStretchPic(x, y, w, h, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); +} + +static void UI_Text_Paint_Generic(float x, float y, float scale, float gapAdjust, const char *text, vec4_t color, + int style, int limit, float *maxX, int cursorPos, char cursor) +{ + const char *s = text; + int len; + int count = 0; + vec4_t newColor; + fontInfo_t *font = UI_FontForScale(scale); + glyphInfo_t *glyph; + float useScale; + qhandle_t emoticonHandle = 0; + float emoticonH, emoticonW; + qboolean emoticonEscaped; + int emoticonLen = 0; + int emoticonWidth; + int cursorX = -1; + + if (!text) + return; + + useScale = scale * font->glyphScale; + + emoticonH = UI_EmoticonHeight(font, scale); + emoticonW = UI_EmoticonWidth(font, scale); + + len = strlen(text); + if (limit > 0 && len > limit) + len = limit; + + DC->setColor(color); + memcpy(&newColor[0], &color[0], sizeof(vec4_t)); + + x += UI_Parse_Indent(&s); + + while (s && *s && count < len) + { + const char *t = s; + float charWidth = UI_Char_Width(&t, scale); + glyph = &font->glyphs[(int)*s]; + + if (maxX && charWidth + x > *maxX) + { + *maxX = 0; + break; } - return qtrue; - } - if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW ) - { - if (!listPtr->notselectable) { - listPtr->cursorPos++; - if (listPtr->cursorPos < listPtr->startPos) { - listPtr->startPos = listPtr->cursorPos; - } - if (listPtr->cursorPos >= count) { - listPtr->cursorPos = count-1; - } - if (listPtr->cursorPos >= listPtr->startPos + viewmax) { - listPtr->startPos = listPtr->cursorPos - viewmax + 1; - } - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - else { - listPtr->startPos++; - if (listPtr->startPos >= count) - listPtr->startPos = count-1; + + if (cursorPos < 0) + { + if (Q_IsColorString(s)) + { + memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor)); + newColor[3] = color[3]; + DC->setColor(newColor); + s += 2; + continue; + } + + if (*s == INDENT_MARKER) + { + s++; + continue; + } + + if (UI_Text_IsEmoticon(s, &emoticonEscaped, &emoticonLen, &emoticonHandle, &emoticonWidth)) + { + if (emoticonEscaped) + s++; + else + { + float yadj = useScale * glyph->top; + + DC->setColor(NULL); + DC->drawHandlePic(x, y - yadj, (emoticonW * emoticonWidth), emoticonH, emoticonHandle); + DC->setColor(newColor); + x += (emoticonW * emoticonWidth) + gapAdjust; + s += emoticonLen; + count += emoticonWidth; + continue; + } + } } - return qtrue; - } - } - else { - viewmax = (item->window.rect.h / listPtr->elementHeight); - if ( key == K_UPARROW || key == K_KP_UPARROW ) - { - if (!listPtr->notselectable) { - listPtr->cursorPos--; - if (listPtr->cursorPos < 0) { - listPtr->cursorPos = 0; - } - if (listPtr->cursorPos < listPtr->startPos) { - listPtr->startPos = listPtr->cursorPos; - } - if (listPtr->cursorPos >= listPtr->startPos + viewmax) { - listPtr->startPos = listPtr->cursorPos - viewmax + 1; - } - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - else { - listPtr->startPos--; - if (listPtr->startPos < 0) - listPtr->startPos = 0; + + if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) + { + int ofs; + + if (style == ITEM_TEXTSTYLE_SHADOWED) + ofs = 1; + else + ofs = 2; + colorBlack[3] = newColor[3]; + DC->setColor(colorBlack); + UI_Text_PaintChar(x + ofs, y + ofs, useScale, glyph, 0.0f); + DC->setColor(newColor); + colorBlack[3] = 1.0f; } - return qtrue; - } - if ( key == K_DOWNARROW || key == K_KP_DOWNARROW ) - { - if (!listPtr->notselectable) { - listPtr->cursorPos++; - if (listPtr->cursorPos < listPtr->startPos) { - listPtr->startPos = listPtr->cursorPos; - } - if (listPtr->cursorPos >= count) { - listPtr->cursorPos = count-1; - } - if (listPtr->cursorPos >= listPtr->startPos + viewmax) { - listPtr->startPos = listPtr->cursorPos - viewmax + 1; - } - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - else { - listPtr->startPos++; - if (listPtr->startPos > max) - listPtr->startPos = max; + else if (style == ITEM_TEXTSTYLE_NEON) + { + vec4_t glow; + + memcpy(&glow[0], &newColor[0], sizeof(vec4_t)); + glow[3] *= 0.2f; + + DC->setColor(glow); + UI_Text_PaintChar(x, y, useScale, glyph, 6.0f); + UI_Text_PaintChar(x, y, useScale, glyph, 4.0f); + DC->setColor(newColor); + UI_Text_PaintChar(x, y, useScale, glyph, 2.0f); + + DC->setColor(colorWhite); } - return qtrue; - } - } - // mouse hit - if (key == K_MOUSE1 || key == K_MOUSE2) { - if (item->window.flags & WINDOW_LB_LEFTARROW) { - listPtr->startPos--; - if (listPtr->startPos < 0) { - listPtr->startPos = 0; - } - } else if (item->window.flags & WINDOW_LB_RIGHTARROW) { - // one down - listPtr->startPos++; - if (listPtr->startPos > max) { - listPtr->startPos = max; - } - } else if (item->window.flags & WINDOW_LB_PGUP) { - // page up - listPtr->startPos -= viewmax; - if (listPtr->startPos < 0) { - listPtr->startPos = 0; - } - } else if (item->window.flags & WINDOW_LB_PGDN) { - // page down - listPtr->startPos += viewmax; - if (listPtr->startPos > max) { - listPtr->startPos = max; - } - } else if (item->window.flags & WINDOW_LB_THUMB) { - // Display_SetCaptureItem(item); - } else { - // select an item - if (DC->realTime < lastListBoxClickTime && listPtr->doubleClick) { - Item_RunScript(item, listPtr->doubleClick); - } - lastListBoxClickTime = DC->realTime + DOUBLE_CLICK_DELAY; - if (item->cursorPos != listPtr->cursorPos) { - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - } - return qtrue; - } - - // Scroll wheel - if (key == K_MWHEELUP) { - listPtr->startPos--; - if (listPtr->startPos < 0) { - listPtr->startPos = 0; - } - return qtrue; + + UI_Text_PaintChar(x, y, useScale, glyph, 0.0f); + + if (count == cursorPos) + cursorX = x; + + x += (glyph->xSkip * DC->aspectScale * useScale) + gapAdjust; + s++; + count++; } - if (key == K_MWHEELDOWN) { - listPtr->startPos++; - if (listPtr->startPos > max) { - listPtr->startPos = max; - } - return qtrue; + + if (maxX) + *maxX = x; + + // paint cursor + if (cursorPos >= 0) + { + if (cursorPos == len) + cursorX = x; + + if (cursorX >= 0 && !((DC->realTime / BLINK_DIVISOR) & 1)) + { + glyph = &font->glyphs[(int)cursor]; + UI_Text_PaintChar(cursorX, y, useScale, glyph, 0.0f); + } } - // Invoke the doubleClick handler when enter is pressed - if( key == K_ENTER ) + DC->setColor(NULL); +} + +void UI_Text_Paint_Limit( + float *maxX, float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit) +{ + UI_Text_Paint_Generic(x, y, scale, adjust, text, color, ITEM_TEXTSTYLE_NORMAL, limit, maxX, -1, 0); +} + +void UI_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) +{ + UI_Text_Paint_Generic(x, y, scale, adjust, text, color, style, limit, NULL, -1, 0); +} + +void UI_Text_PaintWithCursor( + float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) +{ + UI_Text_Paint_Generic(x, y, scale, 0.0, text, color, style, limit, NULL, cursorPos, cursor); +} + +commandDef_t commandList[] = { + {"close", &Script_Close}, // menu + {"conditionalopen", &Script_ConditionalOpen}, // menu + {"exec", &Script_Exec}, // group/name + {"fadein", &Script_FadeIn}, // group/name + {"fadeout", &Script_FadeOut}, // group/name + {"hide", &Script_Hide}, // group/name + {"open", &Script_Open}, // menu + {"orbit", &Script_Orbit}, // group/name + {"play", &Script_Play}, // group/name + {"playlooped", &Script_playLooped}, // group/name + {"reset", &Script_Reset}, // resets the state of the item argument + {"setasset", &Script_SetAsset}, // works on this + {"setbackground", &Script_SetBackground}, // works on this + {"setcolor", &Script_SetColor}, // works on this + {"setcvar", &Script_SetCvar}, // group/name + {"setfocus", &Script_SetFocus}, // sets this background color to team color + {"setitemcolor", &Script_SetItemColor}, // group/name + {"setplayerhead", &Script_SetPlayerHead}, // sets this background color to team color + {"setplayermodel", &Script_SetPlayerModel}, // sets this background color to team color + {"show", &Script_Show}, // group/name + {"transition", &Script_Transition}, // group/name +}; + +static size_t scriptCommandCount = ARRAY_LEN(commandList); + +// despite what lcc thinks, we do not get cmdcmp here +static int commandComp(const void *a, const void *b) { return Q_stricmp((const char *)a, ((commandDef_t *)b)->name); } + +void Item_RunScript(itemDef_t *item, const char *s) +{ + char script[1024], *p; + commandDef_t *cmd; + memset(script, 0, sizeof(script)); + + if (item && s && s[0]) { - if( listPtr->doubleClick ) - Item_RunScript( item, listPtr->doubleClick ); + Q_strcat(script, 1024, s); + p = script; + + while (1) + { + const char *command; + // expect command then arguments, ; ends command, NULL ends script + + if (!String_Parse(&p, &command)) + return; + + if (command[0] == ';' && command[1] == '\0') + continue; - return qtrue; + cmd = bsearch(command, commandList, scriptCommandCount, sizeof(commandDef_t), commandComp); + if (cmd) + cmd->handler(item, &p); + else + // not in our auto list, pass to handler + DC->runScript(&p); + } } +} - if ( key == K_HOME || key == K_KP_HOME) { - // home - listPtr->startPos = 0; - return qtrue; +qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) +{ + char script[1024], *p; + memset(script, 0, sizeof(script)); + + if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) + { + char buff[1024]; + DC->getCVarString(item->cvarTest, buff, sizeof(buff)); + + Q_strcat(script, 1024, item->enableCvar); + p = script; + + while (1) + { + const char *val; + // expect value then ; or NULL, NULL ends list + + if (!String_Parse(&p, &val)) + return (item->cvarFlags & flag) ? qfalse : qtrue; + + if (val[0] == ';' && val[1] == '\0') + continue; + + // enable it if any of the values are true + if (item->cvarFlags & flag) + { + if (Q_stricmp(buff, val) == 0) + return qtrue; + } + else + { + // disable it if any of the values are true + + if (Q_stricmp(buff, val) == 0) + return qfalse; + } + } + + return (item->cvarFlags & flag) ? qfalse : qtrue; } - if ( key == K_END || key == K_KP_END) { - // end - listPtr->startPos = max; - return qtrue; + + return qtrue; +} + +// will optionaly set focus to this item +qboolean Item_SetFocus(itemDef_t *item, float x, float y) +{ + int i; + itemDef_t *oldFocus; + sfxHandle_t *sfx = &DC->Assets.itemFocusSound; + qboolean playSound = qfalse; + menuDef_t *parent; + // sanity check, non-null, not a decoration and does not already have the focus + + if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || + !(item->window.flags & WINDOW_VISIBLE)) + { + return qfalse; } - if (key == K_PGUP || key == K_KP_PGUP ) { - // page up - if (!listPtr->notselectable) { - listPtr->cursorPos -= viewmax; - if (listPtr->cursorPos < 0) { - listPtr->cursorPos = 0; - } - if (listPtr->cursorPos < listPtr->startPos) { - listPtr->startPos = listPtr->cursorPos; + + parent = (menuDef_t *)item->parent; + + // items can be enabled and disabled based on cvars + + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) + return qfalse; + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) + return qfalse; + + oldFocus = Menu_ClearFocus(item->parent); + + if (item->type == ITEM_TYPE_TEXT) + { + rectDef_t r; + r = item->textRect; + r.y -= r.h; + + if (Rect_ContainsPoint(&r, x, y)) + { + item->window.flags |= WINDOW_HASFOCUS; + + if (item->focusSound) + sfx = &item->focusSound; + + playSound = qtrue; } - if (listPtr->cursorPos >= listPtr->startPos + viewmax) { - listPtr->startPos = listPtr->cursorPos - viewmax + 1; + else + { + if (oldFocus) + { + oldFocus->window.flags |= WINDOW_HASFOCUS; + + if (oldFocus->onFocus) + Item_RunScript(oldFocus, oldFocus->onFocus); + } } - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - else { - listPtr->startPos -= viewmax; - if (listPtr->startPos < 0) { - listPtr->startPos = 0; + } + else + { + item->window.flags |= WINDOW_HASFOCUS; + + if (item->onFocus) + Item_RunScript(item, item->onFocus); + + if (item->focusSound) + sfx = &item->focusSound; + + playSound = qtrue; + } + + if (playSound && sfx) + DC->startLocalSound(*sfx, CHAN_LOCAL_SOUND); + + for (i = 0; i < parent->itemCount; i++) + { + if (parent->items[i] == item) + { + parent->cursorItem = i; + break; } - } - return qtrue; } - if ( key == K_PGDN || key == K_KP_PGDN ) { - // page down - if (!listPtr->notselectable) { - listPtr->cursorPos += viewmax; - if (listPtr->cursorPos < listPtr->startPos) { - listPtr->startPos = listPtr->cursorPos; + + return qtrue; +} + +static float Item_ListBox_HeightForNumItems(itemDef_t *item, int numItems) +{ + listBoxDef_t *listPtr = item->typeData.list; + + return (listPtr->elementHeight * numItems) + 2.0f; +} + +static int Item_ListBox_NumItemsForItemHeight(itemDef_t *item) +{ + listBoxDef_t *listPtr = item->typeData.list; + + if (item->type == ITEM_TYPE_COMBOBOX) + return listPtr->dropItems; + else + return ((item->window.rect.h - 2.0f) / listPtr->elementHeight); +} + +int Item_ListBox_MaxScroll(itemDef_t *item) +{ + int total = DC->feederCount(item->feederID); + int max = total - Item_ListBox_NumItemsForItemHeight(item); + + if (max < 0) + return 0; + + return max; +} + +static float oldComboBoxY; +static float oldComboBoxH; + +static qboolean Item_ComboBox_MaybeCastToListBox(itemDef_t *item) +{ + listBoxDef_t *listPtr = item->typeData.list; + qboolean cast = g_comboBoxItem != NULL && (item->type == ITEM_TYPE_COMBOBOX); + + if (cast) + { + oldComboBoxY = item->window.rect.y; + oldComboBoxH = item->window.rect.h; + + item->window.rect.y += item->window.rect.h; + item->window.rect.h = Item_ListBox_HeightForNumItems(item, listPtr->dropItems); + item->type = ITEM_TYPE_LISTBOX; + } + + return cast; +} + +static void Item_ComboBox_MaybeUnCastFromListBox(itemDef_t *item, qboolean unCast) +{ + if (unCast) + { + item->window.rect.y = oldComboBoxY; + item->window.rect.h = oldComboBoxH; + item->type = ITEM_TYPE_COMBOBOX; + } +} + +static void Item_ListBox_SetStartPos(itemDef_t *item, int startPos) +{ + listBoxDef_t *listPtr = item->typeData.list; + int total = DC->feederCount(item->feederID); + int max = Item_ListBox_MaxScroll(item); + + if (startPos < 0) + listPtr->startPos = 0; + else if (startPos > max) + listPtr->startPos = max; + else + listPtr->startPos = startPos; + + listPtr->endPos = listPtr->startPos + MIN((total - listPtr->startPos), Item_ListBox_NumItemsForItemHeight(item)); +} + +float Item_ListBox_ThumbPosition(itemDef_t *item) +{ + float max, pos, size; + float startPos = (float)item->typeData.list->startPos; + + max = Item_ListBox_MaxScroll(item); + size = SCROLLBAR_SLIDER_HEIGHT(item); + + if (max > 0.0f) + pos = (size - SCROLLBAR_ARROW_HEIGHT) / max; + else + pos = 0.0f; + + pos *= startPos; + + return SCROLLBAR_SLIDER_Y(item) + pos; +} + +float Item_ListBox_ThumbDrawPosition(itemDef_t *item) +{ + if (itemCapture == item) + { + float min = SCROLLBAR_SLIDER_Y(item); + float max = min + SCROLLBAR_SLIDER_HEIGHT(item) - SCROLLBAR_ARROW_HEIGHT; + float halfThumbSize = SCROLLBAR_ARROW_HEIGHT / 2.0f; + + if (DC->cursory >= min + halfThumbSize && DC->cursory <= max + halfThumbSize) + return DC->cursory - halfThumbSize; + } + + return Item_ListBox_ThumbPosition(item); +} + +float Item_Slider_ThumbPosition(itemDef_t *item) +{ + float value, range, x; + editFieldDef_t *editDef = item->typeData.edit; + + if (item->text) + x = item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET; + else + x = item->window.rect.x; + + if (editDef == NULL && item->cvar) + return x; + + value = DC->getCVarValue(item->cvar); + + if (value < editDef->minVal) + value = editDef->minVal; + else if (value > editDef->maxVal) + value = editDef->maxVal; + + range = editDef->maxVal - editDef->minVal; + value -= editDef->minVal; + value /= range; + value *= SLIDER_WIDTH; + x += value; + + return x; +} + +static float Item_Slider_VScale(itemDef_t *item) +{ + if (SLIDER_THUMB_HEIGHT > item->window.rect.h) + return item->window.rect.h / SLIDER_THUMB_HEIGHT; + else + return 1.0f; +} + +int Item_Slider_OverSlider(itemDef_t *item, float x, float y) +{ + rectDef_t r; + float vScale = Item_Slider_VScale(item); + + r.x = Item_Slider_ThumbPosition(item) - (SLIDER_THUMB_WIDTH / 2); + r.y = item->textRect.y - item->textRect.h + ((item->textRect.h - (SLIDER_THUMB_HEIGHT * vScale)) / 2.0f); + r.w = SLIDER_THUMB_WIDTH; + r.h = SLIDER_THUMB_HEIGHT * vScale; + + if (Rect_ContainsPoint(&r, x, y)) + return WINDOW_LB_THUMB; + + return 0; +} + +int Item_ListBox_OverLB(itemDef_t *item, float x, float y) +{ + rectDef_t r; + int thumbstart; + + r.x = SCROLLBAR_SLIDER_X(item); + r.y = SCROLLBAR_Y(item); + r.w = SCROLLBAR_ARROW_WIDTH; + r.h = SCROLLBAR_ARROW_HEIGHT; + + if (Rect_ContainsPoint(&r, x, y)) + return WINDOW_LB_UPARROW; + + r.y = SCROLLBAR_SLIDER_Y(item) + SCROLLBAR_SLIDER_HEIGHT(item); + + if (Rect_ContainsPoint(&r, x, y)) + return WINDOW_LB_DOWNARROW; + + thumbstart = Item_ListBox_ThumbPosition(item); + r.y = thumbstart; + + if (Rect_ContainsPoint(&r, x, y)) + return WINDOW_LB_THUMB; + + r.y = SCROLLBAR_SLIDER_Y(item); + r.h = thumbstart - r.y; + + if (Rect_ContainsPoint(&r, x, y)) + return WINDOW_LB_PGUP; + + r.y = thumbstart + SCROLLBAR_ARROW_HEIGHT; + r.h = (SCROLLBAR_SLIDER_Y(item) + SCROLLBAR_SLIDER_HEIGHT(item)) - r.y; + + if (Rect_ContainsPoint(&r, x, y)) + return WINDOW_LB_PGDN; + + return 0; +} + +void Item_ListBox_MouseEnter(itemDef_t *item, float x, float y) +{ + rectDef_t r; + listBoxDef_t *listPtr = item->typeData.list; + int listBoxFlags = (WINDOW_LB_UPARROW | WINDOW_LB_DOWNARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN); + int total = DC->feederCount(item->feederID); + + item->window.flags &= ~listBoxFlags; + item->window.flags |= Item_ListBox_OverLB(item, x, y); + + if (!(item->window.flags & listBoxFlags)) + { + r.x = SCROLLBAR_X(item); + r.y = SCROLLBAR_Y(item); + r.w = SCROLLBAR_W(item); + r.h = listPtr->elementHeight * MIN(Item_ListBox_NumItemsForItemHeight(item), total); + + if (Rect_ContainsPoint(&r, x, y)) + { + listPtr->cursorPos = (int)((y - r.y) / listPtr->elementHeight) + listPtr->startPos; + + if (listPtr->cursorPos >= listPtr->endPos) + listPtr->cursorPos = listPtr->endPos - 1; } - if (listPtr->cursorPos >= count) { - listPtr->cursorPos = count-1; + else + listPtr->cursorPos = -1; + } +} + +void Item_MouseEnter(itemDef_t *item, float x, float y) +{ + rectDef_t r; + + if (item) + { + r = item->textRect; + r.y -= r.h; + // in the text rect? + + // items can be enabled and disabled based on cvars + + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) + return; + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) + return; + + if (Rect_ContainsPoint(&r, x, y)) + { + if (!(item->window.flags & WINDOW_MOUSEOVERTEXT)) + { + Item_RunScript(item, item->mouseEnterText); + item->window.flags |= WINDOW_MOUSEOVERTEXT; + } + + if (!(item->window.flags & WINDOW_MOUSEOVER)) + { + Item_RunScript(item, item->mouseEnter); + item->window.flags |= WINDOW_MOUSEOVER; + } } - if (listPtr->cursorPos >= listPtr->startPos + viewmax) { - listPtr->startPos = listPtr->cursorPos - viewmax + 1; + else + { + // not in the text rect + + if (item->window.flags & WINDOW_MOUSEOVERTEXT) + { + // if we were + Item_RunScript(item, item->mouseExitText); + item->window.flags &= ~WINDOW_MOUSEOVERTEXT; + } + + if (!(item->window.flags & WINDOW_MOUSEOVER)) + { + Item_RunScript(item, item->mouseEnter); + item->window.flags |= WINDOW_MOUSEOVER; + } + + if (item->type == ITEM_TYPE_LISTBOX) + Item_ListBox_MouseEnter(item, x, y); } - item->cursorPos = listPtr->cursorPos; - DC->feederSelection(item->special, item->cursorPos); - } - else { - listPtr->startPos += viewmax; - if (listPtr->startPos > max) { - listPtr->startPos = max; + } +} + +void Item_MouseLeave(itemDef_t *item) +{ + if (item) + { + if (item->window.flags & WINDOW_MOUSEOVERTEXT) + { + Item_RunScript(item, item->mouseExitText); + item->window.flags &= ~WINDOW_MOUSEOVERTEXT; } - } - return qtrue; + + Item_RunScript(item, item->mouseExit); + item->window.flags &= ~(WINDOW_LB_DOWNARROW | WINDOW_LB_UPARROW); } - } - return qfalse; } -qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) { +itemDef_t *Menu_HitTest(menuDef_t *menu, float x, float y) +{ + int i; - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) { - if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { - DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar))); - return qtrue; + for (i = 0; i < menu->itemCount; i++) + { + if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) + return menu->items[i]; } - } - return qfalse; + return NULL; +} +void Item_SetMouseOver(itemDef_t *item, qboolean focus) +{ + if (item) + { + if (focus) + item->window.flags |= WINDOW_MOUSEOVER; + else + item->window.flags &= ~WINDOW_MOUSEOVER; + } } -int Item_Multi_CountSettings(itemDef_t *item) { - multiDef_t *multiPtr = (multiDef_t*)item->typeData; - if (multiPtr == NULL) { - return 0; - } - return multiPtr->count; -} - -int Item_Multi_FindCvarByValue(itemDef_t *item) { - char buff[1024]; - float value = 0; - int i; - multiDef_t *multiPtr = (multiDef_t*)item->typeData; - if (multiPtr) { - if (multiPtr->strDef) { - DC->getCVarString(item->cvar, buff, sizeof(buff)); - } else { - value = DC->getCVarValue(item->cvar); - } - for (i = 0; i < multiPtr->count; i++) { - if (multiPtr->strDef) { - if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) { - return i; - } - } else { - if (multiPtr->cvarValue[i] == value) { - return i; - } - } - } - } - return 0; -} - -const char *Item_Multi_Setting(itemDef_t *item) { - char buff[1024]; - float value = 0; - int i; - multiDef_t *multiPtr = (multiDef_t*)item->typeData; - if (multiPtr) { - if (multiPtr->strDef) { - DC->getCVarString(item->cvar, buff, sizeof(buff)); - } else { - value = DC->getCVarValue(item->cvar); - } - for (i = 0; i < multiPtr->count; i++) { - if (multiPtr->strDef) { - if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) { - return multiPtr->cvarList[i]; - } - } else { - if (multiPtr->cvarValue[i] == value) { - return multiPtr->cvarList[i]; - } - } - } - } - return ""; -} - -qboolean Item_Multi_HandleKey(itemDef_t *item, int key) { - multiDef_t *multiPtr = (multiDef_t*)item->typeData; - if (multiPtr) { - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) { - if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { - int current = Item_Multi_FindCvarByValue(item) + 1; - int max = Item_Multi_CountSettings(item); - if ( current < 0 || current >= max ) { - current = 0; - } - if (multiPtr->strDef) { - DC->setCVar(item->cvar, multiPtr->cvarStr[current]); - } else { - float value = multiPtr->cvarValue[current]; - if (((float)((int) value)) == value) { - DC->setCVar(item->cvar, va("%i", (int) value )); - } - else { - DC->setCVar(item->cvar, va("%f", value )); - } +qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) +{ + if (item && DC->ownerDrawHandleKey) + return DC->ownerDrawHandleKey(item->window.ownerDraw, key); + + return qfalse; +} + +qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) +{ + listBoxDef_t *listPtr = item->typeData.list; + int count = DC->feederCount(item->feederID); + int viewmax; + + if (force || + (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) + { + viewmax = Item_ListBox_NumItemsForItemHeight(item); + + switch (key) + { + case K_MOUSE1: + case K_MOUSE2: + if (item->window.flags & WINDOW_LB_UPARROW) + Item_ListBox_SetStartPos(item, listPtr->startPos - 1); + else if (item->window.flags & WINDOW_LB_DOWNARROW) + Item_ListBox_SetStartPos(item, listPtr->startPos + 1); + else if (item->window.flags & WINDOW_LB_PGUP) + Item_ListBox_SetStartPos(item, listPtr->startPos - viewmax); + else if (item->window.flags & WINDOW_LB_PGDN) + Item_ListBox_SetStartPos(item, listPtr->startPos + viewmax); + else if (item->window.flags & WINDOW_LB_THUMB) + break; // Handled by capture function + else + { + // Select an item + qboolean runDoubleClick = qfalse; + + // Mouse isn't over an item + if (listPtr->cursorPos < 0) + break; + + if (item->cursorPos != listPtr->cursorPos) + { + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->feederID, item->cursorPos); + } + + runDoubleClick = DC->realTime < lastListBoxClickTime && listPtr->doubleClick; + lastListBoxClickTime = DC->realTime + DOUBLE_CLICK_DELAY; + + // Made a selection, so close combobox + if (g_comboBoxItem != NULL) + { + if (listPtr->doubleClick) + runDoubleClick = qtrue; + + g_comboBoxItem = NULL; + } + + if (runDoubleClick) + Item_RunScript(item, listPtr->doubleClick); + } + + break; + + case K_MWHEELUP: + Item_ListBox_SetStartPos(item, listPtr->startPos - 1); + break; + + case K_MWHEELDOWN: + Item_ListBox_SetStartPos(item, listPtr->startPos + 1); + break; + + case K_ENTER: + // Invoke the doubleClick handler when enter is pressed + if (listPtr->doubleClick) + Item_RunScript(item, listPtr->doubleClick); + + break; + + case K_PGUP: + case K_KP_PGUP: + if (!listPtr->notselectable) + { + listPtr->cursorPos -= viewmax; + + if (listPtr->cursorPos < 0) + listPtr->cursorPos = 0; + + if (listPtr->cursorPos < listPtr->startPos) + Item_ListBox_SetStartPos(item, listPtr->cursorPos); + + if (listPtr->cursorPos >= listPtr->startPos + viewmax) + Item_ListBox_SetStartPos(item, listPtr->cursorPos - viewmax + 1); + + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->feederID, item->cursorPos); + } + else + Item_ListBox_SetStartPos(item, listPtr->startPos - viewmax); + + break; + + case K_PGDN: + case K_KP_PGDN: + if (!listPtr->notselectable) + { + listPtr->cursorPos += viewmax; + + if (listPtr->cursorPos < listPtr->startPos) + Item_ListBox_SetStartPos(item, listPtr->cursorPos); + + if (listPtr->cursorPos >= count) + listPtr->cursorPos = count - 1; + + if (listPtr->cursorPos >= listPtr->startPos + viewmax) + Item_ListBox_SetStartPos(item, listPtr->cursorPos - viewmax + 1); + + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->feederID, item->cursorPos); + } + else + Item_ListBox_SetStartPos(item, listPtr->startPos + viewmax); + + break; + + default: + // Not handled + return qfalse; } + return qtrue; - } } - } - return qfalse; + + return qfalse; } -qboolean Item_TextField_HandleKey(itemDef_t *item, int key) { - char buff[1024]; - int len; - itemDef_t *newItem = NULL; - editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData; +qboolean Item_ComboBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) +{ + if (g_comboBoxItem != NULL) + { + qboolean result; - if (item->cvar) { + qboolean cast = Item_ComboBox_MaybeCastToListBox(item); + result = Item_ListBox_HandleKey(item, key, down, force); + Item_ComboBox_MaybeUnCastFromListBox(item, cast); - memset(buff, 0, sizeof(buff)); - DC->getCVarString(item->cvar, buff, sizeof(buff)); - len = strlen(buff); - if (editPtr->maxChars && len > editPtr->maxChars) { - len = editPtr->maxChars; - } - if ( key & K_CHAR_FLAG ) { - key &= ~K_CHAR_FLAG; + if (!result) + g_comboBoxItem = NULL; + return result; + } + else + { + if (force || + (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) + { + if (key == K_MOUSE1 || key == K_MOUSE2) + { + g_comboBoxItem = item; - if (key == 'h' - 'a' + 1 ) { // ctrl-h is backspace - if ( item->cursorPos > 0 ) { - memmove( &buff[item->cursorPos - 1], &buff[item->cursorPos], len + 1 - item->cursorPos); - item->cursorPos--; - if (item->cursorPos < editPtr->paintOffset) { - editPtr->paintOffset--; - } + return qtrue; + } } - DC->setCVar(item->cvar, buff); - return qtrue; - } + } + return qfalse; +} - // - // ignore any non printable chars - // - if ( key < 32 || !item->cvar) { - return qtrue; +qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) +{ + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && + item->cvar) + { + if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) + { + DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar))); + return qtrue; } + } + + return qfalse; +} + +int Item_Multi_CountSettings(itemDef_t *item) +{ + if (item->typeData.multi == NULL) + return 0; + + return item->typeData.multi->count; +} + +int Item_Multi_FindCvarByValue(itemDef_t *item) +{ + char buff[1024]; + float value = 0; + int i; + multiDef_t *multiPtr = item->typeData.multi; + + if (multiPtr) + { + if (multiPtr->strDef) + DC->getCVarString(item->cvar, buff, sizeof(buff)); + else + value = DC->getCVarValue(item->cvar); - if (item->type == ITEM_TYPE_NUMERICFIELD) { - if (key < '0' || key > '9') { - return qfalse; + for (i = 0; i < multiPtr->count; i++) + { + if (multiPtr->strDef) + { + if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) + return i; + } + else + { + if (multiPtr->cvarValue[i] == value) + return i; + } } - } + } - if (!DC->getOverstrikeMode()) { - if (( len == MAX_EDITFIELD - 1 ) || (editPtr->maxChars && len >= editPtr->maxChars)) { - return qtrue; + return 0; +} + +const char *Item_Multi_Setting(itemDef_t *item) +{ + char buff[1024]; + float value = 0; + int i; + multiDef_t *multiPtr = item->typeData.multi; + + if (multiPtr) + { + if (multiPtr->strDef) + DC->getCVarString(item->cvar, buff, sizeof(buff)); + else + value = DC->getCVarValue(item->cvar); + + for (i = 0; i < multiPtr->count; i++) + { + if (multiPtr->strDef) + { + if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) + return multiPtr->cvarList[i]; + } + else + { + if (multiPtr->cvarValue[i] == value) + return multiPtr->cvarList[i]; + } } - memmove( &buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos ); - } else { - if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars) { - return qtrue; + } + + return ""; +} + +qboolean Item_Cycle_HandleKey(itemDef_t *item, int key) +{ + cycleDef_t *cyclePtr = item->typeData.cycle; + qboolean mouseOver = Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory); + int count = DC->feederCount(item->feederID); + + if (cyclePtr) + { + if (item->window.flags & WINDOW_HASFOCUS) + { + if ((mouseOver && key == K_MOUSE1) || key == K_ENTER || key == K_RIGHTARROW || key == K_DOWNARROW) + { + if (count > 0) + cyclePtr->cursorPos = (cyclePtr->cursorPos + 1) % count; + + DC->feederSelection(item->feederID, cyclePtr->cursorPos); + + return qtrue; + } + else if ((mouseOver && key == K_MOUSE2) || key == K_LEFTARROW || key == K_UPARROW) + { + if (count > 0) + cyclePtr->cursorPos = (count + cyclePtr->cursorPos - 1) % count; + + DC->feederSelection(item->feederID, cyclePtr->cursorPos); + + return qtrue; + } } - } + } + + return qfalse; +} - buff[item->cursorPos] = key; +qboolean Item_Multi_HandleKey(itemDef_t *item, int key) +{ + qboolean mouseOver = Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory); + int max = Item_Multi_CountSettings(item); + qboolean changed = qfalse; - DC->setCVar(item->cvar, buff); + if (item->typeData.multi) + { + if (item->window.flags & WINDOW_HASFOCUS && item->cvar && max > 0) + { + int current; + + if ((mouseOver && key == K_MOUSE1) || key == K_ENTER || key == K_RIGHTARROW || key == K_DOWNARROW) + { + current = (Item_Multi_FindCvarByValue(item) + 1) % max; + changed = qtrue; + } + else if ((mouseOver && key == K_MOUSE2) || key == K_LEFTARROW || key == K_UPARROW) + { + current = (Item_Multi_FindCvarByValue(item) + max - 1) % max; + changed = qtrue; + } - if (item->cursorPos < len + 1) { - item->cursorPos++; - if (editPtr->maxPaintChars && item->cursorPos > editPtr->maxPaintChars) { - editPtr->paintOffset++; + if (changed) + { + if (item->typeData.multi->strDef) + DC->setCVar(item->cvar, item->typeData.multi->cvarStr[current]); + else + { + float value = item->typeData.multi->cvarValue[current]; + + if (((float)((int)value)) == value) + DC->setCVar(item->cvar, va("%i", (int)value)); + else + DC->setCVar(item->cvar, va("%f", value)); + } + + return qtrue; + } } - } + } + + return qfalse; +} - } else { +#define MIN_FIELD_WIDTH 10 +#define EDIT_CURSOR_WIDTH 10 + +static void Item_TextField_CalcPaintOffset(itemDef_t *item, char *buff) +{ + editFieldDef_t *editPtr = item->typeData.edit; + + if (item->cursorPos < editPtr->paintOffset) + editPtr->paintOffset = item->cursorPos; + else + { + // If there is a maximum field width - if ( key == K_DEL || key == K_KP_DEL ) { - if ( item->cursorPos < len ) { - memmove( buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos); - DC->setCVar(item->cvar, buff); + if (editPtr->maxFieldWidth > 0) + { + // If the cursor is at the end of the string, maximise the amount of the + // string that's visible + + if (buff[item->cursorPos + 1] == '\0') + { + while (UI_Text_Width(&buff[editPtr->paintOffset], item->textscale) <= + (editPtr->maxFieldWidth - EDIT_CURSOR_WIDTH) && + editPtr->paintOffset > 0) + editPtr->paintOffset--; + } + + buff[item->cursorPos + 1] = '\0'; + + // Shift paintOffset so that the cursor is visible + + while (UI_Text_Width(&buff[editPtr->paintOffset], item->textscale) > + (editPtr->maxFieldWidth - EDIT_CURSOR_WIDTH)) + editPtr->paintOffset++; } - return qtrue; - } + } +} - if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW ) - { - if (editPtr->maxPaintChars && item->cursorPos >= editPtr->maxPaintChars && item->cursorPos < len) { - item->cursorPos++; - editPtr->paintOffset++; - return qtrue; +qboolean Item_TextField_HandleKey(itemDef_t *item, int key) +{ + char buff[1024]; + int len; + itemDef_t *newItem = NULL; + editFieldDef_t *editPtr = item->typeData.edit; + qboolean releaseFocus = qtrue; + + if (item->cvar) + { + Com_Memset(buff, 0, sizeof(buff)); + DC->getCVarString(item->cvar, buff, sizeof(buff)); + len = strlen(buff); + + if (len < item->cursorPos) + item->cursorPos = len; + + if (editPtr->maxChars && len > editPtr->maxChars) + len = editPtr->maxChars; + + if (key & K_CHAR_FLAG) + { + key &= ~K_CHAR_FLAG; + + if (key == 'h' - 'a' + 1) + { + // ctrl-h is backspace + + if (item->cursorPos > 0) + { + memmove(&buff[item->cursorPos - 1], &buff[item->cursorPos], len + 1 - item->cursorPos); + item->cursorPos--; + } + + DC->setCVar(item->cvar, buff); + } + else if (key < 32 || !item->cvar) + { + // Ignore any non printable chars + releaseFocus = qfalse; + goto exit; + } + else if (item->type == ITEM_TYPE_NUMERICFIELD && (key < '0' || key > '9')) + { + // Ignore non-numeric characters + releaseFocus = qfalse; + goto exit; + } + else + { + if (!DC->getOverstrikeMode()) + { + if ((len == MAX_EDITFIELD - 1) || (editPtr->maxChars && len >= editPtr->maxChars)) + { + // Reached maximum field length + releaseFocus = qfalse; + goto exit; + } + + memmove(&buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos); + } + else + { + // Reached maximum field length + if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars) + { + releaseFocus = qfalse; + goto exit; + } + } + + buff[item->cursorPos] = key; + + DC->setCVar(item->cvar, buff); + + if (item->cursorPos < len + 1) + item->cursorPos++; + } } - if (item->cursorPos < len) { - item->cursorPos++; + else + { + switch (key) + { + case K_DEL: + case K_KP_DEL: + if (item->cursorPos < len) + { + memmove(buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos); + DC->setCVar(item->cvar, buff); + } + + break; + + case K_RIGHTARROW: + case K_KP_RIGHTARROW: + if (item->cursorPos < len) + item->cursorPos++; + + break; + + case K_LEFTARROW: + case K_KP_LEFTARROW: + if (item->cursorPos > 0) + item->cursorPos--; + + break; + + case K_HOME: + case K_KP_HOME: + item->cursorPos = 0; + + break; + + case K_END: + case K_KP_END: + item->cursorPos = len; + + break; + + case K_INS: + case K_KP_INS: + DC->setOverstrikeMode(!DC->getOverstrikeMode()); + + break; + + case K_TAB: + case K_DOWNARROW: + case K_KP_DOWNARROW: + case K_UPARROW: + case K_KP_UPARROW: + // Ignore these keys from the say field + if (item->type == ITEM_TYPE_SAYFIELD) + break; + + newItem = Menu_SetNextCursorItem(item->parent); + + if (newItem && Item_IsEditField(newItem)) + { + g_editItem = newItem; + } + else + { + releaseFocus = qtrue; + goto exit; + } + + break; + + case K_MOUSE1: + case K_MOUSE2: + case K_MOUSE3: + case K_MOUSE4: + // Ignore these buttons from the say field + if (item->type == ITEM_TYPE_SAYFIELD) + break; + // FALLTHROUGH + case K_ENTER: + case K_KP_ENTER: + case K_ESCAPE: + releaseFocus = qtrue; + goto exit; + + default: + break; + } } - return qtrue; - } - if ( key == K_LEFTARROW || key == K_KP_LEFTARROW ) - { - if ( item->cursorPos > 0 ) { - item->cursorPos--; + releaseFocus = qfalse; + } + +exit: + Item_TextField_CalcPaintOffset(item, buff); + + return !releaseFocus; +} + +static void _Scroll_ListBox_AutoFunc(scrollInfo_t *si) +{ + if (DC->realTime > si->nextScrollTime) + { + // need to scroll which is done by simulating a click to the item + // this is done a bit sideways as the autoscroll "knows" that the item is a listbox + // so it calls it directly + Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse); + + si->nextScrollTime = DC->realTime + si->adjustValue; + } + + if (DC->realTime > si->nextAdjustTime) + { + si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; + + if (si->adjustValue > SCROLL_TIME_FLOOR) + si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET; + } +} + +static void Scroll_ListBox_AutoFunc(void *p) +{ + scrollInfo_t *si = (scrollInfo_t *)p; + + qboolean cast = Item_ComboBox_MaybeCastToListBox(si->item); + _Scroll_ListBox_AutoFunc(si); + Item_ComboBox_MaybeUnCastFromListBox(si->item, cast); +} + +static void _Scroll_ListBox_ThumbFunc(scrollInfo_t *si) +{ + rectDef_t r; + int pos, max; + + if (DC->cursory != si->yStart) + { + r.x = si->item->window.rect.x + si->item->window.rect.w - SCROLLBAR_ARROW_WIDTH - 1; + r.y = si->item->window.rect.y + SCROLLBAR_ARROW_HEIGHT + 1; + r.w = SCROLLBAR_ARROW_WIDTH; + r.h = si->item->window.rect.h - (SCROLLBAR_ARROW_HEIGHT * 2) - 2; + max = Item_ListBox_MaxScroll(si->item); + // + pos = (DC->cursory - r.y - SCROLLBAR_ARROW_HEIGHT / 2) * max / (r.h - SCROLLBAR_ARROW_HEIGHT); + + if (pos < 0) + pos = 0; + else if (pos > max) + pos = max; + + Item_ListBox_SetStartPos(si->item, pos); + si->yStart = DC->cursory; + } + + if (DC->realTime > si->nextScrollTime) + { + // need to scroll which is done by simulating a click to the item + // this is done a bit sideways as the autoscroll "knows" that the item is a listbox + // so it calls it directly + Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse); + + si->nextScrollTime = DC->realTime + si->adjustValue; + } + + if (DC->realTime > si->nextAdjustTime) + { + si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; + + if (si->adjustValue > SCROLL_TIME_FLOOR) + si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET; + } +} + +static void Scroll_ListBox_ThumbFunc(void *p) +{ + scrollInfo_t *si = (scrollInfo_t *)p; + + qboolean cast = Item_ComboBox_MaybeCastToListBox(si->item); + _Scroll_ListBox_ThumbFunc(si); + Item_ComboBox_MaybeUnCastFromListBox(si->item, cast); +} + +static void Scroll_Slider_ThumbFunc(void *p) +{ + float x, value, cursorx; + scrollInfo_t *si = (scrollInfo_t *)p; + + if (si->item->text) + x = si->item->textRect.x + si->item->textRect.w + ITEM_VALUE_OFFSET; + else + x = si->item->window.rect.x; + + cursorx = DC->cursorx; + + if (cursorx < x) + cursorx = x; + else if (cursorx > x + SLIDER_WIDTH) + cursorx = x + SLIDER_WIDTH; + + value = cursorx - x; + value /= SLIDER_WIDTH; + value *= si->item->typeData.edit->maxVal - si->item->typeData.edit->minVal; + value += si->item->typeData.edit->minVal; + DC->setCVar(si->item->cvar, va("%f", value)); +} + +void Item_StartCapture(itemDef_t *item, int key) +{ + int flags; + + // Don't allow captureFunc to be overridden + + if (captureFunc != voidFunction) + return; + + switch (item->type) + { + case ITEM_TYPE_LISTBOX: + case ITEM_TYPE_COMBOBOX: + { + qboolean cast = Item_ComboBox_MaybeCastToListBox(item); + flags = Item_ListBox_OverLB(item, DC->cursorx, DC->cursory); + Item_ComboBox_MaybeUnCastFromListBox(item, cast); + + if (flags & (WINDOW_LB_UPARROW | WINDOW_LB_DOWNARROW)) + { + scrollInfo.nextScrollTime = DC->realTime + SCROLL_TIME_START; + scrollInfo.nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; + scrollInfo.adjustValue = SCROLL_TIME_START; + scrollInfo.scrollKey = key; + scrollInfo.scrollDir = (flags & WINDOW_LB_UPARROW) ? qtrue : qfalse; + scrollInfo.item = item; + UI_InstallCaptureFunc(Scroll_ListBox_AutoFunc, &scrollInfo, 0); + itemCapture = item; + } + else if (flags & WINDOW_LB_THUMB) + { + scrollInfo.scrollKey = key; + scrollInfo.item = item; + scrollInfo.xStart = DC->cursorx; + scrollInfo.yStart = DC->cursory; + UI_InstallCaptureFunc(Scroll_ListBox_ThumbFunc, &scrollInfo, 0); + itemCapture = item; + } + + break; } - if (item->cursorPos < editPtr->paintOffset) { - editPtr->paintOffset--; + + case ITEM_TYPE_SLIDER: + { + flags = Item_Slider_OverSlider(item, DC->cursorx, DC->cursory); + + if (flags & WINDOW_LB_THUMB) + { + scrollInfo.scrollKey = key; + scrollInfo.item = item; + scrollInfo.xStart = DC->cursorx; + scrollInfo.yStart = DC->cursory; + UI_InstallCaptureFunc(Scroll_Slider_ThumbFunc, &scrollInfo, 0); + itemCapture = item; + } + + break; } - return qtrue; - } + } +} - if ( key == K_HOME || key == K_KP_HOME) {// || ( tolower(key) == 'a' && trap_Key_IsDown( K_CTRL ) ) ) { - item->cursorPos = 0; - editPtr->paintOffset = 0; - return qtrue; - } +void Item_StopCapture(itemDef_t *item) {} + +qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) +{ + float x, value, width; - if ( key == K_END || key == K_KP_END) {// ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) { - item->cursorPos = len; - if(item->cursorPos > editPtr->maxPaintChars) { - editPtr->paintOffset = len - editPtr->maxPaintChars; + if (item->window.flags & WINDOW_HASFOCUS && item->cvar && + Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) + { + if (item->typeData.edit && (key == K_ENTER || key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3)) + { + rectDef_t testRect; + width = SLIDER_WIDTH; + + if (item->text) + x = item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET; + else + x = item->window.rect.x; + + testRect = item->window.rect; + value = (float)SLIDER_THUMB_WIDTH / 2; + testRect.x = x - value; + testRect.w = SLIDER_WIDTH + value; + + if (Rect_ContainsPoint(&testRect, DC->cursorx, DC->cursory)) + { + value = (float)(DC->cursorx - x) / width; + value *= (item->typeData.edit->maxVal - item->typeData.edit->minVal); + value += item->typeData.edit->minVal; + DC->setCVar(item->cvar, va("%f", value)); + return qtrue; + } } - return qtrue; - } + } - if ( key == K_INS || key == K_KP_INS ) { - DC->setOverstrikeMode(!DC->getOverstrikeMode()); - return qtrue; - } + return qfalse; +} + +qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) +{ + if (itemCapture) + { + Item_StopCapture(itemCapture); + itemCapture = NULL; + UI_RemoveCaptureFunc(); + } + else + { + if (down && (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3)) + Item_StartCapture(item, key); } - if (key == K_TAB || key == K_DOWNARROW || key == K_KP_DOWNARROW) { - if (item->type == ITEM_TYPE_SAYFIELD) { - return qtrue; - } + if (!down) + return qfalse; + + // Edit fields are handled specially + if (Item_IsEditField(item)) + return qfalse; + + switch (item->type) + { + case ITEM_TYPE_BUTTON: + return qfalse; + + case ITEM_TYPE_RADIOBUTTON: + return qfalse; + + case ITEM_TYPE_CHECKBOX: + return qfalse; + + case ITEM_TYPE_CYCLE: + return Item_Cycle_HandleKey(item, key); - newItem = Menu_SetNextCursorItem(item->parent); - if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_SAYFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) { - g_editItem = newItem; - } + case ITEM_TYPE_LISTBOX: + return Item_ListBox_HandleKey(item, key, down, qfalse); + + case ITEM_TYPE_COMBOBOX: + return Item_ComboBox_HandleKey(item, key, down, qfalse); + + case ITEM_TYPE_YESNO: + return Item_YesNo_HandleKey(item, key); + + case ITEM_TYPE_MULTI: + return Item_Multi_HandleKey(item, key); + + case ITEM_TYPE_OWNERDRAW: + return Item_OwnerDraw_HandleKey(item, key); + + case ITEM_TYPE_BIND: + return Item_Bind_HandleKey(item, key, down); + + case ITEM_TYPE_SLIDER: + return Item_Slider_HandleKey(item, key, down); + + default: + return qfalse; } +} - if (key == K_UPARROW || key == K_KP_UPARROW) { - if (item->type == ITEM_TYPE_SAYFIELD) { - return qtrue; - } +void Item_Action(itemDef_t *item) +{ + if (item) + Item_RunScript(item, item->action); +} + +itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) +{ + qboolean wrapped = qfalse; + int oldCursor = menu->cursorItem; - newItem = Menu_SetPrevCursorItem(item->parent); - if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_SAYFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) { - g_editItem = newItem; - } + if (menu->cursorItem < 0) + { + menu->cursorItem = menu->itemCount - 1; + wrapped = qtrue; } - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 || key == K_MOUSE4) { - if (item->type == ITEM_TYPE_SAYFIELD) { - return qtrue; - } - return qfalse; + while (menu->cursorItem > -1) + { + menu->cursorItem--; + + if (menu->cursorItem < 0 && !wrapped) + { + wrapped = qtrue; + menu->cursorItem = menu->itemCount - 1; + } + + if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) + { + Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, + menu->items[menu->cursorItem]->window.rect.y + 1); + return menu->items[menu->cursorItem]; + } } - if ( key == K_ENTER || key == K_KP_ENTER || key == K_ESCAPE) { - return qfalse; + menu->cursorItem = oldCursor; + return NULL; +} + +itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) +{ + qboolean wrapped = qfalse; + int oldCursor = menu->cursorItem; + + if (menu->cursorItem == -1) + { + menu->cursorItem = 0; + wrapped = qtrue; } - return qtrue; - } - return qfalse; - -} - -static void Scroll_ListBox_AutoFunc(void *p) { - scrollInfo_t *si = (scrollInfo_t*)p; - if (DC->realTime > si->nextScrollTime) { - // need to scroll which is done by simulating a click to the item - // this is done a bit sideways as the autoscroll "knows" that the item is a listbox - // so it calls it directly - Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse); - si->nextScrollTime = DC->realTime + si->adjustValue; - } - - if (DC->realTime > si->nextAdjustTime) { - si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; - if (si->adjustValue > SCROLL_TIME_FLOOR) { - si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET; - } - } -} - -static void Scroll_ListBox_ThumbFunc(void *p) { - scrollInfo_t *si = (scrollInfo_t*)p; - rectDef_t r; - int pos, max; - - listBoxDef_t *listPtr = (listBoxDef_t*)si->item->typeData; - if (si->item->window.flags & WINDOW_HORIZONTAL) { - if (DC->cursorx == si->xStart) { - return; - } - r.x = si->item->window.rect.x + SCROLLBAR_SIZE + 1; - r.y = si->item->window.rect.y + si->item->window.rect.h - SCROLLBAR_SIZE - 1; - r.h = SCROLLBAR_SIZE; - r.w = si->item->window.rect.w - (SCROLLBAR_SIZE*2) - 2; - max = Item_ListBox_MaxScroll(si->item); - // - pos = (DC->cursorx - r.x - SCROLLBAR_SIZE/2) * max / (r.w - SCROLLBAR_SIZE); - if (pos < 0) { - pos = 0; - } - else if (pos > max) { - pos = max; - } - listPtr->startPos = pos; - si->xStart = DC->cursorx; - } - else if (DC->cursory != si->yStart) { - - r.x = si->item->window.rect.x + si->item->window.rect.w - SCROLLBAR_SIZE - 1; - r.y = si->item->window.rect.y + SCROLLBAR_SIZE + 1; - r.h = si->item->window.rect.h - (SCROLLBAR_SIZE*2) - 2; - r.w = SCROLLBAR_SIZE; - max = Item_ListBox_MaxScroll(si->item); - // - pos = (DC->cursory - r.y - SCROLLBAR_SIZE/2) * max / (r.h - SCROLLBAR_SIZE); - if (pos < 0) { - pos = 0; - } - else if (pos > max) { - pos = max; - } - listPtr->startPos = pos; - si->yStart = DC->cursory; - } - - if (DC->realTime > si->nextScrollTime) { - // need to scroll which is done by simulating a click to the item - // this is done a bit sideways as the autoscroll "knows" that the item is a listbox - // so it calls it directly - Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse); - si->nextScrollTime = DC->realTime + si->adjustValue; - } - - if (DC->realTime > si->nextAdjustTime) { - si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; - if (si->adjustValue > SCROLL_TIME_FLOOR) { - si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET; - } - } -} - -static void Scroll_Slider_ThumbFunc(void *p) { - float x, value, cursorx; - scrollInfo_t *si = (scrollInfo_t*)p; - editFieldDef_t *editDef = si->item->typeData; - - if (si->item->text) { - x = si->item->textRect.x + si->item->textRect.w + 8; - } else { - x = si->item->window.rect.x; - } - - cursorx = DC->cursorx; - - if (cursorx < x) { - cursorx = x; - } else if (cursorx > x + SLIDER_WIDTH) { - cursorx = x + SLIDER_WIDTH; - } - value = cursorx - x; - value /= SLIDER_WIDTH; - value *= (editDef->maxVal - editDef->minVal); - value += editDef->minVal; - DC->setCVar(si->item->cvar, va("%f", value)); -} - -void Item_StartCapture(itemDef_t *item, int key) { - int flags; - switch (item->type) { - case ITEM_TYPE_EDITFIELD: - case ITEM_TYPE_SAYFIELD: - case ITEM_TYPE_NUMERICFIELD: - - case ITEM_TYPE_LISTBOX: - { - flags = Item_ListBox_OverLB(item, DC->cursorx, DC->cursory); - if (flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW)) { - scrollInfo.nextScrollTime = DC->realTime + SCROLL_TIME_START; - scrollInfo.nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; - scrollInfo.adjustValue = SCROLL_TIME_START; - scrollInfo.scrollKey = key; - scrollInfo.scrollDir = (flags & WINDOW_LB_LEFTARROW) ? qtrue : qfalse; - scrollInfo.item = item; - captureData = &scrollInfo; - captureFunc = &Scroll_ListBox_AutoFunc; - itemCapture = item; - } else if (flags & WINDOW_LB_THUMB) { - scrollInfo.scrollKey = key; - scrollInfo.item = item; - scrollInfo.xStart = DC->cursorx; - scrollInfo.yStart = DC->cursory; - captureData = &scrollInfo; - captureFunc = &Scroll_ListBox_ThumbFunc; - itemCapture = item; - } - break; - } - case ITEM_TYPE_SLIDER: - { - flags = Item_Slider_OverSlider(item, DC->cursorx, DC->cursory); - if (flags & WINDOW_LB_THUMB) { - scrollInfo.scrollKey = key; - scrollInfo.item = item; - scrollInfo.xStart = DC->cursorx; - scrollInfo.yStart = DC->cursory; - captureData = &scrollInfo; - captureFunc = &Scroll_Slider_ThumbFunc; - itemCapture = item; - } - break; - } - } -} - -void Item_StopCapture(itemDef_t *item) { - -} - -qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) { - float x, value, width, work; - - if (item->window.flags & WINDOW_HASFOCUS && item->cvar && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { - if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { - editFieldDef_t *editDef = item->typeData; - if (editDef) { - rectDef_t testRect; - width = SLIDER_WIDTH; - if (item->text) { - x = item->textRect.x + item->textRect.w + 8; - } else { - x = item->window.rect.x; - } - - testRect = item->window.rect; - testRect.x = x; - value = (float)SLIDER_THUMB_WIDTH / 2; - testRect.x -= value; - testRect.w = (SLIDER_WIDTH + (float)SLIDER_THUMB_WIDTH / 2); - if (Rect_ContainsPoint(&testRect, DC->cursorx, DC->cursory)) { - work = DC->cursorx - x; - value = work / width; - value *= (editDef->maxVal - editDef->minVal); - // vm fuckage - // value = (((float)(DC->cursorx - x)/ SLIDER_WIDTH) * (editDef->maxVal - editDef->minVal)); - value += editDef->minVal; - DC->setCVar(item->cvar, va("%f", value)); - return qtrue; - } - } - } - } - return qfalse; -} - - -qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) { - - if (itemCapture) { - Item_StopCapture(itemCapture); - itemCapture = NULL; - captureFunc = voidFunction; - captureData = NULL; - } else { - // bk001206 - parentheses - if ( down && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) { - Item_StartCapture(item, key); + while (menu->cursorItem < menu->itemCount) + { + menu->cursorItem++; + + if (menu->cursorItem >= menu->itemCount && !wrapped) + { + wrapped = qtrue; + menu->cursorItem = 0; + } + + if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) + { + Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, + menu->items[menu->cursorItem]->window.rect.y + 1); + return menu->items[menu->cursorItem]; + } } - } - if (!down) { - return qfalse; - } - - switch (item->type) { - case ITEM_TYPE_BUTTON: - return qfalse; - break; - case ITEM_TYPE_RADIOBUTTON: - return qfalse; - break; - case ITEM_TYPE_CHECKBOX: - return qfalse; - break; - case ITEM_TYPE_EDITFIELD: - case ITEM_TYPE_SAYFIELD: - case ITEM_TYPE_NUMERICFIELD: - //return Item_TextField_HandleKey(item, key); - return qfalse; - break; - case ITEM_TYPE_COMBO: - return qfalse; - break; - case ITEM_TYPE_LISTBOX: - return Item_ListBox_HandleKey(item, key, down, qfalse); - break; - case ITEM_TYPE_YESNO: - return Item_YesNo_HandleKey(item, key); - break; - case ITEM_TYPE_MULTI: - return Item_Multi_HandleKey(item, key); - break; - case ITEM_TYPE_OWNERDRAW: - return Item_OwnerDraw_HandleKey(item, key); - break; - case ITEM_TYPE_BIND: - return Item_Bind_HandleKey(item, key, down); - break; - case ITEM_TYPE_SLIDER: - return Item_Slider_HandleKey(item, key, down); - break; - //case ITEM_TYPE_IMAGE: - // Item_Image_Paint(item); - // break; - default: - return qfalse; - break; - } - - //return qfalse; -} - -void Item_Action(itemDef_t *item) { - if (item) { - Item_RunScript(item, item->action); - } -} - -itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) { - qboolean wrapped = qfalse; - int oldCursor = menu->cursorItem; - - if (menu->cursorItem < 0) { - menu->cursorItem = menu->itemCount-1; - wrapped = qtrue; - } - - while (menu->cursorItem > -1) { - - menu->cursorItem--; - if (menu->cursorItem < 0 && !wrapped) { - wrapped = qtrue; - menu->cursorItem = menu->itemCount -1; - } - - if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) { - Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1); - return menu->items[menu->cursorItem]; - } - } - menu->cursorItem = oldCursor; - return NULL; - -} - -itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) { - - qboolean wrapped = qfalse; - int oldCursor = menu->cursorItem; - - - if (menu->cursorItem == -1) { - menu->cursorItem = 0; - wrapped = qtrue; - } - - while (menu->cursorItem < menu->itemCount) { - - menu->cursorItem++; - if (menu->cursorItem >= menu->itemCount && !wrapped) { - wrapped = qtrue; - menu->cursorItem = 0; - } - if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) { - Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1); - return menu->items[menu->cursorItem]; - } - - } - - menu->cursorItem = oldCursor; - return NULL; + menu->cursorItem = oldCursor; + return NULL; } -static void Window_CloseCinematic(windowDef_t *window) { - if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { - DC->stopCinematic(window->cinematic); - window->cinematic = -1; - } +static void Window_CloseCinematic(Window *window) +{ + if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) + { + DC->stopCinematic(window->cinematic); + window->cinematic = -1; + } } -static void Menu_CloseCinematics(menuDef_t *menu) { - if (menu) { - int i; - Window_CloseCinematic(&menu->window); - for (i = 0; i < menu->itemCount; i++) { - Window_CloseCinematic(&menu->items[i]->window); - if (menu->items[i]->type == ITEM_TYPE_OWNERDRAW) { - DC->stopCinematic(0-menu->items[i]->window.ownerDraw); - } +static void Menu_CloseCinematics(menuDef_t *menu) +{ + if (menu) + { + int i; + Window_CloseCinematic(&menu->window); + + for (i = 0; i < menu->itemCount; i++) + { + Window_CloseCinematic(&menu->items[i]->window); + + if (menu->items[i]->type == ITEM_TYPE_OWNERDRAW) + DC->stopCinematic(0 - menu->items[i]->window.ownerDraw); + } } - } } -static void Display_CloseCinematics( void ) { - int i; - for (i = 0; i < menuCount; i++) { - Menu_CloseCinematics(&Menus[i]); - } +static void Display_CloseCinematics(void) +{ + int i; + + for (i = 0; i < menuCount; i++) + Menu_CloseCinematics(&Menus[i]); } -void Menus_Activate(menuDef_t *menu) { - menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE); - if (menu->onOpen) { - itemDef_t item; - item.parent = menu; - Item_RunScript(&item, menu->onOpen); - } +void Menus_Activate(menuDef_t *menu) +{ + int i; + qboolean onTopOfMenuStack = qfalse; - if (menu->soundName && *menu->soundName) { -// DC->stopBackgroundTrack(); // you don't want to do this since it will reset s_rawend - DC->startBackgroundTrack(menu->soundName, menu->soundName); - } + if (openMenuCount > 0 && menuStack[openMenuCount - 1] == menu) + onTopOfMenuStack = qtrue; - Display_CloseCinematics(); + menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE); -} + // If being opened for the first time + if (!onTopOfMenuStack) + { + if (menu->onOpen) + { + itemDef_t item; + item.parent = menu; + Item_RunScript(&item, menu->onOpen); + } + + if (menu->soundName && *menu->soundName) + DC->startBackgroundTrack(menu->soundName, menu->soundName); + + Display_CloseCinematics(); -int Display_VisibleMenuCount( void ) { - int i, count; - count = 0; - for (i = 0; i < menuCount; i++) { - if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) { - count++; + Menu_HandleMouseMove(menu, DC->cursorx, DC->cursory); // force the item under the cursor to focus + + for (i = 0; i < menu->itemCount; i++) // reset selection in listboxes when opened + { + if (Item_IsListBox(menu->items[i])) + { + menu->items[i]->cursorPos = DC->feederInitialise(menu->items[i]->feederID); + Item_ListBox_SetStartPos(menu->items[i], 0); + DC->feederSelection(menu->items[i]->feederID, menu->items[i]->cursorPos); + } + else if (menu->items[i]->type == ITEM_TYPE_CYCLE) + { + menu->items[i]->typeData.cycle->cursorPos = DC->feederInitialise(menu->items[i]->feederID); + } + } + + if (openMenuCount < MAX_OPEN_MENUS) + menuStack[openMenuCount++] = menu; } - } - return count; } -void Menus_HandleOOBClick(menuDef_t *menu, int key, qboolean down) { - if (menu) { +qboolean Menus_ReplaceActive(menuDef_t *menu) +{ int i; - // basically the behaviour we are looking for is if there are windows in the stack.. see if - // the cursor is within any of them.. if not close them otherwise activate them and pass the - // key on.. force a mouse move to activate focus and script stuff - if (down && menu->window.flags & WINDOW_OOB_CLICK) { - Menu_RunCloseScript(menu); - menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); + menuDef_t *active; + + if (openMenuCount < 1) + return qfalse; + + active = menuStack[openMenuCount - 1]; + + if (!(active->window.flags & WINDOW_HASFOCUS) || !(active->window.flags & WINDOW_VISIBLE)) + { + return qfalse; } - for (i = 0; i < menuCount; i++) { - if (Menu_OverActiveItem(&Menus[i], DC->cursorx, DC->cursory)) { - Menu_RunCloseScript(menu); - menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); - Menus_Activate(&Menus[i]); - Menu_HandleMouseMove(&Menus[i], DC->cursorx, DC->cursory); - Menu_HandleKey(&Menus[i], key, down); - } + if (menu == active) + return qfalse; + + if (menu->itemCount != active->itemCount) + { + Com_Printf(S_COLOR_YELLOW "WARNING: Menus_ReplaceActive: expecting %i menu items, found %i\n", menu->itemCount, + active->itemCount); + return qfalse; } - if (Display_VisibleMenuCount() == 0) { - if (DC->Pause) { - DC->Pause(qfalse); - } + for (i = 0; i < menu->itemCount; i++) + { + if (menu->items[i]->type != active->items[i]->type) + { + Com_Printf(S_COLOR_YELLOW "WARNING: Menus_ReplaceActive: type mismatch on item %i\n", i + 1); + return qfalse; + } } - Display_CloseCinematics(); - } + + active->window.flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE); + menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE); + + menuStack[openMenuCount - 1] = menu; + if (menu->onOpen) + { + itemDef_t item; + item.parent = menu; + Item_RunScript(&item, menu->onOpen); + } + + // set the cursor position on the new menu to match the active one + for (i = 0; i < menu->itemCount; i++) + { + menu->items[i]->cursorPos = active->items[i]->cursorPos; + menu->items[i]->feederID = active->items[i]->feederID; + switch (Item_DataType(menu->items[i])) + { + case TYPE_LIST: + menu->items[i]->typeData.list->startPos = active->items[i]->typeData.list->startPos; + menu->items[i]->typeData.list->cursorPos = active->items[i]->typeData.list->cursorPos; + break; + case TYPE_COMBO: + menu->items[i]->typeData.cycle->cursorPos = active->items[i]->typeData.cycle->cursorPos; + break; + default: + break; + } + } + return qtrue; } -static rectDef_t *Item_CorrectedTextRect(itemDef_t *item) { - static rectDef_t rect; - memset(&rect, 0, sizeof(rectDef_t)); - if (item) { - rect = item->textRect; - if (rect.w) { - rect.y -= rect.h; +int Display_VisibleMenuCount(void) +{ + int i, count; + count = 0; + + for (i = 0; i < menuCount; i++) + { + if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) + count++; } - } - return ▭ + + return count; } -void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) { - int i; - itemDef_t *item = NULL; - qboolean inHandler = qfalse; +void Menus_HandleOOBClick(menuDef_t *menu, int key, qboolean down) +{ + if (menu) + { + int i; + // basically the behaviour we are looking for is if there are windows in the stack.. see if + // the cursor is within any of them.. if not close them otherwise activate them and pass the + // key on.. force a mouse move to activate focus and script stuff + + if (down && menu->window.flags & WINDOW_OOB_CLICK) + Menus_Close(menu); - if (inHandler) { - return; - } + for (i = 0; i < menuCount; i++) + { + if (Menu_OverActiveItem(&Menus[i], DC->cursorx, DC->cursory)) + { + Menus_Close(menu); + Menus_Activate(&Menus[i]); + Menu_HandleMouseMove(&Menus[i], DC->cursorx, DC->cursory); + Menu_HandleKey(&Menus[i], key, down); + } + } - inHandler = qtrue; - if (g_waitingForKey && down) { - Item_Bind_HandleKey(g_bindItem, key, down); - inHandler = qfalse; - return; - } + if (Display_VisibleMenuCount() == 0) + { + if (DC->Pause) + DC->Pause(qfalse); + } - if (g_editingField && down) { - if (!Item_TextField_HandleKey(g_editItem, key)) { - g_editingField = qfalse; - Item_RunScript(g_editItem, g_editItem->onTextEntry); - g_editItem = NULL; - inHandler = qfalse; - return; + Display_CloseCinematics(); } - } +} - if (menu == NULL) { - inHandler = qfalse; - return; - } +static rectDef_t *Item_CorrectedTextRect(itemDef_t *item) +{ + static rectDef_t rect; + memset(&rect, 0, sizeof(rectDef_t)); - // see if the mouse is within the window bounds and if so is this a mouse click - if (down && !(menu->window.flags & WINDOW_POPUP) && !Rect_ContainsPoint(&menu->window.rect, DC->cursorx, DC->cursory)) { - static qboolean inHandleKey = qfalse; - // bk001206 - parentheses - if (!inHandleKey && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) { - inHandleKey = qtrue; - Menus_HandleOOBClick(menu, key, down); - inHandleKey = qfalse; - inHandler = qfalse; - return; - } - } - - // get the item with focus - for (i = 0; i < menu->itemCount; i++) { - if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { - item = menu->items[i]; - } - } - - if (item != NULL) { - if (Item_HandleKey(item, key, down)) { - Item_Action(item); - inHandler = qfalse; - return; - } - } - - if (!down) { - inHandler = qfalse; - return; - } - - // default handling - switch ( key ) { - - case K_F11: - if (DC->getCVarValue("developer")) { - debugMode ^= 1; - } - break; - - case K_F12: - if (DC->getCVarValue("developer")) { - DC->executeText(EXEC_APPEND, "screenshot\n"); - } - break; - case K_KP_UPARROW: - case K_UPARROW: - Menu_SetPrevCursorItem(menu); - break; - - case K_ESCAPE: - if (!g_waitingForKey && menu->onESC) { - itemDef_t it; - it.parent = menu; - Item_RunScript(&it, menu->onESC); - } - break; - case K_TAB: - case K_KP_DOWNARROW: - case K_DOWNARROW: - Menu_SetNextCursorItem(menu); - break; - - case K_MOUSE1: - case K_MOUSE2: - if (item) { - if (item->type == ITEM_TYPE_TEXT) { - if (Rect_ContainsPoint(Item_CorrectedTextRect(item), DC->cursorx, DC->cursory)) { - Item_Action(item); - } - } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) { - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { - item->cursorPos = 0; - g_editingField = qtrue; - g_editItem = item; - DC->setOverstrikeMode(qtrue); - } - } else if (item->type == ITEM_TYPE_SAYFIELD) { - // do nothing - } else { - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { - Item_Action(item); - } - } - } - break; - - case K_JOY1: - case K_JOY2: - case K_JOY3: - case K_JOY4: - case K_AUX1: - case K_AUX2: - case K_AUX3: - case K_AUX4: - case K_AUX5: - case K_AUX6: - case K_AUX7: - case K_AUX8: - case K_AUX9: - case K_AUX10: - case K_AUX11: - case K_AUX12: - case K_AUX13: - case K_AUX14: - case K_AUX15: - case K_AUX16: - break; - case K_KP_ENTER: - case K_ENTER: - if (item) { - if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_SAYFIELD || item->type == ITEM_TYPE_NUMERICFIELD) { - item->cursorPos = 0; - g_editingField = qtrue; - g_editItem = item; - DC->setOverstrikeMode(qtrue); - } else { - Item_Action(item); - } - } - break; - } - inHandler = qfalse; -} - -void ToWindowCoords(float *x, float *y, windowDef_t *window) { - if (window->border != 0) { - *x += window->borderSize; - *y += window->borderSize; - } - *x += window->rect.x; - *y += window->rect.y; -} - -void Rect_ToWindowCoords(rectDef_t *rect, windowDef_t *window) { - ToWindowCoords(&rect->x, &rect->y, window); -} - -void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *text) { - const char *textPtr = (text) ? text : item->text; - - if (textPtr == NULL ) { - return; - } - - *width = item->textRect.w; - *height = item->textRect.h; - - // keeps us from computing the widths and heights more than once - if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER)) { - int originalWidth = DC->textWidth(item->text, item->textscale, 0); - - if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT)) { - originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale); - } else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) { - char buff[256]; - DC->getCVarString(item->cvar, buff, 256); - originalWidth += DC->textWidth(buff, item->textscale, 0); - } - - *width = DC->textWidth(textPtr, item->textscale, 0); - *height = DC->textHeight(textPtr, item->textscale, 0); - item->textRect.w = *width; - item->textRect.h = *height; - item->textRect.x = item->textalignx; - item->textRect.y = item->textaligny; - if (item->textalignment == ITEM_ALIGN_RIGHT) { - item->textRect.x = item->textalignx - originalWidth; - } else if (item->textalignment == ITEM_ALIGN_CENTER) { - item->textRect.x = item->textalignx - originalWidth / 2; - } - - ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window); - } -} - -void Item_TextColor(itemDef_t *item, vec4_t *newColor) { - vec4_t lowLight; - menuDef_t *parent = (menuDef_t*)item->parent; - - Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount); - - if (item->window.flags & WINDOW_HASFOCUS) { -/* lowLight[0] = 0.8 * parent->focusColor[0]; - lowLight[1] = 0.8 * parent->focusColor[1]; - lowLight[2] = 0.8 * parent->focusColor[2]; - lowLight[3] = 0.8 * parent->focusColor[3]; - LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); - } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) { - lowLight[0] = 0.8 * item->window.foreColor[0]; - lowLight[1] = 0.8 * item->window.foreColor[1]; - lowLight[2] = 0.8 * item->window.foreColor[2]; - lowLight[3] = 0.8 * item->window.foreColor[3]; - LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); - } else { - memcpy(newColor, &item->window.foreColor, sizeof(vec4_t)); - // items can be enabled and disabled based on cvars - } + if (item) + { + rect = item->textRect; - if (item->enableCvar != NULL && *item->enableCvar && item->cvarTest != NULL && *item->cvarTest) { - if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { - memcpy(newColor, &parent->disableColor, sizeof(vec4_t)); + if (rect.w) + rect.y -= rect.h; } - } + + return ▭ } -int Item_Text_AutoWrapped_Lines( itemDef_t *item ) +void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) { - char text[ 1024 ]; - const char *p, *textPtr, *newLinePtr; - char buff[ 1024 ]; - int len, textWidth, newLine; - int lines = 0; + int i; + itemDef_t *item = NULL; - textWidth = 0; - newLinePtr = NULL; + if (g_waitingForKey && down) + { + Item_Bind_HandleKey(g_bindItem, key, down); + return; + } - if( item->text == NULL ) - { - if( item->cvar == NULL ) - return 0; - else + if (g_editingField && down) { - DC->getCVarString( item->cvar, text, sizeof( text ) ); - textPtr = text; + if (!Item_TextField_HandleKey(g_editItem, key)) + { + g_editingField = qfalse; + Item_RunScript(g_editItem, g_editItem->onTextEntry); + g_editItem = NULL; + return; + } + else + { + Item_RunScript(g_editItem, g_editItem->onCharEntry); + } } - } - else - textPtr = item->text; - if( *textPtr == '\0' ) - return 0; + if (menu == NULL) + return; - len = 0; - buff[ 0 ] = '\0'; - newLine = 0; - p = textPtr; + // see if the mouse is within the window bounds and if so is this a mouse click + if (down && !(menu->window.flags & WINDOW_POPUP) && + !Rect_ContainsPoint(&menu->window.rect, DC->cursorx, DC->cursory)) + { + static qboolean inHandleKey = qfalse; - while( p ) - { - textWidth = DC->textWidth( buff, item->textscale, 0 ); + if (!inHandleKey && (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3)) + { + inHandleKey = qtrue; + Menus_HandleOOBClick(menu, key, down); + inHandleKey = qfalse; + return; + } + } - if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' ) + if (g_comboBoxItem == NULL) { - newLine = len; - newLinePtr = p + 1; + // get the item with focus + for (i = 0; i < menu->itemCount; i++) + { + if (menu->items[i]->window.flags & WINDOW_HASFOCUS) + item = menu->items[i]; + } } + else + item = g_comboBoxItem; - //TA: forceably split lines that are too long (where normal splitage has failed) - if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' ) + if (item != NULL) { - newLine = len; - newLinePtr = p; + if (Item_HandleKey(item, key, down)) + { + Item_Action(item); + return; + } } - if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' ) - { - if( len ) - buff[ newLine ] = '\0'; + if (!down) + return; - if( !( *p == '\n' && !*( p + 1 ) ) ) - lines++; + // default handling + switch (key) + { + case K_F12: + if (DC->getCVarValue("developer")) + DC->executeText(EXEC_APPEND, "screenshot\n"); + + break; + + case K_KP_UPARROW: + case K_UPARROW: + Menu_SetPrevCursorItem(menu); + break; + + case K_ESCAPE: + if (!g_waitingForKey && menu->onESC) + { + itemDef_t it; + it.parent = menu; + Item_RunScript(&it, menu->onESC); + } - if( *p == '\0' ) - break; + break; + + case K_TAB: + case K_KP_DOWNARROW: + case K_DOWNARROW: + Menu_SetNextCursorItem(menu); + break; + + case K_MOUSE1: + case K_MOUSE2: + if (item) + { + if (item->type == ITEM_TYPE_TEXT) + { + if (Rect_ContainsPoint(Item_CorrectedTextRect(item), DC->cursorx, DC->cursory)) + Item_Action(item); + } + else if (Item_IsEditField(item)) + { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) + { + char buffer[MAX_STRING_CHARS] = {0}; + + if (item->cvar) + DC->getCVarString(item->cvar, buffer, sizeof(buffer)); + + item->cursorPos = strlen(buffer); + + Item_TextField_CalcPaintOffset(item, buffer); + + g_editingField = qtrue; + + g_editItem = item; + } + } + else + { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) + Item_Action(item); + } + } - // - p = newLinePtr; - len = 0; - newLine = 0; + break; + + case K_JOY1: + case K_JOY2: + case K_JOY3: + case K_JOY4: + case K_AUX1: + case K_AUX2: + case K_AUX3: + case K_AUX4: + case K_AUX5: + case K_AUX6: + case K_AUX7: + case K_AUX8: + case K_AUX9: + case K_AUX10: + case K_AUX11: + case K_AUX12: + case K_AUX13: + case K_AUX14: + case K_AUX15: + case K_AUX16: + break; + + case K_KP_ENTER: + case K_ENTER: + if (item) + { + if (Item_IsEditField(item)) + { + char buffer[MAX_STRING_CHARS] = {0}; + + if (item->cvar) + DC->getCVarString(item->cvar, buffer, sizeof(buffer)); + + item->cursorPos = strlen(buffer); + + Item_TextField_CalcPaintOffset(item, buffer); + + g_editingField = qtrue; + + g_editItem = item; + } + else + Item_Action(item); + } - continue; + break; } +} - buff[ len++ ] = *p++; - buff[ len ] = '\0'; - } +void ToWindowCoords(float *x, float *y, Window *window) +{ + if (window->border != 0) + { + *x += window->borderSize; + *y += window->borderSize; + } - return lines; + *x += window->rect.x; + *y += window->rect.y; } -#define MAX_AUTOWRAP_CACHE 16 -#define MAX_AUTOWRAP_LINES 32 -#define MAX_AUTOWRAP_TEXT 512 +void Rect_ToWindowCoords(rectDef_t *rect, Window *window) { ToWindowCoords(&rect->x, &rect->y, window); } -typedef struct +void Item_SetTextExtents(itemDef_t *item, const char *text) { - //this is used purely for checking for cache hits - char text[ MAX_AUTOWRAP_TEXT * MAX_AUTOWRAP_LINES ]; - rectDef_t rect; - int textWidth, textHeight; - char lines[ MAX_AUTOWRAP_LINES ][ MAX_AUTOWRAP_TEXT ]; - int lineOffsets[ MAX_AUTOWRAP_LINES ][ 2 ]; - int numLines; -} autoWrapCache_t; + const char *textPtr = (text) ? text : item->text; + qboolean cvarContent; -static int cacheIndex = 0; -static autoWrapCache_t awc[ MAX_AUTOWRAP_CACHE ]; + // It's hard to make a policy on what should be aligned statically and what + // should be aligned dynamically; there are reasonable cases for both. If + // it continues to be a problem then there should probably be an item keyword + // for it; but for the moment only adjusting the alignment of ITEM_TYPE_TEXT + // seems to suffice. + cvarContent = (item->cvar && item->textalignment != ALIGN_LEFT && item->type == ITEM_TYPE_TEXT); -static int checkCache( const char *text, rectDef_t *rect, int width, int height ) -{ - int i; + if (textPtr == NULL) + return; - for( i = 0; i < MAX_AUTOWRAP_CACHE; i++ ) - { - if( Q_stricmp( text, awc[ i ].text ) ) - continue; + // as long as the item isn't dynamic content (ownerdraw or cvar), this + // keeps us from computing the widths and heights more than once + if (item->textRect.w == 0.0f || cvarContent || + (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment != ALIGN_LEFT)) + { + float originalWidth = 0.0f; + + if (item->textalignment == ALIGN_CENTER || item->textalignment == ALIGN_RIGHT) + { + if (cvarContent) + { + char buff[MAX_CVAR_VALUE_STRING]; + DC->getCVarString(item->cvar, buff, sizeof(buff)); + originalWidth = UI_Text_Width(item->text, item->textscale) + UI_Text_Width(buff, item->textscale); + } + else + originalWidth = UI_Text_Width(item->text, item->textscale); + } - if( rect->x != awc[ i ].rect.x || - rect->y != awc[ i ].rect.y || - rect->w != awc[ i ].rect.w || - rect->h != awc[ i ].rect.h ) - continue; + item->textRect.w = UI_Text_Width(textPtr, item->textscale); + item->textRect.h = UI_Text_Height(textPtr, item->textscale); - if( awc[ i ].textWidth != width || awc[ i ].textHeight != height ) - continue; + if (item->textvalignment == VALIGN_BOTTOM) + item->textRect.y = item->textaligny + item->window.rect.h; + else if (item->textvalignment == VALIGN_CENTER) + item->textRect.y = item->textaligny + ((item->textRect.h + item->window.rect.h) / 2.0f); + else if (item->textvalignment == VALIGN_TOP) + item->textRect.y = item->textaligny + item->textRect.h; - //this is a match - return i; - } + if (item->textalignment == ALIGN_LEFT) + item->textRect.x = item->textalignx; + else if (item->textalignment == ALIGN_CENTER) + item->textRect.x = item->textalignx + ((item->window.rect.w - originalWidth) / 2.0f); + else if (item->textalignment == ALIGN_RIGHT) + item->textRect.x = item->textalignx + item->window.rect.w - originalWidth; - //no match - autowrap isn't cached - return -1; + ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window); + } } -void Item_Text_AutoWrapped_Paint( itemDef_t *item ) +void Item_TextColor(itemDef_t *item, vec4_t *newColor) { - char text[ 1024 ]; - const char *p, *textPtr, *newLinePtr; - char buff[ 1024 ]; - char lastCMod[ 2 ] = { 0, 0 }; - qboolean forwardColor = qfalse; - int width, height, len, textWidth, newLine, newLineWidth; - int skipLines, totalLines, lineNum = 0; - float y, totalY, diffY; - vec4_t color; - int cache, i; + vec4_t lowLight; + menuDef_t *parent = (menuDef_t *)item->parent; - textWidth = 0; - newLinePtr = NULL; + Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, + qtrue, parent->fadeAmount); - if( item->text == NULL ) - { - if( item->cvar == NULL ) - return; + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime / BLINK_DIVISOR) & 1)) + { + lowLight[0] = 0.8 * item->window.foreColor[0]; + lowLight[1] = 0.8 * item->window.foreColor[1]; + lowLight[2] = 0.8 * item->window.foreColor[2]; + lowLight[3] = 0.8 * item->window.foreColor[3]; + LerpColor(item->window.foreColor, lowLight, *newColor, 0.5 + 0.5 * sin(DC->realTime / PULSE_DIVISOR)); + } else { - DC->getCVarString( item->cvar, text, sizeof( text ) ); - textPtr = text; + memcpy(newColor, &item->window.foreColor, sizeof(vec4_t)); + // items can be enabled and disabled based on cvars } - } - else - textPtr = item->text; - if( *textPtr == '\0' ) - return; - - Item_TextColor( item, &color ); - Item_SetTextExtents( item, &width, &height, textPtr ); + if (item->enableCvar != NULL && *item->enableCvar && item->cvarTest != NULL && *item->cvarTest) + { + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) + memcpy(newColor, &parent->disableColor, sizeof(vec4_t)); + } +} - //check if this block is cached - cache = checkCache( textPtr, &item->window.rect, width, height ); - if( cache >= 0 ) - { - lineNum = awc[ cache ].numLines; +static void SkipColorCodes(const char **text, char *lastColor) +{ + while (Q_IsColorString(*text)) + { + lastColor[0] = (*text)[0]; + lastColor[1] = (*text)[1]; + (*text) += 2; + } +} - for( i = 0; i < lineNum; i++ ) +static void SkipWhiteSpace(const char **text, char *lastColor) +{ + while (**text) { - item->textRect.x = awc[ cache ].lineOffsets[ i ][ 0 ]; - item->textRect.y = awc[ cache ].lineOffsets[ i ][ 1 ]; + SkipColorCodes(text, lastColor); - DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color, - awc[ cache ].lines[ i ], 0, 0, item->textStyle ); + if (**text != '\n' && isspace(**text)) + (*text)++; + else + break; } - } - else - { - y = item->textaligny; - len = 0; - buff[ 0 ] = '\0'; - newLine = 0; - newLineWidth = 0; - p = textPtr; +} - totalLines = Item_Text_AutoWrapped_Lines( item ); +const char *Item_Text_Wrap(const char *text, float scale, float width) +{ + static char out[8192] = ""; + char *paint = out; + char c[3] = ""; + const char *p; + const char *eos; + float indentWidth = 0.0f; - totalY = totalLines * ( height + 5 ); - diffY = totalY - item->window.rect.h; + if (!text) + return NULL; - if( diffY > 0.0f ) - skipLines = (int)( diffY / ( (float)height + 5.0f ) ); - else - skipLines = 0; - - //set up a cache entry - strcpy( awc[ cacheIndex ].text, textPtr ); - awc[ cacheIndex ].rect.x = item->window.rect.x; - awc[ cacheIndex ].rect.y = item->window.rect.y; - awc[ cacheIndex ].rect.w = item->window.rect.w; - awc[ cacheIndex ].rect.h = item->window.rect.h; - awc[ cacheIndex ].textWidth = width; - awc[ cacheIndex ].textHeight = height; - - while( p ) - { - textWidth = DC->textWidth( buff, item->textscale, 0 ); - - if( *p == '^' ) - { - lastCMod[ 0 ] = p[ 0 ]; - lastCMod[ 1 ] = p[ 1 ]; - } - - if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' ) - { - newLine = len; - newLinePtr = p+1; - newLineWidth = textWidth; - - if( *p == '\n' ) //don't forward colours past deilberate \n's - lastCMod[ 0 ] = lastCMod[ 1 ] = 0; - else - forwardColor = qtrue; - } + p = text; + eos = p + strlen(p); + + if ((eos - p) >= sizeof(out)) + return NULL; - //TA: forceably split lines that are too long (where normal splitage has failed) - if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' ) - { - newLine = len; - newLinePtr = p; - newLineWidth = textWidth; + *paint = '\0'; + + while (*p) + { + float textWidth = 0.0f; + const char *eol = p; + const char *q = p; + float testWidth = width - indentWidth; - forwardColor = qtrue; - } + SkipColorCodes(&q, c); - if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' ) - { - if( len ) + while (q && textWidth < testWidth) { - if( item->textalignment == ITEM_ALIGN_LEFT ) - item->textRect.x = item->textalignx; - else if( item->textalignment == ITEM_ALIGN_RIGHT ) - item->textRect.x = item->textalignx - newLineWidth; - else if( item->textalignment == ITEM_ALIGN_CENTER ) - item->textRect.x = item->textalignx - newLineWidth / 2; + qboolean previousCharIsSpace = qfalse; + + // Remaining string is too short to wrap + if (q >= eos) + { + eol = eos; + break; + } + + if (q > p && *q == INDENT_MARKER) + { + indentWidth = textWidth; + eol = p; + } - item->textRect.y = y; - ToWindowCoords( &item->textRect.x, &item->textRect.y, &item->window ); - // - buff[ newLine ] = '\0'; + // Some color escapes might still be present + SkipColorCodes(&q, c); - if( !skipLines ) - { - DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, 0, item->textStyle ); + // Manual line break + if (*q == '\n') + { + eol = q + 1; + break; + } - strcpy( awc[ cacheIndex ].lines[ lineNum ], buff ); - awc[ cacheIndex ].lineOffsets[ lineNum ][ 0 ] = item->textRect.x; - awc[ cacheIndex ].lineOffsets[ lineNum ][ 1 ] = item->textRect.y; + if (!previousCharIsSpace && isspace(*q)) + eol = q; - lineNum++; - } + textWidth += UI_Char_Width(&q, scale); } - if( *p == '\0' ) - break; - // - if( !skipLines ) - y += height + 5; + // No split has taken place, so just split mid-word + if (eol == p) + eol = q; + + // Note that usage of strcat and strlen is deliberately being + // avoided here as it becomes surprisingly expensive on larger + // blocks of text - if( skipLines ) - skipLines--; - - p = newLinePtr; - len = 0; - newLine = 0; - newLineWidth = 0; + // Copy text + strncpy(paint, p, eol - p); + paint += (eol - p); + *paint = '\0'; - if( forwardColor && lastCMod[ 0 ] != 0 ) - { - buff[ len++ ] = lastCMod[ 0 ]; - buff[ len++ ] = lastCMod[ 1 ]; - buff[ len ] = '\0'; + p = eol; - forwardColor = qfalse; + if (paint - out > 0 && *(paint - 1) == '\n') + { + // The line is deliberately broken, clear the color and + // any current indent + c[0] = '\0'; + indentWidth = 0.0f; } + else + { + // Add a \n if it's not there already + *paint++ = '\n'; + *paint = '\0'; + + // Insert a pixel indent on the next line + if (indentWidth > 0.0f) + { + const char *indentMarkerText = va("%f%c", indentWidth, INDENT_MARKER); + int indentMarkerTextLength = strlen(indentMarkerText); + + strncpy(paint, indentMarkerText, indentMarkerTextLength); + paint += indentMarkerTextLength; + *paint = '\0'; + } - continue; - } + // Skip leading whitespace on next line and save the + // last color code + SkipWhiteSpace(&p, c); + } - buff[ len++ ] = *p++; - buff[ len ] = '\0'; + if (c[0]) + { + *paint++ = c[0]; + *paint++ = c[1]; + *paint = '\0'; + } } - //mark the end of the lines list - awc[ cacheIndex ].numLines = lineNum; + return out; +} + +#define MAX_WRAP_CACHE 16 +#define MAX_WRAP_LINES 32 +#define MAX_WRAP_TEXT 512 + +typedef struct { + char text[MAX_WRAP_TEXT * MAX_WRAP_LINES]; + rectDef_t rect; + float scale; + char lines[MAX_WRAP_LINES][MAX_WRAP_TEXT]; + float lineCoords[MAX_WRAP_LINES][2]; + int numLines; +} wrapCache_t; + +static wrapCache_t wrapCache[MAX_WRAP_CACHE]; +static qboolean cacheCreationFailed = qfalse; +static int cacheWriteIndex = 0; +static int cacheReadIndex = 0; +static int cacheReadLineNum = 0; + +static void UI_CreateCacheEntry(const char *text, const rectDef_t *rect, float scale) +{ + wrapCache_t *cacheEntry = &wrapCache[cacheWriteIndex]; - //increment cacheIndex - cacheIndex = ( cacheIndex + 1 ) % MAX_AUTOWRAP_CACHE; - } + if (strlen(text) >= sizeof(cacheEntry->text)) + { + cacheCreationFailed = qtrue; + return; + } + + strcpy(cacheEntry->text, text); + cacheEntry->rect = *rect; + cacheEntry->scale = scale; + cacheEntry->numLines = 0; } -void Item_Text_Wrapped_Paint(itemDef_t *item) { - char text[1024]; - const char *p, *start, *textPtr; - char buff[1024]; - int width, height; - float x, y; - vec4_t color; +static void UI_AddCacheEntryLine(const char *text, float x, float y) +{ + wrapCache_t *cacheEntry = &wrapCache[cacheWriteIndex]; - // now paint the text and/or any optional images - // default to left + if (cacheCreationFailed) + return; - if (item->text == NULL) { - if (item->cvar == NULL) { - return; + if (cacheEntry->numLines >= MAX_WRAP_LINES || strlen(text) >= sizeof(cacheEntry->lines[0])) + { + cacheCreationFailed = qtrue; + return; } - else { - DC->getCVarString(item->cvar, text, sizeof(text)); - textPtr = text; + + strcpy(cacheEntry->lines[cacheEntry->numLines], text); + cacheEntry->lineCoords[cacheEntry->numLines][0] = x; + cacheEntry->lineCoords[cacheEntry->numLines][1] = y; + cacheEntry->numLines++; +} + +static void UI_FinishCacheEntry(void) +{ + if (cacheCreationFailed) + { + wrapCache[cacheWriteIndex].text[0] = '\0'; + wrapCache[cacheWriteIndex].numLines = 0; + cacheCreationFailed = qfalse; } - } - else { - textPtr = item->text; - } - if (*textPtr == '\0') { - return; - } + else + cacheWriteIndex = (cacheWriteIndex + 1) % MAX_WRAP_CACHE; +} - Item_TextColor(item, &color); - Item_SetTextExtents(item, &width, &height, textPtr); +static qboolean UI_CheckWrapCache(const char *text, const rectDef_t *rect, float scale) +{ + int i; + + for (i = 0; i < MAX_WRAP_CACHE; i++) + { + wrapCache_t *cacheEntry = &wrapCache[i]; + + if (rect->x != cacheEntry->rect.x || rect->y != cacheEntry->rect.y || rect->w != cacheEntry->rect.w || + rect->h != cacheEntry->rect.h) + continue; + + if (strcmp(text, cacheEntry->text)) + continue; + + if (cacheEntry->scale != scale) + continue; + + cacheReadIndex = i; + cacheReadLineNum = 0; + + return qtrue; + } - x = item->textRect.x; - y = item->textRect.y; - start = textPtr; - p = strchr(textPtr, '\r'); - while (p && *p) { - strncpy(buff, start, p-start+1); - buff[p-start] = '\0'; - DC->drawText(x, y, item->textscale, color, buff, 0, 0, item->textStyle); - y += height + 5; - start += p - start + 1; - p = strchr(p+1, '\r'); - } - DC->drawText(x, y, item->textscale, color, start, 0, 0, item->textStyle); + return qfalse; } -void Item_Text_Paint(itemDef_t *item) { - char text[1024]; - const char *textPtr; - int height, width; - vec4_t color; +static qboolean UI_NextWrapLine(const char **text, float *x, float *y) +{ + wrapCache_t *cacheEntry = &wrapCache[cacheReadIndex]; + + if (cacheReadLineNum >= cacheEntry->numLines) + return qfalse; + + *text = cacheEntry->lines[cacheReadLineNum]; + *x = cacheEntry->lineCoords[cacheReadLineNum][0]; + *y = cacheEntry->lineCoords[cacheReadLineNum][1]; - if (item->window.flags & WINDOW_WRAPPED) { - Item_Text_Wrapped_Paint(item); - return; - } - if (item->window.flags & WINDOW_AUTOWRAPPED) { - Item_Text_AutoWrapped_Paint(item); - return; - } + cacheReadLineNum++; + + return qtrue; +} + +void Item_Text_Wrapped_Paint(itemDef_t *item) +{ + char text[1024]; + const char *p, *textPtr; + float x, y, w, h; + vec4_t color; + qboolean useWrapCache = (qboolean)DC->getCVarValue("ui_textWrapCache"); - if (item->text == NULL) { - if (item->cvar == NULL) { - return; + if (item->text == NULL) + { + if (item->cvar == NULL) + return; + else + { + DC->getCVarString(item->cvar, text, sizeof(text)); + textPtr = text; + } } - else { - DC->getCVarString(item->cvar, text, sizeof(text)); - textPtr = text; + else + textPtr = item->text; + + if (*textPtr == '\0') + return; + + Item_TextColor(item, &color); + + // Check if this block is cached + if (useWrapCache && UI_CheckWrapCache(textPtr, &item->window.rect, item->textscale)) + { + while (UI_NextWrapLine(&p, &x, &y)) + { + UI_Text_Paint(x, y, item->textscale, color, p, 0, 0, item->textStyle); + } } - } - else { - textPtr = item->text; - } + else + { + char buff[1024]; + float fontHeight = UI_Text_EmHeight(item->textscale); + const float lineSpacing = fontHeight * 0.4f; + float lineHeight = fontHeight + lineSpacing; + float textHeight; + int textLength; + int firstLine, paintLines, totalLines, lineNum; + float paintY; + int i; + + if (useWrapCache) + UI_CreateCacheEntry(textPtr, &item->window.rect, item->textscale); + + x = item->window.rect.x + item->textalignx; + y = item->window.rect.y + item->textaligny; + w = item->window.rect.w - (2.0f * item->textalignx); + h = item->window.rect.h - (2.0f * item->textaligny); + + textPtr = Item_Text_Wrap(textPtr, item->textscale, w); + textLength = strlen(textPtr); + + // Count lines + totalLines = 0; + + for (i = 0; i < textLength; i++) + { + if (textPtr[i] == '\n') + totalLines++; + } + if (textLength && textPtr[textLength - 1] != '\n') + { + totalLines++; // count the last, non-newline-terminated line + textLength++; // a '\0' will mark the end of the last line + } - // this needs to go here as it sets extents for cvar types as well - Item_SetTextExtents(item, &width, &height, textPtr); + paintLines = (int)floor((h + lineSpacing) / lineHeight); - if (*textPtr == '\0') { - return; - } + if (totalLines > paintLines) + firstLine = totalLines - paintLines; + else + { + firstLine = 0; + paintLines = totalLines; + } + + textHeight = (paintLines * lineHeight) - lineSpacing; + + switch (item->textvalignment) + { + default: + + case VALIGN_BOTTOM: + paintY = y + (h - textHeight); + break; + + case VALIGN_CENTER: + paintY = y + ((h - textHeight) / 2.0f); + break; + + case VALIGN_TOP: + paintY = y; + break; + } + + p = textPtr; + // skip the first few lines + for (lineNum = 0; lineNum < firstLine; lineNum++) + p = strchr(p, '\n') + 1; - Item_TextColor(item, &color); + for (i = p - textPtr; i < textLength && lineNum < firstLine + paintLines; i++) + { + unsigned long lineLength = &textPtr[i] - p; + + if (lineLength >= sizeof(buff)) + break; + + if (textPtr[i] == '\n' || textPtr[i] == '\0') + { + itemDef_t lineItem; + + memset(&lineItem, 0, sizeof(itemDef_t)); + strncpy(buff, p, lineLength); + buff[lineLength] = '\0'; + p = &textPtr[i + 1]; + + lineItem.type = ITEM_TYPE_TEXT; + lineItem.textscale = item->textscale; + lineItem.textStyle = item->textStyle; + lineItem.text = buff; + lineItem.textalignment = item->textalignment; + lineItem.textvalignment = VALIGN_TOP; + lineItem.textalignx = 0.0f; + lineItem.textaligny = 0.0f; + + lineItem.textRect.w = 0.0f; + lineItem.textRect.h = 0.0f; + lineItem.window.rect.x = x; + lineItem.window.rect.y = paintY + ((lineNum - firstLine) * lineHeight); + lineItem.window.rect.w = w; + lineItem.window.rect.h = lineHeight; + lineItem.window.border = item->window.border; + lineItem.window.borderSize = item->window.borderSize; + + if (DC->getCVarValue("ui_developer")) + { + vec4_t color; + color[0] = color[2] = color[3] = 1.0f; + color[1] = 0.0f; + DC->drawRect(lineItem.window.rect.x, lineItem.window.rect.y, lineItem.window.rect.w, + lineItem.window.rect.h, 1, color); + } + + Item_SetTextExtents(&lineItem, buff); + UI_Text_Paint(lineItem.textRect.x, lineItem.textRect.y, lineItem.textscale, color, buff, 0, 0, + lineItem.textStyle); + + if (useWrapCache) + UI_AddCacheEntryLine(buff, lineItem.textRect.x, lineItem.textRect.y); + + lineNum++; + } + } + + if (useWrapCache) + UI_FinishCacheEntry(); + } +} - //FIXME: this is a fucking mess /* - adjust = 0; - if (item->textStyle == ITEM_TEXTSTYLE_OUTLINED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) { - adjust = 0.5; - } - - if (item->textStyle == ITEM_TEXTSTYLE_SHADOWED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) { - Fade(&item->window.flags, &DC->Assets.shadowColor[3], DC->Assets.fadeClamp, &item->window.nextTime, DC->Assets.fadeCycle, qfalse); - DC->drawText(item->textRect.x + DC->Assets.shadowX, item->textRect.y + DC->Assets.shadowY, item->textscale, DC->Assets.shadowColor, textPtr, adjust); - } +============== +UI_DrawTextBlock +============== */ +void UI_DrawTextBlock(rectDef_t *rect, float text_x, float text_y, vec4_t color, float scale, int textalign, + int textvalign, int textStyle, const char *text) +{ + static menuDef_t dummyParent; + static itemDef_t textItem; + + textItem.text = text; + + textItem.parent = &dummyParent; + memcpy(textItem.window.foreColor, color, sizeof(vec4_t)); + textItem.window.flags = 0; + + textItem.window.rect.x = rect->x; + textItem.window.rect.y = rect->y; + textItem.window.rect.w = rect->w; + textItem.window.rect.h = rect->h; + textItem.window.border = 0; + textItem.window.borderSize = 0.0f; + textItem.textRect.x = 0.0f; + textItem.textRect.y = 0.0f; + textItem.textRect.w = 0.0f; + textItem.textRect.h = 0.0f; + textItem.textalignment = textalign; + textItem.textvalignment = textvalign; + textItem.textalignx = text_x; + textItem.textaligny = text_y; + textItem.textscale = scale; + textItem.textStyle = textStyle; + + // Utilise existing wrap code + Item_Text_Wrapped_Paint(&textItem); +} + +void Item_Text_Paint(itemDef_t *item) +{ + char text[1024]; + const char *textPtr; + vec4_t color; + + if (item->window.flags & WINDOW_WRAPPED) + { + Item_Text_Wrapped_Paint(item); + return; + } + if (item->text == NULL) + { + if (item->cvar == NULL) + return; + else + { + DC->getCVarString(item->cvar, text, sizeof(text)); + textPtr = text; + } + } + else + textPtr = item->text; -// if (item->textStyle == ITEM_TEXTSTYLE_OUTLINED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) { -// Fade(&item->window.flags, &item->window.outlineColor[3], DC->Assets.fadeClamp, &item->window.nextTime, DC->Assets.fadeCycle, qfalse); -// /* -// Text_Paint(item->textRect.x-1, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x+1, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x-1, item->textRect.y, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x+1, item->textRect.y, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x-1, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust); -// Text_Paint(item->textRect.x+1, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust); -// */ -// DC->drawText(item->textRect.x - 1, item->textRect.y + 1, item->textscale * 1.02, item->window.outlineColor, textPtr, adjust); -// } - - DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, 0, item->textStyle); -} - - - -//float trap_Cvar_VariableValue( const char *var_name ); -//void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); - -void Item_TextField_Paint(itemDef_t *item) { - char buff[1024]; - vec4_t newColor; - int offset; - menuDef_t *parent = (menuDef_t*)item->parent; - editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData; - - Item_Text_Paint(item); - - buff[0] = '\0'; - - if (item->cvar) { - DC->getCVarString(item->cvar, buff, sizeof(buff)); - } - - parent = (menuDef_t*)item->parent; - - if (item->window.flags & WINDOW_HASFOCUS) { -/* lowLight[0] = 0.8 * parent->focusColor[0]; - lowLight[1] = 0.8 * parent->focusColor[1]; - lowLight[2] = 0.8 * parent->focusColor[2]; - lowLight[3] = 0.8 * parent->focusColor[3]; - LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); - } else { - memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - } - - offset = (item->text && *item->text) ? 8 : 0; - if (item->window.flags & WINDOW_HASFOCUS && g_editingField) { - char cursor = DC->getOverstrikeMode() ? '_' : '|'; - DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset , cursor, editPtr->maxPaintChars, item->textStyle); - } else { - DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, 0, editPtr->maxPaintChars, item->textStyle); - } - -} - -void Item_YesNo_Paint(itemDef_t *item) { - vec4_t newColor; - float value; - menuDef_t *parent = (menuDef_t*)item->parent; - - value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; - - if (item->window.flags & WINDOW_HASFOCUS) { -/* lowLight[0] = 0.8 * parent->focusColor[0]; - lowLight[1] = 0.8 * parent->focusColor[1]; - lowLight[2] = 0.8 * parent->focusColor[2]; - lowLight[3] = 0.8 * parent->focusColor[3]; - LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); - } else { - memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - } - - if (item->text) { - Item_Text_Paint(item); - DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle); - } else { - DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle); - } -} - -void Item_Multi_Paint(itemDef_t *item) { - vec4_t newColor; - const char *text = ""; - menuDef_t *parent = (menuDef_t*)item->parent; - - if (item->window.flags & WINDOW_HASFOCUS) { -/* lowLight[0] = 0.8 * parent->focusColor[0]; - lowLight[1] = 0.8 * parent->focusColor[1]; - lowLight[2] = 0.8 * parent->focusColor[2]; - lowLight[3] = 0.8 * parent->focusColor[3]; - LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); - } else { - memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - } - - text = Item_Multi_Setting(item); - - if (item->text) { + // this needs to go here as it sets extents for cvar types as well + Item_SetTextExtents(item, textPtr); + + if (*textPtr == '\0') + return; + + Item_TextColor(item, &color); + + UI_Text_Paint(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, 0, item->textStyle); +} + +void Item_TextField_Paint(itemDef_t *item) +{ + char buff[1024]; + vec4_t newColor; + menuDef_t *parent; + int offset = (item->text && *item->text) ? ITEM_VALUE_OFFSET : 0; + editFieldDef_t *editPtr = item->typeData.edit; + char cursor = DC->getOverstrikeMode() ? '|' : '_'; + qboolean editing = (item->window.flags & WINDOW_HASFOCUS && g_editingField); + const int cursorWidth = editing ? EDIT_CURSOR_WIDTH : 0; + + // FIXME: causes duplicate printing if item->text is not set (NULL) Item_Text_Paint(item); - DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle); - } else { - DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle); - } + + buff[0] = '\0'; + + if (item->cvar) + DC->getCVarString(item->cvar, buff, sizeof(buff)); + + // maxFieldWidth hasn't been set, so use the item's rect + if (editPtr->maxFieldWidth == 0) + { + editPtr->maxFieldWidth = + item->window.rect.w - (item->textRect.w + offset + (item->textRect.x - item->window.rect.x)); + + if (editPtr->maxFieldWidth < MIN_FIELD_WIDTH) + editPtr->maxFieldWidth = MIN_FIELD_WIDTH; + } + + if (!editing) + editPtr->paintOffset = 0; + + // Shorten string to max viewable + while (UI_Text_Width(buff + editPtr->paintOffset, item->textscale) > (editPtr->maxFieldWidth - cursorWidth) && + strlen(buff) > 0) + buff[strlen(buff) - 1] = '\0'; + + parent = (menuDef_t *)item->parent; + + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + else + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + + if (editing) + { + UI_Text_PaintWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, + newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset, cursor, + editPtr->maxPaintChars, item->textStyle); + } + else + { + UI_Text_Paint(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, + buff + editPtr->paintOffset, 0, editPtr->maxPaintChars, item->textStyle); + } } +void Item_YesNo_Paint(itemDef_t *item) +{ + vec4_t newColor; + float value; + int offset; + menuDef_t *parent = (menuDef_t *)item->parent; -typedef struct { - char *command; - int id; - int defaultbind1; - int defaultbind2; - int bind1; - int bind2; -} bind_t; + value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; -typedef struct -{ - char* name; - float defaultvalue; - float value; -} configcvar_t; - - -static bind_t g_bindings[] = -{ - { "+scores", K_TAB, -1, -1, -1 }, - { "+button2", K_ENTER, -1, -1, -1 }, - { "+speed", K_SHIFT, -1, -1, -1 }, - { "boost", 'x', -1, -1, -1 }, //TA: human sprinting - { "+forward", K_UPARROW, -1, -1, -1 }, - { "+back", K_DOWNARROW, -1, -1, -1 }, - { "+moveleft", ',', -1, -1, -1 }, - { "+moveright", '.', -1, -1, -1 }, - { "+moveup", K_SPACE, -1, -1, -1 }, - { "+movedown", 'c', -1, -1, -1 }, - { "+left", K_LEFTARROW, -1, -1, -1 }, - { "+right", K_RIGHTARROW, -1, -1, -1 }, - { "+strafe", K_ALT, -1, -1, -1 }, - { "+lookup", K_PGDN, -1, -1, -1 }, - { "+lookdown", K_DEL, -1, -1, -1 }, - { "+mlook", '/', -1, -1, -1 }, - { "centerview", K_END, -1, -1, -1 }, - { "+zoom", -1, -1, -1, -1 }, - { "weapon 1", '1', -1, -1, -1 }, - { "weapon 2", '2', -1, -1, -1 }, - { "weapon 3", '3', -1, -1, -1 }, - { "weapon 4", '4', -1, -1, -1 }, - { "weapon 5", '5', -1, -1, -1 }, - { "weapon 6", '6', -1, -1, -1 }, - { "weapon 7", '7', -1, -1, -1 }, - { "weapon 8", '8', -1, -1, -1 }, - { "weapon 9", '9', -1, -1, -1 }, - { "weapon 10", '0', -1, -1, -1 }, - { "weapon 11", -1, -1, -1, -1 }, - { "weapon 12", -1, -1, -1, -1 }, - { "weapon 13", -1, -1, -1, -1 }, - { "+attack", K_MOUSE1, -1, -1, -1 }, - { "+button5", K_MOUSE2, -1, -1, -1 }, //TA: secondary attack - { "reload", 'r', -1, -1, -1 }, //TA: reload - { "buy ammo", 'b', -1, -1, -1 }, //TA: buy ammo - { "itemact medkit", 'm', -1, -1, -1 }, //TA: use medkit - { "+button7", 'q', -1, -1, -1 }, //TA: buildable use - { "deconstruct", 'e', -1, -1, -1 }, //TA: buildable destroy - { "weapprev", '[', -1, -1, -1 }, - { "weapnext", ']', -1, -1, -1 }, - { "+button3", K_MOUSE3, -1, -1, -1 }, - { "+button4", K_MOUSE4, -1, -1, -1 }, - { "vote yes", K_F1, -1, -1, -1 }, - { "vote no", K_F2, -1, -1, -1 }, - { "teamvote yes", K_F3, -1, -1, -1 }, - { "teamvote no", K_F4, -1, -1, -1 }, - { "scoresUp", K_KP_PGUP, -1, -1, -1 }, - { "scoresDown", K_KP_PGDN, -1, -1, -1 }, - // bk001205 - this one below was: '-1' - { "messagemode", -1, -1, -1, -1 }, - { "messagemode2", -1, -1, -1, -1 }, - { "messagemode3", -1, -1, -1, -1 }, - { "messagemode4", -1, -1, -1, -1 } -}; + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + else + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + offset = (item->text && *item->text) ? ITEM_VALUE_OFFSET : 0; -static const int g_bindCount = sizeof(g_bindings) / sizeof(bind_t); + if (item->text) + { + Item_Text_Paint(item); + UI_Text_Paint(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, + (value != 0) ? "Yes" : "No", 0, 0, item->textStyle); + } + else + UI_Text_Paint(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, + item->textStyle); +} + +void Item_Multi_Paint(itemDef_t *item) +{ + vec4_t newColor; + const char *text = ""; + menuDef_t *parent = (menuDef_t *)item->parent; + + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + else + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + + text = Item_Multi_Setting(item); + + if (item->text) + { + Item_Text_Paint(item); + UI_Text_Paint(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, item->textscale, + newColor, text, 0, 0, item->textStyle); + } + else + UI_Text_Paint(item->textRect.x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle); +} + +void Item_Cycle_Paint(itemDef_t *item) +{ + vec4_t newColor; + const char *text = ""; + menuDef_t *parent = (menuDef_t *)item->parent; + + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + else + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + + if (item->typeData.cycle) + text = DC->feederItemText(item->feederID, item->typeData.cycle->cursorPos, 0, NULL); + + if (item->text) + { + Item_Text_Paint(item); + UI_Text_Paint(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, item->textscale, + newColor, text, 0, 0, item->textStyle); + } + else + UI_Text_Paint(item->textRect.x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle); +} + +typedef struct { + char *command; + int id; + int defaultbind1; + int defaultbind2; + int bind1; + int bind2; +} bind_t; + +static bind_t g_bindings[] = {{"+scores", K_TAB, -1, -1, -1, -1}, {"+button2", K_ENTER, -1, -1, -1, -1}, + {"+speed", K_SHIFT, -1, -1, -1, -1}, {"+button6", 'z', -1, -1, -1, -1}, // human dodging + {"+button8", 'x', -1, -1, -1, -1}, {"+forward", K_UPARROW, -1, -1, -1, -1}, {"+back", K_DOWNARROW, -1, -1, -1, -1}, + {"+moveleft", ',', -1, -1, -1, -1}, {"+moveright", '.', -1, -1, -1, -1}, {"+moveup", K_SPACE, -1, -1, -1, -1}, + {"+movedown", 'c', -1, -1, -1, -1}, {"+left", K_LEFTARROW, -1, -1, -1, -1}, + {"+right", K_RIGHTARROW, -1, -1, -1, -1}, {"+strafe", K_ALT, -1, -1, -1, -1}, {"+lookup", K_PGDN, -1, -1, -1, -1}, + {"+lookdown", K_DEL, -1, -1, -1, -1}, {"+mlook", '/', -1, -1, -1, -1}, {"centerview", K_END, -1, -1, -1, -1}, + {"+zoom", -1, -1, -1, -1, -1}, {"weapon 1", '1', -1, -1, -1, -1}, {"weapon 2", '2', -1, -1, -1, -1}, + {"weapon 3", '3', -1, -1, -1, -1}, {"weapon 4", '4', -1, -1, -1, -1}, {"weapon 5", '5', -1, -1, -1, -1}, + {"weapon 6", '6', -1, -1, -1, -1}, {"weapon 7", '7', -1, -1, -1, -1}, {"weapon 8", '8', -1, -1, -1, -1}, + {"weapon 9", '9', -1, -1, -1, -1}, {"weapon 10", '0', -1, -1, -1, -1}, {"weapon 11", -1, -1, -1, -1, -1}, + {"weapon 12", -1, -1, -1, -1, -1}, {"weapon 13", -1, -1, -1, -1, -1}, {"+attack", K_MOUSE1, -1, -1, -1, -1}, + {"+button5", K_MOUSE2, -1, -1, -1, -1}, // secondary attack + {"reload", 'r', -1, -1, -1, -1}, // reload + {"buy ammo", 'b', -1, -1, -1, -1}, // buy ammo + {"itemact medkit", 'm', -1, -1, -1, -1}, // use medkit + {"+button7", 'q', -1, -1, -1, -1}, // buildable use + {"deconstruct", 'e', -1, -1, -1, -1}, // buildable destroy + {"weapprev", '[', -1, -1, -1, -1}, {"weapnext", ']', -1, -1, -1, -1}, {"+button3", K_MOUSE3, -1, -1, -1, -1}, + {"+button4", K_MOUSE4, -1, -1, -1, -1}, {"vote yes", K_F1, -1, -1, -1, -1}, {"vote no", K_F2, -1, -1, -1, -1}, + {"teamvote yes", K_F3, -1, -1, -1, -1}, {"teamvote no", K_F4, -1, -1, -1, -1}, + {"scoresUp", K_KP_PGUP, -1, -1, -1, -1}, {"scoresDown", K_KP_PGDN, -1, -1, -1, -1}, + {"screenshotJPEG", -1, -1, -1, -1, -1}, {"messagemode", -1, -1, -1, -1, -1}, {"messagemode2", -1, -1, -1, -1, -1}}; + +static const size_t g_bindCount = ARRAY_LEN(g_bindings); /* ================= Controls_GetKeyAssignment ================= */ -static void Controls_GetKeyAssignment (char *command, int *twokeys) +static void Controls_GetKeyAssignment(char *command, int *twokeys) { - int count; - int j; - char b[256]; + int count; + int j; + char b[256]; - twokeys[0] = twokeys[1] = -1; - count = 0; + twokeys[0] = twokeys[1] = -1; + count = 0; - for ( j = 0; j < 256; j++ ) - { - DC->getBindingBuf( j, b, 256 ); - if ( *b == 0 ) { - continue; - } - if ( !Q_stricmp( b, command ) ) { - twokeys[count] = j; - count++; - if (count == 2) { - break; - } + for (j = 0; j < 256; j++) + { + DC->getBindingBuf(j, b, 256); + + if (*b == 0) + continue; + + if (!Q_stricmp(b, command)) + { + twokeys[count] = j; + count++; + + if (count == 2) + break; + } } - } } /* ================= Controls_GetConfig + +Iterate each command, get its numeric binding ================= */ -void Controls_GetConfig( void ) +void Controls_GetConfig(void) { - int i; - int twokeys[ 2 ]; - - // iterate each command, get its numeric binding - for( i = 0; i < g_bindCount; i++ ) - { - Controls_GetKeyAssignment( g_bindings[ i ].command, twokeys ); + size_t i; + int twokeys[2]; - g_bindings[ i ].bind1 = twokeys[ 0 ]; - g_bindings[ i ].bind2 = twokeys[ 1 ]; - } + for (i = 0; i < g_bindCount; i++) + { + Controls_GetKeyAssignment(g_bindings[i].command, twokeys); - //s_controls.invertmouse.curvalue = DC->getCVarValue( "m_pitch" ) < 0; - //s_controls.smoothmouse.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) ); - //s_controls.alwaysrun.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) ); - //s_controls.autoswitch.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cg_autoswitch" ) ); - //s_controls.sensitivity.curvalue = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) ); - //s_controls.joyenable.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) ); - //s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05, 0.75, Controls_GetCvarValue( "joy_threshold" ) ); - //s_controls.freelook.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) ); + g_bindings[i].bind1 = twokeys[0]; + g_bindings[i].bind2 = twokeys[1]; + } } /* ================= Controls_SetConfig + +Iterate each command, get its numeric binding ================= */ void Controls_SetConfig(qboolean restart) { - int i; + unsigned int i; - // iterate each command, get its numeric binding - for (i=0; i < g_bindCount; i++) - { + (void)restart; - if (g_bindings[i].bind1 != -1) + for (i = 0; i < g_bindCount; i++) { - DC->setBinding( g_bindings[i].bind1, g_bindings[i].command ); - - if (g_bindings[i].bind2 != -1) - DC->setBinding( g_bindings[i].bind2, g_bindings[i].command ); + if (g_bindings[i].bind1 != -1) + { + DC->setBinding(g_bindings[i].bind1, g_bindings[i].command); + if (g_bindings[i].bind2 != -1) + DC->setBinding(g_bindings[i].bind2, g_bindings[i].command); + } } - } - - //if ( s_controls.invertmouse.curvalue ) - // DC->setCVar("m_pitch", va("%f),-fabs( DC->getCVarValue( "m_pitch" ) ) ); - //else - // trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) ); - //trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue ); - //trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue ); - //trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue ); - //trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue ); - //trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue ); - //trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue ); - //trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue ); - DC->executeText(EXEC_APPEND, "in_restart\n"); - //trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" ); + DC->executeText(EXEC_APPEND, "in_restart\n"); } /* ================= Controls_SetDefaults + +Iterate each command, set its default binding ================= */ -void Controls_SetDefaults( void ) +void Controls_SetDefaults(void) { - int i; - - // iterate each command, set its default binding - for (i=0; i < g_bindCount; i++) - { - g_bindings[i].bind1 = g_bindings[i].defaultbind1; - g_bindings[i].bind2 = g_bindings[i].defaultbind2; - } - - //s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0; - //s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" ); - //s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" ); - //s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" ); - //s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" ); - //s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" ); - //s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" ); - //s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" ); + unsigned int i; + for (i = 0; i < g_bindCount; i++) + { + g_bindings[i].bind1 = g_bindings[i].defaultbind1; + g_bindings[i].bind2 = g_bindings[i].defaultbind2; + } } -int BindingIDFromName(const char *name) { - int i; - for (i=0; i < g_bindCount; i++) - { - if (Q_stricmp(name, g_bindings[i].command) == 0) { - return i; +int BindingIDFromName(const char *name) +{ + size_t i; + for (i = 0; i < g_bindCount; i++) + { + if (Q_stricmp(name, g_bindings[i].command) == 0) + return i; } - } - return -1; + + return -1; } char g_nameBind1[32]; char g_nameBind2[32]; -void BindingFromName(const char *cvar) { - int i, b1, b2; - - // iterate each command, set its default binding - for (i=0; i < g_bindCount; i++) - { - if (Q_stricmp(cvar, g_bindings[i].command) == 0) { - b1 = g_bindings[i].bind1; - if (b1 == -1) { - break; - } - DC->keynumToStringBuf( b1, g_nameBind1, 32 ); - Q_strupr(g_nameBind1); - - b2 = g_bindings[i].bind2; - if (b2 != -1) - { - DC->keynumToStringBuf( b2, g_nameBind2, 32 ); - Q_strupr(g_nameBind2); - strcat( g_nameBind1, " or " ); - strcat( g_nameBind1, g_nameBind2 ); - } - return; - } - } - strcpy(g_nameBind1, "???"); -} - -void Item_Slider_Paint(itemDef_t *item) { - vec4_t newColor; - float x, y, value; - menuDef_t *parent = (menuDef_t*)item->parent; - - value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; - - if (item->window.flags & WINDOW_HASFOCUS) { -/* lowLight[0] = 0.8 * parent->focusColor[0]; - lowLight[1] = 0.8 * parent->focusColor[1]; - lowLight[2] = 0.8 * parent->focusColor[2]; - lowLight[3] = 0.8 * parent->focusColor[3]; - LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); - } else { - memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - } - - y = item->window.rect.y; - if (item->text) { - Item_Text_Paint(item); - x = item->textRect.x + item->textRect.w + 8; - } else { - x = item->window.rect.x; - } - DC->setColor(newColor); - DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar ); - - x = Item_Slider_ThumbPosition(item); - DC->drawHandlePic( x - (SLIDER_THUMB_WIDTH / 2), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb ); - -} - -void Item_Bind_Paint(itemDef_t *item) { - vec4_t newColor, lowLight; - float value; - int maxChars = 0; - menuDef_t *parent = (menuDef_t*)item->parent; - editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData; - if (editPtr) { - maxChars = editPtr->maxPaintChars; - } - - value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; - - if (item->window.flags & WINDOW_HASFOCUS) { - if (g_bindItem == item) { - lowLight[0] = 0.8f * 1.0f; - lowLight[1] = 0.8f * 0.0f; - lowLight[2] = 0.8f * 0.0f; - lowLight[3] = 0.8f * 1.0f; - } else { - lowLight[0] = 0.8f * parent->focusColor[0]; - lowLight[1] = 0.8f * parent->focusColor[1]; - lowLight[2] = 0.8f * parent->focusColor[2]; - lowLight[3] = 0.8f * parent->focusColor[3]; - } - /*LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); - } else { - memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - } - - if (item->text) { - Item_Text_Paint(item); - BindingFromName(item->cvar); - DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, g_nameBind1, 0, maxChars, item->textStyle); - } else { - DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "FIXME" : "FIXME", 0, maxChars, item->textStyle); - } -} +void BindingFromName(const char *cvar) +{ + int i, b1, b2; + + // iterate each command, set its default binding + + for (i = 0; i < g_bindCount; i++) + { + if (Q_stricmp(cvar, g_bindings[i].command) == 0) + { + b1 = g_bindings[i].bind1; -qboolean Display_KeyBindPending( void ) { - return g_waitingForKey; + if (b1 == -1) + break; + + DC->keynumToStringBuf(b1, g_nameBind1, 32); + Q_strupr(g_nameBind1); + + b2 = g_bindings[i].bind2; + + if (b2 != -1) + { + DC->keynumToStringBuf(b2, g_nameBind2, 32); + Q_strupr(g_nameBind2); + strcat(g_nameBind1, " or "); + strcat(g_nameBind1, g_nameBind2); + } + + return; + } + } + + strcpy(g_nameBind1, "???"); } -qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) { - int id; - int i; +void Item_Slider_Paint(itemDef_t *item) +{ + vec4_t newColor; + float x, y; + + menuDef_t *parent = (menuDef_t *)item->parent; + float vScale = Item_Slider_VScale(item); + + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + else + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && !g_waitingForKey) - { - if (down && (key == K_MOUSE1 || key == K_ENTER)) { - g_waitingForKey = qtrue; - g_bindItem = item; + if (item->text) + { + Item_Text_Paint(item); + x = item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET; + y = item->textRect.y - item->textRect.h + ((item->textRect.h - (SLIDER_HEIGHT * vScale)) / 2.0f); } - return qtrue; - } - else - { - if (!g_waitingForKey || g_bindItem == NULL) { - return qtrue; + else + { + x = item->window.rect.x; + y = item->window.rect.y; } - if (key & K_CHAR_FLAG) { - return qtrue; + DC->setColor(newColor); + DC->drawHandlePic(x, y, SLIDER_WIDTH, SLIDER_HEIGHT * vScale, DC->Assets.sliderBar); + + y = item->textRect.y - item->textRect.h + ((item->textRect.h - (SLIDER_THUMB_HEIGHT * vScale)) / 2.0f); + + x = Item_Slider_ThumbPosition(item); + DC->drawHandlePic( + x - (SLIDER_THUMB_WIDTH / 2), y, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT * vScale, DC->Assets.sliderThumb); +} + +void Item_Bind_Paint(itemDef_t *item) +{ + vec4_t newColor, lowLight; + float value; + int maxChars = 0; + menuDef_t *parent = (menuDef_t *)item->parent; + + if (item->typeData.edit) + maxChars = item->typeData.edit->maxPaintChars; + + value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; + + if (item->window.flags & WINDOW_HASFOCUS) + { + if (g_bindItem == item) + { + lowLight[0] = 0.8f * parent->focusColor[0]; + lowLight[1] = 0.8f * parent->focusColor[1]; + lowLight[2] = 0.8f * parent->focusColor[2]; + lowLight[3] = 0.8f * parent->focusColor[3]; + + LerpColor(parent->focusColor, lowLight, newColor, 0.5 + 0.5 * sin(DC->realTime / PULSE_DIVISOR)); + } + else + memcpy(&newColor, &parent->focusColor, sizeof(vec4_t)); } + else + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); - switch (key) + if (item->text) { - case K_ESCAPE: - g_waitingForKey = qfalse; - return qtrue; + Item_Text_Paint(item); - case K_BACKSPACE: - id = BindingIDFromName(item->cvar); - if (id != -1) { - g_bindings[id].bind1 = -1; - g_bindings[id].bind2 = -1; + if (g_bindItem == item && g_waitingForKey) + { + UI_Text_Paint(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, item->textscale, + newColor, "Press key", 0, maxChars, item->textStyle); + } + else + { + BindingFromName(item->cvar); + UI_Text_Paint(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, item->textscale, + newColor, g_nameBind1, 0, maxChars, item->textStyle); + } + } + else + UI_Text_Paint(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "FIXME" : "FIXME", + 0, maxChars, item->textStyle); +} + +qboolean Display_KeyBindPending(void) { return g_waitingForKey; } + +qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) +{ + int id; + + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && !g_waitingForKey) + { + if (down && (key == K_MOUSE1 || key == K_ENTER)) + { + g_waitingForKey = qtrue; + g_bindItem = item; } - Controls_SetConfig(qtrue); - g_waitingForKey = qfalse; - g_bindItem = NULL; - return qtrue; - case '`': return qtrue; } - } + else + { + if (!g_waitingForKey || g_bindItem == NULL) + return qtrue; - if (key != -1) - { + if (key & K_CHAR_FLAG) + return qtrue; - for (i=0; i < g_bindCount; i++) - { + switch (key) + { + case K_ESCAPE: + g_waitingForKey = qfalse; + return qtrue; + + case K_BACKSPACE: + id = BindingIDFromName(item->cvar); + + if (id != -1) + { + g_bindings[id].bind1 = -1; + g_bindings[id].bind2 = -1; + } + + Controls_SetConfig(qtrue); + g_waitingForKey = qfalse; + g_bindItem = NULL; + return qtrue; + + case '`': + return qtrue; + } + } - if (g_bindings[i].bind2 == key) { - g_bindings[i].bind2 = -1; - } + if (key != -1) + { + unsigned int i; + for (i = 0; i < g_bindCount; i++) + { + if (g_bindings[i].bind2 == key) + g_bindings[i].bind2 = -1; - if (g_bindings[i].bind1 == key) - { - g_bindings[i].bind1 = g_bindings[i].bind2; - g_bindings[i].bind2 = -1; - } + if (g_bindings[i].bind1 == key) + { + g_bindings[i].bind1 = g_bindings[i].bind2; + g_bindings[i].bind2 = -1; + } + } } - } + id = BindingIDFromName(item->cvar); - id = BindingIDFromName(item->cvar); + if (id != -1) + { + if (key == -1) + { + if (g_bindings[id].bind1 != -1) + { + DC->setBinding(g_bindings[id].bind1, ""); + g_bindings[id].bind1 = -1; + } - if (id != -1) { - if (key == -1) { - if( g_bindings[id].bind1 != -1 ) { - DC->setBinding( g_bindings[id].bind1, "" ); - g_bindings[id].bind1 = -1; - } - if( g_bindings[id].bind2 != -1 ) { - DC->setBinding( g_bindings[id].bind2, "" ); - g_bindings[id].bind2 = -1; - } - } - else if (g_bindings[id].bind1 == -1) { - g_bindings[id].bind1 = key; + if (g_bindings[id].bind2 != -1) + { + DC->setBinding(g_bindings[id].bind2, ""); + g_bindings[id].bind2 = -1; + } + } + else if (g_bindings[id].bind1 == -1) + g_bindings[id].bind1 = key; + else if (g_bindings[id].bind1 != key && g_bindings[id].bind2 == -1) + g_bindings[id].bind2 = key; + else + { + DC->setBinding(g_bindings[id].bind1, ""); + DC->setBinding(g_bindings[id].bind2, ""); + g_bindings[id].bind1 = key; + g_bindings[id].bind2 = -1; + } } - else if (g_bindings[id].bind1 != key && g_bindings[id].bind2 == -1) { - g_bindings[id].bind2 = key; + + Controls_SetConfig(qtrue); + g_waitingForKey = qfalse; + + return qtrue; +} + +void Item_Model_Paint(itemDef_t *item) +{ + float x, y, w, h; + refdef_t refdef; + refEntity_t ent; + vec3_t mins, maxs, origin; + vec3_t angles; + + modelDef_t *modelPtr = item->typeData.model; + if (modelPtr == NULL) + return; + + // setup the refdef + memset(&refdef, 0, sizeof(refdef)); + + refdef.rdflags = RDF_NOWORLDMODEL; + + AxisClear(refdef.viewaxis); + + x = item->window.rect.x + 1; + y = item->window.rect.y + 1; + w = item->window.rect.w - 2; + h = item->window.rect.h - 2; + + UI_AdjustFrom640(&x, &y, &w, &h); + + refdef.x = x; + refdef.y = y; + refdef.width = w; + refdef.height = h; + + DC->modelBounds(item->asset, mins, maxs); + + origin[2] = -0.5 * (mins[2] + maxs[2]); + origin[1] = 0.5 * (mins[1] + maxs[1]); + + // calculate distance so the model nearly fills the box + if (qtrue) + { + float len = 0.5 * (maxs[2] - mins[2]); + origin[0] = len / 0.268; // len / tan( fov/2 ) + // origin[0] = len / tan(w/2); } - else { - DC->setBinding( g_bindings[id].bind1, "" ); - DC->setBinding( g_bindings[id].bind2, "" ); - g_bindings[id].bind1 = key; - g_bindings[id].bind2 = -1; + else + origin[0] = item->textscale; + + refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : w; + refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : h; + + // refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f); + // xx = refdef.width / tan( refdef.fov_x / 360 * M_PI ); + // refdef.fov_y = atan2( refdef.height, xx ); + // refdef.fov_y *= ( 360 / M_PI ); + + DC->clearScene(); + + refdef.time = DC->realTime; + + // add the model + + memset(&ent, 0, sizeof(ent)); + + // adjust = 5.0 * sin( (float)uis.realtime / 500 ); + // adjust = 360 % (int)((float)uis.realtime / 1000); + // VectorSet( angles, 0, 0, 1 ); + + // use item storage to track + + if (modelPtr->rotationSpeed) + { + if (DC->realTime > item->window.nextTime) + { + item->window.nextTime = DC->realTime + modelPtr->rotationSpeed; + modelPtr->angle = (int)(modelPtr->angle + 1) % 360; + } } - } - Controls_SetConfig(qtrue); - g_waitingForKey = qfalse; + VectorSet(angles, 0, modelPtr->angle, 0); + AnglesToAxis(angles, ent.axis); + + ent.hModel = item->asset; + VectorCopy(origin, ent.origin); + VectorCopy(origin, ent.lightingOrigin); + ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; + VectorCopy(ent.origin, ent.oldorigin); - return qtrue; + DC->addRefEntityToScene(&ent); + DC->renderScene(&refdef); } +void Item_ListBoxRow_Paint(itemDef_t *item, int row, int renderPos, qboolean highlight, qboolean scrollbar) +{ + float x, y, w; + listBoxDef_t *listPtr = item->typeData.list; + menuDef_t *menu = (menuDef_t *)item->parent; + float one, two; + one = 1.0f * DC->aspectScale; + two = 2.0f * DC->aspectScale; -void AdjustFrom640(float *x, float *y, float *w, float *h) { - //*x = *x * DC->scale + DC->bias; - *x *= DC->xscale; - *y *= DC->yscale; - *w *= DC->xscale; - *h *= DC->yscale; -} + x = SCROLLBAR_X(item); + y = SCROLLBAR_Y(item) + (listPtr->elementHeight * renderPos); + w = item->window.rect.w - (two * item->window.borderSize); -void Item_Model_Paint(itemDef_t *item) { - float x, y, w, h; - refdef_t refdef; - refEntity_t ent; - vec3_t mins, maxs, origin; - vec3_t angles; - modelDef_t *modelPtr = (modelDef_t*)item->typeData; + if (scrollbar) + w -= SCROLLBAR_ARROW_WIDTH; - if (modelPtr == NULL) { - return; - } + if (listPtr->elementStyle == LISTBOX_IMAGE) + { + qhandle_t image = DC->feederItemImage(item->feederID, row); - // setup the refdef - memset( &refdef, 0, sizeof( refdef ) ); - refdef.rdflags = RDF_NOWORLDMODEL; - AxisClear( refdef.viewaxis ); - x = item->window.rect.x+1; - y = item->window.rect.y+1; - w = item->window.rect.w-2; - h = item->window.rect.h-2; + UI_SetClipRegion(x, y, listPtr->elementWidth, listPtr->elementHeight); - AdjustFrom640( &x, &y, &w, &h ); + if (image) + DC->drawHandlePic(x + one, y + 1.0f, listPtr->elementWidth - two, listPtr->elementHeight - 2.0f, image); - refdef.x = x; - refdef.y = y; - refdef.width = w; - refdef.height = h; + if (highlight && row == item->cursorPos) + { + DC->drawRect( + x, y, listPtr->elementWidth, listPtr->elementHeight, item->window.borderSize, item->window.borderColor); + } - DC->modelBounds( item->asset, mins, maxs ); + UI_ClearClipRegion(); + } + else + { + const float m = UI_Text_EmHeight(item->textscale); + char text[MAX_STRING_CHARS]; + qhandle_t optionalImage; - origin[2] = -0.5 * ( mins[2] + maxs[2] ); - origin[1] = 0.5 * ( mins[1] + maxs[1] ); + if (listPtr->numColumns > 0) + { + int j; + + for (j = 0; j < listPtr->numColumns; j++) + { + float columnPos; + float width, height, yOffset; + + if (menu->window.aspectBias != ASPECT_NONE || item->window.aspectBias != ASPECT_NONE) + { + columnPos = (listPtr->columnInfo[j].pos + 4.0f) * DC->aspectScale; + width = listPtr->columnInfo[j].width * DC->aspectScale; + } + else + { + columnPos = (listPtr->columnInfo[j].pos + 4.0f); + width = listPtr->columnInfo[j].width; + } + + height = listPtr->columnInfo[j].width; + yOffset = y + ((listPtr->elementHeight - height) / 2.0f); + + Q_strncpyz(text, DC->feederItemText(item->feederID, row, j, &optionalImage), sizeof(text)); + + UI_SetClipRegion(x + columnPos, yOffset, width, height); + + if (optionalImage >= 0) + DC->drawHandlePic(x + columnPos, yOffset, width, height, optionalImage); + else if (text[0]) + { + float alignOffset = 0.0f, tw; + + tw = UI_Text_Width(text, item->textscale); + + switch (listPtr->columnInfo[j].align) + { + case ALIGN_LEFT: + alignOffset = 0.0f; + break; + + case ALIGN_RIGHT: + alignOffset = width - tw; + break; + + case ALIGN_CENTER: + alignOffset = (width / 2.0f) - (tw / 2.0f); + break; + + default: + alignOffset = 0.0f; + } + + UI_Text_Paint(x + columnPos + alignOffset, y + m + ((listPtr->elementHeight - m) / 2.0f), + item->textscale, item->window.foreColor, text, 0, 0, item->textStyle); + } + + UI_ClearClipRegion(); + } + } + else + { + float offset; - // calculate distance so the model nearly fills the box - if (qtrue) { - float len = 0.5 * ( maxs[2] - mins[2] ); - origin[0] = len / 0.268; // len / tan( fov/2 ) - //origin[0] = len / tan(w/2); - } else { - origin[0] = item->textscale; - } - refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : w; - refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : h; + if (menu->window.aspectBias != ASPECT_NONE || item->window.aspectBias != ASPECT_NONE) + offset = 4.0f * DC->aspectScale; + else + offset = 4.0f; - //refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f); - //xx = refdef.width / tan( refdef.fov_x / 360 * M_PI ); - //refdef.fov_y = atan2( refdef.height, xx ); - //refdef.fov_y *= ( 360 / M_PI ); + Q_strncpyz(text, DC->feederItemText(item->feederID, row, 0, &optionalImage), sizeof(text)); - DC->clearScene(); + UI_SetClipRegion(x, y, w, listPtr->elementHeight); - refdef.time = DC->realTime; + if (optionalImage >= 0) + DC->drawHandlePic(x + offset, y, listPtr->elementHeight, listPtr->elementHeight, optionalImage); + else if (text[0]) + { + UI_Text_Paint(x + offset, y + m + ((listPtr->elementHeight - m) / 2.0f), item->textscale, + item->window.foreColor, text, 0, 0, item->textStyle); + } + + UI_ClearClipRegion(); + } - // add the model + if (highlight && row == item->cursorPos) + DC->fillRect(x, y, w, listPtr->elementHeight, item->window.outlineColor); + } +} - memset( &ent, 0, sizeof(ent) ); +void Item_ListBox_Paint(itemDef_t *item) +{ + float size; + int i; + listBoxDef_t *listPtr = item->typeData.list; + int count = DC->feederCount(item->feederID); + qboolean scrollbar = !(listPtr->noscrollbar && count > Item_ListBox_NumItemsForItemHeight(item)); + if (scrollbar) + { + float x = SCROLLBAR_SLIDER_X(item); + float y = SCROLLBAR_Y(item); + float thumbY = Item_ListBox_ThumbDrawPosition(item); - //adjust = 5.0 * sin( (float)uis.realtime / 500 ); - //adjust = 360 % (int)((float)uis.realtime / 1000); - //VectorSet( angles, 0, 0, 1 ); + // Up arrow + DC->drawHandlePic(x, y, SCROLLBAR_ARROW_WIDTH, SCROLLBAR_ARROW_HEIGHT, DC->Assets.scrollBarArrowUp); + y = SCROLLBAR_SLIDER_Y(item); - // use item storage to track - if (modelPtr->rotationSpeed) { - if (DC->realTime > item->window.nextTime) { - item->window.nextTime = DC->realTime + modelPtr->rotationSpeed; - modelPtr->angle = (int)(modelPtr->angle + 1) % 360; + // Scroll bar + size = SCROLLBAR_SLIDER_HEIGHT(item); + DC->drawHandlePic(x, y, SCROLLBAR_ARROW_WIDTH, size, DC->Assets.scrollBar); + y = SCROLLBAR_SLIDER_Y(item) + size; + + // Down arrow + DC->drawHandlePic(x, y, SCROLLBAR_ARROW_WIDTH, SCROLLBAR_ARROW_HEIGHT, DC->Assets.scrollBarArrowDown); + + // Thumb + DC->drawHandlePic(x, thumbY, SCROLLBAR_ARROW_WIDTH, SCROLLBAR_ARROW_HEIGHT, DC->Assets.scrollBarThumb); } - } - VectorSet( angles, 0, modelPtr->angle, 0 ); - AnglesToAxis( angles, ent.axis ); - ent.hModel = item->asset; - VectorCopy( origin, ent.origin ); - VectorCopy( origin, ent.lightingOrigin ); - ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; - VectorCopy( ent.origin, ent.oldorigin ); + // Paint rows + for (i = listPtr->startPos; i < listPtr->endPos; i++) + Item_ListBoxRow_Paint(item, i, i - listPtr->startPos, qtrue, scrollbar); +} + +void Item_Paint(itemDef_t *item); + +void Item_ComboBox_Paint(itemDef_t *item) +{ + float x, y, h; - DC->addRefEntityToScene( &ent ); - DC->renderScene( &refdef ); + x = SCROLLBAR_SLIDER_X(item); + y = SCROLLBAR_Y(item); + h = item->window.rect.h - 2.0f; + // Down arrow + DC->drawHandlePic(x, y, SCROLLBAR_ARROW_WIDTH, h, DC->Assets.scrollBarArrowDown); + Item_ListBoxRow_Paint(item, item->cursorPos, 0, qfalse, qtrue); + if (g_comboBoxItem != NULL) + { + qboolean cast = Item_ComboBox_MaybeCastToListBox(item); + Item_Paint(item); + Item_ComboBox_MaybeUnCastFromListBox(item, cast); + } } +void Item_ListBox_Update(itemDef_t *item) +{ + listBoxDef_t *listPtr = item->typeData.list; + int feederCount = DC->feederCount(item->feederID); + + if (listPtr->lastFeederCount != feederCount) + { + if (listPtr->resetonfeederchange) + { + item->cursorPos = DC->feederInitialise(item->feederID); + Item_ListBox_SetStartPos(item, 0); + DC->feederSelection(item->feederID, item->cursorPos); + } + else + { + // Make sure endPos is up-to-date + Item_ListBox_SetStartPos(item, listPtr->startPos); -void Item_Image_Paint(itemDef_t *item) { - if (item == NULL) { - return; - } - DC->drawHandlePic(item->window.rect.x+1, item->window.rect.y+1, item->window.rect.w-2, item->window.rect.h-2, item->asset); + // If the selection is off the end now, select the last element + if (item->cursorPos >= feederCount) + item->cursorPos = feederCount - 1; + } + } + + listPtr->lastFeederCount = feederCount; } -void Item_ListBox_Paint(itemDef_t *item) { - float x, y, size, thumb; - int i, count; - qhandle_t image; - qhandle_t optionalImage; - listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; - - // the listbox is horizontal or vertical and has a fixed size scroll bar going either direction - // elements are enumerated from the DC and either text or image handles are acquired from the DC as well - // textscale is used to size the text, textalignx and textaligny are used to size image elements - // there is no clipping available so only the last completely visible item is painted - count = DC->feederCount(item->special); - // default is vertical if horizontal flag is not here - if (item->window.flags & WINDOW_HORIZONTAL) { - // draw scrollbar in bottom of the window - // bar - x = item->window.rect.x + 1; - y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1; - DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft); - x += SCROLLBAR_SIZE - 1; - size = item->window.rect.w - (SCROLLBAR_SIZE * 2); - DC->drawHandlePic(x, y, size+1, SCROLLBAR_SIZE, DC->Assets.scrollBar); - x += size - 1; - DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight); - // thumb - thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item); - if (thumb > x - SCROLLBAR_SIZE - 1) { - thumb = x - SCROLLBAR_SIZE - 1; - } - DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); - // - listPtr->endPos = listPtr->startPos; - size = item->window.rect.w - 2; - // items - // size contains max available space - if (listPtr->elementStyle == LISTBOX_IMAGE) { - // fit = 0; - x = item->window.rect.x + 1; - y = item->window.rect.y + 1; - for (i = listPtr->startPos; i < count; i++) { - // always draw at least one - // which may overdraw the box if it is too small for the element - image = DC->feederItemImage(item->special, i); - if (image) { - DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); - } - - if (i == item->cursorPos) { - DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor); - } - - listPtr->endPos++; - size -= listPtr->elementWidth; - if (size < listPtr->elementWidth) { - listPtr->drawPadding = size; //listPtr->elementWidth - size; - break; - } - x += listPtr->elementWidth; - // fit++; - } - } else { - // - } - } else { - // draw scrollbar to right side of the window - x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1; - y = item->window.rect.y + 1; - DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp); - y += SCROLLBAR_SIZE - 1; - - listPtr->endPos = listPtr->startPos; - size = item->window.rect.h - (SCROLLBAR_SIZE * 2); - DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar); - y += size - 1; - DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown); - // thumb - thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item); - if (thumb > y - SCROLLBAR_SIZE - 1) { - thumb = y - SCROLLBAR_SIZE - 1; - } - DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); - - // adjust size for item painting - size = item->window.rect.h - 2; - if (listPtr->elementStyle == LISTBOX_IMAGE) { - // fit = 0; - x = item->window.rect.x + 1; - y = item->window.rect.y + 1; - for (i = listPtr->startPos; i < count; i++) { - // always draw at least one - // which may overdraw the box if it is too small for the element - image = DC->feederItemImage(item->special, i); - if (image) { - DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); - } - - if (i == item->cursorPos) { - DC->drawRect(x, y, listPtr->elementWidth - 1, listPtr->elementHeight - 1, item->window.borderSize, item->window.borderColor); - } - - listPtr->endPos++; - size -= listPtr->elementWidth; - if (size < listPtr->elementHeight) { - listPtr->drawPadding = listPtr->elementHeight - size; - break; - } - y += listPtr->elementHeight; - // fit++; - } - } else { - x = item->window.rect.x + 1; - y = item->window.rect.y + 1; - for (i = listPtr->startPos; i < count; i++) { - const char *text; - // always draw at least one - // which may overdraw the box if it is too small for the element - - if (listPtr->numColumns > 0) { - int j; - for (j = 0; j < listPtr->numColumns; j++) { - text = DC->feederItemText(item->special, i, j, &optionalImage); - if (optionalImage >= 0) { - DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage); - } else if (text) { - //TA: - int alignOffset = 0.0f, tw; - - tw = DC->textWidth( text, item->textscale, 0 ); - - switch( listPtr->columnInfo[ j ].align ) - { - case ITEM_ALIGN_LEFT: - alignOffset = 0.0f; - break; - - case ITEM_ALIGN_RIGHT: - alignOffset = listPtr->columnInfo[ j ].width - tw; - break; - - case ITEM_ALIGN_CENTER: - alignOffset = ( listPtr->columnInfo[ j ].width / 2.0f ) - ( tw / 2.0f ); - break; +void Item_OwnerDraw_Paint(itemDef_t *item) +{ + menuDef_t *parent; + const char *text; - default: - alignOffset = 0.0f; - } + if (item == NULL) + return; + + parent = (menuDef_t *)item->parent; + + if (DC->ownerDrawItem) + { + vec4_t color, lowLight; + Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, + parent->fadeCycle, qtrue, parent->fadeAmount); + memcpy(&color, &item->window.foreColor, sizeof(color)); - DC->drawText( x + 4 + listPtr->columnInfo[j].pos + alignOffset, y + listPtr->elementHeight, - item->textscale, item->window.foreColor, text, 0, - listPtr->columnInfo[j].maxChars, item->textStyle ); + if (item->numColors > 0 && DC->getValue) + { + // if the value is within one of the ranges then set color to that, otherwise leave at default + int i; + float f = DC->getValue(item->window.ownerDraw); + + for (i = 0; i < item->numColors; i++) + { + if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) + { + memcpy(&color, &item->colorRanges[i].color, sizeof(color)); + break; + } } - } - } else { - text = DC->feederItemText(item->special, i, 0, &optionalImage); - if (optionalImage >= 0) { - //DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage); - } else if (text) { - DC->drawText(x + 4, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle); - } } - if (i == item->cursorPos) { - DC->fillRect(x + 2, y + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight, item->window.outlineColor); - } - - listPtr->endPos++; - size -= listPtr->elementHeight; - if (size < listPtr->elementHeight) { - listPtr->drawPadding = listPtr->elementHeight - size; - break; - } - y += listPtr->elementHeight; - // fit++; - } + if (item->window.flags & WINDOW_HASFOCUS) + memcpy(color, &parent->focusColor, sizeof(vec4_t)); + else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime / BLINK_DIVISOR) & 1)) + { + lowLight[0] = 0.8 * item->window.foreColor[0]; + lowLight[1] = 0.8 * item->window.foreColor[1]; + lowLight[2] = 0.8 * item->window.foreColor[2]; + lowLight[3] = 0.8 * item->window.foreColor[3]; + LerpColor(item->window.foreColor, lowLight, color, 0.5 + 0.5 * sin(DC->realTime / PULSE_DIVISOR)); + } + + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) + Com_Memcpy(color, parent->disableColor, sizeof(vec4_t)); + + if (DC->ownerDrawText && (text = DC->ownerDrawText(item->window.ownerDraw))) + { + if (item->text && *item->text) + { + Item_Text_Paint(item); + + UI_Text_Paint(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, + item->textscale, color, text, 0, 0, item->textStyle); + } + else + { + item->text = text; + Item_Text_Paint(item); + item->text = NULL; + } + } + else + { + DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, + item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, + item->alignment, item->textalignment, item->textvalignment, item->window.borderSize, item->textscale, + color, item->window.backColor, item->window.background, item->textStyle); + } } - } +} - //TA: FIXME: hacky fix to off-by-one bug - listPtr->endPos--; -} - - -void Item_OwnerDraw_Paint(itemDef_t *item) { - menuDef_t *parent; - - if (item == NULL) { - return; - } - parent = (menuDef_t*)item->parent; - - if (DC->ownerDrawItem) { - vec4_t color, lowLight; - menuDef_t *parent = (menuDef_t*)item->parent; - Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount); - memcpy(&color, &item->window.foreColor, sizeof(color)); - if (item->numColors > 0 && DC->getValue) { - // if the value is within one of the ranges then set color to that, otherwise leave at default - int i; - float f = DC->getValue(item->window.ownerDraw); - for (i = 0; i < item->numColors; i++) { - if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) { - memcpy(&color, &item->colorRanges[i].color, sizeof(color)); - break; - } - } - } - - if (item->window.flags & WINDOW_HASFOCUS) { -/* lowLight[0] = 0.8 * parent->focusColor[0]; - lowLight[1] = 0.8 * parent->focusColor[1]; - lowLight[2] = 0.8 * parent->focusColor[2]; - lowLight[3] = 0.8 * parent->focusColor[3]; - LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ - //TA: - memcpy(color, &parent->focusColor, sizeof(vec4_t)); - } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) { - lowLight[0] = 0.8 * item->window.foreColor[0]; - lowLight[1] = 0.8 * item->window.foreColor[1]; - lowLight[2] = 0.8 * item->window.foreColor[2]; - lowLight[3] = 0.8 * item->window.foreColor[3]; - LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); - } - - if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { - memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy - } - - if (item->text) { - Item_Text_Paint(item); - if (item->text[0]) { - // +8 is an offset kludge to properly align owner draw items that have text combined with them - DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle ); - } else { - DC->ownerDrawItem(item->textRect.x + item->textRect.w, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle ); - } - } else { - DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle ); - } - } -} - - -void Item_Paint(itemDef_t *item) { - vec4_t red; - menuDef_t *parent = (menuDef_t*)item->parent; - red[0] = red[3] = 1; - red[1] = red[2] = 0; - - if (item == NULL) { - return; - } - - if (item->window.flags & WINDOW_ORBITING) { - if (DC->realTime > item->window.nextTime) { - float rx, ry, a, c, s, w, h; - - item->window.nextTime = DC->realTime + item->window.offsetTime; - // translate - w = item->window.rectClient.w / 2; - h = item->window.rectClient.h / 2; - rx = item->window.rectClient.x + w - item->window.rectEffects.x; - ry = item->window.rectClient.y + h - item->window.rectEffects.y; - a = 3 * M_PI / 180; - c = cos(a); - s = sin(a); - item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w; - item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h; - Item_UpdatePosition(item); - - } - } - - - if (item->window.flags & WINDOW_INTRANSITION) { - if (DC->realTime > item->window.nextTime) { - int done = 0; - item->window.nextTime = DC->realTime + item->window.offsetTime; - // transition the x,y - if (item->window.rectClient.x == item->window.rectEffects.x) { - done++; - } else { - if (item->window.rectClient.x < item->window.rectEffects.x) { - item->window.rectClient.x += item->window.rectEffects2.x; - if (item->window.rectClient.x > item->window.rectEffects.x) { - item->window.rectClient.x = item->window.rectEffects.x; - done++; - } - } else { - item->window.rectClient.x -= item->window.rectEffects2.x; - if (item->window.rectClient.x < item->window.rectEffects.x) { - item->window.rectClient.x = item->window.rectEffects.x; - done++; - } - } - } - if (item->window.rectClient.y == item->window.rectEffects.y) { - done++; - } else { - if (item->window.rectClient.y < item->window.rectEffects.y) { - item->window.rectClient.y += item->window.rectEffects2.y; - if (item->window.rectClient.y > item->window.rectEffects.y) { - item->window.rectClient.y = item->window.rectEffects.y; - done++; - } - } else { - item->window.rectClient.y -= item->window.rectEffects2.y; - if (item->window.rectClient.y < item->window.rectEffects.y) { - item->window.rectClient.y = item->window.rectEffects.y; - done++; - } - } - } - if (item->window.rectClient.w == item->window.rectEffects.w) { - done++; - } else { - if (item->window.rectClient.w < item->window.rectEffects.w) { - item->window.rectClient.w += item->window.rectEffects2.w; - if (item->window.rectClient.w > item->window.rectEffects.w) { - item->window.rectClient.w = item->window.rectEffects.w; - done++; - } - } else { - item->window.rectClient.w -= item->window.rectEffects2.w; - if (item->window.rectClient.w < item->window.rectEffects.w) { - item->window.rectClient.w = item->window.rectEffects.w; - done++; - } - } - } - if (item->window.rectClient.h == item->window.rectEffects.h) { - done++; - } else { - if (item->window.rectClient.h < item->window.rectEffects.h) { - item->window.rectClient.h += item->window.rectEffects2.h; - if (item->window.rectClient.h > item->window.rectEffects.h) { - item->window.rectClient.h = item->window.rectEffects.h; - done++; - } - } else { - item->window.rectClient.h -= item->window.rectEffects2.h; - if (item->window.rectClient.h < item->window.rectEffects.h) { - item->window.rectClient.h = item->window.rectEffects.h; - done++; - } - } - } - - Item_UpdatePosition(item); - - if (done == 4) { - item->window.flags &= ~WINDOW_INTRANSITION; - } - - } - } - - if (item->window.ownerDrawFlags && DC->ownerDrawVisible) { - if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) { - item->window.flags &= ~WINDOW_VISIBLE; - } else { - item->window.flags |= WINDOW_VISIBLE; - } - } - - if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) { - if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) { - return; - } - } - - if (item->window.flags & WINDOW_TIMEDVISIBLE) { - - } - - if (!(item->window.flags & WINDOW_VISIBLE)) { - return; - } - - // paint the rect first.. - Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle); - - if (debugMode) { - vec4_t color; - rectDef_t *r = Item_CorrectedTextRect(item); - color[1] = color[3] = 1; - color[0] = color[2] = 0; - DC->drawRect(r->x, r->y, r->w, r->h, 1, color); - } - - //DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red); - - switch (item->type) { - case ITEM_TYPE_OWNERDRAW: - Item_OwnerDraw_Paint(item); - break; - case ITEM_TYPE_TEXT: - case ITEM_TYPE_BUTTON: - Item_Text_Paint(item); - break; - case ITEM_TYPE_RADIOBUTTON: - break; - case ITEM_TYPE_CHECKBOX: - break; - case ITEM_TYPE_EDITFIELD: - case ITEM_TYPE_SAYFIELD: - case ITEM_TYPE_NUMERICFIELD: - Item_TextField_Paint(item); - break; - case ITEM_TYPE_COMBO: - break; - case ITEM_TYPE_LISTBOX: - Item_ListBox_Paint(item); - break; - //case ITEM_TYPE_IMAGE: - // Item_Image_Paint(item); - // break; - case ITEM_TYPE_MODEL: - Item_Model_Paint(item); - break; - case ITEM_TYPE_YESNO: - Item_YesNo_Paint(item); - break; - case ITEM_TYPE_MULTI: - Item_Multi_Paint(item); - break; - case ITEM_TYPE_BIND: - Item_Bind_Paint(item); - break; - case ITEM_TYPE_SLIDER: - Item_Slider_Paint(item); - break; - default: - break; - } - -} - -void Menu_Init(menuDef_t *menu) { - memset(menu, 0, sizeof(menuDef_t)); - menu->cursorItem = -1; - menu->fadeAmount = DC->Assets.fadeAmount; - menu->fadeClamp = DC->Assets.fadeClamp; - menu->fadeCycle = DC->Assets.fadeCycle; - Window_Init(&menu->window); -} - -itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) { - int i; - if (menu) { - for (i = 0; i < menu->itemCount; i++) { - if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { - return menu->items[i]; - } - } - } - return NULL; -} - -menuDef_t *Menu_GetFocused( void ) { - int i; - for (i = 0; i < menuCount; i++) { - if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) { - return &Menus[i]; - } - } - return NULL; -} - -void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down) { - if (menu) { - int i; - for (i = 0; i < menu->itemCount; i++) { - if (menu->items[i]->special == feeder) { - Item_ListBox_HandleKey(menu->items[i], (down) ? K_DOWNARROW : K_UPARROW, qtrue, qtrue); +void Item_Update(itemDef_t *item) +{ + if (item == NULL) return; - } - } - } + + if (Item_IsListBox(item)) + Item_ListBox_Update(item); } +void Item_Paint(itemDef_t *item) +{ + vec4_t red; + menuDef_t *parent = (menuDef_t *)item->parent; + red[0] = red[3] = 1; + red[1] = red[2] = 0; + if (item == NULL) + return; -void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name) { - if (menu == NULL) { - if (name == NULL) { - menu = Menu_GetFocused(); - } else { - menu = Menus_FindByName(name); + if (item->window.flags & WINDOW_ORBITING) + { + if (DC->realTime > item->window.nextTime) + { + float rx, ry, a, c, s, w, h; + + item->window.nextTime = DC->realTime + item->window.offsetTime; + // translate + w = item->window.rectClient.w / 2; + h = item->window.rectClient.h / 2; + rx = item->window.rectClient.x + w - item->window.rectEffects.x; + ry = item->window.rectClient.y + h - item->window.rectEffects.y; + a = 3 * M_PI / 180; + c = cos(a); + s = sin(a); + item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w; + item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h; + Item_UpdatePosition(item); + } } - } - if (menu) { - int i; - for (i = 0; i < menu->itemCount; i++) { - if (menu->items[i]->special == feeder) { - if (index == 0) { - listBoxDef_t *listPtr = (listBoxDef_t*)menu->items[i]->typeData; - listPtr->cursorPos = 0; - listPtr->startPos = 0; - } - menu->items[i]->cursorPos = index; - DC->feederSelection(menu->items[i]->special, menu->items[i]->cursorPos); + if (item->window.flags & WINDOW_INTRANSITION) + { + if (DC->realTime > item->window.nextTime) + { + int done = 0; + item->window.nextTime = DC->realTime + item->window.offsetTime; + // transition the x,y + + if (item->window.rectClient.x == item->window.rectEffects.x) + done++; + else + { + if (item->window.rectClient.x < item->window.rectEffects.x) + { + item->window.rectClient.x += item->window.rectEffects2.x; + + if (item->window.rectClient.x > item->window.rectEffects.x) + { + item->window.rectClient.x = item->window.rectEffects.x; + done++; + } + } + else + { + item->window.rectClient.x -= item->window.rectEffects2.x; + + if (item->window.rectClient.x < item->window.rectEffects.x) + { + item->window.rectClient.x = item->window.rectEffects.x; + done++; + } + } + } + + if (item->window.rectClient.y == item->window.rectEffects.y) + done++; + else + { + if (item->window.rectClient.y < item->window.rectEffects.y) + { + item->window.rectClient.y += item->window.rectEffects2.y; + + if (item->window.rectClient.y > item->window.rectEffects.y) + { + item->window.rectClient.y = item->window.rectEffects.y; + done++; + } + } + else + { + item->window.rectClient.y -= item->window.rectEffects2.y; + + if (item->window.rectClient.y < item->window.rectEffects.y) + { + item->window.rectClient.y = item->window.rectEffects.y; + done++; + } + } + } + + if (item->window.rectClient.w == item->window.rectEffects.w) + done++; + else + { + if (item->window.rectClient.w < item->window.rectEffects.w) + { + item->window.rectClient.w += item->window.rectEffects2.w; + + if (item->window.rectClient.w > item->window.rectEffects.w) + { + item->window.rectClient.w = item->window.rectEffects.w; + done++; + } + } + else + { + item->window.rectClient.w -= item->window.rectEffects2.w; + + if (item->window.rectClient.w < item->window.rectEffects.w) + { + item->window.rectClient.w = item->window.rectEffects.w; + done++; + } + } + } + + if (item->window.rectClient.h == item->window.rectEffects.h) + done++; + else + { + if (item->window.rectClient.h < item->window.rectEffects.h) + { + item->window.rectClient.h += item->window.rectEffects2.h; + + if (item->window.rectClient.h > item->window.rectEffects.h) + { + item->window.rectClient.h = item->window.rectEffects.h; + done++; + } + } + else + { + item->window.rectClient.h -= item->window.rectEffects2.h; + + if (item->window.rectClient.h < item->window.rectEffects.h) + { + item->window.rectClient.h = item->window.rectEffects.h; + done++; + } + } + } + + Item_UpdatePosition(item); + + if (done == 4) + item->window.flags &= ~WINDOW_INTRANSITION; + } + } + + if (item->window.ownerDrawFlags && DC->ownerDrawVisible) + { + if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) + item->window.flags &= ~WINDOW_VISIBLE; + else + item->window.flags |= WINDOW_VISIBLE; + } + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) + { + if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) + return; + } + + if (item->window.flags & WINDOW_TIMEDVISIBLE) + { + } + + if (!(item->window.flags & WINDOW_VISIBLE)) return; - } + + Window_Paint(&item->window, parent->fadeAmount, parent->fadeClamp, parent->fadeCycle); + + if (DC->getCVarValue("ui_developer")) + { + vec4_t color; + rectDef_t *r = Item_CorrectedTextRect(item); + color[1] = color[3] = 1; + color[0] = color[2] = 0; + DC->drawRect(r->x, r->y, r->w, r->h, 1, color); } - } + + switch (item->type) + { + case ITEM_TYPE_OWNERDRAW: + Item_OwnerDraw_Paint(item); + break; + + case ITEM_TYPE_TEXT: + case ITEM_TYPE_BUTTON: + Item_Text_Paint(item); + break; + + case ITEM_TYPE_RADIOBUTTON: + break; + + case ITEM_TYPE_CHECKBOX: + break; + + case ITEM_TYPE_CYCLE: + Item_Cycle_Paint(item); + break; + + case ITEM_TYPE_LISTBOX: + Item_ListBox_Paint(item); + break; + + case ITEM_TYPE_COMBOBOX: + Item_ComboBox_Paint(item); + break; + + case ITEM_TYPE_MODEL: + Item_Model_Paint(item); + break; + + case ITEM_TYPE_YESNO: + Item_YesNo_Paint(item); + break; + + case ITEM_TYPE_MULTI: + Item_Multi_Paint(item); + break; + + case ITEM_TYPE_BIND: + Item_Bind_Paint(item); + break; + + case ITEM_TYPE_SLIDER: + Item_Slider_Paint(item); + break; + + default: + if (Item_IsEditField(item)) + Item_TextField_Paint(item); + + break; + } + + Border_Paint(&item->window); +} + +void Menu_Init(menuDef_t *menu) +{ + memset(menu, 0, sizeof(menuDef_t)); + menu->cursorItem = -1; + menu->fadeAmount = DC->Assets.fadeAmount; + menu->fadeClamp = DC->Assets.fadeClamp; + menu->fadeCycle = DC->Assets.fadeCycle; + Window_Init(&menu->window); + menu->window.aspectBias = ALIGN_CENTER; } -qboolean Menus_AnyFullScreenVisible( void ) { - int i; - for (i = 0; i < menuCount; i++) { - if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) { - return qtrue; +itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) +{ + int i; + + if (menu) + { + for (i = 0; i < menu->itemCount; i++) + { + if (menu->items[i]->window.flags & WINDOW_HASFOCUS) + return menu->items[i]; + } } - } - return qfalse; + + return NULL; } -menuDef_t *Menus_ActivateByName(const char *p) { - int i, j; - menuDef_t *m = NULL; - menuDef_t *focus = Menu_GetFocused(); +menuDef_t *Menu_GetFocused(void) +{ + int i; - for (i = 0; i < menuCount; i++) { - if (Q_stricmp(Menus[i].window.name, p) == 0) { - m = &Menus[i]; - Menus_Activate(m); - Menu_HandleMouseMove( m, DC->cursorx, DC->cursory ); //TA: force the item under the cursor to focus + for (i = 0; i < menuCount; i++) + { + if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) + return &Menus[i]; + } - for( j = 0; j < m->itemCount; j++ ) //TA: reset selection in listboxes when opened - { - if( m->items[ j ]->type == ITEM_TYPE_LISTBOX ) + return NULL; +} + +void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down) +{ + if (menu) + { + int i; + + for (i = 0; i < menu->itemCount; i++) { - listBoxDef_t *listPtr = (listBoxDef_t*)m->items[ j ]->typeData; - m->items[ j ]->cursorPos = 0; - listPtr->startPos = 0; - DC->feederSelection( m->items[ j ]->special, 0 ); + itemDef_t *item = menu->items[i]; + + if (item->feederID == feeder) + { + qboolean cast = Item_ComboBox_MaybeCastToListBox(item); + Item_ListBox_HandleKey(item, down ? K_DOWNARROW : K_UPARROW, qtrue, qtrue); + Item_ComboBox_MaybeUnCastFromListBox(item, cast); + + return; + } } - } + } +} - if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) { - menuStack[openMenuCount++] = focus; - } - } else { - Menus[i].window.flags &= ~WINDOW_HASFOCUS; +void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name) +{ + if (menu == NULL) + { + if (name == NULL) + menu = Menu_GetFocused(); + else + menu = Menus_FindByName(name); + } + + if (menu) + { + int i; + + for (i = 0; i < menu->itemCount; i++) + { + if (menu->items[i]->feederID == feeder) + { + if (Item_IsListBox(menu->items[i]) && index == 0) + { + menu->items[i]->typeData.list->cursorPos = 0; + Item_ListBox_SetStartPos(menu->items[i], 0); + } + + menu->items[i]->cursorPos = index; + DC->feederSelection(menu->items[i]->feederID, menu->items[i]->cursorPos); + return; + } + } } - } - Display_CloseCinematics(); - return m; } +qboolean Menus_AnyFullScreenVisible(void) +{ + int i; + + for (i = 0; i < menuCount; i++) + { + if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) + return qtrue; + } -void Item_Init(itemDef_t *item) { - memset(item, 0, sizeof(itemDef_t)); - item->textscale = 0.55f; - Window_Init(&item->window); + return qfalse; } -void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) { - int i, pass; - qboolean focusSet = qfalse; +menuDef_t *Menus_ActivateByName(const char *p) +{ + int i; + menuDef_t *m = NULL; - itemDef_t *overItem; - if (menu == NULL) { - return; - } + // Activate one menu - if (!(menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) { - return; - } + for (i = 0; i < menuCount; i++) + { + if (Q_stricmp(Menus[i].window.name, p) == 0) + { + m = &Menus[i]; + Menus_Activate(m); + break; + } + } - if (itemCapture) { - //Item_MouseMove(itemCapture, x, y); - return; - } + // Defocus the others + for (i = 0; i < menuCount; i++) + { + if (Q_stricmp(Menus[i].window.name, p) != 0) + Menus[i].window.flags &= ~WINDOW_HASFOCUS; + } - if (g_waitingForKey || g_editingField) { - return; - } + return m; +} - // FIXME: this is the whole issue of focus vs. mouse over.. - // need a better overall solution as i don't like going through everything twice - for (pass = 0; pass < 2; pass++) { - for (i = 0; i < menu->itemCount; i++) { - // turn off focus each item - // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; +menuDef_t *Menus_ReplaceActiveByName(const char *p) +{ + int i; + menuDef_t *m = NULL; - if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) { - continue; - } + // Activate one menu - // items can be enabled and disabled based on cvars - if (menu->items[i]->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_ENABLE)) { - continue; - } + for (i = 0; i < menuCount; i++) + { + if (Q_stricmp(Menus[i].window.name, p) == 0) + { + m = &Menus[i]; + if (!Menus_ReplaceActive(m)) + return NULL; + break; + } + } + return m; +} - if (menu->items[i]->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_SHOW)) { - continue; - } +void Item_Init(itemDef_t *item) +{ + memset(item, 0, sizeof(itemDef_t)); + item->textscale = 0.55f; + Window_Init(&item->window); + item->window.aspectBias = ASPECT_NONE; +} +static qboolean Item_HandleMouseMove(itemDef_t *item, float x, float y, int pass, qboolean focusSet) +{ + if (Rect_ContainsPoint(&item->window.rect, x, y)) + { + if (pass == 1) + { + if (item->type == ITEM_TYPE_TEXT && item->text) + { + if (!Rect_ContainsPoint(Item_CorrectedTextRect(item), x, y)) + return qtrue; + } + // if we are over an item + if (IsVisible(item->window.flags)) + { + // different one + Item_MouseEnter(item, x, y); - if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) { - if (pass == 1) { - overItem = menu->items[i]; - if (overItem->type == ITEM_TYPE_TEXT && overItem->text) { - if (!Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) { - continue; + if (!focusSet) + focusSet = Item_SetFocus(item, x, y); } - } - // if we are over an item - if (IsVisible(overItem->window.flags)) { - // different one - Item_MouseEnter(overItem, x, y); - // Item_SetMouseOver(overItem, qtrue); - - // if item is not a decoration see if it can take focus - if (!focusSet) { - focusSet = Item_SetFocus(overItem, x, y); + } + + return qtrue; + } + + return qfalse; +} + +void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) +{ + int i, pass; + qboolean focusSet = qfalse; + qboolean result; + qboolean cast; + + if (menu == NULL) + return; + + if (!(menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) + return; + + if (itemCapture) + { + // Item_MouseMove(itemCapture, x, y); + return; + } + + if (g_waitingForKey || g_editingField) + return; + + if (g_comboBoxItem != NULL) + { + Item_SetFocus(g_comboBoxItem, x, y); + focusSet = qtrue; + } + + // FIXME: this is the whole issue of focus vs. mouse over.. + // need a better overall solution as i don't like going through everything twice + for (pass = 0; pass < 2; pass++) + { + for (i = 0; i < menu->itemCount; i++) + { + itemDef_t *item = menu->items[i]; + + // turn off focus each item + // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; + + if (!(item->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) + continue; + + // items can be enabled and disabled based on cvars + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) + continue; + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) + continue; + + cast = Item_ComboBox_MaybeCastToListBox(item); + result = Item_HandleMouseMove(item, x, y, pass, focusSet); + Item_ComboBox_MaybeUnCastFromListBox(item, cast); + + if (!result && item->window.flags & WINDOW_MOUSEOVER) + { + Item_MouseLeave(item); + Item_SetMouseOver(item, qfalse); } - } } - } else if (menu->items[i]->window.flags & WINDOW_MOUSEOVER) { - Item_MouseLeave(menu->items[i]); - Item_SetMouseOver(menu->items[i], qfalse); - } } - } +} +void Menu_Update(menuDef_t *menu) +{ + int i; + + if (menu == NULL) + return; + + for (i = 0; i < menu->itemCount; i++) + Item_Update(menu->items[i]); } -void Menu_Paint(menuDef_t *menu, qboolean forcePaint) { - int i; +void Menu_Paint(menuDef_t *menu, qboolean forcePaint) +{ + int i; - if (menu == NULL) { - return; - } + if (menu == NULL) + return; - if (!(menu->window.flags & WINDOW_VISIBLE) && !forcePaint) { - return; - } + if (!(menu->window.flags & WINDOW_VISIBLE) && !forcePaint) + return; - if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) { - return; - } + if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) + return; - if (forcePaint) { - menu->window.flags |= WINDOW_FORCED; - } + if (forcePaint) + menu->window.flags |= WINDOW_FORCED; - // draw the background if necessary - if (menu->fullScreen) { - // implies a background shader - // FIXME: make sure we have a default shader if fullscreen is set with no background - DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background ); - } else if (menu->window.background) { - // this allows a background shader without being full screen - //UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader); - } + // draw the background if necessary + if (menu->fullScreen) + { + // implies a background shader + // FIXME: make sure we have a default shader if fullscreen is set with no background + DC->drawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background); + } - // paint the background and or border - Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle ); + // paint the background and or border + Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle); - for (i = 0; i < menu->itemCount; i++) { - Item_Paint(menu->items[i]); - } + Border_Paint(&menu->window); - if (debugMode) { - vec4_t color; - color[0] = color[2] = color[3] = 1; - color[1] = 0; - DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color); - } + for (i = 0; i < menu->itemCount; i++) + Item_Paint(menu->items[i]); + + if (DC->getCVarValue("ui_developer")) + { + vec4_t color; + color[0] = color[2] = color[3] = 1; + color[1] = 0; + DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color); + } } -/* -=============== -Item_ValidateTypeData -=============== -*/ -void Item_ValidateTypeData(itemDef_t *item) { - if (item->typeData) { - return; - } - - if (item->type == ITEM_TYPE_LISTBOX) { - item->typeData = UI_Alloc(sizeof(listBoxDef_t)); - memset(item->typeData, 0, sizeof(listBoxDef_t)); - } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_SAYFIELD || item->type == ITEM_TYPE_NUMERICFIELD || item->type == ITEM_TYPE_YESNO || item->type == ITEM_TYPE_BIND || item->type == ITEM_TYPE_SLIDER || item->type == ITEM_TYPE_TEXT) { - item->typeData = UI_Alloc(sizeof(editFieldDef_t)); - memset(item->typeData, 0, sizeof(editFieldDef_t)); - if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_SAYFIELD) { - if (!((editFieldDef_t *) item->typeData)->maxPaintChars) { - ((editFieldDef_t *) item->typeData)->maxPaintChars = MAX_EDITFIELD; - } - } - } else if (item->type == ITEM_TYPE_MULTI) { - item->typeData = UI_Alloc(sizeof(multiDef_t)); - } else if (item->type == ITEM_TYPE_MODEL) { - item->typeData = UI_Alloc(sizeof(modelDef_t)); - } + /* + =============== + Keyword Hash + =============== + */ + +#define KEYWORDHASH_SIZE 512 + +typedef struct keywordHash_s { + char *keyword; + qboolean (*func)(itemDef_t *item, int handle); + int param; + struct keywordHash_s *next; +} keywordHash_t; + +int KeywordHash_Key(char *keyword) +{ + int register hash, i; + + hash = 0; + + for (i = 0; keyword[i] != '\0'; i++) + { + if (keyword[i] >= 'A' && keyword[i] <= 'Z') + hash += (keyword[i] + ('a' - 'A')) * (119 + i); + else + hash += keyword[i] * (119 + i); + } + + hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE - 1); + return hash; +} + +void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) +{ + int hash; + + hash = KeywordHash_Key(key->keyword); + /* + if(table[hash]) int collision = qtrue; + */ + key->next = table[hash]; + table[hash] = key; +} + +keywordHash_t *KeywordHash_Find(keywordHash_t *table[], char *keyword) +{ + keywordHash_t *key; + int hash; + + hash = KeywordHash_Key(keyword); + + for (key = table[hash]; key; key = key->next) + { + if (!Q_stricmp(key->keyword, keyword)) + return key; + } + + return NULL; } /* =============== -Keyword Hash +Item_DataType + +Give a numeric representation of which typeData union element this item uses =============== */ +itemDataType_t Item_DataType(itemDef_t *item) +{ + switch (item->type) + { + default: + case ITEM_TYPE_NONE: + return TYPE_NONE; -#define KEYWORDHASH_SIZE 512 + case ITEM_TYPE_LISTBOX: + case ITEM_TYPE_COMBOBOX: + return TYPE_LIST; -typedef struct keywordHash_s -{ - char *keyword; - qboolean (*func)(itemDef_t *item, int handle); - struct keywordHash_s *next; -} keywordHash_t; + case ITEM_TYPE_CYCLE: + return TYPE_COMBO; -int KeywordHash_Key(char *keyword) { - int register hash, i; + case ITEM_TYPE_EDITFIELD: + case ITEM_TYPE_NUMERICFIELD: + case ITEM_TYPE_SAYFIELD: + case ITEM_TYPE_YESNO: + case ITEM_TYPE_BIND: + case ITEM_TYPE_SLIDER: + case ITEM_TYPE_TEXT: + return TYPE_EDIT; - hash = 0; - for (i = 0; keyword[i] != '\0'; i++) { - if (keyword[i] >= 'A' && keyword[i] <= 'Z') - hash += (keyword[i] + ('a' - 'A')) * (119 + i); - else - hash += keyword[i] * (119 + i); - } - hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE-1); - return hash; -} + case ITEM_TYPE_MULTI: + return TYPE_MULTI; -void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) { - int hash; + case ITEM_TYPE_MODEL: + return TYPE_MODEL; + } +} - hash = KeywordHash_Key(key->keyword); /* - if (table[hash]) { - int collision = qtrue; - } +=============== +Item_IsEditField +=============== */ - key->next = table[hash]; - table[hash] = key; +static ID_INLINE qboolean Item_IsEditField(itemDef_t *item) +{ + switch (item->type) + { + case ITEM_TYPE_EDITFIELD: + case ITEM_TYPE_NUMERICFIELD: + case ITEM_TYPE_SAYFIELD: + return qtrue; + + default: + return qfalse; + } } -keywordHash_t *KeywordHash_Find(keywordHash_t *table[], char *keyword) +/* +=============== +Item_IsListBox +=============== +*/ +static ID_INLINE qboolean Item_IsListBox(itemDef_t *item) { - keywordHash_t *key; - int hash; + switch (item->type) + { + case ITEM_TYPE_LISTBOX: + case ITEM_TYPE_COMBOBOX: + return qtrue; - hash = KeywordHash_Key(keyword); - for (key = table[hash]; key; key = key->next) { - if (!Q_stricmp(key->keyword, keyword)) - return key; - } - return NULL; + default: + return qfalse; + } } /* @@ -4681,787 +6206,827 @@ Item Keyword Parse functions */ // name <string> -qboolean ItemParse_name( itemDef_t *item, int handle ) { - if (!PC_String_Parse(handle, &item->window.name)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_name(itemDef_t *item, int handle) +{ + if (!PC_String_Parse(handle, &item->window.name)) + return qfalse; + + return qtrue; } // name <string> -qboolean ItemParse_focusSound( itemDef_t *item, int handle ) { - const char *temp; - if (!PC_String_Parse(handle, &temp)) { - return qfalse; - } - item->focusSound = DC->registerSound(temp, qfalse); - return qtrue; -} +qboolean ItemParse_focusSound(itemDef_t *item, int handle) +{ + const char *temp; + if (!PC_String_Parse(handle, &temp)) + return qfalse; + + item->focusSound = DC->registerSound(temp, qfalse); + return qtrue; +} // text <string> -qboolean ItemParse_text( itemDef_t *item, int handle ) { - if (!PC_String_Parse(handle, &item->text)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_text(itemDef_t *item, int handle) +{ + if (!PC_String_Parse(handle, &item->text)) + return qfalse; + + return qtrue; } // group <string> -qboolean ItemParse_group( itemDef_t *item, int handle ) { - if (!PC_String_Parse(handle, &item->window.group)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_group(itemDef_t *item, int handle) +{ + if (!PC_String_Parse(handle, &item->window.group)) + return qfalse; + + return qtrue; } // asset_model <string> -qboolean ItemParse_asset_model( itemDef_t *item, int handle ) { - const char *temp; - modelDef_t *modelPtr; - Item_ValidateTypeData(item); - modelPtr = (modelDef_t*)item->typeData; +qboolean ItemParse_asset_model(itemDef_t *item, int handle) +{ + const char *temp; - if (!PC_String_Parse(handle, &temp)) { - return qfalse; - } - item->asset = DC->registerModel(temp); - modelPtr->angle = rand() % 360; - return qtrue; + if (!PC_String_Parse(handle, &temp)) + return qfalse; + + item->asset = DC->registerModel(temp); + item->typeData.model->angle = rand() % 360; + return qtrue; } // asset_shader <string> -qboolean ItemParse_asset_shader( itemDef_t *item, int handle ) { - const char *temp; +qboolean ItemParse_asset_shader(itemDef_t *item, int handle) +{ + const char *temp; - if (!PC_String_Parse(handle, &temp)) { - return qfalse; - } - item->asset = DC->registerShaderNoMip(temp); - return qtrue; + if (!PC_String_Parse(handle, &temp)) + return qfalse; + + item->asset = DC->registerShaderNoMip(temp); + return qtrue; } // model_origin <number> <number> <number> -qboolean ItemParse_model_origin( itemDef_t *item, int handle ) { - modelDef_t *modelPtr; - Item_ValidateTypeData(item); - modelPtr = (modelDef_t*)item->typeData; - - if (PC_Float_Parse(handle, &modelPtr->origin[0])) { - if (PC_Float_Parse(handle, &modelPtr->origin[1])) { - if (PC_Float_Parse(handle, &modelPtr->origin[2])) { - return qtrue; - } - } - } - return qfalse; +qboolean ItemParse_model_origin(itemDef_t *item, int handle) +{ + return (PC_Float_Parse(handle, &item->typeData.model->origin[0]) && + PC_Float_Parse(handle, &item->typeData.model->origin[1]) && + PC_Float_Parse(handle, &item->typeData.model->origin[2])); } // model_fovx <number> -qboolean ItemParse_model_fovx( itemDef_t *item, int handle ) { - modelDef_t *modelPtr; - Item_ValidateTypeData(item); - modelPtr = (modelDef_t*)item->typeData; - - if (!PC_Float_Parse(handle, &modelPtr->fov_x)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_model_fovx(itemDef_t *item, int handle) +{ + return PC_Float_Parse(handle, &item->typeData.model->fov_x); } // model_fovy <number> -qboolean ItemParse_model_fovy( itemDef_t *item, int handle ) { - modelDef_t *modelPtr; - Item_ValidateTypeData(item); - modelPtr = (modelDef_t*)item->typeData; - - if (!PC_Float_Parse(handle, &modelPtr->fov_y)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_model_fovy(itemDef_t *item, int handle) +{ + return PC_Float_Parse(handle, &item->typeData.model->fov_y); } // model_rotation <integer> -qboolean ItemParse_model_rotation( itemDef_t *item, int handle ) { - modelDef_t *modelPtr; - Item_ValidateTypeData(item); - modelPtr = (modelDef_t*)item->typeData; - - if (!PC_Int_Parse(handle, &modelPtr->rotationSpeed)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_model_rotation(itemDef_t *item, int handle) +{ + return PC_Int_Parse(handle, &item->typeData.model->rotationSpeed); } // model_angle <integer> -qboolean ItemParse_model_angle( itemDef_t *item, int handle ) { - modelDef_t *modelPtr; - Item_ValidateTypeData(item); - modelPtr = (modelDef_t*)item->typeData; - - if (!PC_Int_Parse(handle, &modelPtr->angle)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_model_angle(itemDef_t *item, int handle) +{ + return PC_Int_Parse(handle, &item->typeData.model->angle); } // rect <rectangle> -qboolean ItemParse_rect( itemDef_t *item, int handle ) { - if (!PC_Rect_Parse(handle, &item->window.rectClient)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_rect(itemDef_t *item, int handle) +{ + if (!PC_Rect_Parse(handle, &item->window.rectClient)) + return qfalse; + + return qtrue; +} + +// aspectBias <bias> +qboolean ItemParse_aspectBias(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->window.aspectBias)) + return qfalse; + + return qtrue; } // style <integer> -qboolean ItemParse_style( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->window.style)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_style(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->window.style)) + return qfalse; + + return qtrue; } // decoration -qboolean ItemParse_decoration( itemDef_t *item, int handle ) { - item->window.flags |= WINDOW_DECORATION; - return qtrue; +qboolean ItemParse_decoration(itemDef_t *item, int handle) +{ + (void)handle; + + item->window.flags |= WINDOW_DECORATION; + return qtrue; } // notselectable -qboolean ItemParse_notselectable( itemDef_t *item, int handle ) { - listBoxDef_t *listPtr; - Item_ValidateTypeData(item); - listPtr = (listBoxDef_t*)item->typeData; - if (item->type == ITEM_TYPE_LISTBOX && listPtr) { - listPtr->notselectable = qtrue; - } - return qtrue; +qboolean ItemParse_notselectable(itemDef_t *item, int handle) +{ + (void)handle; + + item->typeData.list->notselectable = qtrue; + return qtrue; } -// manually wrapped -qboolean ItemParse_wrapped( itemDef_t *item, int handle ) { - item->window.flags |= WINDOW_WRAPPED; - return qtrue; +// noscrollbar +qboolean ItemParse_noscrollbar(itemDef_t *item, int handle) +{ + (void)handle; + + item->typeData.list->noscrollbar = qtrue; + return qtrue; } -// auto wrapped -qboolean ItemParse_autowrapped( itemDef_t *item, int handle ) { - item->window.flags |= WINDOW_AUTOWRAPPED; - return qtrue; +// resetonfeederchange +qboolean ItemParse_resetonfeederchange(itemDef_t *item, int handle) +{ + (void)handle; + + item->typeData.list->resetonfeederchange = qtrue; + return qtrue; } +// auto wrapped +qboolean ItemParse_wrapped(itemDef_t *item, int handle) +{ + (void)handle; -// horizontalscroll -qboolean ItemParse_horizontalscroll( itemDef_t *item, int handle ) { - item->window.flags |= WINDOW_HORIZONTAL; - return qtrue; + item->window.flags |= WINDOW_WRAPPED; + return qtrue; } // type <integer> -qboolean ItemParse_type( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->type)) { - return qfalse; - } - Item_ValidateTypeData(item); - return qtrue; +qboolean ItemParse_type(itemDef_t *item, int handle) +{ + if (item->type != ITEM_TYPE_NONE) + { + PC_SourceError(handle, "item already has a type"); + return qfalse; + } + + if (!PC_Int_Parse(handle, &item->type)) + return qfalse; + + if (item->type == ITEM_TYPE_NONE) + { + PC_SourceError(handle, "type must not be none"); + return qfalse; + } + + // allocate the relevant type data + switch (item->type) + { + case ITEM_TYPE_LISTBOX: + case ITEM_TYPE_COMBOBOX: + item->typeData.list = UI_Alloc(sizeof(listBoxDef_t)); + memset(item->typeData.list, 0, sizeof(listBoxDef_t)); + break; + + case ITEM_TYPE_CYCLE: + item->typeData.cycle = UI_Alloc(sizeof(cycleDef_t)); + memset(item->typeData.cycle, 0, sizeof(cycleDef_t)); + break; + + case ITEM_TYPE_EDITFIELD: + case ITEM_TYPE_SAYFIELD: + case ITEM_TYPE_NUMERICFIELD: + case ITEM_TYPE_YESNO: + case ITEM_TYPE_BIND: + case ITEM_TYPE_SLIDER: + case ITEM_TYPE_TEXT: + item->typeData.edit = UI_Alloc(sizeof(editFieldDef_t)); + memset(item->typeData.edit, 0, sizeof(editFieldDef_t)); + + if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_SAYFIELD) + item->typeData.edit->maxPaintChars = MAX_EDITFIELD; + break; + + case ITEM_TYPE_MULTI: + item->typeData.multi = UI_Alloc(sizeof(multiDef_t)); + memset(item->typeData.multi, 0, sizeof(multiDef_t)); + break; + + case ITEM_TYPE_MODEL: + item->typeData.model = UI_Alloc(sizeof(modelDef_t)); + memset(item->typeData.model, 0, sizeof(modelDef_t)); + break; + + default: + break; + } + + return qtrue; } // elementwidth, used for listbox image elements -// uses textalignx for storage -qboolean ItemParse_elementwidth( itemDef_t *item, int handle ) { - listBoxDef_t *listPtr; - - Item_ValidateTypeData(item); - listPtr = (listBoxDef_t*)item->typeData; - if (!PC_Float_Parse(handle, &listPtr->elementWidth)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_elementwidth(itemDef_t *item, int handle) +{ + return PC_Float_Parse(handle, &item->typeData.list->elementWidth); } // elementheight, used for listbox image elements -// uses textaligny for storage -qboolean ItemParse_elementheight( itemDef_t *item, int handle ) { - listBoxDef_t *listPtr; +qboolean ItemParse_elementheight(itemDef_t *item, int handle) +{ + return PC_Float_Parse(handle, &item->typeData.list->elementHeight); +} - Item_ValidateTypeData(item); - listPtr = (listBoxDef_t*)item->typeData; - if (!PC_Float_Parse(handle, &listPtr->elementHeight)) { - return qfalse; - } - return qtrue; +// dropitems, number of items to drop from a combobox +qboolean ItemParse_dropitems(itemDef_t *item, int handle) +{ + return PC_Int_Parse(handle, &item->typeData.list->dropItems); } -// feeder <float> -qboolean ItemParse_feeder( itemDef_t *item, int handle ) { - if (!PC_Float_Parse(handle, &item->special)) { - return qfalse; - } - return qtrue; +// feeder <int> +qboolean ItemParse_feeder(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->feederID)) + return qfalse; + + return qtrue; } // elementtype, used to specify what type of elements a listbox contains // uses textstyle for storage -qboolean ItemParse_elementtype( itemDef_t *item, int handle ) { - listBoxDef_t *listPtr; - - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; - listPtr = (listBoxDef_t*)item->typeData; - if (!PC_Int_Parse(handle, &listPtr->elementStyle)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_elementtype(itemDef_t *item, int handle) +{ + return PC_Int_Parse(handle, &item->typeData.list->elementStyle); } // columns sets a number of columns and an x pos and width per.. -qboolean ItemParse_columns( itemDef_t *item, int handle ) { - int num, i; - listBoxDef_t *listPtr; +qboolean ItemParse_columns(itemDef_t *item, int handle) +{ + int i; - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; - listPtr = (listBoxDef_t*)item->typeData; - if (PC_Int_Parse(handle, &num)) { - if (num > MAX_LB_COLUMNS) { - num = MAX_LB_COLUMNS; - } - listPtr->numColumns = num; - for (i = 0; i < num; i++) { - int pos, width, maxChars, align; - - if( PC_Int_Parse( handle, &pos ) && - PC_Int_Parse( handle, &width ) && - PC_Int_Parse( handle, &maxChars ) && - PC_Int_Parse( handle, &align ) ) - { - listPtr->columnInfo[i].pos = pos; - listPtr->columnInfo[i].width = width; - listPtr->columnInfo[i].maxChars = maxChars; - listPtr->columnInfo[i].align = align; - } else { + if (!PC_Int_Parse(handle, &item->typeData.list->numColumns)) + return qfalse; + + if (item->typeData.list->numColumns > MAX_LB_COLUMNS) + { + PC_SourceError(handle, "exceeded maximum allowed columns (%d)", MAX_LB_COLUMNS); return qfalse; - } } - } else { - return qfalse; - } - return qtrue; + + for (i = 0; i < item->typeData.list->numColumns; i++) + { + int pos, width, align; + + if (!PC_Int_Parse(handle, &pos) || !PC_Int_Parse(handle, &width) || !PC_Int_Parse(handle, &align)) + return qfalse; + + item->typeData.list->columnInfo[i].pos = pos; + item->typeData.list->columnInfo[i].width = width; + item->typeData.list->columnInfo[i].align = align; + } + + return qtrue; } -qboolean ItemParse_border( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->window.border)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_border(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->window.border)) + return qfalse; + + return qtrue; } -qboolean ItemParse_bordersize( itemDef_t *item, int handle ) { - if (!PC_Float_Parse(handle, &item->window.borderSize)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_bordersize(itemDef_t *item, int handle) +{ + if (!PC_Float_Parse(handle, &item->window.borderSize)) + return qfalse; + + return qtrue; } -qboolean ItemParse_visible( itemDef_t *item, int handle ) { - int i; +// FIXME: why does this require a parameter? visible MENU_FALSE does nothing +qboolean ItemParse_visible(itemDef_t *item, int handle) +{ + int i; - if (!PC_Int_Parse(handle, &i)) { - return qfalse; - } - if (i) { - item->window.flags |= WINDOW_VISIBLE; - } - return qtrue; + if (!PC_Int_Parse(handle, &i)) + return qfalse; + + if (i) + item->window.flags |= WINDOW_VISIBLE; + + return qtrue; } -qboolean ItemParse_ownerdraw( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->window.ownerDraw)) { - return qfalse; - } - item->type = ITEM_TYPE_OWNERDRAW; - return qtrue; +// ownerdraw <number>, implies ITEM_TYPE_OWNERDRAW +qboolean ItemParse_ownerdraw(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->window.ownerDraw)) + return qfalse; + + if (item->type != ITEM_TYPE_NONE && item->type != ITEM_TYPE_OWNERDRAW) + { + PC_SourceError(handle, "ownerdraws cannot have an item type"); + return qfalse; + } + + item->type = ITEM_TYPE_OWNERDRAW; + + return qtrue; } -qboolean ItemParse_align( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->alignment)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_align(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->alignment)) + return qfalse; + + return qtrue; } -qboolean ItemParse_textalign( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->textalignment)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_textalign(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->textalignment)) + return qfalse; + + return qtrue; } -qboolean ItemParse_textalignx( itemDef_t *item, int handle ) { - if (!PC_Float_Parse(handle, &item->textalignx)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_textvalign(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->textvalignment)) + return qfalse; + + return qtrue; } -qboolean ItemParse_textaligny( itemDef_t *item, int handle ) { - if (!PC_Float_Parse(handle, &item->textaligny)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_textalignx(itemDef_t *item, int handle) +{ + if (!PC_Float_Parse(handle, &item->textalignx)) + return qfalse; + + return qtrue; } -qboolean ItemParse_textscale( itemDef_t *item, int handle ) { - if (!PC_Float_Parse(handle, &item->textscale)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_textaligny(itemDef_t *item, int handle) +{ + if (!PC_Float_Parse(handle, &item->textaligny)) + return qfalse; + + return qtrue; } -qboolean ItemParse_textstyle( itemDef_t *item, int handle ) { - if (!PC_Int_Parse(handle, &item->textStyle)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_textscale(itemDef_t *item, int handle) +{ + if (!PC_Float_Parse(handle, &item->textscale)) + return qfalse; + + return qtrue; } -qboolean ItemParse_backcolor( itemDef_t *item, int handle ) { - int i; - float f; +qboolean ItemParse_textstyle(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->textStyle)) + return qfalse; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; - } - item->window.backColor[i] = f; - } - return qtrue; + return qtrue; } -qboolean ItemParse_forecolor( itemDef_t *item, int handle ) { - int i; - float f; +qboolean ItemParse_backcolor(itemDef_t *item, int handle) +{ + int i; + float f; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; + + item->window.backColor[i] = f; } - item->window.foreColor[i] = f; - item->window.flags |= WINDOW_FORECOLORSET; - } - return qtrue; + + return qtrue; } -qboolean ItemParse_bordercolor( itemDef_t *item, int handle ) { - int i; - float f; +qboolean ItemParse_forecolor(itemDef_t *item, int handle) +{ + int i; + float f; + + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; + item->window.foreColor[i] = f; + item->window.flags |= WINDOW_FORECOLORSET; } - item->window.borderColor[i] = f; - } - return qtrue; -} -qboolean ItemParse_outlinecolor( itemDef_t *item, int handle ) { - if (!PC_Color_Parse(handle, &item->window.outlineColor)){ - return qfalse; - } - return qtrue; + return qtrue; } -qboolean ItemParse_background( itemDef_t *item, int handle ) { - const char *temp; +qboolean ItemParse_bordercolor(itemDef_t *item, int handle) +{ + int i; + float f; - if (!PC_String_Parse(handle, &temp)) { - return qfalse; - } - item->window.background = DC->registerShaderNoMip(temp); - return qtrue; -} + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; -qboolean ItemParse_cinematic( itemDef_t *item, int handle ) { - if (!PC_String_Parse(handle, &item->window.cinematicName)) { - return qfalse; - } - return qtrue; + item->window.borderColor[i] = f; + } + + return qtrue; } -qboolean ItemParse_doubleClick( itemDef_t *item, int handle ) { - listBoxDef_t *listPtr; +qboolean ItemParse_outlinecolor(itemDef_t *item, int handle) +{ + if (!PC_Color_Parse(handle, &item->window.outlineColor)) + return qfalse; - Item_ValidateTypeData(item); - if (!item->typeData) { - return qfalse; - } + return qtrue; +} - listPtr = (listBoxDef_t*)item->typeData; +qboolean ItemParse_background(itemDef_t *item, int handle) +{ + const char *temp; - if (!PC_Script_Parse(handle, &listPtr->doubleClick)) { - return qfalse; - } - return qtrue; + if (!PC_String_Parse(handle, &temp)) + return qfalse; + + item->window.background = DC->registerShaderNoMip(temp); + return qtrue; } -qboolean ItemParse_onFocus( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->onFocus)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_cinematic(itemDef_t *item, int handle) +{ + if (!PC_String_Parse(handle, &item->window.cinematicName)) + return qfalse; + + return qtrue; } -qboolean ItemParse_leaveFocus( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->leaveFocus)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_doubleClick(itemDef_t *item, int handle) +{ + return (item->typeData.list && PC_Script_Parse(handle, &item->typeData.list->doubleClick)); } -qboolean ItemParse_mouseEnter( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->mouseEnter)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_onFocus(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->onFocus)) + return qfalse; + + return qtrue; } -qboolean ItemParse_mouseExit( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->mouseExit)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_leaveFocus(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->leaveFocus)) + return qfalse; + + return qtrue; } -qboolean ItemParse_mouseEnterText( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->mouseEnterText)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_mouseEnter(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->mouseEnter)) + return qfalse; + + return qtrue; } -qboolean ItemParse_mouseExitText( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->mouseExitText)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_mouseExit(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->mouseExit)) + return qfalse; + + return qtrue; } -qboolean ItemParse_onTextEntry( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->onTextEntry)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_mouseEnterText(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->mouseEnterText)) + return qfalse; + + return qtrue; } -qboolean ItemParse_action( itemDef_t *item, int handle ) { - if (!PC_Script_Parse(handle, &item->action)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_mouseExitText(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->mouseExitText)) + return qfalse; + + return qtrue; } -qboolean ItemParse_special( itemDef_t *item, int handle ) { - if (!PC_Float_Parse(handle, &item->special)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_onTextEntry(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->onTextEntry)) + return qfalse; + + return qtrue; } -qboolean ItemParse_cvarTest( itemDef_t *item, int handle ) { - if (!PC_String_Parse(handle, &item->cvarTest)) { - return qfalse; - } - return qtrue; +qboolean ItemParse_onCharEntry(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->onCharEntry)) + return qfalse; + + return qtrue; } -qboolean ItemParse_cvar( itemDef_t *item, int handle ) { - editFieldDef_t *editPtr; +qboolean ItemParse_action(itemDef_t *item, int handle) +{ + if (!PC_Script_Parse(handle, &item->action)) + return qfalse; - Item_ValidateTypeData(item); - if (!PC_String_Parse(handle, &item->cvar)) { - return qfalse; - } - if (item->typeData) { - editPtr = (editFieldDef_t*)item->typeData; - editPtr->minVal = -1; - editPtr->maxVal = -1; - editPtr->defVal = -1; - } - return qtrue; -} - -qboolean ItemParse_maxChars( itemDef_t *item, int handle ) { - editFieldDef_t *editPtr; - int maxChars; - - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; + return qtrue; +} - if (!PC_Int_Parse(handle, &maxChars)) { - return qfalse; - } - editPtr = (editFieldDef_t*)item->typeData; - editPtr->maxChars = maxChars; - return qtrue; +qboolean ItemParse_cvarTest(itemDef_t *item, int handle) +{ + if (!PC_String_Parse(handle, &item->cvarTest)) + return qfalse; + + return qtrue; } -qboolean ItemParse_maxPaintChars( itemDef_t *item, int handle ) { - editFieldDef_t *editPtr; - int maxChars; +qboolean ItemParse_cvar(itemDef_t *item, int handle) +{ + if (!PC_String_Parse(handle, &item->cvar)) + return qfalse; - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; + if (Item_DataType(item) == TYPE_EDIT) + { + item->typeData.edit->minVal = -1; + item->typeData.edit->maxVal = -1; + item->typeData.edit->defVal = -1; + } - if (!PC_Int_Parse(handle, &maxChars)) { - return qfalse; - } - editPtr = (editFieldDef_t*)item->typeData; - editPtr->maxPaintChars = maxChars; - return qtrue; + return qtrue; +} + +qboolean ItemParse_maxChars(itemDef_t *item, int handle) +{ + return PC_Int_Parse(handle, &item->typeData.edit->maxChars); } +qboolean ItemParse_maxPaintChars(itemDef_t *item, int handle) +{ + return PC_Int_Parse(handle, &item->typeData.edit->maxPaintChars); +} +qboolean ItemParse_maxFieldWidth(itemDef_t *item, int handle) +{ + if (!PC_Int_Parse(handle, &item->typeData.edit->maxFieldWidth)) + return qfalse; -qboolean ItemParse_cvarFloat( itemDef_t *item, int handle ) { - editFieldDef_t *editPtr; + if (item->typeData.edit->maxFieldWidth < MIN_FIELD_WIDTH) + { + PC_SourceError(handle, "max field width must be at least %d", MIN_FIELD_WIDTH); + return qfalse; + } - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; - editPtr = (editFieldDef_t*)item->typeData; - if (PC_String_Parse(handle, &item->cvar) && - PC_Float_Parse(handle, &editPtr->defVal) && - PC_Float_Parse(handle, &editPtr->minVal) && - PC_Float_Parse(handle, &editPtr->maxVal)) { return qtrue; - } - return qfalse; } -qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) { - pc_token_t token; - multiDef_t *multiPtr; - int pass; +qboolean ItemParse_cvarFloat(itemDef_t *item, int handle) +{ + return (PC_String_Parse(handle, &item->cvar) && PC_Float_Parse(handle, &item->typeData.edit->defVal) && + PC_Float_Parse(handle, &item->typeData.edit->minVal) && + PC_Float_Parse(handle, &item->typeData.edit->maxVal)); +} - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; - multiPtr = (multiDef_t*)item->typeData; - multiPtr->count = 0; - multiPtr->strDef = qtrue; +qboolean ItemParse_cvarStrList(itemDef_t *item, int handle) +{ + pc_token_t token; + multiDef_t *multiPtr; + int pass; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (*token.string != '{') { - return qfalse; - } + multiPtr = item->typeData.multi; + multiPtr->count = 0; + multiPtr->strDef = qtrue; - pass = 0; - while ( 1 ) { - if (!trap_Parse_ReadToken(handle, &token)) { - PC_SourceError(handle, "end of file inside menu item\n"); - return qfalse; - } + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; - if (*token.string == '}') { - return qtrue; - } + if (*token.string != '{') + return qfalse; - if (*token.string == ',' || *token.string == ';') { - continue; - } + pass = 0; - if (pass == 0) { - multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string); - pass = 1; - } else { - multiPtr->cvarStr[multiPtr->count] = String_Alloc(token.string); - pass = 0; - multiPtr->count++; - if (multiPtr->count >= MAX_MULTI_CVARS) { - return qfalse; - } + while (1) + { + if (!trap_Parse_ReadToken(handle, &token)) + { + PC_SourceError(handle, "end of file inside menu item\n"); + return qfalse; + } + + if (*token.string == '}') + return qtrue; + + if (*token.string == ',' || *token.string == ';') + continue; + + if (pass == 0) + { + multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string); + pass = 1; + } + else + { + multiPtr->cvarStr[multiPtr->count] = String_Alloc(token.string); + pass = 0; + multiPtr->count++; + + if (multiPtr->count >= MAX_MULTI_CVARS) + { + PC_SourceError(handle, "cvar string list may not exceed %d cvars", MAX_MULTI_CVARS); + return qfalse; + } + } } - } - return qfalse; // bk001205 - LCC missing return value + return qfalse; } -qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) { - pc_token_t token; - multiDef_t *multiPtr; +qboolean ItemParse_cvarFloatList(itemDef_t *item, int handle) +{ + pc_token_t token; + multiDef_t *multiPtr; - Item_ValidateTypeData(item); - if (!item->typeData) - return qfalse; - multiPtr = (multiDef_t*)item->typeData; - multiPtr->count = 0; - multiPtr->strDef = qfalse; + multiPtr = item->typeData.multi; + multiPtr->count = 0; + multiPtr->strDef = qfalse; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (*token.string != '{') { - return qfalse; - } + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; - while ( 1 ) { - if (!trap_Parse_ReadToken(handle, &token)) { - PC_SourceError(handle, "end of file inside menu item\n"); - return qfalse; - } + if (*token.string != '{') + return qfalse; - if (*token.string == '}') { - return qtrue; - } + while (1) + { + if (!trap_Parse_ReadToken(handle, &token)) + { + PC_SourceError(handle, "end of file inside menu item\n"); + return qfalse; + } - if (*token.string == ',' || *token.string == ';') { - continue; - } + if (*token.string == '}') + return qtrue; - multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string); - if (!PC_Float_Parse(handle, &multiPtr->cvarValue[multiPtr->count])) { - return qfalse; - } + if (*token.string == ',' || *token.string == ';') + continue; - multiPtr->count++; - if (multiPtr->count >= MAX_MULTI_CVARS) { - return qfalse; + multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string); + + if (!PC_Float_Parse(handle, &multiPtr->cvarValue[multiPtr->count])) + return qfalse; + + multiPtr->count++; + + if (multiPtr->count >= MAX_MULTI_CVARS) + { + PC_SourceError(handle, "cvar string list may not exceed %d cvars", MAX_MULTI_CVARS); + return qfalse; + } } - } - return qfalse; // bk001205 - LCC missing return value + return qfalse; } +qboolean ItemParse_addColorRange(itemDef_t *item, int handle) +{ + colorRangeDef_t color; + if (PC_Float_Parse(handle, &color.low) && PC_Float_Parse(handle, &color.high) && + PC_Color_Parse(handle, &color.color)) + { + if (item->numColors < MAX_COLOR_RANGES) + { + memcpy(&item->colorRanges[item->numColors], &color, sizeof(color)); + item->numColors++; + } + else + { + PC_SourceError(handle, "may not exceed %d color ranges", MAX_COLOR_RANGES); + return qfalse; + } -qboolean ItemParse_addColorRange( itemDef_t *item, int handle ) { - colorRangeDef_t color; - - if (PC_Float_Parse(handle, &color.low) && - PC_Float_Parse(handle, &color.high) && - PC_Color_Parse(handle, &color.color) ) { - if (item->numColors < MAX_COLOR_RANGES) { - memcpy(&item->colorRanges[item->numColors], &color, sizeof(color)); - item->numColors++; + return qtrue; } + + return qfalse; +} + +qboolean ItemParse_ownerdrawFlag(itemDef_t *item, int handle) +{ + int i; + + if (!PC_Int_Parse(handle, &i)) + return qfalse; + + item->window.ownerDrawFlags |= i; return qtrue; - } - return qfalse; } -qboolean ItemParse_ownerdrawFlag( itemDef_t *item, int handle ) { - int i; - if (!PC_Int_Parse(handle, &i)) { +qboolean ItemParse_enableCvar(itemDef_t *item, int handle) +{ + if (PC_Script_Parse(handle, &item->enableCvar)) + { + item->cvarFlags = CVAR_ENABLE; + return qtrue; + } + return qfalse; - } - item->window.ownerDrawFlags |= i; - return qtrue; } -qboolean ItemParse_enableCvar( itemDef_t *item, int handle ) { - if (PC_Script_Parse(handle, &item->enableCvar)) { - item->cvarFlags = CVAR_ENABLE; - return qtrue; - } - return qfalse; +qboolean ItemParse_disableCvar(itemDef_t *item, int handle) +{ + if (PC_Script_Parse(handle, &item->enableCvar)) + { + item->cvarFlags = CVAR_DISABLE; + return qtrue; + } + + return qfalse; } -qboolean ItemParse_disableCvar( itemDef_t *item, int handle ) { - if (PC_Script_Parse(handle, &item->enableCvar)) { - item->cvarFlags = CVAR_DISABLE; - return qtrue; - } - return qfalse; +qboolean ItemParse_showCvar(itemDef_t *item, int handle) +{ + if (PC_Script_Parse(handle, &item->enableCvar)) + { + item->cvarFlags = CVAR_SHOW; + return qtrue; + } + + return qfalse; } -qboolean ItemParse_showCvar( itemDef_t *item, int handle ) { - if (PC_Script_Parse(handle, &item->enableCvar)) { - item->cvarFlags = CVAR_SHOW; - return qtrue; - } - return qfalse; +qboolean ItemParse_hideCvar(itemDef_t *item, int handle) +{ + if (PC_Script_Parse(handle, &item->enableCvar)) + { + item->cvarFlags = CVAR_HIDE; + return qtrue; + } + + return qfalse; } -qboolean ItemParse_hideCvar( itemDef_t *item, int handle ) { - if (PC_Script_Parse(handle, &item->enableCvar)) { - item->cvarFlags = CVAR_HIDE; - return qtrue; - } - return qfalse; -} - - -keywordHash_t itemParseKeywords[] = { - {"name", ItemParse_name, NULL}, - {"text", ItemParse_text, NULL}, - {"group", ItemParse_group, NULL}, - {"asset_model", ItemParse_asset_model, NULL}, - {"asset_shader", ItemParse_asset_shader, NULL}, - {"model_origin", ItemParse_model_origin, NULL}, - {"model_fovx", ItemParse_model_fovx, NULL}, - {"model_fovy", ItemParse_model_fovy, NULL}, - {"model_rotation", ItemParse_model_rotation, NULL}, - {"model_angle", ItemParse_model_angle, NULL}, - {"rect", ItemParse_rect, NULL}, - {"style", ItemParse_style, NULL}, - {"decoration", ItemParse_decoration, NULL}, - {"notselectable", ItemParse_notselectable, NULL}, - {"wrapped", ItemParse_wrapped, NULL}, - {"autowrapped", ItemParse_autowrapped, NULL}, - {"horizontalscroll", ItemParse_horizontalscroll, NULL}, - {"type", ItemParse_type, NULL}, - {"elementwidth", ItemParse_elementwidth, NULL}, - {"elementheight", ItemParse_elementheight, NULL}, - {"feeder", ItemParse_feeder, NULL}, - {"elementtype", ItemParse_elementtype, NULL}, - {"columns", ItemParse_columns, NULL}, - {"border", ItemParse_border, NULL}, - {"bordersize", ItemParse_bordersize, NULL}, - {"visible", ItemParse_visible, NULL}, - {"ownerdraw", ItemParse_ownerdraw, NULL}, - {"align", ItemParse_align, NULL}, - {"textalign", ItemParse_textalign, NULL}, - {"textalignx", ItemParse_textalignx, NULL}, - {"textaligny", ItemParse_textaligny, NULL}, - {"textscale", ItemParse_textscale, NULL}, - {"textstyle", ItemParse_textstyle, NULL}, - {"backcolor", ItemParse_backcolor, NULL}, - {"forecolor", ItemParse_forecolor, NULL}, - {"bordercolor", ItemParse_bordercolor, NULL}, - {"outlinecolor", ItemParse_outlinecolor, NULL}, - {"background", ItemParse_background, NULL}, - {"onFocus", ItemParse_onFocus, NULL}, - {"leaveFocus", ItemParse_leaveFocus, NULL}, - {"mouseEnter", ItemParse_mouseEnter, NULL}, - {"mouseExit", ItemParse_mouseExit, NULL}, - {"mouseEnterText", ItemParse_mouseEnterText, NULL}, - {"mouseExitText", ItemParse_mouseExitText, NULL}, - {"onTextEntry", ItemParse_onTextEntry, NULL}, - {"action", ItemParse_action, NULL}, - {"special", ItemParse_special, NULL}, - {"cvar", ItemParse_cvar, NULL}, - {"maxChars", ItemParse_maxChars, NULL}, - {"maxPaintChars", ItemParse_maxPaintChars, NULL}, - {"focusSound", ItemParse_focusSound, NULL}, - {"cvarFloat", ItemParse_cvarFloat, NULL}, - {"cvarStrList", ItemParse_cvarStrList, NULL}, - {"cvarFloatList", ItemParse_cvarFloatList, NULL}, - {"addColorRange", ItemParse_addColorRange, NULL}, - {"ownerdrawFlag", ItemParse_ownerdrawFlag, NULL}, - {"enableCvar", ItemParse_enableCvar, NULL}, - {"cvarTest", ItemParse_cvarTest, NULL}, - {"disableCvar", ItemParse_disableCvar, NULL}, - {"showCvar", ItemParse_showCvar, NULL}, - {"hideCvar", ItemParse_hideCvar, NULL}, - {"cinematic", ItemParse_cinematic, NULL}, - {"doubleclick", ItemParse_doubleClick, NULL}, - {NULL, voidFunction2, NULL} -}; +keywordHash_t itemParseKeywords[] = {{"name", ItemParse_name, TYPE_ANY, NULL}, {"type", ItemParse_type, TYPE_ANY, NULL}, + {"text", ItemParse_text, TYPE_ANY, NULL}, {"group", ItemParse_group, TYPE_ANY, NULL}, + {"asset_model", ItemParse_asset_model, TYPE_MODEL, NULL}, + {"asset_shader", ItemParse_asset_shader, TYPE_ANY, NULL}, // ? + {"model_origin", ItemParse_model_origin, TYPE_MODEL, NULL}, {"model_fovx", ItemParse_model_fovx, TYPE_MODEL, NULL}, + {"model_fovy", ItemParse_model_fovy, TYPE_MODEL, NULL}, + {"model_rotation", ItemParse_model_rotation, TYPE_MODEL, NULL}, + {"model_angle", ItemParse_model_angle, TYPE_MODEL, NULL}, {"rect", ItemParse_rect, TYPE_ANY, NULL}, + {"aspectBias", ItemParse_aspectBias, TYPE_ANY, NULL}, {"style", ItemParse_style, TYPE_ANY, NULL}, + {"decoration", ItemParse_decoration, TYPE_ANY, NULL}, {"notselectable", ItemParse_notselectable, TYPE_LIST, NULL}, + {"noscrollbar", ItemParse_noscrollbar, TYPE_LIST, NULL}, + {"resetonfeederchange", ItemParse_resetonfeederchange, TYPE_LIST, NULL}, + {"wrapped", ItemParse_wrapped, TYPE_ANY, NULL}, {"elementwidth", ItemParse_elementwidth, TYPE_LIST, NULL}, + {"elementheight", ItemParse_elementheight, TYPE_LIST, NULL}, {"dropitems", ItemParse_dropitems, TYPE_LIST, NULL}, + {"feeder", ItemParse_feeder, TYPE_ANY, NULL}, {"elementtype", ItemParse_elementtype, TYPE_LIST, NULL}, + {"columns", ItemParse_columns, TYPE_LIST, NULL}, {"border", ItemParse_border, TYPE_ANY, NULL}, + {"bordersize", ItemParse_bordersize, TYPE_ANY, NULL}, {"visible", ItemParse_visible, TYPE_ANY, NULL}, + {"ownerdraw", ItemParse_ownerdraw, TYPE_ANY, NULL}, {"align", ItemParse_align, TYPE_ANY, NULL}, + {"textalign", ItemParse_textalign, TYPE_ANY, NULL}, {"textvalign", ItemParse_textvalign, TYPE_ANY, NULL}, + {"textalignx", ItemParse_textalignx, TYPE_ANY, NULL}, {"textaligny", ItemParse_textaligny, TYPE_ANY, NULL}, + {"textscale", ItemParse_textscale, TYPE_ANY, NULL}, {"textstyle", ItemParse_textstyle, TYPE_ANY, NULL}, + {"backcolor", ItemParse_backcolor, TYPE_ANY, NULL}, {"forecolor", ItemParse_forecolor, TYPE_ANY, NULL}, + {"bordercolor", ItemParse_bordercolor, TYPE_ANY, NULL}, {"outlinecolor", ItemParse_outlinecolor, TYPE_ANY, NULL}, + {"background", ItemParse_background, TYPE_ANY, NULL}, {"onFocus", ItemParse_onFocus, TYPE_ANY, NULL}, + {"leaveFocus", ItemParse_leaveFocus, TYPE_ANY, NULL}, {"mouseEnter", ItemParse_mouseEnter, TYPE_ANY, NULL}, + {"mouseExit", ItemParse_mouseExit, TYPE_ANY, NULL}, {"mouseEnterText", ItemParse_mouseEnterText, TYPE_ANY, NULL}, + {"mouseExitText", ItemParse_mouseExitText, TYPE_ANY, NULL}, {"onTextEntry", ItemParse_onTextEntry, TYPE_ANY, NULL}, + {"onCharEntry", ItemParse_onCharEntry, TYPE_ANY, NULL}, {"action", ItemParse_action, TYPE_ANY, NULL}, + {"cvar", ItemParse_cvar, TYPE_ANY, NULL}, {"maxChars", ItemParse_maxChars, TYPE_EDIT, NULL}, + {"maxPaintChars", ItemParse_maxPaintChars, TYPE_EDIT, NULL}, + {"maxFieldWidth", ItemParse_maxFieldWidth, TYPE_EDIT, NULL}, {"focusSound", ItemParse_focusSound, TYPE_ANY, NULL}, + {"cvarFloat", ItemParse_cvarFloat, TYPE_EDIT, NULL}, {"cvarStrList", ItemParse_cvarStrList, TYPE_MULTI, NULL}, + {"cvarFloatList", ItemParse_cvarFloatList, TYPE_MULTI, NULL}, + {"addColorRange", ItemParse_addColorRange, TYPE_ANY, NULL}, + {"ownerdrawFlag", ItemParse_ownerdrawFlag, TYPE_ANY, NULL}, // hm. + {"enableCvar", ItemParse_enableCvar, TYPE_ANY, NULL}, {"cvarTest", ItemParse_cvarTest, TYPE_ANY, NULL}, + {"disableCvar", ItemParse_disableCvar, TYPE_ANY, NULL}, {"showCvar", ItemParse_showCvar, TYPE_ANY, NULL}, + {"hideCvar", ItemParse_hideCvar, TYPE_ANY, NULL}, {"cinematic", ItemParse_cinematic, TYPE_ANY, NULL}, + {"doubleclick", ItemParse_doubleClick, TYPE_LIST, NULL}, {NULL, voidFunction2, 0, NULL}}; keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE]; @@ -5470,14 +7035,14 @@ keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE]; Item_SetupKeywordHash =============== */ -void Item_SetupKeywordHash( void ) +void Item_SetupKeywordHash(void) { - int i; + int i; - memset( itemParseKeywordHash, 0, sizeof( itemParseKeywordHash ) ); + memset(itemParseKeywordHash, 0, sizeof(itemParseKeywordHash)); - for( i = 0; itemParseKeywords[ i ].keyword; i++ ) - KeywordHash_Add( itemParseKeywordHash, &itemParseKeywords[ i ] ); + for (i = 0; itemParseKeywords[i].keyword; i++) + KeywordHash_Add(itemParseKeywordHash, &itemParseKeywords[i]); } /* @@ -5485,56 +7050,85 @@ void Item_SetupKeywordHash( void ) Item_Parse =============== */ -qboolean Item_Parse(int handle, itemDef_t *item) { - pc_token_t token; - keywordHash_t *key; +qboolean Item_Parse(int handle, itemDef_t *item) +{ + pc_token_t token; + keywordHash_t *key; + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (*token.string != '{') { - return qfalse; - } - while ( 1 ) { - if (!trap_Parse_ReadToken(handle, &token)) { - PC_SourceError(handle, "end of file inside menu item\n"); - return qfalse; - } + if (*token.string != '{') + return qfalse; - if (*token.string == '}') { - return qtrue; - } + while (1) + { + if (!trap_Parse_ReadToken(handle, &token)) + { + PC_SourceError(handle, "end of file inside menu item\n"); + return qfalse; + } - key = KeywordHash_Find(itemParseKeywordHash, token.string); - if (!key) { - PC_SourceError(handle, "unknown menu item keyword %s", token.string); - continue; - } - if ( !key->func(item, handle) ) { - PC_SourceError(handle, "couldn't parse menu item keyword %s", token.string); - return qfalse; + if (*token.string == '}') + return qtrue; + + key = KeywordHash_Find(itemParseKeywordHash, token.string); + + if (!key) + { + PC_SourceError(handle, "unknown menu item keyword %s", token.string); + continue; + } + + // do type-checks + if (key->param != TYPE_ANY) + { + itemDataType_t test = Item_DataType(item); + + if (test != key->param) + { + if (test == TYPE_NONE) + PC_SourceError(handle, + "menu item keyword %s requires " + "type specification", + token.string); + else + PC_SourceError(handle, + "menu item keyword %s is incompatible with " + "specified item type", + token.string); + continue; + } + } + + if (!key->func(item, handle)) + { + PC_SourceError(handle, "couldn't parse menu item keyword %s", token.string); + return qfalse; + } } - } - return qfalse; // bk001205 - LCC missing return value -} + return qfalse; +} // Item_InitControls // init's special control types -void Item_InitControls(itemDef_t *item) { - if (item == NULL) { - return; - } - if (item->type == ITEM_TYPE_LISTBOX) { - listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; - item->cursorPos = 0; - if (listPtr) { - listPtr->cursorPos = 0; - listPtr->startPos = 0; - listPtr->endPos = 0; - listPtr->cursorPos = 0; - } - } +void Item_InitControls(itemDef_t *item) +{ + if (item == NULL) + return; + + if (Item_IsListBox(item)) + { + item->cursorPos = 0; + + if (item->typeData.list) + { + item->typeData.list->cursorPos = 0; + Item_ListBox_SetStartPos(item, 0); + item->typeData.list->cursorPos = 0; + } + } } /* @@ -5543,327 +7137,376 @@ Menu Keyword Parse functions =============== */ -qboolean MenuParse_font( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_String_Parse(handle, &menu->font)) { - return qfalse; - } - if (!DC->Assets.fontRegistered) { - DC->registerFont(menu->font, 48, &DC->Assets.textFont); - DC->Assets.fontRegistered = qtrue; - } - return qtrue; +qboolean MenuParse_font(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_String_Parse(handle, &menu->font)) + return qfalse; + + if (!DC->Assets.fontRegistered) + { + DC->registerFont(menu->font, 48, &DC->Assets.textFont); + DC->Assets.fontRegistered = qtrue; + } + + return qtrue; } -qboolean MenuParse_name( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_String_Parse(handle, &menu->window.name)) { - return qfalse; - } - if (Q_stricmp(menu->window.name, "main") == 0) { - // default main as having focus - //menu->window.flags |= WINDOW_HASFOCUS; - } - return qtrue; +qboolean MenuParse_name(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_String_Parse(handle, &menu->window.name)) + return qfalse; + + return qtrue; } -qboolean MenuParse_fullscreen( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) { // bk001206 - cast qboolean - return qfalse; - } - return qtrue; +qboolean MenuParse_fullscreen(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Int_Parse(handle, (int *)&menu->fullScreen)) + return qfalse; + + return qtrue; } -qboolean MenuParse_rect( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Rect_Parse(handle, &menu->window.rect)) { - return qfalse; - } - return qtrue; +qboolean MenuParse_rect(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Rect_Parse(handle, &menu->window.rect)) + return qfalse; + + return qtrue; } -qboolean MenuParse_style( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Int_Parse(handle, &menu->window.style)) { - return qfalse; - } - return qtrue; +qboolean MenuParse_aspectBias(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Int_Parse(handle, &menu->window.aspectBias)) + return qfalse; + + return qtrue; } -qboolean MenuParse_visible( itemDef_t *item, int handle ) { - int i; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_style(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; - if (!PC_Int_Parse(handle, &i)) { - return qfalse; - } - if (i) { - menu->window.flags |= WINDOW_VISIBLE; - } - return qtrue; + if (!PC_Int_Parse(handle, &menu->window.style)) + return qfalse; + + return qtrue; } -qboolean MenuParse_onOpen( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Script_Parse(handle, &menu->onOpen)) { - return qfalse; - } - return qtrue; +qboolean MenuParse_visible(itemDef_t *item, int handle) +{ + int i; + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Int_Parse(handle, &i)) + return qfalse; + + if (i) + menu->window.flags |= WINDOW_VISIBLE; + + return qtrue; } -qboolean MenuParse_onClose( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Script_Parse(handle, &menu->onClose)) { - return qfalse; - } - return qtrue; +qboolean MenuParse_onOpen(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Script_Parse(handle, &menu->onOpen)) + return qfalse; + + return qtrue; } -qboolean MenuParse_onESC( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Script_Parse(handle, &menu->onESC)) { - return qfalse; - } - return qtrue; +qboolean MenuParse_onClose(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Script_Parse(handle, &menu->onClose)) + return qfalse; + + return qtrue; } +qboolean MenuParse_onESC(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + if (!PC_Script_Parse(handle, &menu->onESC)) + return qfalse; -qboolean MenuParse_border( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Int_Parse(handle, &menu->window.border)) { - return qfalse; - } - return qtrue; + return qtrue; } -qboolean MenuParse_borderSize( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Float_Parse(handle, &menu->window.borderSize)) { - return qfalse; - } - return qtrue; +qboolean MenuParse_border(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Int_Parse(handle, &menu->window.border)) + return qfalse; + + return qtrue; } -qboolean MenuParse_backcolor( itemDef_t *item, int handle ) { - int i; - float f; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_borderSize(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Float_Parse(handle, &menu->window.borderSize)) + return qfalse; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; - } - menu->window.backColor[i] = f; - } - return qtrue; + return qtrue; } -qboolean MenuParse_forecolor( itemDef_t *item, int handle ) { - int i; - float f; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_backcolor(itemDef_t *item, int handle) +{ + int i; + float f; + menuDef_t *menu = (menuDef_t *)item; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; + + menu->window.backColor[i] = f; } - menu->window.foreColor[i] = f; - menu->window.flags |= WINDOW_FORECOLORSET; - } - return qtrue; + + return qtrue; } -qboolean MenuParse_bordercolor( itemDef_t *item, int handle ) { - int i; - float f; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_forecolor(itemDef_t *item, int handle) +{ + int i; + float f; + menuDef_t *menu = (menuDef_t *)item; + + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; + menu->window.foreColor[i] = f; + menu->window.flags |= WINDOW_FORECOLORSET; } - menu->window.borderColor[i] = f; - } - return qtrue; + + return qtrue; } -qboolean MenuParse_focuscolor( itemDef_t *item, int handle ) { - int i; - float f; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_bordercolor(itemDef_t *item, int handle) +{ + int i; + float f; + menuDef_t *menu = (menuDef_t *)item; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; + + menu->window.borderColor[i] = f; } - menu->focusColor[i] = f; - } - return qtrue; + + return qtrue; } -qboolean MenuParse_disablecolor( itemDef_t *item, int handle ) { - int i; - float f; - menuDef_t *menu = (menuDef_t*)item; - for (i = 0; i < 4; i++) { - if (!PC_Float_Parse(handle, &f)) { - return qfalse; +qboolean MenuParse_focuscolor(itemDef_t *item, int handle) +{ + int i; + float f; + menuDef_t *menu = (menuDef_t *)item; + + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; + + menu->focusColor[i] = f; } - menu->disableColor[i] = f; - } - return qtrue; + + return qtrue; } +qboolean MenuParse_disablecolor(itemDef_t *item, int handle) +{ + int i; + float f; + menuDef_t *menu = (menuDef_t *)item; + + for (i = 0; i < 4; i++) + { + if (!PC_Float_Parse(handle, &f)) + return qfalse; -qboolean MenuParse_outlinecolor( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (!PC_Color_Parse(handle, &menu->window.outlineColor)){ - return qfalse; - } - return qtrue; + menu->disableColor[i] = f; + } + + return qtrue; } -qboolean MenuParse_background( itemDef_t *item, int handle ) { - const char *buff; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_outlinecolor(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; - if (!PC_String_Parse(handle, &buff)) { - return qfalse; - } - menu->window.background = DC->registerShaderNoMip(buff); - return qtrue; + if (!PC_Color_Parse(handle, &menu->window.outlineColor)) + return qfalse; + + return qtrue; } -qboolean MenuParse_cinematic( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_background(itemDef_t *item, int handle) +{ + const char *buff; + menuDef_t *menu = (menuDef_t *)item; - if (!PC_String_Parse(handle, &menu->window.cinematicName)) { - return qfalse; - } - return qtrue; + if (!PC_String_Parse(handle, &buff)) + return qfalse; + + menu->window.background = DC->registerShaderNoMip(buff); + return qtrue; } -qboolean MenuParse_ownerdrawFlag( itemDef_t *item, int handle ) { - int i; - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_cinematic(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; - if (!PC_Int_Parse(handle, &i)) { - return qfalse; - } - menu->window.ownerDrawFlags |= i; - return qtrue; + if (!PC_String_Parse(handle, &menu->window.cinematicName)) + return qfalse; + + return qtrue; } -qboolean MenuParse_ownerdraw( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_ownerdrawFlag(itemDef_t *item, int handle) +{ + int i; + menuDef_t *menu = (menuDef_t *)item; - if (!PC_Int_Parse(handle, &menu->window.ownerDraw)) { - return qfalse; - } - return qtrue; + if (!PC_Int_Parse(handle, &i)) + return qfalse; + + menu->window.ownerDrawFlags |= i; + return qtrue; } +qboolean MenuParse_ownerdraw(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (!PC_Int_Parse(handle, &menu->window.ownerDraw)) + return qfalse; + + return qtrue; +} // decoration -qboolean MenuParse_popup( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - menu->window.flags |= WINDOW_POPUP; - return qtrue; +qboolean MenuParse_popup(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + menu->window.flags |= WINDOW_POPUP; + + (void)handle; + + return qtrue; } +qboolean MenuParse_outOfBounds(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + menu->window.flags |= WINDOW_OOB_CLICK; -qboolean MenuParse_outOfBounds( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; + (void)handle; - menu->window.flags |= WINDOW_OOB_CLICK; - return qtrue; + return qtrue; } -qboolean MenuParse_soundLoop( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_soundLoop(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; - if (!PC_String_Parse(handle, &menu->soundName)) { - return qfalse; - } - return qtrue; + if (!PC_String_Parse(handle, &menu->soundName)) + return qfalse; + + return qtrue; } -qboolean MenuParse_fadeClamp( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_fadeClamp(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; - if (!PC_Float_Parse(handle, &menu->fadeClamp)) { - return qfalse; - } - return qtrue; + if (!PC_Float_Parse(handle, &menu->fadeClamp)) + return qfalse; + + return qtrue; } -qboolean MenuParse_fadeAmount( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; +qboolean MenuParse_fadeAmount(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; - if (!PC_Float_Parse(handle, &menu->fadeAmount)) { - return qfalse; - } - return qtrue; + if (!PC_Float_Parse(handle, &menu->fadeAmount)) + return qfalse; + + return qtrue; } +qboolean MenuParse_fadeCycle(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; -qboolean MenuParse_fadeCycle( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; + if (!PC_Int_Parse(handle, &menu->fadeCycle)) + return qfalse; - if (!PC_Int_Parse(handle, &menu->fadeCycle)) { - return qfalse; - } - return qtrue; -} - - -qboolean MenuParse_itemDef( itemDef_t *item, int handle ) { - menuDef_t *menu = (menuDef_t*)item; - if (menu->itemCount < MAX_MENUITEMS) { - menu->items[menu->itemCount] = UI_Alloc(sizeof(itemDef_t)); - Item_Init(menu->items[menu->itemCount]); - if (!Item_Parse(handle, menu->items[menu->itemCount])) { - return qfalse; - } - Item_InitControls(menu->items[menu->itemCount]); - menu->items[menu->itemCount++]->parent = menu; - } - return qtrue; -} - -keywordHash_t menuParseKeywords[] = { - {"font", MenuParse_font, NULL}, - {"name", MenuParse_name, NULL}, - {"fullscreen", MenuParse_fullscreen, NULL}, - {"rect", MenuParse_rect, NULL}, - {"style", MenuParse_style, NULL}, - {"visible", MenuParse_visible, NULL}, - {"onOpen", MenuParse_onOpen, NULL}, - {"onClose", MenuParse_onClose, NULL}, - {"onESC", MenuParse_onESC, NULL}, - {"border", MenuParse_border, NULL}, - {"borderSize", MenuParse_borderSize, NULL}, - {"backcolor", MenuParse_backcolor, NULL}, - {"forecolor", MenuParse_forecolor, NULL}, - {"bordercolor", MenuParse_bordercolor, NULL}, - {"focuscolor", MenuParse_focuscolor, NULL}, - {"disablecolor", MenuParse_disablecolor, NULL}, - {"outlinecolor", MenuParse_outlinecolor, NULL}, - {"background", MenuParse_background, NULL}, - {"ownerdraw", MenuParse_ownerdraw, NULL}, - {"ownerdrawFlag", MenuParse_ownerdrawFlag, NULL}, - {"outOfBoundsClick", MenuParse_outOfBounds, NULL}, - {"soundLoop", MenuParse_soundLoop, NULL}, - {"itemDef", MenuParse_itemDef, NULL}, - {"cinematic", MenuParse_cinematic, NULL}, - {"popup", MenuParse_popup, NULL}, - {"fadeClamp", MenuParse_fadeClamp, NULL}, - {"fadeCycle", MenuParse_fadeCycle, NULL}, - {"fadeAmount", MenuParse_fadeAmount, NULL}, - {NULL, voidFunction2, NULL} -}; + return qtrue; +} + +qboolean MenuParse_itemDef(itemDef_t *item, int handle) +{ + menuDef_t *menu = (menuDef_t *)item; + + if (menu->itemCount < MAX_MENUITEMS) + { + menu->items[menu->itemCount] = UI_Alloc(sizeof(itemDef_t)); + Item_Init(menu->items[menu->itemCount]); + + if (!Item_Parse(handle, menu->items[menu->itemCount])) + return qfalse; + + Item_InitControls(menu->items[menu->itemCount]); + menu->items[menu->itemCount++]->parent = menu; + } + else + { + PC_SourceError(handle, "itemDefs per menu may not exceed %d", MAX_MENUITEMS); + return qfalse; + } + + return qtrue; +} + +keywordHash_t menuParseKeywords[] = {{"font", MenuParse_font, 0, NULL}, {"name", MenuParse_name, 0, NULL}, + {"fullscreen", MenuParse_fullscreen, 0, NULL}, {"rect", MenuParse_rect, 0, NULL}, + {"aspectBias", MenuParse_aspectBias, 0, NULL}, {"style", MenuParse_style, 0, NULL}, + {"visible", MenuParse_visible, 0, NULL}, {"onOpen", MenuParse_onOpen, 0, NULL}, + {"onClose", MenuParse_onClose, 0, NULL}, {"onESC", MenuParse_onESC, 0, NULL}, {"border", MenuParse_border, 0, NULL}, + {"borderSize", MenuParse_borderSize, 0, NULL}, {"backcolor", MenuParse_backcolor, 0, NULL}, + {"forecolor", MenuParse_forecolor, 0, NULL}, {"bordercolor", MenuParse_bordercolor, 0, NULL}, + {"focuscolor", MenuParse_focuscolor, 0, NULL}, {"disablecolor", MenuParse_disablecolor, 0, NULL}, + {"outlinecolor", MenuParse_outlinecolor, 0, NULL}, {"background", MenuParse_background, 0, NULL}, + {"ownerdraw", MenuParse_ownerdraw, 0, NULL}, {"ownerdrawFlag", MenuParse_ownerdrawFlag, 0, NULL}, + {"outOfBoundsClick", MenuParse_outOfBounds, 0, NULL}, {"soundLoop", MenuParse_soundLoop, 0, NULL}, + {"itemDef", MenuParse_itemDef, 0, NULL}, {"cinematic", MenuParse_cinematic, 0, NULL}, + {"popup", MenuParse_popup, 0, NULL}, {"fadeClamp", MenuParse_fadeClamp, 0, NULL}, + {"fadeCycle", MenuParse_fadeCycle, 0, NULL}, {"fadeAmount", MenuParse_fadeAmount, 0, NULL}, + {NULL, voidFunction2, 0, NULL}}; keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE]; @@ -5872,14 +7515,14 @@ keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE]; Menu_SetupKeywordHash =============== */ -void Menu_SetupKeywordHash( void ) +void Menu_SetupKeywordHash(void) { - int i; + int i; - memset( menuParseKeywordHash, 0, sizeof( menuParseKeywordHash ) ); + memset(menuParseKeywordHash, 0, sizeof(menuParseKeywordHash)); - for(i = 0; menuParseKeywords[ i ].keyword; i++ ) - KeywordHash_Add( menuParseKeywordHash, &menuParseKeywords[ i ] ); + for (i = 0; menuParseKeywords[i].keyword; i++) + KeywordHash_Add(menuParseKeywordHash, &menuParseKeywords[i]); } /* @@ -5887,39 +7530,46 @@ void Menu_SetupKeywordHash( void ) Menu_Parse =============== */ -qboolean Menu_Parse(int handle, menuDef_t *menu) { - pc_token_t token; - keywordHash_t *key; +qboolean Menu_Parse(int handle, menuDef_t *menu) +{ + pc_token_t token; + keywordHash_t *key; - if (!trap_Parse_ReadToken(handle, &token)) - return qfalse; - if (*token.string != '{') { - return qfalse; - } + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + if (*token.string != '{') + return qfalse; - while ( 1 ) { + while (1) + { + memset(&token, 0, sizeof(pc_token_t)); - memset(&token, 0, sizeof(pc_token_t)); - if (!trap_Parse_ReadToken(handle, &token)) { - PC_SourceError(handle, "end of file inside menu\n"); - return qfalse; - } + if (!trap_Parse_ReadToken(handle, &token)) + { + PC_SourceError(handle, "end of file inside menu\n"); + return qfalse; + } - if (*token.string == '}') { - return qtrue; - } + if (*token.string == '}') + return qtrue; - key = KeywordHash_Find(menuParseKeywordHash, token.string); - if (!key) { - PC_SourceError(handle, "unknown menu keyword %s", token.string); - continue; - } - if ( !key->func((itemDef_t*)menu, handle) ) { - PC_SourceError(handle, "couldn't parse menu keyword %s", token.string); - return qfalse; + key = KeywordHash_Find(menuParseKeywordHash, token.string); + + if (!key) + { + PC_SourceError(handle, "unknown menu keyword %s", token.string); + continue; + } + + if (!key->func((itemDef_t *)menu, handle)) + { + PC_SourceError(handle, "couldn't parse menu keyword %s", token.string); + return qfalse; + } } - } - return qfalse; // bk001205 - LCC missing return value + + return qfalse; } /* @@ -5927,189 +7577,211 @@ qboolean Menu_Parse(int handle, menuDef_t *menu) { Menu_New =============== */ -void Menu_New(int handle) { - menuDef_t *menu = &Menus[menuCount]; +void Menu_New(int handle) +{ + menuDef_t *menu = &Menus[menuCount]; + + if (menuCount < MAX_MENUS) + { + Menu_Init(menu); - if (menuCount < MAX_MENUS) { - Menu_Init(menu); - if (Menu_Parse(handle, menu)) { - Menu_PostParse(menu); - menuCount++; + if (Menu_Parse(handle, menu)) + { + Menu_PostParse(menu); + menuCount++; + } } - } } -int Menu_Count( void ) { - return menuCount; +int Menu_Count(void) { return menuCount; } + +void Menu_UpdateAll(void) +{ + int i; + + for (i = 0; i < openMenuCount; i++) + Menu_Update(menuStack[i]); } -void Menu_PaintAll( void ) { - int i; +void Menu_PaintAll(void) +{ + int i; - if( g_editingField || g_waitingForKey ) - DC->setCVar( "ui_hideCursor", "1" ); - else - DC->setCVar( "ui_hideCursor", "0" ); + if (g_editingField || g_waitingForKey) + DC->setCVar("ui_hideCursor", "1"); + else + DC->setCVar("ui_hideCursor", "0"); - if (captureFunc) { - captureFunc(captureData); - } + if (captureFunc != voidFunction) + { + if (captureFuncExpiry > 0 && DC->realTime > captureFuncExpiry) + UI_RemoveCaptureFunc(); + else + captureFunc(captureData); + } - for (i = 0; i < Menu_Count(); i++) { - Menu_Paint(&Menus[i], qfalse); - } + for (i = 0; i < openMenuCount; i++) + Menu_Paint(menuStack[i], qfalse); - if (debugMode) { - vec4_t v = {1, 1, 1, 1}; - DC->drawText(5, 25, .5, v, va("fps: %f", DC->FPS), 0, 0, 0); - } + if (DC->getCVarValue("ui_developer")) + { + vec4_t v = {1, 1, 1, 1}; + UI_Text_Paint(5, 25, .5, v, va("fps: %f", DC->FPS), 0, 0, 0); + } } -void Menu_Reset( void ) -{ - menuCount = 0; -} +void Menu_Reset(void) { menuCount = 0; } -displayContextDef_t *Display_GetContext( void ) { - return DC; -} +displayContextDef_t *Display_GetContext(void) { return DC; } -void *Display_CaptureItem(int x, int y) { - int i; +void *Display_CaptureItem(int x, int y) +{ + int i; - for (i = 0; i < menuCount; i++) { - // turn off focus each item - // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; - if (Rect_ContainsPoint(&Menus[i].window.rect, x, y)) { - return &Menus[i]; + for (i = 0; i < menuCount; i++) + { + if (Rect_ContainsPoint(&Menus[i].window.rect, x, y)) + return &Menus[i]; } - } - return NULL; -} + return NULL; +} // FIXME: -qboolean Display_MouseMove(void *p, int x, int y) { - int i; - menuDef_t *menu = p; - - if (menu == NULL) { - menu = Menu_GetFocused(); - if (menu) { - if (menu->window.flags & WINDOW_POPUP) { - Menu_HandleMouseMove(menu, x, y); - return qtrue; - } - } - for (i = 0; i < menuCount; i++) { - Menu_HandleMouseMove(&Menus[i], x, y); - } - } else { - menu->window.rect.x += x; - menu->window.rect.y += y; - Menu_UpdatePosition(menu); - } - return qtrue; +qboolean Display_MouseMove(void *p, float x, float y) +{ + int i; + menuDef_t *menu = p; -} + if (menu == NULL) + { + menu = Menu_GetFocused(); + + if (menu) + { + if (menu->window.flags & WINDOW_POPUP) + { + Menu_HandleMouseMove(menu, x, y); + return qtrue; + } + } -int Display_CursorType(int x, int y) { - int i; - for (i = 0; i < menuCount; i++) { - rectDef_t r2; - r2.x = Menus[i].window.rect.x - 3; - r2.y = Menus[i].window.rect.y - 3; - r2.w = r2.h = 7; - if (Rect_ContainsPoint(&r2, x, y)) { - return CURSOR_SIZER; + for (i = 0; i < menuCount; i++) + Menu_HandleMouseMove(&Menus[i], x, y); + } + else + { + menu->window.rect.x += x; + menu->window.rect.y += y; + Menu_UpdatePosition(menu); } - } - return CURSOR_ARROW; + + return qtrue; } +int Display_CursorType(int x, int y) +{ + int i; -void Display_HandleKey(int key, qboolean down, int x, int y) { - menuDef_t *menu = Display_CaptureItem(x, y); - if (menu == NULL) { - menu = Menu_GetFocused(); - } - if (menu) { - Menu_HandleKey(menu, key, down ); - } -} + for (i = 0; i < menuCount; i++) + { + rectDef_t r2; + r2.x = Menus[i].window.rect.x - 3; + r2.y = Menus[i].window.rect.y - 3; + r2.w = r2.h = 7; -static void Window_CacheContents(windowDef_t *window) { - if (window) { - if (window->cinematicName) { - int cin = DC->playCinematic(window->cinematicName, 0, 0, 0, 0); - DC->stopCinematic(cin); + if (Rect_ContainsPoint(&r2, x, y)) + return CURSOR_SIZER; } - } + + return CURSOR_ARROW; } +void Display_HandleKey(int key, qboolean down, int x, int y) +{ + menuDef_t *menu = Display_CaptureItem(x, y); -static void Item_CacheContents(itemDef_t *item) { - if (item) { - Window_CacheContents(&item->window); - } + if (menu == NULL) + menu = Menu_GetFocused(); + if (menu) + Menu_HandleKey(menu, key, down); } -static void Menu_CacheContents(menuDef_t *menu) { - if (menu) { - int i; - Window_CacheContents(&menu->window); - for (i = 0; i < menu->itemCount; i++) { - Item_CacheContents(menu->items[i]); - } - - if (menu->soundName && *menu->soundName) { - DC->registerSound(menu->soundName, qfalse); +static void Window_CacheContents(Window *window) +{ + if (window) + { + if (window->cinematicName) + { + int cin = DC->playCinematic(window->cinematicName, 0, 0, 0, 0); + DC->stopCinematic(cin); + } } - } - } -void Display_CacheAll( void ) { - int i; - for (i = 0; i < menuCount; i++) { - Menu_CacheContents(&Menus[i]); - } +static void Item_CacheContents(itemDef_t *item) +{ + if (item) + Window_CacheContents(&item->window); } +static void Menu_CacheContents(menuDef_t *menu) +{ + if (menu) + { + int i; + Window_CacheContents(&menu->window); -static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y) { - if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) { - if (Rect_ContainsPoint(&menu->window.rect, x, y)) { - int i; - for (i = 0; i < menu->itemCount; i++) { - // turn off focus each item - // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; + for (i = 0; i < menu->itemCount; i++) + Item_CacheContents(menu->items[i]); - if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) { - continue; - } + if (menu->soundName && *menu->soundName) + DC->registerSound(menu->soundName, qfalse); + } +} - if (menu->items[i]->window.flags & WINDOW_DECORATION) { - continue; - } +void Display_CacheAll(void) +{ + int i; - if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) { - itemDef_t *overItem = menu->items[i]; - if (overItem->type == ITEM_TYPE_TEXT && overItem->text) { - if (Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) { - return qtrue; - } else { - continue; + for (i = 0; i < menuCount; i++) + Menu_CacheContents(&Menus[i]); +} + +static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y) +{ + if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) + { + if (Rect_ContainsPoint(&menu->window.rect, x, y)) + { + int i; + + for (i = 0; i < menu->itemCount; i++) + { + if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) + continue; + + if (menu->items[i]->window.flags & WINDOW_DECORATION) + continue; + + if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) + { + itemDef_t *overItem = menu->items[i]; + + if (overItem->type == ITEM_TYPE_TEXT && overItem->text) + { + if (Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) + return qtrue; + else + continue; + } + else + return qtrue; + } } - } else { - return qtrue; - } } - } - } - } - return qfalse; -} + return qfalse; +} diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h index 210899e..470792c 100644 --- a/src/ui/ui_shared.h +++ b/src/ui/ui_shared.h @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,20 +17,19 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ #ifndef __UI_SHARED_H #define __UI_SHARED_H +#include "client/keycodes.h" +#include "qcommon/q_shared.h" +#include "renderercommon/tr_types.h" -#include "../qcommon/q_shared.h" -#include "../renderer/tr_types.h" -#include "../client/keycodes.h" - -#include "../ui/menudef.h" +#include "../../assets/ui/menudef.h" #define MAX_MENUNAME 32 #define MAX_ITEMTEXT 64 @@ -41,118 +41,128 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define MAX_COLOR_RANGES 10 #define MAX_OPEN_MENUS 16 -#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive -#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive -#define WINDOW_VISIBLE 0x00000004 // is visible -#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) -#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. -#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active -#define WINDOW_FADINGIN 0x00000040 // fading in -#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive -#define WINDOW_INTRANSITION 0x00000100 // window is in transition -#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) -#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal -#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow -#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow -#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb -#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up -#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down -#define WINDOW_ORBITING 0x00010000 // item is in orbit -#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click -#define WINDOW_WRAPPED 0x00040000 // manually wrap text -#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text -#define WINDOW_FORCED 0x00100000 // forced open -#define WINDOW_POPUP 0x00200000 // popup -#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set -#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) - +#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive +#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive +#define WINDOW_VISIBLE 0x00000004 // is visible +#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) +#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. +#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active +#define WINDOW_FADINGIN 0x00000040 // fading in +#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive +#define WINDOW_INTRANSITION 0x00000100 // window is in transition +#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) +#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal +#define WINDOW_LB_UPARROW 0x00000800 // mouse is over up arrow +#define WINDOW_LB_DOWNARROW 0x00001000 // mouse is over down arrow +#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb +#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up +#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down +#define WINDOW_ORBITING 0x00010000 // item is in orbit +#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click +#define WINDOW_WRAPPED 0x00080000 // wrap text +#define WINDOW_FORCED 0x00100000 // forced open +#define WINDOW_POPUP 0x00200000 // popup +#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set +#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) // CGAME cursor type bits -#define CURSOR_NONE 0x00000001 -#define CURSOR_ARROW 0x00000002 -#define CURSOR_SIZER 0x00000004 +#define CURSOR_NONE 0x00000001 +#define CURSOR_ARROW 0x00000002 +#define CURSOR_SIZER 0x00000004 #ifdef CGAME -#define STRING_POOL_SIZE 128*1024 +#define STRING_POOL_SIZE 128 * 1024 #else -#define STRING_POOL_SIZE 384*1024 +#define STRING_POOL_SIZE 384 * 1024 #endif #define MAX_STRING_HANDLES 4096 #define MAX_SCRIPT_ARGS 12 #define MAX_EDITFIELD 256 +#define ITEM_VALUE_OFFSET 8 -#define ART_FX_BASE "menu/art/fx_base" -#define ART_FX_BLUE "menu/art/fx_blue" -#define ART_FX_CYAN "menu/art/fx_cyan" -#define ART_FX_GREEN "menu/art/fx_grn" -#define ART_FX_RED "menu/art/fx_red" -#define ART_FX_TEAL "menu/art/fx_teal" -#define ART_FX_WHITE "menu/art/fx_white" -#define ART_FX_YELLOW "menu/art/fx_yel" +#define ART_FX_BASE "menu/art/fx_base" +#define ART_FX_BLUE "menu/art/fx_blue" +#define ART_FX_CYAN "menu/art/fx_cyan" +#define ART_FX_GREEN "menu/art/fx_grn" +#define ART_FX_RED "menu/art/fx_red" +#define ART_FX_TEAL "menu/art/fx_teal" +#define ART_FX_WHITE "menu/art/fx_white" +#define ART_FX_YELLOW "menu/art/fx_yel" #define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga" -#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" -#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" -#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" -#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" -#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" -#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" -#define ASSET_SLIDER_BAR "ui/assets/slider2.tga" -#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" -#define SCROLLBAR_SIZE 16.0 -#define SLIDER_WIDTH 96.0 -#define SLIDER_HEIGHT 16.0 -#define SLIDER_THUMB_WIDTH 12.0 -#define SLIDER_THUMB_HEIGHT 20.0 -#define NUM_CROSSHAIRS 10 +#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" +#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" +#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" +#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" +#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" +#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" +#define ASSET_SLIDER_BAR "ui/assets/slider2.tga" +#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" + +#define SCROLLBAR_ARROW_SIZE 16.0f +#define SCROLLBAR_ARROW_WIDTH (SCROLLBAR_ARROW_SIZE * DC->aspectScale) +#define SCROLLBAR_ARROW_HEIGHT SCROLLBAR_ARROW_SIZE +#define SCROLLBAR_SLIDER_X(_item) \ + (_item->window.rect.x + _item->window.rect.w - SCROLLBAR_ARROW_WIDTH - DC->aspectScale) +#define SCROLLBAR_SLIDER_Y(_item) (SCROLLBAR_Y(_item) + SCROLLBAR_ARROW_HEIGHT) +#define SCROLLBAR_SLIDER_HEIGHT(_item) (_item->window.rect.h - (SCROLLBAR_ARROW_HEIGHT * 2.0f) - 2.0f) +#define SCROLLBAR_X(_item) (_item->window.rect.x + DC->aspectScale) +#define SCROLLBAR_Y(_item) (_item->window.rect.y + 1.0f) +#define SCROLLBAR_W(_item) (SCROLLBAR_SLIDER_X(_item) - SCROLLBAR_X(_item)) +#define SCROLLBAR_H(_item) (_item->window.rect.h - 2.0f) + +#define SLIDER_WIDTH (96.0f * DC->aspectScale) +#define SLIDER_HEIGHT 16.0f +#define SLIDER_THUMB_WIDTH (12.0f * DC->aspectScale) +#define SLIDER_THUMB_HEIGHT 20.0f +#define NUM_CROSSHAIRS 10 typedef struct { - const char *command; - const char *args[MAX_SCRIPT_ARGS]; + const char *command; + const char *args[MAX_SCRIPT_ARGS]; } scriptDef_t; - typedef struct { - float x; // horiz position - float y; // vert position - float w; // width - float h; // height; + float x; // horiz position + float y; // vert position + float w; // width + float h; // height; } rectDef_t; typedef rectDef_t Rectangle; // FIXME: do something to separate text vs window stuff + typedef struct { - Rectangle rect; // client coord rectangle - Rectangle rectClient; // screen coord rectangle - const char *name; // - const char *group; // if it belongs to a group - const char *cinematicName; // cinematic name - int cinematic; // cinematic handle - int style; // - int border; // - int ownerDraw; // ownerDraw style - int ownerDrawFlags; // show flags for ownerdraw items - float borderSize; // - int flags; // visible, focus, mouseover, cursor - Rectangle rectEffects; // for various effects - Rectangle rectEffects2; // for various effects - int offsetTime; // time based value for various effects - int nextTime; // time next effect should cycle - vec4_t foreColor; // text color - vec4_t backColor; // border color - vec4_t borderColor; // border color - vec4_t outlineColor; // border color - qhandle_t background; // background asset -} windowDef_t; - -typedef windowDef_t Window; + Rectangle rect; // client coord rectangle + int aspectBias; // direction in which to aspect compensate + Rectangle rectClient; // screen coord rectangle + const char *name; // + const char *group; // if it belongs to a group + const char *cinematicName; // cinematic name + int cinematic; // cinematic handle + int style; // + int border; // + int ownerDraw; // ownerDraw style + int ownerDrawFlags; // show flags for ownerdraw items + float borderSize; // + int flags; // visible, focus, mouseover, cursor + Rectangle rectEffects; // for various effects + Rectangle rectEffects2; // for various effects + int offsetTime; // time based value for various effects + int nextTime; // time next effect should cycle + vec4_t foreColor; // text color + vec4_t backColor; // border color + vec4_t borderColor; // border color + vec4_t outlineColor; // border color + qhandle_t background; // background asset +} Window; typedef struct { - vec4_t color; - float low; - float high; + vec4_t color; + float low; + float high; } colorRangeDef_t; // FIXME: combine flags into bitfields to save space @@ -168,231 +178,259 @@ typedef struct { #define MAX_LB_COLUMNS 16 typedef struct columnInfo_s { - int pos; - int width; - int maxChars; - int align; + int pos; + int width; + int align; } columnInfo_t; typedef struct listBoxDef_s { - int startPos; - int endPos; - int drawPadding; - int cursorPos; - float elementWidth; - float elementHeight; - int elementStyle; - int numColumns; - columnInfo_t columnInfo[MAX_LB_COLUMNS]; - const char *doubleClick; - qboolean notselectable; + int startPos; + int endPos; + int cursorPos; + + float elementWidth; + float elementHeight; + int elementStyle; + int dropItems; + + int numColumns; + columnInfo_t columnInfo[MAX_LB_COLUMNS]; + + const char *doubleClick; + + qboolean notselectable; + qboolean noscrollbar; + + qboolean resetonfeederchange; + int lastFeederCount; } listBoxDef_t; +typedef struct cycleDef_s { + int cursorPos; +} cycleDef_t; + typedef struct editFieldDef_s { - float minVal; // edit field limits - float maxVal; // - float defVal; // - float range; // - int maxChars; // for edit fields - int maxPaintChars; // for edit fields - int paintOffset; // + float minVal; // edit field limits + float maxVal; // + float defVal; // + float range; // + int maxChars; // for edit fields + int maxPaintChars; // for edit fields + int maxFieldWidth; // for edit fields + int paintOffset; // } editFieldDef_t; #define MAX_MULTI_CVARS 32 typedef struct multiDef_s { - const char *cvarList[MAX_MULTI_CVARS]; - const char *cvarStr[MAX_MULTI_CVARS]; - float cvarValue[MAX_MULTI_CVARS]; - int count; - qboolean strDef; + const char *cvarList[MAX_MULTI_CVARS]; + const char *cvarStr[MAX_MULTI_CVARS]; + float cvarValue[MAX_MULTI_CVARS]; + int count; + qboolean strDef; } multiDef_t; typedef struct modelDef_s { - int angle; - vec3_t origin; - float fov_x; - float fov_y; - int rotationSpeed; + int angle; + vec3_t origin; + float fov_x; + float fov_y; + int rotationSpeed; } modelDef_t; -#define CVAR_ENABLE 0x00000001 -#define CVAR_DISABLE 0x00000002 -#define CVAR_SHOW 0x00000004 -#define CVAR_HIDE 0x00000008 +#define CVAR_ENABLE 0x00000001 +#define CVAR_DISABLE 0x00000002 +#define CVAR_SHOW 0x00000004 +#define CVAR_HIDE 0x00000008 + +typedef enum { TYPE_ANY = -1, TYPE_NONE, TYPE_LIST, TYPE_EDIT, TYPE_MULTI, TYPE_COMBO, TYPE_MODEL } itemDataType_t; typedef struct itemDef_s { - Window window; // common positional, border, style, layout info - Rectangle textRect; // rectangle the text ( if any ) consumes - int type; // text, button, radiobutton, checkbox, textfield, listbox, combo - int alignment; // left center right - int textalignment; // ( optional ) alignment for text within rect based on text width - float textalignx; // ( optional ) text alignment x coord - float textaligny; // ( optional ) text alignment x coord - float textscale; // scale percentage from 72pts - int textStyle; // ( optional ) style, normal and shadowed are it for now - const char *text; // display text - void *parent; // menu owner - qhandle_t asset; // handle to asset - const char *mouseEnterText; // mouse enter script - const char *mouseExitText; // mouse exit script - const char *mouseEnter; // mouse enter script - const char *mouseExit; // mouse exit script - const char *action; // select script - const char *onFocus; // select script - const char *leaveFocus; // select script - const char *onTextEntry; // called when text entered - const char *cvar; // associated cvar - const char *cvarTest; // associated cvar for enable actions - const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list - int cvarFlags; // what type of action to take on cvarenables - sfxHandle_t focusSound; - int numColors; // number of color ranges - colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; - float special; // used for feeder id's etc.. diff per type - int cursorPos; // cursor position in characters - void *typeData; // type specific data ptr's + Window window; // common positional, border, style, layout info + Rectangle textRect; // rectangle the text ( if any ) consumes + int type; // text, button, radiobutton, checkbox, textfield, listbox, combo + int alignment; // left center right + int textalignment; // ( optional ) alignment for text within rect based on text width + int textvalignment; // ( optional ) alignment for text within rect based on text width + float textalignx; // ( optional ) text alignment x coord + float textaligny; // ( optional ) text alignment x coord + float textscale; // scale percentage from 72pts + int textStyle; // ( optional ) style, normal and shadowed are it for now + const char *text; // display text + void *parent; // menu owner + qhandle_t asset; // handle to asset + const char *mouseEnterText; // mouse enter script + const char *mouseExitText; // mouse exit script + const char *mouseEnter; // mouse enter script + const char *mouseExit; // mouse exit script + const char *action; // select script + const char *onFocus; // select script + const char *leaveFocus; // select script + const char *onTextEntry; // called when text entered + const char *onCharEntry; // called when text entered + const char *cvar; // associated cvar + const char *cvarTest; // associated cvar for enable actions + const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list + int cvarFlags; // what type of action to take on cvarenables + sfxHandle_t focusSound; + int numColors; // number of color ranges + colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; + int feederID; // where to get data for this item + int cursorPos; // cursor position in characters + union { + void *data; + listBoxDef_t *list; + editFieldDef_t *edit; + multiDef_t *multi; + cycleDef_t *cycle; + modelDef_t *model; + } typeData; // type specific data pointers } itemDef_t; typedef struct { - Window window; - const char *font; // font - qboolean fullScreen; // covers entire screen - int itemCount; // number of items; - int fontIndex; // - int cursorItem; // which item as the cursor - int fadeCycle; // - float fadeClamp; // - float fadeAmount; // - const char *onOpen; // run when the menu is first opened - const char *onClose; // run when the menu is closed - const char *onESC; // run when the menu is closed - const char *soundName; // background loop sound for menu - - vec4_t focusColor; // focus color for items - vec4_t disableColor; // focus color for items - itemDef_t *items[MAX_MENUITEMS]; // items this menu contains + Window window; + const char *font; // font + qboolean fullScreen; // covers entire screen + int itemCount; // number of items; + int fontIndex; // + int cursorItem; // which item as the cursor + int fadeCycle; // + float fadeClamp; // + float fadeAmount; // + const char *onOpen; // run when the menu is first opened + const char *onClose; // run when the menu is closed + const char *onESC; // run when the menu is closed + const char *soundName; // background loop sound for menu + + vec4_t focusColor; // focus color for items + vec4_t disableColor; // focus color for items + itemDef_t *items[MAX_MENUITEMS]; // items this menu contains } menuDef_t; typedef struct { - const char *fontStr; - const char *cursorStr; - const char *gradientStr; - fontInfo_t textFont; - fontInfo_t smallFont; - fontInfo_t bigFont; - qhandle_t cursor; - qhandle_t gradientBar; - qhandle_t scrollBarArrowUp; - qhandle_t scrollBarArrowDown; - qhandle_t scrollBarArrowLeft; - qhandle_t scrollBarArrowRight; - qhandle_t scrollBar; - qhandle_t scrollBarThumb; - qhandle_t buttonMiddle; - qhandle_t buttonInside; - qhandle_t solidBox; - qhandle_t sliderBar; - qhandle_t sliderThumb; - sfxHandle_t menuEnterSound; - sfxHandle_t menuExitSound; - sfxHandle_t menuBuzzSound; - sfxHandle_t itemFocusSound; - float fadeClamp; - int fadeCycle; - float fadeAmount; - float shadowX; - float shadowY; - vec4_t shadowColor; - float shadowFadeClamp; - qboolean fontRegistered; - + const char *fontStr; + const char *cursorStr; + const char *gradientStr; + fontInfo_t textFont; + fontInfo_t smallFont; + fontInfo_t bigFont; + qhandle_t cursor; + qhandle_t gradientBar; + qhandle_t scrollBarArrowUp; + qhandle_t scrollBarArrowDown; + qhandle_t scrollBarArrowLeft; + qhandle_t scrollBarArrowRight; + qhandle_t scrollBar; + qhandle_t scrollBarThumb; + qhandle_t buttonMiddle; + qhandle_t buttonInside; + qhandle_t solidBox; + qhandle_t sliderBar; + qhandle_t sliderThumb; + sfxHandle_t menuEnterSound; + sfxHandle_t menuExitSound; + sfxHandle_t menuBuzzSound; + sfxHandle_t itemFocusSound; + float fadeClamp; + int fadeCycle; + float fadeAmount; + float shadowX; + float shadowY; + vec4_t shadowColor; + float shadowFadeClamp; + qboolean fontRegistered; + emoticon_t emoticons[MAX_EMOTICONS]; + int emoticonCount; } cachedAssets_t; typedef struct { - const char *name; - void (*handler) (itemDef_t *item, char** args); + const char *name; + void (*handler)(itemDef_t *item, char **args); } commandDef_t; typedef struct { - qhandle_t (*registerShaderNoMip) (const char *p); - void (*setColor) (const vec4_t v); - void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset); - void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); - void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style ); - int (*textWidth) (const char *text, float scale, int limit); - int (*textHeight) (const char *text, float scale, int limit); - qhandle_t (*registerModel) (const char *p); - void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max); - void (*fillRect) ( float x, float y, float w, float h, const vec4_t color); - void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color); - void (*drawSides) (float x, float y, float w, float h, float size); - void (*drawTopBottom) (float x, float y, float w, float h, float size); - void (*clearScene) (void); - void (*addRefEntityToScene) (const refEntity_t *re ); - void (*renderScene) ( const refdef_t *fd ); - void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font); - void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle); - float (*getValue) (int ownerDraw); - qboolean (*ownerDrawVisible) (int flags); - void (*runScript)(char **p); - void (*getTeamColor)(vec4_t *color); - void (*getCVarString)(const char *cvar, char *buffer, int bufsize); - float (*getCVarValue)(const char *cvar); - void (*setCVar)(const char *cvar, const char *value); - void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style); - void (*setOverstrikeMode)(qboolean b); - qboolean (*getOverstrikeMode)( void ); - void (*startLocalSound)( sfxHandle_t sfx, int channelNum ); - qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key); - int (*feederCount)(float feederID); - const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle); - qhandle_t (*feederItemImage)(float feederID, int index); - void (*feederSelection)(float feederID, int index); - void (*keynumToStringBuf)( int keynum, char *buf, int buflen ); - void (*getBindingBuf)( int keynum, char *buf, int buflen ); - void (*setBinding)( int keynum, const char *binding ); - void (*executeText)(int exec_when, const char *text ); - void (*Error)(int level, const char *error, ...); - void (*Print)(const char *msg, ...); - void (*Pause)(qboolean b); - int (*ownerDrawWidth)(int ownerDraw, float scale); - sfxHandle_t (*registerSound)(const char *name, qboolean compressed); - void (*startBackgroundTrack)( const char *intro, const char *loop); - void (*stopBackgroundTrack)( void ); - int (*playCinematic)(const char *name, float x, float y, float w, float h); - void (*stopCinematic)(int handle); - void (*drawCinematic)(int handle, float x, float y, float w, float h); - void (*runCinematicFrame)(int handle); - - float yscale; - float xscale; - float bias; - int realTime; - int frameTime; - int cursorx; - int cursory; - qboolean debug; - - cachedAssets_t Assets; - - glconfig_t glconfig; - qhandle_t whiteShader; - qhandle_t gradientImage; - qhandle_t cursor; - float FPS; + qhandle_t (*registerShaderNoMip)(const char *p); + void (*setColor)(const vec4_t v); + void (*drawHandlePic)(float x, float y, float w, float h, qhandle_t asset); + void (*drawStretchPic)( + float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader); + qhandle_t (*registerModel)(const char *p); + void (*modelBounds)(qhandle_t model, vec3_t min, vec3_t max); + void (*fillRect)(float x, float y, float w, float h, const vec4_t color); + void (*drawRect)(float x, float y, float w, float h, float size, const vec4_t color); + void (*drawSides)(float x, float y, float w, float h, float size); + void (*drawTopBottom)(float x, float y, float w, float h, float size); + void (*clearScene)(void); + void (*addRefEntityToScene)(const refEntity_t *re); + void (*renderScene)(const refdef_t *fd); + void (*registerFont)(const char *pFontname, int pointSize, fontInfo_t *font); + void (*ownerDrawItem)(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, + int ownerDrawFlags, int align, int textalign, int textvalign, float borderSize, float scale, vec4_t foreColor, + vec4_t backColor, qhandle_t shader, int textStyle); + float (*getValue)(int ownerDraw); + qboolean (*ownerDrawVisible)(int flags); + void (*runScript)(char **p); + void (*getCVarString)(const char *cvar, char *buffer, int bufsize); + float (*getCVarValue)(const char *cvar); + void (*setCVar)(const char *cvar, const char *value); + void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, + char cursor, int limit, int style); + void (*setOverstrikeMode)(qboolean b); + qboolean (*getOverstrikeMode)(void); + void (*startLocalSound)(sfxHandle_t sfx, int channelNum); + qboolean (*ownerDrawHandleKey)(int ownerDraw, int key); + int (*feederCount)(int feederID); + const char *(*feederItemText)(int feederID, int index, int column, qhandle_t *handle); + qhandle_t (*feederItemImage)(int feederID, int index); + void (*feederSelection)(int feederID, int index); + int (*feederInitialise)(int feederID); + void (*keynumToStringBuf)(int keynum, char *buf, int buflen); + void (*getBindingBuf)(int keynum, char *buf, int buflen); + void (*setBinding)(int keynum, const char *binding); + void (*executeText)(int exec_when, const char *text); + void (*Error)(int level, const char *error, ...) __attribute__((noreturn, format(printf, 2, 3))); + void (*Print)(const char *msg, ...) __attribute__((format(printf, 1, 2))); + void (*Pause)(qboolean b); + int (*ownerDrawWidth)(int ownerDraw, float scale); + const char *(*ownerDrawText)(int ownerDraw); + sfxHandle_t (*registerSound)(const char *name, qboolean compressed); + void (*startBackgroundTrack)(const char *intro, const char *loop); + void (*stopBackgroundTrack)(void); + int (*playCinematic)(const char *name, float x, float y, float w, float h); + void (*stopCinematic)(int handle); + void (*drawCinematic)(int handle, float x, float y, float w, float h); + void (*runCinematicFrame)(int handle); + + float yscale; + float xscale; + float aspectScale; + int realTime; + int frameTime; + float cursorx; + float cursory; + float smallFontScale; + float bigFontScale; + qboolean debug; + + cachedAssets_t Assets; + + glconfig_t glconfig; + qhandle_t whiteShader; + qhandle_t gradientImage; + qhandle_t cursor; + float FPS; } displayContextDef_t; const char *String_Alloc(const char *p); -void String_Init( void ); -void String_Report( void ); +void String_Init(void); +void String_Report(void); void Init_Display(displayContextDef_t *dc); -void Display_ExpandMacros(char * buff); +void Display_ExpandMacros(char *buff); void Menu_Init(menuDef_t *menu); void Item_Init(itemDef_t *item); void Menu_PostParse(menuDef_t *menu); -menuDef_t *Menu_GetFocused( void ); +menuDef_t *Menu_GetFocused(void); void Menu_HandleKey(menuDef_t *menu, int key, qboolean down); void Menu_HandleMouseMove(menuDef_t *menu, float x, float y); void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down); @@ -408,48 +446,69 @@ qboolean PC_Int_Parse(int handle, int *i); qboolean PC_Rect_Parse(int handle, rectDef_t *r); qboolean PC_String_Parse(int handle, const char **out); qboolean PC_Script_Parse(int handle, const char **out); -int Menu_Count( void ); +int Menu_Count(void); void Menu_New(int handle); -void Menu_PaintAll( void ); +void Menu_UpdateAll(void); +void Menu_PaintAll(void); menuDef_t *Menus_ActivateByName(const char *p); -void Menu_Reset( void ); -qboolean Menus_AnyFullScreenVisible( void ); -void Menus_Activate(menuDef_t *menu); +menuDef_t *Menus_ReplaceActiveByName(const char *p); +void Menu_Reset(void); +qboolean Menus_AnyFullScreenVisible(void); +void Menus_Activate(menuDef_t *menu); +qboolean Menus_ReplaceActive(menuDef_t *menu); -displayContextDef_t *Display_GetContext( void ); +displayContextDef_t *Display_GetContext(void); void *Display_CaptureItem(int x, int y); -qboolean Display_MouseMove(void *p, int x, int y); +qboolean Display_MouseMove(void *p, float x, float y); int Display_CursorType(int x, int y); -qboolean Display_KeyBindPending( void ); -void Menus_OpenByName(const char *p); +qboolean Display_KeyBindPending(void); menuDef_t *Menus_FindByName(const char *p); -void Menus_ShowByName(const char *p); void Menus_CloseByName(const char *p); void Display_HandleKey(int key, qboolean down, int x, int y); void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); -void Menus_CloseAll( void ); +void Menus_CloseAll(void); +void Menu_Update(menuDef_t *menu); void Menu_Paint(menuDef_t *menu, qboolean forcePaint); void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name); -void Display_CacheAll( void ); - -void *UI_Alloc( int size ); -void UI_InitMemory( void ); -qboolean UI_OutOfMemory( void ); +void Display_CacheAll(void); -void Controls_GetConfig( void ); -void Controls_SetConfig(qboolean restart); -void Controls_SetDefaults( void ); +typedef void(CaptureFunc)(void *p); -//for cg_draw.c -void Item_Text_AutoWrapped_Paint( itemDef_t *item ); +void UI_InstallCaptureFunc(CaptureFunc *f, void *data, int timeout); +void UI_RemoveCaptureFunc(void); -int trap_Parse_AddGlobalDefine( char *define ); -int trap_Parse_LoadSource( const char *filename ); -int trap_Parse_FreeSource( int handle ); -int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ); -int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); +void *UI_Alloc(int size); +void UI_InitMemory(void); +qboolean UI_OutOfMemory(void); -void BindingFromName( const char *cvar ); -extern char g_nameBind1[ 32 ]; -extern char g_nameBind2[ 32 ]; +void Controls_GetConfig(void); +void Controls_SetConfig(qboolean restart); +void Controls_SetDefaults(void); + +void trap_R_SetClipRegion(const float *region); + +// for cg_draw.c +void Item_Text_Wrapped_Paint(itemDef_t *item); +const char *Item_Text_Wrap(const char *text, float scale, float width); +void UI_DrawTextBlock(rectDef_t *rect, float text_x, float text_y, vec4_t color, float scale, int textalign, + int textvalign, int textStyle, const char *text); +void UI_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style); +void UI_Text_Paint_Limit( + float *maxX, float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit); +float UI_Text_Width(const char *text, float scale); +float UI_Text_Height(const char *text, float scale); +float UI_Text_EmWidth(float scale); +float UI_Text_EmHeight(float scale); +qboolean UI_Text_IsEmoticon(const char *s, qboolean *escaped, int *length, qhandle_t *h, int *width); +void UI_EscapeEmoticons(char *dest, const char *src, int destsize); + +int trap_Parse_AddGlobalDefine(char *define); +int trap_Parse_LoadSource(const char *filename); +int trap_Parse_FreeSource(int handle); +int trap_Parse_ReadToken(int handle, pc_token_t *pc_token); +int trap_Parse_SourceFileAndLine(int handle, char *filename, int *line); + +void BindingFromName(const char *cvar); +extern char g_nameBind1[32]; +extern char g_nameBind2[32]; #endif diff --git a/src/ui/ui_syscalls.asm b/src/ui/ui_syscalls.asm index 1e797a9..b566800 100644 --- a/src/ui/ui_syscalls.asm +++ b/src/ui/ui_syscalls.asm @@ -42,7 +42,7 @@ equ trap_Key_GetOverstrikeMode -39 equ trap_Key_SetOverstrikeMode -40 equ trap_Key_ClearStates -41 equ trap_Key_GetCatcher -42 -equ trap_Key_SetCatcher -43 +equ trap_Key_SetCatcher -43 equ trap_GetClipboardData -44 equ trap_GetGlconfig -45 equ trap_GetClientState -46 @@ -99,4 +99,3 @@ equ atan2 -106 equ sqrt -107 equ floor -108 equ ceil -109 - diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c index a27e573..11bd93a 100644 --- a/src/ui/ui_syscalls.c +++ b/src/ui/ui_syscalls.c @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see <https://www.gnu.org/licenses/> + =========================================================================== */ @@ -26,362 +27,284 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // this file is only included when building a dll // syscalls.asm is included instead when building a qvm -static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; +static intptr_t(QDECL *syscall)(intptr_t arg, ...) = (intptr_t(QDECL *)(intptr_t, ...)) - 1; -Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { - syscall = syscallptr; -} +Q_EXPORT void dllEntry(intptr_t(QDECL *syscallptr)(intptr_t arg, ...)) { syscall = syscallptr; } -int PASSFLOAT( float x ) { - float floatTemp; - floatTemp = x; - return *(int *)&floatTemp; +int PASSFLOAT(float x) +{ + floatint_t fi; + fi.f = x; + return fi.i; } -void trap_Print( const char *string ) { - syscall( UI_PRINT, string ); -} +void trap_Print(const char *string) { syscall(UI_PRINT, string); } -void trap_Error( const char *string ) { - syscall( UI_ERROR, string ); +void trap_Error(const char *string) +{ + syscall(UI_ERROR, string); + // shut up GCC warning about returning functions, because we know better + exit(1); } -int trap_Milliseconds( void ) { - return syscall( UI_MILLISECONDS ); -} +int trap_Milliseconds(void) { return syscall(UI_MILLISECONDS); } -void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { - syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); +void trap_Cvar_Register(vmCvar_t *cvar, const char *var_name, const char *value, int flags) +{ + syscall(UI_CVAR_REGISTER, cvar, var_name, value, flags); } -void trap_Cvar_Update( vmCvar_t *cvar ) { - syscall( UI_CVAR_UPDATE, cvar ); -} +void trap_Cvar_Update(vmCvar_t *cvar) { syscall(UI_CVAR_UPDATE, cvar); } -void trap_Cvar_Set( const char *var_name, const char *value ) { - syscall( UI_CVAR_SET, var_name, value ); -} +void trap_Cvar_Set(const char *var_name, const char *value) { syscall(UI_CVAR_SET, var_name, value); } -float trap_Cvar_VariableValue( const char *var_name ) { - int temp; - temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); - return (*(float*)&temp); +float trap_Cvar_VariableValue(const char *var_name) +{ + floatint_t fi; + fi.i = syscall(UI_CVAR_VARIABLEVALUE, var_name); + return fi.f; } -void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { - syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); +void trap_Cvar_VariableStringBuffer(const char *var_name, char *buffer, int bufsize) +{ + syscall(UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize); } -void trap_Cvar_SetValue( const char *var_name, float value ) { - syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); -} +void trap_Cvar_SetValue(const char *var_name, float value) { syscall(UI_CVAR_SETVALUE, var_name, PASSFLOAT(value)); } -void trap_Cvar_Reset( const char *name ) { - syscall( UI_CVAR_RESET, name ); -} +void trap_Cvar_Reset(const char *name) { syscall(UI_CVAR_RESET, name); } -void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) { - syscall( UI_CVAR_CREATE, var_name, var_value, flags ); +void trap_Cvar_Create(const char *var_name, const char *var_value, int flags) +{ + syscall(UI_CVAR_CREATE, var_name, var_value, flags); } -void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) { - syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); +void trap_Cvar_InfoStringBuffer(int bit, char *buffer, int bufsize) +{ + syscall(UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize); } -int trap_Argc( void ) { - return syscall( UI_ARGC ); -} +int trap_Argc(void) { return syscall(UI_ARGC); } -void trap_Argv( int n, char *buffer, int bufferLength ) { - syscall( UI_ARGV, n, buffer, bufferLength ); -} +void trap_Argv(int n, char *buffer, int bufferLength) { syscall(UI_ARGV, n, buffer, bufferLength); } -void trap_Cmd_ExecuteText( int exec_when, const char *text ) { - syscall( UI_CMD_EXECUTETEXT, exec_when, text ); -} +void trap_Cmd_ExecuteText(int exec_when, const char *text) { syscall(UI_CMD_EXECUTETEXT, exec_when, text); } -int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { - return syscall( UI_FS_FOPENFILE, qpath, f, mode ); +int trap_FS_FOpenFile(const char *qpath, fileHandle_t *f, enum FS_Mode mode) +{ + return syscall(UI_FS_FOPENFILE, qpath, f, mode); } -void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { - syscall( UI_FS_READ, buffer, len, f ); -} +void trap_FS_Read(void *buffer, int len, fileHandle_t f) { syscall(UI_FS_READ, buffer, len, f); } -void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { - syscall( UI_FS_WRITE, buffer, len, f ); -} +void trap_FS_Write(const void *buffer, int len, fileHandle_t f) { syscall(UI_FS_WRITE, buffer, len, f); } -void trap_FS_FCloseFile( fileHandle_t f ) { - syscall( UI_FS_FCLOSEFILE, f ); -} +void trap_FS_FCloseFile(fileHandle_t f) { syscall(UI_FS_FCLOSEFILE, f); } -int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { - return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); +int trap_FS_GetFileList(const char *path, const char *extension, char *listbuf, int bufsize) +{ + return syscall(UI_FS_GETFILELIST, path, extension, listbuf, bufsize); } -int trap_FS_Seek( fileHandle_t f, long offset, int origin ) { - return syscall( UI_FS_SEEK, f, offset, origin ); -} +int trap_FS_Seek(fileHandle_t f, long offset, enum FS_Mode origin) { return syscall(UI_FS_SEEK, f, offset, origin); } -qhandle_t trap_R_RegisterModel( const char *name ) { - return syscall( UI_R_REGISTERMODEL, name ); -} +qhandle_t trap_R_RegisterModel(const char *name) { return syscall(UI_R_REGISTERMODEL, name); } -qhandle_t trap_R_RegisterSkin( const char *name ) { - return syscall( UI_R_REGISTERSKIN, name ); -} +qhandle_t trap_R_RegisterSkin(const char *name) { return syscall(UI_R_REGISTERSKIN, name); } -void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { - syscall( UI_R_REGISTERFONT, fontName, pointSize, font ); +void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) +{ + syscall(UI_R_REGISTERFONT, fontName, pointSize, font); } -qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { - return syscall( UI_R_REGISTERSHADERNOMIP, name ); -} +qhandle_t trap_R_RegisterShaderNoMip(const char *name) { return syscall(UI_R_REGISTERSHADERNOMIP, name); } -void trap_R_ClearScene( void ) { - syscall( UI_R_CLEARSCENE ); -} +void trap_R_ClearScene(void) { syscall(UI_R_CLEARSCENE); } -void trap_R_AddRefEntityToScene( const refEntity_t *re ) { - syscall( UI_R_ADDREFENTITYTOSCENE, re ); -} +void trap_R_AddRefEntityToScene(const refEntity_t *re) { syscall(UI_R_ADDREFENTITYTOSCENE, re); } -void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { - syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); +void trap_R_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t *verts) +{ + syscall(UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts); } -void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { - syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); +void trap_R_AddLightToScene(const vec3_t org, float intensity, float r, float g, float b) +{ + syscall(UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)); } -void trap_R_RenderScene( const refdef_t *fd ) { - syscall( UI_R_RENDERSCENE, fd ); -} +void trap_R_RenderScene(const refdef_t *fd) { syscall(UI_R_RENDERSCENE, fd); } -void trap_R_SetColor( const float *rgba ) { - syscall( UI_R_SETCOLOR, rgba ); -} +void trap_R_SetColor(const float *rgba) { syscall(UI_R_SETCOLOR, rgba); } -void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { - syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); -} +#ifndef MODULE_INTERFACE_11 +void trap_R_SetClipRegion(const float *region) { syscall(UI_R_SETCLIPREGION, region); } +#endif -void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { - syscall( UI_R_MODELBOUNDS, model, mins, maxs ); +void trap_R_DrawStretchPic( + float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader) +{ + syscall(UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), + PASSFLOAT(s2), PASSFLOAT(t2), hShader); } -void trap_UpdateScreen( void ) { - syscall( UI_UPDATESCREEN ); -} +void trap_R_ModelBounds(clipHandle_t model, vec3_t mins, vec3_t maxs) { syscall(UI_R_MODELBOUNDS, model, mins, maxs); } -int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { - return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); -} +void trap_UpdateScreen(void) { syscall(UI_UPDATESCREEN); } -void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { - syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); +int trap_CM_LerpTag(orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName) +{ + return syscall(UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName); } -sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) { - return syscall( UI_S_REGISTERSOUND, sample, compressed ); -} +void trap_S_StartLocalSound(sfxHandle_t sfx, int channelNum) { syscall(UI_S_STARTLOCALSOUND, sfx, channelNum); } -void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { - syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); +sfxHandle_t trap_S_RegisterSound(const char *sample, qboolean compressed) +{ + return syscall(UI_S_REGISTERSOUND, sample, compressed); } -void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { - syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); +void trap_Key_KeynumToStringBuf(int keynum, char *buf, int buflen) +{ + syscall(UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen); } -void trap_Key_SetBinding( int keynum, const char *binding ) { - syscall( UI_KEY_SETBINDING, keynum, binding ); -} +void trap_Key_GetBindingBuf(int keynum, char *buf, int buflen) { syscall(UI_KEY_GETBINDINGBUF, keynum, buf, buflen); } -qboolean trap_Key_IsDown( int keynum ) { - return syscall( UI_KEY_ISDOWN, keynum ); -} +void trap_Key_SetBinding(int keynum, const char *binding) { syscall(UI_KEY_SETBINDING, keynum, binding); } -qboolean trap_Key_GetOverstrikeMode( void ) { - return syscall( UI_KEY_GETOVERSTRIKEMODE ); -} +qboolean trap_Key_IsDown(int keynum) { return syscall(UI_KEY_ISDOWN, keynum); } -void trap_Key_SetOverstrikeMode( qboolean state ) { - syscall( UI_KEY_SETOVERSTRIKEMODE, state ); -} +qboolean trap_Key_GetOverstrikeMode(void) { return syscall(UI_KEY_GETOVERSTRIKEMODE); } -void trap_Key_ClearStates( void ) { - syscall( UI_KEY_CLEARSTATES ); -} +void trap_Key_SetOverstrikeMode(qboolean state) { syscall(UI_KEY_SETOVERSTRIKEMODE, state); } -int trap_Key_GetCatcher( void ) { - return syscall( UI_KEY_GETCATCHER ); -} +void trap_Key_ClearStates(void) { syscall(UI_KEY_CLEARSTATES); } -void trap_Key_SetCatcher( int catcher ) { - syscall( UI_KEY_SETCATCHER, catcher ); -} +int trap_Key_GetCatcher(void) { return syscall(UI_KEY_GETCATCHER); } -void trap_GetClipboardData( char *buf, int bufsize ) { - syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); -} +void trap_Key_SetCatcher(int catcher) { syscall(UI_KEY_SETCATCHER, catcher); } -void trap_GetClientState( uiClientState_t *state ) { - syscall( UI_GETCLIENTSTATE, state ); -} +void trap_GetClipboardData(char *buf, int bufsize) { syscall(UI_GETCLIPBOARDDATA, buf, bufsize); } -void trap_GetGlconfig( glconfig_t *glconfig ) { - syscall( UI_GETGLCONFIG, glconfig ); -} +void trap_GetClientState(uiClientState_t *state) { syscall(UI_GETCLIENTSTATE, state); } -int trap_GetConfigString( int index, char* buff, int buffsize ) { - return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); -} +void trap_GetGlconfig(glconfig_t *glconfig) { syscall(UI_GETGLCONFIG, glconfig); } -int trap_LAN_GetServerCount( int source ) { - return syscall( UI_LAN_GETSERVERCOUNT, source ); +int trap_GetConfigString(int index, char *buff, int buffsize) +{ + return syscall(UI_GETCONFIGSTRING, index, buff, buffsize); } -void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { - syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); -} +int trap_LAN_GetServerCount(int source) { return syscall(UI_LAN_GETSERVERCOUNT, source); } -void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { - syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); +void trap_LAN_GetServerAddressString(int source, int n, char *buf, int buflen) +{ + syscall(UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen); } -int trap_LAN_GetServerPing( int source, int n ) { - return syscall( UI_LAN_GETSERVERPING, source, n ); +void trap_LAN_GetServerInfo(int source, int n, char *buf, int buflen) +{ + syscall(UI_LAN_GETSERVERINFO, source, n, buf, buflen); } -int trap_LAN_GetPingQueueCount( void ) { - return syscall( UI_LAN_GETPINGQUEUECOUNT ); -} +int trap_LAN_GetServerPing(int source, int n) { return syscall(UI_LAN_GETSERVERPING, source, n); } -int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) { - return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); -} +int trap_LAN_GetPingQueueCount(void) { return syscall(UI_LAN_GETPINGQUEUECOUNT); } -void trap_LAN_SaveCachedServers( void ) { - syscall( UI_LAN_SAVECACHEDSERVERS ); +int trap_LAN_ServerStatus(const char *serverAddress, char *serverStatus, int maxLen) +{ + return syscall(UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen); } -void trap_LAN_LoadCachedServers( void ) { - syscall( UI_LAN_LOADCACHEDSERVERS ); -} +#ifndef MODULE_INTERFACE_11 +qboolean trap_GetNews(qboolean force) { return syscall(UI_GETNEWS, force); } +#endif -void trap_LAN_ResetPings(int n) { - syscall( UI_LAN_RESETPINGS, n ); -} +void trap_LAN_SaveCachedServers(void) { syscall(UI_LAN_SAVECACHEDSERVERS); } -void trap_LAN_ClearPing( int n ) { - syscall( UI_LAN_CLEARPING, n ); -} +void trap_LAN_LoadCachedServers(void) { syscall(UI_LAN_LOADCACHEDSERVERS); } -void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { - syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); -} +void trap_LAN_ResetPings(int n) { syscall(UI_LAN_RESETPINGS, n); } -void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) { - syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); -} +void trap_LAN_ClearPing(int n) { syscall(UI_LAN_CLEARPING, n); } -void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) { - syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); +void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime) +{ + syscall(UI_LAN_GETPING, n, buf, buflen, pingtime); } -int trap_LAN_ServerIsVisible( int source, int n) { - return syscall( UI_LAN_SERVERISVISIBLE, source, n ); -} +void trap_LAN_GetPingInfo(int n, char *buf, int buflen) { syscall(UI_LAN_GETPINGINFO, n, buf, buflen); } -qboolean trap_LAN_UpdateVisiblePings( int source ) { - return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); +void trap_LAN_MarkServerVisible(int source, int n, qboolean visible) +{ + syscall(UI_LAN_MARKSERVERVISIBLE, source, n, visible); } -int trap_LAN_AddServer(int source, const char *name, const char *addr) { - return syscall( UI_LAN_ADDSERVER, source, name, addr ); -} +int trap_LAN_ServerIsVisible(int source, int n) { return syscall(UI_LAN_SERVERISVISIBLE, source, n); } -void trap_LAN_RemoveServer(int source, const char *addr) { - syscall( UI_LAN_REMOVESERVER, source, addr ); -} +qboolean trap_LAN_UpdateVisiblePings(int source) { return syscall(UI_LAN_UPDATEVISIBLEPINGS, source); } -int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { - return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); +int trap_LAN_AddServer(int source, const char *name, const char *addr) +{ + return syscall(UI_LAN_ADDSERVER, source, name, addr); } -int trap_MemoryRemaining( void ) { - return syscall( UI_MEMORY_REMAINING ); -} +void trap_LAN_RemoveServer(int source, const char *addr) { syscall(UI_LAN_REMOVESERVER, source, addr); } -int trap_Parse_AddGlobalDefine( char *define ) { - return syscall( UI_PARSE_ADD_GLOBAL_DEFINE, define ); +int trap_LAN_CompareServers(int source, int sortKey, int sortDir, int s1, int s2) +{ + return syscall(UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2); } -int trap_Parse_LoadSource( const char *filename ) { - return syscall( UI_PARSE_LOAD_SOURCE, filename ); -} +int trap_MemoryRemaining(void) { return syscall(UI_MEMORY_REMAINING); } -int trap_Parse_FreeSource( int handle ) { - return syscall( UI_PARSE_FREE_SOURCE, handle ); -} +int trap_Parse_AddGlobalDefine(char *define) { return syscall(UI_PARSE_ADD_GLOBAL_DEFINE, define); } -int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ) { - return syscall( UI_PARSE_READ_TOKEN, handle, pc_token ); -} +int trap_Parse_LoadSource(const char *filename) { return syscall(UI_PARSE_LOAD_SOURCE, filename); } -int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) { - return syscall( UI_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line ); -} +int trap_Parse_FreeSource(int handle) { return syscall(UI_PARSE_FREE_SOURCE, handle); } -void trap_S_StopBackgroundTrack( void ) { - syscall( UI_S_STOPBACKGROUNDTRACK ); -} +int trap_Parse_ReadToken(int handle, pc_token_t *pc_token) { return syscall(UI_PARSE_READ_TOKEN, handle, pc_token); } -void trap_S_StartBackgroundTrack( const char *intro, const char *loop) { - syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop ); +int trap_Parse_SourceFileAndLine(int handle, char *filename, int *line) +{ + return syscall(UI_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line); } -int trap_RealTime(qtime_t *qtime) { - return syscall( UI_REAL_TIME, qtime ); +void trap_S_StopBackgroundTrack(void) { syscall(UI_S_STOPBACKGROUNDTRACK); } + +void trap_S_StartBackgroundTrack(const char *intro, const char *loop) +{ + syscall(UI_S_STARTBACKGROUNDTRACK, intro, loop); } -// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) -int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { - return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); +int trap_RealTime(qtime_t *qtime) { return syscall(UI_REAL_TIME, qtime); } + +// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do +// not alter gamestate) +int trap_CIN_PlayCinematic(const char *arg0, int xpos, int ypos, int width, int height, int bits) +{ + return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started -e_status trap_CIN_StopCinematic(int handle) { - return syscall(UI_CIN_STOPCINEMATIC, handle); -} - - -// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. -e_status trap_CIN_RunCinematic (int handle) { - return syscall(UI_CIN_RUNCINEMATIC, handle); -} +e_status trap_CIN_StopCinematic(int handle) { return syscall(UI_CIN_STOPCINEMATIC, handle); } +// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been +// reached. +e_status trap_CIN_RunCinematic(int handle) { return syscall(UI_CIN_RUNCINEMATIC, handle); } // draws the current frame -void trap_CIN_DrawCinematic (int handle) { - syscall(UI_CIN_DRAWCINEMATIC, handle); -} - +void trap_CIN_DrawCinematic(int handle) { syscall(UI_CIN_DRAWCINEMATIC, handle); } // allows you to resize the animation dynamically -void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { - syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h); -} +void trap_CIN_SetExtents(int handle, int x, int y, int w, int h) { syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h); } - -void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { - syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); +void trap_R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset) +{ + syscall(UI_R_REMAP_SHADER, oldShader, newShader, timeOffset); } -void trap_SetPbClStatus( int status ) { - syscall( UI_SET_PBCLSTATUS, status ); -} +void trap_SetPbClStatus(int status) { syscall(UI_SET_PBCLSTATUS, status); } diff --git a/src/ui/ui_syscalls_11.asm b/src/ui/ui_syscalls_11.asm index 64d2ca3..a7a01f2 100644 --- a/src/ui/ui_syscalls_11.asm +++ b/src/ui/ui_syscalls_11.asm @@ -96,3 +96,5 @@ equ sqrt -107 equ floor -108 equ ceil -109 +equ trap_CheckForUpdate -200 +equ trap_InstallUpdate -201 |