diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-12 16:07:46 +0200 |
---|---|---|
committer | enneract <trem.redman@gmail.com> | 2014-07-12 17:06:40 +0200 |
commit | faabf7d64658ae47842b4ccabdb4b68513f3cdf7 (patch) | |
tree | c6068758e0e9b7cd504acb93e8830b95215f97d2 /src/cgame | |
parent | 267a7f3eb261f8e9ad63570a2f39e18fc2a91b1c (diff) |
fix a bunch of compiler warnings
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_buildable.c | 22 | ||||
-rw-r--r-- | src/cgame/cg_event.c | 1 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_predict.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_scanner.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 6 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 1 |
8 files changed, 12 insertions, 28 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 5646f90..9b1d8d4 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -194,8 +194,7 @@ void CG_DrawCuboid( vec3_t origin, vec3_t dims, qhandle_t shader, int margin ) void CG_DrawCuboidAxis(vec3_t cuboidOrigin, vec3_t size, int axis, qhandle_t shader) { vec3_t origin, localZ, localX, localY, start, end, quad[2][4]; - float len, width; - polyVert_t poly[4]; + float len; VectorCopy(cuboidOrigin,origin); origin[2]+=size[2]/2.0f; @@ -273,7 +272,7 @@ void CG_InitCuboidExplosions(void) void CG_CuboidExplosion(buildable_t buildable, vec3_t origin, vec3_t dims) { - int i,p,m,q; + int i,p,q; float v,s; cuboidParticle_t *pc; vec3_t sdims; @@ -301,7 +300,7 @@ void CG_CuboidExplosion(buildable_t buildable, vec3_t origin, vec3_t dims) p=ceil(sqrt(v/pow(sdims[2],3)))*2; else if(q==2) p=ceil(pow(v/pow(sdims[2],3),0.75f))*3; - else if(q>=3) + else p=ceil(pow(v/pow(sdims[2],3),0.85f))*6; p=MIN(p,MAX_CPARTICLES_PER_EXPLOSION); @@ -363,9 +362,8 @@ void CG_CuboidParticlePhysics(cuboidParticle_t *pc) void CG_DrawCuboidParticles(void) { - int i,j,drawn=0,c; - float t; - vec3_t alight, dlight, lightdir, newOrigin; + int i,j,drawn=0; + //vec3_t alight, dlight, lightdir; cuboidParticle_t *pc; refEntity_t re; @@ -687,8 +685,6 @@ void CG_InitBuildables( void ) fileHandle_t f; pc_token_t token; cuboidInfo_t *cuboid; - const char *s; - float n; memset( cg_buildables, 0, sizeof( cg_buildables ) ); @@ -1095,7 +1091,7 @@ void CG_GhostBuildable( buildable_t buildable, vec3_t dims ) if(BG_Buildable(buildable, NULL)->cuboid) { - qhandle_t shader, ashader; + qhandle_t shader; CG_Cuboid_Send( ); //NOTE: CG_Cuboid_Send has its own timer so we don't spam server with commands every frame @@ -1832,7 +1828,7 @@ void CG_Buildable( centity_t *cent ) prebuildSound = cgs.media.unpoweredSurgeLoop; } } - else if( team == TEAM_ALIENS ) + else { texture = cgs.media.cuboidAlienPrebuild; prebuildSound = cgs.media.alienBuildablePrebuild; @@ -2318,8 +2314,6 @@ Syntax: #define SWAPFLOATS(a,b) {float __t;__t=a,a=b,b=__t;} void CG_CuboidRotate_f(void) { - int axis; - if( !BG_Buildable( cg.predictedPlayerState.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, NULL )->cuboid ) return; switch( cg_cuboidResizeAxis.integer ) @@ -2378,8 +2372,6 @@ Syntax: */ void CG_CuboidSize_f(void) { - int axis; - if( trap_Argc( ) < 4 ) { Com_Printf( "cuboidAxis x y z : set the cuboid selection\n" ); diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index adc319c..a364a46 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -491,7 +491,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) int clientNum; clientInfo_t *ci; int steptime; - vec3_t cuboid; buildable_t cuboidType; if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 7c798a2..ef69ea8 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -654,7 +654,6 @@ static void CG_RegisterSounds( void ) int i; char name[ MAX_QPATH ]; const char *soundName; - const cuboidAttributes_t *cuboid; cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue ); cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue ); @@ -779,8 +778,7 @@ This function may execute for a couple of minutes with a slow disk. */ static void CG_RegisterGraphics( void ) { - int i,j; - const cuboidAttributes_t *cuboid; + int i; static char *sb_nums[ 11 ] = { diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index f0fbbd5..12a0dc0 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -98,8 +98,6 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, vec3_t bmins, bmaxs; vec3_t origin, angles; centity_t *cent; - vec3_t dims; - vec3_t size; //SUPAR HACK //this causes a trace to collide with the local player diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index 821c8bf..e95dd53 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -223,7 +223,7 @@ CG_BasivisionBlip */ void CG_BasivisionBlip( vec3_t origin, float size, qhandle_t shader, float flareSize, qhandle_t flare ) { - float x, y, s; + float x, y; if( !CG_WorldToScreen( origin, &x, &y ) ) return; diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index f9a173a..83aaa53 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1101,7 +1101,7 @@ static void CG_ParseVoice( void ) return; vChan = atoi( CG_Argv( 2 ) ); - if( vChan < 0 || vChan >= VOICE_CHAN_NUM_CHANS ) + if( (int)vChan < 0 || vChan >= VOICE_CHAN_NUM_CHANS ) return; if( cg_teamChatsOnly.integer && vChan != VOICE_CHAN_TEAM ) diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 97b7582..0feebc8 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -581,7 +581,7 @@ void CG_OffsetFirstPersonView( void ) // camera shake effect else if( cg.snap->ps.stats[ STAT_SHAKE ] > 0 ) { - float fac, mag; + float fac; fac = (float) cg.snap->ps.stats[ STAT_SHAKE ] * cg_cameraShakeMagnitude.value * 0.15f; @@ -944,9 +944,7 @@ static int CG_CalcFov( void ) { f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; - if ( f > 1.0f ) - fov_y = fov_y; - else + if ( f <= 1.0f ) fov_y = zoomFov + f * ( fov_y - zoomFov ); // BUTTON_ATTACK2 is held so zoom next time diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index b3dd4c7..55ad649 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1404,7 +1404,6 @@ void CG_AddViewWeapon( playerState_t *ps ) weaponInfo_t *wi; weapon_t weapon = ps->weapon; weaponMode_t weaponMode = ps->generic1; - vec3_t cuboidSize; // no weapon carried - can't draw it if( weapon == WP_NONE ) |