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authorTheriaca <reichmeister@protonmail.com>2019-01-26 07:19:44 +0100
committerPaweł Redman <pawel.redman@gmail.com>2019-02-10 14:47:47 +0100
commitb4f7bd74f46219909dcb116d4448a378edc405b7 (patch)
tree24a354b1d42671cb0d64214f367ab387d05a20d8 /src/game/g_buildable.c
parentf70201598451e80e635c28a4eca198092211e399 (diff)
rewrite and optimize G_OverflowCredits()
- now always prioritizes poor players - synchronizes PERS_CREDIT once per loop, instead of constantly additionally, rename: - G_AddCreditToClient -> G_AddFundsToClient - G_OverflowCredits -> G_OverflowFunds - 'credit(s)' parameters -> 'funds'
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index f39dbd7..2e01960 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -725,9 +725,9 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
if( self->s.modelindex == BA_A_OVERMIND )
- G_AddCreditToClient( attacker->client, OVERMIND_VALUE, qtrue );
+ G_AddFundsToClient( attacker->client, OVERMIND_VALUE, qtrue );
else if( self->s.modelindex == BA_A_SPAWN )
- G_AddCreditToClient( attacker->client, ASPAWN_VALUE, qtrue );
+ G_AddFundsToClient( attacker->client, ASPAWN_VALUE, qtrue );
}
else
{
@@ -2702,9 +2702,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
if( self->s.modelindex == BA_H_REACTOR )
- G_AddCreditToClient( attacker->client, REACTOR_VALUE, qtrue );
+ G_AddFundsToClient( attacker->client, REACTOR_VALUE, qtrue );
else if( self->s.modelindex == BA_H_SPAWN )
- G_AddCreditToClient( attacker->client, HSPAWN_VALUE, qtrue );
+ G_AddFundsToClient( attacker->client, HSPAWN_VALUE, qtrue );
}
else
{