Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | implement logging control for PMs | /dev/humancontroller | |
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.) | |||
2017-04-15 | Improve g_gradualFreeFunds. | Paweł Redman | |
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
2017-04-15 | allow replenishing of poison without stupid per-player cooldown delays | /dev/humancontroller | |
2017-04-15 | remove obscure build timer doubling cases | /dev/humancontroller | |
2017-04-15 | generate buildable death sounds | /dev/humancontroller | |
sounds are from the previously-unused portions of the stock data pack; implemented via general sound events and temporary entities | |||
2017-04-15 | display dead battlesuit bodies | /dev/humancontroller | |
displaying battlesuits over dead bodies (on stock cgames) is as simple as setting the class of the dead body to a battlesuit instead of a human class | |||
2017-04-15 | allow aliens to attack any solid surface | /dev/humancontroller | |
after a box trance against BODY contents, a nearby SOLID line trace will override the target that is hit; this is important for aliens to be able to push attack-to-activate buttons | |||
2017-04-15 | allow dretches to bite surfaces other than players and buildables | /dev/humancontroller | |
2017-04-15 | do not sink underwater | /dev/humancontroller | |
2017-04-15 | do not overclip | /dev/humancontroller | |
2017-04-15 | stop closing the UI menus upon death | /dev/humancontroller | |
because it's annoying | |||
2017-04-15 | use a proper check for a buildable type; count not-yet-spawned spawns ↵ | /dev/humancontroller | |
towards spawncount | |||
2017-04-15 | fix repeaters giving power after the reactor loses its health but hasn't ↵ | /dev/humancontroller | |
blown up yet | |||
2017-04-15 | we're not racist, we just hate NIGGERs, JEWs, FAGGOTs, etc | /dev/humancontroller | |
2017-04-15 | increase the number of unlagged markers to support higher sv_fps values | /dev/humancontroller | |
2017-04-15 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field | |||
2017-04-15 | add a BG function to get the view origin of a client | /dev/humancontroller | |
for this, import BG_GetClientNormal() | |||
2017-04-15 | prevent obscure spectator effects after stopping following someone, like the ↵ | /dev/humancontroller | |
slowblob effect no current STAT_STATE flag seem appropriate for a flying spectator, so they all should be off | |||
2017-04-15 | use a more up-to-date origin in G_RoomForClassChange() | /dev/humancontroller | |
2017-04-15 | port bugfixes related to weapon reloading from the modern codebase | /dev/humancontroller | |
- fix the continuous blaster re-reraising bug when the primary weapon is out of ammo - fix the reload requests sticking until a reloadable weapon is raised - immediately interrupt a reload process when switching | |||
2017-04-15 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-04-15 | fix a null dereference bug | /dev/humancontroller | |
2017-04-15 | fix a null pointer dereference bug in multi_trigger | /dev/humancontroller | |
2017-04-15 | add boundary checks in BG_ParseCSVBuildableList() | /dev/humancontroller | |
for protection against malicious map files | |||
2017-04-15 | don't deny connection with the "localhost" IPA | /dev/humancontroller | |
2017-04-15 | fix the game module truncating the last digit of each maximally long IP(v4) ↵ | /dev/humancontroller | |
address eg., both 111.111.111.112 and 111.111.111.113 were considered to be just 111.111.111.11 | |||
2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
detected by Clang | |||
2017-04-15 | fix/silence a couple of compiler warnings | /dev/humancontroller | |
2017-04-15 | remove a bunch of unused variables and some no-op code | /dev/humancontroller | |
2017-04-15 | fix a couple of compiler warnings | /dev/humancontroller | |
2017-04-15 | fix a bunch of %i format flags / arguments | /dev/humancontroller | |
2017-04-15 | fix an apparently WRONG parenthesization | /dev/humancontroller | |
2017-04-15 | multi-protocol: largely port the (gamelogic part of the) multi-protocol code ↵ | /dev/humancontroller | |
to the 1.1-ish code base also update .gitignore accordingly | |||
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: also update the cQVM-specific ammo&clips code | /dev/humancontroller | |
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller | |
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0. | |||
2017-04-15 | fix trigger_stage activation upon stage jumps | /dev/humancontroller | |
2017-04-15 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller | |
2017-04-15 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-04-15 | in the vote calling functions, protect against the dreaded exploit of ↵ | /dev/humancontroller | |
'\n'-interpretation inside quotes | |||
2017-04-15 | in the vote calling code, add double quotes around some substituted argument ↵ | /dev/humancontroller | |
strings | |||
2017-04-15 | export symbols required for gamelogic shared libraries | /dev/humancontroller | |
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |