diff options
author | Theriaca <reichmeister@protonmail.com> | 2019-01-26 07:19:44 +0100 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2019-02-10 14:47:47 +0100 |
commit | b4f7bd74f46219909dcb116d4448a378edc405b7 (patch) | |
tree | 24a354b1d42671cb0d64214f367ab387d05a20d8 /src/game/g_buildable.c | |
parent | f70201598451e80e635c28a4eca198092211e399 (diff) |
rewrite and optimize G_OverflowCredits()
- now always prioritizes poor players
- synchronizes PERS_CREDIT once per loop, instead of constantly
additionally, rename:
- G_AddCreditToClient -> G_AddFundsToClient
- G_OverflowCredits -> G_OverflowFunds
- 'credit(s)' parameters -> 'funds'
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index f39dbd7..2e01960 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -725,9 +725,9 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { if( self->s.modelindex == BA_A_OVERMIND ) - G_AddCreditToClient( attacker->client, OVERMIND_VALUE, qtrue ); + G_AddFundsToClient( attacker->client, OVERMIND_VALUE, qtrue ); else if( self->s.modelindex == BA_A_SPAWN ) - G_AddCreditToClient( attacker->client, ASPAWN_VALUE, qtrue ); + G_AddFundsToClient( attacker->client, ASPAWN_VALUE, qtrue ); } else { @@ -2702,9 +2702,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) { if( self->s.modelindex == BA_H_REACTOR ) - G_AddCreditToClient( attacker->client, REACTOR_VALUE, qtrue ); + G_AddFundsToClient( attacker->client, REACTOR_VALUE, qtrue ); else if( self->s.modelindex == BA_H_SPAWN ) - G_AddCreditToClient( attacker->client, HSPAWN_VALUE, qtrue ); + G_AddFundsToClient( attacker->client, HSPAWN_VALUE, qtrue ); } else { |